Some CPool and CPools funcs, restoring original logic of pool lookup loops

This commit is contained in:
Sergeanur 2019-10-17 00:53:25 +03:00
parent 2c81844c20
commit 5b1ffb0912
13 changed files with 147 additions and 51 deletions

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@ -123,8 +123,7 @@ void CBridge::FindBridgeEntities()
pLiftRoad = nil;
pLiftPart = nil;
for (int i = 1; i < CPools::GetBuildingPool()->GetSize(); ++i)
{
for (int i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--) {
CBuilding* entry = CPools::GetBuildingPool()->GetSlot(i);
if (entry)
{

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@ -588,7 +588,7 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
CVector2D forward = pVehicle->GetMoveSpeed() / flatSpeed;
float projection = flatSpeed * 45 + 20;
int i = CPools::GetVehiclePool()->GetSize();
while (i--) {
while (--i >= 0) {
CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!vehicle)
continue;

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@ -648,8 +648,7 @@ CCarCtrl::AddToCarArray(int32 id, int32 vehclass)
void
CCarCtrl::RemoveDistantCars()
{
uint32 i = CPools::GetVehiclePool()->GetSize();
while (--i){
for (int i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
continue;
@ -733,8 +732,7 @@ int32
CCarCtrl::CountCarsOfType(int32 mi)
{
int32 total = 0;
uint32 i = CPools::GetVehiclePool()->GetSize();
while (i--){
for (int i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
continue;

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@ -151,8 +151,8 @@ CPhoneInfo::Initialise(void)
pickedUpPhone = nil;
m_nMax = 0;
m_nNum = 0;
for (int v5 = pool->GetSize() - 1; v5 >= 0; v5--) {
CBuilding *building = pool->GetSlot(v5);
for (int i = pool->GetSize() - 1; i >= 0; i--) {
CBuilding *building = pool->GetSlot(i);
if (building) {
if (building->m_modelIndex == MI_PHONEBOOTH1) {
CPhone *maxPhone = &m_aPhones[m_nMax];

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@ -296,7 +296,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
m_pObject->UpdateRwFrame();
bool touched = false;
for (int32 i = CPools::GetVehiclePool()->GetSize(); i > 0; i--) { // TODO: check if i > 0 is not a R* mistake
for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
touched = true;
@ -323,7 +323,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
if (CTimer::GetTimeInMilliseconds() > m_nTimer)
explode = true;
else {// added else here since vehicle lookup is useless
for (int32 i = CPools::GetVehiclePool()->GetSize(); i > 0; i--) { // TODO: check if i > 0 is not a R* mistake
for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
explode = true;

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@ -1156,7 +1156,7 @@ void CReplay::RestoreStuffFromMem(void)
FindPlayerPed()->m_pWanted = new CWanted(PlayerWanted); /* Nice memory leak */
CWorld::Players[0] = PlayerInfo;
int i = CPools::GetPedPool()->GetSize();
while (i--){
while (--i >= 0) {
CPed* ped = CPools::GetPedPool()->GetSlot(i);
if (!ped)
continue;
@ -1174,7 +1174,7 @@ void CReplay::RestoreStuffFromMem(void)
ped->AddWeaponModel(ped->m_wepModelID);
}
i = CPools::GetVehiclePool()->GetSize();
while (i--){
while (--i >= 0) {
CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!vehicle)
continue;
@ -1233,7 +1233,7 @@ void CReplay::RestoreStuffFromMem(void)
}
PrintElementsInPtrList();
i = CPools::GetObjectPool()->GetSize();
while (i--){
while (--i >= 0) {
CObject* object = CPools::GetObjectPool()->GetSlot(i);
if (!object)
continue;
@ -1248,7 +1248,7 @@ void CReplay::RestoreStuffFromMem(void)
object->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame(object->m_rwObject)), false);
}
i = CPools::GetDummyPool()->GetSize();
while (i--){
while (--i >= 0) {
CDummy* dummy = CPools::GetDummyPool()->GetSlot(i);
if (!dummy)
continue;
@ -1294,7 +1294,7 @@ WRAPPER void CReplay::EmptyPedsAndVehiclePools(void) { EAXJMP(0x5970E0); }
void CReplay::EmptyPedsAndVehiclePools(void)
{
int i = CPools::GetVehiclePool()->GetSize();
while (i--) {
while (--i >= 0) {
CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
if (!v)
continue;
@ -1302,7 +1302,7 @@ void CReplay::EmptyPedsAndVehiclePools(void)
delete v;
}
i = CPools::GetPedPool()->GetSize();
while (i--) {
while (--i >= 0) {
CPed* p = CPools::GetPedPool()->GetSlot(i);
if (!p)
continue;
@ -1319,7 +1319,7 @@ void CReplay::EmptyAllPools(void)
{
EmptyPedsAndVehiclePools();
int i = CPools::GetObjectPool()->GetSize();
while (i--) {
while (--i >= 0) {
CObject* o = CPools::GetObjectPool()->GetSlot(i);
if (!o)
continue;
@ -1327,7 +1327,7 @@ void CReplay::EmptyAllPools(void)
delete o;
}
i = CPools::GetDummyPool()->GetSize();
while (i--) {
while (--i >= 0) {
CDummy* d = CPools::GetDummyPool()->GetSlot(i);
if (!d)
continue;
@ -1343,14 +1343,14 @@ WRAPPER void CReplay::MarkEverythingAsNew(void) { EAXJMP(0x597280); }
void CReplay::MarkEverythingAsNew(void)
{
int i = CPools::GetVehiclePool()->GetSize();
while (i--) {
while (--i >= 0) {
CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
if (!v)
continue;
v->bHasAlreadyBeenRecorded = false;
}
i = CPools::GetPedPool()->GetSize();
while (i--) {
while (--i >= 0) {
CPed* p = CPools::GetPedPool()->GetSlot(i);
if (!p)
continue;

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@ -1,6 +1,8 @@
#include "common.h"
#include "patcher.h"
#include "Pools.h"
#include "World.h"
#include "ProjectileInfo.h"
CCPtrNodePool *&CPools::ms_pPtrNodePool = *(CCPtrNodePool**)0x943044;
CEntryInfoNodePool *&CPools::ms_pEntryInfoNodePool = *(CEntryInfoNodePool**)0x941448;
@ -12,15 +14,9 @@ CObjectPool *&CPools::ms_pObjectPool = *(CObjectPool**)0x880E28;
CDummyPool *&CPools::ms_pDummyPool = *(CDummyPool**)0x8F2C18;
CAudioScriptObjectPool *&CPools::ms_pAudioScriptObjectPool = *(CAudioScriptObjectPool**)0x8F1B6C;
WRAPPER void CPools::Initialise(void) { EAXJMP(0x4A1770); }
WRAPPER void CPools::MakeSureSlotInObjectPoolIsEmpty(int32 handle) { EAXJMP(0x4A2DB0); }
#if 0
void
CPools::Initialise(void)
{
// TODO: unused right now
assert(0);
ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES);
ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS);
ms_pPedPool = new CPedPool(NUMPEDS);
@ -31,7 +27,33 @@ CPools::Initialise(void)
ms_pDummyPool = new CDummyPool(NUMDUMMIES);
ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS);
}
#endif
void
CPools::ShutDown(void)
{
debug("PtrNodes left %d\n", ms_pPtrNodePool->GetNoOfUsedSpaces());
debug("EntryInfoNodes left %d\n", ms_pEntryInfoNodePool->GetNoOfUsedSpaces());
debug("Peds left %d\n", ms_pPedPool->GetNoOfUsedSpaces());
debug("Vehicles left %d\n", ms_pVehiclePool->GetNoOfUsedSpaces());
debug("Buildings left %d\n", ms_pBuildingPool->GetNoOfUsedSpaces());
debug("Treadables left %d\n", ms_pTreadablePool->GetNoOfUsedSpaces());
debug("Objects left %d\n", ms_pObjectPool->GetNoOfUsedSpaces());
debug("Dummys left %d\n", ms_pDummyPool->GetNoOfUsedSpaces());
debug("AudioScriptObjects left %d\n", ms_pAudioScriptObjectPool->GetNoOfUsedSpaces());
printf("Shutdown pool started\n");
delete ms_pPtrNodePool;
delete ms_pEntryInfoNodePool;
delete ms_pPedPool;
delete ms_pVehiclePool;
delete ms_pBuildingPool;
delete ms_pTreadablePool;
delete ms_pObjectPool;
delete ms_pDummyPool;
delete ms_pAudioScriptObjectPool;
printf("Shutdown pool done\n");
}
int32 CPools::GetPedRef(CPed *ped) { return ms_pPedPool->GetIndex(ped); }
CPed *CPools::GetPed(int32 handle) { return ms_pPedPool->GetAt(handle); }
@ -39,3 +61,47 @@ int32 CPools::GetVehicleRef(CVehicle *vehicle) { return ms_pVehiclePool->GetInde
CVehicle *CPools::GetVehicle(int32 handle) { return ms_pVehiclePool->GetAt(handle); }
int32 CPools::GetObjectRef(CObject *object) { return ms_pObjectPool->GetIndex(object); }
CObject *CPools::GetObject(int32 handle) { return ms_pObjectPool->GetAt(handle); }
void
CPools::CheckPoolsEmpty()
{
assert(ms_pPedPool->GetNoOfUsedSpaces() == 0);
assert(ms_pVehiclePool->GetNoOfUsedSpaces() == 0);
printf("pools have beem cleared \n");
}
void
CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
{
if (ms_pObjectPool->IsFreeSlot(slot)) return;
CObject *object = ms_pObjectPool->GetSlot(slot);
if (object->ObjectCreatedBy == TEMP_OBJECT) {
CWorld::Remove(object);
delete object;
} else if (!CProjectileInfo::RemoveIfThisIsAProjectile(object)) {
// relocate to another slot??
CObject *newObject = new CObject();
CWorld::Remove(object);
memcpy(newObject, object, ms_pObjectPool->GetMaxEntrySize());
CWorld::Add(newObject);
object->m_rwObject = nil;
delete object;
newObject->m_pFirstReference = nil;
}
}
STARTPATCHES
InjectHook(0x4A1770, CPools::Initialise, PATCH_JUMP);
InjectHook(0x4A1880, CPools::ShutDown, PATCH_JUMP);
InjectHook(0x4A1A50, CPools::CheckPoolsEmpty, PATCH_JUMP);
InjectHook(0x4A1A80, CPools::GetPedRef, PATCH_JUMP);
InjectHook(0x4A1AA0, CPools::GetPed, PATCH_JUMP);
InjectHook(0x4A1AC0, CPools::GetVehicleRef, PATCH_JUMP);
InjectHook(0x4A1AE0, CPools::GetVehicle, PATCH_JUMP);
InjectHook(0x4A1B00, CPools::GetObjectRef, PATCH_JUMP);
InjectHook(0x4A1B20, CPools::GetObject, PATCH_JUMP);
InjectHook(0x4A2DB0, CPools::MakeSureSlotInObjectPoolIsEmpty, PATCH_JUMP);
ENDPATCHES

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@ -43,11 +43,13 @@ public:
static CAudioScriptObjectPool *GetAudioScriptObjectPool(void) { return ms_pAudioScriptObjectPool; }
static void Initialise(void);
static void ShutDown(void);
static int32 GetPedRef(CPed *ped);
static CPed *GetPed(int32 handle);
static int32 GetVehicleRef(CVehicle *vehicle);
static CVehicle *GetVehicle(int32 handle);
static int32 GetObjectRef(CObject *object);
static CObject *GetObject(int32 handle);
static void MakeSureSlotInObjectPoolIsEmpty(int32 handle);
static void CheckPoolsEmpty();
static void MakeSureSlotInObjectPoolIsEmpty(int32 slot);
};

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@ -226,7 +226,7 @@ CStreaming::Init(void)
CModelInfo::GetModelInfo("IslandLODsubIND", &islandLODsubInd);
CModelInfo::GetModelInfo("IslandLODsubCOM", &islandLODsubCom);
for(i = 0; i < CPools::GetBuildingPool()->GetSize(); i++){
for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
if(building == nil)
continue;
@ -682,8 +682,8 @@ CStreaming::RequestBigBuildings(eLevelName level)
int i, n;
CBuilding *b;
n = CPools::GetBuildingPool()->GetSize();
for(i = 0; i < n; i++){
n = CPools::GetBuildingPool()->GetSize()-1;
for(i = n; i >= 0; i--){
b = CPools::GetBuildingPool()->GetSlot(i);
if(b && b->bIsBIGBuilding && b->m_level == level)
RequestModel(b->GetModelIndex(), STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY);
@ -837,8 +837,8 @@ CStreaming::RemoveBuildings(eLevelName level)
CEntity *e;
CBaseModelInfo *mi;
n = CPools::GetBuildingPool()->GetSize();
for(i = 0; i < n; i++){
n = CPools::GetBuildingPool()->GetSize()-1;
for(i = n; i >= 0; i--){
e = CPools::GetBuildingPool()->GetSlot(i);
if(e && e->m_level == level){
mi = CModelInfo::GetModelInfo(e->GetModelIndex());
@ -850,8 +850,8 @@ CStreaming::RemoveBuildings(eLevelName level)
}
}
n = CPools::GetTreadablePool()->GetSize();
for(i = 0; i < n; i++){
n = CPools::GetTreadablePool()->GetSize()-1;
for(i = n; i >= 0; i--){
e = CPools::GetTreadablePool()->GetSlot(i);
if(e && e->m_level == level){
mi = CModelInfo::GetModelInfo(e->GetModelIndex());
@ -863,8 +863,8 @@ CStreaming::RemoveBuildings(eLevelName level)
}
}
n = CPools::GetObjectPool()->GetSize();
for(i = 0; i < n; i++){
n = CPools::GetObjectPool()->GetSize()-1;
for(i = n; i >= 0; i--){
e = CPools::GetObjectPool()->GetSlot(i);
if(e && e->m_level == level){
mi = CModelInfo::GetModelInfo(e->GetModelIndex());
@ -876,8 +876,8 @@ CStreaming::RemoveBuildings(eLevelName level)
}
}
n = CPools::GetDummyPool()->GetSize();
for(i = 0; i < n; i++){
n = CPools::GetDummyPool()->GetSize()-1;
for(i = n; i >= 0; i--){
e = CPools::GetDummyPool()->GetSlot(i);
if(e && e->m_level == level){
mi = CModelInfo::GetModelInfo(e->GetModelIndex());
@ -951,8 +951,8 @@ CStreaming::RemoveBigBuildings(eLevelName level)
CEntity *e;
CBaseModelInfo *mi;
n = CPools::GetBuildingPool()->GetSize();
for(i = 0; i < n; i++){
n = CPools::GetBuildingPool()->GetSize()-1;
for(i = n; i >= 0; i--){
e = CPools::GetBuildingPool()->GetSlot(i);
if(e && e->bIsBIGBuilding && e->m_level == level){
mi = CModelInfo::GetModelInfo(e->GetModelIndex());
@ -1172,8 +1172,8 @@ CStreaming::HaveAllBigBuildingsLoaded(eLevelName level)
return;
}
n = CPools::GetBuildingPool()->GetSize();
for(i = 0; i < n; i++){
n = CPools::GetBuildingPool()->GetSize()-1;
for(i = n; i >= 0; i--){
e = CPools::GetBuildingPool()->GetSlot(i);
if(e && e->bIsBIGBuilding && e->m_level == level &&
ms_aInfoForModel[e->GetModelIndex()].m_loadState != STREAMSTATE_LOADED)

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@ -169,22 +169,22 @@ CCullZones::MarkSubwayAsInvisible(bool visible)
CEntity *e;
CVehicle *v;
n = CPools::GetBuildingPool()->GetSize();
for(i = 0; i < n; i++){
n = CPools::GetBuildingPool()->GetSize()-1;
for(i = n; i >= 0; i--){
e = CPools::GetBuildingPool()->GetSlot(i);
if(e && e->bIsSubway)
e->bIsVisible = visible;
}
n = CPools::GetTreadablePool()->GetSize();
for(i = 0; i < n; i++){
n = CPools::GetTreadablePool()->GetSize()-1;
for(i = n; i >= 0; i--){
e = CPools::GetTreadablePool()->GetSlot(i);
if(e && e->bIsSubway)
e->bIsVisible = visible;
}
n = CPools::GetVehiclePool()->GetSize();
for(i = 0; i < n; i++){
n = CPools::GetVehiclePool()->GetSize()-1;
for(i = n; i >= 0; i--){
v = CPools::GetVehiclePool()->GetSlot(i);
if(v && v->IsTrain() && ((CTrain*)v)->m_nTrackId != TRACK_ELTRAIN)
v->bIsVisible = visible;

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@ -44,7 +44,20 @@ public:
m_flags[i].free = 1;
}
}
int GetSize(void) { return m_size; }
~CPool() {
Flush();
}
void Flush() {
if (m_size > 0) {
free(m_entries);
free(m_flags);
m_entries = nil;
m_flags = nil;
m_size = 0;
m_allocPtr = 0;
}
}
int GetSize(void) const { return m_size; }
T *New(void){
bool wrapped = false;
do
@ -101,12 +114,14 @@ public:
n++;
return n;
}
bool IsFreeSlot(int i) { return !!m_flags[i].free; }
void ClearStorage(uint8 *&flags, U *&entries){
free(flags);
free(entries);
flags = nil;
entries = nil;
}
uint32 GetMaxEntrySize() const { return sizeof(U); }
void CopyBack(uint8 *&flags, U *&entries){
memcpy(m_flags, flags, sizeof(uint8)*m_size);
memcpy(m_entries, entries, sizeof(U)*m_size);

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@ -0,0 +1,7 @@
#include "common.h"
#include "patcher.h"
#include "ProjectileInfo.h"
#include "Projectile.h"
WRAPPER bool CProjectileInfo::RemoveIfThisIsAProjectile(CObject *pObject) { EAXJMP(0x55BBD0); }

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@ -0,0 +1,9 @@
#pragma once
class CObject;
class CProjectileInfo
{
public:
static bool RemoveIfThisIsAProjectile(CObject *pObject);
};