mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-05 11:35:54 +00:00
some CBike code; vehicle cleanup
This commit is contained in:
parent
2e3cb77702
commit
2ca3c50463
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@ -8,10 +8,10 @@ enum AssocGroupId
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ASSOCGRP_STD,
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ASSOCGRP_VAN,
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ASSOCGRP_COACH,
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ASSOCGRP_BIKES,
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ASSOCGRP_BIKEV,
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ASSOCGRP_BIKEH,
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ASSOCGRP_BIKED,
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ASSOCGRP_BIKE_STANDARD,
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ASSOCGRP_BIKE_VESPA,
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ASSOCGRP_BIKE_HARLEY,
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ASSOCGRP_BIKE_DIRT,
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ASSOCGRP_UNARMED,
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ASSOCGRP_SCREWDRIVER,
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ASSOCGRP_KNIFE,
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@ -5,6 +5,7 @@
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#include "World.h"
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#include "Vehicle.h"
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#include "Automobile.h"
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#include "Boat.h"
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#include "Ped.h"
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#include "PlayerPed.h"
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#include "CopPed.h"
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@ -2718,7 +2719,7 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl
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}else{
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assert(CamTargetEntity->IsVehicle());
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CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(CamTargetEntity->GetModelIndex());
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CVector CamPos = mi->m_vehicleType == VEHICLE_TYPE_BOAT ? mi->m_positions[BOAT_POS_FRONTSEAT] : mi->m_positions[CAR_POS_FRONTSEAT];
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CVector CamPos = mi->GetFrontSeatPosn();
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CamPos.x = 0.0f;
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CamPos.y += -0.08f;
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CamPos.z += 0.62f;
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@ -122,7 +122,7 @@ struct sRadarTrace
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// Values for screen space
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#define RADAR_LEFT (40.0f)
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#define RADAR_BOTTOM (47.0f)
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#define RADAR_BOTTOM (40.0f)
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#define RADAR_WIDTH (94.0f)
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#define RADAR_HEIGHT (76.0f)
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@ -16,6 +16,7 @@
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#include "Boat.h"
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#include "Heli.h"
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#include "Automobile.h"
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#include "Bike.h"
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#include "Ped.h"
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#include "Particle.h"
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#include "Console.h"
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@ -112,6 +113,8 @@ SpawnCar(int id)
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CVehicle *v;
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if(CModelInfo::IsBoatModel(id))
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v = new CBoat(id, RANDOM_VEHICLE);
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if(CModelInfo::IsBikeModel(id))
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v = new CBike(id, RANDOM_VEHICLE);
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else
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v = new CAutomobile(id, RANDOM_VEHICLE);
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@ -141,10 +144,12 @@ FixCar(void)
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if(veh == nil)
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return;
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veh->m_fHealth = 1000.0f;
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if(!veh->IsCar())
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return;
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((CAutomobile*)veh)->Damage.SetEngineStatus(0);
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((CAutomobile*)veh)->Fix();
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if(veh->IsCar()){
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((CAutomobile*)veh)->Damage.SetEngineStatus(0);
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((CAutomobile*)veh)->Fix();
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}else if(veh->IsBike()){
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((CBike*)veh)->Fix();
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}
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}
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#ifdef MENU_MAP
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@ -355,6 +360,7 @@ DebugMenuPopulate(void)
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DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); });
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DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
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DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });
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DebugMenuAddCmd("Spawn", "Spawn PCJ 600", [](){ SpawnCar(MI_PCJ600); });
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DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
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DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil);
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@ -133,11 +133,11 @@ RwObjectNameIdAssocation bikeIds[] = {
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{ "wheel_rear", BIKE_WHEEL_REAR, 0 },
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{ "mudguard", BIKE_MUDGUARD, 0 },
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{ "handlebars", BIKE_HANDLEBARS, 0 },
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{ "ped_frontseat", BIKE_POS_FRONTSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
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{ "ped_backseat", BIKE_POS_BACKSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
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{ "headlights", BIKE_POS_HEADLIGHTS, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
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{ "taillights", BIKE_POS_TAILLIGHTS, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
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{ "exhaust", BIKE_POS_EXHAUST, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
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{ "ped_frontseat", CAR_POS_FRONTSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
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{ "ped_backseat", CAR_POS_BACKSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
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{ "headlights", CAR_POS_HEADLIGHTS, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
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{ "taillights", CAR_POS_TAILLIGHTS, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
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{ "exhaust", CAR_POS_EXHAUST, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
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{ "extra1", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID },
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{ "extra2", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID },
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{ "extra3", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID },
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@ -34,6 +34,36 @@ enum eVehicleType {
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NUM_VEHICLE_TYPES
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};
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enum eCarPositions
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{
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CAR_POS_HEADLIGHTS,
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CAR_POS_TAILLIGHTS,
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CAR_POS_FRONTSEAT,
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CAR_POS_BACKSEAT,
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CAR_POS_EXHAUST
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};
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enum eBoatPositions
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{
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BOAT_POS_FRONTSEAT
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};
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enum eTrainPositions
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{
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TRAIN_POS_LIGHT_FRONT,
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TRAIN_POS_LIGHT_REAR,
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TRAIN_POS_LEFT_ENTRY,
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TRAIN_POS_MID_ENTRY,
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TRAIN_POS_RIGHT_ENTRY
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};
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enum ePlanePositions
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{
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PLANE_POS_LIGHT_LEFT,
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PLANE_POS_LIGHT_RIGHT,
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PLANE_POS_LIGHT_TAIL,
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};
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enum {
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NUM_VEHICLE_POSITIONS = 5
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};
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@ -107,6 +137,7 @@ public:
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void SetVehicleComponentFlags(RwFrame *frame, uint32 flags);
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void PreprocessHierarchy(void);
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void GetWheelPosn(int32 n, CVector &pos);
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CVector GetFrontSeatPosn(void) { return m_positions[m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT]; };
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int32 ChooseComponent(void);
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int32 ChooseSecondComponent(void);
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@ -2059,11 +2059,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP
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switch (component) {
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case CAR_DOOR_RF:
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if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
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vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
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else
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vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
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vehDoorPos = vehModel->GetFrontSeatPosn();
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vehDoorPos.x += seatOffset;
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vehDoorOffset.x = -vehDoorOffset.x;
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break;
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@ -2075,11 +2071,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP
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break;
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case CAR_DOOR_LF:
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if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
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vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
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else
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vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
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vehDoorPos = vehModel->GetFrontSeatPosn();
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vehDoorPos.x = -(vehDoorPos.x + seatOffset);
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break;
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@ -2089,11 +2081,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP
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break;
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default:
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if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
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vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
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else
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vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
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vehDoorPos = vehModel->GetFrontSeatPosn();
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vehDoorOffset = CVector(0.0f, 0.0f, 0.0f);
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}
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return vehDoorPos - vehDoorOffset;
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@ -15678,11 +15666,7 @@ CPed::SeekBoatPosition(void)
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CVehicleModelInfo *boatModel = m_carInObjective->GetModelInfo();
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CVector enterOffset;
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if (boatModel->m_vehicleType == VEHICLE_TYPE_BOAT)
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enterOffset = boatModel->m_positions[BOAT_POS_FRONTSEAT];
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else
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enterOffset = boatModel->m_positions[CAR_POS_FRONTSEAT];
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enterOffset = boatModel->GetFrontSeatPosn();
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enterOffset.x = 0.0f;
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CMatrix boatMat(m_carInObjective->GetMatrix());
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SetMoveState(PEDMOVE_WALK);
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@ -17480,29 +17464,20 @@ CPed::SetPedPositionInCar(void)
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CMatrix newMat(m_pMyVehicle->GetMatrix());
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CVector seatPos;
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if (m_pMyVehicle->pDriver == this) {
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if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
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seatPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
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else
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seatPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
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seatPos = vehModel->GetFrontSeatPosn();
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if (!m_pMyVehicle->IsBoat() && m_pMyVehicle->m_vehType != VEHICLE_TYPE_BIKE)
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seatPos.x = -seatPos.x;
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} else if (m_pMyVehicle->pPassengers[0] == this) {
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if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
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seatPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
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else
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seatPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
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seatPos = vehModel->GetFrontSeatPosn();
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} else if (m_pMyVehicle->pPassengers[1] == this) {
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seatPos = vehModel->m_positions[CAR_POS_BACKSEAT];
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seatPos.x = -seatPos.x;
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} else {
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if (m_pMyVehicle->pPassengers[2] == this) {
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seatPos = vehModel->m_positions[CAR_POS_BACKSEAT];
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} else if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT) {
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seatPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
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} else {
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seatPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
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seatPos = vehModel->GetFrontSeatPosn();
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}
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}
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newMat.GetPosition() += Multiply3x3(newMat, seatPos);
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@ -175,8 +175,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
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for(i = 0; i < 4; i++){
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m_aGroundPhysical[i] = nil;
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m_aGroundOffset[i] = CVector(0.0f, 0.0f, 0.0f);
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m_aSuspensionSpringRatio[i] = 1.0f;
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m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i];
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m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i] = 1.0f;
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m_aWheelTimer[i] = 0.0f;
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m_aWheelRotation[i] = 0.0f;
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m_aWheelSpeed[i] = 0.0f;
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@ -4850,8 +4849,8 @@ CAutomobile::BurstTyre(uint8 wheel, bool applyForces)
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}
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if(applyForces){
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ApplyMoveForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f));
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ApplyTurnForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f), GetForward());
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ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f));
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ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f), GetForward());
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}
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}
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}
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@ -4867,10 +4866,10 @@ CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset)
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CVector seatPos;
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switch(component){
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case CAR_DOOR_RF:
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seatPos = mi->m_positions[mi->m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT];
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seatPos = mi->GetFrontSeatPosn();
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break;
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case CAR_DOOR_LF:
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seatPos = mi->m_positions[mi->m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT];
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seatPos = mi->GetFrontSeatPosn();
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seatPos.x = -seatPos.x;
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break;
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case CAR_DOOR_RR:
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@ -4898,7 +4897,7 @@ CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset)
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CVector dist = doorPos - seatPos;
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// Removing that makes this func. return false for van doors.
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// Removing that makes thiProcessEntityCollisions func. return false for van doors.
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doorPos.z += 0.5f;
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float length = dist.Magnitude();
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CVector pedPos = seatPos + dist*((length+0.6f)/length);
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@ -5519,7 +5518,7 @@ CAutomobile::SetupModelNodes(void)
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int i;
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for(i = 0; i < NUM_CAR_NODES; i++)
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m_aCarNodes[i] = nil;
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CClumpModelInfo::FillFrameArray((RpClump*)m_rwObject, m_aCarNodes);
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CClumpModelInfo::FillFrameArray(GetClump(), m_aCarNodes);
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}
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void
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@ -31,15 +31,6 @@ enum eCarNodes
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NUM_CAR_NODES,
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};
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enum eCarPositions
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{
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CAR_POS_HEADLIGHTS,
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CAR_POS_TAILLIGHTS,
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CAR_POS_FRONTSEAT,
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CAR_POS_BACKSEAT,
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CAR_POS_EXHAUST
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};
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// These are used for all the wheel arrays
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// DON'T confuse with VEHWHEEL, which are vehicle components
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enum {
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@ -49,16 +40,6 @@ enum {
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CARWHEEL_REAR_RIGHT
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};
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enum eBombType
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{
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CARBOMB_NONE,
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CARBOMB_TIMED,
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CARBOMB_ONIGNITION,
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CARBOMB_REMOTE,
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CARBOMB_TIMEDACTIVE,
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CARBOMB_ONIGNITIONACTIVE,
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};
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enum {
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CAR_DOOR_FLAG_UNKNOWN = 0x0,
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CAR_DOOR_FLAG_LF = 0x1,
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@ -1,5 +1,6 @@
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#pragma once
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#include "Vehicle.h"
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#include "Skidmarks.h"
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enum eBikeNodes {
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@ -14,20 +15,23 @@ enum eBikeNodes {
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BIKE_NUM_NODES
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};
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enum eBikePositions
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{
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BIKE_POS_HEADLIGHTS,
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BIKE_POS_TAILLIGHTS,
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BIKE_POS_FRONTSEAT,
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BIKE_POS_BACKSEAT,
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BIKE_POS_EXHAUST
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enum {
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BIKEWHEEL_FRONT,
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BIKEWHEEL_REAR,
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};
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enum {
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BIKESUSP_FRONT_1,
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BIKESUSP_FRONT_2,
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BIKESUSP_REAR_1,
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BIKESUSP_REAR_2,
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};
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class CBike : public CVehicle
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{
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public:
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RwFrame *m_aBikeNodes[BIKE_NUM_NODES];
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bool m_bLeanMatrixCalculated;
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bool bLeanMatrixClean;
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CMatrix m_leanMatrix;
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CVector wheelieNormal;
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CVector wheelieRight;
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@ -83,4 +87,43 @@ public:
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uint8 m_nDriveWheelsOnGroundPrev;
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float m_fGasPedalAudio;
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tWheelState m_aWheelState[2];
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CBike(int32 id, uint8 CreatedBy);
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// from CEntity
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void SetModelIndex(uint32 id);
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void ProcessControl(void);
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void Teleport(CVector v);
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void PreRender(void);
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void Render(void);
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// from CPhysical
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int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints);
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// from CVehicle
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void ProcessControlInputs(uint8);
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void GetComponentWorldPosition(int32 component, CVector &pos);
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bool IsComponentPresent(int32 component);
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void SetComponentRotation(int32 component, CVector rotation);
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bool IsDoorReady(eDoors door);
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bool IsDoorFullyOpen(eDoors door);
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bool IsDoorClosed(eDoors door);
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bool IsDoorMissing(eDoors door);
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void RemoveRefsToVehicle(CEntity *ent);
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void BlowUpCar(CEntity *ent);
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bool SetUpWheelColModel(CColModel *colModel);
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void BurstTyre(uint8 tyre, bool applyForces);
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bool IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset);
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float GetHeightAboveRoad(void);
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void PlayCarHorn(void);
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void PlayHornIfNecessary(void);
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void ResetSuspension(void);
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void SetupSuspensionLines(void);
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void CalculateLeanMatrix(void);
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void GetCorrectedWorldDoorPosition(CVector &pos, CVector p1, CVector p2);
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void Fix(void);
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||||
void SetupModelNodes(void);
|
||||
void ReduceHornCounter(void);
|
||||
};
|
||||
|
|
|
@ -9,13 +9,6 @@ enum ePlaneNodes
|
|||
NUM_PLANE_NODES
|
||||
};
|
||||
|
||||
enum ePlanePositions
|
||||
{
|
||||
PLANE_POS_LIGHT_LEFT,
|
||||
PLANE_POS_LIGHT_RIGHT,
|
||||
PLANE_POS_LIGHT_TAIL,
|
||||
};
|
||||
|
||||
struct CPlaneNode
|
||||
{
|
||||
CVector p; // position
|
||||
|
|
|
@ -24,15 +24,6 @@ enum eTrainNodes
|
|||
NUM_TRAIN_NODES
|
||||
};
|
||||
|
||||
enum eTrainPositions
|
||||
{
|
||||
TRAIN_POS_LIGHT_FRONT,
|
||||
TRAIN_POS_LIGHT_REAR,
|
||||
TRAIN_POS_LEFT_ENTRY,
|
||||
TRAIN_POS_MID_ENTRY,
|
||||
TRAIN_POS_RIGHT_ENTRY
|
||||
};
|
||||
|
||||
struct CTrainNode
|
||||
{
|
||||
CVector p; // position
|
||||
|
|
|
@ -31,10 +31,14 @@ enum eCarLock {
|
|||
CARLOCK_SKIP_SHUT_DOORS
|
||||
};
|
||||
|
||||
|
||||
enum
|
||||
enum eBombType
|
||||
{
|
||||
BOAT_POS_FRONTSEAT
|
||||
CARBOMB_NONE,
|
||||
CARBOMB_TIMED,
|
||||
CARBOMB_ONIGNITION,
|
||||
CARBOMB_REMOTE,
|
||||
CARBOMB_TIMEDACTIVE,
|
||||
CARBOMB_ONIGNITIONACTIVE,
|
||||
};
|
||||
|
||||
enum eDoors
|
||||
|
|
|
@ -25,7 +25,8 @@
|
|||
#include "Stats.h"
|
||||
#include "TempColModels.h"
|
||||
#include "Timer.h"
|
||||
#include "Vehicle.h"
|
||||
#include "Automobile.h"
|
||||
#include "Boat.h"
|
||||
#include "WaterLevel.h"
|
||||
#include "WeaponInfo.h"
|
||||
#include "World.h"
|
||||
|
@ -2056,31 +2057,29 @@ CWeapon::FireInstantHitFromCar(CVehicle *shooter, bool left)
|
|||
|
||||
CVehicleModelInfo *modelInfo = shooter->GetModelInfo();
|
||||
|
||||
#define FRONTSEATPOS() (&(shooter->IsBoat() ? modelInfo->m_positions[BOAT_POS_FRONTSEAT] : modelInfo->m_positions[CAR_POS_FRONTSEAT]))
|
||||
|
||||
CVector source, target;
|
||||
if ( left )
|
||||
{
|
||||
source = shooter->GetMatrix() * CVector(-shooter->GetColModel()->boundingBox.max.x + -0.2f,
|
||||
float(CGeneral::GetRandomNumber() & 255) * 0.001f + FRONTSEATPOS()->y,
|
||||
FRONTSEATPOS()->z + 0.5f);
|
||||
float(CGeneral::GetRandomNumber() & 255) * 0.001f + modelInfo->GetFrontSeatPosn().y,
|
||||
modelInfo->GetFrontSeatPosn().z + 0.5f);
|
||||
source += CTimer::GetTimeStep() * shooter->m_vecMoveSpeed;
|
||||
|
||||
|
||||
target = shooter->GetMatrix() * CVector(-info->m_fRange,
|
||||
FRONTSEATPOS()->y,
|
||||
FRONTSEATPOS()->z + 0.5f);
|
||||
modelInfo->GetFrontSeatPosn().y,
|
||||
modelInfo->GetFrontSeatPosn().z + 0.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
source = shooter->GetMatrix() * CVector(shooter->GetColModel()->boundingBox.max.x + 0.2f,
|
||||
float(CGeneral::GetRandomNumber() & 255) * 0.001f + FRONTSEATPOS()->y,
|
||||
FRONTSEATPOS()->z + 0.5f);
|
||||
float(CGeneral::GetRandomNumber() & 255) * 0.001f + modelInfo->GetFrontSeatPosn().y,
|
||||
modelInfo->GetFrontSeatPosn().z + 0.5f);
|
||||
source += CTimer::GetTimeStep() * shooter->m_vecMoveSpeed;
|
||||
|
||||
target = shooter->GetMatrix() * CVector(info->m_fRange,
|
||||
FRONTSEATPOS()->y,
|
||||
FRONTSEATPOS()->z + 0.5f);
|
||||
modelInfo->GetFrontSeatPosn().y,
|
||||
modelInfo->GetFrontSeatPosn().z + 0.5f);
|
||||
}
|
||||
#undef FRONTSEATPOS
|
||||
|
||||
|
|
Loading…
Reference in a new issue