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fixed skin on player head
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parent
ee222d0384
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a5447306c4
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@ -5,6 +5,7 @@
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#include "NodeName.h"
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#include "VisibilityPlugins.h"
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#include "ModelInfo.h"
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#include "ModelIndices.h"
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void
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CClumpModelInfo::DeleteRwObject(void)
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@ -110,12 +111,18 @@ CClumpModelInfo::SetClump(RpClump *clump)
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weights->w3 /= sum;
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}
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RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
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}else
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#endif
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// do not set on skinned clip because cutscene head is not compatible with player head
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if(strncmp(GetName(), "playerh", 8) == 0)
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}
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if(strncmp(GetName(), "playerh", 8) == 0){
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// playerh is incompatible with the xbox player skin
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// so check if player model is skinned and only apply skin to head if it isn't
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CPedModelInfo *body = (CPedModelInfo*)CModelInfo::GetModelInfo(MI_PLAYER);
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if(!(body->m_clump && IsClumpSkinned(body->m_clump)))
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RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
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}
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#else
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if(strncmp(GetName(), "playerh", 8) == 0){
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RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
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#endif
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}
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void
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