Fixing Projectile code

This commit is contained in:
Sergeanur 2020-01-07 17:26:23 +02:00
parent f9316d9cc3
commit f7e962beaa
8 changed files with 47 additions and 34 deletions

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@ -8,7 +8,6 @@
#include "Automobile.h"
#include "Boat.h"
#include "Bridge.h"
#include "CProjectileInfo.h"
#include "Camera.h"
#include "DMAudio.h"
#include "Entity.h"
@ -25,6 +24,8 @@
#include "Plane.h"
#include "PlayerPed.h"
#include "Pools.h"
#include "Projectile.h"
#include "ProjectileInfo.h"
#include "Replay.h"
#include "Stats.h"
#include "SurfaceTable.h"
@ -6954,7 +6955,7 @@ cAudioManager::ProcessProjectiles()
}
m_sQueueSample.field_48 = 4.0;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i].GetPosition();
m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);

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@ -57,7 +57,7 @@ CObjectData::Initialise(const char *filename)
&ms_aObjectInfo[id].m_fCollisionDamageMultiplier,
&damageEffect, &responseCase, &camAvoid);
ms_aObjectInfo[id].m_fBuoyancy = 100.0f/percentSubmerged * 0.008*ms_aObjectInfo[id].m_fMass;
ms_aObjectInfo[id].m_fBuoyancy = 100.0f/percentSubmerged * GRAVITY *ms_aObjectInfo[id].m_fMass;
ms_aObjectInfo[id].m_nCollisionDamageEffect = damageEffect;
ms_aObjectInfo[id].m_nSpecialCollisionResponseCases = responseCase;
ms_aObjectInfo[id].m_bCameraToAvoidThisObject = camAvoid;

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@ -2,12 +2,26 @@
#include "patcher.h"
#include "Projectile.h"
CProjectile::CProjectile(int32 model) : CObject()
{
m_fMass = 1.0f;
m_fTurnMass = 1.0f;
m_fAirResistance = 0.99f;
m_fElasticity = 0.75f;
m_fBuoyancy = GRAVITY * m_fMass * 0.1f;
bExplosionProof = true;
SetModelIndex(model);
ObjectCreatedBy = MISSION_OBJECT;
}
class CProjectile_ : public CProjectile
{
public:
CProjectile* ctor(int32 model) { return ::new (this) CProjectile(model); }
void dtor(void) { CProjectile::~CProjectile(); }
};
STARTPATCHES
InjectHook(0x4BFE30, &CProjectile_::ctor, PATCH_JUMP);
InjectHook(0x4BFED0, &CProjectile_::dtor, PATCH_JUMP);
ENDPATCHES

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@ -7,4 +7,5 @@
class CProjectile : public CObject
{
public:
CProjectile(int32);
};

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@ -1,10 +0,0 @@
#include "CProjectileInfo.h"
CProjectileInfo *gaProjectileInfo = (CProjectileInfo *)0x64ED50;
CProjectileInfo *CProjectileInfo::ms_apProjectile = (CProjectileInfo *)0x87C748;
CProjectileInfo *
CProjectileInfo::GetProjectileInfo(int32 id)
{
return &gaProjectileInfo[id];
}

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@ -1,20 +0,0 @@
#pragma once
#include "Object.h"
#include "Weapon.h"
struct CProjectileInfo : public CObject {
eWeaponType m_eWeaponType;
CEntity *m_pSource;
int m_nExplosionTime;
char m_bInUse;
char field_13;
char field_14;
char field_15;
CVector m_vecPos;
static CProjectileInfo *GetProjectileInfo(int32 id);
static CProjectileInfo *ms_apProjectile;
};
extern CProjectileInfo *gaProjectileInfo;

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@ -3,6 +3,15 @@
#include "ProjectileInfo.h"
#include "Projectile.h"
CProjectileInfo* gaProjectileInfo = (CProjectileInfo*)0x64ED50;
CProjectile* (&CProjectileInfo::ms_apProjectile)[32] = *(CProjectile*(*)[32])*(uintptr*)0x87C748;
WRAPPER void CProjectileInfo::RemoveAllProjectiles(void) { EAXJMP(0x55BB80); }
WRAPPER bool CProjectileInfo::RemoveIfThisIsAProjectile(CObject *pObject) { EAXJMP(0x55BBD0); }
WRAPPER bool CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove) { EAXJMP(0x55BA50); }
CProjectileInfo*
CProjectileInfo::GetProjectileInfo(int32 id)
{
return &gaProjectileInfo[id];
}

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@ -1,11 +1,29 @@
#pragma once
class CEntity;
class CObject;
class CProjectile;
enum eWeaponType;
class CProjectileInfo
{
public:
eWeaponType m_eWeaponType;
CEntity* m_pSource;
int m_nExplosionTime;
char m_bInUse;
char field_13;
char field_14;
char field_15;
CVector m_vecPos;
public:
static CProjectileInfo* GetProjectileInfo(int32 id);
static CProjectile* (&ms_apProjectile)[32];
static bool RemoveIfThisIsAProjectile(CObject *pObject);
static void RemoveAllProjectiles(void);
static bool IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove);
};
};
extern CProjectileInfo* gaProjectileInfo;