all my fixes live in exes

This commit is contained in:
eray orçunus 2020-05-24 16:41:29 +03:00
parent 3fdd352ca2
commit 14755a4ff4
5 changed files with 38 additions and 30 deletions

View File

@ -137,9 +137,13 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
CRGBA TopColor(TopRed, TopGreen, TopBlue, Alpha);
CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha);
#ifndef ASPECT_RATIO_SCALE
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, (CMenuManager::m_PrefsUseWideScreen ? 16.f / 9.f : 4.f / 3.f));
#else
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
RwCameraClear(Scene.camera, &TopColor.rwRGBA, rwCAMERACLEARZ);
if(!RsCameraBeginUpdate(Scene.camera))
return false;
@ -155,7 +159,11 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
bool
DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
{
#ifndef ASPECT_RATIO_SCALE
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, (CMenuManager::m_PrefsUseWideScreen ? 16.f/9.f : 4.f/3.f));
#else
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);

View File

@ -227,7 +227,7 @@ CPlayerPed::SetInitialState(void)
{
m_bAdrenalineActive = false;
m_nAdrenalineTime = 0;
CTimer::SetTimeStep(1.0f);
CTimer::SetTimeScale(1.0f);
m_pSeekTarget = nil;
m_vecSeekPos = { 0.0f, 0.0f, 0.0f };
m_fleeFromPosX = 0.0f;

View File

@ -241,51 +241,51 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
}
}
if ( fired )
if (fired)
{
bool isPlayer = false;
if ( shooter->IsPed() )
if (shooter->IsPed())
{
CPed *shooterPed = (CPed*)shooter;
CPed* shooterPed = (CPed*)shooter;
shooterPed->bIsShooting = true;
if ( shooterPed->IsPlayer() )
if (shooterPed->IsPlayer())
isPlayer = true;
DMAudio.PlayOneShot(shooterPed->m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
}
if ( m_nAmmoInClip > 0 ) m_nAmmoInClip--;
if ( m_nAmmoTotal > 0 && (m_nAmmoTotal < 25000 || isPlayer) ) m_nAmmoTotal--;
if (m_nAmmoInClip > 0) m_nAmmoInClip--;
if (m_nAmmoTotal > 0 && (m_nAmmoTotal < 25000 || isPlayer)) m_nAmmoTotal--;
if ( m_eWeaponState == WEAPONSTATE_READY && m_eWeaponType == WEAPONTYPE_FLAMETHROWER )
if (m_eWeaponState == WEAPONSTATE_READY && m_eWeaponType == WEAPONTYPE_FLAMETHROWER)
DMAudio.PlayOneShot(((CPhysical*)shooter)->m_audioEntityId, SOUND_WEAPON_FLAMETHROWER_FIRE, 0.0f);
m_eWeaponState = WEAPONSTATE_FIRING;
}
if ( m_nAmmoInClip == 0 )
{
if ( m_nAmmoTotal == 0 )
return true;
m_eWeaponState = WEAPONSTATE_RELOADING;
m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload;
if ( shooter == FindPlayerPed() )
if (m_nAmmoInClip == 0)
{
if ( CWorld::Players[CWorld::PlayerInFocus].m_bFastReload )
m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload / 4;
if (m_nAmmoTotal == 0)
return true;
m_eWeaponState = WEAPONSTATE_RELOADING;
m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload;
if (shooter == FindPlayerPed())
{
if (CWorld::Players[CWorld::PlayerInFocus].m_bFastReload)
m_nTimer = CTimer::GetTimeInMilliseconds() + GetInfo()->m_nReload / 4;
}
return true;
}
return true;
m_nTimer = CTimer::GetTimeInMilliseconds() + 1000;
if (shooter == FindPlayerPed())
CStats::RoundsFiredByPlayer++;
}
m_nTimer = CTimer::GetTimeInMilliseconds() + 1000;
if ( shooter == FindPlayerPed() )
CStats::RoundsFiredByPlayer++;
}
else
{

View File

@ -16,8 +16,8 @@ class CWeapon
public:
eWeaponType m_eWeaponType;
eWeaponState m_eWeaponState;
uint32 m_nAmmoInClip;
uint32 m_nAmmoTotal;
int32 m_nAmmoInClip;
int32 m_nAmmoTotal;
uint32 m_nTimer;
bool m_bAddRotOffset;

View File

@ -5,13 +5,13 @@
class CWeaponInfo {
// static CWeaponInfo(&ms_apWeaponInfos)[14];
static CWeaponInfo ms_apWeaponInfos[14];
static CWeaponInfo ms_apWeaponInfos[WEAPONTYPE_LAST_WEAPONTYPE];
public:
eWeaponFire m_eWeaponFire;
float m_fRange;
uint32 m_nFiringRate;
uint32 m_nReload;
uint32 m_nAmountofAmmunition;
int32 m_nAmountofAmmunition;
uint32 m_nDamage;
float m_fSpeed;
float m_fRadius;