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165 commits

Author SHA1 Message Date
eray orçunus 0625954bb7 Ducking, shooting vehicle occupants and weapon fixes 2020-06-20 16:23:32 +03:00
eray orçunus e44704dc82 Ped, Weapon and fixes 2020-06-17 21:24:59 +03:00
eray orçunus c6bb1f5d0d some cutscene opcodes and heli guns 2020-06-16 20:35:09 +03:00
eray orçunus 595576b151 Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami 2020-06-15 23:49:59 +03:00
eray orçunus c4e129509b Peds & fixes continues 2020-06-15 23:43:20 +03:00
Sergeanur 655eaa36ce Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	src/control/Script.cpp
#	src/core/Cam.cpp
#	src/core/Camera.cpp
#	src/core/Camera.h
#	src/render/Fluff.cpp
#	src/render/Hud.cpp
2020-06-15 17:44:47 +03:00
Sergeanur beb6f3bf80 small fixes 2020-06-13 13:57:25 +03:00
aap 5711159e68 CBike done 2020-06-07 00:01:59 +02:00
eray orçunus 4e4a3489ef Use KnockOffRider 2020-06-06 17:19:36 +03:00
eray orçunus 5dc410a999 Peds, eSound and PedState enum, fixes 2020-06-03 17:01:11 +03:00
aap 2ca3c50463 some CBike code; vehicle cleanup 2020-06-02 23:35:20 +02:00
aap 04a91761df some vehicle cleanup 2020-06-02 23:34:53 +02:00
aap 21ce0a4b28 CAutomobile done 2020-05-31 17:05:59 +02:00
eray orçunus 529cec5653 R to freeroam, idle anims, weapon and cam enum fix 2020-05-29 22:05:33 +03:00
Fire-Head 6a32981ba5 VC CParticle done 2020-05-27 02:16:31 +03:00
aap 800d706935
Merge pull request #588 from blingu/miami
fixed compiler errors
2020-05-26 11:39:16 +02:00
aap d8528ebbbe eSurfaceType 2020-05-26 11:34:20 +02:00
aap 7bf8337854 CVehicle 2020-05-25 18:33:34 +02:00
nrb d59862eb5e fixed compiler errors 2020-05-24 17:27:12 +02:00
eray orçunus 14755a4ff4 all my fixes live in exes 2020-05-24 16:41:29 +03:00
eray orçunus c3b41d79a2 Cleanup and one needed function 2020-05-23 18:04:33 +03:00
eray orçunus 5357957fe1 Compatibility with VC weapon.dat + new shotguns 2020-05-23 16:53:20 +03:00
Nikolay Korolev d84650fbe5 script revision 2020-05-20 20:40:04 +03:00
eray orçunus a6972714b7 Melee weapons(half-working), Ped and Hud bits 2020-05-19 17:43:16 +03:00
eray orçunus 84f8312b86 Weapon fixes and thingies 2020-05-17 21:01:52 +03:00
eray orçunus 40ee29fb99 Weapon fixes 2020-05-16 15:07:09 +03:00
eray orçunus acd1ea9909 Weapon layer in Peds 2020-05-15 21:21:25 +03:00
Sergeanur 24875f34d0 Merge branch 'master' into miami
# Conflicts:
#	src/modelinfo/ClumpModelInfo.cpp
2020-05-14 17:05:42 +03:00
Sergeanur 3f1001b86b More save/load alignment fixes 2020-05-13 16:24:00 +03:00
Sergeanur 7c2b9478d5 Merge branch 'master' into miami
# Conflicts:
#	src/control/Garages.cpp
#	src/core/FileLoader.cpp
#	src/core/Streaming.cpp
#	src/core/Zones.cpp
#	src/core/Zones.h
#	src/render/Renderer.cpp
#	src/rw/VisibilityPlugins.cpp
2020-05-13 00:55:52 +03:00
Sergeanur 33dfaf7da1 Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	premake5.lua
#	src/core/ZoneCull.cpp
#	src/core/Zones.cpp
#	src/objects/CutsceneHead.cpp
#	src/render/Clouds.cpp
2020-05-13 00:27:15 +03:00
Filip Gawin c2ac6b3759 Fix linux warnings 2020-05-12 23:18:54 +02:00
Nikolay Korolev c40fcdf39a
fix shotgun 2020-05-12 22:48:28 +03:00
aap 40829b5242 CClouds; disabled object clipping for SA cam 2020-05-12 16:27:39 +02:00
Sergeanur 8f1a2825d4 Remove odd calculations for bullet hit smoke 2020-05-12 04:31:11 +03:00
bigbossbro08 c798e1bacd Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
aap 3f09ec0744 named anim assoc flags 2020-05-09 09:50:00 +02:00
Nikolay Korolev a24b65cbde IsStatic 2020-05-06 19:17:47 +03:00
Nikolay Korolev 7d067684ff Merge remote-tracking branch 'upstream/master' 2020-05-02 18:02:45 +03:00
Nikolay Korolev f372ce156d changed saving compatibility 2020-05-02 18:02:17 +03:00
Sergeanur d23b2c423e SetPosition, part 1 2020-05-02 15:13:09 +03:00
Sergeanur 7d758f3a9f Adding getters and setters for type and status 2020-04-30 16:45:45 +03:00
Sergeanur 299bbc47ec Changing prefixes for some audio fields 2020-04-28 14:00:38 +03:00
Nikolay Korolev 7ddfc40675 Merge remote-tracking branch 'upstream/master' 2020-04-25 16:48:03 +03:00
aap 8289b42c9e fixed shooting target 2020-04-25 14:37:58 +02:00
Nikolay Korolev 34ef766c67 Merge remote-tracking branch 'upstream/master' 2020-04-25 12:15:29 +03:00
aap f03b4eec4c implemented skinned peds, no cutscene hands yet 2020-04-24 11:42:38 +02:00
Nikolay Korolev 7cc3410846 Merge remote-tracking branch 'upstream/master' 2020-04-21 11:55:39 +03:00
Filip Gawin 370c4e48cd Try to build with mingw 2020-04-20 18:18:46 +02:00
Nikolay Korolev df376a13ea sync with master 2020-04-19 17:38:48 +03:00
Nikolay Korolev 9e65eb34ec 1.1 patch stuff 2020-04-19 17:38:10 +03:00
eray orçunus 1ffc37735e Struct cleanup, various fixes, enable PS2 rand 2020-04-19 16:44:35 +03:00
Filip Gawin d6314f9564 Revert "Part one"
This reverts commit 63951d9b95.
2020-04-18 12:29:28 +02:00
Filip Gawin 2b1570de70 Merge branch 'master' of https://github.com/GTAmodding/re3 2020-04-18 12:08:38 +02:00
Sergeanur 555f933780 Remove padding fields 2020-04-18 11:31:53 +03:00
Filip Gawin 63951d9b95 Part one 2020-04-17 19:30:57 +02:00
Sergeanur 599164006a Remove patches 2020-04-17 16:31:11 +03:00
Fire-Head a4922d5cb7 rem refs 2020-04-17 08:54:14 +03:00
Sergeanur 552f8c864f
Merge pull request #448 from Nick007J/master
CBulletInfo
2020-04-16 12:57:58 +03:00
eray orçunus c22e59abab Various fixes 2020-04-16 05:07:32 +03:00
Nikolay Korolev 22c84356b1 Merge remote-tracking branch 'upstream/master' 2020-04-16 02:00:38 +03:00
Sergeanur f435455bde Removed refs from weapons/, WeaponEffects moved 2020-04-16 01:56:15 +03:00
Nikolay Korolev e0394a1558 vs botch 2020-04-16 00:00:04 +03:00
Nikolay Korolev 480573452e definition fix 2020-04-15 23:49:23 +03:00
Nikolay Korolev 2a96846eac anim fix 2020-04-15 23:48:08 +03:00
Nikolay Korolev 1795f3d479 sync with master 2020-04-15 23:31:52 +03:00
Fire-Head 190bc696d8 fixed crash 2020-04-15 21:29:00 +03:00
Fire-Head a9713125dc fixed uzi/ak47/m16 trace 2020-04-15 20:58:28 +03:00
Fire-Head 708d247c98 'fix' fix 2020-04-15 19:53:08 +03:00
Fire-Head 85fe445fef weapon cosmetic fix 2020-04-15 19:43:16 +03:00
Nikolay Korolev 1d8484ed7d fix 2020-04-15 17:36:38 +03:00
Fire_Head 7c13d72edc
Update Weapon.cpp 2020-04-15 08:13:46 +03:00
Fire-Head daed13485e CWeapon done, ps2 cheats fix 2020-04-15 08:03:53 +03:00
Nikolay Korolev b657a8e17c bullet info 2020-04-15 01:06:32 +03:00
aap 34349c4df2 normalized line endings to LF 2020-04-09 20:50:24 +02:00
Sergeanur a5c7151656 AddExplosion shadow fix 2020-04-09 16:15:30 +03:00
Sergeanur cb262c791e Finished CExplosion 2020-04-09 13:28:17 +03:00
Nikolay Korolev 347f0a0e9c vehicles missing functions + fixes 2020-04-01 01:58:40 +03:00
erorcun 6704a62b32
Merge pull request #369 from erorcun/erorcun
CShotInfo, CWanted done, Frontend fix
2020-03-29 19:03:59 +03:00
eray orçunus a3b519ea64 CShotInfo, CWanted done, Frontend fix 2020-03-29 19:02:26 +03:00
Fire_Head a0b077574e
Merge branch 'master' into master 2020-03-29 18:39:47 +03:00
Sergeanur 97ffa1a658 Wrappers cleanup 2020-03-29 08:58:08 +03:00
Fire-Head 194ddc5f40 CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names 2020-03-28 23:55:23 +03:00
eray orçunus 112685ebac CCopPed done and #include cleanup 2020-03-28 18:52:25 +03:00
Sergeanur e57ad65d05 Finished CRadar, a bit of CExplosion 2020-03-17 00:22:43 +02:00
Sergeanur d482f097fe Fix molotov 2020-01-13 16:56:47 +02:00
Sergeanur 8b57634c78 Fix projectile crash 2020-01-13 16:36:42 +02:00
Sergeanur d409f64980 Fixes 2020-01-12 13:31:04 +02:00
Sergeanur 895062a09d ProjectileInfo 2020-01-11 13:31:48 +02:00
Sergeanur f7e962beaa Fixing Projectile code 2020-01-07 17:26:40 +02:00
erorcun f9316d9cc3
CPlayerPed & CMenuManager (#286)
Make Frontend great again!
2020-01-07 17:23:09 +03:00
Nikolay Korolev 0723dade76 script 800-899 2020-01-03 19:48:13 +03:00
Nikolay Korolev 5b0cf80a76 merge with upstream 2020-01-01 02:42:00 +03:00
Nikolay Korolev 80453d3f4d some not fully tested stuff 2020-01-01 02:35:54 +03:00
eray orçunus dad7782ff0 CPhone, CPlayerInfo, CFire, CWorld 2019-12-06 00:55:23 +03:00
Filip Gawin d2941b0368 More audio (to hook and test) 2019-10-26 13:05:00 +02:00
Sergeanur 4844b3a3f8
Merge pull request #246 from Sergeanur/Pools
Some CPool and CPools funcs, restoring original logic of pool lookup loops
2019-10-21 16:09:44 +03:00
nmzik f56684d04e CGame::Process() && CGame::ReloadIPLs 2019-10-19 01:23:40 +03:00
Sergeanur 5b1ffb0912 Some CPool and CPools funcs, restoring original logic of pool lookup loops 2019-10-17 00:53:25 +03:00
eray orçunus 5bea16c7cc AnimViewer! 2019-08-15 17:51:39 +03:00