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fix
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parent
f7f4e44c34
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1d8484ed7d
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@ -70,6 +70,7 @@ bool CBulletInfo::AddBullet(CEntity* pSource, eWeaponType type, CVector vecPosit
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gaBulletInfo[i].m_vecSpeed = vecSpeed;
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gaBulletInfo[i].m_fTimer = CTimer::GetTimeInMilliseconds() + BULLET_LIFETIME;
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gaBulletInfo[i].m_bInUse = true;
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return true;
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}
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void CBulletInfo::Update(void)
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@ -138,7 +139,7 @@ void CBulletInfo::Update(void)
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else if (pHitEntity->IsVehicle()) {
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CVehicle* pVehicle = (CVehicle*)pHitEntity;
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pVehicle->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage);
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if (pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER) // how?
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if (pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER) // huh?
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gFireManager.StartFire(pVehicle, pBullet->m_pSource, 0.8f, true);
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else {
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for (int j = 0; j < NUM_VEHICLE_SPARKS; j++)
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@ -266,3 +267,10 @@ bool CBulletInfo::TestForSniperBullet(float x1, float x2, float y1, float y2, fl
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return minP <= maxP;
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#endif
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}
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STARTPATCHES
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InjectHook(0x558220, &CBulletInfo::Initialise, PATCH_JUMP);
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InjectHook(0x558450, &CBulletInfo::Shutdown, PATCH_JUMP);
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InjectHook(0x558470, &CBulletInfo::AddBullet, PATCH_JUMP);
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InjectHook(0x558550, &CBulletInfo::Update, PATCH_JUMP);
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ENDPATCHES
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