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2100 commits

Author SHA1 Message Date
erorcun fc6f07345e Red delete menu background 2020-12-08 23:33:51 +03:00
Walied K. Yassen a35c96c5ec
Fix DeleteAllTempObjectsInArea and bunch of random gen ranges 2020-12-08 21:22:05 +02:00
shfil 95094e45af
Merge pull request #873 from madebr/openal_static
audio: define openal extensions in re3 owned namespace
2020-12-08 16:40:57 +01:00
Sergeanur 778d1381bb Add NUM_LEVELS 2020-12-08 07:50:29 +02:00
Sergeanur b13b26b5fb GenerateOneRandomCar cleanup 2020-12-08 03:33:56 +02:00
Sergeanur 8d3864a4e5 Fix CRecordDataForChase::ShouldThisPadBeLeftAlone 2020-12-08 02:56:20 +02:00
Sergeanur 84cc31fea3 Fix wrong define 2020-12-08 02:27:35 +02:00
Fire-Head 87bca997a4 Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-07 21:50:18 +03:00
Fire-Head c5fbb594a5 ps2 hud, restore original code 2020-12-07 21:12:13 +03:00
Anonymous Maarten 5a1ea7bcf5 audio: define openal extensions in re3 owned namespace 2020-12-07 19:05:58 +01:00
withmorten 7e11f639aa don't cast script param to uint8 2020-12-07 02:02:59 +01:00
withmorten 5e9a433b79 int32 enum fixed 2020-12-07 01:05:45 +01:00
withmorten 9e2ac26a1d uint32 enums fixed 2020-12-07 01:04:23 +01:00
withmorten b5ffea5c6e uint16 enums fixed 2020-12-07 00:57:34 +01:00
withmorten afdf8c25a0 int8 enums fixed 2020-12-07 00:56:12 +01:00
withmorten 4696e3f9c8 uint8 enums fixed 2020-12-07 00:36:40 +01:00
Anonymous Maarten 12d3893fe9 crossplatform is needed for casepath on non-Windows systems 2020-12-06 20:46:11 +01:00
Anonymous Maarten 3a66b17887 inttypes.h is part of the C++ standard, so prefix it 2020-12-06 20:46:11 +01:00
Nikolay 14eb0cd286
fixed parenthesis 2020-12-06 15:27:42 +03:00
Nikolay efb28b888d
fixed ANCHOR_BOAT 2020-12-05 22:26:45 +03:00
aap 28a942735c fix pMemoryTop 2020-12-05 14:50:54 +01:00
aap 466eee84e7 typo 2020-12-04 10:23:04 +01:00
aap 9714a37769 bit more GTA_VERSION and GTA_PS2 2020-12-04 01:12:58 +01:00
aap 5bed7afd79 forgot some junk 2020-12-03 16:56:32 +01:00
aap a6c4d9b77c forgot to wrap in FIX_BUGS 2020-12-03 16:07:16 +01:00
aap 955698d2d3 kludge to prevent dodo unique jumps 2020-12-03 16:05:28 +01:00
aap 13cefd3293 more PS2 stuff; memory movement done 2020-12-03 16:04:59 +01:00
aap 3c24505990 little fixes for animviewer 2020-12-03 09:34:09 +01:00
aap 448ba9b7e8 bla 2020-12-02 13:08:30 +01:00
aap 50bf0f27a0 rpDefaultGeometryInstance 2020-12-02 12:58:29 +01:00
aap f576311814 Merge branch 'master' of github.com:GTAmodding/re3 2020-12-02 10:38:39 +01:00
aap fba657ff0c better cam lod dist fix 2020-12-02 10:38:27 +01:00
Nikolay Korolev 4b9f1680a3 fast fix 2020-12-02 02:41:05 +03:00
Nikolay Korolev fda58fb1df added GTA_SCENE_EDIT 2020-12-02 02:34:51 +03:00
Sergeanur 0b20fd7e77 Remove ifndef GTA_PS2 around replays 2020-12-01 22:35:53 +02:00
Sergeanur 9461998304 TexturePools 2020-12-01 22:12:46 +02:00
Sergeanur e33ab44b7d Add GTA_REPLAY 2020-12-01 22:08:05 +02:00
aap 83bbb631d1 some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet) 2020-12-01 17:42:18 +01:00
aap b8bc54640d fix cam-fix 2020-12-01 17:24:56 +01:00
aap 56c471d02e
Merge pull request #854 from Nick007J/master
small garages + templates revision
2020-12-01 11:25:02 +01:00
aap d6fab1bc53 cam stuff 2020-12-01 10:12:42 +01:00
aap 6dcbc8f062
Merge pull request #856 from ZLau92/patch-2
Update Camera.cpp - Vehicle spawning on ultrawide aspect ratios
2020-12-01 10:00:58 +01:00
erorcun 4ec60676e7
Merge pull request #846 from withmorten/ini
add -console cmdline arg instead of #if 0/1
2020-12-01 04:21:00 +03:00
Zach Charo 6eb0fd52d7
Update Camera.cpp
camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio
On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3
The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn.
This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
2020-11-30 19:08:15 -06:00
aap 2c59e1c894 some more GTA_VERSION 2020-12-01 00:22:57 +01:00
aap 4b9fb631fc added a few registered pointers and memory debug 2020-11-30 23:44:58 +01:00
Nikolay Korolev a3b83a5d2f Merge remote-tracking branch 'upstream/master' 2020-11-30 02:15:35 +03:00
Nikolay Korolev 8f05ccd6c4 small garages revision + small template stuff 2020-11-30 02:15:03 +03:00
aap d5bc382cb5 GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
aap 566282057a add debug script hotkey 2020-11-29 11:37:06 +01:00
aap 5282696699 fix backface culling on vehicles 2020-11-29 11:36:26 +01:00
aap c57fee38ca
Merge pull request #841 from aap/master
start using CMemoryHeap; also some PS2 define cleanup
2020-11-28 18:52:44 +01:00
withmorten b1a431a740 add -console cmdline arg instead of #if 0/1 2020-11-28 17:57:10 +01:00
aap a8035b6466 moved some stuff to MemoryMgr 2020-11-28 17:05:57 +01:00
aap b23bda6e45 Merge branch 'master' of github.com:GTAmodding/re3 2020-11-28 16:02:21 +01:00
Sergeanur ad48b9cde0 Make texture conversion work a bit faster 2020-11-28 16:29:45 +02:00
Sergeanur 18d0fd2e48 Add multisampling to librw 2020-11-28 15:13:06 +02:00
Nikolay Korolev f50a53e290 fix garages 2020-11-27 19:18:51 +03:00
aap d857758c16 start using CMemoryHeap 2020-11-26 17:39:59 +01:00
Sergeanur 491274f188 CStreaming::PrintStreamingBufferState 2020-11-26 18:11:55 +02:00
aap 4ddc356341 memory heap starting to work 2020-11-25 22:49:50 +01:00
aap 88baa9ce5f implemented CMemoryHeap, not used or tested yet 2020-11-25 21:34:06 +01:00
aap 70d8bdc087 rename badly named camera variable 2020-11-24 15:20:41 +01:00
Sergeanur bd3d09fef5 Script commands split to original files 2020-11-24 12:58:11 +02:00
Sergeanur 833bf4a619 Add some TODO stubs for unused code to be reversed 2020-11-23 18:59:50 +02:00
aap b6da31cfaa two unused functions 2020-11-23 09:38:51 +01:00
aap 9b4cfa618d
Merge pull request #827 from aap/master
finished cullzones
2020-11-22 22:49:22 +01:00
Sergeanur 103b8fb426 More audio fix 2020-11-22 23:24:38 +02:00
Sergeanur c814a0a1a6 Renderer fix 2020-11-22 23:11:55 +02:00
Sergeanur f010777e58 Audio fixes 2020-11-22 23:10:41 +02:00
Nikolay 222e7f56ff
one more fix 2020-11-22 02:31:52 +03:00
Nikolay d24e1ee592
small improvement 2020-11-22 02:29:17 +03:00
aap 07303c62d1 finished cullzones 2020-11-22 00:13:07 +01:00
aap 15ae9e2a3e
Merge pull request #823 from aap/master
Neo screen droplets
2020-11-22 00:12:34 +01:00
Nikolay 6b6b600cee
no script logging 2020-11-21 21:12:47 +03:00
Sergeanur 9e45feb4fa Reorganize CPed functions into their original cpp files 2020-11-19 21:12:20 +02:00
aap 02c7f8381b neo screen droplets 2020-11-19 16:23:52 +01:00
aap a0a8bb8d92
Merge pull request #822 from aap/master
CPed review part1,2 re3
2020-11-19 15:20:53 +01:00
erorcun 808f7c46f1 Infamous XBOX subtitle outline 2020-11-19 02:09:04 +03:00
aap 91f9c7938e CPed review part1,2 re3 2020-11-18 12:38:47 +01:00
aap 9826fdf6d5 more fixes to librw stuff 2020-11-18 11:16:02 +01:00
aap 82b0103c67 changes to librw layer, GLES now runtime choice 2020-11-18 10:27:55 +01:00
erorcun b58a54527e
Merge pull request #820 from withmorten/mission-switcher
add mission switcher from miami
2020-11-18 01:45:12 +03:00
aap 19d9430314 fix flag 2020-11-16 22:57:37 +01:00
aap 46253fbf7d Merge branch 'master' of github.com:GTAmodding/re3 2020-11-16 22:43:35 +01:00
aap 3564b85b4e animation compression from PS2 2020-11-16 22:43:15 +01:00
Sergeanur a802ad5c27 pragma twice 2020-11-16 15:05:02 +02:00
Sergeanur 6bc2ed74fe Add debug code to CPathFind::PreparePathDataForType 2020-11-16 14:56:07 +02:00
erorcun f33ed2892a Fix mouse lock/high-dpi 2 2020-11-16 15:49:00 +03:00
erorcun 3b1debaa0d Fix mouse lock/high-dpi 2020-11-16 15:28:10 +03:00
erorcun 72c0a6a680
Merge pull request #723 from myfreeweb/master
Fixes for Wayland (HiDPI and mouse lock) support, FreeBSD
2020-11-16 15:20:20 +03:00
Nikolay b508458f37
small fix 2020-11-16 15:13:30 +03:00
aap 5335b46cbb little fix to ps2 CPad 2020-11-16 09:48:02 +01:00
aap 2f9a905c61 change gl caps.dat constants 2020-11-16 09:41:39 +01:00
withmorten abcda2ce29 add mission switcher from miami 2020-11-16 00:41:03 +01:00
withmorten 207f8576d8 move config.h define to CUSTOM_FRONTEND_OPTIONS 2020-11-16 00:21:04 +01:00
withmorten f0071c094a remove unneeded ifdef 2020-11-16 00:07:27 +01:00
withmorten ac29ae6e23 add CFO for invertlook4pad; update american.gxt 2020-11-15 23:06:29 +01:00
withmorten 0669df763c Merge branch 'upstream/master' 2020-11-15 22:08:40 +01:00
withmorten ad10d3e64e revert frontend changes for invertlook4pad 2020-11-15 22:07:44 +01:00
Sergeanur a6f5f4634c Make collision code placement more like original (+ small fixes) 2020-11-15 19:51:35 +02:00
Sergeanur be205d9602
Merge pull request #797 from theR4K/master
Make code in master same like in audio PR for miami
2020-11-15 14:55:40 +02:00
Sergeanur 8374a346e5 Fix loading island LODs with big buildings 2020-11-13 18:28:15 +02:00
Sergeanur feeab0b74a Fix ini reader 2020-11-11 20:57:44 +02:00
erorcun 67e57d1368 Fix RestoreDef crash 2020-11-11 13:08:22 +03:00
aap 546ed0ff07 changes to RW layer so loading foreign files works 2020-11-11 09:42:30 +01:00
erorcun 460f3cea44 Frontend: Scroll for All, some care for PS2-like menu
Don't show Back button on PS2-like menu
Removed PS2-style reversed fade-in, because it was a hack and taking too much space
2020-11-10 02:07:02 +03:00
erorcun 59f9c009ef Font: Hud: Use orig. text dimensions, fix right-align calculations 2020-11-10 01:50:34 +03:00
Roman Masanin c91d5a90a1 easy way to safe few petaseconds 2020-11-08 23:29:57 +03:00
Roman Masanin 612bd98039 return bad code, becouse no one knows what to do with it 2020-11-08 21:30:03 +03:00
erorcun f8367ebdef Revert "Font: Fix text dimensions"
This reverts commit 6729de49b1.
2020-11-08 21:11:55 +03:00
Roman Masanin 279acfae59 pointers to referencies too 2020-11-08 20:50:46 +03:00
Roman Masanin e269809bfd Merge branch 'master' of https://github.com/GTAmodding/re3 2020-11-08 20:32:31 +03:00
erorcun c96ffb05b1
Merge pull request #809 from erorcun/master
Fix build without CFO, NO_ISLAND_LOADING, save postfx/pipeline mults
2020-11-07 23:51:07 +03:00
erorcun 163c12608f Fix build without CFO, NO_ISLAND_LOADING, save postfx/pipeline mults 2020-11-07 21:58:23 +03:00
Sergeanur 7f4498e0f0 Check if buttons txd exsist 2020-11-07 20:54:38 +02:00
Sergeanur 3b81eaa2d7 Fix cAudioManager::GetPhrase 2020-11-07 13:55:55 +02:00
Filip Gawin f442793d20 Allow to handle larger files via 64bit variables 2020-11-06 18:42:28 +01:00
withmorten bd78b5ff4e add bInvertLook4Pad from VC (doesn't get saved yet) 2020-11-05 19:57:13 +01:00
aap 8614f68620 RwRenderStateGet 2020-11-05 16:42:57 +01:00
Sergeanur 8224a6a381 Button icons 2020-11-05 17:05:16 +02:00
aap 881a3e1091
Merge pull request #795 from withmorten/master
enable static runtime for all windows builds; fast floating point for x86/x64 builds; no sized dealloc for windows builds
2020-11-05 10:59:02 +01:00
aap b3da518ae0 only do backface culling on buildings 2020-11-03 16:59:37 +01:00
aap ebddb7956c fix mistake in custom menu; update librw 2020-11-03 14:37:00 +01:00
Sergeanur f08b9cf033 fix build 2020-11-03 15:00:48 +02:00
erorcun 770a1f8012
Merge pull request #789 from erorcun/master
rewrite CFO + postfx/pipeline options
2020-11-03 01:43:53 +03:00
Sergeanur d4c26396c7 Fix MemoryCard.cpp 2020-11-02 18:17:37 +02:00
Filip Gawin 1df6dda546 Add basic support for cmake on linux 2020-11-02 17:07:04 +01:00
shfil e587974759
Fix include in Frontend_PS2.cpp 2020-11-02 13:31:25 +01:00
Roman Masanin fad0a9507d some "optimizations". same like I did in VC 2020-11-01 23:48:03 +03:00
Sergeanur 30d1cbfecd Fix the goddamn spaces for tabs master race 2020-11-01 13:46:12 +02:00
Sergeanur 37943a87cb Show Xbox buttons when playing with a controller 2020-11-01 13:42:02 +02:00
Sergeanur 1f5a6dab67 Revert 2020-11-01 12:30:23 +02:00
Nikolay Korolev f21cfef8fb remove autosave at end of mission under MISSION_REPLAY 2020-11-01 12:33:16 +03:00
Sergeanur 5711251b0f Also fix SetModelIndex in CAutomobile and CTrain ctors 2020-11-01 09:46:02 +02:00
Sergeanur 3c4f166a82 Fix virtual SetModelIndex call in CBoat ctor 2020-11-01 09:34:10 +02:00
withmorten e9735f928f add ifdef LIBRW guard for pipelines and colourfilter 2020-11-01 01:09:46 +01:00
aap 30c0f26f17 fix sniper crosshair 2020-10-31 22:09:43 +01:00
aap 6eef54e3fc
Merge pull request #792 from withmorten/master
fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL ...
2020-10-31 17:06:25 +01:00
erorcun ded7c89602
Update MenuScreensCustom.cpp 2020-10-30 17:36:13 +03:00
erorcun 7784ba052e
Update config.h 2020-10-30 17:24:20 +03:00
withmorten d34d591ed3 fix draw menu version text ifdef location 2020-10-29 19:53:23 +01:00
withmorten 57b01ac476 NO_MOVIES and DEBUGMENU not for MASTER 2020-10-29 19:23:59 +01:00
aap 317393d763 few more fixes to last commit 2020-10-29 19:21:16 +01:00
withmorten e95516032f fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL, add extra defines for menu and game version text 2020-10-29 19:18:46 +01:00
aap e97366c023 implemented extra model flags for backface culling and alpha test from mobile 2020-10-29 19:11:47 +01:00
erorcun 922d06ab1f rewrite CFO + postfx/pipeline options 2020-10-28 15:05:04 +03:00
aap 81e462b677 Merge branch 'master' of github.com:GTAmodding/re3 2020-10-28 10:33:46 +01:00
aap a5447306c4 fixed skin on player head 2020-10-28 10:33:27 +01:00
Fire-Head f7b1ba4049 fix FireShotgun missing normalise 2020-10-28 03:10:53 +03:00