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CBike done

This commit is contained in:
aap 2020-06-07 00:01:48 +02:00
parent db9057f5a8
commit 5711159e68
8 changed files with 654 additions and 75 deletions

View file

@ -6797,7 +6797,7 @@ CPed::EnterCar(void)
LineUpPedWithCar(LINE_UP_TO_CAR_START);
if (veh->IsBike()) {
CBike *bike = (CBike*)veh;
if (bike->GetStatus() != STATUS_ABANDONED || bike->m_bike_flag08 || !m_pVehicleAnim) {
if (bike->GetStatus() != STATUS_ABANDONED || bike->bIsBeingPickedUp || !m_pVehicleAnim) {
if (m_nPedState == PED_CARJACK && m_pVehicleAnim) {
if (m_pVehicleAnim->currentTime > 0.4f && m_pVehicleAnim->currentTime - m_pVehicleAnim->timeStep <= 0.4f) {
int anim = m_pVehicleAnim->animId;
@ -6813,9 +6813,9 @@ CPed::EnterCar(void)
// One is pickup and other one is pullup, not same :p
if ((anim == ANIM_BIKE_PICKUP_R || anim == ANIM_BIKE_PICKUP_L) && m_pVehicleAnim->currentTime > 0.4667f)
bike->m_bike_flag08 = true;
bike->bIsBeingPickedUp = true;
else if ((anim == ANIM_BIKE_PULLUP_R || anim == ANIM_BIKE_PULLUP_L) && m_pVehicleAnim->currentTime > 0.4667f)
bike->m_bike_flag08 = true;
bike->bIsBeingPickedUp = true;
}
}
} else {

View file

@ -421,7 +421,7 @@ CAutomobile::ProcessControl(void)
m_aSuspensionSpringRatio[3] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[3].surfaceB) == ADHESIVE_SAND){
if(GetModelIndex() != MI_RCBANDIT && GetModelIndex() != MI_RHINO){
float slowdown;
CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*m_vecMoveSpeed;
CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*GetUp();
float fSpeed = parallelSpeed.MagnitudeSqr();
if(fSpeed > SQR(0.3f)){
fSpeed = Sqrt(fSpeed);
@ -752,7 +752,7 @@ CAutomobile::ProcessControl(void)
fwdSpeed *= 0.7f;
float f = 1.0f - fwdSpeed/0.3f - 0.7f*CWeather::WetRoads;
f = Max(f, 0.4f);
m_aSuspensionSpringRatio[i] += f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i];
m_aSuspensionSpringRatio[i] += 0.35f*f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i];
if(m_aSuspensionSpringRatio[i] > 1.0f)
m_aSuspensionSpringRatio[i] = 1.0f;
}
@ -1860,7 +1860,7 @@ CAutomobile::PreRender(void)
if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && m_aSuspensionSpringRatioPrev[i] < 1.0f){
static float speedSq;
speedSq = m_vecMoveSpeed.MagnitudeSqr();
if(speedSq > 0.01f &&
if(speedSq > SQR(0.1f) &&
m_aWheelColPoints[i].surfaceB != SURFACE_GRASS &&
m_aWheelColPoints[i].surfaceB != SURFACE_MUD_DRY &&
m_aWheelColPoints[i].surfaceB != SURFACE_SAND &&
@ -3847,7 +3847,7 @@ CAutomobile::DoDriveByShootings(void)
if (!anim || !anim->IsRunning()) {
if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) {
weapon->FireFromCar(this, lookingLeft);
weapon->FireFromCar(this, lookingLeft, true);
weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70;
}
}
@ -4450,25 +4450,16 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
}
return 0;
default:
if ( CWeather::WetRoads > 0.01f
#ifdef PC_PARTICLE
&& CTimer::GetFrameCounter() & 1
#endif
)
{
CParticle::AddParticle(
#ifdef FIX_BUGS
PARTICLE_WHEEL_WATER,
#else
PARTICLE_WATERSPRAY,
#endif
colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f),
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)),
nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol);
if(CWeather::WetRoads > 0.01f){
if(CTimer::GetFrameCounter() & 1)
CParticle::AddParticle(
PARTICLE_WATERSPRAY,
colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f),
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)),
nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol);
return 0;
}
return 1;
}
}

View file

@ -2,6 +2,7 @@
#include "General.h"
#include "Pad.h"
#include "DMAudio.h"
#include "Clock.h"
#include "Timecycle.h"
#include "ZoneCull.h"
#include "Camera.h"
@ -10,10 +11,15 @@
#include "Explosion.h"
#include "Particle.h"
#include "ParticleObject.h"
#include "Shadows.h"
#include "PointLights.h"
#include "Coronas.h"
#include "SpecialFX.h"
#include "WaterLevel.h"
#include "Floater.h"
#include "World.h"
#include "SurfaceTable.h"
#include "Weather.h"
#include "Record.h"
#include "CarCtrl.h"
#include "CarAI.h"
@ -31,6 +37,23 @@
#include "Bike.h"
#include "Debug.h"
//--MIAMI: done except for TODOs
// BUGS: bikes get stuck in sand for some reason
// TODO: maybe put this somewhere else
inline void
GetRelativeMatrix(RwMatrix *mat, RwFrame *frm, RwFrame *end)
{
*mat = *RwFrameGetMatrix(frm);
frm = RwFrameGetParent(frm);
while(frm){
RwMatrixTransform(mat, RwFrameGetMatrix(frm), rwCOMBINEPOSTCONCAT);
frm = RwFrameGetParent(frm);
if(frm == end)
frm = nil;
}
}
#define FAKESUSPENSION (99999.992f)
CBike::CBike(int32 id, uint8 CreatedBy)
@ -99,7 +122,7 @@ CBike::CBike(int32 id, uint8 CreatedBy)
m_fGasPedalAudio = 0.0f;
m_bike_flag02 = false;
bWaterTight = false;
m_bike_flag08 = false;
bIsBeingPickedUp = false;
bIsStanding = false;
bExtraSpeed = false;
bIsOnFire = false;
@ -181,7 +204,7 @@ CBike::ProcessControl(void)
int i;
float wheelRot;
float acceleration = 0.0f;
bool bCanStand = false;
bool bBalancedByRider = false;
bool bStuckInSand = false;
float brake = 0.0f;
CColModel *colModel = GetColModel();
@ -208,8 +231,8 @@ CBike::ProcessControl(void)
switch(GetStatus()){
case STATUS_PLAYER:
bCanStand = true;
m_bike_flag08 = false;
bBalancedByRider = true;
bIsBeingPickedUp = false;
if(FindPlayerPed()->GetPedState() != PED_EXIT_CAR && FindPlayerPed()->GetPedState() != PED_DRAG_FROM_CAR){
ProcessControlInputs(0);
@ -270,7 +293,7 @@ CBike::ProcessControl(void)
break;
case STATUS_PLAYER_PLAYBACKFROMBUFFER:
bCanStand = true;
bBalancedByRider = true;
break;
case STATUS_SIMPLE:
@ -301,7 +324,7 @@ CBike::ProcessControl(void)
CCarCtrl::SteerAICarWithPhysics(this);
PlayHornIfNecessary();
bCanStand = true;
bBalancedByRider = true;
m_bike_flag80 = false;
if(bIsBeingCarJacked){
@ -309,7 +332,7 @@ CBike::ProcessControl(void)
m_fBrakePedal = 1.0f;
bIsHandbrakeOn = true;
}else
m_bike_flag08 = false;
bIsBeingPickedUp = false;
break;
case STATUS_ABANDONED:
@ -325,7 +348,7 @@ CBike::ProcessControl(void)
#endif
m_nCarHornTimer = 0;
bCanStand = (pDriver || pPassengers[0] || bIsBeingCarJacked) && !bIsStanding;
bBalancedByRider = (pDriver || pPassengers[0] || bIsBeingCarJacked) && !bIsStanding;
m_fPedLeanAmountLR = 0.0f;
m_fPedLeanAmountUD = 0.0f;
m_bike_flag80 = false;
@ -348,7 +371,7 @@ CBike::ProcessControl(void)
#endif
m_nCarHornTimer = 0;
bCanStand = false;
bBalancedByRider = false;
m_bike_flag80 = false;
m_fPedLeanAmountLR = 0.0f;
m_fPedLeanAmountUD = 0.0f;
@ -370,7 +393,7 @@ CBike::ProcessControl(void)
#endif
m_nCarHornTimer = 0;
bCanStand = true;
bBalancedByRider = true;
m_bike_flag80 = false;
break;
}
@ -379,7 +402,7 @@ CBike::ProcessControl(void)
if(Abs(GetRight().z) > 0.35f || Abs(GetForward().z) > 0.5f)
bIsStanding = false;
if(bCanStand || m_bike_flag08 || bIsStanding){
if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){
float fDx = fDAxisX;
CVector res = vecTestResistance;
CVector localTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
@ -421,7 +444,7 @@ CBike::ProcessControl(void)
// Skip physics if object is found to have been static recently
bool skipPhysics = false;
if(!bIsStuck && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED) && !m_bike_flag08){
if(!bIsStuck && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED) && !bIsBeingPickedUp){
bool makeStatic = false;
float moveSpeedLimit, turnSpeedLimit, distanceLimit;
@ -529,7 +552,7 @@ CBike::ProcessControl(void)
bIsStuck = false;
}
if(!(bCanStand || m_bike_flag08 || bIsStanding)){
if(!(bBalancedByRider || bIsBeingPickedUp || bIsStanding)){
if(GetRight().z < 0.0f){
if(m_fSteerAngle > -DEGTORAD(25.0f))
m_fSteerAngle -= DEGTORAD(0.5f)*CTimer::GetTimeStep();
@ -748,7 +771,7 @@ CBike::ProcessControl(void)
traction *= pHandling->fTractionMultiplier / 4.0f;
// Turn wheel
if(GetStatus() == STATUS_PLAYER || !bIsStanding || m_bike_flag08){
if(GetStatus() == STATUS_PLAYER || !bIsStanding || bIsBeingPickedUp){
if(Abs(m_vecMoveSpeed.x) < 0.01f && Abs(m_vecMoveSpeed.y) < 0.01f && m_fSteerAngle == 0.0f){
m_fWheelAngle *= Pow(0.96f, CTimer::GetTimeStep());
}else{
@ -987,7 +1010,7 @@ CBike::ProcessControl(void)
if(assoc)
idleAngle = DEGTORAD(10.0f) * assoc->blendAmount;
}
if(bCanStand || m_bike_flag08){
if(bBalancedByRider || bIsBeingPickedUp){
m_vecAvgSurfaceRight = CrossProduct(GetForward(), m_vecAvgSurfaceNormal);
m_vecAvgSurfaceRight.Normalise();
float lean;
@ -1182,11 +1205,11 @@ CBike::ProcessControl(void)
}
// Balance bike
if(bCanStand || m_bike_flag08 || bIsStanding){
if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){
float onSideness = clamp(DotProduct(GetRight(), m_vecAvgSurfaceNormal), -1.0f, 1.0f);
CVector worldCOM = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
// Keep bike upright
if(bCanStand){
if(bBalancedByRider){
ApplyTurnForce(-0.07f*onSideness*m_fTurnMass*GetUp()*CTimer::GetTimeStep(), worldCOM+GetRight());
bIsStanding = false;
}else
@ -1244,11 +1267,295 @@ CBike::Teleport(CVector pos)
void
CBike::PreRender(void)
{
// TODO: particles and lights and such
int i;
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
// Wheel particles
if(m_aWheelState[BIKEWHEEL_REAR] != WHEEL_STATE_NORMAL &&
m_aWheelColPoints[BIKESUSP_R2].surfaceB != SURFACE_WATER && m_aWheelTimer[BIKESUSP_R2] > 0.0f){
static float smokeSize = 0.2f;
CVector groundPos = m_aWheelColPoints[BIKESUSP_R2].point;
if(m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f)
groundPos = (groundPos + m_aWheelColPoints[BIKESUSP_R1].point)/2.0f;
groundPos += Sin(m_fLeanLRAngle) * 0.8f*GetColModel()->boundingBox.min.z * GetRight();
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
groundPos + CVector(0.0f, 0.0f, 0.25f), CVector(0.0f, 0.0f, 0.0f),
nil, smokeSize);
CSkidmarks::RegisterOne((uintptr)this, groundPos, GetForward().x, GetForward().y,
m_aWheelSkidmarkType[BIKEWHEEL_REAR], &m_aWheelSkidmarkBloody[BIKEWHEEL_REAR]);
if(m_aWheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING &&
(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[BIKESUSP_R2].surfaceB) == ADHESIVE_HARD ||
CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[BIKESUSP_R2].surfaceB) == ADHESIVE_ROAD)){
CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE,
groundPos + CVector(0.0f, 0.0f, 0.25f),
CVector(0.0f, 0.0f, 0.0f));
CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE,
groundPos + CVector(0.0f, 0.0f, 0.25f),
CVector(0.0f, 0.0f, 0.05f));
}
}else if(m_aWheelSkidmarkBloody[BIKEWHEEL_REAR] || m_aWheelSkidmarkUnk[BIKEWHEEL_REAR]){
CVector groundPos = m_aWheelColPoints[BIKESUSP_R2].point;
groundPos += Sin(m_fLeanLRAngle) * 0.8f*GetColModel()->boundingBox.min.z * GetRight();
CSkidmarks::RegisterOne((uintptr)this, groundPos, GetForward().x, GetForward().y,
m_aWheelSkidmarkType[BIKEWHEEL_REAR], &m_aWheelSkidmarkBloody[BIKEWHEEL_REAR]);
}
// Process lights
// Turn lights on/off
bool shouldLightsBeOn =
CClock::GetHours() > 20 ||
CClock::GetHours() > 19 && CClock::GetMinutes() > (m_randomSeed & 0x3F) ||
CClock::GetHours() < 7 ||
CClock::GetHours() < 8 && CClock::GetMinutes() < (m_randomSeed & 0x3F) ||
m_randomSeed/50000.0f < CWeather::Foggyness ||
m_randomSeed/50000.0f < CWeather::WetRoads;
if(shouldLightsBeOn != bLightsOn && GetStatus() != STATUS_WRECKED){
if(GetStatus() == STATUS_ABANDONED){
// Turn off lights on abandoned vehicles only when we they're far away
if(bLightsOn &&
Abs(TheCamera.GetPosition().x - GetPosition().x) + Abs(TheCamera.GetPosition().y - GetPosition().y) > 100.0f)
bLightsOn = false;
}else
bLightsOn = shouldLightsBeOn;
}
// Actually render the lights
bool alarmOn = false;
bool alarmOff = false;
if(IsAlarmOn()){
if(CTimer::GetTimeInMilliseconds() & 0x100)
alarmOn = true;
else
alarmOff = true;
}
if(bEngineOn && bLightsOn || alarmOn || alarmOff){
CalculateLeanMatrix();
CVector lookVector = GetPosition() - TheCamera.GetPosition();
float camDist = lookVector.Magnitude();
if(camDist != 0.0f)
lookVector *= 1.0f/camDist;
else
lookVector = CVector(1.0f, 0.0f, 0.0f);
// 1.0 if directly behind car, -1.0 if in front
float behindness = DotProduct(lookVector, GetForward());
// 0.0 if behind car, PI if in front
float angle = Abs(PI/2.0f - Acos(Abs(behindness)));
// Headlight
CMatrix mat;
CVector headLightPos = mi->m_positions[CAR_POS_HEADLIGHTS];
#ifdef FIX_BUGS
if(GetModelIndex() == MI_FAGGIO || GetModelIndex() == MI_PIZZABOY)
#else
if(GetModelIndex() == 152) // this is the bobcat in VC
#endif
{
mat.SetUnity();
mat.RotateZ(m_fWheelAngle);
mat = m_leanMatrix * mat;
}else
mat = m_leanMatrix;
CVector light = mat * headLightPos;
if(behindness < 0.0f){
// In front of bike
float intensity = -0.5f*behindness + 0.3f;
float size = 1.0f - behindness;
if(behindness < -0.97f && camDist < 30.0f){
// Directly in front and not too far away
if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){
CCoronas::RegisterCorona((uintptr)this + 6, 150, 150, 195, 255,
light, 1.2f, 45.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle);
}else{
CCoronas::RegisterCorona((uintptr)this + 6, 160, 160, 140, 255,
light, 1.2f, 45.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle);
}
}
if(alarmOff){
CCoronas::RegisterCorona((uintptr)this, 0, 0, 0, 0,
light, size, 0.0f,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
}else{
if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){
CCoronas::RegisterCorona((uintptr)this + 1, 190*intensity, 190*intensity, 255*intensity, 255,
light, size, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
}else{
CCoronas::RegisterCorona((uintptr)this + 1, 210*intensity, 210*intensity, 195*intensity, 255,
light, size, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
}
}
}else{
CCoronas::UpdateCoronaCoors((uintptr)this, light, 50.0f*TheCamera.LODDistMultiplier, angle);
}
// bright light
CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + BRIGHTLIGHT_FRONT);
// Taillight
CVector tailLightPos = mi->m_positions[CAR_POS_TAILLIGHTS];
light = m_leanMatrix * tailLightPos;
// Taillight corona
if(behindness > 0.0f){
// Behind car
float intensity = 0.4f*behindness + 0.4f;
float size = (behindness + 1.0f)/2.0f;
if(m_fGasPedal < 0.0f){
// reversing
// no lights in this case
}else{
if(m_fBrakePedal > 0.0f){
intensity += 0.4f;
size += 0.3f;
}
if(alarmOff){
CCoronas::RegisterCorona((uintptr)this + 14, 0, 0, 0, 0,
light, size, 0.0f,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
}else{
CCoronas::RegisterCorona((uintptr)this + 14, 128*intensity, 0, 0, 255,
light, size, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
}
}
}else{
CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, angle);
}
// bright light
CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
// Light shadows
if(!alarmOff){
CVector pos = GetPosition();
CVector2D fwd(GetForward());
fwd.Normalise();
float f = headLightPos.y + 6.0f;
pos += CVector(f*fwd.x, f*fwd.y, 2.0f);
// TODO(MIAMI):
// CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowExplosionTex, &pos,
// 7.0f*fwd.x, 7.0f*fwd.y, 3.5f*fwd.y, -3.5f*fwd.x, 45, 45, 45, 7.0f);
f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f);
pos += CVector(f*fwd.x, f*fwd.y, 0.0f);
// TODO(MIAMI):
// CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos,
// 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f);
}
if(this == FindPlayerVehicle() && !alarmOff){
CPointLights::AddLight(CPointLights::LIGHT_DIRECTIONAL, GetPosition(), GetForward(),
20.0f, 1.0f, 1.0f, 1.0f,
FindPlayerVehicle()->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.45f) ? CPointLights::FOG_NORMAL : CPointLights::FOG_NONE,
false);
CVector pos = GetPosition() - 4.0f*GetForward();
if(m_fBrakePedal > 0.0f)
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f),
10.0f, 1.0f, 0.0f, 0.0f,
CPointLights::FOG_NONE, false);
else
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f),
7.0f, 0.6f, 0.0f, 0.0f,
CPointLights::FOG_NONE, false);
}
}else if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED){
// Lights off
CalculateLeanMatrix();
CVector tailLightPos = mi->m_positions[CAR_POS_TAILLIGHTS];
CVector light = m_leanMatrix * tailLightPos;
if(m_fBrakePedal > 0.0f || m_fGasPedal < 0.0f){
CVector lookVector = GetPosition() - TheCamera.GetPosition();
lookVector.Normalise();
float behindness = DotProduct(lookVector, GetForward());
if(behindness > 0.0f){
if(m_fGasPedal < 0.0f){
// reversing
// no lights in this case
}else{
// braking
CCoronas::RegisterCorona((uintptr)this + 14, 120, 0, 0, 255,
light, 1.2f, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
CBrightLights::RegisterOne(light, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
}
}else{
CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
}
}else{
CCoronas::UpdateCoronaCoors((uintptr)this + 14, light, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
}
}
// Wheel particles
float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward())*180.0f;
int drawParticles = Abs(fwdSpeed) < 90.0f;
int susp = BIKESUSP_F1;
for(i = 0; i < 2; i++){
if(i == BIKEWHEEL_REAR)
susp = BIKESUSP_R1;
static float speedSq;
// Sparks for friction of burst wheels
if(m_wheelStatus[i] == WHEEL_STATUS_BURST && m_aSuspensionSpringRatioPrev[susp] < 1.0f &&
(speedSq = m_vecMoveSpeed.MagnitudeSqr(), speedSq > SQR(0.1f)) &&
m_aWheelColPoints[susp].surfaceB != SURFACE_GRASS &&
m_aWheelColPoints[susp].surfaceB != SURFACE_MUD_DRY &&
m_aWheelColPoints[susp].surfaceB != SURFACE_SAND &&
m_aWheelColPoints[susp].surfaceB != SURFACE_SAND_BEACH){
CVector normalSpeed = m_aWheelColPoints[susp].normal * DotProduct(m_aWheelColPoints[susp].normal, m_vecMoveSpeed);
CVector frictionSpeed = m_vecMoveSpeed - normalSpeed;
CVector sparkDir = 0.25f*frictionSpeed;
CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir);
if(speedSq > 0.04f)
CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir);
if(speedSq > 0.16f){
CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir);
CParticle::AddParticle(PARTICLE_SPARK_SMALL, m_aWheelColPoints[susp].point, sparkDir);
}
}else if(m_aSuspensionSpringRatioPrev[i] < 1.0f &&
(fwdSpeed > 0.2f || m_aWheelState[i] == WHEEL_STATE_SPINNING)){
if(m_aWheelColPoints[susp].surfaceB == SURFACE_GRASS ||
m_aWheelColPoints[susp].surfaceB == SURFACE_MUD_DRY ||
m_aWheelColPoints[susp].surfaceB == SURFACE_SAND ||
m_aWheelColPoints[susp].surfaceB == SURFACE_SAND_BEACH)
AddWheelDirtAndWater(&m_aWheelColPoints[susp], drawParticles);
}
}
AddDamagedVehicleParticles();
//TODO(MIAMI): StoreShadowForVehicle once we have it
CMatrix mat;
CVector pos;
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
CColModel *colModel = mi->GetColModel();
// Wheel rotation
@ -1362,7 +1669,58 @@ CBike::PreRender(void)
mat.UpdateRW();
}
// TODO: exhaust
// Exhaust smoke
if(bEngineOn && !(pHandling->Flags & HANDLING_NO_EXHAUST) && fwdSpeed < 130.0f){
CVector exhaustPos = mi->m_positions[CAR_POS_EXHAUST];
CVector pos1, pos2, dir;
if(exhaustPos != CVector(0.0f, 0.0f, 0.0f)){
dir.z = 0.0f;
if(fwdSpeed < 10.0f){
CVector steerFwd(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f);
steerFwd = Multiply3x3(GetMatrix(), steerFwd);
float r = CGeneral::GetRandomNumberInRange(-0.06f, -0.03f);
dir.x = steerFwd.x * r;
dir.y = steerFwd.y * r;
}else{
dir.x = m_vecMoveSpeed.x;
dir.y = m_vecMoveSpeed.y;
}
bool dblExhaust = false;
pos1 = GetMatrix() * exhaustPos;
if(pHandling->Flags & HANDLING_DBL_EXHAUST){
dblExhaust = true;
pos2 = exhaustPos;
pos2.x = -pos2.x;
pos2 = GetMatrix() * pos2;
}
static float fumesLimit = 2.0f;
if(CGeneral::GetRandomNumberInRange(1.0f, 3.0f)*(m_fGasPedal+1.1f) > fumesLimit){
CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir);
if(dblExhaust)
CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir);
if(GetStatus() == STATUS_PLAYER && (CTimer::GetFrameCounter()&3) == 0 &&
CWeather::Rain == 0.0f){
CVector camDist = GetPosition() - TheCamera.GetPosition();
if(DotProduct(GetForward(), camDist) > 0.0f ||
TheCamera.GetLookDirection() == LOOKING_LEFT ||
TheCamera.GetLookDirection() == LOOKING_RIGHT){
if(dblExhaust)
pos1 = 0.5f*pos1 + 0.5f*pos2;
if(TheCamera.GetLookDirection() == LOOKING_LEFT ||
TheCamera.GetLookDirection() == LOOKING_RIGHT)
pos1 -= 0.2f*GetForward();
CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
}
}
}
}
}
}
void
@ -1636,7 +1994,83 @@ CBike::ProcessBuoyancy(void)
void
CBike::DoDriveByShootings(void)
{
// TODO
CAnimBlendAssociation *anim;
CPlayerInfo* playerInfo = ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed();
if (playerInfo && !playerInfo->m_bDriveByAllowed)
return;
CWeapon *weapon = pDriver->GetWeapon();
if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != 5)
return;
weapon->Update(pDriver->m_audioEntityId, nil);
bool lookingLeft = false;
bool lookingRight = false;
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
TheCamera.m_bObbeCinematicCarCamOn){
if(CPad::GetPad(0)->GetLookLeft())
lookingLeft = true;
if(CPad::GetPad(0)->GetLookRight())
lookingRight = true;
}else{
if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft)
lookingLeft = true;
if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight)
lookingRight = true;
}
if(lookingLeft || lookingRight || CPad::GetPad(0)->GetCarGunFired()){
if(lookingLeft){
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
if(anim)
anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
if(anim)
anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
if(anim == nil || anim->blendDelta < 0.0f)
anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_RHS);
}else if(lookingRight){
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
if(anim)
anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
if(anim)
anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
if(anim == nil || anim->blendDelta < 0.0f)
anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_LHS);
}else{
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
if(anim)
anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
if(anim)
anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
if(anim == nil || anim->blendDelta < 0.0f)
anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_FT);
}
if (!anim || !anim->IsRunning()) {
if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) {
weapon->FireFromCar(this, lookingLeft, lookingRight);
weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70;
}
}
}else{
weapon->Reload();
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
if(anim)
anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
if(anim)
anim->blendDelta = -1000.0f;
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
if(anim)
anim->blendDelta = -1000.0f;
}
}
void
@ -1739,6 +2173,129 @@ CBike::VehicleDamage(void)
}
}
void
CBike::AddDamagedVehicleParticles(void)
{
if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson())
return;
if(this != FindPlayerVehicle() && (CTimer::GetFrameCounter() + m_randomSeed) & 1)
return;
if(m_fHealth >= 650.0f)
return;
CVector direction = 0.5f*m_vecMoveSpeed;
CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->GetFrontSeatPosn();
damagePos.z -= 0.4f;
damagePos = GetMatrix()*damagePos;
CalculateLeanMatrix();
if(m_fHealth < 250.0f){
// fire, done in processControl
}else if(m_fHealth < 320.0f){
direction *= 0.2f;
CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, direction + 0.02f*m_leanMatrix.GetRight());
}else if(m_fHealth < 390.0f){
if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 ||
((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2)
CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.05f*m_leanMatrix.GetRight());
direction *= 0.3f;
CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, direction + 0.04f*m_leanMatrix.GetRight());
}else if(m_fHealth < 460.0f){
int rnd = CTimer::GetFrameCounter() + m_randomSeed;
if(rnd < 10 ||
rnd < 70 && rnd > 25 ||
rnd < 160 && rnd > 100 ||
rnd < 200 && rnd > 175 ||
rnd > 235)
return;
direction.z += 0.05f;
if(TheCamera.GetLookDirection() != LOOKING_FORWARD){
CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.08f*m_leanMatrix.GetRight(), nil, 0.1f, 0, 0, 0, 1000);
}else if(((CTimer::GetFrameCounter() + m_randomSeed) & 1) == 0){
direction = 0.8f*m_vecMoveSpeed;
CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction + 0.07f*m_leanMatrix.GetRight(), nil, 0.1f, 0, 0, 0, 1000);
}
}else if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 ||
((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2){
CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos + 0.06f*m_leanMatrix.GetRight(), direction);
}
}
int32
CBike::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
{
int i;
CVector dir;
static float minSize = 0.02f;
static float maxSize = 0.04f;
static RwRGBA grassCol = { 8, 24, 8, 255 };
static RwRGBA gravelCol = { 64, 64, 64, 255 };
static RwRGBA mudCol = { 64, 32, 16, 255 };
static RwRGBA sandCol = { 170, 165, 140, 255 };
static RwRGBA waterCol = { 48, 48, 64, 0 };
if(!belowEffectSpeed &&
colpoint->surfaceB != SURFACE_SAND && colpoint->surfaceB != SURFACE_SAND_BEACH)
return 0;
switch(colpoint->surfaceB){
case SURFACE_GRASS:
dir.x = -0.05f*m_vecMoveSpeed.x;
dir.y = -0.05f*m_vecMoveSpeed.y;
for(i = 0; i < 4; i++){
dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f);
CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
CGeneral::GetRandomNumberInRange(minSize, maxSize), grassCol);
}
return 0;
case SURFACE_GRAVEL:
dir.x = -0.05f*m_vecMoveSpeed.x;
dir.y = -0.05f*m_vecMoveSpeed.y;
for(i = 0; i < 4; i++){
dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f);
CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
CGeneral::GetRandomNumberInRange(minSize, maxSize), gravelCol);
}
return 1;
case SURFACE_MUD_DRY:
dir.x = -0.05f*m_vecMoveSpeed.x;
dir.y = -0.05f*m_vecMoveSpeed.y;
for(i = 0; i < 4; i++){
dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.04f);
CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
CGeneral::GetRandomNumberInRange(minSize, maxSize), mudCol);
}
return 0;
case SURFACE_SAND:
case SURFACE_SAND_BEACH:
if(CTimer::GetFrameCounter() & 2)
return 0;
dir.x = 0.75f*m_vecMoveSpeed.x;
dir.y = 0.75f*m_vecMoveSpeed.y;
for(i = 0; i < 1; i++){
dir.z = CGeneral::GetRandomNumberInRange(0.02f, 0.055f);
CParticle::AddParticle(PARTICLE_SAND, colpoint->point, dir, nil,
0.8f*m_vecMoveSpeed.Magnitude(), sandCol);
}
return 0;
default:
if(CWeather::WetRoads > 0.01f){
CParticle::AddParticle(
PARTICLE_WATERSPRAY,
colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f),
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)),
nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol);
return 0;
}
return 1;
}
return 0;
}
void
CBike::GetComponentWorldPosition(int32 component, CVector &pos)
{
@ -1808,7 +2365,14 @@ CBike::BlowUpCar(CEntity *culprit)
if(!bCanBeDamaged)
return;
// TODO: property damage stuff in FIX_BUGS
#ifdef FIX_BUGS
// taken from CAutomobile. maybe tweak values?
if(culprit == FindPlayerPed() || culprit == FindPlayerVehicle()){
CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 20;
CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention += 10.0f;
CStats::PropertyDestroyed += CGeneral::GetRandomNumber()%6000 + 4000;
}
#endif
// explosion pushes vehicle up
m_vecMoveSpeed.z += 0.13f;
@ -1833,10 +2397,28 @@ CBike::BlowUpCar(CEntity *culprit)
bool
CBike::SetUpWheelColModel(CColModel *colModel)
{
// TODO, but unused
RwMatrix *mat = RwMatrixCreate();
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
CColModel *vehColModel = mi->GetColModel();
colModel->boundingSphere = vehColModel->boundingSphere;
colModel->boundingBox = vehColModel->boundingBox;
GetRelativeMatrix(mat, m_aBikeNodes[BIKE_WHEEL_FRONT], m_aBikeNodes[BIKE_CHASSIS]);
colModel->spheres[0].Set(0.5f*mi->m_wheelScale, *RwMatrixGetPos(mat), SURFACE_RUBBER, CAR_PIECE_WHEEL_LF);
GetRelativeMatrix(mat, m_aBikeNodes[BIKE_WHEEL_REAR], m_aBikeNodes[BIKE_CHASSIS]);
colModel->spheres[1].Set(0.5f*mi->m_wheelScale, *RwMatrixGetPos(mat), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR);
colModel->numSpheres = 2;
#ifdef FIX_BUGS
RwMatrixDestroy(mat);
#endif
return true;
}
float fBikeBurstForceMult = 0.02f;
float fBikeBurstFallSpeed = 0.3f;
float fBikeBurstFallSpeedPlayer = 0.55f;
void
CBike::BurstTyre(uint8 wheel, bool applyForces)
{
@ -1853,8 +2435,7 @@ CBike::BurstTyre(uint8 wheel, bool applyForces)
#ifdef FIX_BUGS
CStats::TyresPopped++;
#endif
// TODO(MIAMI)
// DMAudio.PlayOneShot(m_audioEntityId, SOUND_15, 0.0f);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_TYRE_POP, 0.0f);
if(GetStatus() == STATUS_SIMPLE){
SetStatus(STATUS_PHYSICS);
@ -1865,7 +2446,26 @@ CBike::BurstTyre(uint8 wheel, bool applyForces)
ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.02f, 0.02f));
ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), GetForward());
}
// TODO: knock off driver
#ifdef FIX_SIGNIFICANT_BUGS
// This code checks piece types originally so it is never triggered
// as we have converted them to wheel indices above already.
if(pDriver){
if(wheel == BIKEWHEEL_FRONT && (m_aSuspensionSpringRatioPrev[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_F2] < 1.0f) ||
wheel == BIKEWHEEL_REAR && (m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_R2] < 1.0f)){
float speedSq = m_vecMoveSpeed.MagnitudeSqr();
if(speedSq > fBikeBurstFallSpeed &&
(GetStatus() != STATUS_PLAYER || speedSq > fBikeBurstFallSpeedPlayer)){
if(wheel == BIKEWHEEL_FRONT){
KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, 0, pDriver, false);
if(pPassengers[0])
KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, 0, pPassengers[0], false);
}else
ApplyTurnForce(2.0f*fBikeBurstForceMult*m_fTurnMass*GetRight(), GetForward());
}
}
}
#endif
}
}
@ -2174,20 +2774,6 @@ CBike::ResetSuspension(void)
}
}
// TODO: maybe put this somewhere else
inline void
GetRelativeMatrix(RwMatrix *mat, RwFrame *frm, RwFrame *end)
{
*mat = *RwFrameGetMatrix(frm);
frm = RwFrameGetParent(frm);
while(frm){
RwMatrixTransform(mat, RwFrameGetMatrix(frm), rwCOMBINEPOSTCONCAT);
frm = RwFrameGetParent(frm);
if(frm == end)
frm = nil;
}
}
void
CBike::SetupSuspensionLines(void)
{

View file

@ -69,11 +69,11 @@ public:
uint8 m_bike_flag01 : 1;
uint8 m_bike_flag02 : 1;
uint8 bWaterTight : 1;
uint8 m_bike_flag08 : 1;
uint8 bIsBeingPickedUp : 1;
uint8 bIsStanding : 1;
uint8 bExtraSpeed : 1; // leaning forward
uint8 bIsOnFire : 1;
uint8 m_bike_flag80 : 1; // doing wheelie?
uint8 m_bike_flag80 : 1;
int16 m_doingBurnout;
float m_fTireTemperature;
float m_fBrakeDestabilization;
@ -121,6 +121,8 @@ public:
void VehicleDamage(void);
void ProcessBuoyancy(void);
void DoDriveByShootings(void);
void AddDamagedVehicleParticles(void);
int32 AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed);
void PlayHornIfNecessary(void);
void ResetSuspension(void);
void SetupSuspensionLines(void);

View file

@ -975,7 +975,7 @@ CBoat::DoDriveByShootings(void)
if (!anim || !anim->IsRunning()) {
if (CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer) {
weapon->FireFromCar(this, lookingLeft);
weapon->FireFromCar(this, lookingLeft, true);
weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70;
}
}

View file

@ -748,7 +748,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
static bool bBraking;
static bool bDriving;
#ifdef FIX_BUGS
#ifdef FIX_SIGNIFICANT_BUGS
bAlreadySkidding = false;
#endif
@ -903,7 +903,7 @@ CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &whee
static bool bDriving;
static bool bReversing;
#ifdef FIX_BUGS
#ifdef FIX_SIGNIFICANT_BUGS
bAlreadySkidding = false;
#endif
@ -1032,7 +1032,6 @@ CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &whee
float impulse = speed*m_fMass;
float turnImpulse = speed*GetMass(wheelContactPoint, direction);
CVector vTurnImpulse = turnImpulse * direction;
ApplyMoveForce(impulse * direction);
float turnRight = DotProduct(vTurnImpulse, GetRight());

View file

@ -387,7 +387,7 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
}
bool
CWeapon::FireFromCar(CVehicle *shooter, bool left)
CWeapon::FireFromCar(CVehicle *shooter, bool left, bool right)
{
ASSERT(shooter!=nil);
@ -397,7 +397,7 @@ CWeapon::FireFromCar(CVehicle *shooter, bool left)
if ( m_nAmmoInClip <= 0 )
return false;
if ( FireInstantHitFromCar(shooter, left) )
if ( FireInstantHitFromCar(shooter, left, right) )
{
DMAudio.PlayOneShot(shooter->m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
@ -2021,8 +2021,9 @@ CWeapon::FireM16_1stPerson(CEntity *shooter)
}
bool
CWeapon::FireInstantHitFromCar(CVehicle *shooter, bool left)
CWeapon::FireInstantHitFromCar(CVehicle *shooter, bool left, bool right)
{
// TODO(MIAMI): bikes
CWeaponInfo *info = GetInfo();
CVehicleModelInfo *modelInfo = shooter->GetModelInfo();

View file

@ -37,7 +37,7 @@ public:
void Shutdown();
bool Fire (CEntity *shooter, CVector *fireSource);
bool FireFromCar (CVehicle *shooter, bool left);
bool FireFromCar (CVehicle *shooter, bool left, bool right);
bool FireMelee (CEntity *shooter, CVector &fireSource);
bool FireInstantHit(CEntity *shooter, CVector *fireSource);
@ -52,7 +52,7 @@ public:
bool FireAreaEffect (CEntity *shooter, CVector *fireSource);
bool FireSniper (CEntity *shooter);
bool FireM16_1stPerson (CEntity *shooter);
bool FireInstantHitFromCar(CVehicle *shooter, bool left);
bool FireInstantHitFromCar(CVehicle *shooter, bool left, bool right);
static void DoDoomAiming (CEntity *shooter, CVector *source, CVector *target);
static void DoTankDoomAiming (CEntity *shooter, CEntity *driver, CVector *source, CVector *target);