Remove version text, add toggleable debug info(with commit hash!)

This commit is contained in:
erorcun 2021-02-12 01:49:09 +03:00
parent e98164ec41
commit 2c784d979a
9 changed files with 538 additions and 420 deletions

4
.gitignore vendored
View File

@ -357,4 +357,6 @@ sdk/
codewarrior/reVC_Data/
codewarrior/Release/
codewarrior/Debug/
codewarrior/Debug/
src/extras/GitSHA1.cpp

View File

@ -1,416 +1,420 @@
newoption {
trigger = "glewdir",
value = "PATH",
description = "Directory of GLEW",
default = "vendor/glew-2.1.0"
}
newoption {
trigger = "glfwdir64",
value = "PATH",
description = "Directory of glfw",
default = "vendor/glfw-3.3.2.bin.WIN64",
}
newoption {
trigger = "glfwdir32",
value = "PATH",
description = "Directory of glfw",
default = "vendor/glfw-3.3.2.bin.WIN32",
}
newoption {
trigger = "with-asan",
description = "Build with address sanitizer"
}
newoption {
trigger = "with-librw",
description = "Build and use librw from this solution"
}
newoption {
trigger = "with-opus",
description = "Build with opus"
}
newoption {
trigger = "lto",
description = "Use link time optimization"
}
if(_OPTIONS["with-librw"]) then
Librw = "vendor/librw"
else
Librw = os.getenv("LIBRW") or "vendor/librw"
end
function getsys(a)
if a == 'windows' then
return 'win'
end
return a
end
function getarch(a)
if a == 'x86_64' then
return 'amd64'
elseif a == 'ARM' then
return 'arm'
elseif a == 'ARM64' then
return 'arm64'
end
return a
end
workspace "reVC"
language "C++"
configurations { "Debug", "Release", "Vanilla" }
startproject "reVC"
location "build"
symbols "Full"
staticruntime "off"
if _OPTIONS["with-asan"] then
buildoptions { "-fsanitize=address -g3 -fno-omit-frame-pointer" }
linkoptions { "-fsanitize=address" }
end
filter { "system:windows" }
platforms {
"win-x86-RW34_d3d8-mss",
"win-x86-librw_d3d9-mss",
"win-x86-librw_gl3_glfw-mss",
"win-x86-RW34_d3d8-oal",
"win-x86-librw_d3d9-oal",
"win-x86-librw_gl3_glfw-oal",
"win-amd64-librw_d3d9-oal",
"win-amd64-librw_gl3_glfw-oal",
}
filter { "system:linux" }
platforms {
"linux-x86-librw_gl3_glfw-oal",
"linux-amd64-librw_gl3_glfw-oal",
"linux-arm-librw_gl3_glfw-oal",
"linux-arm64-librw_gl3_glfw-oal",
}
filter { "system:bsd" }
platforms {
"bsd-x86-librw_gl3_glfw-oal",
"bsd-amd64-librw_gl3_glfw-oal",
"bsd-arm-librw_gl3_glfw-oal",
"bsd-arm64-librw_gl3_glfw-oal"
}
filter { "system:macosx" }
platforms {
"macosx-arm64-librw_gl3_glfw-oal",
"macosx-amd64-librw_gl3_glfw-oal",
}
filter "configurations:Debug"
defines { "DEBUG" }
filter "configurations:not Debug"
defines { "NDEBUG" }
optimize "Speed"
if(_OPTIONS["lto"]) then
flags { "LinkTimeOptimization" }
end
filter "configurations:Vanilla"
defines { "VANILLA_DEFINES" }
filter { "platforms:win*" }
system "windows"
filter { "platforms:linux*" }
system "linux"
filter { "platforms:bsd*" }
system "bsd"
filter { "platforms:macosx*" }
system "macosx"
filter { "platforms:*x86*" }
architecture "x86"
filter { "platforms:*amd64*" }
architecture "amd64"
filter { "platforms:*arm*" }
architecture "ARM"
filter { "platforms:macosx-arm64-*" }
buildoptions { "-target", "arm64-apple-macos11", "-std=gnu++14" }
filter { "platforms:macosx-amd64-*" }
buildoptions { "-target", "x86_64-apple-macos10.12", "-std=gnu++14" }
filter { "platforms:*librw_d3d9*" }
defines { "RW_D3D9" }
if(not _OPTIONS["with-librw"]) then
libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") }
end
filter "platforms:*librw_gl3_glfw*"
defines { "RW_GL3" }
includedirs { path.join(_OPTIONS["glewdir"], "include") }
if(not _OPTIONS["with-librw"]) then
libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") }
end
filter "platforms:*x86-librw_gl3_glfw*"
includedirs { path.join(_OPTIONS["glfwdir32"], "include") }
filter "platforms:*amd64-librw_gl3_glfw*"
includedirs { path.join(_OPTIONS["glfwdir64"], "include") }
filter "platforms:win*librw_gl3_glfw*"
defines { "GLEW_STATIC" }
filter {}
function setpaths (gamepath, exepath)
if (gamepath) then
postbuildcommands {
'{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. '%{cfg.buildtarget.name}"'
}
debugdir (gamepath)
if (exepath) then
-- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS??
debugcommand (gamepath .. "$(TargetFileName)")
dir, file = exepath:match'(.*/)(.*)'
debugdir (gamepath .. (dir or ""))
end
end
end
if(_OPTIONS["with-librw"]) then
project "librw"
kind "StaticLib"
targetname "rw"
targetdir(path.join(Librw, "lib/%{cfg.platform}/%{cfg.buildcfg}"))
files { path.join(Librw, "src/*.*") }
files { path.join(Librw, "src/*/*.*") }
filter { "platforms:*x86*" }
architecture "x86"
filter { "platforms:*amd64*" }
architecture "amd64"
filter "platforms:win*"
defines { "_CRT_SECURE_NO_WARNINGS", "_CRT_NONSTDC_NO_DEPRECATE" }
staticruntime "on"
buildoptions { "/Zc:sizedDealloc-" }
filter "platforms:bsd*"
includedirs { "/usr/local/include" }
libdirs { "/usr/local/lib" }
filter "platforms:macosx*"
-- Support MacPorts and Homebrew
includedirs { "/opt/local/include" }
includedirs {"/usr/local/include" }
libdirs { "/opt/local/lib" }
libdirs { "/usr/local/lib" }
filter "platforms:*gl3_glfw*"
staticruntime "off"
filter "platforms:*RW34*"
flags { "ExcludeFromBuild" }
filter {}
end
local function addSrcFiles( prefix )
return prefix .. "/*cpp", prefix .. "/*.h", prefix .. "/*.c", prefix .. "/*.ico", prefix .. "/*.rc"
end
project "reVC"
kind "WindowedApp"
targetname "reVC"
targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}"
if(_OPTIONS["with-librw"]) then
dependson "librw"
end
files { addSrcFiles("src") }
files { addSrcFiles("src/animation") }
files { addSrcFiles("src/audio") }
files { addSrcFiles("src/audio/eax") }
files { addSrcFiles("src/audio/oal") }
files { addSrcFiles("src/buildings") }
files { addSrcFiles("src/collision") }
files { addSrcFiles("src/control") }
files { addSrcFiles("src/core") }
files { addSrcFiles("src/entities") }
files { addSrcFiles("src/math") }
files { addSrcFiles("src/modelinfo") }
files { addSrcFiles("src/objects") }
files { addSrcFiles("src/peds") }
files { addSrcFiles("src/render") }
files { addSrcFiles("src/rw") }
files { addSrcFiles("src/save") }
files { addSrcFiles("src/skel") }
files { addSrcFiles("src/skel/glfw") }
files { addSrcFiles("src/text") }
files { addSrcFiles("src/vehicles") }
files { addSrcFiles("src/weapons") }
files { addSrcFiles("src/extras") }
includedirs { "src" }
includedirs { "src/animation" }
includedirs { "src/audio" }
includedirs { "src/audio/eax" }
includedirs { "src/audio/oal" }
includedirs { "src/buildings" }
includedirs { "src/collision" }
includedirs { "src/control" }
includedirs { "src/core" }
includedirs { "src/entities" }
includedirs { "src/math" }
includedirs { "src/modelinfo" }
includedirs { "src/objects" }
includedirs { "src/peds" }
includedirs { "src/render" }
includedirs { "src/rw" }
includedirs { "src/save/" }
includedirs { "src/skel/" }
includedirs { "src/skel/glfw" }
includedirs { "src/text" }
includedirs { "src/vehicles" }
includedirs { "src/weapons" }
includedirs { "src/extras" }
if _OPTIONS["with-opus"] then
includedirs { "vendor/ogg/include" }
includedirs { "vendor/opus/include" }
includedirs { "vendor/opusfile/include" }
end
filter "platforms:*mss"
defines { "AUDIO_MSS" }
includedirs { "vendor/milessdk/include" }
libdirs { "vendor/milessdk/lib" }
if _OPTIONS["with-opus"] then
filter "platforms:win*"
libdirs { "vendor/ogg/win32/VS2015/Win32/%{cfg.buildcfg}" }
libdirs { "vendor/opus/win32/VS2015/Win32/%{cfg.buildcfg}" }
libdirs { "vendor/opusfile/win32/VS2015/Win32/Release-NoHTTP" }
filter {}
defines { "AUDIO_OPUS" }
end
filter "platforms:*oal"
defines { "AUDIO_OAL" }
filter {}
if(os.getenv("GTA_VC_RE_DIR")) then
setpaths("$(GTA_VC_RE_DIR)/", "%(cfg.buildtarget.name)")
end
filter "platforms:win*"
files { addSrcFiles("src/skel/win") }
includedirs { "src/skel/win" }
buildoptions { "/Zc:sizedDealloc-" }
linkoptions "/SAFESEH:NO"
characterset ("MBCS")
targetextension ".exe"
if(_OPTIONS["with-librw"]) then
-- external librw is dynamic
staticruntime "on"
end
filter "platforms:win*glfw*"
staticruntime "off"
filter "platforms:win*oal"
includedirs { "vendor/openal-soft/include" }
includedirs { "vendor/libsndfile/include" }
includedirs { "vendor/mpg123/include" }
filter "platforms:win-x86*oal"
libdirs { "vendor/mpg123/lib/Win32" }
libdirs { "vendor/libsndfile/lib/Win32" }
libdirs { "vendor/openal-soft/libs/Win32" }
filter "platforms:win-amd64*oal"
libdirs { "vendor/mpg123/lib/Win64" }
libdirs { "vendor/libsndfile/lib/Win64" }
libdirs { "vendor/openal-soft/libs/Win64" }
filter "platforms:linux*oal"
links { "openal", "mpg123", "sndfile", "pthread" }
filter "platforms:bsd*oal"
links { "openal", "mpg123", "sndfile", "pthread" }
filter "platforms:macosx*oal"
links { "openal", "mpg123", "sndfile", "pthread" }
includedirs { "/usr/local/opt/openal-soft/include" }
libdirs { "/usr/local/opt/openal-soft/lib" }
if _OPTIONS["with-opus"] then
filter {}
links { "libogg" }
links { "opus" }
links { "opusfile" }
end
filter "platforms:*RW34*"
includedirs { "sdk/rwsdk/include/d3d8" }
libdirs { "sdk/rwsdk/lib/d3d8/release" }
links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtanim", "rtcharse", "rpanisot" }
defines { "RWLIBS" }
linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
filter "platforms:*librw*"
defines { "LIBRW" }
files { addSrcFiles("src/fakerw") }
includedirs { "src/fakerw" }
includedirs { Librw }
if(_OPTIONS["with-librw"]) then
libdirs { "vendor/librw/lib/%{cfg.platform}/%{cfg.buildcfg}" }
end
links { "rw" }
filter "platforms:*d3d9*"
defines { "USE_D3D9" }
links { "d3d9" }
filter "platforms:*x86*d3d*"
includedirs { "sdk/dx8sdk/include" }
libdirs { "sdk/dx8sdk/lib" }
filter "platforms:win-x86*gl3_glfw*"
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
links { "opengl32", "glew32s", "glfw3" }
filter "platforms:win-amd64*gl3_glfw*"
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/x64") }
libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
links { "opengl32", "glew32s", "glfw3" }
filter "platforms:linux*gl3_glfw*"
links { "GL", "GLEW", "glfw" }
filter "platforms:bsd*gl3_glfw*"
links { "GL", "GLEW", "glfw", "sysinfo" }
includedirs { "/usr/local/include" }
libdirs { "/usr/local/lib" }
filter "platforms:macosx*gl3_glfw*"
links { "GLEW", "glfw" }
linkoptions { "-framework OpenGL" }
includedirs { "/opt/local/include" }
includedirs { "/usr/local/include" }
libdirs { "/opt/local/lib" }
libdirs { "/usr/local/lib" }
newoption {
trigger = "glewdir",
value = "PATH",
description = "Directory of GLEW",
default = "vendor/glew-2.1.0"
}
newoption {
trigger = "glfwdir64",
value = "PATH",
description = "Directory of glfw",
default = "vendor/glfw-3.3.2.bin.WIN64",
}
newoption {
trigger = "glfwdir32",
value = "PATH",
description = "Directory of glfw",
default = "vendor/glfw-3.3.2.bin.WIN32",
}
newoption {
trigger = "with-asan",
description = "Build with address sanitizer"
}
newoption {
trigger = "with-librw",
description = "Build and use librw from this solution"
}
newoption {
trigger = "with-opus",
description = "Build with opus"
}
newoption {
trigger = "lto",
description = "Use link time optimization"
}
if(_OPTIONS["with-librw"]) then
Librw = "vendor/librw"
else
Librw = os.getenv("LIBRW") or "vendor/librw"
end
function getsys(a)
if a == 'windows' then
return 'win'
end
return a
end
function getarch(a)
if a == 'x86_64' then
return 'amd64'
elseif a == 'ARM' then
return 'arm'
elseif a == 'ARM64' then
return 'arm64'
end
return a
end
workspace "reVC"
language "C++"
configurations { "Debug", "Release", "Vanilla" }
startproject "reVC"
location "build"
symbols "Full"
staticruntime "off"
if _OPTIONS["with-asan"] then
buildoptions { "-fsanitize=address -g3 -fno-omit-frame-pointer" }
linkoptions { "-fsanitize=address" }
end
filter { "system:windows" }
platforms {
"win-x86-RW34_d3d8-mss",
"win-x86-librw_d3d9-mss",
"win-x86-librw_gl3_glfw-mss",
"win-x86-RW34_d3d8-oal",
"win-x86-librw_d3d9-oal",
"win-x86-librw_gl3_glfw-oal",
"win-amd64-librw_d3d9-oal",
"win-amd64-librw_gl3_glfw-oal",
}
filter { "system:linux" }
platforms {
"linux-x86-librw_gl3_glfw-oal",
"linux-amd64-librw_gl3_glfw-oal",
"linux-arm-librw_gl3_glfw-oal",
"linux-arm64-librw_gl3_glfw-oal",
}
filter { "system:bsd" }
platforms {
"bsd-x86-librw_gl3_glfw-oal",
"bsd-amd64-librw_gl3_glfw-oal",
"bsd-arm-librw_gl3_glfw-oal",
"bsd-arm64-librw_gl3_glfw-oal"
}
filter { "system:macosx" }
platforms {
"macosx-arm64-librw_gl3_glfw-oal",
"macosx-amd64-librw_gl3_glfw-oal",
}
filter "configurations:Debug"
defines { "DEBUG" }
filter "configurations:not Debug"
defines { "NDEBUG" }
optimize "Speed"
if(_OPTIONS["lto"]) then
flags { "LinkTimeOptimization" }
end
filter "configurations:Vanilla"
defines { "VANILLA_DEFINES" }
filter { "platforms:win*" }
system "windows"
filter { "platforms:linux*" }
system "linux"
filter { "platforms:bsd*" }
system "bsd"
filter { "platforms:macosx*" }
system "macosx"
filter { "platforms:*x86*" }
architecture "x86"
filter { "platforms:*amd64*" }
architecture "amd64"
filter { "platforms:*arm*" }
architecture "ARM"
filter { "platforms:macosx-arm64-*" }
buildoptions { "-target", "arm64-apple-macos11", "-std=gnu++14" }
filter { "platforms:macosx-amd64-*" }
buildoptions { "-target", "x86_64-apple-macos10.12", "-std=gnu++14" }
filter { "platforms:*librw_d3d9*" }
defines { "RW_D3D9" }
if(not _OPTIONS["with-librw"]) then
libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") }
end
filter "platforms:*librw_gl3_glfw*"
defines { "RW_GL3" }
includedirs { path.join(_OPTIONS["glewdir"], "include") }
if(not _OPTIONS["with-librw"]) then
libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") }
end
filter "platforms:*x86-librw_gl3_glfw*"
includedirs { path.join(_OPTIONS["glfwdir32"], "include") }
filter "platforms:*amd64-librw_gl3_glfw*"
includedirs { path.join(_OPTIONS["glfwdir64"], "include") }
filter "platforms:win*librw_gl3_glfw*"
defines { "GLEW_STATIC" }
filter {}
function setpaths (gamepath, exepath)
if (gamepath) then
postbuildcommands {
'{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. '%{cfg.buildtarget.name}"'
}
debugdir (gamepath)
if (exepath) then
-- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS??
debugcommand (gamepath .. "$(TargetFileName)")
dir, file = exepath:match'(.*/)(.*)'
debugdir (gamepath .. (dir or ""))
end
end
end
if(_OPTIONS["with-librw"]) then
project "librw"
kind "StaticLib"
targetname "rw"
targetdir(path.join(Librw, "lib/%{cfg.platform}/%{cfg.buildcfg}"))
files { path.join(Librw, "src/*.*") }
files { path.join(Librw, "src/*/*.*") }
filter { "platforms:*x86*" }
architecture "x86"
filter { "platforms:*amd64*" }
architecture "amd64"
filter "platforms:win*"
defines { "_CRT_SECURE_NO_WARNINGS", "_CRT_NONSTDC_NO_DEPRECATE" }
staticruntime "on"
buildoptions { "/Zc:sizedDealloc-" }
filter "platforms:bsd*"
includedirs { "/usr/local/include" }
libdirs { "/usr/local/lib" }
filter "platforms:macosx*"
-- Support MacPorts and Homebrew
includedirs { "/opt/local/include" }
includedirs {"/usr/local/include" }
libdirs { "/opt/local/lib" }
libdirs { "/usr/local/lib" }
filter "platforms:*gl3_glfw*"
staticruntime "off"
filter "platforms:*RW34*"
flags { "ExcludeFromBuild" }
filter {}
end
local function addSrcFiles( prefix )
return prefix .. "/*cpp", prefix .. "/*.h", prefix .. "/*.c", prefix .. "/*.ico", prefix .. "/*.rc"
end
project "reVC"
kind "WindowedApp"
targetname "reVC"
targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}"
if(_OPTIONS["with-librw"]) then
dependson "librw"
end
files { addSrcFiles("src") }
files { addSrcFiles("src/animation") }
files { addSrcFiles("src/audio") }
files { addSrcFiles("src/audio/eax") }
files { addSrcFiles("src/audio/oal") }
files { addSrcFiles("src/buildings") }
files { addSrcFiles("src/collision") }
files { addSrcFiles("src/control") }
files { addSrcFiles("src/core") }
files { addSrcFiles("src/entities") }
files { addSrcFiles("src/math") }
files { addSrcFiles("src/modelinfo") }
files { addSrcFiles("src/objects") }
files { addSrcFiles("src/peds") }
files { addSrcFiles("src/render") }
files { addSrcFiles("src/rw") }
files { addSrcFiles("src/save") }
files { addSrcFiles("src/skel") }
files { addSrcFiles("src/skel/glfw") }
files { addSrcFiles("src/text") }
files { addSrcFiles("src/vehicles") }
files { addSrcFiles("src/weapons") }
files { addSrcFiles("src/extras") }
includedirs { "src" }
includedirs { "src/animation" }
includedirs { "src/audio" }
includedirs { "src/audio/eax" }
includedirs { "src/audio/oal" }
includedirs { "src/buildings" }
includedirs { "src/collision" }
includedirs { "src/control" }
includedirs { "src/core" }
includedirs { "src/entities" }
includedirs { "src/math" }
includedirs { "src/modelinfo" }
includedirs { "src/objects" }
includedirs { "src/peds" }
includedirs { "src/render" }
includedirs { "src/rw" }
includedirs { "src/save/" }
includedirs { "src/skel/" }
includedirs { "src/skel/glfw" }
includedirs { "src/text" }
includedirs { "src/vehicles" }
includedirs { "src/weapons" }
includedirs { "src/extras" }
if _OPTIONS["with-opus"] then
includedirs { "vendor/ogg/include" }
includedirs { "vendor/opus/include" }
includedirs { "vendor/opusfile/include" }
end
filter "platforms:*mss"
defines { "AUDIO_MSS" }
includedirs { "vendor/milessdk/include" }
libdirs { "vendor/milessdk/lib" }
if _OPTIONS["with-opus"] then
filter "platforms:win*"
libdirs { "vendor/ogg/win32/VS2015/Win32/%{cfg.buildcfg}" }
libdirs { "vendor/opus/win32/VS2015/Win32/%{cfg.buildcfg}" }
libdirs { "vendor/opusfile/win32/VS2015/Win32/Release-NoHTTP" }
filter {}
defines { "AUDIO_OPUS" }
end
filter "platforms:*oal"
defines { "AUDIO_OAL" }
filter {}
if(os.getenv("GTA_VC_RE_DIR")) then
setpaths(os.getenv("GTA_VC_RE_DIR") .. "/", "%(cfg.buildtarget.name)")
end
filter "platforms:win*"
files { addSrcFiles("src/skel/win") }
includedirs { "src/skel/win" }
buildoptions { "/Zc:sizedDealloc-" }
linkoptions "/SAFESEH:NO"
characterset ("MBCS")
targetextension ".exe"
if(_OPTIONS["with-librw"]) then
-- external librw is dynamic
staticruntime "on"
end
prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' }
filter "platforms:not win*"
prebuildcommands { '"%{prj.location}../printHash.sh" "%{prj.location}../src/extras/GitSHA1.cpp"' }
filter "platforms:win*glfw*"
staticruntime "off"
filter "platforms:win*oal"
includedirs { "vendor/openal-soft/include" }
includedirs { "vendor/libsndfile/include" }
includedirs { "vendor/mpg123/include" }
filter "platforms:win-x86*oal"
libdirs { "vendor/mpg123/lib/Win32" }
libdirs { "vendor/libsndfile/lib/Win32" }
libdirs { "vendor/openal-soft/libs/Win32" }
filter "platforms:win-amd64*oal"
libdirs { "vendor/mpg123/lib/Win64" }
libdirs { "vendor/libsndfile/lib/Win64" }
libdirs { "vendor/openal-soft/libs/Win64" }
filter "platforms:linux*oal"
links { "openal", "mpg123", "sndfile", "pthread" }
filter "platforms:bsd*oal"
links { "openal", "mpg123", "sndfile", "pthread" }
filter "platforms:macosx*oal"
links { "openal", "mpg123", "sndfile", "pthread" }
includedirs { "/usr/local/opt/openal-soft/include" }
libdirs { "/usr/local/opt/openal-soft/lib" }
if _OPTIONS["with-opus"] then
filter {}
links { "libogg" }
links { "opus" }
links { "opusfile" }
end
filter "platforms:*RW34*"
includedirs { "sdk/rwsdk/include/d3d8" }
libdirs { "sdk/rwsdk/lib/d3d8/release" }
links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtanim", "rtcharse", "rpanisot" }
defines { "RWLIBS" }
linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
filter "platforms:*librw*"
defines { "LIBRW" }
files { addSrcFiles("src/fakerw") }
includedirs { "src/fakerw" }
includedirs { Librw }
if(_OPTIONS["with-librw"]) then
libdirs { "vendor/librw/lib/%{cfg.platform}/%{cfg.buildcfg}" }
end
links { "rw" }
filter "platforms:*d3d9*"
defines { "USE_D3D9" }
links { "d3d9" }
filter "platforms:*x86*d3d*"
includedirs { "sdk/dx8sdk/include" }
libdirs { "sdk/dx8sdk/lib" }
filter "platforms:win-x86*gl3_glfw*"
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
links { "opengl32", "glew32s", "glfw3" }
filter "platforms:win-amd64*gl3_glfw*"
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/x64") }
libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
links { "opengl32", "glew32s", "glfw3" }
filter "platforms:linux*gl3_glfw*"
links { "GL", "GLEW", "glfw" }
filter "platforms:bsd*gl3_glfw*"
links { "GL", "GLEW", "glfw", "sysinfo" }
includedirs { "/usr/local/include" }
libdirs { "/usr/local/lib" }
filter "platforms:macosx*gl3_glfw*"
links { "GLEW", "glfw" }
linkoptions { "-framework OpenGL" }
includedirs { "/opt/local/include" }
includedirs { "/usr/local/include" }
libdirs { "/opt/local/lib" }
libdirs { "/usr/local/lib" }

26
printHash.bat Normal file
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@ -0,0 +1,26 @@
@echo off
REM creates version.h with HEAD commit hash
REM params: $1=full path to output file (usually points version.h)
setlocal enableextensions enabledelayedexpansion
cd /d "%~dp0"
break> %1
<nul set /p=^"#define GIT_SHA1 ^"^"> %1
where git
if "%errorlevel%" == "0" ( goto :havegit ) else ( goto :writeending )
:havegit
for /f %%v in ('git rev-parse --short HEAD') do set version=%%v
<nul set /p="%version%" >> %1
:writeending
echo ^" >> %1
echo const char* g_GIT_SHA1 = GIT_SHA1; >> %1
EXIT /B

14
printHash.sh Normal file
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@ -0,0 +1,14 @@
#!/usr/bin/bash
> $1
echo -n "#define GIT_SHA1 \"" > $1
git --version 2>&1 >/dev/null
GIT_IS_AVAILABLE=$?
if [ $GIT_IS_AVAILABLE -ne 0 ]; then
git rev-parse --short HEAD | tr -d '\n' >> $1
fi
echo "\"" >> $1
echo "const char* g_GIT_SHA1 = GIT_SHA1;" >> $1

View File

@ -194,6 +194,10 @@ enum Config {
// those infamous texts
#define DRAW_GAME_VERSION_TEXT
#ifdef DRAW_GAME_VERSION_TEXT
#define TOGGLEABLE_VERSION_TEXT
#define USE_OUR_VERSIONING // If you disable this then game will fetch version peds.col, as R* did while in development
#endif
// Memory allocation and compression
// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet

View File

@ -75,6 +75,9 @@
#include "custompipes.h"
#include "screendroplets.h"
#include "VarConsole.h"
#ifdef USE_OUR_VERSIONING
#include "GitSHA1.h"
#endif
GlobalScene Scene;
@ -91,6 +94,9 @@ bool gbModelViewer;
#ifdef TIMEBARS
bool gbShowTimebars;
#endif
#ifdef TOGGLEABLE_VERSION_TEXT
bool gDrawVersionText;
#endif
volatile int32 frameCount;
@ -1061,13 +1067,58 @@ DisplayGameDebugText()
#ifdef DRAW_GAME_VERSION_TEXT
wchar ver[200];
#ifdef TOGGLEABLE_VERSION_TEXT
if(gDrawVersionText)
#endif
{
#ifdef USE_OUR_VERSIONING
char verA[200];
sprintf(verA,
#if defined _WIN32
"Win "
#elif defined __linux__
"Linux "
#elif defined __APPLE__
"Mac OS X "
#elif defined __FreeBSD__
"FreeBSD "
#else
"Posix-compliant "
#endif
#if defined __LP64__ || defined _WIN64
"64-bit "
#else
"32-bit "
#endif
#if defined RW_D3D9
"D3D9 "
#elif defined RWLIBS
"D3D8 "
#elif defined RW_GL3
"OpenGL "
#endif
#if defined AUDIO_OAL
"OAL "
#elif defined AUDIO_MSS
"MSS "
#endif
#if defined _DEBUG || defined DEBUG
"DEBUG "
#endif
"%.8s",
g_GIT_SHA1);
AsciiToUnicode(verA, ver);
CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.7f));
#else
AsciiToUnicode(version_name, ver);
CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f));
#endif
CFont::SetPropOn();
CFont::SetBackgroundOff();
CFont::SetFontStyle(FONT_STANDARD);
CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f));
CFont::SetCentreOff();
CFont::SetRightJustifyOff();
CFont::SetWrapx(SCREEN_WIDTH);
@ -1076,6 +1127,8 @@ DisplayGameDebugText()
CFont::SetColor(CRGBA(255, 108, 0, 255));
CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver);
#endif
}
#endif // #ifdef DRAW_GAME_VERSION_TEXT
FrameSamples++;
#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND

View File

@ -457,6 +457,10 @@ bool LoadINISettings()
#ifdef FIX_SPRITES
ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);
#endif
#ifdef TOGGLEABLE_VERSION_TEXT
extern bool gDrawVersionText;
ReadIniIfExists("General", "DrawVersionText", &gDrawVersionText);
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
bool migrate = cfg.category_size("FrontendOptions") != 0;
@ -550,6 +554,10 @@ void SaveINISettings()
#ifdef FIX_SPRITES
StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);
#endif
#ifdef TOGGLEABLE_VERSION_TEXT
extern bool gDrawVersionText;
StoreIni("General", "DrawVersionText", gDrawVersionText);
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
for (int i = 0; i < MENUPAGES; i++) {
for (int j = 0; j < NUM_MENUROWS; j++) {
@ -988,7 +996,11 @@ extern bool gbRenderWorld2;
#ifdef FIX_SPRITES
DebugMenuAddVarBool8("Draw", "Fix Sprites", &CDraw::ms_bFixSprites, nil);
#endif
#ifdef TOGGLEABLE_VERSION_TEXT
extern bool gDrawVersionText;
DebugMenuAddVarBool8("Debug", "Version Text", &gDrawVersionText, nil);
#endif
#ifndef FINAL
DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
#ifdef USE_CUSTOM_ALLOCATOR

2
src/extras/GitSHA1.cpp Normal file
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@ -0,0 +1,2 @@
#define GIT_SHA1 ""
const char* g_GIT_SHA1 = GIT_SHA1;

1
src/extras/GitSHA1.h Normal file
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@ -0,0 +1 @@
extern const char* g_GIT_SHA1;