mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-22 23:20:00 +00:00
Merge branch 'master' of https://github.com/GTAmodding/re3
This commit is contained in:
commit
e269809bfd
44
CMakeLists.txt
Normal file
44
CMakeLists.txt
Normal file
|
@ -0,0 +1,44 @@
|
|||
cmake_minimum_required(VERSION 3.8)
|
||||
|
||||
project(re3 C CXX)
|
||||
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
|
||||
|
||||
if(WIN32)
|
||||
set(RE3_AUDIOS "NULL" "OAL" "MSS")
|
||||
else()
|
||||
set(RE3_AUDIOS "NULL" "OAL")
|
||||
endif()
|
||||
|
||||
set(RE3_AUDIO "OAL" CACHE STRING "Audio")
|
||||
|
||||
set_property(CACHE RE3_AUDIO PROPERTY STRINGS ${RE3_AUDIOS})
|
||||
message(STATUS "RE3_AUDIO = ${RE3_AUDIO} (choices=${RE3_AUDIOS})")
|
||||
set("RE3_AUDIO_${RE3_AUDIO}" ON)
|
||||
if(NOT RE3_AUDIO IN_LIST RE3_AUDIOS)
|
||||
message(FATAL_ERROR "Illegal RE3_AUDIO=${RE3_AUDIO}")
|
||||
endif()
|
||||
|
||||
if(RE3_INSTALL)
|
||||
include(GNUInstallDirs)
|
||||
set(RE3_INSTALL_INCLUDEDIR "${CMAKE_INSTALL_INCLUDEDIR}/re3")
|
||||
endif()
|
||||
|
||||
add_subdirectory("vendor/librw")
|
||||
add_subdirectory(src)
|
||||
|
||||
if(RE3_INSTALL)
|
||||
include(CMakePackageConfigHelpers)
|
||||
configure_package_config_file(re3-config.cmake.in re3-config.cmake
|
||||
INSTALL_DESTINATION "${CMAKE_INSTALL_PREFIX}"
|
||||
)
|
||||
install(
|
||||
FILES "${CMAKE_CURRENT_BINARY_DIR}/re3-config.cmake"
|
||||
DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
|
||||
)
|
||||
install(
|
||||
EXPORT re3-targets
|
||||
DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
|
||||
)
|
||||
|
||||
include(CMakeCPack.cmake)
|
||||
endif()
|
28
cmake/FindMPG123.cmake
Normal file
28
cmake/FindMPG123.cmake
Normal file
|
@ -0,0 +1,28 @@
|
|||
# - Find mpg123
|
||||
# Find the native mpg123 includes and library
|
||||
#
|
||||
# MPG123_INCLUDE_DIR - where to find mpg123.h
|
||||
# MPG123_LIBRARIES - List of libraries when using mpg123.
|
||||
# MPG123_FOUND - True if mpg123 found.
|
||||
|
||||
IF(MPG123_INCLUDE_DIR AND MPG123_LIBRARIES)
|
||||
# Already in cache, be silent
|
||||
SET(MPG123_FIND_QUIETLY TRUE)
|
||||
ENDIF(MPG123_INCLUDE_DIR AND MPG123_LIBRARIES)
|
||||
|
||||
FIND_PATH(MPG123_INCLUDE_DIR mpg123.h
|
||||
PATHS "${MPG123_DIR}"
|
||||
PATH_SUFFIXES include
|
||||
)
|
||||
|
||||
FIND_LIBRARY(MPG123_LIBRARIES NAMES mpg123 mpg123-0
|
||||
PATHS "${MPG123_DIR}"
|
||||
PATH_SUFFIXES lib
|
||||
)
|
||||
|
||||
# MARK_AS_ADVANCED(MPG123_LIBRARIES MPG123_INCLUDE_DIR)
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set MPG123_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(MPG123 DEFAULT_MSG MPG123_LIBRARIES MPG123_INCLUDE_DIR)
|
67
cmake/FindSndFile.cmake
Normal file
67
cmake/FindSndFile.cmake
Normal file
|
@ -0,0 +1,67 @@
|
|||
# Found on http://hg.kvats.net
|
||||
#
|
||||
# - Try to find libsndfile
|
||||
#
|
||||
# Once done this will define
|
||||
#
|
||||
# SNDFILE_FOUND - system has libsndfile
|
||||
# SNDFILE_INCLUDE_DIRS - the libsndfile include directory
|
||||
# SNDFILE_LIBRARIES - Link these to use libsndfile
|
||||
#
|
||||
# Copyright (C) 2006 Wengo
|
||||
#
|
||||
# Redistribution and use is allowed according to the terms of the New
|
||||
# BSD license.
|
||||
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
|
||||
#
|
||||
|
||||
if (SNDFILE_LIBRARIES AND SNDFILE_INCLUDE_DIRS)
|
||||
# in cache already
|
||||
set(SNDFILE_FOUND TRUE)
|
||||
else (SNDFILE_LIBRARIES AND SNDFILE_INCLUDE_DIRS)
|
||||
|
||||
find_path(SNDFILE_INCLUDE_DIR
|
||||
NAMES
|
||||
sndfile.h
|
||||
PATHS
|
||||
/usr/include
|
||||
/usr/local/include
|
||||
/opt/local/include
|
||||
/sw/include
|
||||
)
|
||||
|
||||
find_library(SNDFILE_LIBRARY
|
||||
NAMES
|
||||
sndfile
|
||||
PATHS
|
||||
/usr/lib
|
||||
/usr/local/lib
|
||||
/opt/local/lib
|
||||
/sw/lib
|
||||
)
|
||||
|
||||
set(SNDFILE_INCLUDE_DIRS
|
||||
${SNDFILE_INCLUDE_DIR}
|
||||
)
|
||||
set(SNDFILE_LIBRARIES
|
||||
${SNDFILE_LIBRARY}
|
||||
)
|
||||
|
||||
if (SNDFILE_INCLUDE_DIRS AND SNDFILE_LIBRARIES)
|
||||
set(SNDFILE_FOUND TRUE)
|
||||
endif (SNDFILE_INCLUDE_DIRS AND SNDFILE_LIBRARIES)
|
||||
|
||||
if (SNDFILE_FOUND)
|
||||
if (NOT SndFile_FIND_QUIETLY)
|
||||
message(STATUS "Found libsndfile: ${SNDFILE_LIBRARIES}")
|
||||
endif (NOT SndFile_FIND_QUIETLY)
|
||||
else (SNDFILE_FOUND)
|
||||
if (SndFile_FIND_REQUIRED)
|
||||
message(FATAL_ERROR "Could not find libsndfile")
|
||||
endif (SndFile_FIND_REQUIRED)
|
||||
endif (SNDFILE_FOUND)
|
||||
|
||||
# show the SNDFILE_INCLUDE_DIRS and SNDFILE_LIBRARIES variables only in the advanced view
|
||||
mark_as_advanced(SNDFILE_INCLUDE_DIRS SNDFILE_LIBRARIES)
|
||||
|
||||
endif (SNDFILE_LIBRARIES AND SNDFILE_INCLUDE_DIRS)
|
BIN
gamefiles/models/x360btns.txd
Normal file
BIN
gamefiles/models/x360btns.txd
Normal file
Binary file not shown.
23
premake5.lua
23
premake5.lua
|
@ -122,9 +122,11 @@ workspace "re3"
|
|||
|
||||
filter { "platforms:*x86*" }
|
||||
architecture "x86"
|
||||
floatingpoint "Fast"
|
||||
|
||||
filter { "platforms:*amd64*" }
|
||||
architecture "amd64"
|
||||
floatingpoint "Fast"
|
||||
|
||||
filter { "platforms:*arm*" }
|
||||
architecture "ARM"
|
||||
|
@ -184,6 +186,18 @@ project "librw"
|
|||
files { path.join(Librw, "src/*.*") }
|
||||
files { path.join(Librw, "src/*/*.*") }
|
||||
|
||||
filter { "platforms:*x86*" }
|
||||
architecture "x86"
|
||||
floatingpoint "Fast"
|
||||
|
||||
filter { "platforms:*amd64*" }
|
||||
architecture "amd64"
|
||||
floatingpoint "Fast"
|
||||
|
||||
filter "platforms:win*"
|
||||
staticruntime "on"
|
||||
buildoptions { "/Zc:sizedDealloc-" }
|
||||
|
||||
filter "platforms:bsd*"
|
||||
includedirs { "/usr/local/include" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
@ -194,6 +208,9 @@ project "librw"
|
|||
includedirs {"/usr/local/include" }
|
||||
libdirs { "/opt/local/lib" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
||||
filter "platforms:*gl3_glfw*"
|
||||
staticruntime "off"
|
||||
|
||||
filter "platforms:*RW33*"
|
||||
flags { "ExcludeFromBuild" }
|
||||
|
@ -284,9 +301,14 @@ project "re3"
|
|||
filter "platforms:win*"
|
||||
files { addSrcFiles("src/skel/win") }
|
||||
includedirs { "src/skel/win" }
|
||||
buildoptions { "/Zc:sizedDealloc-" }
|
||||
linkoptions "/SAFESEH:NO"
|
||||
characterset ("MBCS")
|
||||
targetextension ".exe"
|
||||
staticruntime "on"
|
||||
|
||||
filter "platforms:win*glfw*"
|
||||
staticruntime "off"
|
||||
|
||||
filter "platforms:win*oal"
|
||||
includedirs { "vendor/openal-soft/include" }
|
||||
|
@ -322,7 +344,6 @@ project "re3"
|
|||
end
|
||||
|
||||
filter "platforms:*RW33*"
|
||||
staticruntime "on"
|
||||
includedirs { "sdk/rwsdk/include/d3d8" }
|
||||
libdirs { "sdk/rwsdk/lib/d3d8/release" }
|
||||
links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse" }
|
||||
|
|
112
src/CMakeLists.txt
Normal file
112
src/CMakeLists.txt
Normal file
|
@ -0,0 +1,112 @@
|
|||
set(THREADS_PREFER_PTHREAD_FLAG ON)
|
||||
find_package(Threads REQUIRED)
|
||||
|
||||
if(${RE3_AUDIO} STREQUAL "OAL")
|
||||
find_package(OpenAL REQUIRED)
|
||||
find_package(MPG123 REQUIRED)
|
||||
find_package(SndFile REQUIRED)
|
||||
endif()
|
||||
|
||||
file(GLOB_RECURSE Sources "*.cpp" "*.h")
|
||||
|
||||
MACRO(HEADER_DIRECTORIES return_list)
|
||||
FILE(GLOB_RECURSE new_list *.cpp)
|
||||
SET(dir_list "animation"
|
||||
"audio"
|
||||
"control"
|
||||
"core"
|
||||
"entities"
|
||||
"extras"
|
||||
"fakerw"
|
||||
"math"
|
||||
"modelinfo"
|
||||
"objects"
|
||||
"peds"
|
||||
"render"
|
||||
"rw"
|
||||
"save"
|
||||
"skel"
|
||||
"text"
|
||||
"vehicles"
|
||||
"weapons")
|
||||
FOREACH(file_path ${new_list})
|
||||
GET_FILENAME_COMPONENT(dir_path ${file_path} PATH)
|
||||
SET(dir_list ${dir_list} ${dir_path})
|
||||
ENDFOREACH()
|
||||
LIST(REMOVE_DUPLICATES dir_list)
|
||||
SET(${return_list} ${dir_list})
|
||||
ENDMACRO()
|
||||
|
||||
HEADER_DIRECTORIES(header_list)
|
||||
include_directories(${header_list})
|
||||
|
||||
|
||||
add_executable(re3 ${Sources})
|
||||
target_link_libraries(re3 librw)
|
||||
target_link_libraries(re3 Threads::Threads)
|
||||
|
||||
if(${RE3_AUDIO} STREQUAL "OAL")
|
||||
target_link_libraries(re3 ${OPENAL_LIBRARY})
|
||||
target_link_libraries(re3 ${MPG123_LIBRARIES})
|
||||
target_link_libraries(re3 ${SNDFILE_LIBRARIES})
|
||||
endif()
|
||||
|
||||
target_include_directories(re3
|
||||
INTERFACE
|
||||
$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>
|
||||
)
|
||||
|
||||
target_compile_definitions(re3
|
||||
PRIVATE
|
||||
"$<IF:$<CONFIG:DEBUG>,DEBUG,NDEBUG>"
|
||||
PUBLIC
|
||||
"RW_${RE3_PLATFORM}"
|
||||
)
|
||||
|
||||
target_compile_definitions(re3 PRIVATE LIBRW=1 AUDIO_OAL=1)
|
||||
|
||||
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
|
||||
target_compile_options(re3
|
||||
PRIVATE
|
||||
"-Wall"
|
||||
)
|
||||
if (NOT RE3_PLATFORM_PS2)
|
||||
target_compile_options(re3
|
||||
PRIVATE
|
||||
"-Wextra"
|
||||
"-Wdouble-promotion"
|
||||
"-Wpedantic"
|
||||
)
|
||||
endif()
|
||||
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
|
||||
target_compile_options(re3
|
||||
PUBLIC
|
||||
/wd4996 /wd4244
|
||||
)
|
||||
endif()
|
||||
|
||||
set_target_properties(re3
|
||||
PROPERTIES
|
||||
C_STANDARD 11
|
||||
C_EXTENSIONS OFF
|
||||
C_STANDARD_REQUIRED ON
|
||||
CXX_STANDARD 11
|
||||
CXX_EXTENSIONS OFF
|
||||
CXX_STANDARD_REQUIRED ON
|
||||
PREFIX ""
|
||||
)
|
||||
|
||||
if(RE3_INSTALL)
|
||||
target_include_directories(re3
|
||||
INTERFACE
|
||||
$<INSTALL_INTERFACE:${RE3_INSTALL_INCLUDEDIR}>
|
||||
)
|
||||
|
||||
install(
|
||||
TARGETS re3
|
||||
EXPORT re3-targets
|
||||
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
|
||||
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
)
|
||||
endif()
|
File diff suppressed because it is too large
Load diff
|
@ -332,7 +332,7 @@ public:
|
|||
int8 GetMissionScriptPoliceAudioPlayingStatus() const;
|
||||
uint8 GetNum3DProvidersAvailable() const;
|
||||
int32 GetPedCommentSfx(CPed *ped, int32 sound);
|
||||
void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
|
||||
void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const;
|
||||
float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
|
||||
cTransmission *transmission, float velocityChange);
|
||||
float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
|
||||
|
|
|
@ -242,8 +242,15 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
|
|||
else
|
||||
return STREAM_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
#ifdef BIG_IMG
|
||||
LARGE_INTEGER liDistanceToMove;
|
||||
liDistanceToMove.QuadPart = _GET_OFFSET(offset);
|
||||
liDistanceToMove.QuadPart *= CDSTREAM_SECTOR_SIZE;
|
||||
SetFilePointerEx(hImage, liDistanceToMove, nil, FILE_BEGIN);
|
||||
#else
|
||||
SetFilePointer(hImage, _GET_OFFSET(offset) * CDSTREAM_SECTOR_SIZE, nil, FILE_BEGIN);
|
||||
#endif
|
||||
|
||||
DWORD NumberOfBytesRead;
|
||||
|
||||
|
|
|
@ -429,7 +429,7 @@ void *CdStreamThread(void *param)
|
|||
ASSERT(pChannel->hFile >= 0);
|
||||
ASSERT(pChannel->pBuffer != nil );
|
||||
|
||||
lseek(pChannel->hFile, pChannel->nSectorOffset * CDSTREAM_SECTOR_SIZE, SEEK_SET);
|
||||
lseek(pChannel->hFile, (size_t)pChannel->nSectorOffset * (size_t)CDSTREAM_SECTOR_SIZE, SEEK_SET);
|
||||
if (read(pChannel->hFile, pChannel->pBuffer, pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE) == -1) {
|
||||
// pChannel->nSectorsToRead == 0 at this point means we wanted to flush channel
|
||||
// STREAM_WAITING is a little hack to make CStreaming not process this data
|
||||
|
|
|
@ -2316,199 +2316,208 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
|
|||
return num;
|
||||
}
|
||||
|
||||
const char *XboxButtons[][MAX_CONTROLLERACTIONS] =
|
||||
{
|
||||
{
|
||||
"B", // PED_FIREWEAPON
|
||||
"RT", // PED_CYCLE_WEAPON_RIGHT
|
||||
"LT", // PED_CYCLE_WEAPON_LEFT
|
||||
nil, // GO_FORWARD
|
||||
nil, // GO_BACK
|
||||
nil, // GO_LEFT
|
||||
nil, // GO_RIGHT
|
||||
"X", // PED_SNIPER_ZOOM_IN
|
||||
"A", // PED_SNIPER_ZOOM_OUT
|
||||
"Y", // VEHICLE_ENTER_EXIT
|
||||
"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||
"X", // PED_JUMPING
|
||||
"A", // PED_SPRINT
|
||||
"RS", // PED_LOOKBEHIND
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
"B", // VEHICLE_FIREWEAPON
|
||||
#define VFB(b) b,
|
||||
#else
|
||||
#define VFB(b)
|
||||
#endif
|
||||
"A", // VEHICLE_ACCELERATE
|
||||
"X", // VEHICLE_BRAKE
|
||||
"LB", // VEHICLE_CHANGE_RADIO_STATION
|
||||
"LS", // VEHICLE_HORN
|
||||
"RS", // TOGGLE_SUBMISSIONS
|
||||
"RB", // VEHICLE_HANDBRAKE
|
||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||
"LT", // VEHICLE_LOOKLEFT
|
||||
"RT", // VEHICLE_LOOKRIGHT
|
||||
nil, // VEHICLE_LOOKBEHIND
|
||||
nil, // VEHICLE_TURRETLEFT
|
||||
nil, // VEHICLE_TURRETRIGHT
|
||||
nil, // VEHICLE_TURRETUP
|
||||
nil, // VEHICLE_TURRETDOWN
|
||||
"LT", // PED_CYCLE_TARGET_LEFT
|
||||
"RT", // PED_CYCLE_TARGET_RIGHT
|
||||
"LB", // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"RB", // PED_LOCK_TARGET
|
||||
nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
},
|
||||
{
|
||||
"B", // PED_FIREWEAPON
|
||||
"RT", // PED_CYCLE_WEAPON_RIGHT
|
||||
"LT", // PED_CYCLE_WEAPON_LEFT
|
||||
nil, // GO_FORWARD
|
||||
nil, // GO_BACK
|
||||
nil, // GO_LEFT
|
||||
nil, // GO_RIGHT
|
||||
"X", // PED_SNIPER_ZOOM_IN
|
||||
"A", // PED_SNIPER_ZOOM_OUT
|
||||
"Y", // VEHICLE_ENTER_EXIT
|
||||
"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||
"X", // PED_JUMPING
|
||||
"A", // PED_SPRINT
|
||||
"RS", // PED_LOOKBEHIND
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
"B", // VEHICLE_FIREWEAPON
|
||||
|
||||
#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT) \
|
||||
{{ \
|
||||
O, /* PED_FIREWEAPON */ \
|
||||
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
|
||||
L2, /* PED_CYCLE_WEAPON_LEFT */ \
|
||||
nil, /* GO_FORWARD */ \
|
||||
nil, /* GO_BACK */ \
|
||||
nil, /* GO_LEFT */ \
|
||||
nil, /* GO_RIGHT */ \
|
||||
Q, /* PED_SNIPER_ZOOM_IN */ \
|
||||
X, /* PED_SNIPER_ZOOM_OUT */ \
|
||||
T, /* VEHICLE_ENTER_EXIT */ \
|
||||
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
|
||||
Q, /* PED_JUMPING */ \
|
||||
X, /* PED_SPRINT */ \
|
||||
R3, /* PED_LOOKBEHIND */ \
|
||||
VFB(O) /* VEHICLE_FIREWEAPON */ \
|
||||
X, /* VEHICLE_ACCELERATE */ \
|
||||
Q, /* VEHICLE_BRAKE */ \
|
||||
L1, /* VEHICLE_CHANGE_RADIO_STATION */ \
|
||||
L3, /* VEHICLE_HORN */ \
|
||||
R3, /* TOGGLE_SUBMISSIONS */ \
|
||||
R1, /* VEHICLE_HANDBRAKE */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
|
||||
L2, /* VEHICLE_LOOKLEFT */ \
|
||||
R2, /* VEHICLE_LOOKRIGHT */ \
|
||||
nil, /* VEHICLE_LOOKBEHIND */ \
|
||||
nil, /* VEHICLE_TURRETLEFT */ \
|
||||
nil, /* VEHICLE_TURRETRIGHT */ \
|
||||
nil, /* VEHICLE_TURRETUP */ \
|
||||
nil, /* VEHICLE_TURRETDOWN */ \
|
||||
L2, /* PED_CYCLE_TARGET_LEFT */ \
|
||||
R2, /* PED_CYCLE_TARGET_RIGHT */ \
|
||||
L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
|
||||
R1, /* PED_LOCK_TARGET */ \
|
||||
nil, /* NETWORK_TALK */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_UP */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
|
||||
nil, /* _CONTROLLERACTION_36 */ \
|
||||
nil, /* TOGGLE_DPAD */ \
|
||||
nil, /* SWITCH_DEBUG_CAM_ON */ \
|
||||
nil, /* TAKE_SCREEN_SHOT */ \
|
||||
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
|
||||
}, \
|
||||
{ \
|
||||
O, /* PED_FIREWEAPON */ \
|
||||
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
|
||||
L2, /* PED_CYCLE_WEAPON_LEFT */ \
|
||||
nil, /* GO_FORWARD */ \
|
||||
nil, /* GO_BACK */ \
|
||||
nil, /* GO_LEFT */ \
|
||||
nil, /* GO_RIGHT */ \
|
||||
Q, /* PED_SNIPER_ZOOM_IN */ \
|
||||
X, /* PED_SNIPER_ZOOM_OUT */ \
|
||||
T, /* VEHICLE_ENTER_EXIT */ \
|
||||
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
|
||||
Q, /* PED_JUMPING */ \
|
||||
X, /* PED_SPRINT */ \
|
||||
R3, /* PED_LOOKBEHIND */ \
|
||||
VFB(O) /* VEHICLE_FIREWEAPON */ \
|
||||
X, /* VEHICLE_ACCELERATE */ \
|
||||
Q, /* VEHICLE_BRAKE */ \
|
||||
SELECT, /* VEHICLE_CHANGE_RADIO_STATION */ \
|
||||
L1, /* VEHICLE_HORN */ \
|
||||
R3, /* TOGGLE_SUBMISSIONS */ \
|
||||
R1, /* VEHICLE_HANDBRAKE */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
|
||||
L2, /* VEHICLE_LOOKLEFT */ \
|
||||
R2, /* VEHICLE_LOOKRIGHT */ \
|
||||
nil, /* VEHICLE_LOOKBEHIND */ \
|
||||
nil, /* VEHICLE_TURRETLEFT */ \
|
||||
nil, /* VEHICLE_TURRETRIGHT */ \
|
||||
nil, /* VEHICLE_TURRETUP */ \
|
||||
nil, /* VEHICLE_TURRETDOWN */ \
|
||||
L2, /* PED_CYCLE_TARGET_LEFT */ \
|
||||
R2, /* PED_CYCLE_TARGET_RIGHT */ \
|
||||
L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
|
||||
R1, /* PED_LOCK_TARGET */ \
|
||||
nil, /* NETWORK_TALK */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_UP */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
|
||||
nil, /* _CONTROLLERACTION_36 */ \
|
||||
nil, /* TOGGLE_DPAD */ \
|
||||
nil, /* SWITCH_DEBUG_CAM_ON */ \
|
||||
nil, /* TAKE_SCREEN_SHOT */ \
|
||||
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
|
||||
}, \
|
||||
{ \
|
||||
X, /* PED_FIREWEAPON */ \
|
||||
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
|
||||
L2, /* PED_CYCLE_WEAPON_LEFT */ \
|
||||
nil, /* GO_FORWARD */ \
|
||||
nil, /* GO_BACK */ \
|
||||
nil, /* GO_LEFT */ \
|
||||
nil, /* GO_RIGHT */ \
|
||||
T, /* PED_SNIPER_ZOOM_IN */ \
|
||||
Q, /* PED_SNIPER_ZOOM_OUT */ \
|
||||
L1, /* VEHICLE_ENTER_EXIT */ \
|
||||
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
|
||||
Q, /* PED_JUMPING */ \
|
||||
O, /* PED_SPRINT */ \
|
||||
R3, /* PED_LOOKBEHIND */ \
|
||||
VFB(O) /* VEHICLE_FIREWEAPON */ \
|
||||
X, /* VEHICLE_ACCELERATE */ \
|
||||
Q, /* VEHICLE_BRAKE */ \
|
||||
L3, /* VEHICLE_CHANGE_RADIO_STATION */ \
|
||||
R1, /* VEHICLE_HORN */ \
|
||||
R3, /* TOGGLE_SUBMISSIONS */ \
|
||||
T, /* VEHICLE_HANDBRAKE */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
|
||||
L2, /* VEHICLE_LOOKLEFT */ \
|
||||
R2, /* VEHICLE_LOOKRIGHT */ \
|
||||
nil, /* VEHICLE_LOOKBEHIND */ \
|
||||
nil, /* VEHICLE_TURRETLEFT */ \
|
||||
nil, /* VEHICLE_TURRETRIGHT */ \
|
||||
nil, /* VEHICLE_TURRETUP */ \
|
||||
nil, /* VEHICLE_TURRETDOWN */ \
|
||||
L2, /* PED_CYCLE_TARGET_LEFT */ \
|
||||
R2, /* PED_CYCLE_TARGET_RIGHT */ \
|
||||
T, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
|
||||
R1, /* PED_LOCK_TARGET */ \
|
||||
nil, /* NETWORK_TALK */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_UP */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
|
||||
nil, /* _CONTROLLERACTION_36 */ \
|
||||
nil, /* TOGGLE_DPAD */ \
|
||||
nil, /* SWITCH_DEBUG_CAM_ON */ \
|
||||
nil, /* TAKE_SCREEN_SHOT */ \
|
||||
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
|
||||
}, \
|
||||
{ \
|
||||
R1, /* PED_FIREWEAPON */ \
|
||||
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
|
||||
L2, /* PED_CYCLE_WEAPON_LEFT */ \
|
||||
nil, /* GO_FORWARD */ \
|
||||
nil, /* GO_BACK */ \
|
||||
nil, /* GO_LEFT */ \
|
||||
nil, /* GO_RIGHT */ \
|
||||
Q, /* PED_SNIPER_ZOOM_IN */ \
|
||||
X, /* PED_SNIPER_ZOOM_OUT */ \
|
||||
T, /* VEHICLE_ENTER_EXIT */ \
|
||||
SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
|
||||
Q, /* PED_JUMPING */ \
|
||||
X, /* PED_SPRINT */ \
|
||||
R3, /* PED_LOOKBEHIND */ \
|
||||
VFB(R1) /* VEHICLE_FIREWEAPON */ \
|
||||
nil, /* VEHICLE_ACCELERATE */ \
|
||||
nil, /* VEHICLE_BRAKE */ \
|
||||
O, /* VEHICLE_CHANGE_RADIO_STATION */ \
|
||||
L3, /* VEHICLE_HORN */ \
|
||||
Q, /* TOGGLE_SUBMISSIONS */ \
|
||||
L1, /* VEHICLE_HANDBRAKE */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
|
||||
L2, /* VEHICLE_LOOKLEFT */ \
|
||||
R2, /* VEHICLE_LOOKRIGHT */ \
|
||||
nil, /* VEHICLE_LOOKBEHIND */ \
|
||||
nil, /* VEHICLE_TURRETLEFT */ \
|
||||
nil, /* VEHICLE_TURRETRIGHT */ \
|
||||
nil, /* VEHICLE_TURRETUP */ \
|
||||
nil, /* VEHICLE_TURRETDOWN */ \
|
||||
L2, /* PED_CYCLE_TARGET_LEFT */ \
|
||||
R2, /* PED_CYCLE_TARGET_RIGHT */ \
|
||||
O, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
|
||||
L1, /* PED_LOCK_TARGET */ \
|
||||
nil, /* NETWORK_TALK */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_UP */ \
|
||||
nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
|
||||
nil, /* _CONTROLLERACTION_36 */ \
|
||||
nil, /* TOGGLE_DPAD */ \
|
||||
nil, /* SWITCH_DEBUG_CAM_ON */ \
|
||||
nil, /* TAKE_SCREEN_SHOT */ \
|
||||
nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
|
||||
}}
|
||||
|
||||
|
||||
const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK");
|
||||
|
||||
#ifdef BUTTON_ICONS
|
||||
const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK");
|
||||
#endif
|
||||
"A", // VEHICLE_ACCELERATE
|
||||
"X", // VEHICLE_BRAKE
|
||||
"BACK", // VEHICLE_CHANGE_RADIO_STATION
|
||||
"LB", // VEHICLE_HORN
|
||||
"RS", // TOGGLE_SUBMISSIONS
|
||||
"RB", // VEHICLE_HANDBRAKE
|
||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||
"LT", // VEHICLE_LOOKLEFT
|
||||
"RT", // VEHICLE_LOOKRIGHT
|
||||
nil, // VEHICLE_LOOKBEHIND
|
||||
nil, // VEHICLE_TURRETLEFT
|
||||
nil, // VEHICLE_TURRETRIGHT
|
||||
nil, // VEHICLE_TURRETUP
|
||||
nil, // VEHICLE_TURRETDOWN
|
||||
"LT", // PED_CYCLE_TARGET_LEFT
|
||||
"RT", // PED_CYCLE_TARGET_RIGHT
|
||||
"LB", // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"RB", // PED_LOCK_TARGET
|
||||
nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
},
|
||||
{
|
||||
"A", // PED_FIREWEAPON
|
||||
"RT", // PED_CYCLE_WEAPON_RIGHT
|
||||
"LT", // PED_CYCLE_WEAPON_LEFT
|
||||
nil, // GO_FORWARD
|
||||
nil, // GO_BACK
|
||||
nil, // GO_LEFT
|
||||
nil, // GO_RIGHT
|
||||
"Y", // PED_SNIPER_ZOOM_IN
|
||||
"X", // PED_SNIPER_ZOOM_OUT
|
||||
"LB", // VEHICLE_ENTER_EXIT
|
||||
"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||
"X", // PED_JUMPING
|
||||
"B", // PED_SPRINT
|
||||
"RS", // PED_LOOKBEHIND
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
"B", // VEHICLE_FIREWEAPON
|
||||
#endif
|
||||
"A", // VEHICLE_ACCELERATE
|
||||
"X", // VEHICLE_BRAKE
|
||||
"LS", // VEHICLE_CHANGE_RADIO_STATION
|
||||
"RB", // VEHICLE_HORN
|
||||
"RS", // TOGGLE_SUBMISSIONS
|
||||
"Y", // VEHICLE_HANDBRAKE
|
||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||
"LT", // VEHICLE_LOOKLEFT
|
||||
"RT", // VEHICLE_LOOKRIGHT
|
||||
nil, // VEHICLE_LOOKBEHIND
|
||||
nil, // VEHICLE_TURRETLEFT
|
||||
nil, // VEHICLE_TURRETRIGHT
|
||||
nil, // VEHICLE_TURRETUP
|
||||
nil, // VEHICLE_TURRETDOWN
|
||||
"LT", // PED_CYCLE_TARGET_LEFT
|
||||
"RT", // PED_CYCLE_TARGET_RIGHT
|
||||
"Y", // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"RB", // PED_LOCK_TARGET
|
||||
nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
},
|
||||
{
|
||||
"RB", // PED_FIREWEAPON
|
||||
"RT", // PED_CYCLE_WEAPON_RIGHT
|
||||
"LT", // PED_CYCLE_WEAPON_LEFT
|
||||
nil, // GO_FORWARD
|
||||
nil, // GO_BACK
|
||||
nil, // GO_LEFT
|
||||
nil, // GO_RIGHT
|
||||
"X", // PED_SNIPER_ZOOM_IN
|
||||
"A", // PED_SNIPER_ZOOM_OUT
|
||||
"Y", // VEHICLE_ENTER_EXIT
|
||||
"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||
"X", // PED_JUMPING
|
||||
"A", // PED_SPRINT
|
||||
"RS", // PED_LOOKBEHIND
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
"RB", // VEHICLE_FIREWEAPON
|
||||
#endif
|
||||
nil, // VEHICLE_ACCELERATE
|
||||
nil, // VEHICLE_BRAKE
|
||||
"B", // VEHICLE_CHANGE_RADIO_STATION
|
||||
"LS", // VEHICLE_HORN
|
||||
"X", // TOGGLE_SUBMISSIONS
|
||||
"LB", // VEHICLE_HANDBRAKE
|
||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||
"LT", // VEHICLE_LOOKLEFT
|
||||
"RT", // VEHICLE_LOOKRIGHT
|
||||
nil, // VEHICLE_LOOKBEHIND
|
||||
nil, // VEHICLE_TURRETLEFT
|
||||
nil, // VEHICLE_TURRETRIGHT
|
||||
nil, // VEHICLE_TURRETUP
|
||||
nil, // VEHICLE_TURRETDOWN
|
||||
"LT", // PED_CYCLE_TARGET_LEFT
|
||||
"RT", // PED_CYCLE_TARGET_RIGHT
|
||||
"B", // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"LB", // PED_LOCK_TARGET
|
||||
nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
#if 0 // set 1 for ps2 fonts
|
||||
#define PS2_TRIANGLE "\""
|
||||
#define PS2_CIRCLE "|"
|
||||
#define PS2_CROSS "/"
|
||||
#define PS2_SQUARE "^"
|
||||
#elif defined(BUTTON_ICONS)
|
||||
#define PS2_TRIANGLE "~T~"
|
||||
#define PS2_CIRCLE "~O~"
|
||||
#define PS2_CROSS "~X~"
|
||||
#define PS2_SQUARE "~Q~"
|
||||
#else
|
||||
#define PS2_TRIANGLE "TRIANGLE"
|
||||
#define PS2_CIRCLE "CIRCLE"
|
||||
|
@ -2516,199 +2525,22 @@ const char *XboxButtons[][MAX_CONTROLLERACTIONS] =
|
|||
#define PS2_SQUARE "SQUARE"
|
||||
#endif
|
||||
|
||||
const char *PlayStationButtons_noIcons[][MAX_CONTROLLERACTIONS] =
|
||||
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT");
|
||||
|
||||
#ifdef BUTTON_ICONS
|
||||
const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
|
||||
{
|
||||
{
|
||||
PS2_CIRCLE, // PED_FIREWEAPON
|
||||
"R2", // PED_CYCLE_WEAPON_RIGHT
|
||||
"L2", // PED_CYCLE_WEAPON_LEFT
|
||||
nil, // GO_FORWARD
|
||||
nil, // GO_BACK
|
||||
nil, // GO_LEFT
|
||||
nil, // GO_RIGHT
|
||||
PS2_SQUARE, // PED_SNIPER_ZOOM_IN
|
||||
PS2_CROSS, // PED_SNIPER_ZOOM_OUT
|
||||
PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
|
||||
"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||
PS2_SQUARE, // PED_JUMPING
|
||||
PS2_CROSS, // PED_SPRINT
|
||||
"R3", // PED_LOOKBEHIND
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
PS2_CIRCLE, // VEHICLE_FIREWEAPON
|
||||
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT");
|
||||
#endif
|
||||
PS2_CROSS, // VEHICLE_ACCELERATE
|
||||
PS2_SQUARE, // VEHICLE_BRAKE
|
||||
"L1", // VEHICLE_CHANGE_RADIO_STATION
|
||||
"L3", // VEHICLE_HORN
|
||||
"R3", // TOGGLE_SUBMISSIONS
|
||||
"R1", // VEHICLE_HANDBRAKE
|
||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||
"L2", // VEHICLE_LOOKLEFT
|
||||
"R2", // VEHICLE_LOOKRIGHT
|
||||
nil, // VEHICLE_LOOKBEHIND
|
||||
nil, // VEHICLE_TURRETLEFT
|
||||
nil, // VEHICLE_TURRETRIGHT
|
||||
nil, // VEHICLE_TURRETUP
|
||||
nil, // VEHICLE_TURRETDOWN
|
||||
"L2", // PED_CYCLE_TARGET_LEFT
|
||||
"R2", // PED_CYCLE_TARGET_RIGHT
|
||||
"L1", // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"R1", // PED_LOCK_TARGET
|
||||
nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
},
|
||||
{
|
||||
PS2_CIRCLE, // PED_FIREWEAPON
|
||||
"R2", // PED_CYCLE_WEAPON_RIGHT
|
||||
"L2", // PED_CYCLE_WEAPON_LEFT
|
||||
nil, // GO_FORWARD
|
||||
nil, // GO_BACK
|
||||
nil, // GO_LEFT
|
||||
nil, // GO_RIGHT
|
||||
PS2_SQUARE, // PED_SNIPER_ZOOM_IN
|
||||
PS2_CROSS, // PED_SNIPER_ZOOM_OUT
|
||||
PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
|
||||
"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||
PS2_SQUARE, // PED_JUMPING
|
||||
PS2_CROSS, // PED_SPRINT
|
||||
"R3", // PED_LOOKBEHIND
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
PS2_CIRCLE, // VEHICLE_FIREWEAPON
|
||||
#endif
|
||||
PS2_CROSS, // VEHICLE_ACCELERATE
|
||||
PS2_SQUARE, // VEHICLE_BRAKE
|
||||
"BACK", // VEHICLE_CHANGE_RADIO_STATION
|
||||
"L1", // VEHICLE_HORN
|
||||
"R3", // TOGGLE_SUBMISSIONS
|
||||
"R1", // VEHICLE_HANDBRAKE
|
||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||
"L2", // VEHICLE_LOOKLEFT
|
||||
"R2", // VEHICLE_LOOKRIGHT
|
||||
nil, // VEHICLE_LOOKBEHIND
|
||||
nil, // VEHICLE_TURRETLEFT
|
||||
nil, // VEHICLE_TURRETRIGHT
|
||||
nil, // VEHICLE_TURRETUP
|
||||
nil, // VEHICLE_TURRETDOWN
|
||||
"L2", // PED_CYCLE_TARGET_LEFT
|
||||
"R2", // PED_CYCLE_TARGET_RIGHT
|
||||
"L1", // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"R1", // PED_LOCK_TARGET
|
||||
nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
},
|
||||
{
|
||||
PS2_CROSS, // PED_FIREWEAPON
|
||||
"R2", // PED_CYCLE_WEAPON_RIGHT
|
||||
"L2", // PED_CYCLE_WEAPON_LEFT
|
||||
nil, // GO_FORWARD
|
||||
nil, // GO_BACK
|
||||
nil, // GO_LEFT
|
||||
nil, // GO_RIGHT
|
||||
PS2_TRIANGLE, // PED_SNIPER_ZOOM_IN
|
||||
PS2_SQUARE, // PED_SNIPER_ZOOM_OUT
|
||||
"L1", // VEHICLE_ENTER_EXIT
|
||||
"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||
PS2_SQUARE, // PED_JUMPING
|
||||
PS2_CIRCLE, // PED_SPRINT
|
||||
"R3", // PED_LOOKBEHIND
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
PS2_CIRCLE, // VEHICLE_FIREWEAPON
|
||||
#endif
|
||||
PS2_CROSS, // VEHICLE_ACCELERATE
|
||||
PS2_SQUARE, // VEHICLE_BRAKE
|
||||
"L3", // VEHICLE_CHANGE_RADIO_STATION
|
||||
"R1", // VEHICLE_HORN
|
||||
"R3", // TOGGLE_SUBMISSIONS
|
||||
PS2_TRIANGLE, // VEHICLE_HANDBRAKE
|
||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||
"L2", // VEHICLE_LOOKLEFT
|
||||
"R2", // VEHICLE_LOOKRIGHT
|
||||
nil, // VEHICLE_LOOKBEHIND
|
||||
nil, // VEHICLE_TURRETLEFT
|
||||
nil, // VEHICLE_TURRETRIGHT
|
||||
nil, // VEHICLE_TURRETUP
|
||||
nil, // VEHICLE_TURRETDOWN
|
||||
"L2", // PED_CYCLE_TARGET_LEFT
|
||||
"R2", // PED_CYCLE_TARGET_RIGHT
|
||||
PS2_TRIANGLE, // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"R1", // PED_LOCK_TARGET
|
||||
nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
},
|
||||
{
|
||||
"R1", // PED_FIREWEAPON
|
||||
"R2", // PED_CYCLE_WEAPON_RIGHT
|
||||
"L2", // PED_CYCLE_WEAPON_LEFT
|
||||
nil, // GO_FORWARD
|
||||
nil, // GO_BACK
|
||||
nil, // GO_LEFT
|
||||
nil, // GO_RIGHT
|
||||
PS2_SQUARE, // PED_SNIPER_ZOOM_IN
|
||||
PS2_CROSS, // PED_SNIPER_ZOOM_OUT
|
||||
PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
|
||||
"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||
PS2_SQUARE, // PED_JUMPING
|
||||
PS2_CROSS, // PED_SPRINT
|
||||
"R3", // PED_LOOKBEHIND
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
"R1", // VEHICLE_FIREWEAPON
|
||||
#endif
|
||||
nil, // VEHICLE_ACCELERATE
|
||||
nil, // VEHICLE_BRAKE
|
||||
PS2_CIRCLE, // VEHICLE_CHANGE_RADIO_STATION
|
||||
"L3", // VEHICLE_HORN
|
||||
PS2_SQUARE, // TOGGLE_SUBMISSIONS
|
||||
"L1", // VEHICLE_HANDBRAKE
|
||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||
"L2", // VEHICLE_LOOKLEFT
|
||||
"R2", // VEHICLE_LOOKRIGHT
|
||||
nil, // VEHICLE_LOOKBEHIND
|
||||
nil, // VEHICLE_TURRETLEFT
|
||||
nil, // VEHICLE_TURRETRIGHT
|
||||
nil, // VEHICLE_TURRETUP
|
||||
nil, // VEHICLE_TURRETDOWN
|
||||
"L2", // PED_CYCLE_TARGET_LEFT
|
||||
"R2", // PED_CYCLE_TARGET_RIGHT
|
||||
PS2_CIRCLE, // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||
"L1", // PED_LOCK_TARGET
|
||||
nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
}
|
||||
};
|
||||
|
||||
#undef PS2_TRIANGLE
|
||||
#undef PS2_CIRCLE
|
||||
#undef PS2_CROSS
|
||||
#undef PS2_SQUARE
|
||||
|
||||
#undef CONTROLLER_BUTTONS
|
||||
#undef VFB
|
||||
|
||||
void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *text, uint16 leight)
|
||||
{
|
||||
#ifdef DETECT_PAD_INPUT_SWITCH
|
||||
|
@ -2716,7 +2548,11 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *
|
|||
wchar wstr[16];
|
||||
|
||||
// TODO: INI and/or menu setting for Xbox/PS switch
|
||||
const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons;
|
||||
#ifdef BUTTON_ICONS
|
||||
const char *(*Buttons)[MAX_CONTROLLERACTIONS] = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
|
||||
#else
|
||||
const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons_noIcons;
|
||||
#endif
|
||||
|
||||
assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these
|
||||
AsciiToUnicode(Buttons[CPad::GetPad(0)->Mode][action], wstr);
|
||||
|
|
|
@ -122,7 +122,6 @@ int8 CMenuManager::m_nDisplayMSAALevel = 0;
|
|||
#endif
|
||||
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
int8 CMenuManager::m_DisplayIslandLoading = ISLAND_LOADING_LOW;
|
||||
int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW;
|
||||
#endif
|
||||
|
||||
|
@ -435,29 +434,17 @@ CMenuManager::ThingsToDoBeforeGoingBack()
|
|||
}
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
for (int i = 0; i < numCustomFrontendOptions; i++) {
|
||||
FrontendOption &option = customFrontendOptions[i];
|
||||
if (option.type != FEOPTION_REDIRECT && option.type != FEOPTION_GOBACK && m_nCurrScreen == option.screen) {
|
||||
if (option.returnPrevPageFunc)
|
||||
option.returnPrevPageFunc();
|
||||
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption];
|
||||
|
||||
if (m_nCurrOption == option.screenOptionOrder && (option.type == FEOPTION_DYNAMIC || option.type == FEOPTION_BUILTIN_ACTION))
|
||||
if(option.buttonPressFunc)
|
||||
option.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
|
||||
if (option.m_Action == MENUACTION_CFO_DYNAMIC)
|
||||
if(option.m_CFODynamic->buttonPressFunc)
|
||||
option.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
|
||||
|
||||
if (option.type == FEOPTION_SELECT && option.onlyApplyOnEnter && option.lastSavedValue != option.displayedValue)
|
||||
option.displayedValue = *option.value = option.lastSavedValue;
|
||||
}
|
||||
}
|
||||
if (option.m_Action == MENUACTION_CFO_SELECT && option.m_CFOSelect->onlyApplyOnEnter && option.m_CFOSelect->lastSavedValue != option.m_CFOSelect->displayedValue)
|
||||
option.m_CFOSelect->displayedValue = *option.m_CFO->value = option.m_CFOSelect->lastSavedValue;
|
||||
|
||||
if (m_nCurrScreen > lastOgScreen) {
|
||||
for (int i = 0; i < numCustomFrontendScreens; i++) {
|
||||
FrontendScreen& screen = customFrontendScreens[i];
|
||||
if (m_nCurrScreen == screen.id && screen.returnPrevPageFunc) {
|
||||
screen.returnPrevPageFunc();
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (aScreens[m_nCurrScreen].returnPrevPageFunc) {
|
||||
aScreens[m_nCurrScreen].returnPrevPageFunc();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -476,18 +463,15 @@ CMenuManager::GetPreviousPageOption()
|
|||
prevPage = prevPage == MENUPAGE_NONE ? (!m_bGameNotLoaded ? MENUPAGE_PAUSE_MENU : MENUPAGE_START_MENU) : prevPage;
|
||||
|
||||
for (int i = 0; i < NUM_MENUROWS; i++) {
|
||||
if (aScreens[prevPage].m_aEntries[i].m_SaveSlot == SAVESLOT_CFO) {
|
||||
FrontendOption &option = customFrontendOptions[aScreens[prevPage].m_aEntries[i].m_TargetMenu];
|
||||
if(option.type == FEOPTION_REDIRECT && option.to == m_nCurrScreen) {
|
||||
if (aScreens[prevPage].m_aEntries[i].m_Action >= MENUACTION_NOTHING) { // CFO check
|
||||
if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) {
|
||||
return i;
|
||||
}
|
||||
} else if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
// Couldn't find current screen option on previous page, use default behaviour (maybe save-related screen?)
|
||||
return !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0];
|
||||
|
||||
// This shouldn't happen
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -856,13 +840,6 @@ CMenuManager::Draw()
|
|||
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
|
||||
break;
|
||||
default:
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
if (aScreens[m_nCurrScreen].m_aEntries[0].m_SaveSlot == SAVESLOT_CFO) {
|
||||
FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[0].m_TargetMenu];
|
||||
str = (wchar*)option.leftText;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
|
||||
break;
|
||||
}
|
||||
|
@ -961,30 +938,22 @@ CMenuManager::Draw()
|
|||
#endif
|
||||
default:
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
bool custom = m_nCurrScreen > lastOgScreen;
|
||||
CCustomScreenLayout *custom = aScreens[m_nCurrScreen].layout;
|
||||
if (custom) {
|
||||
for (int i = 0; i < numCustomFrontendScreens; i++) {
|
||||
FrontendScreen& screen = customFrontendScreens[i];
|
||||
if (m_nCurrScreen == screen.id) {
|
||||
columnWidth = screen.columnWidth;
|
||||
headerHeight = screen.headerHeight;
|
||||
lineHeight = screen.lineHeight;
|
||||
CFont::SetFontStyle(FONT_LOCALE(screen.font));
|
||||
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = screen.fontScaleX), MENU_Y(MENU_TEXT_SIZE_Y = screen.fontScaleY));
|
||||
if (screen.alignment == FESCREEN_LEFT_ALIGN) {
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetRightJustifyOff();
|
||||
} else if (screen.alignment == FESCREEN_RIGHT_ALIGN) {
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetRightJustifyOn();
|
||||
} else {
|
||||
CFont::SetRightJustifyOff();
|
||||
CFont::SetCentreOn();
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (i == numCustomFrontendScreens - 1)
|
||||
custom = false;
|
||||
columnWidth = custom->columnWidth;
|
||||
headerHeight = custom->headerHeight;
|
||||
lineHeight = custom->lineHeight;
|
||||
CFont::SetFontStyle(FONT_LOCALE(custom->font));
|
||||
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = custom->fontScaleX), MENU_Y(MENU_TEXT_SIZE_Y = custom->fontScaleY));
|
||||
if (custom->alignment == FESCREEN_LEFT_ALIGN) {
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetRightJustifyOff();
|
||||
} else if (custom->alignment == FESCREEN_RIGHT_ALIGN) {
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetRightJustifyOn();
|
||||
} else {
|
||||
CFont::SetRightJustifyOff();
|
||||
CFont::SetCentreOn();
|
||||
}
|
||||
}
|
||||
if (!custom)
|
||||
|
@ -1068,28 +1037,22 @@ CMenuManager::Draw()
|
|||
leftText = TheText.Get(gString);
|
||||
}
|
||||
} else {
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot == SAVESLOT_CFO){
|
||||
FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
|
||||
leftText = (wchar*)option.leftText;
|
||||
} else
|
||||
#endif
|
||||
leftText = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName);
|
||||
}
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot == SAVESLOT_CFO) {
|
||||
FrontendOption &option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
|
||||
if (option.type == FEOPTION_SELECT) {
|
||||
if (option.onlyApplyOnEnter){
|
||||
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action < MENUACTION_NOTHING) { // CFO check
|
||||
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[i];
|
||||
if (option.m_Action == MENUACTION_CFO_SELECT) {
|
||||
if (option.m_CFOSelect->onlyApplyOnEnter){
|
||||
if (m_nCurrOption != i) {
|
||||
if (option.displayedValue != option.lastSavedValue)
|
||||
if (option.m_CFOSelect->displayedValue != option.m_CFOSelect->lastSavedValue)
|
||||
SetHelperText(3); // Restored original value
|
||||
|
||||
// option.displayedValue = option.lastSavedValue = *option.value;
|
||||
// option.displayedValue = option.lastSavedValue = *option.m_CFO->value;
|
||||
|
||||
} else {
|
||||
if (option.displayedValue != *option.value)
|
||||
if (option.m_CFOSelect->displayedValue != *option.m_CFO->value)
|
||||
SetHelperText(1); // Enter to apply
|
||||
else if (m_nHelperTextMsgId == 1)
|
||||
ResetHelperText(); // Applied
|
||||
|
@ -1098,13 +1061,13 @@ CMenuManager::Draw()
|
|||
}
|
||||
|
||||
if (m_nCurrOption != lastOption && lastOption == i) {
|
||||
FrontendOption &oldOption = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[lastOption].m_TargetMenu];
|
||||
if (oldOption.type == FEOPTION_DYNAMIC || oldOption.type == FEOPTION_BUILTIN_ACTION)
|
||||
if(oldOption.buttonPressFunc)
|
||||
oldOption.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
|
||||
CMenuScreenCustom::CMenuEntry &oldOption = aScreens[m_nCurrScreen].m_aEntries[lastOption];
|
||||
if (oldOption.m_Action == MENUACTION_CFO_DYNAMIC)
|
||||
if(oldOption.m_CFODynamic->buttonPressFunc)
|
||||
oldOption.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
|
||||
|
||||
if (oldOption.onlyApplyOnEnter && oldOption.type == FEOPTION_SELECT)
|
||||
oldOption.displayedValue = oldOption.lastSavedValue = *oldOption.value;
|
||||
if (oldOption.m_Action == MENUACTION_CFO_SELECT && oldOption.m_CFOSelect->onlyApplyOnEnter)
|
||||
oldOption.m_CFOSelect->displayedValue = oldOption.m_CFOSelect->lastSavedValue = *oldOption.m_CFO->value;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -1272,21 +1235,6 @@ CMenuManager::Draw()
|
|||
AsciiToUnicode(_psGetVideoModeList()[m_nDisplayVideoMode], unicodeTemp);
|
||||
rightText = unicodeTemp;
|
||||
break;
|
||||
//#ifdef NO_ISLAND_LOADING
|
||||
// case MENUACTION_ISLANDLOADING:
|
||||
// switch (m_DisplayIslandLoading) {
|
||||
// case ISLAND_LOADING_LOW:
|
||||
// rightText = TheText.Get("FEM_LOW");
|
||||
// break;
|
||||
// case ISLAND_LOADING_MEDIUM:
|
||||
// rightText = TheText.Get("FEM_MED");
|
||||
// break;
|
||||
// case ISLAND_LOADING_HIGH:
|
||||
// rightText = TheText.Get("FEM_HIG");
|
||||
// break;
|
||||
// }
|
||||
// break;
|
||||
//#endif
|
||||
case MENUACTION_AUDIOHW:
|
||||
if (m_nPrefsAudio3DProviderIndex == -1)
|
||||
rightText = TheText.Get("FEA_NAH");
|
||||
|
@ -1338,29 +1286,24 @@ CMenuManager::Draw()
|
|||
rightText = TheText.Get(CVehicle::m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON");
|
||||
break;
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
case MENUACTION_TRIGGERFUNC:
|
||||
FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
|
||||
if (m_nCurrScreen == option.screen && i == option.screenOptionOrder) {
|
||||
if (option.type == FEOPTION_SELECT) {
|
||||
// To whom manipulate option.value of static options externally (like RestoreDef functions)
|
||||
if (*option.value != option.lastSavedValue)
|
||||
option.displayedValue = option.lastSavedValue = *option.value;
|
||||
case MENUACTION_CFO_DYNAMIC:
|
||||
case MENUACTION_CFO_SELECT:
|
||||
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[i];
|
||||
if (option.m_Action == MENUACTION_CFO_SELECT) {
|
||||
// To whom manipulate option.m_CFO->value of static options externally (like RestoreDef functions)
|
||||
if (*option.m_CFO->value != option.m_CFOSelect->lastSavedValue)
|
||||
option.m_CFOSelect->displayedValue = option.m_CFOSelect->lastSavedValue = *option.m_CFO->value;
|
||||
|
||||
if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0)
|
||||
option.displayedValue = 0;
|
||||
if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts || option.m_CFOSelect->displayedValue < 0)
|
||||
option.m_CFOSelect->displayedValue = 0;
|
||||
|
||||
rightText = (wchar*)option.rightTexts[option.displayedValue];
|
||||
rightText = TheText.Get(option.m_CFOSelect->rightTexts[option.m_CFOSelect->displayedValue]);
|
||||
|
||||
} else if (option.type == FEOPTION_DYNAMIC) {
|
||||
if (option.drawFunc) {
|
||||
rightText = option.drawFunc(&isOptionDisabled, m_nCurrOption == i);
|
||||
}
|
||||
} else if (option.m_Action == MENUACTION_CFO_DYNAMIC) {
|
||||
if (option.m_CFODynamic->drawFunc) {
|
||||
rightText = option.m_CFODynamic->drawFunc(&isOptionDisabled, m_nCurrOption == i);
|
||||
}
|
||||
} else {
|
||||
debug("A- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, i, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu, option.screen, option.screenOptionOrder);
|
||||
assert(0 && "Custom frontend options is borked");
|
||||
}
|
||||
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
|
@ -1471,12 +1414,6 @@ CMenuManager::Draw()
|
|||
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") && m_nHelperTextMsgId == 1)
|
||||
ResetHelperText();
|
||||
}
|
||||
//#ifdef NO_ISLAND_LOADING
|
||||
// if (m_DisplayIslandLoading == m_PrefsIslandLoading) {
|
||||
// if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL") && m_nHelperTextMsgId == 1)
|
||||
// ResetHelperText();
|
||||
// }
|
||||
//#endif
|
||||
if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
|
||||
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH"))
|
||||
SetHelperText(1);
|
||||
|
@ -1485,12 +1422,6 @@ CMenuManager::Draw()
|
|||
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES"))
|
||||
SetHelperText(1);
|
||||
}
|
||||
//#ifdef NO_ISLAND_LOADING
|
||||
// if (m_DisplayIslandLoading != m_PrefsIslandLoading) {
|
||||
// if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL"))
|
||||
// SetHelperText(1);
|
||||
// }
|
||||
//#endif
|
||||
if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
|
||||
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0
|
||||
// To make assigning built-in actions to new custom options possible.
|
||||
|
@ -1575,13 +1506,9 @@ CMenuManager::Draw()
|
|||
break;
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
default:
|
||||
if (m_nCurrScreen > lastOgScreen) {
|
||||
for (int i = 0; i < numCustomFrontendScreens; i++) {
|
||||
FrontendScreen& screen = customFrontendScreens[i];
|
||||
if (m_nCurrScreen == screen.id && screen.showLeftRightHelper) {
|
||||
DisplayHelperText();
|
||||
break;
|
||||
}
|
||||
if (aScreens[m_nCurrScreen].layout) {
|
||||
if (aScreens[m_nCurrScreen].layout->showLeftRightHelper) {
|
||||
DisplayHelperText();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -2614,17 +2541,10 @@ CMenuManager::DrawFrontEndNormal()
|
|||
break;
|
||||
default:
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
bool custom = m_nPrevScreen > lastOgScreen;
|
||||
CCustomScreenLayout *custom = aScreens[m_nPrevScreen].layout;
|
||||
if (custom) {
|
||||
for (int i = 0; i < numCustomFrontendScreens; i++) {
|
||||
FrontendScreen& screen = customFrontendScreens[i];
|
||||
if (m_nPrevScreen == screen.id) {
|
||||
previousSprite = screen.sprite;
|
||||
break;
|
||||
}
|
||||
if (i == numCustomFrontendScreens - 1)
|
||||
custom = false;
|
||||
}
|
||||
previousSprite = custom->sprite;
|
||||
break;
|
||||
}
|
||||
if (!custom)
|
||||
#endif
|
||||
|
@ -2680,15 +2600,9 @@ CMenuManager::DrawFrontEndNormal()
|
|||
break;
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
default:
|
||||
bool custom = m_nCurrScreen > lastOgScreen;
|
||||
CCustomScreenLayout *custom = aScreens[m_nCurrScreen].layout;
|
||||
if (custom) {
|
||||
for (int i = 0; i < numCustomFrontendScreens; i++) {
|
||||
FrontendScreen& screen = customFrontendScreens[i];
|
||||
if (m_nCurrScreen == screen.id) {
|
||||
currentSprite = screen.sprite;
|
||||
break;
|
||||
}
|
||||
}
|
||||
previousSprite = custom->sprite;
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
|
@ -3303,10 +3217,6 @@ CMenuManager::InitialiseChangedLanguageSettings()
|
|||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
CustomFrontendOptionsPopulate();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3496,6 +3406,9 @@ CMenuManager::LoadSettings()
|
|||
strcpy(m_PrefsSkinFile, DEFAULT_SKIN_NAME);
|
||||
strcpy(m_aSkinName, DEFAULT_SKIN_NAME);
|
||||
}
|
||||
#ifdef LOAD_INI_SETTINGS
|
||||
LoadINISettings(); // needs frontend options to be loaded
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -4881,45 +4794,6 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
SaveSettings();
|
||||
}
|
||||
break;
|
||||
//#ifdef NO_ISLAND_LOADING
|
||||
// case MENUACTION_ISLANDLOADING:
|
||||
// if (m_DisplayIslandLoading != m_PrefsIslandLoading) {
|
||||
// if (!m_bGameNotLoaded) {
|
||||
// if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
|
||||
// if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
|
||||
// CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
|
||||
// if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
|
||||
// if (CGame::currLevel != LEVEL_INDUSTRIAL)
|
||||
// CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
|
||||
// if (CGame::currLevel != LEVEL_COMMERCIAL)
|
||||
// CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
|
||||
// if (CGame::currLevel != LEVEL_SUBURBAN)
|
||||
// CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
|
||||
// CCollision::bAlreadyLoaded = true;
|
||||
// m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
// CStreaming::RequestBigBuildings(CGame::currLevel);
|
||||
// } else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
|
||||
// m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
// CStreaming::RequestIslands(CGame::currLevel);
|
||||
// } else
|
||||
// m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
// } else { // low
|
||||
// m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
// CCollision::bAlreadyLoaded = false;
|
||||
// CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
|
||||
// CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
||||
// CStreaming::RemoveUnusedBuildings(CGame::currLevel);
|
||||
// CStreaming::RequestIslands(CGame::currLevel);
|
||||
// }
|
||||
//
|
||||
// CStreaming::LoadAllRequestedModels(true);
|
||||
// } else
|
||||
// m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
// SetHelperText(0);
|
||||
// SaveSettings();
|
||||
// }
|
||||
// break;
|
||||
//#endif
|
||||
case MENUACTION_AUDIOHW:
|
||||
{
|
||||
int selectedProvider = m_nPrefsAudio3DProviderIndex;
|
||||
|
@ -4994,40 +4868,6 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
RestoreDefGraphics(FEOPTION_ACTION_SELECT);
|
||||
RestoreDefDisplay(FEOPTION_ACTION_SELECT);
|
||||
#endif
|
||||
//#ifdef NO_ISLAND_LOADING
|
||||
// m_DisplayIslandLoading = ISLAND_LOADING_LOW;
|
||||
// if (!m_bGameNotLoaded) {
|
||||
// if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
|
||||
// if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
|
||||
// CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
|
||||
// if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
|
||||
// if (CGame::currLevel != LEVEL_INDUSTRIAL)
|
||||
// CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
|
||||
// if (CGame::currLevel != LEVEL_COMMERCIAL)
|
||||
// CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
|
||||
// if (CGame::currLevel != LEVEL_SUBURBAN)
|
||||
// CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
|
||||
// CCollision::bAlreadyLoaded = true;
|
||||
// m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
// CStreaming::RequestBigBuildings(CGame::currLevel);
|
||||
// } else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
|
||||
// m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
// CStreaming::RequestIslands(CGame::currLevel);
|
||||
// } else
|
||||
// m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
// } else { // low
|
||||
// m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
// CCollision::bAlreadyLoaded = false;
|
||||
// CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
|
||||
// CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
||||
// CStreaming::RemoveUnusedBuildings(CGame::currLevel);
|
||||
// CStreaming::RequestIslands(CGame::currLevel);
|
||||
// }
|
||||
//
|
||||
// CStreaming::LoadAllRequestedModels(true);
|
||||
// } else
|
||||
// m_PrefsIslandLoading = m_DisplayIslandLoading;
|
||||
//#endif // NO_ISLAND_LOADING
|
||||
SaveSettings();
|
||||
} else if ((m_nCurrScreen != MENUPAGE_SKIN_SELECT_OLD) && (m_nCurrScreen == MENUPAGE_CONTROLLER_PC)) {
|
||||
ControlsManager.MakeControllerActionsBlank();
|
||||
|
@ -5088,29 +4928,28 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
return;
|
||||
#endif
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
case MENUACTION_TRIGGERFUNC:
|
||||
FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
|
||||
if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) {
|
||||
if (option.type == FEOPTION_SELECT) {
|
||||
if (!option.onlyApplyOnEnter) {
|
||||
option.displayedValue++;
|
||||
if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0)
|
||||
option.displayedValue = 0;
|
||||
}
|
||||
option.changeFunc(option.displayedValue);
|
||||
*option.value = option.lastSavedValue = option.displayedValue;
|
||||
|
||||
} else if (option.type == FEOPTION_DYNAMIC) {
|
||||
if (option.buttonPressFunc)
|
||||
option.buttonPressFunc(FEOPTION_ACTION_SELECT);
|
||||
} else if (option.type == FEOPTION_REDIRECT) {
|
||||
ChangeScreen(option.to, option.option, true, option.fadeIn);
|
||||
} else if (option.type == FEOPTION_GOBACK) {
|
||||
goBack = true;
|
||||
case MENUACTION_CFO_SELECT:
|
||||
case MENUACTION_CFO_DYNAMIC:
|
||||
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption];
|
||||
if (option.m_Action == MENUACTION_CFO_SELECT) {
|
||||
if (!option.m_CFOSelect->onlyApplyOnEnter) {
|
||||
option.m_CFOSelect->displayedValue++;
|
||||
if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts || option.m_CFOSelect->displayedValue < 0)
|
||||
option.m_CFOSelect->displayedValue = 0;
|
||||
}
|
||||
} else {
|
||||
debug("B- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, m_nCurrOption, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder);
|
||||
assert(0 && "Custom frontend options are borked");
|
||||
int8 oldValue = *option.m_CFO->value;
|
||||
|
||||
*option.m_CFO->value = option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue;
|
||||
|
||||
if (option.m_CFOSelect->save)
|
||||
SaveSettings();
|
||||
|
||||
if (option.m_CFOSelect->displayedValue != oldValue && option.m_CFOSelect->changeFunc)
|
||||
option.m_CFOSelect->changeFunc(oldValue, option.m_CFOSelect->displayedValue);
|
||||
|
||||
} else if (option.m_Action == MENUACTION_CFO_DYNAMIC) {
|
||||
if (option.m_CFODynamic->buttonPressFunc)
|
||||
option.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_SELECT);
|
||||
}
|
||||
|
||||
break;
|
||||
|
@ -5118,14 +4957,6 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
}
|
||||
}
|
||||
ProcessOnOffMenuOptions();
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot == SAVESLOT_CFO) {
|
||||
FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
|
||||
if (option.type == FEOPTION_BUILTIN_ACTION && option.buttonPressFunc) {
|
||||
option.buttonPressFunc(FEOPTION_ACTION_SELECT);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (goBack) {
|
||||
|
@ -5296,15 +5127,6 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
}
|
||||
}
|
||||
break;
|
||||
//#ifdef NO_ISLAND_LOADING
|
||||
// case MENUACTION_ISLANDLOADING:
|
||||
// m_DisplayIslandLoading += changeValueBy;
|
||||
// if (m_DisplayIslandLoading > ISLAND_LOADING_HIGH)
|
||||
// m_DisplayIslandLoading = ISLAND_LOADING_LOW;
|
||||
// else if (m_DisplayIslandLoading < ISLAND_LOADING_LOW)
|
||||
// m_DisplayIslandLoading = ISLAND_LOADING_HIGH;
|
||||
// break;
|
||||
//#endif
|
||||
case MENUACTION_AUDIOHW:
|
||||
if (m_nPrefsAudio3DProviderIndex != -1) {
|
||||
m_nPrefsAudio3DProviderIndex += changeValueBy;
|
||||
|
@ -5328,32 +5150,34 @@ CMenuManager::ProcessButtonPresses(void)
|
|||
SaveSettings();
|
||||
break;
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
case MENUACTION_TRIGGERFUNC:
|
||||
FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
|
||||
if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) {
|
||||
if (option.type == FEOPTION_SELECT) {
|
||||
if (changeValueBy > 0) {
|
||||
option.displayedValue++;
|
||||
if (option.displayedValue >= option.numRightTexts)
|
||||
option.displayedValue = 0;
|
||||
} else {
|
||||
option.displayedValue--;
|
||||
if (option.displayedValue < 0)
|
||||
option.displayedValue = option.numRightTexts - 1;
|
||||
}
|
||||
if (!option.onlyApplyOnEnter) {
|
||||
option.changeFunc(option.displayedValue);
|
||||
*option.value = option.lastSavedValue = option.displayedValue;
|
||||
}
|
||||
} else if (option.type == FEOPTION_DYNAMIC && option.buttonPressFunc) {
|
||||
option.buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT);
|
||||
case MENUACTION_CFO_SELECT:
|
||||
case MENUACTION_CFO_DYNAMIC:
|
||||
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption];
|
||||
if (option.m_Action == MENUACTION_CFO_SELECT) {
|
||||
if (changeValueBy > 0) {
|
||||
option.m_CFOSelect->displayedValue++;
|
||||
if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts)
|
||||
option.m_CFOSelect->displayedValue = 0;
|
||||
} else {
|
||||
option.m_CFOSelect->displayedValue--;
|
||||
if (option.m_CFOSelect->displayedValue < 0)
|
||||
option.m_CFOSelect->displayedValue = option.m_CFOSelect->numRightTexts - 1;
|
||||
}
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
}
|
||||
else {
|
||||
debug("C- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, m_nCurrOption, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder);
|
||||
assert(0 && "Custom frontend options are borked");
|
||||
if (!option.m_CFOSelect->onlyApplyOnEnter) {
|
||||
int8 oldValue = *option.m_CFO->value;
|
||||
|
||||
*option.m_CFO->value = option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue;
|
||||
|
||||
if (option.m_CFOSelect->save)
|
||||
SaveSettings();
|
||||
|
||||
if (option.m_CFOSelect->displayedValue != oldValue && option.m_CFOSelect->changeFunc)
|
||||
option.m_CFOSelect->changeFunc(oldValue, option.m_CFOSelect->displayedValue);
|
||||
}
|
||||
} else if (option.m_Action == MENUACTION_CFO_DYNAMIC && option.m_CFODynamic->buttonPressFunc) {
|
||||
option.m_CFODynamic->buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT);
|
||||
}
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
|
||||
|
||||
break;
|
||||
#endif
|
||||
|
|
|
@ -156,9 +156,6 @@ enum eSaveSlot
|
|||
SAVESLOT_7,
|
||||
SAVESLOT_8,
|
||||
SAVESLOT_LABEL = 36,
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
SAVESLOT_CFO
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifdef MENU_MAP
|
||||
|
@ -239,18 +236,31 @@ enum eMenuScreen
|
|||
MENUPAGE_MOUSE_CONTROLS = 56,
|
||||
MENUPAGE_MISSION_RETRY = 57,
|
||||
#ifdef MENU_MAP
|
||||
MENUPAGE_MAP,
|
||||
MENUPAGE_MAP = 58,
|
||||
#endif
|
||||
MENUPAGE_UNK, // 58 in game. Map page is added above, because last screen in CMenuScreens should always be empty to make CFO work
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
MENUPAGES = 65 // for some room to add more screen
|
||||
|
||||
#ifdef GRAPHICS_MENU_OPTIONS
|
||||
MENUPAGE_GRAPHICS_SETTINGS,
|
||||
#else
|
||||
MENUPAGES
|
||||
MENUPAGE_ADVANCED_DISPLAY_SETTINGS,
|
||||
#endif
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
MENUPAGE_DETECT_JOYSTICK,
|
||||
#endif
|
||||
|
||||
#endif
|
||||
MENUPAGE_UNK, // originally 58. Custom screens are inserted above, because last screen in CMenuScreens should always be empty to make CFO work
|
||||
MENUPAGES
|
||||
|
||||
};
|
||||
|
||||
enum eMenuAction
|
||||
{
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
MENUACTION_CFO_SELECT = -2,
|
||||
MENUACTION_CFO_DYNAMIC = -1,
|
||||
#endif
|
||||
MENUACTION_NOTHING,
|
||||
MENUACTION_LABEL,
|
||||
MENUACTION_CHANGEMENU,
|
||||
|
@ -370,12 +380,6 @@ enum eMenuAction
|
|||
// MENUACTION_MIPMAPS,
|
||||
// MENUACTION_TEXTURE_FILTERING,
|
||||
//#endif
|
||||
//#ifdef NO_ISLAND_LOADING
|
||||
// MENUACTION_ISLANDLOADING,
|
||||
//#endif
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
MENUACTION_TRIGGERFUNC
|
||||
#endif
|
||||
};
|
||||
|
||||
enum eCheckHover
|
||||
|
@ -458,6 +462,7 @@ struct BottomBarOption
|
|||
int32 screenId;
|
||||
};
|
||||
|
||||
#ifndef CUSTOM_FRONTEND_OPTIONS
|
||||
struct CMenuScreen
|
||||
{
|
||||
char m_ScreenName[8];
|
||||
|
@ -470,9 +475,91 @@ struct CMenuScreen
|
|||
int32 m_Action; // eMenuAction
|
||||
char m_EntryName[8];
|
||||
int32 m_SaveSlot; // eSaveSlot
|
||||
int32 m_TargetMenu; // eMenuScreen // FrontendOption ID if it's a custom option
|
||||
int32 m_TargetMenu; // eMenuScreen
|
||||
} m_aEntries[NUM_MENUROWS];
|
||||
};
|
||||
extern CMenuScreen aScreens[MENUPAGES];
|
||||
#else
|
||||
#include "frontendoption.h"
|
||||
struct CCustomScreenLayout {
|
||||
eMenuSprites sprite;
|
||||
int columnWidth;
|
||||
int headerHeight;
|
||||
int lineHeight;
|
||||
int8 font;
|
||||
int8 alignment;
|
||||
bool showLeftRightHelper;
|
||||
float fontScaleX;
|
||||
float fontScaleY;
|
||||
};
|
||||
|
||||
struct CCFO
|
||||
{
|
||||
int8 *value;
|
||||
const char *save;
|
||||
};
|
||||
|
||||
struct CCFOSelect : CCFO
|
||||
{
|
||||
char** rightTexts;
|
||||
int8 numRightTexts;
|
||||
bool onlyApplyOnEnter;
|
||||
int8 displayedValue; // only if onlyApplyOnEnter enabled for now
|
||||
int8 lastSavedValue; // only if onlyApplyOnEnter enabled
|
||||
ChangeFunc changeFunc;
|
||||
|
||||
CCFOSelect() {};
|
||||
CCFOSelect(int8* value, const char* save, const char** rightTexts, int8 numRightTexts, bool onlyApplyOnEnter, ChangeFunc changeFunc){
|
||||
this->value = value;
|
||||
if (value)
|
||||
this->lastSavedValue = this->displayedValue = *value;
|
||||
|
||||
this->save = save;
|
||||
this->rightTexts = (char**)rightTexts;
|
||||
this->numRightTexts = numRightTexts;
|
||||
this->onlyApplyOnEnter = onlyApplyOnEnter;
|
||||
this->changeFunc = changeFunc;
|
||||
}
|
||||
};
|
||||
|
||||
struct CCFODynamic : CCFO
|
||||
{
|
||||
DrawFunc drawFunc;
|
||||
ButtonPressFunc buttonPressFunc;
|
||||
|
||||
CCFODynamic() {};
|
||||
CCFODynamic(int8* value, const char* save, DrawFunc drawFunc, ButtonPressFunc buttonPressFunc){
|
||||
this->value = value;
|
||||
this->save = save;
|
||||
this->drawFunc = drawFunc;
|
||||
this->buttonPressFunc = buttonPressFunc;
|
||||
}
|
||||
};
|
||||
|
||||
struct CMenuScreenCustom
|
||||
{
|
||||
char m_ScreenName[8];
|
||||
int32 m_PreviousPage[2]; // eMenuScreen
|
||||
CCustomScreenLayout *layout;
|
||||
ReturnPrevPageFunc returnPrevPageFunc;
|
||||
|
||||
struct CMenuEntry
|
||||
{
|
||||
int32 m_Action; // eMenuAction - below zero is CFO
|
||||
char m_EntryName[8];
|
||||
struct {
|
||||
union {
|
||||
CCFO *m_CFO; // for initializing
|
||||
CCFOSelect *m_CFOSelect;
|
||||
CCFODynamic *m_CFODynamic;
|
||||
};
|
||||
int32 m_SaveSlot; // eSaveSlot
|
||||
int32 m_TargetMenu; // eMenuScreen
|
||||
};
|
||||
} m_aEntries[NUM_MENUROWS];
|
||||
};
|
||||
extern CMenuScreenCustom aScreens[MENUPAGES];
|
||||
#endif
|
||||
|
||||
class CMenuManager
|
||||
{
|
||||
|
@ -628,7 +715,6 @@ public:
|
|||
ISLAND_LOADING_HIGH
|
||||
};
|
||||
|
||||
static int8 m_DisplayIslandLoading;
|
||||
static int8 m_PrefsIslandLoading;
|
||||
|
||||
#define ISLAND_LOADING_IS(p) if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p)
|
||||
|
@ -703,6 +789,5 @@ VALIDATE_SIZE(CMenuManager, 0x564);
|
|||
#endif
|
||||
|
||||
extern CMenuManager FrontEndMenuManager;
|
||||
extern CMenuScreen aScreens[MENUPAGES];
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
#include "Game.h"
|
||||
#include "World.h"
|
||||
#include "PlayerInfo.h"
|
||||
#include "FrontendControls.h"
|
||||
#include "FrontEndControls.h"
|
||||
#include "MemoryCard.h"
|
||||
|
||||
#define CRect_SZ(x, y, w, h) CRect(x, y, x+w, y+h)
|
||||
|
@ -203,20 +203,6 @@ static const char* FrontendFilenames[][2] =
|
|||
{"fe_radio9", "" },
|
||||
};
|
||||
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
bool CMenuManager::m_PrefsCutsceneBorders = true;
|
||||
#endif
|
||||
|
||||
#ifdef MULTISAMPLING
|
||||
int8 CMenuManager::m_nPrefsMSAALevel = 0;
|
||||
int8 CMenuManager::m_nDisplayMSAALevel = 0;
|
||||
#endif
|
||||
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
int8 CMenuManager::m_DisplayIslandLoading = ISLAND_LOADING_LOW;
|
||||
int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW;
|
||||
#endif
|
||||
|
||||
int32 CMenuManager::m_PrefsSfxVolume = 102;
|
||||
int32 CMenuManager::m_PrefsMusicVolume = 102;
|
||||
int32 CMenuManager::m_PrefsBrightness = 256;
|
||||
|
@ -3044,4 +3030,4 @@ CMenuManager::FilterOutColorMarkersFromString(wchar *string, CRGBA &color)
|
|||
*dst = '\0';
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -160,31 +160,9 @@ public:
|
|||
static int32 m_PrefsLanguage;
|
||||
static CONTRCONFIG m_PrefsControllerConfig;
|
||||
static bool m_PrefsUseVibration;
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
enum
|
||||
{
|
||||
ISLAND_LOADING_LOW = 0,
|
||||
ISLAND_LOADING_MEDIUM,
|
||||
ISLAND_LOADING_HIGH
|
||||
};
|
||||
|
||||
static int8 m_DisplayIslandLoading;
|
||||
static int8 m_PrefsIslandLoading;
|
||||
|
||||
#define ISLAND_LOADING_IS(p) if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p)
|
||||
#define ISLAND_LOADING_ISNT(p) if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_##p)
|
||||
#else
|
||||
#define ISLAND_LOADING_IS(p)
|
||||
#define ISLAND_LOADING_ISNT(p)
|
||||
#endif
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
static bool m_PrefsCutsceneBorders;
|
||||
#endif
|
||||
#ifdef MULTISAMPLING
|
||||
static int8 m_nPrefsMSAALevel;
|
||||
static int8 m_nDisplayMSAALevel;
|
||||
#endif
|
||||
|
||||
#ifdef GTA_PC
|
||||
bool m_bQuitGameNoCD;
|
||||
|
||||
|
|
|
@ -86,7 +86,6 @@
|
|||
#include "ZoneCull.h"
|
||||
#include "Zones.h"
|
||||
#include "debugmenu.h"
|
||||
#include "frontendoption.h"
|
||||
#include "postfx.h"
|
||||
#include "custompipes.h"
|
||||
#include "crossplatform.h"
|
||||
|
@ -314,16 +313,6 @@ bool CGame::InitialiseOnceAfterRW(void)
|
|||
DMAudio.SetMusicFadeVol(127);
|
||||
CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
// Apparently this func. can be run multiple times at the start.
|
||||
if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
|
||||
// needs stored language and TheText to be loaded, and last TheText reload is at the start of here
|
||||
CustomFrontendOptionsPopulate();
|
||||
}
|
||||
#endif
|
||||
#ifdef LOAD_INI_SETTINGS
|
||||
LoadINISettings(); // needs frontend options to be loaded
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,8 +2,10 @@
|
|||
#include "Frontend.h"
|
||||
#ifdef PC_MENU
|
||||
|
||||
// If you want to add new options, please don't do that here and see CustomFrontendOptionsPopulate in re3.cpp.
|
||||
// Please don't touch this file, except for bug fixing or ports.
|
||||
// Check MenuScreensCustom.cpp
|
||||
|
||||
#ifndef CUSTOM_FRONTEND_OPTIONS
|
||||
CMenuScreen aScreens[MENUPAGES] = {
|
||||
// MENUPAGE_NONE = 0
|
||||
{ "", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, },
|
||||
|
@ -390,6 +392,9 @@ CMenuScreen aScreens[MENUPAGES] = {
|
|||
{ "FET_PAU", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
MENUACTION_RESUME, "FEM_RES", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
|
||||
#ifdef MENU_MAP
|
||||
MENUACTION_CHANGEMENU, "FEG_MAP", SAVESLOT_NONE, MENUPAGE_MAP,
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FEP_STA", SAVESLOT_NONE, MENUPAGE_STATS,
|
||||
MENUACTION_CHANGEMENU, "FEP_BRI", SAVESLOT_NONE, MENUPAGE_BRIEFS,
|
||||
MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS,
|
||||
|
@ -436,10 +441,10 @@ CMenuScreen aScreens[MENUPAGES] = {
|
|||
|
||||
#ifdef MENU_MAP
|
||||
// MENUPAGE_MAP
|
||||
{ "FEG_MAP", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
|
||||
{ "FEG_MAP", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 2,
|
||||
MENUACTION_UNK110, "", SAVESLOT_NONE, MENUPAGE_NONE, // to prevent cross/enter to go back
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
},
|
||||
#endif
|
||||
|
||||
// MENUPAGE_UNK
|
||||
|
@ -449,4 +454,5 @@ CMenuScreen aScreens[MENUPAGES] = {
|
|||
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
|
870
src/core/MenuScreensCustom.cpp
Normal file
870
src/core/MenuScreensCustom.cpp
Normal file
|
@ -0,0 +1,870 @@
|
|||
#include "common.h"
|
||||
#include "platform.h"
|
||||
#include "crossplatform.h"
|
||||
#include "Renderer.h"
|
||||
#include "Frontend.h"
|
||||
#include "Font.h"
|
||||
#include "Camera.h"
|
||||
#include "main.h"
|
||||
#include "MBlur.h"
|
||||
#include "postfx.h"
|
||||
#include "custompipes.h"
|
||||
#include "RwHelper.h"
|
||||
#include "Text.h"
|
||||
#include "Streaming.h"
|
||||
#include "FileLoader.h"
|
||||
#include "Collision.h"
|
||||
#include "ModelInfo.h"
|
||||
|
||||
// Menu screens array is at the bottom of the file.
|
||||
|
||||
#ifdef PC_MENU
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
#define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, nil, screenModes, 2, true, ScreenModeAfterChange) },
|
||||
#else
|
||||
#define VIDEOMODE_SELECTOR
|
||||
#endif
|
||||
|
||||
#ifdef MULTISAMPLING
|
||||
#define MULTISAMPLING_SELECTOR MENUACTION_CFO_DYNAMIC, "FED_AAS", { new CCFODynamic((int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, "MultiSampling", MultiSamplingDraw, MultiSamplingButtonPress) },
|
||||
#else
|
||||
#define MULTISAMPLING_SELECTOR
|
||||
#endif
|
||||
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
#define CUTSCENE_BORDERS_TOGGLE MENUACTION_CFO_SELECT, "FEM_CSB", { new CCFOSelect((int8 *)&CMenuManager::m_PrefsCutsceneBorders, "CutsceneBorders", off_on, 2, false, nil) },
|
||||
#else
|
||||
#define CUTSCENE_BORDERS_TOGGLE
|
||||
#endif
|
||||
|
||||
#ifdef FREE_CAM
|
||||
#define FREE_CAM_TOGGLE MENUACTION_CFO_SELECT, "FEC_FRC", { new CCFOSelect((int8*)&TheCamera.bFreeCam, "FreeCam", off_on, 2, false, nil) },
|
||||
#else
|
||||
#define FREE_CAM_TOGGLE
|
||||
#endif
|
||||
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
#define DUALPASS_SELECTOR MENUACTION_CFO_SELECT, "FEM_2PR", { new CCFOSelect((int8*)&gPS2alphaTest, "PS2AlphaTest", off_on, 2, false, nil) },
|
||||
#else
|
||||
#define DUALPASS_SELECTOR
|
||||
#endif
|
||||
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
#define ISLAND_LOADING_SELECTOR MENUACTION_CFO_SELECT, "FEM_ISL", { new CCFOSelect((int8*)&CMenuManager::m_PrefsIslandLoading, "IslandLoading", islandLoadingOpts, ARRAY_SIZE(islandLoadingOpts), true, IslandLoadingAfterChange) },
|
||||
#else
|
||||
#define ISLAND_LOADING_SELECTOR
|
||||
#endif
|
||||
|
||||
#ifdef EXTENDED_COLOURFILTER
|
||||
#define POSTFX_SELECTORS \
|
||||
MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false, nil) }, \
|
||||
MENUACTION_CFO_SELECT, "FED_MBL", { new CCFOSelect((int8*)&CPostFX::MotionBlurOn, "MotionBlur", off_on, 2, false, nil) },
|
||||
#else
|
||||
#define POSTFX_SELECTORS
|
||||
#endif
|
||||
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
#define PIPELINES_SELECTOR \
|
||||
MENUACTION_CFO_SELECT, "FED_VPL", { new CCFOSelect((int8*)&CustomPipes::VehiclePipeSwitch, "VehiclePipeline", vehPipelineNames, ARRAY_SIZE(vehPipelineNames), false, nil) }, \
|
||||
MENUACTION_CFO_SELECT, "FED_PRM", { new CCFOSelect((int8*)&CustomPipes::RimlightEnable, "NeoRimLight", off_on, 2, false, nil) }, \
|
||||
MENUACTION_CFO_SELECT, "FED_WLM", { new CCFOSelect((int8*)&CustomPipes::LightmapEnable, "NeoLightMaps", off_on, 2, false, nil) }, \
|
||||
MENUACTION_CFO_SELECT, "FED_RGL", { new CCFOSelect((int8*)&CustomPipes::GlossEnable, "NeoRoadGloss", off_on, 2, false, nil) },
|
||||
#else
|
||||
#define PIPELINES_SELECTOR
|
||||
#endif
|
||||
|
||||
const char *filterNames[] = { "FEM_NON", "FEM_SIM", "FEM_NRM", "FEM_MOB" };
|
||||
const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
|
||||
const char *off_on[] = { "FEM_OFF", "FEM_ON" };
|
||||
|
||||
void RestoreDefGraphics(int8 action) {
|
||||
if (action != FEOPTION_ACTION_SELECT)
|
||||
return;
|
||||
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
gPS2alphaTest = false;
|
||||
#endif
|
||||
#ifdef MULTISAMPLING
|
||||
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0;
|
||||
#endif
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
if (FrontEndMenuManager.m_bGameNotLoaded) {
|
||||
FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW;
|
||||
CCollision::bAlreadyLoaded = false;
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
|
||||
CStreaming::RequestIslands(CGame::currLevel);
|
||||
CStreaming::LoadAllRequestedModels(true);
|
||||
} else
|
||||
FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW;
|
||||
#endif
|
||||
#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
|
||||
CMenuManager::m_PrefsFrameLimiter = true;
|
||||
CMenuManager::m_PrefsVsyncDisp = true;
|
||||
CMenuManager::m_PrefsVsync = true;
|
||||
CMenuManager::m_PrefsUseWideScreen = false;
|
||||
FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode;
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
if (_dwOperatingSystemVersion == OS_WIN98) {
|
||||
CMBlur::BlurOn = false;
|
||||
CMBlur::MotionBlurClose();
|
||||
} else {
|
||||
CMBlur::BlurOn = true;
|
||||
CMBlur::MotionBlurOpen(Scene.camera);
|
||||
}
|
||||
#else
|
||||
CMBlur::BlurOn = true;
|
||||
#endif
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
#endif
|
||||
}
|
||||
|
||||
void RestoreDefDisplay(int8 action) {
|
||||
if (action != FEOPTION_ACTION_SELECT)
|
||||
return;
|
||||
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
CMenuManager::m_PrefsCutsceneBorders = true;
|
||||
#endif
|
||||
#ifdef FREE_CAM
|
||||
TheCamera.bFreeCam = false;
|
||||
#endif
|
||||
#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
|
||||
CMenuManager::m_PrefsBrightness = 256;
|
||||
CMenuManager::m_PrefsLOD = 1.2f;
|
||||
CRenderer::ms_lodDistScale = 1.2f;
|
||||
CMenuManager::m_PrefsShowSubtitles = true;
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
const char *islandLoadingOpts[] = { "FEM_LOW", "FEM_MED", "FEM_HIG" };
|
||||
void IslandLoadingAfterChange(int8 before, int8 after) {
|
||||
if (!FrontEndMenuManager.m_bGameNotLoaded) {
|
||||
if (after > FrontEndMenuManager.ISLAND_LOADING_LOW) {
|
||||
FrontEndMenuManager.m_PrefsIslandLoading = before; // calls below needs previous mode :shrug:
|
||||
|
||||
if (after == FrontEndMenuManager.ISLAND_LOADING_HIGH)
|
||||
CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
|
||||
if (before == FrontEndMenuManager.ISLAND_LOADING_LOW) {
|
||||
if (CGame::currLevel != LEVEL_INDUSTRIAL)
|
||||
CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
|
||||
if (CGame::currLevel != LEVEL_COMMERCIAL)
|
||||
CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
|
||||
if (CGame::currLevel != LEVEL_SUBURBAN)
|
||||
CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
|
||||
CCollision::bAlreadyLoaded = true;
|
||||
FrontEndMenuManager.m_PrefsIslandLoading = after;
|
||||
CStreaming::RequestBigBuildings(CGame::currLevel);
|
||||
|
||||
} else if (before == FrontEndMenuManager.ISLAND_LOADING_HIGH) {
|
||||
FrontEndMenuManager.m_PrefsIslandLoading = after;
|
||||
CStreaming::RequestIslands(CGame::currLevel);
|
||||
} else
|
||||
FrontEndMenuManager.m_PrefsIslandLoading = after;
|
||||
|
||||
} else { // low
|
||||
CCollision::bAlreadyLoaded = false;
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
|
||||
CStreaming::RequestIslands(CGame::currLevel);
|
||||
}
|
||||
|
||||
CStreaming::LoadAllRequestedModels(true);
|
||||
}
|
||||
|
||||
FrontEndMenuManager.SetHelperText(0);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
void LangPolSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangRusSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangJapSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef MULTISAMPLING
|
||||
void GraphicsGoBack() {
|
||||
}
|
||||
#else
|
||||
void GraphicsGoBack() {
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
|
||||
}
|
||||
|
||||
void MultiSamplingButtonPress(int8 action) {
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
|
||||
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel;
|
||||
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode);
|
||||
FrontEndMenuManager.SetHelperText(0);
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
} else if (action == FEOPTION_ACTION_LEFT || action == FEOPTION_ACTION_RIGHT) {
|
||||
if (FrontEndMenuManager.m_bGameNotLoaded) {
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel += (action == FEOPTION_ACTION_RIGHT ? 1 : -1);
|
||||
|
||||
int i = 0;
|
||||
int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels();
|
||||
while (maxAA != 1) {
|
||||
i++;
|
||||
maxAA >>= 1;
|
||||
}
|
||||
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel < 0)
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = i;
|
||||
else if (FrontEndMenuManager.m_nDisplayMSAALevel > i)
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = 0;
|
||||
}
|
||||
} else if (action == FEOPTION_ACTION_FOCUSLOSS) {
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
|
||||
FrontEndMenuManager.SetHelperText(3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
wchar* MultiSamplingDraw(bool *disabled, bool userHovering) {
|
||||
static wchar unicodeTemp[64];
|
||||
if (userHovering) {
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel == FrontEndMenuManager.m_nPrefsMSAALevel) {
|
||||
if (FrontEndMenuManager.m_nHelperTextMsgId == 1) // Press enter to apply
|
||||
FrontEndMenuManager.ResetHelperText();
|
||||
} else {
|
||||
FrontEndMenuManager.SetHelperText(1);
|
||||
}
|
||||
} else {
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
|
||||
}
|
||||
}
|
||||
|
||||
if (!FrontEndMenuManager.m_bGameNotLoaded)
|
||||
*disabled = true;
|
||||
|
||||
switch (FrontEndMenuManager.m_nDisplayMSAALevel) {
|
||||
case 0:
|
||||
return TheText.Get("FEM_OFF");
|
||||
default:
|
||||
sprintf(gString, "%iX", 1 << (FrontEndMenuManager.m_nDisplayMSAALevel));
|
||||
AsciiToUnicode(gString, unicodeTemp);
|
||||
return unicodeTemp;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
const char* screenModes[] = { "FED_FLS", "FED_WND" };
|
||||
void ScreenModeAfterChange(int8 before, int8 after)
|
||||
{
|
||||
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
|
||||
FrontEndMenuManager.SetHelperText(0);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
wchar selectedJoystickUnicode[128];
|
||||
|
||||
wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
|
||||
int numButtons;
|
||||
int found = -1;
|
||||
const char *joyname;
|
||||
if (userHovering) {
|
||||
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
|
||||
if ((joyname = glfwGetJoystickName(i))) {
|
||||
const uint8* buttons = glfwGetJoystickButtons(i, &numButtons);
|
||||
for (int j = 0; j < numButtons; j++) {
|
||||
if (buttons[j]) {
|
||||
found = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (found != -1)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (found != -1 && PSGLOBAL(joy1id) != found) {
|
||||
if (PSGLOBAL(joy1id) != -1 && PSGLOBAL(joy1id) != found)
|
||||
PSGLOBAL(joy2id) = PSGLOBAL(joy1id);
|
||||
else
|
||||
PSGLOBAL(joy2id) = -1;
|
||||
|
||||
strcpy(gSelectedJoystickName, joyname);
|
||||
PSGLOBAL(joy1id) = found;
|
||||
}
|
||||
}
|
||||
if (PSGLOBAL(joy1id) == -1)
|
||||
AsciiToUnicode("Not found", selectedJoystickUnicode);
|
||||
else
|
||||
AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode);
|
||||
|
||||
return selectedJoystickUnicode;
|
||||
}
|
||||
#endif
|
||||
|
||||
CMenuScreenCustom aScreens[MENUPAGES] = {
|
||||
// MENUPAGE_NONE = 0
|
||||
{ "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, },
|
||||
|
||||
// MENUPAGE_STATS = 1
|
||||
{ "FET_STA", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_NEW_GAME = 2
|
||||
{ "FET_SGA", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
|
||||
MENUACTION_CHANGEMENU, "FES_SNG", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD },
|
||||
MENUACTION_POPULATESLOTS_CHANGEMENU, "GMLOAD", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT },
|
||||
MENUACTION_POPULATESLOTS_CHANGEMENU, "FES_DGA", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_BRIEFS = 3
|
||||
{ "FET_BRE", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_CONTROLLER_SETTINGS = 4
|
||||
{ "FET_CON", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
|
||||
MENUACTION_CTRLCONFIG, "FEC_CCF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
|
||||
MENUACTION_CTRLDISPLAY, "FEC_CDP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
|
||||
MENUACTION_CTRLVIBRATION, "FEC_VIB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_SOUND_SETTINGS = 5
|
||||
{ "FET_AUD", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
|
||||
MENUACTION_MUSICVOLUME, "FEA_MUS", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
|
||||
MENUACTION_SFXVOLUME, "FEA_SFX", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
|
||||
MENUACTION_AUDIOHW, "FEA_3DH", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
|
||||
MENUACTION_SPEAKERCONF, "FEA_SPK", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
|
||||
MENUACTION_DYNAMICACOUSTIC, "FET_DAM", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
|
||||
MENUACTION_RADIO, "FEA_RSS", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
|
||||
MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
#ifndef GRAPHICS_MENU_OPTIONS
|
||||
// MENUPAGE_DISPLAY_SETTINGS = 6
|
||||
{ "FET_DIS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
|
||||
MENUACTION_BRIGHTNESS, "FED_BRI", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
MENUACTION_DRAWDIST, "FEM_LOD", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
MENUACTION_FRAMESYNC, "FEM_VSC", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
MENUACTION_FRAMELIMIT, "FEM_FRM", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
#ifndef EXTENDED_COLOURFILTER
|
||||
MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
#endif
|
||||
MENUACTION_SUBTITLES, "FED_SUB", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
VIDEOMODE_SELECTOR
|
||||
MULTISAMPLING_SELECTOR
|
||||
MENUACTION_CHANGEMENU, "FET_ADV", { nil, SAVESLOT_NONE, MENUPAGE_ADVANCED_DISPLAY_SETTINGS },
|
||||
MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
#else
|
||||
// MENUPAGE_DISPLAY_SETTINGS = 6
|
||||
{ "FET_DIS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
|
||||
MENUACTION_BRIGHTNESS, "FED_BRI", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
MENUACTION_DRAWDIST, "FEM_LOD", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
CUTSCENE_BORDERS_TOGGLE
|
||||
FREE_CAM_TOGGLE
|
||||
MENUACTION_SUBTITLES, "FED_SUB", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, RestoreDefDisplay) },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
#endif
|
||||
|
||||
// MENUPAGE_LANGUAGE_SETTINGS = 7
|
||||
{ "FET_LAN", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
|
||||
MENUACTION_LANG_ENG, "FEL_ENG", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
|
||||
MENUACTION_LANG_FRE, "FEL_FRE", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
|
||||
MENUACTION_LANG_GER, "FEL_GER", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
|
||||
MENUACTION_LANG_ITA, "FEL_ITA", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
|
||||
MENUACTION_LANG_SPA, "FEL_SPA", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
|
||||
#ifdef MORE_LANGUAGES
|
||||
MENUACTION_CFO_DYNAMIC, "FEL_POL", { new CCFODynamic(nil, nil, nil, LangPolSelect) },
|
||||
MENUACTION_CFO_DYNAMIC, "FEL_RUS", { new CCFODynamic(nil, nil, nil, LangRusSelect) },
|
||||
MENUACTION_CFO_DYNAMIC, "FEL_JAP", { new CCFODynamic(nil, nil, nil, LangJapSelect) },
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_CHOOSE_LOAD_SLOT = 8
|
||||
{ "FET_LG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, nil, nil,
|
||||
MENUACTION_CHANGEMENU, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME },
|
||||
MENUACTION_CHECKSAVE, "FEM_SL0", { nil, SAVESLOT_1, MENUPAGE_LOAD_SLOT_CONFIRM },
|
||||
MENUACTION_CHECKSAVE, "FEM_SL1", { nil, SAVESLOT_2, MENUPAGE_LOAD_SLOT_CONFIRM },
|
||||
MENUACTION_CHECKSAVE, "FEM_SL2", { nil, SAVESLOT_3, MENUPAGE_LOAD_SLOT_CONFIRM },
|
||||
MENUACTION_CHECKSAVE, "FEM_SL3", { nil, SAVESLOT_4, MENUPAGE_LOAD_SLOT_CONFIRM },
|
||||
MENUACTION_CHECKSAVE, "FEM_SL4", { nil, SAVESLOT_5, MENUPAGE_LOAD_SLOT_CONFIRM },
|
||||
MENUACTION_CHECKSAVE, "FEM_SL5", { nil, SAVESLOT_6, MENUPAGE_LOAD_SLOT_CONFIRM },
|
||||
MENUACTION_CHECKSAVE, "FEM_SL6", { nil, SAVESLOT_7, MENUPAGE_LOAD_SLOT_CONFIRM },
|
||||
MENUACTION_CHECKSAVE, "FEM_SL7", { nil, SAVESLOT_8, MENUPAGE_LOAD_SLOT_CONFIRM },
|
||||
},
|
||||
|
||||
// MENUPAGE_CHOOSE_DELETE_SLOT = 9
|
||||
{ "FET_DG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, nil, nil,
|
||||
MENUACTION_CHANGEMENU, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL0", { nil, SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL1", { nil, SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL2", { nil, SAVESLOT_3, MENUPAGE_DELETE_SLOT_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL3", { nil, SAVESLOT_4, MENUPAGE_DELETE_SLOT_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL4", { nil, SAVESLOT_5, MENUPAGE_DELETE_SLOT_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL5", { nil, SAVESLOT_6, MENUPAGE_DELETE_SLOT_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL6", { nil, SAVESLOT_7, MENUPAGE_DELETE_SLOT_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL7", { nil, SAVESLOT_8, MENUPAGE_DELETE_SLOT_CONFIRM },
|
||||
},
|
||||
|
||||
// MENUPAGE_NEW_GAME_RELOAD = 10
|
||||
{ "FET_NG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, nil, nil,
|
||||
MENUACTION_LABEL, "FESZ_QR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME },
|
||||
MENUACTION_NEWGAME, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD },
|
||||
},
|
||||
|
||||
// MENUPAGE_LOAD_SLOT_CONFIRM = 11
|
||||
{ "FET_LG", MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, nil, nil,
|
||||
MENUACTION_LABEL, "FESZ_QL", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT },
|
||||
MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS },
|
||||
},
|
||||
|
||||
// MENUPAGE_DELETE_SLOT_CONFIRM = 12
|
||||
{ "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil,
|
||||
MENUACTION_LABEL, "FESZ_QD", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT },
|
||||
MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_DELETING },
|
||||
},
|
||||
|
||||
// MENUPAGE_NO_MEMORY_CARD = 13
|
||||
{ "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
// hud adjustment page in mobile
|
||||
},
|
||||
|
||||
// MENUPAGE_LOADING_IN_PROGRESS = 14
|
||||
{ "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
MENUACTION_LABEL, "FED_LDW", { nil, SAVESLOT_NONE, MENUPAGE_LOAD_SLOT_CONFIRM },
|
||||
},
|
||||
|
||||
// MENUPAGE_DELETING_IN_PROGRESS = 15
|
||||
{ "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
MENUACTION_LABEL, "FEDL_WR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_PS2_LOAD_FAILED = 16
|
||||
{ "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
MENUACTION_LABEL, "FES_LOE", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_DELETE_FAILED = 17
|
||||
{ "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
MENUACTION_LABEL, "FES_DEE", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CHANGEMENU, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT },
|
||||
},
|
||||
|
||||
// MENUPAGE_DEBUG_MENU = 18
|
||||
{ "FED_DBG", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
|
||||
MENUACTION_RELOADIDE, "FED_RID", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_RELOADIPL, "FED_RIP", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_SETDBGFLAG, "FED_DFL", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, "FED_DLS", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_PEDROADGROUPS, "FED_SPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CARROADGROUPS, "FED_SCR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_COLLISIONPOLYS, "FED_SCP", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_PARSEHEAP, "FED_PAH", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_SHOWCULL, "FED_SCZ", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_DEBUGSTREAM, "FED_DSR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_MEMORY_CARD_DEBUG = 19
|
||||
{ "FEM_MCM", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
|
||||
MENUACTION_REGMEMCARD1, "FEM_RMC", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_TESTFORMATMEMCARD1, "FEM_TFM", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_TESTUNFORMATMEMCARD1, "FEM_TUM", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CREATEROOTDIR, "FEM_CRD", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CREATELOADICONS, "FEM_CLI", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_FILLWITHGUFF, "FEM_FFF", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_SAVEONLYTHEGAME, "FEM_SOG", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_SAVEGAME, "FEM_STG", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_SAVEGAMEUNDERGTA, "FEM_STS", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CREATECOPYPROTECTED, "FEM_CPD", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_MEMORY_CARD_TEST = 20
|
||||
{ "FEM_MC2", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_MAIN = 21
|
||||
{ "FET_MP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_PS2_SAVE_FAILED = 22
|
||||
{ "MCDNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_PS2_SAVE_FAILED_2 = 23
|
||||
{ "MCGNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// Unused in PC but anyway
|
||||
// MENUPAGE_SAVE = 24
|
||||
#ifdef PS2_SAVE_DIALOG
|
||||
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
MENUACTION_CHANGEMENU, "FESZ_SA", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT },
|
||||
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
#else
|
||||
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
MENUACTION_LABEL, "FES_SCG", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_POPULATESLOTS_CHANGEMENU, "GMSAVE", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT },
|
||||
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
#endif
|
||||
|
||||
// MENUPAGE_NO_MEMORY_CARD_2 = 25
|
||||
{ "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
MENUACTION_CHANGEMENU, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_CHOOSE_SAVE_SLOT = 26
|
||||
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL1", { nil, SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL2", { nil, SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL3", { nil, SAVESLOT_3, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL4", { nil, SAVESLOT_4, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL5", { nil, SAVESLOT_5, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL6", { nil, SAVESLOT_6, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL7", { nil, SAVESLOT_7, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
|
||||
MENUACTION_CHANGEMENU, "FEM_SL8", { nil, SAVESLOT_8, MENUPAGE_SAVE_OVERWRITE_CONFIRM },
|
||||
},
|
||||
|
||||
// MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27
|
||||
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
|
||||
MENUACTION_LABEL, "FESZ_QO", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_SAVING_IN_PROGRESS },
|
||||
MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT },
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_MAP = 28
|
||||
{ "FET_MAP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_CONNECTION = 29
|
||||
{ "FET_CON", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_FIND_GAME = 30
|
||||
{ "FET_FG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_MODE = 31
|
||||
{ "FET_GT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_CREATE = 32
|
||||
{ "FET_HG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_START = 33
|
||||
{ "FEN_STA", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_SKIN_SELECT_OLD = 34
|
||||
{ "FET_PS", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_CONTROLLER_PC = 35
|
||||
{ "FET_CTL", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
|
||||
MENUACTION_CTRLMETHOD, "FET_CME", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
|
||||
MENUACTION_KEYBOARDCTRLS,"FET_RDK", { nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS },
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
MENUACTION_CHANGEMENU, "FEC_JOD", { nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK },
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FET_AMS", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
|
||||
MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_CONTROLLER_PC_OLD1 = 36
|
||||
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
|
||||
MENUACTION_GETKEY, "FEC_PLB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
|
||||
MENUACTION_GETKEY, "FEC_CWL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
|
||||
MENUACTION_GETKEY, "FEC_CWR", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
|
||||
MENUACTION_GETKEY, "FEC_LKT", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
|
||||
MENUACTION_GETKEY, "FEC_PJP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
|
||||
MENUACTION_GETKEY, "FEC_PSP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
|
||||
MENUACTION_GETKEY, "FEC_TLF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
|
||||
MENUACTION_GETKEY, "FEC_TRG", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
|
||||
MENUACTION_GETKEY, "FEC_CCM", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_CONTROLLER_PC_OLD2 = 37
|
||||
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_CONTROLLER_PC_OLD3 = 38
|
||||
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
|
||||
MENUACTION_GETKEY, "FEC_LUP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 },
|
||||
MENUACTION_GETKEY, "FEC_LDN", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 },
|
||||
MENUACTION_GETKEY, "FEC_SMS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 },
|
||||
MENUACTION_SHOWHEADBOB, "FEC_GSL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_CONTROLLER_PC_OLD4 = 39
|
||||
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_CONTROLLER_DEBUG = 40
|
||||
{ "FEC_DBG", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
|
||||
MENUACTION_GETKEY, "FEC_TGD", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG },
|
||||
MENUACTION_GETKEY, "FEC_TDO", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG },
|
||||
MENUACTION_GETKEY, "FEC_TSS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG },
|
||||
MENUACTION_GETKEY, "FEC_SMS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_OPTIONS = 41
|
||||
{ "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
|
||||
MENUACTION_CHANGEMENU, "FET_CTL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
|
||||
MENUACTION_LOADRADIO, "FET_AUD", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
|
||||
MENUACTION_CHANGEMENU, "FET_DIS", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
#ifdef GRAPHICS_MENU_OPTIONS
|
||||
MENUACTION_CHANGEMENU, "FET_GRA", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FET_LAN", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
|
||||
MENUACTION_PLAYERSETUP, "FET_PSU", { nil, SAVESLOT_NONE, MENUPAGE_SKIN_SELECT },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_EXIT = 42
|
||||
{ "FET_QG", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
|
||||
MENUACTION_LABEL, "FEQ_SRE", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_DONTCANCEL, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CANCELGAME, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_SAVING_IN_PROGRESS = 43
|
||||
{ "", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
|
||||
MENUACTION_LABEL, "FES_WAR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_SAVE_SUCCESSFUL = 44
|
||||
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
|
||||
MENUACTION_LABEL, "FES_SSC", { nil, SAVESLOT_LABEL, MENUPAGE_NONE },
|
||||
MENUACTION_RESUME_FROM_SAVEZONE, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT },
|
||||
},
|
||||
|
||||
// MENUPAGE_DELETING = 45
|
||||
{ "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil,
|
||||
MENUACTION_LABEL, "FED_DLW", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_DELETE_SUCCESS = 46
|
||||
{ "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil,
|
||||
MENUACTION_LABEL, "DEL_FNM", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CHANGEMENU, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT },
|
||||
},
|
||||
|
||||
// MENUPAGE_SAVE_FAILED = 47
|
||||
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
|
||||
MENUACTION_LABEL, "FEC_SVU", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CHANGEMENU, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT },
|
||||
},
|
||||
|
||||
// MENUPAGE_LOAD_FAILED = 48
|
||||
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
|
||||
MENUACTION_LABEL, "FEC_SVU", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_LOAD_FAILED_2 = 49
|
||||
{ "FET_LG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil,
|
||||
MENUACTION_LABEL, "FEC_LUN", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT },
|
||||
},
|
||||
|
||||
// MENUPAGE_FILTER_GAME = 50
|
||||
{ "FIL_FLT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_START_MENU = 51
|
||||
{ "FEM_MM", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
MENUACTION_CHANGEMENU, "FEN_STA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME },
|
||||
MENUACTION_CHANGEMENU, "FET_OPT", { nil, SAVESLOT_NONE, MENUPAGE_OPTIONS },
|
||||
MENUACTION_CHANGEMENU, "FEM_QT", { nil, SAVESLOT_NONE, MENUPAGE_EXIT },
|
||||
},
|
||||
|
||||
// MENUPAGE_PAUSE_MENU = 52
|
||||
{ "FET_PAU", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
MENUACTION_RESUME, "FEM_RES", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CHANGEMENU, "FEN_STA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME },
|
||||
#ifdef MENU_MAP
|
||||
MENUACTION_CHANGEMENU, "FEG_MAP", { nil, SAVESLOT_NONE, MENUPAGE_MAP },
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FEP_STA", { nil, SAVESLOT_NONE, MENUPAGE_STATS },
|
||||
MENUACTION_CHANGEMENU, "FEP_BRI", { nil, SAVESLOT_NONE, MENUPAGE_BRIEFS },
|
||||
MENUACTION_CHANGEMENU, "FET_OPT", { nil, SAVESLOT_NONE, MENUPAGE_OPTIONS },
|
||||
MENUACTION_CHANGEMENU, "FEM_QT", { nil, SAVESLOT_NONE, MENUPAGE_EXIT },
|
||||
},
|
||||
|
||||
// MENUPAGE_CHOOSE_MODE = 53
|
||||
{ "FEN_STA", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
|
||||
MENUACTION_CHANGEMENU, "FET_SP", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME },
|
||||
MENUACTION_INITMP, "FET_MP", { nil, SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
|
||||
// MENUPAGE_SKIN_SELECT = 54
|
||||
{ "FET_PSU", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN },
|
||||
},
|
||||
|
||||
// MENUPAGE_KEYBOARD_CONTROLS = 55
|
||||
{ "FET_STI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
|
||||
},
|
||||
|
||||
// MENUPAGE_MOUSE_CONTROLS = 56
|
||||
{ "FET_MTI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
|
||||
MENUACTION_MOUSESENS, "FEC_MSH", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
|
||||
MENUACTION_INVVERT, "FEC_IVV", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
|
||||
MENUACTION_MOUSESTEER, "FET_MST", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
// MENUPAGE_MISSION_RETRY = 57
|
||||
#ifdef MISSION_REPLAY
|
||||
|
||||
{ "M_FAIL", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil,
|
||||
MENUACTION_LABEL, "FESZ_RM", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS },
|
||||
MENUACTION_REJECT_RETRY, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
#else
|
||||
{ "", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
|
||||
// mission failed, wanna restart page in mobile
|
||||
},
|
||||
#endif
|
||||
|
||||
#ifdef MENU_MAP
|
||||
// MENUPAGE_MAP
|
||||
{ "FEG_MAP", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
|
||||
MENUACTION_UNK110, "", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, // to prevent cross/enter to go back
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
#endif
|
||||
|
||||
#ifdef GRAPHICS_MENU_OPTIONS
|
||||
// MENUPAGE_GRAPHICS_SETTINGS
|
||||
{ "FET_GRA", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS,
|
||||
new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), GraphicsGoBack,
|
||||
|
||||
MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
|
||||
MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
|
||||
VIDEOMODE_SELECTOR
|
||||
MENUACTION_FRAMESYNC, "FEM_VSC", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
MENUACTION_FRAMELIMIT, "FEM_FRM", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
MULTISAMPLING_SELECTOR
|
||||
#ifdef EXTENDED_COLOURFILTER
|
||||
POSTFX_SELECTORS
|
||||
#else
|
||||
MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
|
||||
#endif
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
PIPELINES_SELECTOR
|
||||
#endif
|
||||
ISLAND_LOADING_SELECTOR
|
||||
DUALPASS_SELECTOR
|
||||
MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, RestoreDefGraphics) },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
#else
|
||||
// MENUPAGE_ADVANCED_DISPLAY_SETTINGS
|
||||
{ "FET_ADV", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS,
|
||||
new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), nil,
|
||||
|
||||
ISLAND_LOADING_SELECTOR
|
||||
DUALPASS_SELECTOR
|
||||
CUTSCENE_BORDERS_TOGGLE
|
||||
FREE_CAM_TOGGLE
|
||||
#ifdef EXTENDED_COLOURFILTER
|
||||
POSTFX_SELECTORS
|
||||
#endif
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
PIPELINES_SELECTOR
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
#endif
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
// MENUPAGE_DETECT_JOYSTICK
|
||||
{ "FEC_JOD", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC,
|
||||
new CCustomScreenLayout({MENUSPRITE_MAINMENU, 40, 60, 20, FONT_BANK, FESCREEN_LEFT_ALIGN, false, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), nil,
|
||||
|
||||
MENUACTION_LABEL, "FEC_JPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
MENUACTION_CFO_DYNAMIC, "FEC_JDE", { new CCFODynamic(nil, nil, DetectJoystickDraw, nil) },
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
|
||||
},
|
||||
#endif
|
||||
|
||||
// MENUPAGE_UNK
|
||||
{ "", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
|
||||
|
||||
},
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
|
@ -212,10 +212,10 @@ enum Config {
|
|||
# define TIMEBARS // print debug timers
|
||||
#endif
|
||||
|
||||
#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
|
||||
#define FIX_BUGS // fixes bugs that we've came across during reversing
|
||||
#define MORE_LANGUAGES // Add more translations to the game
|
||||
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
|
||||
#define LOAD_INI_SETTINGS
|
||||
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
|
||||
|
||||
// Rendering/display
|
||||
//#define EXTRA_MODEL_FLAGS // from mobile to optimize rendering
|
||||
|
@ -227,16 +227,10 @@ enum Config {
|
|||
#define PS2_ALPHA_TEST // emulate ps2 alpha test
|
||||
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
|
||||
#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
|
||||
#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
|
||||
//#define USE_TEXTURE_POOL
|
||||
#define CUTSCENE_BORDERS_SWITCH
|
||||
#ifdef LIBRW
|
||||
//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
|
||||
//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
|
||||
#define MULTISAMPLING // adds MSAA option
|
||||
|
||||
#ifdef LIBRW
|
||||
// these are not supported with librw yet
|
||||
# undef MULTISAMPLING
|
||||
#endif
|
||||
|
||||
// Particle
|
||||
|
@ -256,6 +250,7 @@ enum Config {
|
|||
#define ALT_DODO_CHEAT
|
||||
#define REGISTER_START_BUTTON
|
||||
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
|
||||
#define BUTTON_ICONS // use textures to show controller buttons
|
||||
|
||||
// Hud, frontend and radar
|
||||
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
|
||||
|
@ -274,7 +269,13 @@ enum Config {
|
|||
//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
|
||||
//# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
|
||||
# define CUSTOM_FRONTEND_OPTIONS
|
||||
# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full
|
||||
|
||||
# ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full
|
||||
# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
|
||||
# define CUTSCENE_BORDERS_SWITCH
|
||||
# define MULTISAMPLING // adds MSAA option
|
||||
# endif
|
||||
#endif
|
||||
|
||||
// Script
|
||||
|
@ -323,6 +324,8 @@ enum Config {
|
|||
#endif
|
||||
//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
|
||||
|
||||
// IMG
|
||||
#define BIG_IMG // allows to read larger img files
|
||||
|
||||
//#define SQUEEZE_PERFORMANCE
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
|
@ -331,3 +334,8 @@ enum Config {
|
|||
#define PC_PARTICLE
|
||||
#define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial
|
||||
#endif
|
||||
|
||||
#ifdef LIBRW
|
||||
// these are not supported with librw yet
|
||||
# undef MULTISAMPLING
|
||||
#endif
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
#include "debugmenu.h"
|
||||
#include "Clock.h"
|
||||
#include "custompipes.h"
|
||||
#include "frontendoption.h"
|
||||
|
||||
GlobalScene Scene;
|
||||
|
||||
|
@ -404,6 +405,13 @@ Initialise3D(void *param)
|
|||
DebugMenuInit();
|
||||
DebugMenuPopulate();
|
||||
#endif // !DEBUGMENU
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
// Apparently this func. can be run multiple times at the start.
|
||||
if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
|
||||
// needs stored language and TheText to be loaded, and last TheText reload is at the start of here
|
||||
CustomFrontendOptionsPopulate();
|
||||
}
|
||||
#endif
|
||||
bool ret = CGame::InitialiseRenderWare();
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
CustomPipes::CustomPipeInit(); // need Scene.world for this
|
||||
|
|
486
src/core/re3.cpp
486
src/core/re3.cpp
|
@ -1,7 +1,6 @@
|
|||
#include <csignal>
|
||||
#define WITHWINDOWS
|
||||
#include "common.h"
|
||||
#include "platform.h"
|
||||
#include "crossplatform.h"
|
||||
#include "Renderer.h"
|
||||
#include "Credits.h"
|
||||
|
@ -16,7 +15,6 @@
|
|||
#include "Boat.h"
|
||||
#include "Heli.h"
|
||||
#include "Automobile.h"
|
||||
#include "Ped.h"
|
||||
#include "Console.h"
|
||||
#include "Debug.h"
|
||||
#include "Hud.h"
|
||||
|
@ -26,10 +24,8 @@
|
|||
#include "Radar.h"
|
||||
#include "debugmenu.h"
|
||||
#include "Frontend.h"
|
||||
#include "Text.h"
|
||||
#include "WaterLevel.h"
|
||||
#include "main.h"
|
||||
#include "MBlur.h"
|
||||
#include "postfx.h"
|
||||
#include "custompipes.h"
|
||||
|
||||
|
@ -76,388 +72,59 @@ mysrand(unsigned int seed)
|
|||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
#include "frontendoption.h"
|
||||
#include "Font.h"
|
||||
|
||||
void ReloadFrontendOptions(void)
|
||||
{
|
||||
CustomFrontendOptionsPopulate();
|
||||
}
|
||||
|
||||
void RestoreDefGraphics(int8 action) {
|
||||
if (action != FEOPTION_ACTION_SELECT)
|
||||
return;
|
||||
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
gPS2alphaTest = false;
|
||||
#endif
|
||||
#ifdef MULTISAMPLING
|
||||
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0;
|
||||
#endif
|
||||
#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
|
||||
CMenuManager::m_PrefsFrameLimiter = true;
|
||||
CMenuManager::m_PrefsVsyncDisp = true;
|
||||
CMenuManager::m_PrefsVsync = true;
|
||||
CMenuManager::m_PrefsUseWideScreen = false;
|
||||
FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode;
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
if (_dwOperatingSystemVersion == OS_WIN98) {
|
||||
CMBlur::BlurOn = false;
|
||||
CMBlur::MotionBlurClose();
|
||||
} else {
|
||||
CMBlur::BlurOn = true;
|
||||
CMBlur::MotionBlurOpen(Scene.camera);
|
||||
}
|
||||
#else
|
||||
CMBlur::BlurOn = true;
|
||||
#endif
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
#endif
|
||||
}
|
||||
|
||||
void RestoreDefDisplay(int8 action) {
|
||||
if (action != FEOPTION_ACTION_SELECT)
|
||||
return;
|
||||
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
CMenuManager::m_PrefsCutsceneBorders = true;
|
||||
#endif
|
||||
#ifdef FREE_CAM
|
||||
TheCamera.bFreeCam = false;
|
||||
#endif
|
||||
#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
|
||||
CMenuManager::m_PrefsBrightness = 256;
|
||||
CMenuManager::m_PrefsLOD = 1.2f;
|
||||
CRenderer::ms_lodDistScale = 1.2f;
|
||||
CMenuManager::m_PrefsShowSubtitles = true;
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef MULTISAMPLING
|
||||
void MultiSamplingGoBack() {
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
|
||||
}
|
||||
|
||||
void MultiSamplingButtonPress(int8 action) {
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
|
||||
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel;
|
||||
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode);
|
||||
FrontEndMenuManager.SetHelperText(0);
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
} else if (action == FEOPTION_ACTION_LEFT || action == FEOPTION_ACTION_RIGHT) {
|
||||
if (FrontEndMenuManager.m_bGameNotLoaded) {
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel += (action == FEOPTION_ACTION_RIGHT ? 1 : -1);
|
||||
|
||||
int i = 0;
|
||||
int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels();
|
||||
while (maxAA != 1) {
|
||||
i++;
|
||||
maxAA >>= 1;
|
||||
}
|
||||
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel < 0)
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = i;
|
||||
else if (FrontEndMenuManager.m_nDisplayMSAALevel > i)
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = 0;
|
||||
}
|
||||
} else if (action == FEOPTION_ACTION_FOCUSLOSS) {
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
|
||||
FrontEndMenuManager.SetHelperText(3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
wchar* MultiSamplingDraw(bool *disabled, bool userHovering) {
|
||||
static wchar unicodeTemp[64];
|
||||
if (userHovering) {
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel == FrontEndMenuManager.m_nPrefsMSAALevel) {
|
||||
if (FrontEndMenuManager.m_nHelperTextMsgId == 1) // Press enter to apply
|
||||
FrontEndMenuManager.ResetHelperText();
|
||||
} else {
|
||||
FrontEndMenuManager.SetHelperText(1);
|
||||
}
|
||||
} else {
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
|
||||
}
|
||||
}
|
||||
|
||||
if (!FrontEndMenuManager.m_bGameNotLoaded)
|
||||
*disabled = true;
|
||||
|
||||
switch (FrontEndMenuManager.m_nDisplayMSAALevel) {
|
||||
case 0:
|
||||
return TheText.Get("FEM_OFF");
|
||||
default:
|
||||
sprintf(gString, "%iX", 1 << (FrontEndMenuManager.m_nDisplayMSAALevel));
|
||||
AsciiToUnicode(gString, unicodeTemp);
|
||||
return unicodeTemp;
|
||||
}
|
||||
}
|
||||
const char* multisamplingKey = "MultiSampling";
|
||||
#endif
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
void LangPolSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangRusSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangJapSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
void ScreenModeChange(int8 displayedValue)
|
||||
{
|
||||
if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) {
|
||||
FrontEndMenuManager.m_nPrefsWindowed = displayedValue;
|
||||
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
|
||||
FrontEndMenuManager.SetHelperText(0);
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef FREE_CAM
|
||||
void FreeCamChange(int8 displayedValue)
|
||||
{
|
||||
TheCamera.bFreeCam = !!displayedValue;
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
const char* freeCamKey = "FreeCam";
|
||||
#endif
|
||||
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
void BorderModeChange(int8 displayedValue)
|
||||
{
|
||||
CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
const char* cutsceneBordersKey = "CutsceneBorders";
|
||||
#endif
|
||||
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
void PS2AlphaTestChange(int8 displayedValue)
|
||||
{
|
||||
gPS2alphaTest = !!displayedValue;
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
const char* ps2alphaKey = "PS2AlphaTest";
|
||||
#endif
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
wchar selectedJoystickUnicode[128];
|
||||
|
||||
wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
|
||||
int numButtons;
|
||||
int found = -1;
|
||||
const char *joyname;
|
||||
if (userHovering) {
|
||||
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
|
||||
if ((joyname = glfwGetJoystickName(i))) {
|
||||
const uint8* buttons = glfwGetJoystickButtons(i, &numButtons);
|
||||
for (int j = 0; j < numButtons; j++) {
|
||||
if (buttons[j]) {
|
||||
found = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (found != -1)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (found != -1 && PSGLOBAL(joy1id) != found) {
|
||||
if (PSGLOBAL(joy1id) != -1 && PSGLOBAL(joy1id) != found)
|
||||
PSGLOBAL(joy2id) = PSGLOBAL(joy1id);
|
||||
else
|
||||
PSGLOBAL(joy2id) = -1;
|
||||
|
||||
strcpy(gSelectedJoystickName, joyname);
|
||||
PSGLOBAL(joy1id) = found;
|
||||
}
|
||||
}
|
||||
if (PSGLOBAL(joy1id) == -1)
|
||||
AsciiToUnicode("Not found", selectedJoystickUnicode);
|
||||
else
|
||||
AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode);
|
||||
|
||||
return selectedJoystickUnicode;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Important: Make sure to read the warnings/informations in frontendoption.h!!
|
||||
// If you will hardcode any text, please use AllocUnicode! wchar_t size differs between platforms
|
||||
void
|
||||
CustomFrontendOptionsPopulate(void)
|
||||
{
|
||||
RemoveCustomFrontendOptions(); // if exist
|
||||
|
||||
// -- Graphics/display seperation preperation starts - don't add options in here!
|
||||
#ifdef GRAPHICS_MENU_OPTIONS
|
||||
int graphicsMenu = FrontendScreenAdd("FET_GRA", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20,
|
||||
FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
|
||||
|
||||
int newDisplayMenu = FrontendScreenAdd("FET_DIS", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20,
|
||||
FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
|
||||
|
||||
FrontendOptionSetCursor(MENUPAGE_OPTIONS, 2, true);
|
||||
FrontendOptionAddRedirect(TheText.Get("FET_DIS"), newDisplayMenu, 0);
|
||||
FrontendOptionSetCursor(MENUPAGE_OPTIONS, 3);
|
||||
FrontendOptionAddRedirect(TheText.Get("FET_GRA"), graphicsMenu, 0);
|
||||
|
||||
#define SWITCH_TO_GRAPHICS_MENU FrontendOptionSetCursor(graphicsMenu, -1);
|
||||
#define SWITCH_TO_DISPLAY_MENU FrontendOptionSetCursor(newDisplayMenu, -1);
|
||||
#define CLONE_OPTION(a, b, c, d) FrontendOptionAddBuiltinAction(a, b, c, d);
|
||||
#define ADD_BACK FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
|
||||
#define ADD_RESTORE_DEFAULTS(a) FrontendOptionAddDynamic(TheText.Get("FET_DEF"), nil, nil, a, nil);
|
||||
#else
|
||||
int advancedDisplayMenu = FrontendScreenAdd("FET_ADV", MENUSPRITE_MAINMENU, MENUPAGE_DISPLAY_SETTINGS, 50, 0, 20,
|
||||
FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
|
||||
bool movedToAdvMenu = false;
|
||||
|
||||
#define SWITCH_TO_GRAPHICS_MENU \
|
||||
if (GetNumberOfMenuOptions(MENUPAGE_DISPLAY_SETTINGS) >= 12) { \
|
||||
FrontendOptionSetCursor(advancedDisplayMenu, -1); \
|
||||
movedToAdvMenu = true; \
|
||||
} else { \
|
||||
FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3); \
|
||||
}
|
||||
|
||||
#define SWITCH_TO_DISPLAY_MENU SWITCH_TO_GRAPHICS_MENU
|
||||
#define CLONE_OPTION(a, b, c, d)
|
||||
#define ADD_BACK
|
||||
#define ADD_RESTORE_DEFAULTS(a)
|
||||
#endif
|
||||
// -- Graphics/display seperation preperation end
|
||||
|
||||
const wchar* off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") };
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, -2);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, nil, LangPolSelect, nil);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, nil, LangRusSelect, nil);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, nil, LangJapSelect, nil);
|
||||
#endif
|
||||
|
||||
#ifdef MENU_MAP
|
||||
FrontendOptionSetCursor(MENUPAGE_PAUSE_MENU, 2);
|
||||
FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP);
|
||||
#endif
|
||||
|
||||
// -- Start of graphics menu - add options in display order!
|
||||
|
||||
SWITCH_TO_GRAPHICS_MENU
|
||||
CLONE_OPTION(TheText.Get("FED_RES"), MENUACTION_SCREENRES, nil, nil);
|
||||
CLONE_OPTION(TheText.Get("FED_WIS"), MENUACTION_WIDESCREEN, nil, nil)
|
||||
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
const wchar* screenModes[] = { TheText.Get("FED_FLS"), TheText.Get("FED_WND") };
|
||||
// Storing isn't enabled because it's handled in Frontend
|
||||
FrontendOptionAddSelect(TheText.Get("FEM_SCF"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
|
||||
#endif
|
||||
|
||||
CLONE_OPTION(TheText.Get("FEM_VSC"), MENUACTION_FRAMESYNC, nil, nil);
|
||||
CLONE_OPTION(TheText.Get("FEM_FRM"), MENUACTION_FRAMELIMIT, nil, nil);
|
||||
|
||||
#ifdef MULTISAMPLING
|
||||
SWITCH_TO_GRAPHICS_MENU
|
||||
FrontendOptionAddDynamic(TheText.Get("FED_AAS"), MultiSamplingDraw, (int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, MultiSamplingButtonPress, MultiSamplingGoBack, multisamplingKey);
|
||||
#endif
|
||||
|
||||
CLONE_OPTION(TheText.Get("FED_TRA"), MENUACTION_TRAILS, nil, nil);
|
||||
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
SWITCH_TO_GRAPHICS_MENU
|
||||
FrontendOptionAddSelect(TheText.Get("FEM_2PR"), off_on, 2, (int8*)&gPS2alphaTest, false, PS2AlphaTestChange, nil, ps2alphaKey);
|
||||
#endif
|
||||
|
||||
ADD_RESTORE_DEFAULTS(RestoreDefGraphics)
|
||||
ADD_BACK
|
||||
|
||||
// ---- End of Graphics Menu ----
|
||||
|
||||
// -- Start of Display menu - add options in display order!
|
||||
|
||||
SWITCH_TO_DISPLAY_MENU
|
||||
CLONE_OPTION(TheText.Get("FED_BRI"), MENUACTION_BRIGHTNESS, nil, nil);
|
||||
CLONE_OPTION(TheText.Get("FEM_LOD"), MENUACTION_DRAWDIST, nil, nil);
|
||||
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
SWITCH_TO_DISPLAY_MENU
|
||||
FrontendOptionAddSelect(TheText.Get("FEM_CSB"), off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil, cutsceneBordersKey);
|
||||
#endif
|
||||
|
||||
#ifdef FREE_CAM
|
||||
SWITCH_TO_DISPLAY_MENU
|
||||
FrontendOptionAddSelect(TheText.Get("FEC_FRC"), off_on, 2, (int8*)&TheCamera.bFreeCam, false, FreeCamChange, nil, freeCamKey);
|
||||
#endif
|
||||
|
||||
CLONE_OPTION(TheText.Get("FED_SUB"), MENUACTION_SUBTITLES, nil, nil);
|
||||
|
||||
// Add link to advanced graphics menu if it's filled.
|
||||
#ifndef GRAPHICS_MENU_OPTIONS
|
||||
if (movedToAdvMenu) {
|
||||
FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3);
|
||||
FrontendOptionAddRedirect(TheText.Get("FET_ADV"), advancedDisplayMenu, 0);
|
||||
|
||||
FrontendOptionSetCursor(advancedDisplayMenu, -1);
|
||||
FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
|
||||
}
|
||||
#endif
|
||||
|
||||
ADD_RESTORE_DEFAULTS(RestoreDefDisplay)
|
||||
ADD_BACK
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
int detectJoystickMenu = FrontendScreenAdd("FEC_JOD", MENUSPRITE_MAINMENU, MENUPAGE_CONTROLLER_PC, 40, 60, 20,
|
||||
FONT_BANK, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, false);
|
||||
|
||||
FrontendOptionSetCursor(detectJoystickMenu, 0);
|
||||
|
||||
FrontendOptionAddBuiltinAction(TheText.Get("FEC_JPR"), MENUACTION_LABEL, nil, nil);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEC_JDE"), DetectJoystickDraw, nil, nil, nil);
|
||||
FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
|
||||
|
||||
FrontendOptionSetCursor(MENUPAGE_CONTROLLER_PC, 2);
|
||||
FrontendOptionAddRedirect(TheText.Get("FEC_JOD"), detectJoystickMenu, 1);
|
||||
#endif
|
||||
// Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef LOAD_INI_SETTINGS
|
||||
#include "ini_parser.hpp"
|
||||
|
||||
linb::ini cfg;
|
||||
int CheckAndReadIniInt(const char *cat, const char *key, int original)
|
||||
{
|
||||
const char *value = (cfg.get(cat, key, "").c_str());
|
||||
if (value && value[0] != '\0')
|
||||
return atoi(value);
|
||||
|
||||
return original;
|
||||
}
|
||||
|
||||
float CheckAndReadIniFloat(const char *cat, const char *key, float original)
|
||||
{
|
||||
const char *value = (cfg.get(cat, key, "").c_str());
|
||||
if (value && value[0] != '\0')
|
||||
return atof(value);
|
||||
|
||||
return original;
|
||||
}
|
||||
|
||||
void CheckAndSaveIniInt(const char *cat, const char *key, int val, bool &changed)
|
||||
{
|
||||
char temp[10];
|
||||
if (atoi(cfg.get(cat, key, "xxx").c_str()) != val) { // if .ini doesn't have our key, compare with xxx and forcefully add it
|
||||
changed = true;
|
||||
sprintf(temp, "%u", val);
|
||||
cfg.set(cat, key, temp);
|
||||
}
|
||||
}
|
||||
|
||||
void CheckAndSaveIniFloat(const char *cat, const char *key, float val, bool &changed)
|
||||
{
|
||||
char temp[10];
|
||||
if (atof(cfg.get(cat, key, "xxx").c_str()) != val) { // if .ini doesn't have our key, compare with xxx and forcefully add it
|
||||
changed = true;
|
||||
sprintf(temp, "%f", val);
|
||||
cfg.set(cat, key, temp);
|
||||
}
|
||||
}
|
||||
|
||||
void LoadINISettings()
|
||||
{
|
||||
linb::ini cfg;
|
||||
cfg.load_file("re3.ini");
|
||||
char defaultStr[4];
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
// Written by assuming the codes below will run after _InputInitialiseJoys().
|
||||
|
@ -491,28 +158,38 @@ void LoadINISettings()
|
|||
#endif
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
for (int i = 0; i < numCustomFrontendOptions; i++) {
|
||||
FrontendOption& option = customFrontendOptions[i];
|
||||
if (option.save) {
|
||||
// CFO only supports saving uint8 right now
|
||||
sprintf(defaultStr, "%u", *option.value);
|
||||
option.lastSavedValue = option.displayedValue = *option.value = atoi(cfg.get("FrontendOptions", option.save, defaultStr).c_str());
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
for (int j = 0; j < NUM_MENUROWS; j++) {
|
||||
CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
|
||||
if (option.m_Action == MENUACTION_NOTHING)
|
||||
break;
|
||||
|
||||
// CFO check
|
||||
if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
|
||||
// CFO only supports saving uint8 right now
|
||||
*option.m_CFO->value = CheckAndReadIniInt("FrontendOptions", option.m_CFO->save, *option.m_CFO->value);
|
||||
if (option.m_Action == MENUACTION_CFO_SELECT) {
|
||||
option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue = *option.m_CFO->value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
sprintf(defaultStr, "%u", CMenuManager::m_PrefsIslandLoading);
|
||||
CMenuManager::m_PrefsIslandLoading = atoi(cfg.get("FrontendOptions", "NoIslandLoading", defaultStr).c_str());
|
||||
CMenuManager::m_DisplayIslandLoading = CMenuManager::m_PrefsIslandLoading;
|
||||
#ifdef EXTENDED_COLOURFILTER
|
||||
CPostFX::Intensity = CheckAndReadIniFloat("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity);
|
||||
#endif
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
CustomPipes::VehicleShininess = CheckAndReadIniFloat("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess);
|
||||
CustomPipes::VehicleSpecularity = CheckAndReadIniFloat("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity);
|
||||
CustomPipes::RimlightMult = CheckAndReadIniFloat("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult);
|
||||
CustomPipes::LightmapMult = CheckAndReadIniFloat("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult);
|
||||
CustomPipes::GlossMult = CheckAndReadIniFloat("CustomPipesValues", "GlossMult", CustomPipes::GlossMult);
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
void SaveINISettings()
|
||||
{
|
||||
linb::ini cfg;
|
||||
cfg.load_file("re3.ini");
|
||||
bool changed = false;
|
||||
char temp[4];
|
||||
|
||||
|
@ -523,23 +200,29 @@ void SaveINISettings()
|
|||
}
|
||||
#endif
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
for (int i = 0; i < numCustomFrontendOptions; i++) {
|
||||
FrontendOption &option = customFrontendOptions[i];
|
||||
if (option.save) {
|
||||
if (atoi(cfg.get("FrontendOptions", option.save, "xxx").c_str()) != *option.value) { // if .ini doesn't have that key compare with xxx, so we can add it
|
||||
changed = true;
|
||||
sprintf(temp, "%u", *option.value);
|
||||
cfg.set("FrontendOptions", option.save, temp);
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
for (int j = 0; j < NUM_MENUROWS; j++) {
|
||||
CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
|
||||
if (option.m_Action == MENUACTION_NOTHING)
|
||||
break;
|
||||
|
||||
if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
|
||||
// Beware: CFO only supports saving uint8 right now
|
||||
CheckAndSaveIniInt("FrontendOptions", option.m_CFO->save, *option.m_CFO->value, changed);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
if (atoi(cfg.get("FrontendOptions", "NoIslandLoading", "xxx").c_str()) != CMenuManager::m_PrefsIslandLoading) {
|
||||
changed = true;
|
||||
sprintf(temp, "%u", CMenuManager::m_PrefsIslandLoading);
|
||||
cfg.set("FrontendOptions", "NoIslandLoading", temp);
|
||||
}
|
||||
|
||||
#ifdef EXTENDED_COLOURFILTER
|
||||
CheckAndSaveIniFloat("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity, changed);
|
||||
#endif
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
CheckAndSaveIniFloat("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess, changed);
|
||||
CheckAndSaveIniFloat("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity, changed);
|
||||
CheckAndSaveIniFloat("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult, changed);
|
||||
CheckAndSaveIniFloat("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult, changed);
|
||||
CheckAndSaveIniFloat("CustomPipesValues", "GlossMult", CustomPipes::GlossMult, changed);
|
||||
#endif
|
||||
|
||||
if (changed)
|
||||
|
@ -888,9 +571,6 @@ DebugMenuPopulate(void)
|
|||
DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
|
||||
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions);
|
||||
#endif
|
||||
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
|
||||
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
|
||||
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
|
||||
|
|
|
@ -1,20 +1,14 @@
|
|||
#include "common.h"
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
#include "frontendoption.h"
|
||||
#include "Frontend.h"
|
||||
#include "Text.h"
|
||||
|
||||
int numCustomFrontendOptions = 0;
|
||||
FrontendOption *customFrontendOptions;
|
||||
|
||||
int numCustomFrontendScreens = 0;
|
||||
FrontendScreen* customFrontendScreens;
|
||||
|
||||
int numFrontendOptionReplacements = 0;
|
||||
CMenuScreen::CMenuEntry* frontendOptionReplacements;
|
||||
|
||||
int lastOgScreen = MENUPAGES; // means no new pages
|
||||
|
||||
int numCustomFrontendOptions = 0;
|
||||
int numCustomFrontendScreens = 0;
|
||||
|
||||
int optionCursor = -2;
|
||||
int currentMenu;
|
||||
bool optionOverwrite = false;
|
||||
|
@ -32,8 +26,7 @@ void GoBack(bool fadeIn)
|
|||
{
|
||||
int screen = !FrontEndMenuManager.m_bGameNotLoaded ?
|
||||
aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[0];
|
||||
int option = !FrontEndMenuManager.m_bGameNotLoaded ?
|
||||
aScreens[FrontEndMenuManager.m_nCurrScreen].m_ParentEntry[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_ParentEntry[0];
|
||||
int option = FrontEndMenuManager.GetPreviousPageOption();
|
||||
|
||||
FrontEndMenuManager.ThingsToDoBeforeGoingBack();
|
||||
|
||||
|
@ -58,7 +51,7 @@ GetLastMenuScreen()
|
|||
{
|
||||
int8 page = -1;
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
if (strcmp(aScreens[i].m_ScreenName, "") == 0 && aScreens[i].unk == 0)
|
||||
if (strcmp(aScreens[i].m_ScreenName, "") == 0 && aScreens[i].m_PreviousPage[0] == MENUPAGE_NONE)
|
||||
break;
|
||||
|
||||
++page;
|
||||
|
@ -66,89 +59,23 @@ GetLastMenuScreen()
|
|||
return page;
|
||||
}
|
||||
|
||||
// Used before populating options, but effective in InitialiseChangedLanguageSettings and debugmenu
|
||||
void
|
||||
RemoveCustomFrontendOptions()
|
||||
{
|
||||
if (numCustomFrontendOptions != 0) {
|
||||
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
for (int j = 0; j < NUM_MENUROWS; j++) {
|
||||
if (aScreens[i].m_aEntries[j].m_SaveSlot == SAVESLOT_CFO) {
|
||||
int ogOptionId = customFrontendOptions[aScreens[i].m_aEntries[j].m_TargetMenu].ogOptionId;
|
||||
|
||||
if (customFrontendOptions[aScreens[i].m_aEntries[j].m_TargetMenu].type == FEOPTION_SELECT)
|
||||
free(customFrontendOptions[aScreens[i].m_aEntries[j].m_TargetMenu].rightTexts);
|
||||
|
||||
if (ogOptionId == -1) {
|
||||
int k;
|
||||
for (k = j; k < NUM_MENUROWS - 1; k++) {
|
||||
memcpy(&aScreens[i].m_aEntries[k], &aScreens[i].m_aEntries[k + 1], sizeof(CMenuScreen::CMenuEntry));
|
||||
}
|
||||
aScreens[i].m_aEntries[k].m_Action = MENUACTION_NOTHING;
|
||||
aScreens[i].m_aEntries[k].m_SaveSlot = SAVESLOT_NONE;
|
||||
aScreens[i].m_aEntries[k].m_EntryName[0] = '\0';
|
||||
j--;
|
||||
} else {
|
||||
memcpy(&aScreens[i].m_aEntries[j], &frontendOptionReplacements[ogOptionId], sizeof(CMenuScreen::CMenuEntry));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
free(customFrontendOptions);
|
||||
numCustomFrontendOptions = 0;
|
||||
|
||||
if (numFrontendOptionReplacements != 0) {
|
||||
free(frontendOptionReplacements);
|
||||
numFrontendOptionReplacements = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (numCustomFrontendScreens == 0)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
if (i > lastOgScreen) {
|
||||
aScreens[i].m_ScreenName[0] = '\0';
|
||||
aScreens[i].unk = 0;
|
||||
}
|
||||
}
|
||||
free(customFrontendScreens);
|
||||
numCustomFrontendScreens = 0;
|
||||
lastOgScreen = MENUPAGES;
|
||||
}
|
||||
|
||||
int8 RegisterNewScreen(const char *name, int prevPage)
|
||||
int8 RegisterNewScreen(const char *name, int prevPage, ReturnPrevPageFunc returnPrevPageFunc)
|
||||
{
|
||||
if (lastOgScreen == MENUPAGES)
|
||||
lastOgScreen = GetLastMenuScreen();
|
||||
|
||||
numCustomFrontendScreens++;
|
||||
if (numCustomFrontendScreens == 1)
|
||||
customFrontendScreens = (FrontendScreen*)malloc(5 * sizeof(FrontendScreen));
|
||||
else if (numCustomFrontendScreens % 5 == 1)
|
||||
customFrontendScreens = (FrontendScreen*)realloc(customFrontendScreens, (numCustomFrontendScreens + 4) * sizeof(FrontendScreen));
|
||||
|
||||
assert(customFrontendScreens != nil && "Custom frontend screens can't be allocated");
|
||||
|
||||
int id = lastOgScreen + numCustomFrontendScreens;
|
||||
assert(id < MENUPAGES && "No room for new custom frontend screens! Increase MENUPAGES");
|
||||
strncpy(aScreens[id].m_ScreenName, name, 8);
|
||||
aScreens[id].m_PreviousPage[0] = aScreens[id].m_PreviousPage[1] = prevPage;
|
||||
aScreens[id].unk = 1;
|
||||
aScreens[id].returnPrevPageFunc = returnPrevPageFunc;
|
||||
return id;
|
||||
}
|
||||
|
||||
int8 RegisterNewOption()
|
||||
{
|
||||
numCustomFrontendOptions++;
|
||||
if (numCustomFrontendOptions == 1)
|
||||
customFrontendOptions = (FrontendOption*)malloc(5 * sizeof(FrontendOption));
|
||||
else if (numCustomFrontendOptions % 5 == 1)
|
||||
customFrontendOptions = (FrontendOption*)realloc(customFrontendOptions, (numCustomFrontendOptions + 4) * sizeof(FrontendOption));
|
||||
|
||||
assert(customFrontendOptions != nil && "Custom frontend options can't be allocated");
|
||||
|
||||
uint8 numOptions = GetNumberOfMenuOptions(currentMenu);
|
||||
uint8 curIdx;
|
||||
if (optionCursor < 0) {
|
||||
|
@ -159,30 +86,11 @@ int8 RegisterNewOption()
|
|||
if (!optionOverwrite) {
|
||||
if (aScreens[currentMenu].m_aEntries[curIdx].m_Action != MENUACTION_NOTHING) {
|
||||
for (int i = numOptions - 1; i >= curIdx; i--) {
|
||||
memcpy(&aScreens[currentMenu].m_aEntries[i + 1], &aScreens[currentMenu].m_aEntries[i], sizeof(CMenuScreen::CMenuEntry));
|
||||
memcpy(&aScreens[currentMenu].m_aEntries[i + 1], &aScreens[currentMenu].m_aEntries[i], sizeof(CMenuScreenCustom::CMenuEntry));
|
||||
}
|
||||
}
|
||||
}
|
||||
optionCursor++;
|
||||
|
||||
if (optionOverwrite) {
|
||||
numFrontendOptionReplacements++;
|
||||
if (numFrontendOptionReplacements == 1)
|
||||
frontendOptionReplacements = (CMenuScreen::CMenuEntry*)malloc(5 * sizeof(CMenuScreen::CMenuEntry));
|
||||
else if (numFrontendOptionReplacements % 5 == 1)
|
||||
frontendOptionReplacements = (CMenuScreen::CMenuEntry*)realloc(frontendOptionReplacements, (numFrontendOptionReplacements + 4) * sizeof(CMenuScreen::CMenuEntry));
|
||||
|
||||
memcpy(&frontendOptionReplacements[numFrontendOptionReplacements - 1], &aScreens[currentMenu].m_aEntries[curIdx], sizeof(CMenuScreen::CMenuEntry));
|
||||
customFrontendOptions[numCustomFrontendOptions - 1].ogOptionId = numFrontendOptionReplacements - 1;
|
||||
} else {
|
||||
customFrontendOptions[numCustomFrontendOptions - 1].ogOptionId = -1;
|
||||
}
|
||||
customFrontendOptions[numCustomFrontendOptions - 1].screen = currentMenu;
|
||||
|
||||
aScreens[currentMenu].m_aEntries[curIdx].m_Action = MENUACTION_TRIGGERFUNC;
|
||||
aScreens[currentMenu].m_aEntries[curIdx].m_SaveSlot = SAVESLOT_CFO;
|
||||
aScreens[currentMenu].m_aEntries[curIdx].m_TargetMenu = numCustomFrontendOptions - 1;
|
||||
aScreens[currentMenu].m_aEntries[curIdx].m_EntryName[0] = 1; // just something to fool it
|
||||
return curIdx;
|
||||
}
|
||||
|
||||
|
@ -193,110 +101,78 @@ void FrontendOptionSetCursor(int screen, int8 option, bool overwrite)
|
|||
optionOverwrite = overwrite;
|
||||
}
|
||||
|
||||
void FrontendOptionAddBuiltinAction(const wchar* leftText, int action, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc) {
|
||||
void FrontendOptionAddBuiltinAction(const char* gxtKey, int action, int targetMenu, int saveSlot) {
|
||||
int8 screenOptionOrder = RegisterNewOption();
|
||||
|
||||
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder];
|
||||
|
||||
// To fool the Frontend, we will still display the text passed via first param.
|
||||
// We can't use custom text on those :shrug:
|
||||
switch (action) {
|
||||
case MENUACTION_SCREENRES:
|
||||
strcpy(aScreens[currentMenu].m_aEntries[screenOptionOrder].m_EntryName, "FED_RES");
|
||||
strcpy(option.m_EntryName, "FED_RES");
|
||||
break;
|
||||
case MENUACTION_AUDIOHW:
|
||||
strcpy(aScreens[currentMenu].m_aEntries[screenOptionOrder].m_EntryName, "FEA_3DH");
|
||||
strcpy(option.m_EntryName, "FEA_3DH");
|
||||
break;
|
||||
default:
|
||||
strncpy(option.m_EntryName, gxtKey, 8);
|
||||
break;
|
||||
}
|
||||
aScreens[currentMenu].m_aEntries[screenOptionOrder].m_Action = action;
|
||||
option.type = FEOPTION_BUILTIN_ACTION;
|
||||
option.buttonPressFunc = buttonPressFunc;
|
||||
TextCopy(option.leftText, leftText);
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = returnPrevPageFunc;
|
||||
option.save = nil;
|
||||
option.m_Action = action;
|
||||
option.m_SaveSlot = saveSlot;
|
||||
option.m_TargetMenu = targetMenu;
|
||||
}
|
||||
|
||||
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc, const char* saveName)
|
||||
void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption();
|
||||
|
||||
CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder];
|
||||
option.m_Action = MENUACTION_CFO_SELECT;
|
||||
strncpy(option.m_EntryName, gxtKey, 8);
|
||||
option.m_CFOSelect = new CCFOSelect();
|
||||
option.m_CFOSelect->rightTexts = (char**)malloc(numRightTexts * sizeof(char*));
|
||||
memcpy(option.m_CFOSelect->rightTexts, rightTexts, numRightTexts * sizeof(char*));
|
||||
option.m_CFOSelect->numRightTexts = numRightTexts;
|
||||
option.m_CFOSelect->value = var;
|
||||
if (var) {
|
||||
option.m_CFOSelect->displayedValue = *var;
|
||||
option.m_CFOSelect->lastSavedValue = *var;
|
||||
}
|
||||
option.m_CFOSelect->save = saveName;
|
||||
option.m_CFOSelect->onlyApplyOnEnter = onlyApplyOnEnter;
|
||||
option.m_CFOSelect->changeFunc = changeFunc;
|
||||
}
|
||||
|
||||
void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption();
|
||||
|
||||
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
option.type = FEOPTION_SELECT;
|
||||
TextCopy(option.leftText, leftText);
|
||||
option.rightTexts = (wchar**)malloc(numRightTexts * sizeof(wchar*));
|
||||
memcpy(option.rightTexts, rightTexts, numRightTexts * sizeof(wchar*));
|
||||
option.numRightTexts = numRightTexts;
|
||||
option.value = var;
|
||||
option.displayedValue = *var;
|
||||
option.lastSavedValue = *var;
|
||||
option.save = saveName;
|
||||
option.onlyApplyOnEnter = onlyApplyOnEnter;
|
||||
option.changeFunc = changeFunc;
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = returnPrevPageFunc;
|
||||
}
|
||||
|
||||
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc, const char* saveName)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption();
|
||||
|
||||
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
option.type = FEOPTION_DYNAMIC;
|
||||
option.drawFunc = drawFunc;
|
||||
option.buttonPressFunc = buttonPressFunc;
|
||||
TextCopy(option.leftText, leftText);
|
||||
option.value = var;
|
||||
option.save = saveName;
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = returnPrevPageFunc;
|
||||
}
|
||||
|
||||
void FrontendOptionAddRedirect(const wchar* text, int to, int8 selectedOption, bool fadeIn)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption();
|
||||
|
||||
FrontendOption &option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
option.type = FEOPTION_REDIRECT;
|
||||
option.to = to;
|
||||
option.option = selectedOption;
|
||||
option.fadeIn = fadeIn;
|
||||
TextCopy(option.leftText, text);
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = nil;
|
||||
option.save = nil;
|
||||
}
|
||||
|
||||
void FrontendOptionAddBackButton(const wchar* text, bool fadeIn)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption();
|
||||
|
||||
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
option.type = FEOPTION_GOBACK;
|
||||
option.fadeIn = fadeIn;
|
||||
TextCopy(option.leftText, text);
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = nil;
|
||||
option.save = nil;
|
||||
CMenuScreenCustom::CMenuEntry &option = aScreens[currentMenu].m_aEntries[screenOptionOrder];
|
||||
option.m_Action = MENUACTION_CFO_DYNAMIC;
|
||||
strncpy(option.m_EntryName, gxtKey, 8);
|
||||
option.m_CFODynamic = new CCFODynamic();
|
||||
option.m_CFODynamic->drawFunc = drawFunc;
|
||||
option.m_CFODynamic->buttonPressFunc = buttonPressFunc;
|
||||
option.m_CFODynamic->value = var;
|
||||
option.m_CFODynamic->save = saveName;
|
||||
}
|
||||
|
||||
uint8 FrontendScreenAdd(const char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight,
|
||||
int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc) {
|
||||
|
||||
uint8 screenOrder = RegisterNewScreen(gxtKey, prevPage);
|
||||
uint8 screenOrder = RegisterNewScreen(gxtKey, prevPage, returnPrevPageFunc);
|
||||
|
||||
FrontendScreen &screen = customFrontendScreens[numCustomFrontendScreens - 1];
|
||||
screen.id = screenOrder;
|
||||
screen.sprite = sprite;
|
||||
screen.prevPage = prevPage;
|
||||
strncpy(screen.name, gxtKey, 8);
|
||||
screen.columnWidth = columnWidth;
|
||||
screen.headerHeight = headerHeight;
|
||||
screen.lineHeight = lineHeight;
|
||||
screen.font = font;
|
||||
screen.fontScaleX = fontScaleX;
|
||||
screen.fontScaleY = fontScaleY;
|
||||
screen.alignment = alignment;
|
||||
screen.returnPrevPageFunc = returnPrevPageFunc;
|
||||
CCustomScreenLayout *screen = new CCustomScreenLayout();
|
||||
aScreens[screenOrder].layout = screen;
|
||||
screen->sprite = sprite;
|
||||
screen->columnWidth = columnWidth;
|
||||
screen->headerHeight = headerHeight;
|
||||
screen->lineHeight = lineHeight;
|
||||
screen->font = font;
|
||||
screen->fontScaleX = fontScaleX;
|
||||
screen->fontScaleY = fontScaleY;
|
||||
screen->alignment = alignment;
|
||||
|
||||
return screenOrder;
|
||||
}
|
||||
|
|
|
@ -2,47 +2,23 @@
|
|||
#include "common.h"
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
#include "Frontend.h"
|
||||
|
||||
// Warning:
|
||||
// All of the code relies on that you won't use more then NUM_MENUROWS(18) options on one page.
|
||||
// Also congrats if you can make 18 options visible at once.
|
||||
|
||||
// About texts:
|
||||
// All text parameters accept wchar(including hardcoded wchar* and TheText.Get)
|
||||
// except FrontendScreenAdd(it's char[8] GXT key by the design of Frontend).
|
||||
// All texts reload if custom options reloaded too, which includes language changes and via live reload feature in debug menu!
|
||||
|
||||
// Execute direction:
|
||||
// All of the calls below eventually manipulate the aScreens array, so keep in mind to add/replace options in order,
|
||||
// i.e. don't set cursor to 8 first and then 3.
|
||||
|
||||
// Live reload:
|
||||
// You can add/change/undo the new options in-game if you use VS. Change what you want, build the changed bits via "Edit and Continue",
|
||||
// and hit the "Reload custom frontend options" from debug menu. Or call CustomFrontendOptionsPopulate() from somewhere else.
|
||||
|
||||
// ! There are 2 ways to use CFO,
|
||||
// 1st; by adding a new option to the array in MenuScreensCustom.cpp and passing attributes/CBs to it
|
||||
// 2nd; by calling the functions listed at the bottom of this file.
|
||||
|
||||
// -- Option types
|
||||
//
|
||||
// Static/select: You allocate the variable, pass it to function and game sets it from user input among the strings given to function,
|
||||
// then you can handle ChangeFunc(only called on enter if onlyApplyOnEnter set, or set immediately)
|
||||
// and ReturnPrevPageFunc optionally. You can store the option in an INI file if you pass the key(as a char array) to corresponding parameter.
|
||||
// optionally you can add post-change event via ChangeFunc(only called on enter if onlyApplyOnEnter set, or set immediately)
|
||||
// You can store the option in an INI file if you pass the key(as a char array) to corresponding parameter.
|
||||
//
|
||||
// Dynamic: Passing variable to function is only needed if you want to store it, otherwise you should do
|
||||
// all the operations with ButtonPressFunc, this includes allocating the variable.
|
||||
// Left-side text is passed while creating and static, but ofc right-side text is dynamic -
|
||||
// you should return it in DrawFunc, which is called on every draw. ReturnPrevPageFunc is also here if needed.
|
||||
//
|
||||
// Redirect: Redirection to another screen. selectedOption parameter is the highlighted option user will see after the redirection.
|
||||
// you should return it in DrawFunc, which is called on every draw.
|
||||
//
|
||||
// Built-in action: As the name suggests, any action that game has built-in. But as an extra you can set the option text,
|
||||
// and can be informed on button press/focus loss via buttonPressFunc. ReturnPrevPageFunc is also here.
|
||||
|
||||
#define FEOPTION_SELECT 0
|
||||
#define FEOPTION_DYNAMIC 1
|
||||
#define FEOPTION_REDIRECT 2
|
||||
#define FEOPTION_GOBACK 3
|
||||
#define FEOPTION_BUILTIN_ACTION 4
|
||||
|
||||
// -- Returned via ButtonPressFunc() action param.
|
||||
#define FEOPTION_ACTION_LEFT 0
|
||||
|
@ -61,7 +37,7 @@
|
|||
typedef void (*ReturnPrevPageFunc)();
|
||||
|
||||
// for static options
|
||||
typedef void (*ChangeFunc)(int8 displayedValue); // called before updating the value.
|
||||
typedef void (*ChangeFunc)(int8 before, int8 after); // called after updating the value.
|
||||
// only called on enter if onlyApplyOnEnter set, otherwise called on every value change
|
||||
|
||||
// for dynamic options
|
||||
|
@ -69,71 +45,11 @@ typedef wchar* (*DrawFunc)(bool* disabled, bool userHovering); // you must retur
|
|||
// you can also set *disabled if you want to gray it out.
|
||||
typedef void (*ButtonPressFunc)(int8 action); // see FEOPTION_ACTIONs above
|
||||
|
||||
struct FrontendScreen
|
||||
{
|
||||
int id;
|
||||
char name[8];
|
||||
eMenuSprites sprite;
|
||||
int prevPage;
|
||||
int columnWidth;
|
||||
int headerHeight;
|
||||
int lineHeight;
|
||||
int8 font;
|
||||
float fontScaleX;
|
||||
float fontScaleY;
|
||||
int8 alignment;
|
||||
bool showLeftRightHelper;
|
||||
ReturnPrevPageFunc returnPrevPageFunc;
|
||||
};
|
||||
|
||||
struct FrontendOption
|
||||
{
|
||||
int8 type;
|
||||
int8 screenOptionOrder;
|
||||
int32 screen;
|
||||
wchar leftText[128];
|
||||
ReturnPrevPageFunc returnPrevPageFunc;
|
||||
int8* value;
|
||||
int8 displayedValue; // only if onlyApplyOnEnter enabled for now
|
||||
const char* save;
|
||||
int32 ogOptionId; // for replacements, see overwrite parameter of SetCursor
|
||||
|
||||
union {
|
||||
// Only for dynamic / built-in action
|
||||
struct {
|
||||
DrawFunc drawFunc;
|
||||
ButtonPressFunc buttonPressFunc;
|
||||
};
|
||||
|
||||
// Only for static/select
|
||||
struct {
|
||||
wchar** rightTexts;
|
||||
int8 numRightTexts;
|
||||
bool onlyApplyOnEnter;
|
||||
ChangeFunc changeFunc;
|
||||
int8 lastSavedValue; // only if onlyApplyOnEnter enabled
|
||||
};
|
||||
|
||||
// Only for redirect
|
||||
struct {
|
||||
int to;
|
||||
int8 option;
|
||||
bool fadeIn;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// -- Internal things
|
||||
void RemoveCustomFrontendOptions();
|
||||
void CustomFrontendOptionsPopulate();
|
||||
|
||||
extern int lastOgScreen; // for reloading
|
||||
|
||||
extern int numCustomFrontendOptions;
|
||||
extern FrontendOption* customFrontendOptions;
|
||||
|
||||
extern int numCustomFrontendScreens;
|
||||
extern FrontendScreen* customFrontendScreens;
|
||||
|
||||
// -- To be used in ButtonPressFunc / ChangeFunc(this one would be weird):
|
||||
void ChangeScreen(int screen, int option = 0, bool fadeIn = true);
|
||||
|
@ -141,6 +57,21 @@ void GoBack(bool fadeIn = true);
|
|||
|
||||
uint8 GetNumberOfMenuOptions(int screen);
|
||||
|
||||
// !!! We're now moved to MenuScreensCustom.cpp, which houses an array that keeps all original+custom options.
|
||||
// But you can still use the APIs below, and manipulate aScreens while in game.
|
||||
|
||||
// Limits:
|
||||
// The code relies on that you won't use more then NUM_MENUROWS(18) options on one page, and won't exceed the MENUPAGES of pages.
|
||||
// Also congrats if you can make 18 options visible at once.
|
||||
|
||||
// Texts:
|
||||
// All text parameters accept char[8] GXT key.
|
||||
|
||||
// Execute direction:
|
||||
// All of the calls below eventually manipulate the aScreens array, so keep in mind to add/replace options in order,
|
||||
// i.e. don't set cursor to 8 first and then 3.
|
||||
|
||||
|
||||
// -- Placing the cursor to append/overwrite option
|
||||
//
|
||||
// Done via FrontendOptionSetCursor(screen, position, overwrite = false), parameters explained below:
|
||||
|
@ -152,11 +83,9 @@ uint8 GetNumberOfMenuOptions(int screen);
|
|||
void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false);
|
||||
|
||||
// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to saveName param. obv), otherwise pass nil/0
|
||||
void FrontendOptionAddBuiltinAction(const wchar* leftText, int action, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc);
|
||||
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc, const char* saveName = nil);
|
||||
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc, const char* saveName = nil);
|
||||
void FrontendOptionAddRedirect(const wchar* text, int to, int8 selectedOption = 0, bool fadeIn = true);
|
||||
void FrontendOptionAddBackButton(const wchar* text, bool fadeIn = true);
|
||||
void FrontendOptionAddBuiltinAction(const char* gxtKey, int action, int targetMenu = MENUPAGE_NONE, int saveSlot = SAVESLOT_NONE);
|
||||
void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName = nil);
|
||||
void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName = nil);
|
||||
|
||||
uint8 FrontendScreenAdd(const char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight, int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc = nil);
|
||||
#endif
|
||||
|
|
|
@ -462,6 +462,53 @@ RwBool RwIm3DRenderPrimitive(RwPrimitiveType primType);
|
|||
|
||||
|
||||
|
||||
RwBool RwRenderStateGet(RwRenderState state, void *value)
|
||||
{
|
||||
uint32 *uival = (uint32*)value;
|
||||
uint32 fog;
|
||||
switch(state){
|
||||
case rwRENDERSTATETEXTURERASTER: *(void**)value = GetRenderStatePtr(TEXTURERASTER); return true;
|
||||
case rwRENDERSTATETEXTUREADDRESS: *uival = GetRenderState(TEXTUREADDRESS); return true;
|
||||
case rwRENDERSTATETEXTUREADDRESSU: *uival = GetRenderState(TEXTUREADDRESSU); return true;
|
||||
case rwRENDERSTATETEXTUREADDRESSV: *uival = GetRenderState(TEXTUREADDRESSV); return true;
|
||||
case rwRENDERSTATETEXTUREPERSPECTIVE: *uival = 1; return true;
|
||||
case rwRENDERSTATEZTESTENABLE: *uival = GetRenderState(ZTESTENABLE); return true;
|
||||
case rwRENDERSTATESHADEMODE: *uival = rwSHADEMODEGOURAUD; return true;
|
||||
case rwRENDERSTATEZWRITEENABLE: *uival = GetRenderState(ZWRITEENABLE); return true;
|
||||
case rwRENDERSTATETEXTUREFILTER: *uival = GetRenderState(TEXTUREFILTER); return true;
|
||||
case rwRENDERSTATESRCBLEND: *uival = GetRenderState(SRCBLEND); return true;
|
||||
case rwRENDERSTATEDESTBLEND: *uival = GetRenderState(DESTBLEND); return true;
|
||||
case rwRENDERSTATEVERTEXALPHAENABLE: *uival = GetRenderState(VERTEXALPHA); return true;
|
||||
case rwRENDERSTATEBORDERCOLOR: *uival = 0; return true;
|
||||
case rwRENDERSTATEFOGENABLE: *uival = GetRenderState(FOGENABLE); return true;
|
||||
case rwRENDERSTATEFOGCOLOR:
|
||||
// have to swap R and B here
|
||||
fog = GetRenderState(FOGCOLOR);
|
||||
*uival = (fog>>16)&0xFF;
|
||||
*uival |= (fog&0xFF)<<16;
|
||||
*uival |= fog&0xFF00;
|
||||
*uival |= fog&0xFF000000;
|
||||
return true;
|
||||
case rwRENDERSTATEFOGTYPE: *uival = rwFOGTYPELINEAR; return true;
|
||||
case rwRENDERSTATEFOGDENSITY: *(float*)value = 1.0f; return true;
|
||||
case rwRENDERSTATECULLMODE: *uival = GetRenderState(CULLMODE); return true;
|
||||
|
||||
// all unsupported
|
||||
case rwRENDERSTATEFOGTABLE:
|
||||
case rwRENDERSTATEALPHAPRIMITIVEBUFFER:
|
||||
|
||||
case rwRENDERSTATESTENCILENABLE:
|
||||
case rwRENDERSTATESTENCILFAIL:
|
||||
case rwRENDERSTATESTENCILZFAIL:
|
||||
case rwRENDERSTATESTENCILPASS:
|
||||
case rwRENDERSTATESTENCILFUNCTION:
|
||||
case rwRENDERSTATESTENCILFUNCTIONREF:
|
||||
case rwRENDERSTATESTENCILFUNCTIONMASK:
|
||||
case rwRENDERSTATESTENCILFUNCTIONWRITEMASK:
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
RwBool RwRenderStateSet(RwRenderState state, void *value)
|
||||
{
|
||||
uint32 uival = (uintptr)value;
|
||||
|
|
|
@ -3,6 +3,9 @@
|
|||
#include "Sprite2d.h"
|
||||
#include "TxdStore.h"
|
||||
#include "Font.h"
|
||||
#ifdef BUTTON_ICONS
|
||||
#include "FileMgr.h"
|
||||
#endif
|
||||
|
||||
void
|
||||
AsciiToUnicode(const char *src, wchar *dst)
|
||||
|
@ -224,6 +227,12 @@ wchar foreign_table[128] = {
|
|||
0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0,
|
||||
};
|
||||
|
||||
#ifdef BUTTON_ICONS
|
||||
CSprite2d CFont::ButtonSprite[MAX_BUTTON_ICONS];
|
||||
int CFont::PS2Symbol = BUTTON_NONE;
|
||||
int CFont::ButtonsSlot = -1;
|
||||
#endif // BUTTON_ICONS
|
||||
|
||||
void
|
||||
CFont::Initialise(void)
|
||||
{
|
||||
|
@ -281,6 +290,34 @@ CFont::Initialise(void)
|
|||
SetAlphaFade(255.0f);
|
||||
SetDropShadowPosition(0);
|
||||
CTxdStore::PopCurrentTxd();
|
||||
|
||||
#ifdef BUTTON_ICONS
|
||||
if (int file = CFileMgr::OpenFile("MODELS/X360BTNS.TXD")) {
|
||||
CFileMgr::CloseFile(file);
|
||||
ButtonsSlot = CTxdStore::AddTxdSlot("buttons");
|
||||
CTxdStore::LoadTxd(ButtonsSlot, "MODELS/X360BTNS.TXD");
|
||||
CTxdStore::AddRef(ButtonsSlot);
|
||||
CTxdStore::PushCurrentTxd();
|
||||
CTxdStore::SetCurrentTxd(ButtonsSlot);
|
||||
#if 0 // unused
|
||||
ButtonSprite[BUTTON_UP].SetTexture("up");
|
||||
ButtonSprite[BUTTON_DOWN].SetTexture("down");
|
||||
ButtonSprite[BUTTON_LEFT].SetTexture("left");
|
||||
ButtonSprite[BUTTON_RIGHT].SetTexture("right");
|
||||
#endif
|
||||
ButtonSprite[BUTTON_CROSS].SetTexture("cross");
|
||||
ButtonSprite[BUTTON_CIRCLE].SetTexture("circle");
|
||||
ButtonSprite[BUTTON_SQUARE].SetTexture("square");
|
||||
ButtonSprite[BUTTON_TRIANGLE].SetTexture("triangle");
|
||||
ButtonSprite[BUTTON_L1].SetTexture("l1");
|
||||
ButtonSprite[BUTTON_L2].SetTexture("l2");
|
||||
ButtonSprite[BUTTON_L3].SetTexture("l3");
|
||||
ButtonSprite[BUTTON_R1].SetTexture("r1");
|
||||
ButtonSprite[BUTTON_R2].SetTexture("r2");
|
||||
ButtonSprite[BUTTON_R3].SetTexture("r3");
|
||||
CTxdStore::PopCurrentTxd();
|
||||
}
|
||||
#endif // BUTTON_ICONS
|
||||
}
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
|
@ -329,6 +366,13 @@ CFont::ReloadFonts(uint8 set)
|
|||
void
|
||||
CFont::Shutdown(void)
|
||||
{
|
||||
#ifdef BUTTON_ICONS
|
||||
if (ButtonsSlot != -1) {
|
||||
for (int i = 0; i < MAX_BUTTON_ICONS; i++)
|
||||
ButtonSprite[i].Delete();
|
||||
CTxdStore::RemoveTxdSlot(ButtonsSlot);
|
||||
}
|
||||
#endif
|
||||
Sprite[0].Delete();
|
||||
Sprite[1].Delete();
|
||||
Sprite[2].Delete();
|
||||
|
@ -354,8 +398,34 @@ CFont::InitPerFrame(void)
|
|||
#endif
|
||||
SetDropShadowPosition(0);
|
||||
NewLine = 0;
|
||||
#ifdef BUTTON_ICONS
|
||||
PS2Symbol = BUTTON_NONE;
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef BUTTON_ICONS
|
||||
void
|
||||
CFont::DrawButton(float x, float y)
|
||||
{
|
||||
if (x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT)
|
||||
return;
|
||||
|
||||
if (PS2Symbol != BUTTON_NONE) {
|
||||
CRect rect;
|
||||
rect.left = x;
|
||||
rect.top = Details.scaleY + Details.scaleY + y;
|
||||
rect.right = Details.scaleY * 17.0f + x;
|
||||
rect.bottom = Details.scaleY * 19.0f + y;
|
||||
|
||||
int vertexAlphaState;
|
||||
RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
|
||||
ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a));
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CFont::PrintChar(float x, float y, wchar c)
|
||||
{
|
||||
|
@ -822,6 +892,15 @@ CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, f
|
|||
c = *s - ' ';
|
||||
if (Details.slant != 0.0f && !IsJapanese())
|
||||
y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
|
||||
|
||||
#ifdef BUTTON_ICONS
|
||||
if (PS2Symbol != BUTTON_NONE) {
|
||||
DrawButton(x, y);
|
||||
x += Details.scaleY * 17.0f;
|
||||
PS2Symbol = BUTTON_NONE;
|
||||
}
|
||||
#endif
|
||||
|
||||
PrintChar(x, y, c);
|
||||
x += GetCharacterSize(c);
|
||||
if (c == 0 && (!NewLine || !IsJapanese())) // space
|
||||
|
@ -953,6 +1032,30 @@ CFont::GetStringWidth(wchar *s, bool spaces)
|
|||
do {
|
||||
while (*s == '~' || *s == JAP_TERMINATION) {
|
||||
s++;
|
||||
#ifdef BUTTON_ICONS
|
||||
switch (*s) {
|
||||
#if 0 // unused
|
||||
case 'U':
|
||||
case 'D':
|
||||
case '<':
|
||||
case '>':
|
||||
#endif
|
||||
case 'X':
|
||||
case 'O':
|
||||
case 'Q':
|
||||
case 'T':
|
||||
case 'K':
|
||||
case 'M':
|
||||
case 'A':
|
||||
case 'J':
|
||||
case 'V':
|
||||
case 'C':
|
||||
w += 17.0f * Details.scaleY;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
|
||||
s++;
|
||||
}
|
||||
|
@ -967,12 +1070,40 @@ CFont::GetStringWidth(wchar *s, bool spaces)
|
|||
for (; (*s != ' ' || spaces) && *s != '\0'; s++) {
|
||||
if (*s == '~') {
|
||||
s++;
|
||||
#ifdef BUTTON_ICONS
|
||||
switch (*s) {
|
||||
#if 0 // unused
|
||||
case 'U':
|
||||
case 'D':
|
||||
case '<':
|
||||
case '>':
|
||||
#endif
|
||||
case 'X':
|
||||
case 'O':
|
||||
case 'Q':
|
||||
case 'T':
|
||||
case 'K':
|
||||
case 'M':
|
||||
case 'A':
|
||||
case 'J':
|
||||
case 'V':
|
||||
case 'C':
|
||||
w += 17.0f * Details.scaleY;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
while (*s != '~') s++;
|
||||
#ifndef FIX_BUGS
|
||||
s++;
|
||||
if (*s == ' ' && !spaces)
|
||||
break;
|
||||
}
|
||||
w += GetCharacterSize(*s - ' ');
|
||||
}
|
||||
#else
|
||||
} else
|
||||
#endif
|
||||
w += GetCharacterSize(*s - ' ');
|
||||
}
|
||||
}
|
||||
return w;
|
||||
|
@ -1026,9 +1157,11 @@ CFont::GetNextSpace(wchar *s)
|
|||
if(*s == '~'){
|
||||
s++;
|
||||
while(*s != '~') s++;
|
||||
#ifndef FIX_BUGS
|
||||
s++;
|
||||
if(*s == ' ')
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
return s;
|
||||
|
@ -1036,7 +1169,7 @@ CFont::GetNextSpace(wchar *s)
|
|||
|
||||
#ifdef MORE_LANGUAGES
|
||||
wchar*
|
||||
CFont::ParseToken(wchar *s, wchar*, bool japShit)
|
||||
CFont::ParseToken(wchar *s, wchar* ss, bool japShit)
|
||||
{
|
||||
s++;
|
||||
if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) {
|
||||
|
@ -1056,13 +1189,37 @@ CFont::ParseToken(wchar *s, wchar*, bool japShit)
|
|||
case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
|
||||
case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
|
||||
case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
|
||||
#ifdef BUTTON_ICONS
|
||||
#if 0 // unused
|
||||
case 'U': PS2Symbol = BUTTON_UP; break;
|
||||
case 'D': PS2Symbol = BUTTON_DOWN; break;
|
||||
case '<': PS2Symbol = BUTTON_LEFT; break;
|
||||
case '>': PS2Symbol = BUTTON_RIGHT; break;
|
||||
#endif
|
||||
case 'X': PS2Symbol = BUTTON_CROSS; break;
|
||||
case 'O': PS2Symbol = BUTTON_CIRCLE; break;
|
||||
case 'Q': PS2Symbol = BUTTON_SQUARE; break;
|
||||
case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
|
||||
case 'K': PS2Symbol = BUTTON_L1; break;
|
||||
case 'M': PS2Symbol = BUTTON_L2; break;
|
||||
case 'A': PS2Symbol = BUTTON_L3; break;
|
||||
case 'J': PS2Symbol = BUTTON_R1; break;
|
||||
case 'V': PS2Symbol = BUTTON_R2; break;
|
||||
case 'C': PS2Symbol = BUTTON_R3; break;
|
||||
#endif
|
||||
}
|
||||
} else if (IsJapanese()) {
|
||||
if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n')
|
||||
NewLine = true;
|
||||
}
|
||||
while ((!IsJapanese() || (*s != JAP_TERMINATION)) && *s != '~') s++;
|
||||
#ifdef FIX_BUGS
|
||||
if (*(++s) == '~')
|
||||
s = ParseToken(s, ss, japShit);
|
||||
return s;
|
||||
#else
|
||||
return s + 1;
|
||||
#endif
|
||||
}
|
||||
#else
|
||||
wchar*
|
||||
|
@ -1083,6 +1240,24 @@ CFont::ParseToken(wchar *s, wchar*)
|
|||
case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break;
|
||||
case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break;
|
||||
case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break;
|
||||
#ifdef BUTTON_ICONS
|
||||
#if 0 // unused
|
||||
case 'U': PS2Symbol = BUTTON_UP; break;
|
||||
case 'D': PS2Symbol = BUTTON_DOWN; break;
|
||||
case '<': PS2Symbol = BUTTON_LEFT; break;
|
||||
case '>': PS2Symbol = BUTTON_RIGHT; break;
|
||||
#endif
|
||||
case 'X': PS2Symbol = BUTTON_CROSS; break;
|
||||
case 'O': PS2Symbol = BUTTON_CIRCLE; break;
|
||||
case 'Q': PS2Symbol = BUTTON_SQUARE; break;
|
||||
case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
|
||||
case 'K': PS2Symbol = BUTTON_L1; break;
|
||||
case 'M': PS2Symbol = BUTTON_L2; break;
|
||||
case 'A': PS2Symbol = BUTTON_L3; break;
|
||||
case 'J': PS2Symbol = BUTTON_R1; break;
|
||||
case 'V': PS2Symbol = BUTTON_R2; break;
|
||||
case 'C': PS2Symbol = BUTTON_R3; break;
|
||||
#endif
|
||||
}
|
||||
while(*s != '~') s++;
|
||||
return s+1;
|
||||
|
|
|
@ -63,6 +63,31 @@ enum
|
|||
#define FONT_LOCALE(style) (style)
|
||||
#endif
|
||||
|
||||
#ifdef BUTTON_ICONS
|
||||
enum
|
||||
{
|
||||
BUTTON_NONE = -1,
|
||||
#if 0 // unused
|
||||
BUTTON_UP,
|
||||
BUTTON_DOWN,
|
||||
BUTTON_LEFT,
|
||||
BUTTON_RIGHT,
|
||||
#endif
|
||||
BUTTON_CROSS,
|
||||
BUTTON_CIRCLE,
|
||||
BUTTON_SQUARE,
|
||||
BUTTON_TRIANGLE,
|
||||
BUTTON_L1,
|
||||
BUTTON_L2,
|
||||
BUTTON_L3,
|
||||
BUTTON_R1,
|
||||
BUTTON_R2,
|
||||
BUTTON_R3,
|
||||
MAX_BUTTON_ICONS
|
||||
};
|
||||
#endif // BUTTON_ICONS
|
||||
|
||||
|
||||
class CFont
|
||||
{
|
||||
#ifdef MORE_LANGUAGES
|
||||
|
@ -77,6 +102,15 @@ public:
|
|||
static CSprite2d Sprite[MAX_FONTS];
|
||||
static CFontDetails Details;
|
||||
|
||||
#ifdef BUTTON_ICONS
|
||||
static int32 ButtonsSlot;
|
||||
static CSprite2d ButtonSprite[MAX_BUTTON_ICONS];
|
||||
static int PS2Symbol;
|
||||
|
||||
static void DrawButton(float x, float y);
|
||||
#endif // BUTTON_ICONS
|
||||
|
||||
|
||||
static void Initialise(void);
|
||||
static void Shutdown(void);
|
||||
static void InitPerFrame(void);
|
||||
|
|
|
@ -111,7 +111,7 @@ CRenderer::RenderOneRoad(CEntity *e)
|
|||
CustomPipes::AttachGlossPipe(e->GetAtomic());
|
||||
#endif
|
||||
#ifdef EXTRA_MODEL_FLAGS
|
||||
if(CModelInfo::GetModelInfo(e->GetModelIndex())->RenderDoubleSided()){
|
||||
if(!e->IsBuilding() || CModelInfo::GetModelInfo(e->GetModelIndex())->RenderDoubleSided()){
|
||||
BACKFACE_CULLING_OFF;
|
||||
e->Render();
|
||||
BACKFACE_CULLING_ON;
|
||||
|
@ -181,7 +181,7 @@ CRenderer::RenderOneNonRoad(CEntity *e)
|
|||
BACKFACE_CULLING_OFF;
|
||||
}
|
||||
#ifdef EXTRA_MODEL_FLAGS
|
||||
if(CModelInfo::GetModelInfo(e->GetModelIndex())->RenderDoubleSided()){
|
||||
if(!e->IsBuilding() || CModelInfo::GetModelInfo(e->GetModelIndex())->RenderDoubleSided()){
|
||||
BACKFACE_CULLING_OFF;
|
||||
e->Render();
|
||||
BACKFACE_CULLING_ON;
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include "Clock.h"
|
||||
#include "MBlur.h"
|
||||
#include "Date.h"
|
||||
#include "Font.h"
|
||||
#include "FileMgr.h"
|
||||
#include "Game.h"
|
||||
#include "GameLogic.h"
|
||||
|
|
2
vendor/librw
vendored
2
vendor/librw
vendored
|
@ -1 +1 @@
|
|||
Subproject commit e68ef1374d20071887348e9031f5fa38a2e4f7ed
|
||||
Subproject commit 8c00f787cb8f53781c4335ecbc9d28fb9c664ba7
|
Loading…
Reference in a new issue