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Merge branch 'master' of github.com:GTAmodding/re3

This commit is contained in:
aap 2020-10-28 10:33:46 +01:00
commit 81e462b677
2 changed files with 11 additions and 3 deletions

View file

@ -346,7 +346,7 @@ void CWeather::AddRain()
pos.y = CGeneral::GetRandomNumberInRange(DROPLETS_TOP_OFFSET, screen_height - DROPLETS_TOP_OFFSET);
pos.z = 0.0f;
CParticle::AddParticle(PARTICLE_RAINDROP_2D, pos, CVector(0.0f, 0.0f, 0.0f), nil, CGeneral::GetRandomNumberInRange(0.5f, 0.9f),
colour, CGeneral::GetRandomNumberInRange(-10, 10), 360 - rain_angle + CGeneral::GetRandomNumberInRange(-30, 30), cur_frame, 0);
colour, CGeneral::GetRandomNumberInRange(-10, 10), 360 - rain_angle + CGeneral::GetRandomNumberInRange(-30, 30), cur_frame, 50);
}
int num_splash_attempts = (int)(3 * Rain) + 1;
int num_splashes = (int)(3 * Rain) + 4;

View file

@ -108,10 +108,17 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
CVector fireOffset(0.0f, 0.0f, 0.6f);
CVector *source = fireSource;
if (!fireSource) {
if (!fireSource)
{
fireOffset = shooter->GetMatrix() * fireOffset;
#ifdef FIX_BUGS
static CVector tmp;
tmp = shooter->GetMatrix() * fireOffset;
tmp = fireOffset;
source = &tmp;
#else
source = &fireOffset;
#endif
}
if ( m_bAddRotOffset )
{
@ -1166,6 +1173,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
{
float shootAngle = DEGTORAD(7.5f*i + shooterAngle - 15.0f);
CVector2D shootRot(-Sin(shootAngle), Cos(shootAngle));
shootRot.Normalise();
CVector source, target;
CColPoint point;