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Show Xbox buttons when playing with a controller
This commit is contained in:
parent
1f5a6dab67
commit
37943a87cb
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@ -2316,8 +2316,416 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
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return num;
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}
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const char *XboxButtons[][MAX_CONTROLLERACTIONS] =
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{
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{
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"B", // PED_FIREWEAPON
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"RT", // PED_CYCLE_WEAPON_RIGHT
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"LT", // PED_CYCLE_WEAPON_LEFT
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nil, // GO_FORWARD
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nil, // GO_BACK
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nil, // GO_LEFT
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nil, // GO_RIGHT
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"X", // PED_SNIPER_ZOOM_IN
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"A", // PED_SNIPER_ZOOM_OUT
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"Y", // VEHICLE_ENTER_EXIT
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"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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"X", // PED_JUMPING
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"A", // PED_SPRINT
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"RS", // PED_LOOKBEHIND
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#ifdef BIND_VEHICLE_FIREWEAPON
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"B", // VEHICLE_FIREWEAPON
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#endif
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"A", // VEHICLE_ACCELERATE
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"X", // VEHICLE_BRAKE
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"LB", // VEHICLE_CHANGE_RADIO_STATION
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"LS", // VEHICLE_HORN
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"RS", // TOGGLE_SUBMISSIONS
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"RB", // VEHICLE_HANDBRAKE
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nil, // PED_1RST_PERSON_LOOK_LEFT
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nil, // PED_1RST_PERSON_LOOK_RIGHT
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"LT", // VEHICLE_LOOKLEFT
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"RT", // VEHICLE_LOOKRIGHT
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nil, // VEHICLE_LOOKBEHIND
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nil, // VEHICLE_TURRETLEFT
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nil, // VEHICLE_TURRETRIGHT
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nil, // VEHICLE_TURRETUP
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nil, // VEHICLE_TURRETDOWN
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"LT", // PED_CYCLE_TARGET_LEFT
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"RT", // PED_CYCLE_TARGET_RIGHT
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"LB", // PED_CENTER_CAMERA_BEHIND_PLAYER
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"RB", // PED_LOCK_TARGET
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nil, // NETWORK_TALK
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nil, // PED_1RST_PERSON_LOOK_UP
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nil, // PED_1RST_PERSON_LOOK_DOWN
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nil, // _CONTROLLERACTION_36
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nil, // TOGGLE_DPAD
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nil, // SWITCH_DEBUG_CAM_ON
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nil, // TAKE_SCREEN_SHOT
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nil, // SHOW_MOUSE_POINTER_TOGGLE
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},
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{
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"B", // PED_FIREWEAPON
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"RT", // PED_CYCLE_WEAPON_RIGHT
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"LT", // PED_CYCLE_WEAPON_LEFT
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nil, // GO_FORWARD
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nil, // GO_BACK
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nil, // GO_LEFT
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nil, // GO_RIGHT
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"X", // PED_SNIPER_ZOOM_IN
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"A", // PED_SNIPER_ZOOM_OUT
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"Y", // VEHICLE_ENTER_EXIT
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"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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"X", // PED_JUMPING
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"A", // PED_SPRINT
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"RS", // PED_LOOKBEHIND
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#ifdef BIND_VEHICLE_FIREWEAPON
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"B", // VEHICLE_FIREWEAPON
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#endif
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"A", // VEHICLE_ACCELERATE
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"X", // VEHICLE_BRAKE
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"BACK", // VEHICLE_CHANGE_RADIO_STATION
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"LB", // VEHICLE_HORN
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"RS", // TOGGLE_SUBMISSIONS
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"RB", // VEHICLE_HANDBRAKE
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nil, // PED_1RST_PERSON_LOOK_LEFT
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nil, // PED_1RST_PERSON_LOOK_RIGHT
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"LT", // VEHICLE_LOOKLEFT
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"RT", // VEHICLE_LOOKRIGHT
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nil, // VEHICLE_LOOKBEHIND
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nil, // VEHICLE_TURRETLEFT
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nil, // VEHICLE_TURRETRIGHT
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nil, // VEHICLE_TURRETUP
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nil, // VEHICLE_TURRETDOWN
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"LT", // PED_CYCLE_TARGET_LEFT
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"RT", // PED_CYCLE_TARGET_RIGHT
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"LB", // PED_CENTER_CAMERA_BEHIND_PLAYER
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"RB", // PED_LOCK_TARGET
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nil, // NETWORK_TALK
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nil, // PED_1RST_PERSON_LOOK_UP
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nil, // PED_1RST_PERSON_LOOK_DOWN
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nil, // _CONTROLLERACTION_36
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nil, // TOGGLE_DPAD
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nil, // SWITCH_DEBUG_CAM_ON
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nil, // TAKE_SCREEN_SHOT
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nil, // SHOW_MOUSE_POINTER_TOGGLE
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},
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{
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"A", // PED_FIREWEAPON
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"RT", // PED_CYCLE_WEAPON_RIGHT
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"LT", // PED_CYCLE_WEAPON_LEFT
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nil, // GO_FORWARD
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nil, // GO_BACK
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nil, // GO_LEFT
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nil, // GO_RIGHT
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"Y", // PED_SNIPER_ZOOM_IN
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"X", // PED_SNIPER_ZOOM_OUT
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"LB", // VEHICLE_ENTER_EXIT
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"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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"X", // PED_JUMPING
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"B", // PED_SPRINT
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"RS", // PED_LOOKBEHIND
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#ifdef BIND_VEHICLE_FIREWEAPON
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"B", // VEHICLE_FIREWEAPON
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#endif
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"A", // VEHICLE_ACCELERATE
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"X", // VEHICLE_BRAKE
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"LS", // VEHICLE_CHANGE_RADIO_STATION
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"RB", // VEHICLE_HORN
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"RS", // TOGGLE_SUBMISSIONS
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"Y", // VEHICLE_HANDBRAKE
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nil, // PED_1RST_PERSON_LOOK_LEFT
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nil, // PED_1RST_PERSON_LOOK_RIGHT
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"LT", // VEHICLE_LOOKLEFT
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"RT", // VEHICLE_LOOKRIGHT
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nil, // VEHICLE_LOOKBEHIND
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nil, // VEHICLE_TURRETLEFT
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nil, // VEHICLE_TURRETRIGHT
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nil, // VEHICLE_TURRETUP
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nil, // VEHICLE_TURRETDOWN
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"LT", // PED_CYCLE_TARGET_LEFT
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"RT", // PED_CYCLE_TARGET_RIGHT
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"Y", // PED_CENTER_CAMERA_BEHIND_PLAYER
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"RB", // PED_LOCK_TARGET
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nil, // NETWORK_TALK
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nil, // PED_1RST_PERSON_LOOK_UP
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nil, // PED_1RST_PERSON_LOOK_DOWN
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nil, // _CONTROLLERACTION_36
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nil, // TOGGLE_DPAD
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nil, // SWITCH_DEBUG_CAM_ON
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nil, // TAKE_SCREEN_SHOT
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nil, // SHOW_MOUSE_POINTER_TOGGLE
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},
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{
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"RB", // PED_FIREWEAPON
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"RT", // PED_CYCLE_WEAPON_RIGHT
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"LT", // PED_CYCLE_WEAPON_LEFT
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nil, // GO_FORWARD
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nil, // GO_BACK
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nil, // GO_LEFT
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nil, // GO_RIGHT
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"X", // PED_SNIPER_ZOOM_IN
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"A", // PED_SNIPER_ZOOM_OUT
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"Y", // VEHICLE_ENTER_EXIT
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"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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"X", // PED_JUMPING
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"A", // PED_SPRINT
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"RS", // PED_LOOKBEHIND
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#ifdef BIND_VEHICLE_FIREWEAPON
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"RB", // VEHICLE_FIREWEAPON
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#endif
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nil, // VEHICLE_ACCELERATE
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nil, // VEHICLE_BRAKE
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"B", // VEHICLE_CHANGE_RADIO_STATION
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"LS", // VEHICLE_HORN
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"X", // TOGGLE_SUBMISSIONS
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"LB", // VEHICLE_HANDBRAKE
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nil, // PED_1RST_PERSON_LOOK_LEFT
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nil, // PED_1RST_PERSON_LOOK_RIGHT
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"LT", // VEHICLE_LOOKLEFT
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"RT", // VEHICLE_LOOKRIGHT
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nil, // VEHICLE_LOOKBEHIND
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nil, // VEHICLE_TURRETLEFT
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nil, // VEHICLE_TURRETRIGHT
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nil, // VEHICLE_TURRETUP
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nil, // VEHICLE_TURRETDOWN
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"LT", // PED_CYCLE_TARGET_LEFT
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"RT", // PED_CYCLE_TARGET_RIGHT
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"B", // PED_CENTER_CAMERA_BEHIND_PLAYER
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"LB", // PED_LOCK_TARGET
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nil, // NETWORK_TALK
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nil, // PED_1RST_PERSON_LOOK_UP
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nil, // PED_1RST_PERSON_LOOK_DOWN
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nil, // _CONTROLLERACTION_36
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nil, // TOGGLE_DPAD
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nil, // SWITCH_DEBUG_CAM_ON
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nil, // TAKE_SCREEN_SHOT
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nil, // SHOW_MOUSE_POINTER_TOGGLE
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}
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};
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#if 0 // set 1 for ps2 fonts
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#define PS2_TRIANGLE "\""
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#define PS2_CIRCLE "|"
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#define PS2_CROSS "/"
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#define PS2_SQUARE "^"
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#else
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#define PS2_TRIANGLE "TRIANGLE"
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#define PS2_CIRCLE "CIRCLE"
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#define PS2_CROSS "CROSS"
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#define PS2_SQUARE "SQUARE"
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#endif
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const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
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{
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{
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PS2_CIRCLE, // PED_FIREWEAPON
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"R2", // PED_CYCLE_WEAPON_RIGHT
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"L2", // PED_CYCLE_WEAPON_LEFT
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nil, // GO_FORWARD
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nil, // GO_BACK
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nil, // GO_LEFT
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nil, // GO_RIGHT
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PS2_SQUARE, // PED_SNIPER_ZOOM_IN
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PS2_CROSS, // PED_SNIPER_ZOOM_OUT
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PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
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"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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PS2_SQUARE, // PED_JUMPING
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PS2_CROSS, // PED_SPRINT
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"R3", // PED_LOOKBEHIND
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#ifdef BIND_VEHICLE_FIREWEAPON
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PS2_CIRCLE, // VEHICLE_FIREWEAPON
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#endif
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PS2_CROSS, // VEHICLE_ACCELERATE
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PS2_SQUARE, // VEHICLE_BRAKE
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"L1", // VEHICLE_CHANGE_RADIO_STATION
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"L3", // VEHICLE_HORN
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"R3", // TOGGLE_SUBMISSIONS
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"R1", // VEHICLE_HANDBRAKE
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nil, // PED_1RST_PERSON_LOOK_LEFT
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nil, // PED_1RST_PERSON_LOOK_RIGHT
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"L2", // VEHICLE_LOOKLEFT
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"R2", // VEHICLE_LOOKRIGHT
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nil, // VEHICLE_LOOKBEHIND
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nil, // VEHICLE_TURRETLEFT
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nil, // VEHICLE_TURRETRIGHT
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nil, // VEHICLE_TURRETUP
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nil, // VEHICLE_TURRETDOWN
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"L2", // PED_CYCLE_TARGET_LEFT
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"R2", // PED_CYCLE_TARGET_RIGHT
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"L1", // PED_CENTER_CAMERA_BEHIND_PLAYER
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"R1", // PED_LOCK_TARGET
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nil, // NETWORK_TALK
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nil, // PED_1RST_PERSON_LOOK_UP
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nil, // PED_1RST_PERSON_LOOK_DOWN
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nil, // _CONTROLLERACTION_36
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nil, // TOGGLE_DPAD
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nil, // SWITCH_DEBUG_CAM_ON
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nil, // TAKE_SCREEN_SHOT
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nil, // SHOW_MOUSE_POINTER_TOGGLE
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},
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{
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PS2_CIRCLE, // PED_FIREWEAPON
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"R2", // PED_CYCLE_WEAPON_RIGHT
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"L2", // PED_CYCLE_WEAPON_LEFT
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nil, // GO_FORWARD
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nil, // GO_BACK
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nil, // GO_LEFT
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nil, // GO_RIGHT
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PS2_SQUARE, // PED_SNIPER_ZOOM_IN
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PS2_CROSS, // PED_SNIPER_ZOOM_OUT
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PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
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"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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PS2_SQUARE, // PED_JUMPING
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PS2_CROSS, // PED_SPRINT
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"R3", // PED_LOOKBEHIND
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#ifdef BIND_VEHICLE_FIREWEAPON
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PS2_CIRCLE, // VEHICLE_FIREWEAPON
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#endif
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PS2_CROSS, // VEHICLE_ACCELERATE
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PS2_SQUARE, // VEHICLE_BRAKE
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"BACK", // VEHICLE_CHANGE_RADIO_STATION
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"L1", // VEHICLE_HORN
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"R3", // TOGGLE_SUBMISSIONS
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"R1", // VEHICLE_HANDBRAKE
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nil, // PED_1RST_PERSON_LOOK_LEFT
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nil, // PED_1RST_PERSON_LOOK_RIGHT
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"L2", // VEHICLE_LOOKLEFT
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"R2", // VEHICLE_LOOKRIGHT
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nil, // VEHICLE_LOOKBEHIND
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nil, // VEHICLE_TURRETLEFT
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nil, // VEHICLE_TURRETRIGHT
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nil, // VEHICLE_TURRETUP
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nil, // VEHICLE_TURRETDOWN
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"L2", // PED_CYCLE_TARGET_LEFT
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"R2", // PED_CYCLE_TARGET_RIGHT
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"L1", // PED_CENTER_CAMERA_BEHIND_PLAYER
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"R1", // PED_LOCK_TARGET
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nil, // NETWORK_TALK
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nil, // PED_1RST_PERSON_LOOK_UP
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nil, // PED_1RST_PERSON_LOOK_DOWN
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nil, // _CONTROLLERACTION_36
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nil, // TOGGLE_DPAD
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nil, // SWITCH_DEBUG_CAM_ON
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nil, // TAKE_SCREEN_SHOT
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nil, // SHOW_MOUSE_POINTER_TOGGLE
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},
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{
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PS2_CROSS, // PED_FIREWEAPON
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"R2", // PED_CYCLE_WEAPON_RIGHT
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"L2", // PED_CYCLE_WEAPON_LEFT
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nil, // GO_FORWARD
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nil, // GO_BACK
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nil, // GO_LEFT
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nil, // GO_RIGHT
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PS2_TRIANGLE, // PED_SNIPER_ZOOM_IN
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PS2_SQUARE, // PED_SNIPER_ZOOM_OUT
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"L1", // VEHICLE_ENTER_EXIT
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"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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PS2_SQUARE, // PED_JUMPING
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PS2_CIRCLE, // PED_SPRINT
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"R3", // PED_LOOKBEHIND
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#ifdef BIND_VEHICLE_FIREWEAPON
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PS2_CIRCLE, // VEHICLE_FIREWEAPON
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#endif
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PS2_CROSS, // VEHICLE_ACCELERATE
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PS2_SQUARE, // VEHICLE_BRAKE
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"L3", // VEHICLE_CHANGE_RADIO_STATION
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"R1", // VEHICLE_HORN
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"R3", // TOGGLE_SUBMISSIONS
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PS2_TRIANGLE, // VEHICLE_HANDBRAKE
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nil, // PED_1RST_PERSON_LOOK_LEFT
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nil, // PED_1RST_PERSON_LOOK_RIGHT
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"L2", // VEHICLE_LOOKLEFT
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"R2", // VEHICLE_LOOKRIGHT
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nil, // VEHICLE_LOOKBEHIND
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nil, // VEHICLE_TURRETLEFT
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nil, // VEHICLE_TURRETRIGHT
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nil, // VEHICLE_TURRETUP
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nil, // VEHICLE_TURRETDOWN
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"L2", // PED_CYCLE_TARGET_LEFT
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"R2", // PED_CYCLE_TARGET_RIGHT
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PS2_TRIANGLE, // PED_CENTER_CAMERA_BEHIND_PLAYER
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"R1", // PED_LOCK_TARGET
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nil, // NETWORK_TALK
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nil, // PED_1RST_PERSON_LOOK_UP
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nil, // PED_1RST_PERSON_LOOK_DOWN
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nil, // _CONTROLLERACTION_36
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nil, // TOGGLE_DPAD
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nil, // SWITCH_DEBUG_CAM_ON
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nil, // TAKE_SCREEN_SHOT
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nil, // SHOW_MOUSE_POINTER_TOGGLE
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},
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{
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"R1", // PED_FIREWEAPON
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"R2", // PED_CYCLE_WEAPON_RIGHT
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"L2", // PED_CYCLE_WEAPON_LEFT
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nil, // GO_FORWARD
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nil, // GO_BACK
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nil, // GO_LEFT
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nil, // GO_RIGHT
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PS2_SQUARE, // PED_SNIPER_ZOOM_IN
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PS2_CROSS, // PED_SNIPER_ZOOM_OUT
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PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
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"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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PS2_SQUARE, // PED_JUMPING
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PS2_CROSS, // PED_SPRINT
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"R3", // PED_LOOKBEHIND
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#ifdef BIND_VEHICLE_FIREWEAPON
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"R1", // VEHICLE_FIREWEAPON
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#endif
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nil, // VEHICLE_ACCELERATE
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nil, // VEHICLE_BRAKE
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PS2_CIRCLE, // VEHICLE_CHANGE_RADIO_STATION
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"L3", // VEHICLE_HORN
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PS2_SQUARE, // TOGGLE_SUBMISSIONS
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"L1", // VEHICLE_HANDBRAKE
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nil, // PED_1RST_PERSON_LOOK_LEFT
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nil, // PED_1RST_PERSON_LOOK_RIGHT
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"L2", // VEHICLE_LOOKLEFT
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"R2", // VEHICLE_LOOKRIGHT
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nil, // VEHICLE_LOOKBEHIND
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nil, // VEHICLE_TURRETLEFT
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nil, // VEHICLE_TURRETRIGHT
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nil, // VEHICLE_TURRETUP
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nil, // VEHICLE_TURRETDOWN
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"L2", // PED_CYCLE_TARGET_LEFT
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"R2", // PED_CYCLE_TARGET_RIGHT
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PS2_CIRCLE, // PED_CENTER_CAMERA_BEHIND_PLAYER
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"L1", // PED_LOCK_TARGET
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nil, // NETWORK_TALK
|
||||
nil, // PED_1RST_PERSON_LOOK_UP
|
||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||
nil, // _CONTROLLERACTION_36
|
||||
nil, // TOGGLE_DPAD
|
||||
nil, // SWITCH_DEBUG_CAM_ON
|
||||
nil, // TAKE_SCREEN_SHOT
|
||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||
}
|
||||
};
|
||||
|
||||
#undef PS2_TRIANGLE
|
||||
#undef PS2_CIRCLE
|
||||
#undef PS2_CROSS
|
||||
#undef PS2_SQUARE
|
||||
|
||||
void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *text, uint16 leight)
|
||||
{
|
||||
#ifdef DETECT_PAD_INPUT_SWITCH
|
||||
if (CPad::GetPad(0)->IsAffectedByController) {
|
||||
wchar wstr[16];
|
||||
|
||||
// TODO: INI and/or menu setting for Xbox/PS switch
|
||||
const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons;
|
||||
|
||||
assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these
|
||||
AsciiToUnicode(Buttons[CPad::GetPad(0)->Mode][action], wstr);
|
||||
|
||||
CMessages::WideStringCopy(text, wstr, leight);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
int32 nums = GetNumOfSettingsForAction((e_ControllerAction)action);
|
||||
|
||||
int32 sets = 0;
|
||||
|
|
Loading…
Reference in a new issue