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96 commits

Author SHA1 Message Date
aap 73612215d8 update librw; gl cleanup 2021-02-18 01:58:59 +01:00
Sergeanur e38467ef3a Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts:
#	.github/workflows/reLCS_msvc_amd64.yml
#	.github/workflows/reLCS_msvc_x86.yml
#	README.md
#	gamefiles/TEXT/american.gxt
#	gamefiles/TEXT/french.gxt
#	gamefiles/TEXT/german.gxt
#	gamefiles/TEXT/italian.gxt
#	gamefiles/TEXT/spanish.gxt
#	premake5.lua
#	src/animation/AnimManager.cpp
#	src/animation/AnimationId.h
#	src/audio/MusicManager.cpp
#	src/audio/audio_enums.h
#	src/control/Script7.cpp
#	src/core/FileLoader.cpp
#	src/core/re3.cpp
#	src/extras/custompipes_d3d9.cpp
#	src/extras/custompipes_gl.cpp
#	src/extras/postfx.cpp
#	src/extras/shaders/colourfilterVC.frag
#	src/extras/shaders/colourfilterVC_PS.hlsl
#	src/extras/shaders/make_hlsl.cmd
#	src/extras/shaders/obj/colourfilterVC_PS.cso
#	src/extras/shaders/obj/colourfilterVC_PS.inc
#	src/extras/shaders/obj/colourfilterVC_frag.inc
#	src/peds/PedFight.cpp
#	src/render/Font.cpp
#	src/render/Hud.cpp
#	src/render/Particle.cpp
#	src/render/WaterCannon.cpp
#	src/skel/win/gtavc.ico
#	src/vehicles/Automobile.cpp
#	utils/gxt/american.txt
#	utils/gxt/french.txt
#	utils/gxt/german.txt
#	utils/gxt/italian.txt
#	utils/gxt/spanish.txt
2021-02-16 18:08:19 +02:00
aap 08f0f275af removed some f suffixes from shaders 2021-02-15 15:08:19 +01:00
aap adf688635a removed some f suffixes from shaders 2021-02-15 15:06:37 +01:00
Filip Gawin 0c60ceeb33 Cmake version for hash 2021-02-12 21:09:46 +03:00
erorcun 2c784d979a Remove version text, add toggleable debug info(with commit hash!) 2021-02-12 21:09:23 +03:00
aap 425f360363 reorganize shaders; use modulate flag; update librw 2021-02-06 16:49:52 +01:00
aap 9e3c192376 fix some little UB 2021-01-28 15:35:35 +01:00
aap 4f591aa87a ini fixes 2021-01-25 10:30:57 +01:00
aap ce7f166ba3 CVehicleModelInfo 2021-01-24 22:50:16 +01:00
Sergeanur e9689a0a07 Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts:
#	src/core/re3.cpp
2021-01-23 17:54:46 +02:00
Sergeanur 904090cbb6 Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts:
#	src/modelinfo/BaseModelInfo.cpp
2021-01-23 15:14:15 +02:00
erorcun 45c2488e36 Migrate from old .ini to new .ini 2021-01-23 16:04:19 +03:00
erorcun 73f1340afb Store all settings in .INI 2021-01-23 15:59:38 +03:00
erorcun f85b5e99ed Includes overhaul, fix some compiler warnings 2021-01-23 03:23:16 +03:00
Sergeanur cc94419a72 Merge branch 'miami' into lcs
# Conflicts:
#	src/control/Script.cpp
#	src/control/Script4.cpp
#	src/render/Weather.cpp
#	src/render/Weather.h
#	src/vehicles/Automobile.cpp
2021-01-20 19:32:03 +02:00
aap 7e136a792f work on colourfilters 2021-01-19 20:42:16 +01:00
aap 8baae4c77f PSP rendering and shader cleanup 2021-01-19 11:38:51 +01:00
aap d01deec11d wrong ifdef 2021-01-18 20:03:30 +01:00
aap 55320a03f1 little cleanup of vehicle rendering 2021-01-12 14:07:24 +01:00
aap 9b2037419f mobile vehicle rendering 2021-01-12 13:41:29 +01:00
aap 383142bcbe some useless code 2021-01-11 20:20:08 +01:00
aap 93ea98520b mobile building rendering 2021-01-10 19:45:58 +01:00
aap c631e6c61c env map tweaks 2021-01-10 14:32:37 +01:00
aap 453405f131 dont render untextured world 2021-01-10 13:05:34 +01:00
aap 0ee87d7b46 env map rendering 2021-01-10 11:59:57 +01:00
aap d3aa8a118c fix rendering; update librw 2021-01-09 19:45:19 +01:00
aap 03c5fdef43 moved new renderer; implemented leeds building rendering 2021-01-09 19:20:32 +01:00
aap e906a807f1 moved new renderer 2021-01-09 18:22:09 +01:00
aap 37a58a04f2 timecycle; some rendering 2021-01-08 13:34:49 +01:00
erorcun ae388c48d0 cfo fix 2021-01-04 16:05:49 +03:00
aap 3fffcb47d9 increase screen droplet splash dist 2021-01-01 23:33:29 +01:00
Filip Gawin 55af046c92 Encode files to UTF-8 2021-01-01 21:07:39 +01:00
aap 80d15d142d fix use of LoadFile 2020-12-30 15:08:18 +01:00
aap 426364b961 fix custom pipes mem leak 2020-12-29 20:31:06 +01:00
aap c93fb5e443 fix neo screendroplet moving 2020-12-28 21:58:21 +01:00
aap 00da91b73f tiny rendering fixes 2020-12-27 18:22:11 +01:00
aap 76e744bb7b switch vehicle pipe default 2020-12-27 16:28:32 +01:00
aap 9d62bed9f3 fix a struct init 2020-12-26 15:42:05 +01:00
aap e9d0a1d015 ffs 2020-12-26 15:22:16 +01:00
aap 17640302bf include case 2020-12-26 15:19:19 +01:00
aap 7613528e7e make screendrops independent of neo.txd; enable new rendering by default 2020-12-26 14:48:55 +01:00
Sergeanur bf52620175 Fix debug menu memory leak 2020-12-25 10:57:39 +02:00
aap 450cd17d16 make screen droplets not crash without neo.txd 2020-12-24 09:41:18 +01:00
Nikolay Korolev 8d1996833b merge attempt 2020-12-19 03:21:04 +03:00
Sergeanur cfda5eb148 PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:58:09 +02:00
Sergeanur e9a5670348 PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:57:54 +02:00
erorcun b473adcf80 Frontend cleanup, .INI, CFO, scrollable pages 2020-12-09 06:32:33 +03:00
erorcun 0dfa833610 Fix 2020-12-09 03:55:30 +03:00
erorcun 122c7aa40d Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default 2020-12-09 03:41:45 +03:00