aap
b21ca72c8b
make screendrops independent of neo.txd; enable new rendering by default
2020-12-26 14:48:47 +01:00
Sergeanur
b12eef1d56
Fix use of strncmp
2020-12-25 15:18:13 +02:00
erorcun
f9cbe29c50
Merge pull request #886 from erorcun/master
...
Radio scroll to prev. station & radio off text
2020-12-24 20:47:26 +03:00
aap
40b90618ef
Merge branch 'master' of github.com:GTAmodding/re3
2020-12-21 20:48:48 +01:00
aap
309a4613a4
option for PC controls
2020-12-21 20:48:40 +01:00
shfil
752fc0381a
Fix character encoding
2020-12-21 14:51:47 +01:00
aap
1d7bdce0ef
fix sizeof
2020-12-21 13:33:54 +01:00
aap
e696d770be
botched last commit
2020-12-21 12:38:02 +01:00
aap
43b4c8dd33
some more little ps2 fixes
2020-12-20 19:13:58 +01:00
aap
84a9ca0524
Merge branch 'master' of github.com:GTAmodding/re3
2020-12-20 17:35:59 +01:00
aap
bfb749d842
ps2 fixes
2020-12-20 17:35:37 +01:00
erorcun
9e1e5d200a
disabled PS2_HUD by default
2020-12-20 18:16:56 +03:00
aap
30c8f870eb
little ps2 fixes
2020-12-20 14:28:09 +01:00
erorcun
ae7cb92437
fixes to last HUD commits
2020-12-20 05:49:55 +03:00
Fire-Head
0bea6d039b
Merge branch 'master' of https://github.com/GTAmodding/re3
2020-12-19 22:33:17 +03:00
Fire-Head
4d4758bc1e
scaling
2020-12-19 22:31:54 +03:00
Fire-Head
140fa2a21c
restore original code, fixes, ps2 font
2020-12-19 21:25:45 +03:00
aap
a080fbfbd4
little cleanup of templates
2020-12-18 13:58:59 +01:00
Sergeanur
e9a5670348
PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
2020-12-18 02:57:54 +02:00
aap
cc5af26417
PreAllocateRwObjects
2020-12-17 12:47:00 +01:00
erorcun
dd579c4080
Fix
2020-12-17 02:47:48 +03:00
erorcun
8e45439205
Use scrolling if GRAPHICS_MENU_OPTIONS not defined, like miami
2020-12-16 23:45:18 +03:00
erorcun
23b5e664dc
Sync Frontend with miami 3/3
2020-12-16 00:38:26 +03:00
erorcun
cac7516d39
Merge branch 'master' of https://github.com/GTAmodding/re3
2020-12-15 17:55:33 +03:00
erorcun
64b509af52
Make free cam collision code readable by aap, fixes
2020-12-15 17:49:43 +03:00
erorcun
970f84514a
Merge branch 'master' of https://github.com/GTAmodding/re3
2020-12-15 17:45:06 +03:00
Sergeanur
f76dfaee82
Use SetPedState
2020-12-15 05:11:02 +02:00
erorcun
984b8efccc
Radio scroll to prev. station & radio off text
2020-12-15 05:51:53 +03:00
Nikolay Korolev
01c95378e1
fixed some replay bugs
2020-12-12 23:05:12 +03:00
erorcun
3038fba9ca
Sync Frontend, Peds with miami 2
2020-12-12 18:20:21 +03:00
erorcun
fc3cdf3b3b
Sync Frontend with miami 1
2020-12-09 21:43:58 +03:00
erorcun
1caf5d087a
Sync Stats page style with miami - and a little veh. cam. fix
2020-12-09 15:39:14 +03:00
erorcun
33e1f28239
Vehicle cam fixes
...
- @ZLau92 's idea to remove 3rd person check on num 2/8.
It was meaningless on III, probably not on VC tho.
- @Nick007J pointed out that camera wasn't checking objects,
which was something done by someone to prevent camera to
collide with traffic lights. Instead I enabled object check again,
and comparing the result if it's a traffic light after the test.
2020-12-09 06:09:48 +03:00
erorcun
e1044a7947
AnimViewer fixes, commentary from miami
2020-12-09 05:10:57 +03:00
erorcun
122c7aa40d
Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default
2020-12-09 03:41:45 +03:00
erorcun
6b654094a5
Merge pull request #871 from withmorten/sized-enums
...
Get rid of sized enums
2020-12-09 03:15:20 +03:00
erorcun
fc6f07345e
Red delete menu background
2020-12-08 23:33:51 +03:00
Sergeanur
778d1381bb
Add NUM_LEVELS
2020-12-08 07:50:29 +02:00
Fire-Head
87bca997a4
Merge branch 'master' of https://github.com/GTAmodding/re3
2020-12-07 21:50:18 +03:00
Fire-Head
c5fbb594a5
ps2 hud, restore original code
2020-12-07 21:12:13 +03:00
withmorten
4696e3f9c8
uint8 enums fixed
2020-12-07 00:36:40 +01:00
aap
9714a37769
bit more GTA_VERSION and GTA_PS2
2020-12-04 01:12:58 +01:00
aap
5bed7afd79
forgot some junk
2020-12-03 16:56:32 +01:00
aap
13cefd3293
more PS2 stuff; memory movement done
2020-12-03 16:04:59 +01:00
aap
3c24505990
little fixes for animviewer
2020-12-03 09:34:09 +01:00
aap
f576311814
Merge branch 'master' of github.com:GTAmodding/re3
2020-12-02 10:38:39 +01:00
aap
fba657ff0c
better cam lod dist fix
2020-12-02 10:38:27 +01:00
Nikolay Korolev
4b9f1680a3
fast fix
2020-12-02 02:41:05 +03:00
Nikolay Korolev
fda58fb1df
added GTA_SCENE_EDIT
2020-12-02 02:34:51 +03:00
Sergeanur
0b20fd7e77
Remove ifndef GTA_PS2 around replays
2020-12-01 22:35:53 +02:00
Sergeanur
9461998304
TexturePools
2020-12-01 22:12:46 +02:00
Sergeanur
e33ab44b7d
Add GTA_REPLAY
2020-12-01 22:08:05 +02:00
aap
83bbb631d1
some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)
2020-12-01 17:42:18 +01:00
aap
b8bc54640d
fix cam-fix
2020-12-01 17:24:56 +01:00
aap
56c471d02e
Merge pull request #854 from Nick007J/master
...
small garages + templates revision
2020-12-01 11:25:02 +01:00
aap
d6fab1bc53
cam stuff
2020-12-01 10:12:42 +01:00
Zach Charo
6eb0fd52d7
Update Camera.cpp
...
camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio
On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3
The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn.
This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
2020-11-30 19:08:15 -06:00
aap
2c59e1c894
some more GTA_VERSION
2020-12-01 00:22:57 +01:00
aap
4b9fb631fc
added a few registered pointers and memory debug
2020-11-30 23:44:58 +01:00
Nikolay Korolev
a3b83a5d2f
Merge remote-tracking branch 'upstream/master'
2020-11-30 02:15:35 +03:00
Nikolay Korolev
8f05ccd6c4
small garages revision + small template stuff
2020-11-30 02:15:03 +03:00
aap
d5bc382cb5
GTA_VERSION define and some config.h cleanup
2020-11-29 21:29:48 +01:00
aap
566282057a
add debug script hotkey
2020-11-29 11:37:06 +01:00
aap
c57fee38ca
Merge pull request #841 from aap/master
...
start using CMemoryHeap; also some PS2 define cleanup
2020-11-28 18:52:44 +01:00
aap
a8035b6466
moved some stuff to MemoryMgr
2020-11-28 17:05:57 +01:00
aap
b23bda6e45
Merge branch 'master' of github.com:GTAmodding/re3
2020-11-28 16:02:21 +01:00
Sergeanur
ad48b9cde0
Make texture conversion work a bit faster
2020-11-28 16:29:45 +02:00
Sergeanur
18d0fd2e48
Add multisampling to librw
2020-11-28 15:13:06 +02:00
aap
d857758c16
start using CMemoryHeap
2020-11-26 17:39:59 +01:00
Sergeanur
491274f188
CStreaming::PrintStreamingBufferState
2020-11-26 18:11:55 +02:00
aap
4ddc356341
memory heap starting to work
2020-11-25 22:49:50 +01:00
aap
70d8bdc087
rename badly named camera variable
2020-11-24 15:20:41 +01:00
aap
9b4cfa618d
Merge pull request #827 from aap/master
...
finished cullzones
2020-11-22 22:49:22 +01:00
aap
07303c62d1
finished cullzones
2020-11-22 00:13:07 +01:00
aap
15ae9e2a3e
Merge pull request #823 from aap/master
...
Neo screen droplets
2020-11-22 00:12:34 +01:00
Nikolay
6b6b600cee
no script logging
2020-11-21 21:12:47 +03:00
Sergeanur
9e45feb4fa
Reorganize CPed functions into their original cpp files
2020-11-19 21:12:20 +02:00
aap
02c7f8381b
neo screen droplets
2020-11-19 16:23:52 +01:00
erorcun
808f7c46f1
Infamous XBOX subtitle outline
2020-11-19 02:09:04 +03:00
erorcun
b58a54527e
Merge pull request #820 from withmorten/mission-switcher
...
add mission switcher from miami
2020-11-18 01:45:12 +03:00
aap
46253fbf7d
Merge branch 'master' of github.com:GTAmodding/re3
2020-11-16 22:43:35 +01:00
aap
3564b85b4e
animation compression from PS2
2020-11-16 22:43:15 +01:00
erorcun
f33ed2892a
Fix mouse lock/high-dpi 2
2020-11-16 15:49:00 +03:00
erorcun
3b1debaa0d
Fix mouse lock/high-dpi
2020-11-16 15:28:10 +03:00
aap
5335b46cbb
little fix to ps2 CPad
2020-11-16 09:48:02 +01:00
withmorten
abcda2ce29
add mission switcher from miami
2020-11-16 00:41:03 +01:00
withmorten
207f8576d8
move config.h define to CUSTOM_FRONTEND_OPTIONS
2020-11-16 00:21:04 +01:00
withmorten
f0071c094a
remove unneeded ifdef
2020-11-16 00:07:27 +01:00
withmorten
ac29ae6e23
add CFO for invertlook4pad; update american.gxt
2020-11-15 23:06:29 +01:00
withmorten
0669df763c
Merge branch 'upstream/master'
2020-11-15 22:08:40 +01:00
withmorten
ad10d3e64e
revert frontend changes for invertlook4pad
2020-11-15 22:07:44 +01:00
Sergeanur
a6f5f4634c
Make collision code placement more like original (+ small fixes)
2020-11-15 19:51:35 +02:00
Sergeanur
8374a346e5
Fix loading island LODs with big buildings
2020-11-13 18:28:15 +02:00
Sergeanur
feeab0b74a
Fix ini reader
2020-11-11 20:57:44 +02:00
erorcun
67e57d1368
Fix RestoreDef crash
2020-11-11 13:08:22 +03:00
aap
546ed0ff07
changes to RW layer so loading foreign files works
2020-11-11 09:42:30 +01:00
erorcun
460f3cea44
Frontend: Scroll for All, some care for PS2-like menu
...
Don't show Back button on PS2-like menu
Removed PS2-style reversed fade-in, because it was a hack and taking too much space
2020-11-10 02:07:02 +03:00
erorcun
59f9c009ef
Font: Hud: Use orig. text dimensions, fix right-align calculations
2020-11-10 01:50:34 +03:00
erorcun
f8367ebdef
Revert "Font: Fix text dimensions"
...
This reverts commit 6729de49b1
.
2020-11-08 21:11:55 +03:00
erorcun
c96ffb05b1
Merge pull request #809 from erorcun/master
...
Fix build without CFO, NO_ISLAND_LOADING, save postfx/pipeline mults
2020-11-07 23:51:07 +03:00