eray orçunus
|
0625954bb7
|
Ducking, shooting vehicle occupants and weapon fixes
|
2020-06-20 16:23:32 +03:00 |
|
eray orçunus
|
e44704dc82
|
Ped, Weapon and fixes
|
2020-06-17 21:24:59 +03:00 |
|
eray orçunus
|
c6bb1f5d0d
|
some cutscene opcodes and heli guns
|
2020-06-16 20:35:09 +03:00 |
|
eray orçunus
|
595576b151
|
Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami
|
2020-06-15 23:49:59 +03:00 |
|
eray orçunus
|
c4e129509b
|
Peds & fixes continues
|
2020-06-15 23:43:20 +03:00 |
|
Sergeanur
|
655eaa36ce
|
Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# src/control/Script.cpp
# src/core/Cam.cpp
# src/core/Camera.cpp
# src/core/Camera.h
# src/render/Fluff.cpp
# src/render/Hud.cpp
|
2020-06-15 17:44:47 +03:00 |
|
Sergeanur
|
beb6f3bf80
|
small fixes
|
2020-06-13 13:57:25 +03:00 |
|
aap
|
5711159e68
|
CBike done
|
2020-06-07 00:01:59 +02:00 |
|
eray orçunus
|
4e4a3489ef
|
Use KnockOffRider
|
2020-06-06 17:19:36 +03:00 |
|
eray orçunus
|
5dc410a999
|
Peds, eSound and PedState enum, fixes
|
2020-06-03 17:01:11 +03:00 |
|
aap
|
2ca3c50463
|
some CBike code; vehicle cleanup
|
2020-06-02 23:35:20 +02:00 |
|
aap
|
04a91761df
|
some vehicle cleanup
|
2020-06-02 23:34:53 +02:00 |
|
aap
|
21ce0a4b28
|
CAutomobile done
|
2020-05-31 17:05:59 +02:00 |
|
eray orçunus
|
529cec5653
|
R to freeroam, idle anims, weapon and cam enum fix
|
2020-05-29 22:05:33 +03:00 |
|
Fire-Head
|
6a32981ba5
|
VC CParticle done
|
2020-05-27 02:16:31 +03:00 |
|
aap
|
800d706935
|
Merge pull request #588 from blingu/miami
fixed compiler errors
|
2020-05-26 11:39:16 +02:00 |
|
aap
|
d8528ebbbe
|
eSurfaceType
|
2020-05-26 11:34:20 +02:00 |
|
aap
|
7bf8337854
|
CVehicle
|
2020-05-25 18:33:34 +02:00 |
|
nrb
|
d59862eb5e
|
fixed compiler errors
|
2020-05-24 17:27:12 +02:00 |
|
eray orçunus
|
14755a4ff4
|
all my fixes live in exes
|
2020-05-24 16:41:29 +03:00 |
|
eray orçunus
|
c3b41d79a2
|
Cleanup and one needed function
|
2020-05-23 18:04:33 +03:00 |
|
eray orçunus
|
5357957fe1
|
Compatibility with VC weapon.dat + new shotguns
|
2020-05-23 16:53:20 +03:00 |
|
Nikolay Korolev
|
d84650fbe5
|
script revision
|
2020-05-20 20:40:04 +03:00 |
|
eray orçunus
|
a6972714b7
|
Melee weapons(half-working), Ped and Hud bits
|
2020-05-19 17:43:16 +03:00 |
|
eray orçunus
|
84f8312b86
|
Weapon fixes and thingies
|
2020-05-17 21:01:52 +03:00 |
|
eray orçunus
|
40ee29fb99
|
Weapon fixes
|
2020-05-16 15:07:09 +03:00 |
|
eray orçunus
|
acd1ea9909
|
Weapon layer in Peds
|
2020-05-15 21:21:25 +03:00 |
|
Sergeanur
|
24875f34d0
|
Merge branch 'master' into miami
# Conflicts:
# src/modelinfo/ClumpModelInfo.cpp
|
2020-05-14 17:05:42 +03:00 |
|
Sergeanur
|
3f1001b86b
|
More save/load alignment fixes
|
2020-05-13 16:24:00 +03:00 |
|
Sergeanur
|
7c2b9478d5
|
Merge branch 'master' into miami
# Conflicts:
# src/control/Garages.cpp
# src/core/FileLoader.cpp
# src/core/Streaming.cpp
# src/core/Zones.cpp
# src/core/Zones.h
# src/render/Renderer.cpp
# src/rw/VisibilityPlugins.cpp
|
2020-05-13 00:55:52 +03:00 |
|
Sergeanur
|
33dfaf7da1
|
Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# premake5.lua
# src/core/ZoneCull.cpp
# src/core/Zones.cpp
# src/objects/CutsceneHead.cpp
# src/render/Clouds.cpp
|
2020-05-13 00:27:15 +03:00 |
|
Filip Gawin
|
c2ac6b3759
|
Fix linux warnings
|
2020-05-12 23:18:54 +02:00 |
|
Nikolay Korolev
|
c40fcdf39a
|
fix shotgun
|
2020-05-12 22:48:28 +03:00 |
|
aap
|
40829b5242
|
CClouds; disabled object clipping for SA cam
|
2020-05-12 16:27:39 +02:00 |
|
Sergeanur
|
8f1a2825d4
|
Remove odd calculations for bullet hit smoke
|
2020-05-12 04:31:11 +03:00 |
|
bigbossbro08
|
c798e1bacd
|
Fixed typos and made all assert functions optional
|
2020-05-10 21:49:33 +06:00 |
|
aap
|
3f09ec0744
|
named anim assoc flags
|
2020-05-09 09:50:00 +02:00 |
|
Nikolay Korolev
|
a24b65cbde
|
IsStatic
|
2020-05-06 19:17:47 +03:00 |
|
Nikolay Korolev
|
7d067684ff
|
Merge remote-tracking branch 'upstream/master'
|
2020-05-02 18:02:45 +03:00 |
|
Nikolay Korolev
|
f372ce156d
|
changed saving compatibility
|
2020-05-02 18:02:17 +03:00 |
|
Sergeanur
|
d23b2c423e
|
SetPosition, part 1
|
2020-05-02 15:13:09 +03:00 |
|
Sergeanur
|
7d758f3a9f
|
Adding getters and setters for type and status
|
2020-04-30 16:45:45 +03:00 |
|
Sergeanur
|
299bbc47ec
|
Changing prefixes for some audio fields
|
2020-04-28 14:00:38 +03:00 |
|
Nikolay Korolev
|
7ddfc40675
|
Merge remote-tracking branch 'upstream/master'
|
2020-04-25 16:48:03 +03:00 |
|
aap
|
8289b42c9e
|
fixed shooting target
|
2020-04-25 14:37:58 +02:00 |
|
Nikolay Korolev
|
34ef766c67
|
Merge remote-tracking branch 'upstream/master'
|
2020-04-25 12:15:29 +03:00 |
|
aap
|
f03b4eec4c
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
|
Nikolay Korolev
|
7cc3410846
|
Merge remote-tracking branch 'upstream/master'
|
2020-04-21 11:55:39 +03:00 |
|
Filip Gawin
|
370c4e48cd
|
Try to build with mingw
|
2020-04-20 18:18:46 +02:00 |
|
Nikolay Korolev
|
df376a13ea
|
sync with master
|
2020-04-19 17:38:48 +03:00 |
|
Nikolay Korolev
|
9e65eb34ec
|
1.1 patch stuff
|
2020-04-19 17:38:10 +03:00 |
|
eray orçunus
|
1ffc37735e
|
Struct cleanup, various fixes, enable PS2 rand
|
2020-04-19 16:44:35 +03:00 |
|
Filip Gawin
|
d6314f9564
|
Revert "Part one"
This reverts commit 63951d9b95 .
|
2020-04-18 12:29:28 +02:00 |
|
Filip Gawin
|
2b1570de70
|
Merge branch 'master' of https://github.com/GTAmodding/re3
|
2020-04-18 12:08:38 +02:00 |
|
Sergeanur
|
555f933780
|
Remove padding fields
|
2020-04-18 11:31:53 +03:00 |
|
Filip Gawin
|
63951d9b95
|
Part one
|
2020-04-17 19:30:57 +02:00 |
|
Sergeanur
|
599164006a
|
Remove patches
|
2020-04-17 16:31:11 +03:00 |
|
Fire-Head
|
a4922d5cb7
|
rem refs
|
2020-04-17 08:54:14 +03:00 |
|
Sergeanur
|
552f8c864f
|
Merge pull request #448 from Nick007J/master
CBulletInfo
|
2020-04-16 12:57:58 +03:00 |
|
eray orçunus
|
c22e59abab
|
Various fixes
|
2020-04-16 05:07:32 +03:00 |
|
Nikolay Korolev
|
22c84356b1
|
Merge remote-tracking branch 'upstream/master'
|
2020-04-16 02:00:38 +03:00 |
|
Sergeanur
|
f435455bde
|
Removed refs from weapons/, WeaponEffects moved
|
2020-04-16 01:56:15 +03:00 |
|
Nikolay Korolev
|
e0394a1558
|
vs botch
|
2020-04-16 00:00:04 +03:00 |
|
Nikolay Korolev
|
480573452e
|
definition fix
|
2020-04-15 23:49:23 +03:00 |
|
Nikolay Korolev
|
2a96846eac
|
anim fix
|
2020-04-15 23:48:08 +03:00 |
|
Nikolay Korolev
|
1795f3d479
|
sync with master
|
2020-04-15 23:31:52 +03:00 |
|
Fire-Head
|
190bc696d8
|
fixed crash
|
2020-04-15 21:29:00 +03:00 |
|
Fire-Head
|
a9713125dc
|
fixed uzi/ak47/m16 trace
|
2020-04-15 20:58:28 +03:00 |
|
Fire-Head
|
708d247c98
|
'fix' fix
|
2020-04-15 19:53:08 +03:00 |
|
Fire-Head
|
85fe445fef
|
weapon cosmetic fix
|
2020-04-15 19:43:16 +03:00 |
|
Nikolay Korolev
|
1d8484ed7d
|
fix
|
2020-04-15 17:36:38 +03:00 |
|
Fire_Head
|
7c13d72edc
|
Update Weapon.cpp
|
2020-04-15 08:13:46 +03:00 |
|
Fire-Head
|
daed13485e
|
CWeapon done, ps2 cheats fix
|
2020-04-15 08:03:53 +03:00 |
|
Nikolay Korolev
|
b657a8e17c
|
bullet info
|
2020-04-15 01:06:32 +03:00 |
|
aap
|
34349c4df2
|
normalized line endings to LF
|
2020-04-09 20:50:24 +02:00 |
|
Sergeanur
|
a5c7151656
|
AddExplosion shadow fix
|
2020-04-09 16:15:30 +03:00 |
|
Sergeanur
|
cb262c791e
|
Finished CExplosion
|
2020-04-09 13:28:17 +03:00 |
|
Nikolay Korolev
|
347f0a0e9c
|
vehicles missing functions + fixes
|
2020-04-01 01:58:40 +03:00 |
|
erorcun
|
6704a62b32
|
Merge pull request #369 from erorcun/erorcun
CShotInfo, CWanted done, Frontend fix
|
2020-03-29 19:03:59 +03:00 |
|
eray orçunus
|
a3b519ea64
|
CShotInfo, CWanted done, Frontend fix
|
2020-03-29 19:02:26 +03:00 |
|
Fire_Head
|
a0b077574e
|
Merge branch 'master' into master
|
2020-03-29 18:39:47 +03:00 |
|
Sergeanur
|
97ffa1a658
|
Wrappers cleanup
|
2020-03-29 08:58:08 +03:00 |
|
Fire-Head
|
194ddc5f40
|
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
|
2020-03-28 23:55:23 +03:00 |
|
eray orçunus
|
112685ebac
|
CCopPed done and #include cleanup
|
2020-03-28 18:52:25 +03:00 |
|
Sergeanur
|
e57ad65d05
|
Finished CRadar, a bit of CExplosion
|
2020-03-17 00:22:43 +02:00 |
|
Sergeanur
|
d482f097fe
|
Fix molotov
|
2020-01-13 16:56:47 +02:00 |
|
Sergeanur
|
8b57634c78
|
Fix projectile crash
|
2020-01-13 16:36:42 +02:00 |
|
Sergeanur
|
d409f64980
|
Fixes
|
2020-01-12 13:31:04 +02:00 |
|
Sergeanur
|
895062a09d
|
ProjectileInfo
|
2020-01-11 13:31:48 +02:00 |
|
Sergeanur
|
f7e962beaa
|
Fixing Projectile code
|
2020-01-07 17:26:40 +02:00 |
|
erorcun
|
f9316d9cc3
|
CPlayerPed & CMenuManager (#286)
Make Frontend great again!
|
2020-01-07 17:23:09 +03:00 |
|
Nikolay Korolev
|
0723dade76
|
script 800-899
|
2020-01-03 19:48:13 +03:00 |
|
Nikolay Korolev
|
5b0cf80a76
|
merge with upstream
|
2020-01-01 02:42:00 +03:00 |
|
Nikolay Korolev
|
80453d3f4d
|
some not fully tested stuff
|
2020-01-01 02:35:54 +03:00 |
|
eray orçunus
|
dad7782ff0
|
CPhone, CPlayerInfo, CFire, CWorld
|
2019-12-06 00:55:23 +03:00 |
|
Filip Gawin
|
d2941b0368
|
More audio (to hook and test)
|
2019-10-26 13:05:00 +02:00 |
|
Sergeanur
|
4844b3a3f8
|
Merge pull request #246 from Sergeanur/Pools
Some CPool and CPools funcs, restoring original logic of pool lookup loops
|
2019-10-21 16:09:44 +03:00 |
|
nmzik
|
f56684d04e
|
CGame::Process() && CGame::ReloadIPLs
|
2019-10-19 01:23:40 +03:00 |
|
Sergeanur
|
5b1ffb0912
|
Some CPool and CPools funcs, restoring original logic of pool lookup loops
|
2019-10-17 00:53:25 +03:00 |
|
eray orçunus
|
5bea16c7cc
|
AnimViewer!
|
2019-08-15 17:51:39 +03:00 |
|