1.1 patch stuff

This commit is contained in:
Nikolay Korolev 2020-04-19 17:38:10 +03:00
parent bcc3a8b6c7
commit 9e65eb34ec
13 changed files with 109 additions and 2 deletions

View File

@ -2545,11 +2545,13 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
ResetStatics = false;
}
#ifndef GTA3_1_1_PATCH
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation);
#endif
// Look around
bool UseMouse = false;
@ -2578,6 +2580,17 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
#ifdef GTA3_1_1_PATCH
HeadPos.x = 0.0f;
HeadPos.y = 0.0f;
HeadPos.z = 0.0f;
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f * Cos(m_fInitialPlayerOrientation);
Source.y -= 0.19f * Sin(m_fInitialPlayerOrientation);
#endif
TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x;
TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y;
TargetCoors.z = 3.0f * Sin(Alpha) + Source.z;

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@ -71,11 +71,27 @@ bool bDidWeProcessAnyCinemaCam;
#define CTRLDOWN(key) ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key))
#endif
CCamera::CCamera(void)
{
#ifdef GTA3_1_1_PATCH
m_fMouseAccelHorzntl = 0.0025f;
m_fMouseAccelVertical = 0.003f;
#endif
Init();
}
void
CCamera::Init(void)
{
#ifdef GTA3_1_1_PATCH
float fMouseAccelHorzntl = m_fMouseAccelHorzntl;
float fMouseAccelVertical = m_fMouseAccelVertical;
#endif
memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh?
#ifdef GTA3_1_1_PATCH
m_fMouseAccelHorzntl = fMouseAccelHorzntl;
m_fMouseAccelVertical = fMouseAccelVertical;
#endif
m_pRwCamera = nil;
m_1rstPersonRunCloseToAWall = false;
m_fPositionAlongSpline = 0.0f;
@ -191,8 +207,10 @@ CCamera::Init(void)
m_uiTransitionState = 0;
m_uiTimeTransitionStart = 0;
m_bLookingAtPlayer = true;
#ifndef GTA3_1_1_PATCH
m_fMouseAccelHorzntl = 0.0025f;
m_fMouseAccelVertical = 0.003f;
#endif
m_f3rdPersonCHairMultX = 0.53f;
m_f3rdPersonCHairMultY = 0.4f;
}

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@ -546,6 +546,7 @@ uint32 unknown; // some counter having to do with music
#endif
// High level and misc
CCamera(void);
void Init(void);
void Process(void);
void CamControl(void);

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@ -2954,8 +2954,10 @@ CMenuManager::LoadAllTextures()
CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD");
CTxdStore::AddRef(frontendTxdSlot);
CTxdStore::SetCurrentTxd(frontendTxdSlot);
#ifndef GTA3_1_1_PATCH
CStreaming::IHaveUsedStreamingMemory();
CTimer::Update();
#endif
for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); i++) {
m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]);
@ -2981,6 +2983,10 @@ CMenuManager::LoadAllTextures()
m_aMapSprites[i].SetTexture(MapFilenames[i][0], MapFilenames[i][1]);
m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
#endif
#ifdef GTA3_1_1_PATCH
CStreaming::IHaveUsedStreamingMemory();
CTimer::Update();
#endif
m_bSpritesLoaded = true;
CTxdStore::PopCurrentTxd();
@ -2993,7 +2999,11 @@ CMenuManager::LoadSettings()
int fileHandle = CFileMgr::OpenFile("gta3.set", "r");
int32 prevLang = m_PrefsLanguage;
#ifdef GTA3_1_1_PATCH
CMBlur::BlurOn = (_dwOperatingSystemVersion != OS_WIN98);
#else
CMBlur::BlurOn = true;
#endif
MousePointerStateHelper.bInvertVertically = true;
// 50 is silly
@ -4456,7 +4466,18 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsUseWideScreen = false;
m_PrefsShowSubtitles = true;
m_nDisplayVideoMode = m_nPrefsVideoMode;
#ifdef GTA3_1_1_PATCH
if (_dwOperatingSystemVersion == OS_WIN98) {
CMBlur::BlurOn = false;
CMBlur::MotionBlurClose();
}
else {
CMBlur::BlurOn = true;
CMBlur::MotionBlurOpen(Scene.camera);
}
#else
CMBlur::BlurOn = true;
#endif
SaveSettings();
} else if ((m_nCurrScreen != MENUPAGE_SKIN_SELECT_OLD) && (m_nCurrScreen == MENUPAGE_CONTROLLER_PC)) {
ControlsManager.MakeControllerActionsBlank();
@ -4986,7 +5007,7 @@ CMenuManager::WaitForUserCD()
CSprite2d *splash;
char *splashscreen = nil;
#ifndef RANDOMSPLASH
#if (!(defined RANDOMSPLASH) && !(defined GTA3_1_1_PATCH))
if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
splashscreen = "mainsc2";
else

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@ -644,3 +644,4 @@ public:
static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error");
extern CMenuManager FrontEndMenuManager;
extern DWORD _dwOperatingSystemVersion;

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@ -814,7 +814,11 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV
normalSpeed = DotProduct(speed, colpoint.normal);
if(normalSpeed < 0.0f){
float minspeed = 0.0104f * CTimer::GetTimeStep();
#ifdef GTA3_1_1_PATCH
if ((IsObject() || IsVehicle() && (GetUp().z < -0.3f || ((CVehicle*)this)->IsBike() && (m_status == STATUS_ABANDONED || m_status == STATUS_WRECKED))) &&
#else
if((IsObject() || IsVehicle() && GetUp().z < -0.3f) &&
#endif
!bHasContacted &&
Abs(m_vecMoveSpeed.x) < minspeed &&
Abs(m_vecMoveSpeed.y) < minspeed &&

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@ -960,7 +960,9 @@ CVehicleModelInfo::DeleteVehicleColourTextures(void)
for(i = 0; i < 256; i++){
if(ms_colourTextureTable[i]){
RwTextureDestroy(ms_colourTextureTable[i]);
#ifdef GTA3_1_1_PATCH
ms_colourTextureTable[i] = nil;
#endif
}
}
}

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@ -668,11 +668,13 @@ CCopPed::ProcessControl(void)
}
if (bDuckAndCover) {
#ifndef GTA3_1_1_PATCH
if (!bNotAllowedToDuck && Seek()) {
SetMoveState(PEDMOVE_STILL);
SetMoveAnim();
SetPointGunAt(m_pedInObjective);
}
#endif
} else if (Seek()) {
CVehicle *playerVeh = FindPlayerVehicle();
if (!playerVeh && player && player->EnteringCar()) {

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@ -76,8 +76,14 @@ public:
if(type == EFFECT_LIGHT){
if(light.corona)
RwTextureDestroy(light.corona);
#ifdef GTA3_1_1_PATCH
light.corona = nil;
#endif
if(light.shadow)
RwTextureDestroy(light.shadow);
#ifdef GTA3_1_1_PATCH
light.shadow = nil;
#endif
}
}
};

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@ -44,10 +44,25 @@ void
CClouds::Shutdown(void)
{
RwTextureDestroy(gpCloudTex[0]);
#ifdef GTA3_1_1_PATCH
gpCloudTex[0] = nil;
#endif
RwTextureDestroy(gpCloudTex[1]);
#ifdef GTA3_1_1_PATCH
gpCloudTex[1] = nil;
#endif
RwTextureDestroy(gpCloudTex[2]);
#ifdef GTA3_1_1_PATCH
gpCloudTex[2] = nil;
#endif
RwTextureDestroy(gpCloudTex[3]);
#ifdef GTA3_1_1_PATCH
gpCloudTex[3] = nil;
#endif
RwTextureDestroy(gpCloudTex[4]);
#ifdef GTA3_1_1_PATCH
gpCloudTex[4] = nil;
#endif
}
void

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@ -414,7 +414,19 @@ void
CRubbish::Shutdown(void)
{
RwTextureDestroy(gpRubbishTexture[0]);
#ifdef GTA3_1_1_PATCH
gpRubbishTexture[0] = nil;
#endif
RwTextureDestroy(gpRubbishTexture[1]);
#ifdef GTA3_1_1_PATCH
gpRubbishTexture[1] = nil;
#endif
RwTextureDestroy(gpRubbishTexture[2]);
#ifdef GTA3_1_1_PATCH
gpRubbishTexture[2] = nil;
#endif
RwTextureDestroy(gpRubbishTexture[3]);
#ifdef GTA3_1_1_PATCH
gpRubbishTexture[3] = nil;
#endif
}

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@ -54,8 +54,17 @@ void
CSkidmarks::Shutdown(void)
{
RwTextureDestroy(gpSkidTex);
#ifdef GTA3_1_1_PATCH
gpSkidTex = nil;
#endif
RwTextureDestroy(gpSkidBloodTex);
#ifdef GTA3_1_1_PATCH
gpSkidBloodTex = nil;
#endif
RwTextureDestroy(gpSkidMudTex);
#ifdef GTA3_1_1_PATCH
gpSkidMudTex = nil;
#endif
}
void

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@ -46,6 +46,9 @@ void
CWeaponEffects::Shutdown(void)
{
RwTextureDestroy(gpCrossHairTex);
#ifdef GTA3_1_1_PATCH
gpCrossHairTex = nil;
#endif
}
void