fixed uzi/ak47/m16 trace

This commit is contained in:
Fire-Head 2020-04-15 20:58:28 +03:00
parent c3647ee51e
commit a9713125dc
1 changed files with 1 additions and 1 deletions

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@ -856,7 +856,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
{
CGlass::WasGlassHitByBullet(victim, point->point);
CVector traceTarget = *target;
CVector traceTarget = point->point;
CBulletTraces::AddTrace(source, &traceTarget);
if ( shooter != nil )