mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-22 23:10:00 +00:00
Fix mouse lock/high-dpi
This commit is contained in:
parent
72c0a6a680
commit
3b1debaa0d
|
@ -5529,8 +5529,15 @@ CMenuManager::SwitchMenuOnAndOff()
|
|||
gMusicPlaying = 0;
|
||||
}
|
||||
*/
|
||||
if (m_bMenuActive != menuWasActive)
|
||||
if (m_bMenuActive != menuWasActive) {
|
||||
m_bMenuStateChanged = true;
|
||||
|
||||
// Keep mouse centered while in game. Done in main.cpp in other conditions.
|
||||
// IMPROVED_VIDEOMODE because otherwise there is no way for windowed mode.
|
||||
#if defined(RW_GL3) && defined(IMPROVED_VIDEOMODE)
|
||||
glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, m_bMenuActive && m_nPrefsWindowed ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_DISABLED);
|
||||
#endif
|
||||
}
|
||||
|
||||
m_bStartUpFrontEndRequested = false;
|
||||
m_bShutDownFrontEndRequested = false;
|
||||
|
|
|
@ -1090,9 +1090,9 @@ Idle(void *arg)
|
|||
if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) &&
|
||||
TheCamera.GetScreenFadeStatus() != FADE_2)
|
||||
{
|
||||
#ifdef GTA_PC
|
||||
// This is from SA, but it's nice for windowed mode
|
||||
#if defined(GTA_PC) && !defined(RW_GL3)
|
||||
if (!FrontEndMenuManager.m_bRenderGameInMenu) {
|
||||
// This is from SA, but it's nice for windowed mode
|
||||
RwV2d pos;
|
||||
pos.x = SCREEN_WIDTH / 2.0f;
|
||||
pos.y = SCREEN_HEIGHT / 2.0f;
|
||||
|
|
|
@ -885,7 +885,13 @@ void _InputInitialiseJoys()
|
|||
|
||||
long _InputInitialiseMouse()
|
||||
{
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
// May be windowed, transition will be handled in CMenuManager::SwitchMenuOnAndOff()
|
||||
glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
#else
|
||||
// Always fullscreen, disable mouse
|
||||
glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1416,11 +1422,13 @@ _InputTranslateShiftKeyUpDown(RsKeyCodes *rs) {
|
|||
// TODO this only works in frontend(and luckily only frontend use this). Fun fact: if I get pos manually in game, glfw reports that it's > 32000
|
||||
void
|
||||
cursorCB(GLFWwindow* window, double xpos, double ypos) {
|
||||
int bufw, bufh, winw, winh;
|
||||
glfwGetWindowSize(window, &winw, &winh);
|
||||
glfwGetFramebufferSize(window, &bufw, &bufh);
|
||||
FrontEndMenuManager.m_nMouseTempPosX = xpos * (bufw / winw);
|
||||
FrontEndMenuManager.m_nMouseTempPosY = ypos * (bufh / winh);
|
||||
if (!FrontEndMenuManager.m_bMenuActive)
|
||||
return;
|
||||
|
||||
int winw, winh;
|
||||
glfwGetWindowSize(PSGLOBAL(window), &winw, &winh);
|
||||
FrontEndMenuManager.m_nMouseTempPosX = xpos * (RsGlobal.maximumWidth / winw);
|
||||
FrontEndMenuManager.m_nMouseTempPosY = ypos * (RsGlobal.maximumHeight / winh);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -1648,8 +1656,6 @@ main(int argc, char *argv[])
|
|||
#endif
|
||||
{
|
||||
glfwPollEvents();
|
||||
glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR,
|
||||
(FrontEndMenuManager.m_bMenuActive && !PSGLOBAL(fullScreen)) ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_DISABLED);
|
||||
if( ForegroundApp )
|
||||
{
|
||||
switch ( gGameState )
|
||||
|
|
Loading…
Reference in a new issue