mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-22 13:00:00 +00:00
Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts: # .github/workflows/reLCS_msvc_amd64.yml # .github/workflows/reLCS_msvc_x86.yml # README.md # gamefiles/TEXT/american.gxt # gamefiles/TEXT/french.gxt # gamefiles/TEXT/german.gxt # gamefiles/TEXT/italian.gxt # gamefiles/TEXT/spanish.gxt # premake5.lua # src/animation/AnimManager.cpp # src/animation/AnimationId.h # src/audio/MusicManager.cpp # src/audio/audio_enums.h # src/control/Script7.cpp # src/core/FileLoader.cpp # src/core/re3.cpp # src/extras/custompipes_d3d9.cpp # src/extras/custompipes_gl.cpp # src/extras/postfx.cpp # src/extras/shaders/colourfilterVC.frag # src/extras/shaders/colourfilterVC_PS.hlsl # src/extras/shaders/make_hlsl.cmd # src/extras/shaders/obj/colourfilterVC_PS.cso # src/extras/shaders/obj/colourfilterVC_PS.inc # src/extras/shaders/obj/colourfilterVC_frag.inc # src/peds/PedFight.cpp # src/render/Font.cpp # src/render/Hud.cpp # src/render/Particle.cpp # src/render/WaterCannon.cpp # src/skel/win/gtavc.ico # src/vehicles/Automobile.cpp # utils/gxt/american.txt # utils/gxt/french.txt # utils/gxt/german.txt # utils/gxt/italian.txt # utils/gxt/spanish.txt
This commit is contained in:
commit
e38467ef3a
13
.github/pull_request_template.md
vendored
Normal file
13
.github/pull_request_template.md
vendored
Normal file
|
@ -0,0 +1,13 @@
|
|||
As long as it's not linux/cross-platform skeleton/compatibility layer, all of the code on the repo that's not behind a preprocessor condition(like FIX_BUGS) are **completely** reversed code from original binaries.
|
||||
|
||||
We **don't** accept custom codes, as long as it's not wrapped via preprocessor conditions, or it's linux/cross-platform skeleton/compatibility layer.
|
||||
|
||||
We accept only these kinds of PRs;
|
||||
|
||||
- A new feature that exists in at least one of the GTAs (if it wasn't in III/VC then it doesn't have to be decompilation)
|
||||
- Game, UI or UX bug fixes (if it's a fix to R* code, it should be behind FIX_BUGS)
|
||||
- Platform-specific and/or unused code that's not been reversed yet
|
||||
- Makes reversed code more understandable/accurate, as in "which code would produce this assembly".
|
||||
- A new cross-platform skeleton/compatibility layer, or improvements to them
|
||||
- Translation fixes, for languages R* supported/outsourced
|
||||
- Code that increase maintainability
|
16
.github/workflows/reLCS_msvc_amd64.yml
vendored
16
.github/workflows/reLCS_msvc_amd64.yml
vendored
|
@ -20,7 +20,7 @@ jobs:
|
|||
strategy:
|
||||
matrix:
|
||||
platform: [win-amd64-librw_d3d9-oal, win-amd64-librw_gl3_glfw-oal]
|
||||
buildtype: [Debug, Release]
|
||||
buildtype: [Debug, Release, Vanilla]
|
||||
steps:
|
||||
- name: Add msbuild to PATH
|
||||
uses: microsoft/setup-msbuild@v1.0.2
|
||||
|
@ -48,14 +48,22 @@ jobs:
|
|||
- name: Build
|
||||
run: |
|
||||
msbuild -m build/reLCS.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
|
||||
- name: Pack artifacts
|
||||
# - name: Pack artifacts
|
||||
# run: |
|
||||
# 7z a reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
|
||||
- name: Move binaries to gamefiles
|
||||
run: |
|
||||
7z a reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
|
||||
mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reLCS.exe ./gamefiles/
|
||||
mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reLCS.pdb ./gamefiles/
|
||||
- name: Move dynamic dependencies to gamefiles
|
||||
run: |
|
||||
mv ./vendor/mpg123/dist/Win64/libmpg123-0.dll ./gamefiles/
|
||||
mv ./vendor/openal-soft/dist/Win64/OpenAL32.dll ./gamefiles/
|
||||
- name: Upload artifact to actions
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: reLCS_${{matrix.buildtype}}_${{matrix.platform}}
|
||||
path: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
|
||||
path: ./gamefiles/*
|
||||
# - name: Upload artifact to Bintray
|
||||
# uses: hpcsc/upload-bintray-docker-action@v1
|
||||
# with:
|
||||
|
|
17
.github/workflows/reLCS_msvc_x86.yml
vendored
17
.github/workflows/reLCS_msvc_x86.yml
vendored
|
@ -20,7 +20,7 @@ jobs:
|
|||
strategy:
|
||||
matrix:
|
||||
platform: [win-x86-librw_d3d9-mss, win-x86-librw_gl3_glfw-mss, win-x86-librw_d3d9-oal, win-x86-librw_gl3_glfw-oal]
|
||||
buildtype: [Debug, Release]
|
||||
buildtype: [Debug, Release, Vanilla]
|
||||
steps:
|
||||
- name: Add msbuild to PATH
|
||||
uses: microsoft/setup-msbuild@v1.0.2
|
||||
|
@ -48,14 +48,23 @@ jobs:
|
|||
- name: Build
|
||||
run: |
|
||||
msbuild -m build/reLCS.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
|
||||
- name: Pack artifacts
|
||||
# - name: Pack artifacts
|
||||
# run: |
|
||||
# 7z a reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
|
||||
- name: Move binaries to gamefiles
|
||||
run: |
|
||||
7z a reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
|
||||
mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reLCS.exe ./gamefiles/
|
||||
mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reLCS.pdb ./gamefiles/
|
||||
- if: contains(matrix.platform, 'oal')
|
||||
name: Move dynamic dependencies to gamefiles
|
||||
run: |
|
||||
mv ./vendor/mpg123/dist/Win32/libmpg123-0.dll ./gamefiles/
|
||||
mv ./vendor/openal-soft/dist/Win32/OpenAL32.dll ./gamefiles/
|
||||
- name: Upload artifact to actions
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: reLCS_${{matrix.buildtype}}_${{matrix.platform}}
|
||||
path: reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip
|
||||
path: ./gamefiles/*
|
||||
# - name: Upload artifact to Bintray
|
||||
# uses: hpcsc/upload-bintray-docker-action@v1
|
||||
# with:
|
||||
|
|
4
.gitignore
vendored
4
.gitignore
vendored
|
@ -357,4 +357,6 @@ sdk/
|
|||
|
||||
codewarrior/reVC_Data/
|
||||
codewarrior/Release/
|
||||
codewarrior/Debug/
|
||||
codewarrior/Debug/
|
||||
|
||||
src/extras/GitSHA1.cpp
|
|
@ -6,6 +6,10 @@ set(PROJECT RELCS)
|
|||
project(${EXECUTABLE} C CXX)
|
||||
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
|
||||
|
||||
include(GetGitRevisionDescription)
|
||||
get_git_head_revision(GIT_REFSPEC GIT_SHA1 "ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR")
|
||||
message(STATUS "Building ${CMAKE_PROJECT_NAME} GIT SHA1: ${GIT_SHA1}")
|
||||
|
||||
if(WIN32)
|
||||
set(${PROJECT}_AUDIOS "OAL" "MSS")
|
||||
else()
|
||||
|
|
193
README.md
193
README.md
|
@ -1,37 +1,190 @@
|
|||
# reLCS
|
||||
[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dlcs&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=lcs)
|
||||
<img src="https://github.com/GTAmodding/re3/blob/miami/logo.png?raw=true" alt="reVC logo" width="200">
|
||||
|
||||
[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmiami&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=miami)
|
||||
<a href="https://discord.gg/ERYg58ttcE"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
|
||||
|
||||
## Intro
|
||||
|
||||
The aim of this project is to reverse GTA Liberty City Stories.
|
||||
In this repository you'll find the fully reversed source code for GTA III ([master](https://github.com/GTAmodding/re3/tree/master/) branch) and GTA VC ([miami](https://github.com/GTAmodding/re3/tree/miami/) branch).
|
||||
|
||||
It has been tested and works on Windows, Linux and FreeBSD, on x86, amd64, arm and arm64.\
|
||||
Rendering is handled either by original RenderWare (D3D8)
|
||||
or the reimplementation [librw](https://github.com/aap/librw) (D3D9, OpenGL 2.1 or above, OpenGL ES 2.0 or above).\
|
||||
Audio is done with MSS (using dlls from original GTA) or OpenAL.
|
||||
|
||||
We cannot build for PS2 or Xbox yet. If you're interested in doing so, get in touch with us.
|
||||
|
||||
## How can I try it?
|
||||
|
||||
- reLCS requires game assets to work.
|
||||
- Build reLCS or download it from one of the above links (Debug or Release).
|
||||
- (Optional) If you want to use optional features, copy the files in /gamefiles folder to your game root folder.
|
||||
- Move reLCS.exe to GTA LCS directory and run it.
|
||||
- reVC requires game assets to work, so you **must** own [a copy of GTA Vice City](https://store.steampowered.com/app/12110/Grand_Theft_Auto_Vice_City/).
|
||||
- Build reVC or download the latest nightly build:
|
||||
- [Windows D3D9 MSS 32bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_x86/miami/reVC_Release_win-x86-librw_d3d9-mss.zip)
|
||||
- [Windows D3D9 64bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_d3d9-oal.zip)
|
||||
- [Windows OpenGL 64bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_gl3_glfw-oal.zip)
|
||||
- [Linux 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/miami/ubuntu-latest-gl3.zip)
|
||||
- [MacOS 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/miami/macos-latest-gl3.zip)
|
||||
- Extract the downloaded zip over your GTA VC directory and run reVC. The zip includes the gamefiles and in case of OpenAL the required dlls.
|
||||
|
||||
## Preparing the environment for building
|
||||
## Screenshots
|
||||
|
||||
You may want to point GTA_LCS_RE_DIR environment variable to GTA LCS root folder if you want executable to be moved there via post-build script.
|
||||
![screen_ 1613087332](https://user-images.githubusercontent.com/1521437/107714111-f84f3200-6ccc-11eb-902e-d757481d579a.png)
|
||||
![screen_ 1613086852](https://user-images.githubusercontent.com/1521437/107714115-fa18f580-6ccc-11eb-9de5-eb4cd04865d3.png)
|
||||
![screen_ 1613086989](https://user-images.githubusercontent.com/1521437/107714103-f38a7e00-6ccc-11eb-88a3-c8c2033c51d6.png)
|
||||
![screen_ 1613087193](https://user-images.githubusercontent.com/1521437/107714106-f4bbab00-6ccc-11eb-96a9-13821d9b9684.png)
|
||||
|
||||
- For Linux, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux)
|
||||
- For FreeBSD, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD)
|
||||
- For Windows, assuming you have Visual Studio:
|
||||
- Clone the repo using the argument `--recursive`.
|
||||
- Run one of the `premake-vsXXXX.cmd` variants on root folder.
|
||||
- Open the project via Visual Studio
|
||||
## Improvements
|
||||
|
||||
We have implemented a number of changes and improvements to the original game.
|
||||
They can be configured in `core/config.h`.
|
||||
Some of them can be toggled at runtime, some cannot.
|
||||
|
||||
* Fixed a lot of smaller and bigger bugs
|
||||
* User files (saves and settings) stored in GTA root directory
|
||||
* Settings stored in reVC.ini file instead of gta_vc.set
|
||||
* Debug menu to do and change various things (Ctrl-M to open)
|
||||
* Debug camera (Ctrl-B to toggle)
|
||||
* Rotatable camera
|
||||
* XInput controller support (Windows)
|
||||
* No loading screens between islands ("map memory usage" in menu)
|
||||
* Rendering
|
||||
* Widescreen support (properly scaled HUD, Menu and FOV)
|
||||
* PS2 MatFX (vehicle reflections)
|
||||
* PS2 alpha test (better rendering of transparency)
|
||||
* Xbox vehicle rendering
|
||||
* Xbox world lightmap rendering (needs Xbox map)
|
||||
* Xbox ped rim light
|
||||
* Xbox screen rain droplets
|
||||
* More customizable colourfilter
|
||||
* Menu
|
||||
* More options
|
||||
* Controller configuration menu
|
||||
* ...
|
||||
* Can load DFFs and TXDs from other platforms, possibly with a performance penalty
|
||||
* ...
|
||||
|
||||
## To-Do
|
||||
|
||||
The following things would be nice to have/do:
|
||||
|
||||
* Fix physics for high FPS
|
||||
* Improve performance on lower end devices, especially the OpenGL layer on the Raspberry Pi (if you have experience with this, please get in touch)
|
||||
* [PS2 port](https://github.com/GTAmodding/re3/wiki/PS2-port)
|
||||
* Xbox port (not quite as important)
|
||||
* reverse remaining unused/debug functions
|
||||
* compare CodeWarrior build with original binary for more accurate code (very tedious)
|
||||
|
||||
## Modding
|
||||
|
||||
Asset modifications (models, texture, handling, script, ...) should work the same way as with original GTA for the most part.
|
||||
|
||||
Mods that make changes to the code (dll/asi, CLEO, limit adjusters) will *not* work.
|
||||
Some things these mods do are already implemented in re3 (much of SkyGFX, GInput, SilentPatch, Widescreen fix),
|
||||
others can easily be achieved (increasing limis, see `config.h`),
|
||||
others will simply have to be rewritten and integrated into the code directly.
|
||||
Sorry for the inconvenience.
|
||||
|
||||
## Building from Source
|
||||
|
||||
When using premake, you may want to point GTA_VC_RE_DIR environment variable to GTA Vice City root folder if you want the executable to be moved there via post-build script.
|
||||
|
||||
Clone the repository with `git clone --recursive -b miami https://github.com/GTAmodding/re3.git reVC`. Then `cd reVC` into the cloned repository.
|
||||
|
||||
<details><summary>Linux Premake</summary>
|
||||
|
||||
For Linux using premake, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux)
|
||||
|
||||
</details>
|
||||
|
||||
<details><summary>Linux Conan</summary>
|
||||
|
||||
Install python and conan, and then run build.
|
||||
```
|
||||
conan export vendor/librw librw/master@
|
||||
mkdir build
|
||||
cd build
|
||||
conan install .. reVC/master@ -if build -o reVC:audio=openal -o librw:platform=gl3 -o librw:gl3_gfxlib=glfw --build missing -s reVC:build_type=RelWithDebInfo -s librw:build_type=RelWithDebInfo
|
||||
conan build .. -if build -bf build -pf package
|
||||
```
|
||||
</details>
|
||||
|
||||
<details><summary>FreeBSD</summary>
|
||||
|
||||
For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD)
|
||||
|
||||
</details>
|
||||
|
||||
<details><summary>Windows</summary>
|
||||
|
||||
Assuming you have Visual Studio 2015/2017/2019:
|
||||
- Run one of the `premake-vsXXXX.cmd` variants on root folder.
|
||||
- Open build/reVC.sln with Visual Studio and compile the solution.
|
||||
|
||||
**If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)
|
||||
Microsoft recently discontinued its downloads of the DX9 SDK. You can download an archived version here: https://archive.org/details/dxsdk_jun10
|
||||
|
||||
There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/lcs/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
|
||||
**If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows).
|
||||
</details>
|
||||
|
||||
> :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows).
|
||||
> :information_source: premake has an `--lto` option if you want the project to be compiled with Link Time Optimization.
|
||||
|
||||
> :information_source: **Did you notice librw?** reLCS uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of reLCS, but you also can use LIBRW enviorenment variable to specify path to your own librw.
|
||||
> :information_source: There are various settings in [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there.
|
||||
|
||||
> :information_source: reVC uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw.
|
||||
|
||||
If you feel the need, you can also use CodeWarrior 7 to compile reVC using the supplied codewarrior/reVC.mcp project - this requires the original RW34 libraries, and the DX8 SDK. The build is unstable compared to the MSVC builds though, and is mostly meant to serve as a reference.
|
||||
|
||||
## Contributing
|
||||
Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document
|
||||
As long as it's not linux/cross-platform skeleton/compatibility layer, all of the code on the repo that's not behind a preprocessor condition(like FIX_BUGS) are **completely** reversed code from original binaries.
|
||||
|
||||
We **don't** accept custom codes, as long as it's not wrapped via preprocessor conditions, or it's linux/cross-platform skeleton/compatibility layer.
|
||||
|
||||
We accept only these kinds of PRs;
|
||||
|
||||
- A new feature that exists in at least one of the GTAs (if it wasn't in III/VC then it doesn't have to be decompilation)
|
||||
- Game, UI or UX bug fixes (if it's a fix to original code, it should be behind FIX_BUGS)
|
||||
- Platform-specific and/or unused code that's not been reversed yet
|
||||
- Makes reversed code more understandable/accurate, as in "which code would produce this assembly".
|
||||
- A new cross-platform skeleton/compatibility layer, or improvements to them
|
||||
- Translation fixes, for languages original game supported
|
||||
- Code that increase maintainability
|
||||
|
||||
We have a [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) document that isn't followed or enforced very well.
|
||||
|
||||
Do not use features from C++11 or later.
|
||||
|
||||
|
||||
## History
|
||||
|
||||
re3 was started sometime in the spring of 2018,
|
||||
initially as a way to test reversed collision and physics code
|
||||
inside the game.
|
||||
This was done by replacing single functions of the game
|
||||
with their reversed counterparts using a dll.
|
||||
|
||||
After a bit of work the project lay dormant for about a year
|
||||
and was picked up again and pushed to github in May 2019.
|
||||
At the time I (aap) had reversed around 10k lines of code and estimated
|
||||
the final game to have around 200-250k.
|
||||
Others quickly joined the effort (Fire_Head, shfil, erorcun and Nick007J
|
||||
in time order, and Serge a bit later) and we made very quick progress
|
||||
throughout the summer of 2019
|
||||
after which the pace slowed down a bit.
|
||||
|
||||
Due to everyone staying home during the start of the Corona pandemic
|
||||
everybody had a lot of time to work on re3 again and
|
||||
we finally got a standalone exe in April 2020 (around 180k lines by then).
|
||||
|
||||
After the initial excitement and fixing and polishing the code further,
|
||||
reVC was started in early May 2020 by starting from re3 code,
|
||||
not by starting from scratch replacing functions with a dll.
|
||||
After a few months of mostly steady progress we considered reVC
|
||||
finished in December.
|
||||
|
||||
Since then we have started reLCS, which is currently work in progress.
|
||||
|
||||
|
||||
## License
|
||||
|
||||
We don't feel like we're in a position to give this code a license.\
|
||||
The code should only be used for educational, documentation and modding purposes.\
|
||||
We do not encourage piracy or commercial use.\
|
||||
Please keep derivate work open source and give proper credit.
|
||||
|
|
284
cmake/GetGitRevisionDescription.cmake
Normal file
284
cmake/GetGitRevisionDescription.cmake
Normal file
|
@ -0,0 +1,284 @@
|
|||
# - Returns a version string from Git
|
||||
#
|
||||
# These functions force a re-configure on each git commit so that you can
|
||||
# trust the values of the variables in your build system.
|
||||
#
|
||||
# get_git_head_revision(<refspecvar> <hashvar> [ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR])
|
||||
#
|
||||
# Returns the refspec and sha hash of the current head revision
|
||||
#
|
||||
# git_describe(<var> [<additional arguments to git describe> ...])
|
||||
#
|
||||
# Returns the results of git describe on the source tree, and adjusting
|
||||
# the output so that it tests false if an error occurs.
|
||||
#
|
||||
# git_describe_working_tree(<var> [<additional arguments to git describe> ...])
|
||||
#
|
||||
# Returns the results of git describe on the working tree (--dirty option),
|
||||
# and adjusting the output so that it tests false if an error occurs.
|
||||
#
|
||||
# git_get_exact_tag(<var> [<additional arguments to git describe> ...])
|
||||
#
|
||||
# Returns the results of git describe --exact-match on the source tree,
|
||||
# and adjusting the output so that it tests false if there was no exact
|
||||
# matching tag.
|
||||
#
|
||||
# git_local_changes(<var>)
|
||||
#
|
||||
# Returns either "CLEAN" or "DIRTY" with respect to uncommitted changes.
|
||||
# Uses the return code of "git diff-index --quiet HEAD --".
|
||||
# Does not regard untracked files.
|
||||
#
|
||||
# Requires CMake 2.6 or newer (uses the 'function' command)
|
||||
#
|
||||
# Original Author:
|
||||
# 2009-2020 Ryan Pavlik <ryan.pavlik@gmail.com> <abiryan@ryand.net>
|
||||
# http://academic.cleardefinition.com
|
||||
#
|
||||
# Copyright 2009-2013, Iowa State University.
|
||||
# Copyright 2013-2020, Ryan Pavlik
|
||||
# Copyright 2013-2020, Contributors
|
||||
# SPDX-License-Identifier: BSL-1.0
|
||||
# Distributed under the Boost Software License, Version 1.0.
|
||||
# (See accompanying file LICENSE_1_0.txt or copy at
|
||||
# http://www.boost.org/LICENSE_1_0.txt)
|
||||
|
||||
if(__get_git_revision_description)
|
||||
return()
|
||||
endif()
|
||||
set(__get_git_revision_description YES)
|
||||
|
||||
# We must run the following at "include" time, not at function call time,
|
||||
# to find the path to this module rather than the path to a calling list file
|
||||
get_filename_component(_gitdescmoddir ${CMAKE_CURRENT_LIST_FILE} PATH)
|
||||
|
||||
# Function _git_find_closest_git_dir finds the next closest .git directory
|
||||
# that is part of any directory in the path defined by _start_dir.
|
||||
# The result is returned in the parent scope variable whose name is passed
|
||||
# as variable _git_dir_var. If no .git directory can be found, the
|
||||
# function returns an empty string via _git_dir_var.
|
||||
#
|
||||
# Example: Given a path C:/bla/foo/bar and assuming C:/bla/.git exists and
|
||||
# neither foo nor bar contain a file/directory .git. This wil return
|
||||
# C:/bla/.git
|
||||
#
|
||||
function(_git_find_closest_git_dir _start_dir _git_dir_var)
|
||||
set(cur_dir "${_start_dir}")
|
||||
set(git_dir "${_start_dir}/.git")
|
||||
while(NOT EXISTS "${git_dir}")
|
||||
# .git dir not found, search parent directories
|
||||
set(git_previous_parent "${cur_dir}")
|
||||
get_filename_component(cur_dir ${cur_dir} DIRECTORY)
|
||||
if(cur_dir STREQUAL git_previous_parent)
|
||||
# We have reached the root directory, we are not in git
|
||||
set(${_git_dir_var}
|
||||
""
|
||||
PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
set(git_dir "${cur_dir}/.git")
|
||||
endwhile()
|
||||
set(${_git_dir_var}
|
||||
"${git_dir}"
|
||||
PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(get_git_head_revision _refspecvar _hashvar)
|
||||
_git_find_closest_git_dir("${CMAKE_CURRENT_SOURCE_DIR}" GIT_DIR)
|
||||
|
||||
if("${ARGN}" STREQUAL "ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR")
|
||||
set(ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR TRUE)
|
||||
else()
|
||||
set(ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR FALSE)
|
||||
endif()
|
||||
if(NOT "${GIT_DIR}" STREQUAL "")
|
||||
file(RELATIVE_PATH _relative_to_source_dir "${CMAKE_SOURCE_DIR}"
|
||||
"${GIT_DIR}")
|
||||
if("${_relative_to_source_dir}" MATCHES "[.][.]" AND NOT ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR)
|
||||
# We've gone above the CMake root dir.
|
||||
set(GIT_DIR "")
|
||||
endif()
|
||||
endif()
|
||||
if("${GIT_DIR}" STREQUAL "")
|
||||
set(${_refspecvar}
|
||||
"GITDIR-NOTFOUND"
|
||||
PARENT_SCOPE)
|
||||
set(${_hashvar}
|
||||
"GITDIR-NOTFOUND"
|
||||
PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
# Check if the current source dir is a git submodule or a worktree.
|
||||
# In both cases .git is a file instead of a directory.
|
||||
#
|
||||
if(NOT IS_DIRECTORY ${GIT_DIR})
|
||||
# The following git command will return a non empty string that
|
||||
# points to the super project working tree if the current
|
||||
# source dir is inside a git submodule.
|
||||
# Otherwise the command will return an empty string.
|
||||
#
|
||||
execute_process(
|
||||
COMMAND "${GIT_EXECUTABLE}" rev-parse
|
||||
--show-superproject-working-tree
|
||||
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
|
||||
OUTPUT_VARIABLE out
|
||||
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
if(NOT "${out}" STREQUAL "")
|
||||
# If out is empty, GIT_DIR/CMAKE_CURRENT_SOURCE_DIR is in a submodule
|
||||
file(READ ${GIT_DIR} submodule)
|
||||
string(REGEX REPLACE "gitdir: (.*)$" "\\1" GIT_DIR_RELATIVE
|
||||
${submodule})
|
||||
string(STRIP ${GIT_DIR_RELATIVE} GIT_DIR_RELATIVE)
|
||||
get_filename_component(SUBMODULE_DIR ${GIT_DIR} PATH)
|
||||
get_filename_component(GIT_DIR ${SUBMODULE_DIR}/${GIT_DIR_RELATIVE}
|
||||
ABSOLUTE)
|
||||
set(HEAD_SOURCE_FILE "${GIT_DIR}/HEAD")
|
||||
else()
|
||||
# GIT_DIR/CMAKE_CURRENT_SOURCE_DIR is in a worktree
|
||||
file(READ ${GIT_DIR} worktree_ref)
|
||||
# The .git directory contains a path to the worktree information directory
|
||||
# inside the parent git repo of the worktree.
|
||||
#
|
||||
string(REGEX REPLACE "gitdir: (.*)$" "\\1" git_worktree_dir
|
||||
${worktree_ref})
|
||||
string(STRIP ${git_worktree_dir} git_worktree_dir)
|
||||
_git_find_closest_git_dir("${git_worktree_dir}" GIT_DIR)
|
||||
set(HEAD_SOURCE_FILE "${git_worktree_dir}/HEAD")
|
||||
endif()
|
||||
else()
|
||||
set(HEAD_SOURCE_FILE "${GIT_DIR}/HEAD")
|
||||
endif()
|
||||
set(GIT_DATA "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/git-data")
|
||||
if(NOT EXISTS "${GIT_DATA}")
|
||||
file(MAKE_DIRECTORY "${GIT_DATA}")
|
||||
endif()
|
||||
|
||||
if(NOT EXISTS "${HEAD_SOURCE_FILE}")
|
||||
return()
|
||||
endif()
|
||||
set(HEAD_FILE "${GIT_DATA}/HEAD")
|
||||
configure_file("${HEAD_SOURCE_FILE}" "${HEAD_FILE}" COPYONLY)
|
||||
|
||||
configure_file("${_gitdescmoddir}/GetGitRevisionDescription.cmake.in"
|
||||
"${GIT_DATA}/grabRef.cmake" @ONLY)
|
||||
include("${GIT_DATA}/grabRef.cmake")
|
||||
|
||||
set(${_refspecvar}
|
||||
"${HEAD_REF}"
|
||||
PARENT_SCOPE)
|
||||
set(${_hashvar}
|
||||
"${HEAD_HASH}"
|
||||
PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(git_describe _var)
|
||||
if(NOT GIT_FOUND)
|
||||
find_package(Git QUIET)
|
||||
endif()
|
||||
get_git_head_revision(refspec hash)
|
||||
if(NOT GIT_FOUND)
|
||||
set(${_var}
|
||||
"GIT-NOTFOUND"
|
||||
PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
if(NOT hash)
|
||||
set(${_var}
|
||||
"HEAD-HASH-NOTFOUND"
|
||||
PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
# TODO sanitize
|
||||
#if((${ARGN}" MATCHES "&&") OR
|
||||
# (ARGN MATCHES "||") OR
|
||||
# (ARGN MATCHES "\\;"))
|
||||
# message("Please report the following error to the project!")
|
||||
# message(FATAL_ERROR "Looks like someone's doing something nefarious with git_describe! Passed arguments ${ARGN}")
|
||||
#endif()
|
||||
|
||||
#message(STATUS "Arguments to execute_process: ${ARGN}")
|
||||
|
||||
execute_process(
|
||||
COMMAND "${GIT_EXECUTABLE}" describe --tags --always ${hash} ${ARGN}
|
||||
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
|
||||
RESULT_VARIABLE res
|
||||
OUTPUT_VARIABLE out
|
||||
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
if(NOT res EQUAL 0)
|
||||
set(out "${out}-${res}-NOTFOUND")
|
||||
endif()
|
||||
|
||||
set(${_var}
|
||||
"${out}"
|
||||
PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(git_describe_working_tree _var)
|
||||
if(NOT GIT_FOUND)
|
||||
find_package(Git QUIET)
|
||||
endif()
|
||||
if(NOT GIT_FOUND)
|
||||
set(${_var}
|
||||
"GIT-NOTFOUND"
|
||||
PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
execute_process(
|
||||
COMMAND "${GIT_EXECUTABLE}" describe --dirty ${ARGN}
|
||||
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
|
||||
RESULT_VARIABLE res
|
||||
OUTPUT_VARIABLE out
|
||||
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
if(NOT res EQUAL 0)
|
||||
set(out "${out}-${res}-NOTFOUND")
|
||||
endif()
|
||||
|
||||
set(${_var}
|
||||
"${out}"
|
||||
PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(git_get_exact_tag _var)
|
||||
git_describe(out --exact-match ${ARGN})
|
||||
set(${_var}
|
||||
"${out}"
|
||||
PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(git_local_changes _var)
|
||||
if(NOT GIT_FOUND)
|
||||
find_package(Git QUIET)
|
||||
endif()
|
||||
get_git_head_revision(refspec hash)
|
||||
if(NOT GIT_FOUND)
|
||||
set(${_var}
|
||||
"GIT-NOTFOUND"
|
||||
PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
if(NOT hash)
|
||||
set(${_var}
|
||||
"HEAD-HASH-NOTFOUND"
|
||||
PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
execute_process(
|
||||
COMMAND "${GIT_EXECUTABLE}" diff-index --quiet HEAD --
|
||||
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
|
||||
RESULT_VARIABLE res
|
||||
OUTPUT_VARIABLE out
|
||||
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
if(res EQUAL 0)
|
||||
set(${_var}
|
||||
"CLEAN"
|
||||
PARENT_SCOPE)
|
||||
else()
|
||||
set(${_var}
|
||||
"DIRTY"
|
||||
PARENT_SCOPE)
|
||||
endif()
|
||||
endfunction()
|
43
cmake/GetGitRevisionDescription.cmake.in
Normal file
43
cmake/GetGitRevisionDescription.cmake.in
Normal file
|
@ -0,0 +1,43 @@
|
|||
#
|
||||
# Internal file for GetGitRevisionDescription.cmake
|
||||
#
|
||||
# Requires CMake 2.6 or newer (uses the 'function' command)
|
||||
#
|
||||
# Original Author:
|
||||
# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
|
||||
# http://academic.cleardefinition.com
|
||||
# Iowa State University HCI Graduate Program/VRAC
|
||||
#
|
||||
# Copyright 2009-2012, Iowa State University
|
||||
# Copyright 2011-2015, Contributors
|
||||
# Distributed under the Boost Software License, Version 1.0.
|
||||
# (See accompanying file LICENSE_1_0.txt or copy at
|
||||
# http://www.boost.org/LICENSE_1_0.txt)
|
||||
# SPDX-License-Identifier: BSL-1.0
|
||||
|
||||
set(HEAD_HASH)
|
||||
|
||||
file(READ "@HEAD_FILE@" HEAD_CONTENTS LIMIT 1024)
|
||||
|
||||
string(STRIP "${HEAD_CONTENTS}" HEAD_CONTENTS)
|
||||
if(HEAD_CONTENTS MATCHES "ref")
|
||||
# named branch
|
||||
string(REPLACE "ref: " "" HEAD_REF "${HEAD_CONTENTS}")
|
||||
if(EXISTS "@GIT_DIR@/${HEAD_REF}")
|
||||
configure_file("@GIT_DIR@/${HEAD_REF}" "@GIT_DATA@/head-ref" COPYONLY)
|
||||
else()
|
||||
configure_file("@GIT_DIR@/packed-refs" "@GIT_DATA@/packed-refs" COPYONLY)
|
||||
file(READ "@GIT_DATA@/packed-refs" PACKED_REFS)
|
||||
if(${PACKED_REFS} MATCHES "([0-9a-z]*) ${HEAD_REF}")
|
||||
set(HEAD_HASH "${CMAKE_MATCH_1}")
|
||||
endif()
|
||||
endif()
|
||||
else()
|
||||
# detached HEAD
|
||||
configure_file("@GIT_DIR@/HEAD" "@GIT_DATA@/head-ref" COPYONLY)
|
||||
endif()
|
||||
|
||||
if(NOT HEAD_HASH)
|
||||
file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024)
|
||||
string(STRIP "${HEAD_HASH}" HEAD_HASH)
|
||||
endif()
|
File diff suppressed because it is too large
Load diff
BIN
gamefiles/models/frontend_ds2.txd
Normal file
BIN
gamefiles/models/frontend_ds2.txd
Normal file
Binary file not shown.
BIN
gamefiles/models/frontend_ds3.txd
Normal file
BIN
gamefiles/models/frontend_ds3.txd
Normal file
Binary file not shown.
BIN
gamefiles/models/frontend_ds4.txd
Normal file
BIN
gamefiles/models/frontend_ds4.txd
Normal file
Binary file not shown.
BIN
gamefiles/models/frontend_x360.txd
Normal file
BIN
gamefiles/models/frontend_x360.txd
Normal file
Binary file not shown.
BIN
gamefiles/models/frontend_xone.txd
Normal file
BIN
gamefiles/models/frontend_xone.txd
Normal file
Binary file not shown.
BIN
gamefiles/models/generic.txd
Normal file
BIN
gamefiles/models/generic.txd
Normal file
Binary file not shown.
BIN
gamefiles/models/ps3btns.txd
Normal file
BIN
gamefiles/models/ps3btns.txd
Normal file
Binary file not shown.
Binary file not shown.
162
logo.svg
Normal file
162
logo.svg
Normal file
|
@ -0,0 +1,162 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
sodipodi:docname="reVC.svg"
|
||||
inkscape:version="1.0.1 (3bc2e813f5, 2020-09-07, custom)"
|
||||
id="svg8"
|
||||
version="1.1"
|
||||
viewBox="0 0 270.93331 270.93334"
|
||||
height="1024"
|
||||
width="1024"
|
||||
inkscape:export-filename="/home/hazelnot/Design/re3_final.png"
|
||||
inkscape:export-xdpi="96"
|
||||
inkscape:export-ydpi="96">
|
||||
<defs
|
||||
id="defs2">
|
||||
<filter
|
||||
style="color-interpolation-filters:sRGB"
|
||||
inkscape:label="Drop Shadow"
|
||||
id="filter1055">
|
||||
<feFlood
|
||||
flood-opacity="1"
|
||||
flood-color="rgb(0,0,0)"
|
||||
result="flood"
|
||||
id="feFlood1045" />
|
||||
<feComposite
|
||||
in="flood"
|
||||
in2="SourceGraphic"
|
||||
operator="in"
|
||||
result="composite1"
|
||||
id="feComposite1047" />
|
||||
<feGaussianBlur
|
||||
in="composite1"
|
||||
stdDeviation="0"
|
||||
result="blur"
|
||||
id="feGaussianBlur1049" />
|
||||
<feOffset
|
||||
dx="1"
|
||||
dy="1"
|
||||
result="offset"
|
||||
id="feOffset1051" />
|
||||
<feComposite
|
||||
in="SourceGraphic"
|
||||
in2="offset"
|
||||
operator="over"
|
||||
result="composite2"
|
||||
id="feComposite1053" />
|
||||
</filter>
|
||||
</defs>
|
||||
<sodipodi:namedview
|
||||
inkscape:window-maximized="1"
|
||||
inkscape:window-y="0"
|
||||
inkscape:window-x="0"
|
||||
inkscape:window-height="1359"
|
||||
inkscape:window-width="2560"
|
||||
inkscape:snap-page="true"
|
||||
inkscape:showpageshadow="false"
|
||||
inkscape:pagecheckerboard="false"
|
||||
showgrid="false"
|
||||
inkscape:document-rotation="0"
|
||||
inkscape:current-layer="svg8"
|
||||
inkscape:document-units="mm"
|
||||
inkscape:cy="624.20389"
|
||||
inkscape:cx="108.63858"
|
||||
inkscape:zoom="0.7"
|
||||
inkscape:pageshadow="2"
|
||||
inkscape:pageopacity="0"
|
||||
borderopacity="1"
|
||||
bordercolor="#000000"
|
||||
pagecolor="#606060"
|
||||
id="base"
|
||||
fit-margin-top="0"
|
||||
fit-margin-left="0"
|
||||
fit-margin-right="0"
|
||||
fit-margin-bottom="0"
|
||||
lock-margins="false"
|
||||
units="px" />
|
||||
<metadata
|
||||
id="metadata5">
|
||||
<rdf:RDF>
|
||||
<cc:Work
|
||||
rdf:about="">
|
||||
<dc:format>image/svg+xml</dc:format>
|
||||
<dc:type
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style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:normal;font-family:sans-serif;font-variant-ligatures:normal;font-variant-position:normal;font-variant-caps:normal;font-variant-numeric:normal;font-variant-alternates:normal;font-variant-east-asian:normal;font-feature-settings:normal;font-variation-settings:normal;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;writing-mode:lr-tb;direction:ltr;text-orientation:mixed;dominant-baseline:auto;baseline-shift:baseline;text-anchor:start;white-space:normal;shape-padding:0;shape-margin:0;inline-size:0;clip-rule:nonzero;display:inline;overflow:visible;visibility:visible;opacity:1;isolation:auto;mix-blend-mode:normal;color-interpolation:sRGB;color-interpolation-filters:linearRGB;solid-color:#000000;solid-opacity:1;vector-effect:none;fill:#ffffff;fill-opacity:1;fill-rule:nonzero;stroke:#f17db2;stroke-width:3.175;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;paint-order:stroke fill markers;color-rendering:auto;image-rendering:auto;shape-rendering:auto;text-rendering:auto;enable-background:accumulate;stop-color:#000000;stop-opacity:1"
|
||||
d="m 118.1854,69.604585 a 1.0583349,1.0583349 0 0 0 -0.27343,0.0391 c 0,0 -2.1903,0.59881 -4.46875,2.08789 -2.27846,1.48909 -4.77359,3.96951 -5.16602,7.69531 -0.20107,1.90898 0.49022,3.43086 1.68359,4.15821 1.19338,0.72735 2.6066,0.75222 3.94727,0.60547 2.68134,-0.29351 5.29297,-1.44336 5.29297,-1.44336 a 1.0583349,1.0583349 0 0 0 0.55078,-1.39063 1.0583349,1.0583349 0 0 0 -1.39063,-0.55273 c 0,0 -2.46507,1.04035 -4.68359,1.2832 -1.10926,0.12142 -2.10191,0.002 -2.61523,-0.31055 -0.51333,-0.31286 -0.82729,-0.72566 -0.67969,-2.12695 0.3049,-2.89473 2.23993,-4.85323 4.21875,-6.14648 1.97882,-1.29326 3.87305,-1.82032 3.87305,-1.82032 a 1.0583349,1.0583349 0 0 0 0.73828,-1.30078 1.0583349,1.0583349 0 0 0 -1.02735,-0.77734 z"
|
||||
id="path896-2-9" />
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
After Width: | Height: | Size: 21 KiB |
19
premake5.lua
19
premake5.lua
|
@ -65,7 +65,7 @@ end
|
|||
|
||||
workspace "reLCS"
|
||||
language "C++"
|
||||
configurations { "Debug", "Release" }
|
||||
configurations { "Debug", "Release", "Vanilla" }
|
||||
startproject "reLCS"
|
||||
location "build"
|
||||
symbols "Full"
|
||||
|
@ -120,13 +120,16 @@ workspace "reLCS"
|
|||
filter "configurations:Debug"
|
||||
defines { "DEBUG" }
|
||||
|
||||
filter "configurations:Release"
|
||||
filter "configurations:not Debug"
|
||||
defines { "NDEBUG" }
|
||||
optimize "Speed"
|
||||
if(_OPTIONS["lto"]) then
|
||||
flags { "LinkTimeOptimization" }
|
||||
end
|
||||
|
||||
filter "configurations:Vanilla"
|
||||
defines { "VANILLA_DEFINES" }
|
||||
|
||||
filter { "platforms:win*" }
|
||||
system "windows"
|
||||
|
||||
|
@ -208,6 +211,7 @@ project "librw"
|
|||
architecture "amd64"
|
||||
|
||||
filter "platforms:win*"
|
||||
defines { "_CRT_SECURE_NO_WARNINGS", "_CRT_NONSTDC_NO_DEPRECATE" }
|
||||
staticruntime "on"
|
||||
buildoptions { "/Zc:sizedDealloc-" }
|
||||
|
||||
|
@ -239,6 +243,10 @@ project "reLCS"
|
|||
targetname "reLCS"
|
||||
targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}"
|
||||
|
||||
if(_OPTIONS["with-librw"]) then
|
||||
dependson "librw"
|
||||
end
|
||||
|
||||
files { addSrcFiles("src") }
|
||||
files { addSrcFiles("src/animation") }
|
||||
files { addSrcFiles("src/audio") }
|
||||
|
@ -264,6 +272,7 @@ project "reLCS"
|
|||
files { addSrcFiles("src/vehicles") }
|
||||
files { addSrcFiles("src/weapons") }
|
||||
files { addSrcFiles("src/extras") }
|
||||
files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build
|
||||
|
||||
includedirs { "src" }
|
||||
includedirs { "src/animation" }
|
||||
|
@ -316,7 +325,7 @@ project "reLCS"
|
|||
|
||||
filter {}
|
||||
if(os.getenv("GTA_LCS_RE_DIR")) then
|
||||
setpaths("$(GTA_LCS_RE_DIR)/", "%(cfg.buildtarget.name)")
|
||||
setpaths(os.getenv("GTA_LCS_RE_DIR") .. "/", "%(cfg.buildtarget.name)")
|
||||
end
|
||||
|
||||
filter "platforms:win*"
|
||||
|
@ -330,6 +339,10 @@ project "reLCS"
|
|||
-- external librw is dynamic
|
||||
staticruntime "on"
|
||||
end
|
||||
prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' }
|
||||
|
||||
filter "platforms:not win*"
|
||||
prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' }
|
||||
|
||||
filter "platforms:win*glfw*"
|
||||
staticruntime "off"
|
||||
|
|
26
printHash.bat
Normal file
26
printHash.bat
Normal file
|
@ -0,0 +1,26 @@
|
|||
@echo off
|
||||
|
||||
REM creates version.h with HEAD commit hash
|
||||
REM params: $1=full path to output file (usually points version.h)
|
||||
|
||||
setlocal enableextensions enabledelayedexpansion
|
||||
|
||||
cd /d "%~dp0"
|
||||
|
||||
break> %1
|
||||
|
||||
<nul set /p=^"#define GIT_SHA1 ^"^"> %1
|
||||
|
||||
where git
|
||||
if "%errorlevel%" == "0" ( goto :havegit ) else ( goto :writeending )
|
||||
|
||||
:havegit
|
||||
for /f %%v in ('git rev-parse --short HEAD') do set version=%%v
|
||||
<nul set /p="%version%" >> %1
|
||||
|
||||
:writeending
|
||||
|
||||
echo ^" >> %1
|
||||
echo const char* g_GIT_SHA1 = GIT_SHA1; >> %1
|
||||
|
||||
EXIT /B
|
12
printHash.sh
Executable file
12
printHash.sh
Executable file
|
@ -0,0 +1,12 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
> $1
|
||||
|
||||
echo -n "#define GIT_SHA1 \"" > $1
|
||||
|
||||
if (command -v "git" >/dev/null) then
|
||||
git rev-parse --short HEAD | tr -d '\n' >> $1
|
||||
fi
|
||||
|
||||
echo "\"" >> $1
|
||||
echo "const char* g_GIT_SHA1 = GIT_SHA1;" >> $1
|
|
@ -1,5 +1,5 @@
|
|||
set(THREADS_PREFER_PTHREAD_FLAG ON)
|
||||
find_package(Threads REQUIRED)
|
||||
set(THREADS_PREFER_PTHREAD_FLAG ON)
|
||||
|
||||
file(GLOB_RECURSE ${PROJECT}_SOURCES "*.cpp" "*.h" "*.rc")
|
||||
|
||||
|
@ -17,6 +17,9 @@ endfunction()
|
|||
|
||||
header_directories(${PROJECT}_INCLUDES)
|
||||
|
||||
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/extras/GitSHA1.cpp.in" "${CMAKE_CURRENT_BINARY_DIR}/extras/GitSHA1.cpp" @ONLY)
|
||||
list(APPEND ${PROJECT}_SOURCES "${CMAKE_CURRENT_BINARY_DIR}/extras/GitSHA1.cpp")
|
||||
|
||||
add_executable(${EXECUTABLE} WIN32
|
||||
${${PROJECT}_SOURCES}
|
||||
)
|
||||
|
@ -46,6 +49,8 @@ if(LIBRW_PLATFORM_D3D9)
|
|||
)
|
||||
endif()
|
||||
|
||||
target_compile_definitions(${EXECUTABLE} PRIVATE CMAKE_BUILD)
|
||||
|
||||
if(${PROJECT}_AUDIO STREQUAL "OAL")
|
||||
find_package(OpenAL REQUIRED)
|
||||
target_include_directories(${EXECUTABLE} PRIVATE ${OPENAL_INCLUDE_DIR})
|
||||
|
|
|
@ -20,212 +20,212 @@ CAnimBlendAssocGroup *CAnimManager::ms_aAnimAssocGroups;
|
|||
CLinkList<CAnimBlendHierarchy*> CAnimManager::ms_animCache;
|
||||
|
||||
AnimAssocDesc aStdAnimDescs[] = {
|
||||
{ ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
|
||||
{ ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
|
||||
{ ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
|
||||
{ ANIM_IDLE_STANCE, ASSOC_REPEAT },
|
||||
{ ANIM_WALK_START, ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_RUN_STOP, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_RUN_STOP_R, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_IDLE_CAM, ASSOC_REPEAT | ASSOC_PARTIAL },
|
||||
{ ANIM_IDLE_HBHB, ASSOC_REPEAT | ASSOC_PARTIAL },
|
||||
{ ANIM_IDLE_TIRED, ASSOC_REPEAT },
|
||||
{ ANIM_IDLE_ARMED, ASSOC_REPEAT | ASSOC_PARTIAL },
|
||||
{ ANIM_IDLE_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL },
|
||||
{ ANIM_IDLE_TAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_KO_SHOT_FRONT1, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
|
||||
{ ANIM_KO_SHOT_FRONT2, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
|
||||
{ ANIM_KO_SHOT_FRONT3, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
|
||||
{ ANIM_KO_SHOT_FRONT4, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
|
||||
{ ANIM_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_KO_SHOT_STOM, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
|
||||
{ ANIM_KO_SHOT_ARML, ASSOC_PARTIAL | ASSOC_FRONTAL },
|
||||
{ ANIM_KO_SHOT_ARMR, ASSOC_PARTIAL | ASSOC_FRONTAL },
|
||||
{ ANIM_KO_SHOT_LEGL, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_KO_SHOT_LEGR, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_KD_LEFT, ASSOC_PARTIAL },
|
||||
{ ANIM_KD_RIGHT, ASSOC_PARTIAL },
|
||||
{ ANIM_KO_SKID_FRONT, ASSOC_PARTIAL },
|
||||
{ ANIM_KO_SPIN_R, ASSOC_PARTIAL },
|
||||
{ ANIM_KO_SKID_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL },
|
||||
{ ANIM_KO_SPIN_L, ASSOC_PARTIAL },
|
||||
{ ANIM_SHOT_FRONT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||
{ ANIM_SHOT_LEFT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||
{ ANIM_SHOT_BACK_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||
{ ANIM_SHOT_RIGHT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||
{ ANIM_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_FLOOR_HIT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_FLOOR_HIT_F, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
|
||||
{ ANIM_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_FIGHT_IDLE, ASSOC_REPEAT },
|
||||
{ ANIM_FIGHT2_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_FIGHT_SH_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_FIGHT_PPUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||
{ ANIM_L_HOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_R_HOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_UPPERCUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_HEADBUTT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_FRONTKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_HIT_L_HOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_HIT_R_HOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_HIT_UPPERCUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_HIT_HEADBUTT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_HIT_FRONTKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_HIT_RHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_PUNCH_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_FIGHT_PPUNCH2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_KICK_FLOOR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_WEAPON_THROWU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_FIGHT_SH_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_CAR_JACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_LJACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_JACKED_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_LJACKED_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_QJACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_QJACKED, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_ALIGN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_ALIGNHI_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_OPEN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_DOORLOCKED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_PULLOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_PULLOUT_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_GETIN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_GETIN_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_CLOSEDOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_CLOSEDOOR_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_ROLLDOOR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_ROLLDOOR_LOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_JUMPIN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_GETOUT_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_CLOSE_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_ALIGN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_ALIGNHI_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_OPEN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_DOORLOCKED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_PULLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_PULLOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_GETIN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_GETIN_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_CLOSEDOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_CLOSEDOOR_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_SHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_LSHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_SIT, ASSOC_DELETEFADEDOUT },
|
||||
{ ANIM_CAR_LSIT, ASSOC_DELETEFADEDOUT },
|
||||
{ ANIM_CAR_SITP, ASSOC_DELETEFADEDOUT },
|
||||
{ ANIM_CAR_SITPLO, ASSOC_DELETEFADEDOUT },
|
||||
{ ANIM_DRIVE_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_DRIVE_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_DRIVE_LOW_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_DRIVE_LOW_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_DRIVEBY_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_DRIVEBY_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_DRIVEBY_LOW_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_DRIVEBY_LOW_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_CAR_LB, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_DRIVE_BOAT, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
|
||||
{ ANIM_DRIVE_BOAT_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_DRIVE_BOAT_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BOAT_LB, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_PICKUP_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_BIKE_PICKUP_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_BIKE_PULLUP_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_BIKE_PULLUP_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_BIKE_ELBOW_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_BIKE_ELBOW_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_BIKE_FALL_OFF, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_BIKE_FALL_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_CAR_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_GETOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
|
||||
{ ANIM_TRAIN_GETIN, ASSOC_DELETEFADEDOUT },
|
||||
{ ANIM_TRAIN_GETOUT, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE },
|
||||
{ ANIM_CAR_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_CRAWLOUT_RHS2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_CAR_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_FRONTAL },
|
||||
{ ANIM_CAR_ROLLOUT_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_FRONTAL },
|
||||
{ ANIM_GETUP1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_GETUP2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_GETUP3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_GETUP_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_JUMP_LAUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_JUMP_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_JUMP_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_FALL_FALL, ASSOC_DELETEFADEDOUT },
|
||||
{ ANIM_FALL_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_FALL_COLLAPSE, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_FALL_BACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_FALL_FRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
|
||||
{ ANIM_EV_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_EV_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
|
||||
{ ANIM_COMMANDO_ROLL, ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
|
||||
{ ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_ROAD_CROSS, ASSOC_REPEAT | ASSOC_PARTIAL },
|
||||
{ ANIM_TURN_180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_ARREST_GUN, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_DROWN, ASSOC_PARTIAL },
|
||||
{ ANIM_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_WEAPON_CROUCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_RBLOCK_CSHOOT, ASSOC_RUNNING },
|
||||
{ ANIM_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||
{ ANIM_PHONE_IN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_SEAT_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_SEAT_UP, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_SEAT_IDLE, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_SEAT_DOWN2, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_ATM, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_ABSEIL, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
|
||||
{ ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
|
||||
{ ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
|
||||
{ ANIM_STD_IDLE, ASSOC_REPEAT },
|
||||
{ ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_RUNSTOP1, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_RUNSTOP2, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_IDLE_CAM, ASSOC_REPEAT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_IDLE_HBHB, ASSOC_REPEAT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_IDLE_TIRED, ASSOC_REPEAT },
|
||||
{ ANIM_STD_IDLE_BIGGUN, ASSOC_REPEAT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_HAILTAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_KO_FRONT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_KO_LEFT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_KO_BACK, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_KO_RIGHT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_KO_SHOT_STOMACH, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_KO_SHOT_ARM_L, ASSOC_PARTIAL | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_KO_SHOT_ARM_R, ASSOC_PARTIAL | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_KO_SHOT_LEG_L, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_KO_SHOT_LEG_R, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_SPINFORWARD_LEFT, ASSOC_PARTIAL },
|
||||
{ ANIM_STD_SPINFORWARD_RIGHT, ASSOC_PARTIAL },
|
||||
{ ANIM_STD_HIGHIMPACT_FRONT, ASSOC_PARTIAL },
|
||||
{ ANIM_STD_HIGHIMPACT_LEFT, ASSOC_PARTIAL },
|
||||
{ ANIM_STD_HIGHIMPACT_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_HIGHIMPACT_RIGHT, ASSOC_PARTIAL },
|
||||
{ ANIM_STD_HITBYGUN_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||
{ ANIM_STD_HITBYGUN_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||
{ ANIM_STD_HITBYGUN_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||
{ ANIM_STD_HITBYGUN_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||
{ ANIM_STD_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_HIT_FLOOR, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_HIT_FLOOR_FRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FIGHT_IDLE, ASSOC_REPEAT },
|
||||
{ ANIM_STD_FIGHT_2IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FIGHT_SHUFFLE_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_PARTIAL_PUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||
{ ANIM_FIGHT_ATTACK_A1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_FIGHT_ATTACK_A2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_FIGHT_ATTACK_A3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_FIGHT_ATTACK_B1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_FIGHT_ATTACK_B2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_FIGHT_ATTACK_B3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_FIGHT_HIT_A1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_FIGHT_HIT_A2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_FIGHT_HIT_A3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_FIGHT_HIT_B1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_FIGHT_HIT_B2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_FIGHT_HIT_B3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_DETONATE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_PARTIALPUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_KICKGROUND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_THROW_UNDER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FIGHT_SHUFFLE_B, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_JACKEDCAR_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_JACKEDCAR_LO_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_JACKEDCAR_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_JACKEDCAR_LO_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_QUICKJACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_QUICKJACKED, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_ALIGN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_ALIGNHI_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_OPEN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CARDOOR_LOCKED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_PULL_OUT_PED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_PULL_OUT_PED_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_GET_IN_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_CLOSE_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_CLOSE_DOOR_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_JUMP_IN_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_GETOUT_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_CLOSE_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_ALIGN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_ALIGNHI_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_OPEN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CARDOOR_LOCKED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_PULL_OUT_PED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_PULL_OUT_PED_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_GET_IN_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_CLOSE_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_CLOSE_DOOR_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_SHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_SHUFFLE_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_SIT, ASSOC_DELETEFADEDOUT },
|
||||
{ ANIM_STD_CAR_SIT_LO, ASSOC_DELETEFADEDOUT },
|
||||
{ ANIM_STD_CAR_SIT_P, ASSOC_DELETEFADEDOUT },
|
||||
{ ANIM_STD_CAR_SIT_P_LO, ASSOC_DELETEFADEDOUT },
|
||||
{ ANIM_STD_CAR_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_STD_CAR_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_STD_CAR_DRIVE_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_STD_CAR_DRIVE_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_STD_CAR_DRIVEBY_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_STD_CAR_DRIVEBY_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_STD_CAR_DRIVEBY_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_STD_CAR_DRIVEBY_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_STD_CAR_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_STD_BOAT_DRIVE, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
|
||||
{ ANIM_STD_BOAT_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_STD_BOAT_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_STD_BOAT_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_STD_BIKE_PICKUP_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_BIKE_PICKUP_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_BIKE_PULLUP_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_BIKE_PULLUP_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_BIKE_ELBOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_BIKE_ELBOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_BIKE_FALLOFF, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_BIKE_FALLBACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_GETOUT_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_TRAIN_GETIN, ASSOC_DELETEFADEDOUT },
|
||||
{ ANIM_STD_TRAIN_GETOUT, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE },
|
||||
{ ANIM_STD_CRAWLOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_ROLLOUT_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_GET_UP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_GET_UP_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_GET_UP_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_GET_UP_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_JUMP_LAUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_JUMP_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_JUMP_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_FALL, ASSOC_DELETEFADEDOUT },
|
||||
{ ANIM_STD_FALL_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_FALL_COLLAPSE, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_FALL_ONBACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FALL_ONFRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_EVADE_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_EVADE_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_COMMANDO_ROLL, ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_STD_ROADCROSS, ASSOC_REPEAT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_TURN180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_ARREST, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_DROWN, ASSOC_PARTIAL },
|
||||
{ ANIM_STD_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_DUCK_WEAPON, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_RBLOCK_SHOOT, ASSOC_RUNNING },
|
||||
{ ANIM_STD_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_PARTIAL_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||
{ ANIM_STD_PHONE_IN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_SEAT_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_SEAT_UP, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_SEAT_IDLE, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_SEAT_RVRS, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_ATM, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_ABSEIL, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
};
|
||||
AnimAssocDesc aVanAnimDescs[] = {
|
||||
{ ANIM_VAN_OPEN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_VAN_GETIN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_VAN_CLOSE_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_VAN_GETOUT_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_VAN_OPEN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_VAN_GETIN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_VAN_CLOSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_VAN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_VAN_GET_IN_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_VAN_GET_OUT_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_VAN_GET_IN_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_VAN_GET_OUT_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
};
|
||||
AnimAssocDesc aCoachAnimDescs[] = {
|
||||
{ ANIM_COACH_OPEN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_COACH_OPEN_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_COACH_IN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_COACH_IN_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_COACH_OUT_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_COACH_OPEN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_COACH_OPEN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_COACH_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_COACH_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_COACH_GET_OUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
};
|
||||
AnimAssocDesc aBikeAnimDescs[] = {
|
||||
{ ANIM_BIKE_RIDE, ASSOC_DELETEFADEDOUT },
|
||||
{ ANIM_BIKE_STILL, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_READY, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_LEFT, ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_RIGHT, ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_BACK, ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_FWD, ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_PUSHES, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_JUMPON_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_BIKE_JUMPON_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_BIKE_LEANB, ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_LEANF, ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_WALKBACK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_JUMPON_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_BIKE_JUMPON_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_BIKE_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_BIKE_HIT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_BIKE_GETOFF_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_BIKE_GETOFF_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_BIKE_GETOFF_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_BIKE_GETOFF_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_BIKE_DRIVEBY_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_DRIVEBY_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_DRIVEBY_FT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_PASSENGER, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_DRIVEBY_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_DRIVEBY_FORWARD, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_RIDE_P, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
|
||||
};
|
||||
AnimAssocDesc aMeleeAnimDescs[] = {
|
||||
{ ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
|
@ -242,25 +242,25 @@ AnimAssocDesc aSwingAnimDescs[] = {
|
|||
{ ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
};
|
||||
AnimAssocDesc aWeaponAnimDescs[] = {
|
||||
{ ANIM_WEAPON_FIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_WEAPON_CROUCHFIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_WEAPON_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_WEAPON_CROUCHRELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_ATTACK_1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_ATTACK_2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_ATTACK_EXTRA1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_ATTACK_EXTRA2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
};
|
||||
AnimAssocDesc aMedicAnimDescs[] = {
|
||||
{ ANIM_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_MEDIC_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
};
|
||||
AnimAssocDesc aSunbatheAnimDescs[] = {
|
||||
{ ANIM_SUNBATHE, ASSOC_REPEAT | ASSOC_PARTIAL },
|
||||
{ ANIM_SUNBATHE_IDLE, ASSOC_REPEAT | ASSOC_PARTIAL },
|
||||
{ ANIM_SUNBATHE_DOWN, ASSOC_HAS_X_TRANSLATION | ASSOC_HAS_TRANSLATION | ASSOC_PARTIAL },
|
||||
{ ANIM_SUNBATHE_UP, ASSOC_HAS_X_TRANSLATION | ASSOC_HAS_TRANSLATION | ASSOC_PARTIAL },
|
||||
{ ANIM_SUNBATHE_ESCAPE, ASSOC_HAS_X_TRANSLATION | ASSOC_HAS_TRANSLATION | ASSOC_PARTIAL },
|
||||
};
|
||||
AnimAssocDesc aPlayerIdleAnimDescs[] = {
|
||||
{ ANIM_IDLE_STRETCH, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_IDLE_TIME, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_IDLE_SHOULDER, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_IDLE_STRETCH_LEG, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_PLAYER_IDLE1, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_PLAYER_IDLE2, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_PLAYER_IDLE3, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_PLAYER_IDLE4, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
};
|
||||
AnimAssocDesc aRiotAnimDescs[] = {
|
||||
{ ANIM_RIOT_ANGRY, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
|
@ -269,7 +269,7 @@ AnimAssocDesc aRiotAnimDescs[] = {
|
|||
{ ANIM_RIOT_PUNCHES, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_RIOT_SHOUT, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_RIOT_CHALLENGE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_RIOT_FUKU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_RIOT_FUCKYOU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
};
|
||||
AnimAssocDesc aStripAnimDescs[] = {
|
||||
{ ANIM_STRIP_A, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
|
@ -281,25 +281,25 @@ AnimAssocDesc aStripAnimDescs[] = {
|
|||
{ ANIM_STRIP_G, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
};
|
||||
AnimAssocDesc aStdAnimDescsSide[] = {
|
||||
{ ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
|
||||
{ ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
|
||||
{ ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
|
||||
{ ANIM_IDLE_STANCE, ASSOC_REPEAT },
|
||||
{ ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
|
||||
{ ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
|
||||
{ ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
|
||||
{ ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
|
||||
{ ANIM_STD_IDLE, ASSOC_REPEAT },
|
||||
{ ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
|
||||
};
|
||||
AnimAssocDesc aMPNoteAnimDescs[] = {
|
||||
{ ANIM_MPNOTE, ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_MPNOTE_LOOP, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_MULTIPLAYER_CUTSCENE_MPNOTE, ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_MULTIPLAYER_CUTSCENE_MPNOTE_LOOP, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
};
|
||||
AnimAssocDesc aCSMiscAnimDescs[] = {
|
||||
{ ANIM_IDLE_LOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_IDLE_NO, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_IDLE_YES, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_IDLE_CHAT2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_IDLE_COUGH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_IDLE_GIGGLE_FEMALE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_IDLE_TOUGH_CHAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_IDLE_CELL_TALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_CS_MISC_IDLE_LOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_CS_MISC_IDLE_NO, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_CS_MISC_IDLE_YES, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_CS_MISC_IDLE_CHAT2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_CS_MISC_IDLE_COUGH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_CS_MISC_IDLE_GIGGLE_FEMALE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_CS_MISC_IDLE_TOUGH_CHAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_CS_MISC_IDLE_CELL_TALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
};
|
||||
AnimAssocDesc aDONH2AnimDescs[] = {
|
||||
{ ANIM_DONH2_CAMERA, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
|
@ -320,7 +320,7 @@ AnimAssocDesc aJDT5AnimDescs[] = {
|
|||
};
|
||||
AnimAssocDesc aJDT6AnimDescs[] = {
|
||||
{ ANIM_JDT6_PICKUP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_JDT6_DOORKNOCK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_JDT6_KNOCK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
};
|
||||
AnimAssocDesc aMAR1AnimDescs[] = {
|
||||
{ ANIM_MAR1_SKIRT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
|
@ -334,7 +334,7 @@ AnimAssocDesc aMAR2AnimDescs[] = {
|
|||
AnimAssocDesc aMAR3AnimDescs[] = {
|
||||
{ ANIM_MAR3_HOOCHY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_MAR3_NOTE_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_MAR3_NOTE_PICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_MAR3_NOTE_PICKUP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
};
|
||||
AnimAssocDesc aSAL1AnimDescs[] = {
|
||||
{ ANIM_SAL1_BIREFCASE_DOWN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
|
@ -349,8 +349,8 @@ AnimAssocDesc aSAL3AnimDescs[] = {
|
|||
{ ANIM_SAL3_SIT_DOWN, ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
};
|
||||
AnimAssocDesc aSAL4AnimDescs[] = {
|
||||
{ ANIM_SAL4_DUSTDOWN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_SAL4_GIRLRUN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_SAL4_DUST_DOWN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_SAL4_GIRL_RUN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
};
|
||||
AnimAssocDesc aSAL6AnimDescs[] = {
|
||||
{ ANIM_SAL6_ANGRY_SEATED, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
|
|
|
@ -2,250 +2,256 @@
|
|||
|
||||
enum AnimationId
|
||||
{
|
||||
ANIM_WALK,
|
||||
ANIM_RUN,
|
||||
ANIM_SPRINT,
|
||||
ANIM_IDLE_STANCE,
|
||||
ANIM_WALK_START,
|
||||
ANIM_RUN_STOP,
|
||||
ANIM_RUN_STOP_R,
|
||||
ANIM_IDLE_CAM,
|
||||
ANIM_IDLE_HBHB,
|
||||
ANIM_IDLE_TIRED,
|
||||
ANIM_IDLE_ARMED,
|
||||
ANIM_IDLE_CHAT,
|
||||
ANIM_IDLE_TAXI,
|
||||
ANIM_KO_SHOT_FRONT1,
|
||||
ANIM_KO_SHOT_FRONT2,
|
||||
ANIM_KO_SHOT_FRONT3,
|
||||
ANIM_KO_SHOT_FRONT4,
|
||||
ANIM_KO_SHOT_FACE,
|
||||
ANIM_KO_SHOT_STOM,
|
||||
ANIM_KO_SHOT_ARML,
|
||||
ANIM_KO_SHOT_ARMR,
|
||||
ANIM_KO_SHOT_LEGL,
|
||||
ANIM_KO_SHOT_LEGR,
|
||||
ANIM_KD_LEFT,
|
||||
ANIM_KD_RIGHT,
|
||||
ANIM_KO_SKID_FRONT,
|
||||
ANIM_KO_SPIN_R, // named left in VC
|
||||
ANIM_KO_SKID_BACK,
|
||||
ANIM_KO_SPIN_L, // named right in VC
|
||||
ANIM_SHOT_FRONT_PARTIAL,
|
||||
ANIM_SHOT_LEFT_PARTIAL,
|
||||
ANIM_SHOT_BACK_PARTIAL,
|
||||
ANIM_SHOT_RIGHT_PARTIAL,
|
||||
ANIM_HIT_FRONT,
|
||||
ANIM_HIT_LEFT,
|
||||
ANIM_HIT_BACK,
|
||||
ANIM_HIT_RIGHT,
|
||||
ANIM_FLOOR_HIT,
|
||||
ANIM_HIT_WALL,
|
||||
ANIM_FLOOR_HIT_F,
|
||||
ANIM_HIT_BEHIND,
|
||||
ANIM_FIGHT_IDLE,
|
||||
ANIM_FIGHT2_IDLE,
|
||||
ANIM_FIGHT_SH_F,
|
||||
ANIM_FIGHT_PPUNCH,
|
||||
ANIM_L_HOOK,
|
||||
ANIM_R_HOOK,
|
||||
ANIM_UPPERCUT,
|
||||
ANIM_HEADBUTT,
|
||||
ANIM_FRONTKICK,
|
||||
ANIM_ROUNDHOUSE,
|
||||
ANIM_HIT_L_HOOK,
|
||||
ANIM_HIT_R_HOOK,
|
||||
ANIM_HIT_UPPERCUT,
|
||||
ANIM_HIT_HEADBUTT,
|
||||
ANIM_HIT_FRONTKICK,
|
||||
ANIM_HIT_RHOUSE,
|
||||
ANIM_BOMBER,
|
||||
ANIM_PUNCH_R,
|
||||
ANIM_FIGHT_PPUNCH2,
|
||||
ANIM_KICK_FLOOR,
|
||||
ANIM_STD_WALK,
|
||||
ANIM_STD_RUN,
|
||||
ANIM_STD_RUNFAST,
|
||||
ANIM_STD_IDLE,
|
||||
ANIM_STD_STARTWALK,
|
||||
ANIM_STD_RUNSTOP1,
|
||||
ANIM_STD_RUNSTOP2,
|
||||
ANIM_STD_IDLE_CAM,
|
||||
ANIM_STD_IDLE_HBHB,
|
||||
ANIM_STD_IDLE_TIRED,
|
||||
ANIM_STD_IDLE_BIGGUN,
|
||||
ANIM_STD_CHAT,
|
||||
ANIM_STD_HAILTAXI,
|
||||
ANIM_STD_KO_FRONT,
|
||||
ANIM_STD_KO_LEFT,
|
||||
ANIM_STD_KO_BACK,
|
||||
ANIM_STD_KO_RIGHT,
|
||||
ANIM_STD_KO_SHOT_FACE,
|
||||
ANIM_STD_KO_SHOT_STOMACH,
|
||||
ANIM_STD_KO_SHOT_ARM_L,
|
||||
ANIM_STD_KO_SHOT_ARM_R,
|
||||
ANIM_STD_KO_SHOT_LEG_L,
|
||||
ANIM_STD_KO_SHOT_LEG_R,
|
||||
ANIM_STD_SPINFORWARD_LEFT,
|
||||
ANIM_STD_SPINFORWARD_RIGHT,
|
||||
ANIM_STD_HIGHIMPACT_FRONT,
|
||||
ANIM_STD_HIGHIMPACT_LEFT,
|
||||
ANIM_STD_HIGHIMPACT_BACK,
|
||||
ANIM_STD_HIGHIMPACT_RIGHT,
|
||||
ANIM_STD_HITBYGUN_FRONT,
|
||||
ANIM_STD_HITBYGUN_LEFT,
|
||||
ANIM_STD_HITBYGUN_BACK,
|
||||
ANIM_STD_HITBYGUN_RIGHT,
|
||||
ANIM_STD_HIT_FRONT,
|
||||
ANIM_STD_HIT_LEFT,
|
||||
ANIM_STD_HIT_BACK,
|
||||
ANIM_STD_HIT_RIGHT,
|
||||
ANIM_STD_HIT_FLOOR,
|
||||
ANIM_STD_HIT_WALL,
|
||||
ANIM_STD_HIT_FLOOR_FRONT,
|
||||
ANIM_STD_HIT_BEHIND,
|
||||
ANIM_STD_FIGHT_IDLE,
|
||||
ANIM_STD_FIGHT_2IDLE,
|
||||
ANIM_STD_FIGHT_SHUFFLE_F,
|
||||
ANIM_STD_PARTIAL_PUNCH,
|
||||
ANIM_FIGHT_ATTACK_A1,
|
||||
ANIM_FIGHT_ATTACK_A2,
|
||||
ANIM_FIGHT_ATTACK_A3,
|
||||
ANIM_FIGHT_ATTACK_B1,
|
||||
ANIM_FIGHT_ATTACK_B2,
|
||||
ANIM_FIGHT_ATTACK_B3,
|
||||
ANIM_FIGHT_HIT_A1,
|
||||
ANIM_FIGHT_HIT_A2,
|
||||
ANIM_FIGHT_HIT_A3,
|
||||
ANIM_FIGHT_HIT_B1,
|
||||
ANIM_FIGHT_HIT_B2,
|
||||
ANIM_FIGHT_HIT_B3,
|
||||
ANIM_STD_DETONATE,
|
||||
ANIM_STD_PUNCH,
|
||||
ANIM_STD_PARTIALPUNCH,
|
||||
ANIM_STD_KICKGROUND,
|
||||
|
||||
ANIM_WEAPON_THROWU,
|
||||
ANIM_FIGHT_SH_BACK,
|
||||
ANIM_STD_THROW_UNDER,
|
||||
ANIM_STD_FIGHT_SHUFFLE_B,
|
||||
|
||||
ANIM_CAR_JACKED_RHS,
|
||||
ANIM_CAR_LJACKED_RHS,
|
||||
ANIM_CAR_JACKED_LHS,
|
||||
ANIM_CAR_LJACKED_LHS,
|
||||
ANIM_CAR_QJACK,
|
||||
ANIM_CAR_QJACKED,
|
||||
ANIM_CAR_ALIGN_LHS,
|
||||
ANIM_CAR_ALIGNHI_LHS,
|
||||
ANIM_CAR_OPEN_LHS,
|
||||
ANIM_CAR_DOORLOCKED_LHS,
|
||||
ANIM_CAR_PULLOUT_LHS,
|
||||
ANIM_CAR_PULLOUT_LOW_LHS,
|
||||
ANIM_CAR_GETIN_LHS,
|
||||
ANIM_CAR_GETIN_LOW_LHS,
|
||||
ANIM_CAR_CLOSEDOOR_LHS,
|
||||
ANIM_CAR_CLOSEDOOR_LOW_LHS,
|
||||
ANIM_CAR_ROLLDOOR,
|
||||
ANIM_CAR_ROLLDOOR_LOW,
|
||||
ANIM_CAR_JUMPIN_LHS,
|
||||
ANIM_CAR_GETOUT_LHS,
|
||||
ANIM_CAR_GETOUT_LOW_LHS,
|
||||
ANIM_CAR_CLOSE_LHS,
|
||||
ANIM_CAR_ALIGN_RHS,
|
||||
ANIM_CAR_ALIGNHI_RHS,
|
||||
ANIM_CAR_OPEN_RHS,
|
||||
ANIM_CAR_DOORLOCKED_RHS,
|
||||
ANIM_CAR_PULLOUT_RHS,
|
||||
ANIM_CAR_PULLOUT_LOW_RHS,
|
||||
ANIM_CAR_GETIN_RHS,
|
||||
ANIM_CAR_GETIN_LOW_RHS,
|
||||
ANIM_CAR_CLOSEDOOR_RHS,
|
||||
ANIM_CAR_CLOSEDOOR_LOW_RHS,
|
||||
ANIM_CAR_SHUFFLE_RHS,
|
||||
ANIM_CAR_LSHUFFLE_RHS,
|
||||
ANIM_CAR_SIT,
|
||||
ANIM_CAR_LSIT,
|
||||
ANIM_CAR_SITP,
|
||||
ANIM_CAR_SITPLO,
|
||||
ANIM_DRIVE_L,
|
||||
ANIM_DRIVE_R,
|
||||
ANIM_DRIVE_LOW_L,
|
||||
ANIM_DRIVE_LOW_R,
|
||||
ANIM_DRIVEBY_L,
|
||||
ANIM_DRIVEBY_R,
|
||||
ANIM_DRIVEBY_LOW_L,
|
||||
ANIM_DRIVEBY_LOW_R,
|
||||
ANIM_CAR_LB,
|
||||
ANIM_DRIVE_BOAT,
|
||||
ANIM_DRIVE_BOAT_L,
|
||||
ANIM_DRIVE_BOAT_R,
|
||||
ANIM_BOAT_LB,
|
||||
ANIM_STD_JACKEDCAR_RHS,
|
||||
ANIM_STD_JACKEDCAR_LO_RHS,
|
||||
ANIM_STD_JACKEDCAR_LHS,
|
||||
ANIM_STD_JACKEDCAR_LO_LHS,
|
||||
ANIM_STD_QUICKJACK,
|
||||
ANIM_STD_QUICKJACKED,
|
||||
ANIM_STD_CAR_ALIGN_DOOR_LHS,
|
||||
ANIM_STD_CAR_ALIGNHI_DOOR_LHS,
|
||||
ANIM_STD_CAR_OPEN_DOOR_LHS,
|
||||
ANIM_STD_CARDOOR_LOCKED_LHS,
|
||||
ANIM_STD_CAR_PULL_OUT_PED_LHS,
|
||||
ANIM_STD_CAR_PULL_OUT_PED_LO_LHS,
|
||||
ANIM_STD_CAR_GET_IN_LHS,
|
||||
ANIM_STD_CAR_GET_IN_LO_LHS,
|
||||
ANIM_STD_CAR_CLOSE_DOOR_LHS,
|
||||
ANIM_STD_CAR_CLOSE_DOOR_LO_LHS,
|
||||
ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS,
|
||||
ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS,
|
||||
ANIM_STD_CAR_JUMP_IN_LO_LHS,
|
||||
ANIM_STD_GETOUT_LHS,
|
||||
ANIM_STD_GETOUT_LO_LHS,
|
||||
ANIM_STD_CAR_CLOSE_LHS,
|
||||
ANIM_STD_CAR_ALIGN_DOOR_RHS,
|
||||
ANIM_STD_CAR_ALIGNHI_DOOR_RHS,
|
||||
ANIM_STD_CAR_OPEN_DOOR_RHS,
|
||||
ANIM_STD_CARDOOR_LOCKED_RHS,
|
||||
ANIM_STD_CAR_PULL_OUT_PED_RHS,
|
||||
ANIM_STD_CAR_PULL_OUT_PED_LO_RHS,
|
||||
ANIM_STD_CAR_GET_IN_RHS,
|
||||
ANIM_STD_CAR_GET_IN_LO_RHS,
|
||||
ANIM_STD_CAR_CLOSE_DOOR_RHS,
|
||||
ANIM_STD_CAR_CLOSE_DOOR_LO_RHS,
|
||||
ANIM_STD_CAR_SHUFFLE_RHS,
|
||||
ANIM_STD_CAR_SHUFFLE_LO_RHS,
|
||||
ANIM_STD_CAR_SIT,
|
||||
ANIM_STD_CAR_SIT_LO,
|
||||
ANIM_STD_CAR_SIT_P,
|
||||
ANIM_STD_CAR_SIT_P_LO,
|
||||
ANIM_STD_CAR_DRIVE_LEFT,
|
||||
ANIM_STD_CAR_DRIVE_RIGHT,
|
||||
ANIM_STD_CAR_DRIVE_LEFT_LO,
|
||||
ANIM_STD_CAR_DRIVE_RIGHT_LO,
|
||||
ANIM_STD_CAR_DRIVEBY_LEFT,
|
||||
ANIM_STD_CAR_DRIVEBY_RIGHT,
|
||||
ANIM_STD_CAR_DRIVEBY_LEFT_LO,
|
||||
ANIM_STD_CAR_DRIVEBY_RIGHT_LO,
|
||||
ANIM_STD_CAR_LOOKBEHIND,
|
||||
ANIM_STD_BOAT_DRIVE,
|
||||
ANIM_STD_BOAT_DRIVE_LEFT,
|
||||
ANIM_STD_BOAT_DRIVE_RIGHT,
|
||||
ANIM_STD_BOAT_LOOKBEHIND,
|
||||
|
||||
ANIM_BIKE_PICKUP_R,
|
||||
ANIM_BIKE_PICKUP_L,
|
||||
ANIM_BIKE_PULLUP_R,
|
||||
ANIM_BIKE_PULLUP_L,
|
||||
ANIM_BIKE_ELBOW_R,
|
||||
ANIM_BIKE_ELBOW_L,
|
||||
ANIM_BIKE_FALL_OFF,
|
||||
ANIM_BIKE_FALL_R,
|
||||
ANIM_STD_BIKE_PICKUP_LHS,
|
||||
ANIM_STD_BIKE_PICKUP_RHS,
|
||||
ANIM_STD_BIKE_PULLUP_LHS,
|
||||
ANIM_STD_BIKE_PULLUP_RHS,
|
||||
ANIM_STD_BIKE_ELBOW_LHS,
|
||||
ANIM_STD_BIKE_ELBOW_RHS,
|
||||
ANIM_STD_BIKE_FALLOFF,
|
||||
ANIM_STD_BIKE_FALLBACK,
|
||||
|
||||
ANIM_CAR_GETOUT_RHS,
|
||||
ANIM_CAR_GETOUT_LOW_RHS,
|
||||
ANIM_CAR_CLOSE_RHS,
|
||||
ANIM_CAR_HOOKERTALK,
|
||||
ANIM_STD_GETOUT_RHS,
|
||||
ANIM_STD_GETOUT_LO_RHS,
|
||||
ANIM_STD_CAR_CLOSE_RHS,
|
||||
ANIM_STD_CAR_HOOKERTALK,
|
||||
|
||||
ANIM_TRAIN_GETIN,
|
||||
ANIM_TRAIN_GETOUT,
|
||||
ANIM_STD_TRAIN_GETIN,
|
||||
ANIM_STD_TRAIN_GETOUT,
|
||||
|
||||
ANIM_CAR_CRAWLOUT_RHS,
|
||||
ANIM_CAR_CRAWLOUT_RHS2,
|
||||
ANIM_CAR_ROLLOUT_LHS,
|
||||
ANIM_CAR_ROLLOUT_RHS,
|
||||
ANIM_STD_CRAWLOUT_LHS,
|
||||
ANIM_STD_CRAWLOUT_RHS,
|
||||
ANIM_STD_ROLLOUT_LHS,
|
||||
ANIM_STD_ROLLOUT_RHS,
|
||||
|
||||
ANIM_GETUP1,
|
||||
ANIM_GETUP2,
|
||||
ANIM_GETUP3,
|
||||
ANIM_GETUP_FRONT,
|
||||
ANIM_JUMP_LAUNCH,
|
||||
ANIM_JUMP_GLIDE,
|
||||
ANIM_JUMP_LAND,
|
||||
ANIM_FALL_FALL,
|
||||
ANIM_FALL_GLIDE,
|
||||
ANIM_FALL_LAND,
|
||||
ANIM_FALL_COLLAPSE,
|
||||
ANIM_FALL_BACK,
|
||||
ANIM_FALL_FRONT,
|
||||
ANIM_STD_GET_UP,
|
||||
ANIM_STD_GET_UP_LEFT,
|
||||
ANIM_STD_GET_UP_RIGHT,
|
||||
ANIM_STD_GET_UP_FRONT,
|
||||
ANIM_STD_JUMP_LAUNCH,
|
||||
ANIM_STD_JUMP_GLIDE,
|
||||
ANIM_STD_JUMP_LAND,
|
||||
ANIM_STD_FALL,
|
||||
ANIM_STD_FALL_GLIDE,
|
||||
ANIM_STD_FALL_LAND,
|
||||
ANIM_STD_FALL_COLLAPSE,
|
||||
ANIM_STD_FALL_ONBACK,
|
||||
ANIM_STD_FALL_ONFRONT,
|
||||
|
||||
ANIM_EV_STEP,
|
||||
ANIM_EV_DIVE,
|
||||
ANIM_COMMANDO_ROLL,
|
||||
ANIM_XPRESS_SCRATCH,
|
||||
ANIM_ROAD_CROSS,
|
||||
ANIM_TURN_180,
|
||||
ANIM_ARREST_GUN,
|
||||
ANIM_DROWN,
|
||||
ANIM_DUCK_DOWN,
|
||||
ANIM_DUCK_LOW,
|
||||
ANIM_STD_EVADE_STEP,
|
||||
ANIM_STD_EVADE_DIVE,
|
||||
ANIM_STD_COMMANDO_ROLL,
|
||||
ANIM_STD_XPRESS_SCRATCH,
|
||||
ANIM_STD_ROADCROSS,
|
||||
ANIM_STD_TURN180,
|
||||
ANIM_STD_ARREST,
|
||||
ANIM_STD_DROWN,
|
||||
ANIM_STD_DUCK_DOWN,
|
||||
ANIM_STD_DUCK_LOW,
|
||||
|
||||
ANIM_WEAPON_CROUCH,
|
||||
ANIM_STD_DUCK_WEAPON,
|
||||
|
||||
ANIM_RBLOCK_CSHOOT,
|
||||
ANIM_HANDSUP,
|
||||
ANIM_HANDSCOWER,
|
||||
ANIM_FUCKU,
|
||||
ANIM_PHONE_IN,
|
||||
ANIM_PHONE_OUT,
|
||||
ANIM_PHONE_TALK,
|
||||
ANIM_STD_RBLOCK_SHOOT,
|
||||
ANIM_STD_HANDSUP,
|
||||
ANIM_STD_HANDSCOWER,
|
||||
ANIM_STD_PARTIAL_FUCKU,
|
||||
ANIM_STD_PHONE_IN,
|
||||
ANIM_STD_PHONE_OUT,
|
||||
ANIM_STD_PHONE_TALK,
|
||||
|
||||
ANIM_SEAT_DOWN,
|
||||
ANIM_SEAT_UP,
|
||||
ANIM_SEAT_IDLE,
|
||||
ANIM_SEAT_DOWN2,
|
||||
ANIM_ATM,
|
||||
ANIM_ABSEIL,
|
||||
ANIM_STD_SEAT_DOWN,
|
||||
ANIM_STD_SEAT_UP,
|
||||
ANIM_STD_SEAT_IDLE,
|
||||
ANIM_STD_SEAT_RVRS,
|
||||
ANIM_STD_ATM,
|
||||
ANIM_STD_ABSEIL,
|
||||
|
||||
NUM_STD_ANIMS,
|
||||
ANIM_STD_NUM,
|
||||
|
||||
ANIM_VAN_OPEN_L,
|
||||
ANIM_VAN_GETIN_L,
|
||||
ANIM_VAN_CLOSE_L,
|
||||
ANIM_VAN_GETOUT_L,
|
||||
ANIM_VAN_OPEN,
|
||||
ANIM_VAN_GETIN,
|
||||
ANIM_VAN_CLOSE,
|
||||
ANIM_VAN_GETOUT,
|
||||
ANIM_STD_VAN_OPEN_DOOR_REAR_LHS,
|
||||
ANIM_STD_VAN_GET_IN_REAR_LHS,
|
||||
ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS,
|
||||
ANIM_STD_VAN_GET_OUT_REAR_LHS,
|
||||
ANIM_STD_VAN_OPEN_DOOR_REAR_RHS,
|
||||
ANIM_STD_VAN_GET_IN_REAR_RHS,
|
||||
ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS,
|
||||
ANIM_STD_VAN_GET_OUT_REAR_RHS,
|
||||
|
||||
ANIM_COACH_OPEN_L,
|
||||
ANIM_COACH_OPEN_R,
|
||||
ANIM_COACH_IN_L,
|
||||
ANIM_COACH_IN_R,
|
||||
ANIM_COACH_OUT_L,
|
||||
ANIM_STD_COACH_OPEN_LHS,
|
||||
ANIM_STD_COACH_OPEN_RHS,
|
||||
ANIM_STD_COACH_GET_IN_LHS,
|
||||
ANIM_STD_COACH_GET_IN_RHS,
|
||||
ANIM_STD_COACH_GET_OUT_LHS,
|
||||
|
||||
ANIM_BIKE_RIDE,
|
||||
ANIM_BIKE_STILL,
|
||||
ANIM_BIKE_READY,
|
||||
ANIM_BIKE_LEFT,
|
||||
ANIM_BIKE_RIGHT,
|
||||
ANIM_BIKE_BACK,
|
||||
ANIM_BIKE_FWD,
|
||||
ANIM_BIKE_PUSHES,
|
||||
ANIM_BIKE_JUMPON_R,
|
||||
ANIM_BIKE_JUMPON_L,
|
||||
ANIM_BIKE_LEANB,
|
||||
ANIM_BIKE_LEANF,
|
||||
ANIM_BIKE_WALKBACK,
|
||||
ANIM_BIKE_JUMPON_LHS,
|
||||
ANIM_BIKE_JUMPON_RHS,
|
||||
ANIM_BIKE_KICK,
|
||||
ANIM_BIKE_HIT,
|
||||
ANIM_BIKE_GETOFF_RHS,
|
||||
ANIM_BIKE_GETOFF_LHS,
|
||||
ANIM_BIKE_GETOFF_RHS,
|
||||
ANIM_BIKE_GETOFF_BACK,
|
||||
ANIM_BIKE_DRIVEBY_RHS,
|
||||
ANIM_BIKE_DRIVEBY_LHS,
|
||||
ANIM_BIKE_DRIVEBY_FT,
|
||||
ANIM_BIKE_PASSENGER,
|
||||
ANIM_BIKE_DRIVEBY_RHS,
|
||||
ANIM_BIKE_DRIVEBY_FORWARD,
|
||||
ANIM_BIKE_RIDE_P,
|
||||
|
||||
ANIM_WEAPON_FIRE,
|
||||
ANIM_ATTACK_1,
|
||||
ANIM_ATTACK_2,
|
||||
ANIM_ATTACK_EXTRA1,
|
||||
ANIM_ATTACK_EXTRA2,
|
||||
ANIM_ATTACK_3,
|
||||
|
||||
// our synonyms... because originals are hard to understand
|
||||
ANIM_WEAPON_FIRE = ANIM_ATTACK_1,
|
||||
ANIM_WEAPON_CROUCHFIRE,
|
||||
ANIM_WEAPON_FIRE_2ND = ANIM_WEAPON_CROUCHFIRE,
|
||||
ANIM_WEAPON_RELOAD,
|
||||
ANIM_WEAPON_CROUCHRELOAD,
|
||||
ANIM_WEAPON_SPECIAL,
|
||||
ANIM_MELEE_ATTACK = ANIM_WEAPON_FIRE,
|
||||
ANIM_WEAPON_FIRE_3RD,
|
||||
ANIM_THROWABLE_THROW = ANIM_ATTACK_1,
|
||||
ANIM_THROWABLE_THROWU,
|
||||
ANIM_THROWABLE_START_THROW,
|
||||
ANIM_MELEE_ATTACK = ANIM_ATTACK_1,
|
||||
ANIM_MELEE_ATTACK_2ND,
|
||||
ANIM_MELEE_ATTACK_START,
|
||||
ANIM_MELEE_IDLE_FIGHTMODE,
|
||||
ANIM_MELEE_ATTACK_FINISH,
|
||||
ANIM_THROWABLE_THROW = ANIM_WEAPON_FIRE,
|
||||
ANIM_THROWABLE_THROWU,
|
||||
ANIM_THROWABLE_START_THROW,
|
||||
ANIM_WEAPON_FIRE_2ND = ANIM_WEAPON_CROUCHFIRE,
|
||||
ANIM_WEAPON_FIRE_3RD = ANIM_WEAPON_SPECIAL,
|
||||
|
||||
ANIM_SUNBATHE,
|
||||
ANIM_SUNBATHE_IDLE,
|
||||
ANIM_SUNBATHE_DOWN,
|
||||
ANIM_SUNBATHE_UP,
|
||||
ANIM_SUNBATHE_ESCAPE,
|
||||
|
||||
ANIM_CPR,
|
||||
ANIM_MEDIC_CPR,
|
||||
|
||||
ANIM_IDLE_STRETCH,
|
||||
ANIM_IDLE_TIME,
|
||||
ANIM_IDLE_SHOULDER,
|
||||
ANIM_IDLE_STRETCH_LEG,
|
||||
ANIM_PLAYER_IDLE1,
|
||||
ANIM_PLAYER_IDLE2,
|
||||
ANIM_PLAYER_IDLE3,
|
||||
ANIM_PLAYER_IDLE4,
|
||||
|
||||
ANIM_RIOT_ANGRY,
|
||||
ANIM_RIOT_ANGRY_B,
|
||||
|
@ -253,7 +259,7 @@ enum AnimationId
|
|||
ANIM_RIOT_PUNCHES,
|
||||
ANIM_RIOT_SHOUT,
|
||||
ANIM_RIOT_CHALLENGE,
|
||||
ANIM_RIOT_FUKU,
|
||||
ANIM_RIOT_FUCKYOU,
|
||||
|
||||
ANIM_STRIP_A,
|
||||
ANIM_STRIP_B,
|
||||
|
@ -264,17 +270,17 @@ enum AnimationId
|
|||
ANIM_STRIP_G,
|
||||
|
||||
|
||||
ANIM_MPNOTE,
|
||||
ANIM_MPNOTE_LOOP,
|
||||
ANIM_MULTIPLAYER_CUTSCENE_MPNOTE,
|
||||
ANIM_MULTIPLAYER_CUTSCENE_MPNOTE_LOOP,
|
||||
|
||||
ANIM_IDLE_LOOK,
|
||||
ANIM_IDLE_NO,
|
||||
ANIM_IDLE_YES,
|
||||
ANIM_IDLE_CHAT2,
|
||||
ANIM_IDLE_COUGH,
|
||||
ANIM_IDLE_GIGGLE_FEMALE,
|
||||
ANIM_IDLE_TOUGH_CHAT,
|
||||
ANIM_IDLE_CELL_TALK,
|
||||
ANIM_CS_MISC_IDLE_LOOK,
|
||||
ANIM_CS_MISC_IDLE_NO,
|
||||
ANIM_CS_MISC_IDLE_YES,
|
||||
ANIM_CS_MISC_IDLE_CHAT2,
|
||||
ANIM_CS_MISC_IDLE_COUGH,
|
||||
ANIM_CS_MISC_IDLE_GIGGLE_FEMALE,
|
||||
ANIM_CS_MISC_IDLE_TOUGH_CHAT,
|
||||
ANIM_CS_MISC_IDLE_CELL_TALK,
|
||||
|
||||
ANIM_DONH2_CAMERA,
|
||||
ANIM_DONH3_HAPPY,
|
||||
|
@ -285,7 +291,7 @@ enum AnimationId
|
|||
ANIM_JDT5_CALM_DOWN,
|
||||
ANIM_JDT5_POINT,
|
||||
ANIM_JDT6_PICKUP,
|
||||
ANIM_JDT6_DOORKNOCK,
|
||||
ANIM_JDT6_KNOCK,
|
||||
|
||||
ANIM_MAR1_SKIRT,
|
||||
ANIM_MAR2_CELL_ANSWER,
|
||||
|
@ -294,7 +300,7 @@ enum AnimationId
|
|||
ANIM_MAR2_FOOT_TAP,
|
||||
ANIM_MAR3_HOOCHY,
|
||||
ANIM_MAR3_NOTE_IDLE,
|
||||
ANIM_MAR3_NOTE_PICK,
|
||||
ANIM_MAR3_NOTE_PICKUP,
|
||||
|
||||
ANIM_SAL1_BIREFCASE_DOWN,
|
||||
ANIM_SAL2_IDLE_SEATED,
|
||||
|
@ -302,8 +308,8 @@ enum AnimationId
|
|||
ANIM_SAL3_SEATED_TALK,
|
||||
ANIM_SAL3_SEATED_IDLE,
|
||||
ANIM_SAL3_SIT_DOWN,
|
||||
ANIM_SAL4_DUSTDOWN,
|
||||
ANIM_SAL4_GIRLRUN,
|
||||
ANIM_SAL4_DUST_DOWN,
|
||||
ANIM_SAL4_GIRL_RUN,
|
||||
ANIM_SAL6_ANGRY_SEATED,
|
||||
ANIM_SAL6_IDLE_SEATED,
|
||||
ANIM_SAL7_LOOKOUT,
|
||||
|
@ -322,7 +328,5 @@ enum AnimationId
|
|||
|
||||
ANIM_MAC2_PLEAD,
|
||||
|
||||
ANIM_VIC7_PROD_WITH_FOOT,
|
||||
|
||||
NUM_ANIMS
|
||||
ANIM_VIC7_PROD_WITH_FOOT
|
||||
};
|
|
@ -2970,6 +2970,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
|
|||
int32 sampleIndex;
|
||||
int32 frequency;
|
||||
CPed *pPed = params.m_pVehicle->pDriver;
|
||||
if(!pPed)
|
||||
break;
|
||||
if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN)) {
|
||||
sampleIndex = SFX_UZI_LEFT;
|
||||
frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);
|
||||
|
@ -8853,7 +8855,7 @@ cAudioManager::ProcessFrontEnd()
|
|||
break;
|
||||
case SOUND_PICKUP_BONUS:
|
||||
case SOUND_FRONTEND_MENU_STARTING:
|
||||
case SOUND_HUD_SOUND:
|
||||
case SOUND_HUD:
|
||||
stereo = true;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_INFO_LEFT;
|
||||
center = true;
|
||||
|
@ -8889,11 +8891,11 @@ cAudioManager::ProcessFrontEnd()
|
|||
case SOUND_CLOCK_TICK:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_TIMER;
|
||||
break;
|
||||
case SOUND_FRONTEND_NO_RADIO:
|
||||
case SOUND_FRONTEND_RADIO_CHANGE:
|
||||
case SOUND_FRONTEND_RADIO_TURN_OFF:
|
||||
case SOUND_FRONTEND_RADIO_TURN_ON:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
|
||||
break;
|
||||
case SOUND_FRONTEND_RADIO_CHANGE_2:
|
||||
case SOUND_FRONTEND_HURRICANE:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_HURRICANE_MA;
|
||||
break;
|
||||
case SOUND_BULLETTRACE_1:
|
||||
|
@ -8944,9 +8946,9 @@ cAudioManager::ProcessFrontEnd()
|
|||
|
||||
sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
|
||||
|
||||
if (sample == SOUND_FRONTEND_NO_RADIO)
|
||||
if (sample == SOUND_FRONTEND_RADIO_TURN_OFF)
|
||||
m_sQueueSample.m_nFrequency = 28509;
|
||||
else if (sample == SOUND_FRONTEND_RADIO_CHANGE)
|
||||
else if (sample == SOUND_FRONTEND_RADIO_TURN_ON)
|
||||
m_sQueueSample.m_nFrequency = 32000;
|
||||
else if (sample == SOUND_BULLETTRACE_1 || sample == SOUND_BULLETTRACE_2) {
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
|
|
|
@ -21,6 +21,10 @@
|
|||
#include "DMAudio.h"
|
||||
#include "GenericGameStorage.h"
|
||||
|
||||
#if !defined FIX_BUGS && (defined RADIO_SCROLL_TO_PREV_STATION || defined RADIO_OFF_TEXT)
|
||||
static_assert(false, "R*'s radio implementation is quite buggy, RADIO_SCROLL_TO_PREV_STATION and RADIO_OFF_TEXT won't work without FIX_BUGS");
|
||||
#endif
|
||||
|
||||
cMusicManager MusicManager;
|
||||
int32 gNumRetunePresses;
|
||||
int32 gRetuneCounter;
|
||||
|
@ -52,7 +56,7 @@ cMusicManager::cMusicManager()
|
|||
m_nPlayingTrack = NO_TRACK;
|
||||
m_nUpcomingMusicMode = MUSICMODE_DISABLED;
|
||||
m_nMusicMode = MUSICMODE_DISABLED;
|
||||
field_2 = false;
|
||||
m_bSetNextStation = false;
|
||||
|
||||
for (int i = 0; i < NUM_RADIOS; i++)
|
||||
aListenTimeArray[i] = 0.0f;
|
||||
|
@ -71,27 +75,27 @@ cMusicManager::ResetMusicAfterReload()
|
|||
float afRadioTime[NUM_RADIOS];
|
||||
|
||||
m_bRadioSetByScript = false;
|
||||
m_nRadioStation = WILDSTYLE;
|
||||
m_nRadioStationScript = WILDSTYLE;
|
||||
m_nRadioPosition = -1;
|
||||
m_nAnnouncement = NO_TRACK;
|
||||
m_bAnnouncementInProgress = false;
|
||||
field_2 = false;
|
||||
m_bSetNextStation = false;
|
||||
RadioStaticTimer = 0;
|
||||
gNumRetunePresses = 0;
|
||||
gRetuneCounter = 0;
|
||||
m_nFrontendTrack = NO_TRACK;
|
||||
m_nPlayingTrack = NO_TRACK;
|
||||
field_398E = false;
|
||||
field_398F = false;
|
||||
m_nStreamedTrack = NO_TRACK;
|
||||
field_3994 = false;
|
||||
field_3995 = false;
|
||||
field_3996 = false;
|
||||
field_3997 = false;
|
||||
m_FrontendLoopFlag = false;
|
||||
m_bTrackChangeStarted = false;
|
||||
m_nNextTrack = NO_TRACK;
|
||||
m_nNextLoopFlag = false;
|
||||
m_bVerifyNextTrackStartedToPlay = false;
|
||||
m_bGameplayAllowsRadio = false;
|
||||
m_bRadioStreamReady = false;
|
||||
nFramesSinceCutsceneEnded = -1;
|
||||
field_3999 = false;
|
||||
field_399A = false;
|
||||
field_399C = false;
|
||||
m_bUserResumedGame = false;
|
||||
m_bMusicModeChangeStarted = false;
|
||||
m_bEarlyFrontendTrack = false;
|
||||
m_nVolumeLatency = 0;
|
||||
m_nCurrentVolume = 0;
|
||||
m_nMaxVolume = 0;
|
||||
|
@ -108,7 +112,7 @@ cMusicManager::ResetMusicAfterReload()
|
|||
|
||||
for (int i = 0; i < NUM_RADIOS; i++) {
|
||||
aListenTimeArray[i] = afRadioTime[i];
|
||||
uint32 trackPos = GetSavedRadioStationPosition(i);
|
||||
int32 trackPos = GetSavedRadioStationPosition(i);
|
||||
if (trackPos != -1) {
|
||||
if (trackPos > m_aTracks[i].m_nLength) {
|
||||
debug("Radio Track %d saved position is %d, Length is only %d\n", i, trackPos, m_aTracks[i].m_nLength);
|
||||
|
@ -179,7 +183,7 @@ cMusicManager::Initialise()
|
|||
m_bResetTimers = false;
|
||||
m_nResetTime = 0;
|
||||
m_bRadioSetByScript = false;
|
||||
m_nRadioStation = WILDSTYLE;
|
||||
m_nRadioStationScript = WILDSTYLE;
|
||||
m_nRadioPosition = -1;
|
||||
m_nRadioInCar = NO_TRACK;
|
||||
gRetuneCounter = 0;
|
||||
|
@ -188,18 +192,18 @@ cMusicManager::Initialise()
|
|||
m_nPlayingTrack = NO_TRACK;
|
||||
m_nUpcomingMusicMode = MUSICMODE_DISABLED;
|
||||
m_nMusicMode = MUSICMODE_DISABLED;
|
||||
field_398E = false;
|
||||
field_398F = false;
|
||||
m_nStreamedTrack = NO_TRACK;
|
||||
field_3994 = false;
|
||||
field_3995 = false;
|
||||
field_3996 = false;
|
||||
field_3997 = false;
|
||||
m_FrontendLoopFlag = false;
|
||||
m_bTrackChangeStarted = false;
|
||||
m_nNextTrack = NO_TRACK;
|
||||
m_nNextLoopFlag = false;
|
||||
m_bVerifyNextTrackStartedToPlay = false;
|
||||
m_bGameplayAllowsRadio = false;
|
||||
m_bRadioStreamReady = false;
|
||||
nFramesSinceCutsceneEnded = -1;
|
||||
field_3999 = false;
|
||||
field_399A = false;
|
||||
m_bUserResumedGame = false;
|
||||
m_bMusicModeChangeStarted = false;
|
||||
m_nMusicModeToBeSet = MUSICMODE_DISABLED;
|
||||
field_399C = false;
|
||||
m_bEarlyFrontendTrack = false;
|
||||
m_nVolumeLatency = 0;
|
||||
m_nCurrentVolume = 0;
|
||||
m_nMaxVolume = 0;
|
||||
|
@ -227,7 +231,7 @@ cMusicManager::SetRadioChannelByScript(uint32 station, int32 pos)
|
|||
station = STREAMED_SOUND_CITY_AMBIENT;
|
||||
if (station <= STREAMED_SOUND_RADIO_POLICE) {
|
||||
m_bRadioSetByScript = true;
|
||||
m_nRadioStation = station;
|
||||
m_nRadioStationScript = station;
|
||||
m_nRadioPosition = pos == -1 ? -1 : pos % m_aTracks[station].m_nLength;
|
||||
}
|
||||
}
|
||||
|
@ -292,7 +296,7 @@ cMusicManager::SetRadioInCar(uint32 station)
|
|||
void
|
||||
cMusicManager::RecordRadioStats()
|
||||
{
|
||||
if (m_nPlayingTrack < STREAMED_SOUND_CITY_AMBIENT) {
|
||||
if (m_nPlayingTrack < NUM_RADIOS) {
|
||||
double time /*Rusty*/ = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
if (time > m_nLastTrackServiceTime)
|
||||
aListenTimeArray[m_nPlayingTrack] += time - m_nLastTrackServiceTime;
|
||||
|
@ -321,11 +325,11 @@ cMusicManager::ChangeMusicMode(uint8 mode)
|
|||
while (SampleManager.IsStreamPlaying(0))
|
||||
SampleManager.StopStreamedFile(0);
|
||||
m_nMusicMode = m_nUpcomingMusicMode;
|
||||
field_399A = false;
|
||||
field_398F = false;
|
||||
m_nStreamedTrack = NO_TRACK;
|
||||
field_3994 = false;
|
||||
field_3995 = false;
|
||||
m_bMusicModeChangeStarted = false;
|
||||
m_bTrackChangeStarted = false;
|
||||
m_nNextTrack = NO_TRACK;
|
||||
m_nNextLoopFlag = false;
|
||||
m_bVerifyNextTrackStartedToPlay = false;
|
||||
m_nPlayingTrack = NO_TRACK;
|
||||
m_nFrontendTrack = NO_TRACK;
|
||||
m_bAnnouncementInProgress = false;
|
||||
|
@ -356,7 +360,7 @@ cMusicManager::Service()
|
|||
|
||||
if (!m_bIsInitialised || m_bDisabled) return;
|
||||
|
||||
if (!field_399A)
|
||||
if (!m_bMusicModeChangeStarted)
|
||||
m_nMusicModeToBeSet = m_nUpcomingMusicMode;
|
||||
if (m_nMusicModeToBeSet == m_nMusicMode) {
|
||||
if (!AudioManager.m_nUserPause || AudioManager.m_nPreviousUserPause || m_nMusicMode != MUSICMODE_FRONTEND)
|
||||
|
@ -371,13 +375,13 @@ cMusicManager::Service()
|
|||
else
|
||||
m_nMusicMode = MUSICMODE_DISABLED;
|
||||
} else {
|
||||
field_399A = true;
|
||||
if (!field_3999 && !AudioManager.m_nUserPause && AudioManager.m_nPreviousUserPause)
|
||||
field_3999 = true;
|
||||
m_bMusicModeChangeStarted = true;
|
||||
if (!m_bUserResumedGame && !AudioManager.m_nUserPause && AudioManager.m_nPreviousUserPause)
|
||||
m_bUserResumedGame = true;
|
||||
if (AudioManager.m_FrameCounter % 4 == 0) {
|
||||
gNumRetunePresses = 0;
|
||||
gRetuneCounter = 0;
|
||||
field_2 = false;
|
||||
m_bSetNextStation = false;
|
||||
if (SampleManager.IsStreamPlaying(0)) {
|
||||
if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded)
|
||||
{
|
||||
|
@ -390,14 +394,14 @@ cMusicManager::Service()
|
|||
} else {
|
||||
bRadioStatsRecorded = false;
|
||||
m_nMusicMode = m_nMusicModeToBeSet;
|
||||
field_399A = false;
|
||||
field_398F = false;
|
||||
m_nStreamedTrack = NO_TRACK;
|
||||
field_3994 = false;
|
||||
field_3995 = false;
|
||||
m_bMusicModeChangeStarted = false;
|
||||
m_bTrackChangeStarted = false;
|
||||
m_nNextTrack = NO_TRACK;
|
||||
m_nNextLoopFlag = false;
|
||||
m_bVerifyNextTrackStartedToPlay = false;
|
||||
m_nPlayingTrack = NO_TRACK;
|
||||
if (field_399C)
|
||||
field_399C = false;
|
||||
if (m_bEarlyFrontendTrack)
|
||||
m_bEarlyFrontendTrack = false;
|
||||
else
|
||||
m_nFrontendTrack = NO_TRACK;
|
||||
}
|
||||
|
@ -417,19 +421,19 @@ cMusicManager::ServiceFrontEndMode()
|
|||
g_bAnnouncementReadPosAlready = false;
|
||||
m_nAnnouncement = NO_TRACK;
|
||||
m_bAnnouncementInProgress = false;
|
||||
m_nStreamedTrack = NO_TRACK;
|
||||
m_nNextTrack = NO_TRACK;
|
||||
m_nFrontendTrack = NO_TRACK;
|
||||
m_nPlayingTrack = NO_TRACK;
|
||||
}
|
||||
|
||||
if (AudioManager.m_FrameCounter % 4 != 0) return;
|
||||
|
||||
if (!field_398F && !field_3995) {
|
||||
m_nStreamedTrack = m_nFrontendTrack;
|
||||
field_3994 = field_398E;
|
||||
if (!m_bTrackChangeStarted && !m_bVerifyNextTrackStartedToPlay) {
|
||||
m_nNextTrack = m_nFrontendTrack;
|
||||
m_nNextLoopFlag = m_FrontendLoopFlag;
|
||||
}
|
||||
|
||||
if (m_nStreamedTrack == m_nPlayingTrack) {
|
||||
if (m_nNextTrack == m_nPlayingTrack) {
|
||||
if (SampleManager.IsStreamPlaying(0)) {
|
||||
if (m_nVolumeLatency > 0) m_nVolumeLatency--;
|
||||
else {
|
||||
|
@ -444,25 +448,25 @@ cMusicManager::ServiceFrontEndMode()
|
|||
ChangeMusicMode(MUSICMODE_GAME);
|
||||
}
|
||||
} else {
|
||||
field_398F = true;
|
||||
if (field_3995 || !SampleManager.IsStreamPlaying(0)) {
|
||||
m_bTrackChangeStarted = true;
|
||||
if (m_bVerifyNextTrackStartedToPlay || !SampleManager.IsStreamPlaying(0)) {
|
||||
bRadioStatsRecorded = false;
|
||||
if (SampleManager.IsStreamPlaying(0) || m_nStreamedTrack == NO_TRACK) {
|
||||
m_nPlayingTrack = m_nStreamedTrack;
|
||||
field_3995 = false;
|
||||
field_398F = false;
|
||||
if (SampleManager.IsStreamPlaying(0) || m_nNextTrack == NO_TRACK) {
|
||||
m_nPlayingTrack = m_nNextTrack;
|
||||
m_bVerifyNextTrackStartedToPlay = false;
|
||||
m_bTrackChangeStarted = false;
|
||||
} else {
|
||||
uint32 trackStartPos = (m_nStreamedTrack > STREAMED_SOUND_RADIO_POLICE) ? 0 : GetTrackStartPos(m_nStreamedTrack);
|
||||
if (m_nStreamedTrack != NO_TRACK) {
|
||||
SampleManager.SetStreamedFileLoopFlag(field_3994, 0);
|
||||
SampleManager.StartStreamedFile(m_nStreamedTrack, trackStartPos, 0);
|
||||
uint32 trackStartPos = (m_nNextTrack > STREAMED_SOUND_RADIO_POLICE) ? 0 : GetTrackStartPos(m_nNextTrack);
|
||||
if (m_nNextTrack != NO_TRACK) {
|
||||
SampleManager.SetStreamedFileLoopFlag(m_nNextLoopFlag, 0);
|
||||
SampleManager.StartStreamedFile(m_nNextTrack, trackStartPos, 0);
|
||||
m_nVolumeLatency = 3;
|
||||
m_nCurrentVolume = 0;
|
||||
m_nMaxVolume = 100;
|
||||
SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, 0, 0);
|
||||
if (m_nStreamedTrack < STREAMED_SOUND_CITY_AMBIENT)
|
||||
if (m_nNextTrack < STREAMED_SOUND_CITY_AMBIENT)
|
||||
m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
field_3995 = true;
|
||||
m_bVerifyNextTrackStartedToPlay = true;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
@ -483,8 +487,8 @@ cMusicManager::ServiceGameMode()
|
|||
{
|
||||
CPed *ped = FindPlayerPed();
|
||||
CVehicle *vehicle = AudioManager.FindVehicleOfPlayer();
|
||||
field_3997 = field_3996;
|
||||
field_3996 = false;
|
||||
m_bRadioStreamReady = m_bGameplayAllowsRadio;
|
||||
m_bGameplayAllowsRadio = false;
|
||||
|
||||
switch (CGame::currArea)
|
||||
{
|
||||
|
@ -495,29 +499,28 @@ cMusicManager::ServiceGameMode()
|
|||
case AREA_BLOOD:
|
||||
case AREA_OVALRING:
|
||||
case AREA_MALIBU_CLUB:
|
||||
field_3996 = false;
|
||||
m_bGameplayAllowsRadio = false;
|
||||
break;
|
||||
default:
|
||||
if (SampleManager.GetMusicVolume()) {
|
||||
if (PlayerInCar())
|
||||
field_3996 = true;
|
||||
m_bGameplayAllowsRadio = true;
|
||||
} else
|
||||
field_3996 = false;
|
||||
m_bGameplayAllowsRadio = false;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!field_3996) {
|
||||
if (!m_bGameplayAllowsRadio) {
|
||||
nFramesSinceCutsceneEnded = -1;
|
||||
gNumRetunePresses = 0;
|
||||
gRetuneCounter = 0;
|
||||
field_2 = false;
|
||||
m_bSetNextStation = false;
|
||||
} else if (ped) {
|
||||
if(!ped->DyingOrDead()) {
|
||||
if(!ped->DyingOrDead() && vehicle) {
|
||||
#ifdef GTA_PC
|
||||
if (SampleManager.IsMP3RadioChannelAvailable()
|
||||
&& vehicle->m_nRadioStation < USERTRACK
|
||||
&& ControlsManager.GetIsKeyboardKeyJustDown(rsF9)
|
||||
&& vehicle)
|
||||
&& ControlsManager.GetIsKeyboardKeyJustDown(rsF9))
|
||||
{
|
||||
if (!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) {
|
||||
gNumRetunePresses = 0;
|
||||
|
@ -532,7 +535,7 @@ cMusicManager::ServiceGameMode()
|
|||
}
|
||||
}
|
||||
#endif
|
||||
if (CPad::GetPad(0)->ChangeStationJustDown() && vehicle)
|
||||
if (CPad::GetPad(0)->ChangeStationJustDown())
|
||||
{
|
||||
if (!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) {
|
||||
gNumRetunePresses++;
|
||||
|
@ -540,147 +543,183 @@ cMusicManager::ServiceGameMode()
|
|||
RadioStaticCounter = 0;
|
||||
}
|
||||
}
|
||||
#ifdef RADIO_SCROLL_TO_PREV_STATION
|
||||
else if(CPad::GetPad(0)->GetMouseWheelDownJustDown() || CPad::GetPad(0)->GetMouseWheelUpJustDown()) {
|
||||
if(!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) {
|
||||
int scrollNext = ControlsManager.GetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, MOUSE);
|
||||
int scrollPrev = scrollNext == rsMOUSEWHEELUPBUTTON ? rsMOUSEWHEELDOWNBUTTON
|
||||
: scrollNext == rsMOUSEWHEELDOWNBUTTON ? rsMOUSEWHEELUPBUTTON : -1;
|
||||
|
||||
if(scrollPrev != -1 && !ControlsManager.IsAnyVehicleActionAssignedToMouseKey(scrollPrev)) {
|
||||
gNumRetunePresses--;
|
||||
gRetuneCounter = 20;
|
||||
RadioStaticCounter = 0;
|
||||
int track = gNumRetunePresses + vehicle->m_nRadioStation;
|
||||
while(track < 0) track += NUM_RADIOS + 1;
|
||||
while(track >= NUM_RADIOS + 1) track -= NUM_RADIOS + 1;
|
||||
if(!DMAudio.IsMP3RadioChannelAvailable() && track == USERTRACK) gNumRetunePresses--;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
if (field_3999)
|
||||
if (m_bUserResumedGame)
|
||||
{
|
||||
field_3997 = false;
|
||||
field_3999 = false;
|
||||
m_bRadioStreamReady = false;
|
||||
m_bUserResumedGame = false;
|
||||
}
|
||||
if (m_nPlayingTrack == NO_TRACK && m_nFrontendTrack == NO_TRACK)
|
||||
field_3997 = false;
|
||||
m_bRadioStreamReady = false;
|
||||
|
||||
if (field_3996)
|
||||
if (m_bGameplayAllowsRadio)
|
||||
{
|
||||
if (field_3997)
|
||||
if (!m_bRadioStreamReady)
|
||||
{
|
||||
if (m_nAnnouncement < NO_TRACK) {
|
||||
if ((m_bAnnouncementInProgress || m_nFrontendTrack == m_nPlayingTrack) && ServiceAnnouncement()) {
|
||||
if (m_bAnnouncementInProgress) {
|
||||
field_2 = false;
|
||||
gNumRetunePresses = 0;
|
||||
gRetuneCounter = 0;
|
||||
return;
|
||||
}
|
||||
if(m_nAnnouncement == NO_TRACK) {
|
||||
m_nStreamedTrack = NO_TRACK;
|
||||
m_nFrontendTrack = GetCarTuning();
|
||||
field_2 = false;
|
||||
gRetuneCounter = 0;
|
||||
gNumRetunePresses = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!m_bAnnouncementInProgress
|
||||
&& m_nAnnouncement == NO_TRACK
|
||||
&& m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER
|
||||
&& !SampleManager.IsStreamPlaying(0))
|
||||
{
|
||||
SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0, 0);
|
||||
}
|
||||
|
||||
if (!m_bRadioSetByScript)
|
||||
{
|
||||
if (gNumRetunePresses != 0)
|
||||
{
|
||||
if (--gRetuneCounter == 0)
|
||||
{
|
||||
field_2 = true;
|
||||
gRetuneCounter = 0;
|
||||
}
|
||||
}
|
||||
if (gRetuneCounter)
|
||||
{
|
||||
int32 station = gNumRetunePresses + vehicle->m_nRadioStation;
|
||||
while (station >= RADIO_OFF) station -= RADIO_OFF;
|
||||
|
||||
if (!DMAudio.IsMP3RadioChannelAvailable() && station == USERTRACK)
|
||||
{
|
||||
++gNumRetunePresses;
|
||||
station = NUM_RADIOS;
|
||||
}
|
||||
if (station == NUM_RADIOS)
|
||||
{
|
||||
if (gRetuneCounter == NUM_RADIOS + 9)
|
||||
{
|
||||
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_NO_RADIO, 0.0f);
|
||||
RadioStaticCounter = 5;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (station == WILDSTYLE && gRetuneCounter == NUM_RADIOS + 9)
|
||||
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 0.0f);
|
||||
AudioManager.DoPoliceRadioCrackle();
|
||||
}
|
||||
}
|
||||
if (RadioStaticCounter < 2 && CTimer::GetTimeInMilliseconds() > RadioStaticTimer + 800)
|
||||
{
|
||||
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_RADIO_CHANGE, 0.0f);
|
||||
RadioStaticCounter++;
|
||||
RadioStaticTimer = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
if (field_2)
|
||||
m_nFrontendTrack = GetNextCarTuning();
|
||||
if (m_nFrontendTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nFrontendTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
|
||||
SetUpCorrectAmbienceTrack();
|
||||
ServiceTrack(vehicle, ped);
|
||||
if (field_2)
|
||||
field_2 = false;
|
||||
if(vehicle == nil) {
|
||||
m_nFrontendTrack = STREAMED_SOUND_RADIO_LCFR; // huh?
|
||||
return;
|
||||
}
|
||||
if (UsesPoliceRadio(vehicle))
|
||||
m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE;
|
||||
else if (UsesTaxiRadio(vehicle))
|
||||
m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI;
|
||||
else {
|
||||
m_nFrontendTrack = m_nRadioStation;
|
||||
vehicle->m_nRadioStation = m_nRadioStation;
|
||||
if(m_bRadioSetByScript) {
|
||||
if(UsesPoliceRadio(vehicle))
|
||||
m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE;
|
||||
else if(UsesTaxiRadio(vehicle))
|
||||
m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI;
|
||||
else {
|
||||
m_nFrontendTrack = m_nRadioStationScript;
|
||||
vehicle->m_nRadioStation = m_nRadioStationScript;
|
||||
}
|
||||
if(m_nRadioPosition != -1) {
|
||||
m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition;
|
||||
m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
}
|
||||
m_bRadioSetByScript = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_nRadioPosition != -1) {
|
||||
m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition;
|
||||
m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
// This starts the radio when you enter the car.
|
||||
m_nFrontendTrack = GetCarTuning();
|
||||
return;
|
||||
}
|
||||
if (m_nAnnouncement < NO_TRACK) {
|
||||
if ((m_bAnnouncementInProgress || m_nFrontendTrack == m_nPlayingTrack) && ServiceAnnouncement()) {
|
||||
if (m_bAnnouncementInProgress) {
|
||||
m_bSetNextStation = false;
|
||||
gNumRetunePresses = 0;
|
||||
gRetuneCounter = 0;
|
||||
return;
|
||||
}
|
||||
if(m_nAnnouncement == NO_TRACK) {
|
||||
m_nNextTrack = NO_TRACK;
|
||||
m_nFrontendTrack = GetCarTuning();
|
||||
m_bSetNextStation = false;
|
||||
gRetuneCounter = 0;
|
||||
gNumRetunePresses = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!m_bAnnouncementInProgress
|
||||
&& m_nAnnouncement == NO_TRACK
|
||||
&& m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER
|
||||
&& !SampleManager.IsStreamPlaying(0))
|
||||
{
|
||||
SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0, 0);
|
||||
}
|
||||
|
||||
gRetuneCounter = 0;
|
||||
gNumRetunePresses = 0;
|
||||
field_2 = false;
|
||||
m_bRadioSetByScript = false;
|
||||
if (!m_bRadioSetByScript)
|
||||
{
|
||||
// Because when you switch radio back and forth, gNumRetunePresses will be 0 but gRetuneCounter won't.
|
||||
#ifdef RADIO_SCROLL_TO_PREV_STATION
|
||||
if(gRetuneCounter != 0) {
|
||||
if(gRetuneCounter > 1)
|
||||
gRetuneCounter--;
|
||||
else if(gRetuneCounter == 1) {
|
||||
m_bSetNextStation = true;
|
||||
gRetuneCounter = 0;
|
||||
}
|
||||
}
|
||||
#else
|
||||
if (gNumRetunePresses != 0)
|
||||
{
|
||||
if (--gRetuneCounter == 0)
|
||||
{
|
||||
m_bSetNextStation = true;
|
||||
gRetuneCounter = 0;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (gRetuneCounter)
|
||||
{
|
||||
int32 station = gNumRetunePresses + vehicle->m_nRadioStation;
|
||||
#ifdef RADIO_SCROLL_TO_PREV_STATION
|
||||
while (station < 0) station += NUM_RADIOS + 1;
|
||||
#endif
|
||||
while (station >= NUM_RADIOS + 1) station -= NUM_RADIOS + 1;
|
||||
|
||||
// Scrolling back won't hit here, so increasing isn't problem
|
||||
if (!DMAudio.IsMP3RadioChannelAvailable() && station == USERTRACK)
|
||||
{
|
||||
++gNumRetunePresses;
|
||||
station = RADIO_OFF;
|
||||
}
|
||||
if (station == RADIO_OFF)
|
||||
{
|
||||
if (gRetuneCounter == 19) // One less then what switching radio sets, so runs right after turning off radio
|
||||
{
|
||||
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_TURN_OFF, 0.0f);
|
||||
RadioStaticCounter = 5;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef RADIO_SCROLL_TO_PREV_STATION
|
||||
if (vehicle->m_nRadioStation == RADIO_OFF && gRetuneCounter == 19) // Right after turning on the radio
|
||||
#else
|
||||
if (station == 0 && gRetuneCounter == 19) // Right after turning on the radio
|
||||
#endif
|
||||
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_TURN_ON, 0.0f);
|
||||
AudioManager.DoPoliceRadioCrackle();
|
||||
}
|
||||
}
|
||||
if (RadioStaticCounter < 2 && CTimer::GetTimeInMilliseconds() > RadioStaticTimer + 800)
|
||||
{
|
||||
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_RADIO_CHANGE, 0.0f);
|
||||
RadioStaticCounter++;
|
||||
RadioStaticTimer = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
if (m_bSetNextStation)
|
||||
m_nFrontendTrack = GetNextCarTuning();
|
||||
if (m_nFrontendTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nFrontendTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
|
||||
SetUpCorrectAmbienceTrack();
|
||||
ServiceTrack(vehicle, ped);
|
||||
if (field_2)
|
||||
field_2 = false;
|
||||
if (m_bSetNextStation)
|
||||
m_bSetNextStation = false;
|
||||
return;
|
||||
}
|
||||
if (vehicle == nil)
|
||||
{
|
||||
m_nFrontendTrack = STREAMED_SOUND_RADIO_LCFR; // huh?
|
||||
return;
|
||||
}
|
||||
if (m_bRadioSetByScript)
|
||||
{
|
||||
if (UsesPoliceRadio(vehicle))
|
||||
m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE;
|
||||
else if (UsesTaxiRadio(vehicle))
|
||||
m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI;
|
||||
else {
|
||||
m_nFrontendTrack = m_nRadioStation;
|
||||
vehicle->m_nRadioStation = m_nRadioStation;
|
||||
}
|
||||
if (m_nRadioPosition != -1)
|
||||
{
|
||||
m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition;
|
||||
m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
}
|
||||
m_bRadioSetByScript = false;
|
||||
return;
|
||||
if (UsesPoliceRadio(vehicle))
|
||||
m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE;
|
||||
else if (UsesTaxiRadio(vehicle))
|
||||
m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI;
|
||||
else {
|
||||
m_nFrontendTrack = m_nRadioStationScript;
|
||||
vehicle->m_nRadioStation = m_nRadioStationScript;
|
||||
}
|
||||
|
||||
m_nFrontendTrack = GetCarTuning();
|
||||
if (m_nRadioPosition != -1) {
|
||||
m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition;
|
||||
m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
}
|
||||
|
||||
gRetuneCounter = 0;
|
||||
gNumRetunePresses = 0;
|
||||
m_bSetNextStation = false;
|
||||
m_bRadioSetByScript = false;
|
||||
if (m_nFrontendTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nFrontendTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
|
||||
SetUpCorrectAmbienceTrack();
|
||||
ServiceTrack(vehicle, ped);
|
||||
if (m_bSetNextStation)
|
||||
m_bSetNextStation = false;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -692,7 +731,7 @@ cMusicManager::ServiceGameMode()
|
|||
g_bAnnouncementReadPosAlready = false;
|
||||
m_nAnnouncement = NO_TRACK;
|
||||
m_bAnnouncementInProgress = false;
|
||||
m_nStreamedTrack = NO_TRACK;
|
||||
m_nNextTrack = NO_TRACK;
|
||||
m_nFrontendTrack = NO_TRACK;
|
||||
m_nPlayingTrack = NO_TRACK;
|
||||
}
|
||||
|
@ -834,7 +873,7 @@ cMusicManager::ServiceAnnouncement()
|
|||
{
|
||||
if (m_bAnnouncementInProgress) {
|
||||
if (SampleManager.IsStreamPlaying(0))
|
||||
m_nPlayingTrack = m_nStreamedTrack;
|
||||
m_nPlayingTrack = m_nNextTrack;
|
||||
else if (m_nPlayingTrack != NO_TRACK) {
|
||||
m_nAnnouncement = NO_TRACK;
|
||||
m_bAnnouncementInProgress = false;
|
||||
|
@ -852,9 +891,9 @@ cMusicManager::ServiceAnnouncement()
|
|||
} else {
|
||||
g_bAnnouncementReadPosAlready = false;
|
||||
m_nPlayingTrack = NO_TRACK;
|
||||
m_nStreamedTrack = m_nAnnouncement;
|
||||
SampleManager.SetStreamedFileLoopFlag(0, false);
|
||||
SampleManager.StartStreamedFile(m_nStreamedTrack, 0, 0);
|
||||
m_nNextTrack = m_nAnnouncement;
|
||||
SampleManager.SetStreamedFileLoopFlag(0, 0);
|
||||
SampleManager.StartStreamedFile(m_nNextTrack, 0, 0);
|
||||
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 0, 0);
|
||||
m_bAnnouncementInProgress = true;
|
||||
}
|
||||
|
@ -868,9 +907,9 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped)
|
|||
static bool bRadioStatsRecorded = false;
|
||||
static bool bRadioStatsRecorded2 = false;
|
||||
uint8 volume;
|
||||
if (!field_398F)
|
||||
m_nStreamedTrack = m_nFrontendTrack;
|
||||
if (gRetuneCounter != 0 || field_2) {
|
||||
if (!m_bTrackChangeStarted)
|
||||
m_nNextTrack = m_nFrontendTrack;
|
||||
if (gRetuneCounter != 0 || m_bSetNextStation) {
|
||||
if (SampleManager.IsStreamPlaying(0)) {
|
||||
if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded) {
|
||||
m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0);
|
||||
|
@ -889,28 +928,35 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped)
|
|||
m_nPlayingTrack = NO_TRACK;
|
||||
}
|
||||
|
||||
if (m_nStreamedTrack != m_nPlayingTrack)
|
||||
if (m_nNextTrack != m_nPlayingTrack)
|
||||
{
|
||||
field_398F = true;
|
||||
m_bTrackChangeStarted = true;
|
||||
SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
|
||||
if (!(AudioManager.m_FrameCounter & 1)) {
|
||||
if (field_3995 || !SampleManager.IsStreamPlaying(0)) {
|
||||
if (m_bVerifyNextTrackStartedToPlay || !SampleManager.IsStreamPlaying(0)) {
|
||||
bRadioStatsRecorded2 = false;
|
||||
if (SampleManager.IsStreamPlaying(0)) {
|
||||
m_nPlayingTrack = m_nStreamedTrack;
|
||||
field_3995 = false;
|
||||
field_398F = false;
|
||||
m_nPlayingTrack = m_nNextTrack;
|
||||
m_bVerifyNextTrackStartedToPlay = false;
|
||||
m_bTrackChangeStarted = false;
|
||||
if (veh) {
|
||||
if (veh->m_nRadioStation < STREAMED_SOUND_CITY_AMBIENT || veh->m_nRadioStation > STREAMED_SOUND_AMBSIL_AMBIENT)
|
||||
#ifdef FIX_BUGS
|
||||
if (m_nPlayingTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_AMBSIL_AMBIENT)
|
||||
veh->m_nRadioStation = RADIO_OFF;
|
||||
else if (m_nPlayingTrack < STREAMED_SOUND_CITY_AMBIENT)
|
||||
veh->m_nRadioStation = m_nPlayingTrack;
|
||||
#else
|
||||
if (veh->m_nRadioStation >= STREAMED_SOUND_CITY_AMBIENT && veh->m_nRadioStation <= STREAMED_SOUND_AMBSIL_AMBIENT)
|
||||
veh->m_nRadioStation = RADIO_OFF;
|
||||
else
|
||||
veh->m_nRadioStation = STREAMED_SOUND_CITY_AMBIENT;
|
||||
veh->m_nRadioStation = m_nPlayingTrack;
|
||||
#endif
|
||||
}
|
||||
} else {
|
||||
uint32 pos = GetTrackStartPos(m_nStreamedTrack);
|
||||
if (m_nStreamedTrack != NO_TRACK) {
|
||||
uint32 pos = GetTrackStartPos(m_nNextTrack);
|
||||
if (m_nNextTrack != NO_TRACK) {
|
||||
SampleManager.SetStreamedFileLoopFlag(1, 0);
|
||||
SampleManager.StartStreamedFile(m_nStreamedTrack, pos, 0);
|
||||
SampleManager.StartStreamedFile(m_nNextTrack, pos, 0);
|
||||
if (m_nFrontendTrack < STREAMED_SOUND_CITY_AMBIENT || m_nFrontendTrack > STREAMED_SOUND_AMBSIL_AMBIENT)
|
||||
{
|
||||
m_nVolumeLatency = 10;
|
||||
|
@ -923,9 +969,9 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped)
|
|||
ComputeAmbienceVol(true, volume);
|
||||
SampleManager.SetStreamedVolumeAndPan(volume, 63, 1, 0);
|
||||
}
|
||||
if (m_nStreamedTrack < STREAMED_SOUND_CITY_AMBIENT)
|
||||
if (m_nNextTrack < STREAMED_SOUND_CITY_AMBIENT)
|
||||
m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
field_3995 = true;
|
||||
m_bVerifyNextTrackStartedToPlay = true;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
@ -939,8 +985,8 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped)
|
|||
RecordRadioStats();
|
||||
if (m_nPlayingTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT)
|
||||
{
|
||||
if (m_nStreamedTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT && m_nStreamedTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT)
|
||||
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE_2, 0.0);
|
||||
if (m_nNextTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT && m_nNextTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT)
|
||||
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_HURRICANE, 0.0);
|
||||
}
|
||||
}
|
||||
SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
|
||||
|
@ -1050,14 +1096,14 @@ cMusicManager::StopCutSceneMusic(void)
|
|||
}
|
||||
|
||||
void
|
||||
cMusicManager::PlayFrontEndTrack(uint32 track, uint8 bPlayInFrontend)
|
||||
cMusicManager::PlayFrontEndTrack(uint32 track, uint8 loopFlag)
|
||||
{
|
||||
if (IsInitialised() && !m_bDisabled && track < TOTAL_STREAMED_SOUNDS && (m_nUpcomingMusicMode == MUSICMODE_FRONTEND || m_nMusicMode == MUSICMODE_FRONTEND))
|
||||
{
|
||||
m_nFrontendTrack = track;
|
||||
field_398E = bPlayInFrontend;
|
||||
m_FrontendLoopFlag = loopFlag;
|
||||
if (m_nMusicMode != MUSICMODE_FRONTEND)
|
||||
field_399C = true;
|
||||
m_bEarlyFrontendTrack = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1083,10 +1129,18 @@ cMusicManager::GetNextCarTuning()
|
|||
if (UsesPoliceRadio(veh)) return STREAMED_SOUND_RADIO_POLICE;
|
||||
if (UsesTaxiRadio(veh)) return STREAMED_SOUND_RADIO_TAXI;
|
||||
if (gNumRetunePresses != 0) {
|
||||
#ifdef RADIO_SCROLL_TO_PREV_STATION
|
||||
// m_nRadioStation is unsigned, so...
|
||||
int station = veh->m_nRadioStation + gNumRetunePresses;
|
||||
while(station < 0) station += NUM_RADIOS + 1;
|
||||
while(station >= NUM_RADIOS + 1) station -= NUM_RADIOS + 1;
|
||||
veh->m_nRadioStation = station;
|
||||
#else
|
||||
veh->m_nRadioStation += gNumRetunePresses;
|
||||
while (veh->m_nRadioStation >= RADIO_OFF)
|
||||
veh->m_nRadioStation -= RADIO_OFF;
|
||||
DMAudio.IsMP3RadioChannelAvailable(); // woof, just call and do nothing =P
|
||||
while(veh->m_nRadioStation >= NUM_RADIOS + 1)
|
||||
veh->m_nRadioStation -= NUM_RADIOS + 1;
|
||||
#endif
|
||||
DMAudio.IsMP3RadioChannelAvailable(); // woof, just call and do nothing =P they manipulate gNumRetunePresses on DisplayRadioStationName in this case
|
||||
gNumRetunePresses = 0;
|
||||
}
|
||||
return veh->m_nRadioStation;
|
||||
|
@ -1129,7 +1183,7 @@ cMusicManager::GetTrackStartPos(uint32 track)
|
|||
uint32
|
||||
cMusicManager::GetRadioPosition(uint32 station)
|
||||
{
|
||||
if (station < STREAMED_SOUND_CITY_AMBIENT)
|
||||
if (station < NUM_RADIOS)
|
||||
return GetTrackStartPos(station);
|
||||
return 0;
|
||||
}
|
||||
|
@ -1158,7 +1212,7 @@ cMusicManager::SetMalibuClubTrackPos(uint8 scriptObject)
|
|||
{
|
||||
if (!IsInitialised())
|
||||
m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = 8640;
|
||||
if (m_nStreamedTrack != STREAMED_SOUND_MALIBU_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_MALIBU_AMBIENT) {
|
||||
if (m_nNextTrack != STREAMED_SOUND_MALIBU_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_MALIBU_AMBIENT) {
|
||||
switch (scriptObject)
|
||||
{
|
||||
case SCRIPT_SOUND_NEW_BUILDING_MALIBU_1:
|
||||
|
@ -1180,7 +1234,7 @@ cMusicManager::SetStripClubTrackPos(uint8 scriptObject)
|
|||
{
|
||||
if (!IsInitialised())
|
||||
m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = 0;
|
||||
if (m_nStreamedTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT)
|
||||
if (m_nNextTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT)
|
||||
{
|
||||
switch (scriptObject)
|
||||
{
|
||||
|
@ -1201,7 +1255,7 @@ cMusicManager::SetStripClubTrackPos(uint8 scriptObject)
|
|||
void
|
||||
cMusicManager::DisplayRadioStationName()
|
||||
{
|
||||
int8 gStreamedSound;
|
||||
uint8 gStreamedSound;
|
||||
static wchar *pCurrentStation = nil;
|
||||
static uint8 cDisplay = 0;
|
||||
|
||||
|
@ -1211,20 +1265,28 @@ cMusicManager::DisplayRadioStationName()
|
|||
|
||||
if (vehicle)
|
||||
{
|
||||
uint8 track;
|
||||
int8 track;
|
||||
gStreamedSound = vehicle->m_nRadioStation;
|
||||
if (gStreamedSound >= STREAMED_SOUND_CITY_AMBIENT && gStreamedSound <= STREAMED_SOUND_AMBSIL_AMBIENT)
|
||||
gStreamedSound = STREAMED_SOUND_CITY_AMBIENT;
|
||||
gStreamedSound = RADIO_OFF;
|
||||
if (gNumRetunePresses != 0)
|
||||
{
|
||||
track = gNumRetunePresses + gStreamedSound;
|
||||
while (track >= RADIO_OFF) track -= RADIO_OFF;
|
||||
#ifdef RADIO_SCROLL_TO_PREV_STATION
|
||||
while (track < 0) track += NUM_RADIOS + 1;
|
||||
#endif
|
||||
while (track >= NUM_RADIOS + 1) track -= NUM_RADIOS + 1;
|
||||
|
||||
// We already handle this condition while scrolling back, on key press. No need to change this.
|
||||
if (!DMAudio.IsMP3RadioChannelAvailable() && track == USERTRACK)
|
||||
gNumRetunePresses++;
|
||||
}
|
||||
else
|
||||
#ifdef FIX_BUGS
|
||||
track = GetCarTuning(); // gStreamedSound or veh->m_nRadioStation would also work, but these don't cover police/taxi radios
|
||||
#else
|
||||
track = m_nFrontendTrack;
|
||||
|
||||
#endif
|
||||
|
||||
wchar* string = nil;
|
||||
switch (track) {
|
||||
|
@ -1274,6 +1336,11 @@ cMusicManager::DisplayRadioStationName()
|
|||
CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
|
||||
}
|
||||
}
|
||||
// Always show station text after entering car. Same behaviour as III and SA.
|
||||
#ifdef FIX_BUGS
|
||||
else
|
||||
pCurrentStation = nil;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool
|
||||
|
|
|
@ -18,7 +18,7 @@ class cMusicManager
|
|||
public:
|
||||
bool m_bIsInitialised;
|
||||
bool m_bDisabled;
|
||||
bool field_2;
|
||||
bool m_bSetNextStation;
|
||||
uint8 m_nVolumeLatency;
|
||||
uint8 m_nCurrentVolume;
|
||||
uint8 m_nMaxVolume;
|
||||
|
@ -28,25 +28,25 @@ public:
|
|||
bool m_bResetTimers;
|
||||
uint32 m_nResetTime;
|
||||
bool m_bRadioSetByScript;
|
||||
uint8 m_nRadioStation;
|
||||
uint32 m_nRadioPosition;
|
||||
uint8 m_nRadioStationScript;
|
||||
int32 m_nRadioPosition;
|
||||
uint32 m_nRadioInCar;
|
||||
uint32 m_nFrontendTrack;
|
||||
uint32 m_nPlayingTrack;
|
||||
uint8 m_nUpcomingMusicMode;
|
||||
uint8 m_nMusicMode;
|
||||
bool field_398E;
|
||||
bool field_398F;
|
||||
uint32 m_nStreamedTrack;
|
||||
bool field_3994;
|
||||
bool field_3995;
|
||||
bool field_3996;
|
||||
bool field_3997;
|
||||
bool m_FrontendLoopFlag;
|
||||
bool m_bTrackChangeStarted;
|
||||
uint32 m_nNextTrack;
|
||||
bool m_nNextLoopFlag;
|
||||
bool m_bVerifyNextTrackStartedToPlay;
|
||||
bool m_bGameplayAllowsRadio;
|
||||
bool m_bRadioStreamReady;
|
||||
int8 nFramesSinceCutsceneEnded;
|
||||
bool field_3999;
|
||||
bool field_399A;
|
||||
bool m_bUserResumedGame;
|
||||
bool m_bMusicModeChangeStarted;
|
||||
uint8 m_nMusicModeToBeSet;
|
||||
bool field_399C;
|
||||
bool m_bEarlyFrontendTrack;
|
||||
float aListenTimeArray[NUM_RADIOS];
|
||||
float m_nLastTrackServiceTime;
|
||||
|
||||
|
|
|
@ -14,8 +14,8 @@ enum eRadioStation
|
|||
USERTRACK,
|
||||
NUM_RADIOS = 11,
|
||||
POLICE_RADIO = 11,
|
||||
RADIO_OFF = 10,
|
||||
//TAXI_RADIO,
|
||||
RADIO_OFF,
|
||||
};
|
||||
|
||||
enum eMusicMode
|
||||
|
|
|
@ -15,6 +15,8 @@ ALuint alFilters[MAXCHANNELS+MAX2DCHANNELS];
|
|||
ALuint alBuffers[MAXCHANNELS+MAX2DCHANNELS];
|
||||
bool bChannelsCreated = false;
|
||||
|
||||
int32 CChannel::channelsThatNeedService = 0;
|
||||
|
||||
void
|
||||
CChannel::InitChannels()
|
||||
{
|
||||
|
@ -59,7 +61,9 @@ void CChannel::SetDefault()
|
|||
|
||||
Position[0] = 0.0f; Position[1] = 0.0f; Position[2] = 0.0f;
|
||||
Distances[0] = 0.0f; Distances[1] = FLT_MAX;
|
||||
LoopCount = 1;
|
||||
|
||||
LoopCount = 1;
|
||||
LastProcessedOffset = UINT32_MAX;
|
||||
LoopPoints[0] = 0; LoopPoints[1] = -1;
|
||||
|
||||
Frequency = MAX_FREQ;
|
||||
|
@ -67,6 +71,10 @@ void CChannel::SetDefault()
|
|||
|
||||
void CChannel::Reset()
|
||||
{
|
||||
// Here is safe because ctor don't call this
|
||||
if (LoopCount > 1)
|
||||
channelsThatNeedService--;
|
||||
|
||||
ClearBuffer();
|
||||
SetDefault();
|
||||
}
|
||||
|
@ -165,10 +173,51 @@ void CChannel::SetCurrentFreq(uint32 freq)
|
|||
SetPitch(ALfloat(freq) / Frequency);
|
||||
}
|
||||
|
||||
void CChannel::SetLoopCount(int32 loopCount) // fake. TODO:
|
||||
void CChannel::SetLoopCount(int32 count)
|
||||
{
|
||||
if ( !HasSource() ) return;
|
||||
alSourcei(alSources[id], AL_LOOPING, loopCount == 1 ? AL_FALSE : AL_TRUE);
|
||||
|
||||
// 0: loop indefinitely, 1: play one time, 2: play two times etc...
|
||||
// only > 1 needs manual processing
|
||||
|
||||
if (LoopCount > 1 && count < 2)
|
||||
channelsThatNeedService--;
|
||||
else if (LoopCount < 2 && count > 1)
|
||||
channelsThatNeedService++;
|
||||
|
||||
alSourcei(alSources[id], AL_LOOPING, count == 1 ? AL_FALSE : AL_TRUE);
|
||||
LoopCount = count;
|
||||
}
|
||||
|
||||
bool CChannel::Update()
|
||||
{
|
||||
if (!HasSource()) return false;
|
||||
if (LoopCount < 2) return false;
|
||||
|
||||
ALint state;
|
||||
alGetSourcei(alSources[id], AL_SOURCE_STATE, &state);
|
||||
if (state == AL_STOPPED) {
|
||||
debug("Looping channels(%d in this case) shouldn't report AL_STOPPED, but nvm\n", id);
|
||||
SetLoopCount(1);
|
||||
return true;
|
||||
}
|
||||
|
||||
assert(channelsThatNeedService > 0 && "Ref counting is broken");
|
||||
|
||||
ALint offset;
|
||||
alGetSourcei(alSources[id], AL_SAMPLE_OFFSET, &offset);
|
||||
|
||||
// Rewound
|
||||
if (offset < LastProcessedOffset) {
|
||||
LoopCount--;
|
||||
if (LoopCount == 1) {
|
||||
// Playing last tune...
|
||||
channelsThatNeedService--;
|
||||
alSourcei(alSources[id], AL_LOOPING, AL_FALSE);
|
||||
}
|
||||
}
|
||||
LastProcessedOffset = offset;
|
||||
return true;
|
||||
}
|
||||
|
||||
void CChannel::SetLoopPoints(ALint start, ALint end)
|
||||
|
@ -200,6 +249,7 @@ void CChannel::SetPan(int32 pan)
|
|||
void CChannel::ClearBuffer()
|
||||
{
|
||||
if ( !HasSource() ) return;
|
||||
alSourcei(alSources[id], AL_LOOPING, AL_FALSE);
|
||||
alSourcei(alSources[id], AL_BUFFER, AL_NONE);
|
||||
Data = nil;
|
||||
DataSize = 0;
|
||||
|
|
|
@ -19,7 +19,10 @@ class CChannel
|
|||
float Distances[2];
|
||||
int32 LoopCount;
|
||||
ALint LoopPoints[2];
|
||||
ALint LastProcessedOffset;
|
||||
public:
|
||||
static int32 channelsThatNeedService;
|
||||
|
||||
static void InitChannels();
|
||||
static void DestroyChannels();
|
||||
|
||||
|
@ -37,7 +40,7 @@ public:
|
|||
void SetVolume(int32 vol);
|
||||
void SetSampleData(void *_data, size_t _DataSize, int32 freq);
|
||||
void SetCurrentFreq(uint32 freq);
|
||||
void SetLoopCount(int32 loopCount); // fake
|
||||
void SetLoopCount(int32 count);
|
||||
void SetLoopPoints(ALint start, ALint end);
|
||||
void SetPosition(float x, float y, float z);
|
||||
void SetDistances(float max, float min);
|
||||
|
@ -45,6 +48,7 @@ public:
|
|||
void ClearBuffer();
|
||||
void SetReverbMix(ALuint slot, float mix);
|
||||
void UpdateReverb(ALuint slot);
|
||||
bool Update();
|
||||
};
|
||||
|
||||
#endif
|
|
@ -465,7 +465,7 @@ public:
|
|||
|
||||
#ifdef AUDIO_OAL_USE_MPG123
|
||||
// fuzzy seek eliminates stutter when playing ADF but spams errors a lot (nothing breaks though)
|
||||
#define MP3_USE_FUZZY_SEEK
|
||||
//#define MP3_USE_FUZZY_SEEK
|
||||
|
||||
class CMP3File : public IDecoder
|
||||
{
|
||||
|
@ -499,6 +499,7 @@ public:
|
|||
|
||||
m_bOpened = mpg123_open(m_pMH, path) == MPG123_OK
|
||||
&& mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK;
|
||||
|
||||
m_nRate = rate;
|
||||
m_nChannels = channels;
|
||||
|
||||
|
@ -980,7 +981,8 @@ CStream::CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBU
|
|||
m_bReset(false),
|
||||
m_nVolume(0),
|
||||
m_nPan(0),
|
||||
m_nPosBeforeReset(0)
|
||||
m_nPosBeforeReset(0),
|
||||
m_nLoopCount(1)
|
||||
|
||||
{
|
||||
// Be case-insensitive on linux (from https://github.com/OneSadCookie/fcaseopen/)
|
||||
|
@ -1078,7 +1080,7 @@ bool CStream::IsPlaying()
|
|||
ALint sourceState[2];
|
||||
alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState[0]);
|
||||
alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState[1]);
|
||||
if ( m_bActive || sourceState[0] == AL_PLAYING || sourceState[1] == AL_PLAYING)
|
||||
if (sourceState[0] == AL_PLAYING || sourceState[1] == AL_PLAYING)
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1150,6 +1152,7 @@ void CStream::SetPan(uint8 nPan)
|
|||
m_nPan = nPan;
|
||||
}
|
||||
|
||||
// Should only be called if source is stopped
|
||||
void CStream::SetPosMS(uint32 nPos)
|
||||
{
|
||||
if ( !IsOpened() ) return;
|
||||
|
@ -1232,10 +1235,16 @@ void CStream::ClearBuffers()
|
|||
alSourceUnqueueBuffers(m_pAlSources[1], 1, &value);
|
||||
}
|
||||
|
||||
bool CStream::Setup()
|
||||
bool CStream::Setup(bool imSureQueueIsEmpty)
|
||||
{
|
||||
if ( IsOpened() )
|
||||
{
|
||||
alSourcei(m_pAlSources[0], AL_LOOPING, AL_FALSE);
|
||||
alSourcei(m_pAlSources[1], AL_LOOPING, AL_FALSE);
|
||||
if (!imSureQueueIsEmpty) {
|
||||
SetPlay(false);
|
||||
ClearBuffers();
|
||||
}
|
||||
m_pSoundFile->Seek(0);
|
||||
//SetPosition(0.0f, 0.0f, 0.0f);
|
||||
SetPitch(1.0f);
|
||||
|
@ -1246,6 +1255,13 @@ bool CStream::Setup()
|
|||
return IsOpened();
|
||||
}
|
||||
|
||||
void CStream::SetLoopCount(int32 count)
|
||||
{
|
||||
if ( !HasSource() ) return;
|
||||
|
||||
m_nLoopCount = count;
|
||||
}
|
||||
|
||||
void CStream::SetPlay(bool state)
|
||||
{
|
||||
if ( !HasSource() ) return;
|
||||
|
@ -1305,7 +1321,7 @@ void CStream::Update()
|
|||
|
||||
if ( !m_bPaused )
|
||||
{
|
||||
ALint sourceState[2];
|
||||
ALint totalBuffers[2] = { 0, 0 };
|
||||
ALint buffersProcessed[2] = { 0, 0 };
|
||||
|
||||
// Relying a lot on left buffer states in here
|
||||
|
@ -1313,44 +1329,51 @@ void CStream::Update()
|
|||
do
|
||||
{
|
||||
//alSourcef(m_pAlSources[0], AL_ROLLOFF_FACTOR, 0.0f);
|
||||
alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState[0]);
|
||||
alGetSourcei(m_pAlSources[0], AL_BUFFERS_QUEUED, &totalBuffers[0]);
|
||||
alGetSourcei(m_pAlSources[0], AL_BUFFERS_PROCESSED, &buffersProcessed[0]);
|
||||
//alSourcef(m_pAlSources[1], AL_ROLLOFF_FACTOR, 0.0f);
|
||||
alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState[1]);
|
||||
alGetSourcei(m_pAlSources[1], AL_BUFFERS_QUEUED, &totalBuffers[1]);
|
||||
alGetSourcei(m_pAlSources[1], AL_BUFFERS_PROCESSED, &buffersProcessed[1]);
|
||||
} while (buffersProcessed[0] != buffersProcessed[1]);
|
||||
|
||||
ALint looping = AL_FALSE;
|
||||
alGetSourcei(m_pAlSources[0], AL_LOOPING, &looping);
|
||||
|
||||
if ( looping == AL_TRUE )
|
||||
{
|
||||
TRACE("stream set looping");
|
||||
alSourcei(m_pAlSources[0], AL_LOOPING, AL_TRUE);
|
||||
alSourcei(m_pAlSources[1], AL_LOOPING, AL_TRUE);
|
||||
}
|
||||
|
||||
assert(buffersProcessed[0] == buffersProcessed[1]);
|
||||
|
||||
while( buffersProcessed[0]-- )
|
||||
// Correcting OpenAL concepts here:
|
||||
// AL_BUFFERS_QUEUED = Number of *all* buffers in queue, including processed, processing and pending
|
||||
// AL_BUFFERS_PROCESSED = Index of the buffer being processing right now. Buffers coming after that(have greater index) are pending buffers.
|
||||
// which means: totalBuffers[0] - buffersProcessed[0] = pending buffers
|
||||
|
||||
bool buffersRefilled = false;
|
||||
|
||||
// We should wait queue to be cleared to loop track, because position calculation relies on queue.
|
||||
if (m_nLoopCount != 1 && m_bActive && totalBuffers[0] == 0)
|
||||
{
|
||||
ALuint buffer[2];
|
||||
|
||||
alSourceUnqueueBuffers(m_pAlSources[0], 1, &buffer[0]);
|
||||
alSourceUnqueueBuffers(m_pAlSources[1], 1, &buffer[1]);
|
||||
|
||||
if (m_bActive && FillBuffer(buffer))
|
||||
Setup(true);
|
||||
buffersRefilled = FillBuffers() != 0;
|
||||
if (m_nLoopCount != 0)
|
||||
m_nLoopCount--;
|
||||
}
|
||||
else
|
||||
{
|
||||
while( buffersProcessed[0]-- )
|
||||
{
|
||||
alSourceQueueBuffers(m_pAlSources[0], 1, &buffer[0]);
|
||||
alSourceQueueBuffers(m_pAlSources[1], 1, &buffer[1]);
|
||||
ALuint buffer[2];
|
||||
|
||||
alSourceUnqueueBuffers(m_pAlSources[0], 1, &buffer[0]);
|
||||
alSourceUnqueueBuffers(m_pAlSources[1], 1, &buffer[1]);
|
||||
|
||||
if (m_bActive && FillBuffer(buffer))
|
||||
{
|
||||
buffersRefilled = true;
|
||||
alSourceQueueBuffers(m_pAlSources[0], 1, &buffer[0]);
|
||||
alSourceQueueBuffers(m_pAlSources[1], 1, &buffer[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( sourceState[0] != AL_PLAYING )
|
||||
{
|
||||
alGetSourcei(m_pAlSources[0], AL_BUFFERS_PROCESSED, &buffersProcessed[0]);
|
||||
SetPlay(buffersProcessed[0]!=0);
|
||||
}
|
||||
|
||||
// Two reasons: 1-Source may be starved to audio and stopped itself, 2- We're already waiting it to starve and die for looping track!
|
||||
if (m_bActive && (buffersRefilled || (totalBuffers[1] - buffersProcessed[1] != 0)))
|
||||
SetPlay(true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1358,10 +1381,11 @@ void CStream::ProviderInit()
|
|||
{
|
||||
if ( m_bReset )
|
||||
{
|
||||
if ( Setup() )
|
||||
if ( Setup(true) )
|
||||
{
|
||||
SetPan(m_nPan);
|
||||
SetVolume(m_nVolume);
|
||||
SetLoopCount(m_nLoopCount);
|
||||
SetPosMS(m_nPosBeforeReset);
|
||||
if (m_bActive)
|
||||
FillBuffers();
|
||||
|
|
|
@ -69,6 +69,7 @@ class CStream
|
|||
uint32 m_nVolume;
|
||||
uint8 m_nPan;
|
||||
uint32 m_nPosBeforeReset;
|
||||
int32 m_nLoopCount;
|
||||
|
||||
IDecoder *m_pSoundFile;
|
||||
|
||||
|
@ -99,10 +100,12 @@ public:
|
|||
uint32 GetPosMS();
|
||||
uint32 GetLengthMS();
|
||||
|
||||
bool Setup();
|
||||
bool Setup(bool imSureQueueIsEmpty = false);
|
||||
void Start();
|
||||
void Stop();
|
||||
void Update(void);
|
||||
void SetLoopCount(int32);
|
||||
|
||||
|
||||
void ProviderInit();
|
||||
void ProviderTerm();
|
||||
|
|
|
@ -46,7 +46,6 @@
|
|||
|
||||
//TODO: fix eax3 reverb
|
||||
//TODO: max channels
|
||||
//TODO: loop count
|
||||
|
||||
cSampleManager SampleManager;
|
||||
bool _bSampmanInitialised = false;
|
||||
|
@ -1695,7 +1694,7 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
|
|||
ASSERT(stream != NULL);
|
||||
|
||||
aStream[nStream] = stream;
|
||||
if ( !stream->IsOpened() )
|
||||
if ( !stream->Setup() )
|
||||
{
|
||||
delete stream;
|
||||
aStream[nStream] = NULL;
|
||||
|
@ -1725,7 +1724,7 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
|
|||
|
||||
if ( stream )
|
||||
{
|
||||
if ( stream->Setup() )
|
||||
if ( stream->IsOpened() )
|
||||
{
|
||||
stream->Start();
|
||||
}
|
||||
|
@ -1771,13 +1770,13 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
|
|||
|
||||
aStream[nStream] = stream;
|
||||
|
||||
if (stream->IsOpened()) {
|
||||
if (stream->Setup()) {
|
||||
if (position != 0)
|
||||
stream->SetPosMS(position);
|
||||
if (stream->Setup()) {
|
||||
stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
|
||||
nStreamLoopedFlag[nStream] = true;
|
||||
if (position != 0)
|
||||
stream->SetPosMS(position);
|
||||
|
||||
stream->Start();
|
||||
}
|
||||
stream->Start();
|
||||
|
||||
return true;
|
||||
} else {
|
||||
|
@ -1798,10 +1797,8 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
|
|||
aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
|
||||
}
|
||||
|
||||
if (aStream[nStream]->IsOpened()) {
|
||||
if (aStream[nStream]->Setup()) {
|
||||
aStream[nStream]->Start();
|
||||
}
|
||||
if (aStream[nStream]->Setup()) {
|
||||
aStream[nStream]->Start();
|
||||
|
||||
return true;
|
||||
} else {
|
||||
|
@ -1827,13 +1824,13 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
|
|||
|
||||
aStream[nStream] = stream;
|
||||
|
||||
if (stream->IsOpened()) {
|
||||
if (stream->Setup()) {
|
||||
if (position != 0)
|
||||
stream->SetPosMS(position);
|
||||
if (stream->Setup()) {
|
||||
stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
|
||||
nStreamLoopedFlag[nStream] = true;
|
||||
if (position != 0)
|
||||
stream->SetPosMS(position);
|
||||
|
||||
stream->Start();
|
||||
}
|
||||
stream->Start();
|
||||
|
||||
return true;
|
||||
} else {
|
||||
|
@ -1854,13 +1851,11 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
|
|||
aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream]);
|
||||
}
|
||||
|
||||
if (aStream[nStream]->IsOpened()) {
|
||||
if (aStream[nStream]->Setup()) {
|
||||
if (position != 0)
|
||||
aStream[nStream]->SetPosMS(position);
|
||||
if (aStream[nStream]->Setup()) {
|
||||
if (position != 0)
|
||||
aStream[nStream]->SetPosMS(position);
|
||||
|
||||
aStream[nStream]->Start();
|
||||
}
|
||||
aStream[nStream]->Start();
|
||||
|
||||
_bIsMp3Active = true;
|
||||
return true;
|
||||
|
@ -1884,13 +1879,13 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
|
|||
|
||||
aStream[nStream] = stream;
|
||||
|
||||
if ( stream->IsOpened() ) {
|
||||
if ( stream->Setup() ) {
|
||||
if (position != 0)
|
||||
stream->SetPosMS(position);
|
||||
if ( stream->Setup() ) {
|
||||
stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
|
||||
nStreamLoopedFlag[nStream] = true;
|
||||
if (position != 0)
|
||||
stream->SetPosMS(position);
|
||||
|
||||
stream->Start();
|
||||
}
|
||||
stream->Start();
|
||||
|
||||
return true;
|
||||
} else {
|
||||
|
@ -1913,6 +1908,9 @@ cSampleManager::StopStreamedFile(uint8 nStream)
|
|||
{
|
||||
delete stream;
|
||||
aStream[nStream] = NULL;
|
||||
|
||||
if ( nStream == 0 )
|
||||
_bIsMp3Active = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1925,7 +1923,21 @@ cSampleManager::GetStreamedFilePosition(uint8 nStream)
|
|||
|
||||
if ( stream )
|
||||
{
|
||||
return stream->GetPosMS();
|
||||
if ( _bIsMp3Active )
|
||||
{
|
||||
tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index);
|
||||
|
||||
if ( mp3 != NULL )
|
||||
{
|
||||
return stream->GetPosMS() + mp3->nTrackStreamPos;
|
||||
}
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return stream->GetPosMS();
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
@ -2001,6 +2013,12 @@ cSampleManager::Service(void)
|
|||
if ( stream )
|
||||
stream->Update();
|
||||
}
|
||||
int refCount = CChannel::channelsThatNeedService;
|
||||
for ( int32 i = 0; refCount && i < MAXCHANNELS+MAX2DCHANNELS; i++ )
|
||||
{
|
||||
if ( aChannel[i].Update() )
|
||||
refCount--;
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
|
|
|
@ -171,22 +171,22 @@ enum eSound
|
|||
SOUND_CAR_PED_COLLISION,
|
||||
SOUND_CLOCK_TICK,
|
||||
SOUND_PART_MISSION_COMPLETE,
|
||||
SOUND_FRONTEND_MENU_STARTING, // same with SOUND_HUD_SOUND
|
||||
SOUND_FRONTEND_MENU_STARTING, // same sound as SOUND_HUD
|
||||
|
||||
// TODO(Miami): What are 170-175??
|
||||
|
||||
SOUND_FRONTEND_NO_RADIO = 176, // those 3 are all same sound
|
||||
SOUND_FRONTEND_RADIO_CHANGE,
|
||||
SOUND_FRONTEND_RADIO_CHANGE_2,
|
||||
SOUND_HUD_SOUND,
|
||||
SOUND_FRONTEND_RADIO_TURN_OFF = 176, // those 2 are same sound
|
||||
SOUND_FRONTEND_RADIO_TURN_ON,
|
||||
SOUND_FRONTEND_HURRICANE, // yes, frontend
|
||||
SOUND_HUD,
|
||||
SOUND_180,
|
||||
SOUND_181,
|
||||
SOUND_182,
|
||||
SOUND_LIGHTNING,
|
||||
SOUND_BULLETTRACE_1,
|
||||
SOUND_BULLETTRACE_2,
|
||||
SOUND_186, // makes same sound with 40
|
||||
SOUND_187, // makes same sound with 46
|
||||
SOUND_186, // makes same sound as 40
|
||||
SOUND_187, // makes same sound as 46
|
||||
SOUND_MELEE_ATTACK_START,
|
||||
SOUND_SKATING,
|
||||
SOUND_WEAPON_MINIGUN_ATTACK,
|
||||
|
|
|
@ -311,8 +311,16 @@ CCollision::TestLineTriangle(const CColLine &line, const CompressedVector *verts
|
|||
if(plane.CalcPoint(line.p0) * plane.CalcPoint(line.p1) > 0.0f)
|
||||
return false;
|
||||
|
||||
float p0dist = DotProduct(line.p1 - line.p0, normal);
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
// line lines in the plane, assume no collision
|
||||
if (p0dist == 0.0f)
|
||||
return false;
|
||||
#endif
|
||||
|
||||
// intersection parameter on line
|
||||
t = -plane.CalcPoint(line.p0) / DotProduct(line.p1 - line.p0, normal);
|
||||
t = -plane.CalcPoint(line.p0) / p0dist;
|
||||
// find point of intersection
|
||||
CVector p = line.p0 + (line.p1-line.p0)*t;
|
||||
|
||||
|
@ -1131,8 +1139,17 @@ CCollision::ProcessLineTriangle(const CColLine &line,
|
|||
if(plane.CalcPoint(line.p0) * plane.CalcPoint(line.p1) > 0.0f)
|
||||
return false;
|
||||
|
||||
float p0dist = DotProduct(line.p1 - line.p0, normal);
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
// line lines in the plane, assume no collision
|
||||
if (p0dist == 0.0f)
|
||||
return false;
|
||||
#endif
|
||||
|
||||
// intersection parameter on line
|
||||
t = -plane.CalcPoint(line.p0) / DotProduct(line.p1 - line.p0, normal);
|
||||
t = -plane.CalcPoint(line.p0) / p0dist;
|
||||
|
||||
// early out if we're beyond the mindist
|
||||
if(t >= mindist)
|
||||
return false;
|
||||
|
|
|
@ -2790,7 +2790,7 @@ void CCarCtrl::SteerAIPlaneTowardsTargetCoors(CAutomobile* pPlane)
|
|||
up.Normalise();
|
||||
CVector forward(Cos(pPlane->m_fOrientation), Sin(pPlane->m_fOrientation), fForwardZ);
|
||||
forward.Normalise();
|
||||
CVector right = CrossProduct(forward, up);
|
||||
CVector right = CrossProduct(up, forward);
|
||||
right.z -= 5.0f * pPlane->m_fPlaneSteer;
|
||||
right.Normalise();
|
||||
up = CrossProduct(forward, right);
|
||||
|
|
|
@ -2357,7 +2357,11 @@ float CGarages::FindDoorHeightForMI(int32 mi)
|
|||
void CGarage::TidyUpGarage()
|
||||
{
|
||||
uint32 i = CPools::GetVehiclePool()->GetSize();
|
||||
#ifdef FIX_BUGS
|
||||
while (i--) {
|
||||
#else
|
||||
while (--i) {
|
||||
#endif
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
|
||||
if (pVehicle && (pVehicle->IsCar() || pVehicle->IsBike())) {
|
||||
if (IsPointInsideGarage(pVehicle->GetPosition())) {
|
||||
|
@ -2373,7 +2377,11 @@ void CGarage::TidyUpGarage()
|
|||
void CGarage::TidyUpGarageClose()
|
||||
{
|
||||
uint32 i = CPools::GetVehiclePool()->GetSize();
|
||||
#ifdef FIX_BUGS
|
||||
while (i--) {
|
||||
#else
|
||||
while (--i) {
|
||||
#endif
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
|
||||
if (!pVehicle)
|
||||
continue;
|
||||
|
|
|
@ -859,7 +859,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
|
|||
mag = Sqrt(dx*dx + dy*dy);
|
||||
dx /= mag;
|
||||
dy /= mag;
|
||||
int width = Max(m_pathNodes[i].width, m_pathNodes[j].width);
|
||||
uint8 width = Max(m_pathNodes[i].width, m_pathNodes[j].width);
|
||||
if(i < j){
|
||||
dx = -dx;
|
||||
dy = -dy;
|
||||
|
|
|
@ -120,7 +120,7 @@ struct CCarPathLink
|
|||
uint8 trafficLightDirection : 1;
|
||||
uint8 trafficLightType : 2;
|
||||
uint8 bBridgeLights : 1; // at least in LCS...
|
||||
int8 width;
|
||||
uint8 width;
|
||||
|
||||
CVector2D GetPosition(void) { return CVector2D(x/8.0f, y/8.0f); }
|
||||
CVector2D GetDirection(void) { return CVector2D(dirX/100.0f, dirY/100.0f); }
|
||||
|
@ -151,7 +151,7 @@ struct CPathInfoForObject
|
|||
int8 numLeftLanes;
|
||||
int8 numRightLanes;
|
||||
int8 speedLimit;
|
||||
int8 width;
|
||||
uint8 width;
|
||||
|
||||
uint8 crossing : 1;
|
||||
uint8 onlySmallBoats : 1;
|
||||
|
@ -177,7 +177,7 @@ struct CTempNode
|
|||
int16 link2;
|
||||
int8 numLeftLanes;
|
||||
int8 numRightLanes;
|
||||
int8 width;
|
||||
uint8 width;
|
||||
bool isCross;
|
||||
int8 linkState;
|
||||
};
|
||||
|
@ -188,7 +188,7 @@ struct CTempNodeExternal // made up name
|
|||
int16 next;
|
||||
int8 numLeftLanes;
|
||||
int8 numRightLanes;
|
||||
int8 width;
|
||||
uint8 width;
|
||||
bool isCross;
|
||||
};
|
||||
|
||||
|
|
|
@ -48,9 +48,9 @@ CPhoneInfo::Update(void)
|
|||
TheCamera.SetWideScreenOff();
|
||||
pPhoneDisplayingMessages = nil;
|
||||
bDisplayingPhoneMessage = false;
|
||||
CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(player->GetClump(), ANIM_PHONE_TALK);
|
||||
CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(player->GetClump(), ANIM_STD_PHONE_TALK);
|
||||
if (talkAssoc && talkAssoc->blendAmount > 0.5f) {
|
||||
CAnimBlendAssociation *endAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_OUT, 8.0f);
|
||||
CAnimBlendAssociation *endAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_OUT, 8.0f);
|
||||
endAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
|
||||
endAssoc->SetFinishCallback(PhonePutDownCB, player);
|
||||
} else {
|
||||
|
@ -107,7 +107,7 @@ CPhoneInfo::Update(void)
|
|||
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PHONE);
|
||||
TheCamera.SetWideScreenOn();
|
||||
playerInfo->MakePlayerSafe(true);
|
||||
CAnimBlendAssociation *phonePickAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f);
|
||||
CAnimBlendAssociation *phonePickAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_IN, 4.0f);
|
||||
phonePickAssoc->SetFinishCallback(PhonePickUpCB, &m_aPhones[phoneId]);
|
||||
bPickingUpPhone = true;
|
||||
pCallBackPed = player;
|
||||
|
@ -363,10 +363,10 @@ PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg)
|
|||
|
||||
CPed *ped = CPhoneInfo::pCallBackPed;
|
||||
ped->m_nMoveState = PEDMOVE_STILL;
|
||||
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 8.0f);
|
||||
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE, 8.0f);
|
||||
|
||||
if (assoc->blendAmount > 0.5f && ped)
|
||||
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 8.0f);
|
||||
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_TALK, 8.0f);
|
||||
|
||||
CPhoneInfo::pCallBackPed = nil;
|
||||
}
|
||||
|
|
|
@ -274,10 +274,11 @@ CPickup::CanBePickedUp(CPlayerPed *player, int playerId)
|
|||
{
|
||||
assert(m_pObject != nil);
|
||||
bool cannotBePickedUp =
|
||||
(m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > CWorld::Players[playerId].m_nMaxArmour - 0.5f)
|
||||
|| (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > CWorld::Players[playerId].m_nMaxHealth - 0.5f)
|
||||
(m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > CWorld::Players[playerId].m_nMaxArmour - 0.2f)
|
||||
|| (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > CWorld::Players[playerId].m_nMaxHealth - 0.2f)
|
||||
|| (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->GetWantedLevel() == 0)
|
||||
|| (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame));
|
||||
|| (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame))
|
||||
|| (m_eType == PICKUP_ASSET_REVENUE && m_fRevenue < 10.0f);
|
||||
return !cannotBePickedUp;
|
||||
}
|
||||
|
||||
|
|
|
@ -521,7 +521,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
|
|||
state->aFunctionCallbackID[i] = 0;
|
||||
}
|
||||
}else{
|
||||
state->aAnimId[i] = NUM_STD_ANIMS;
|
||||
state->aAnimId[i] = ANIM_STD_NUM;
|
||||
state->aCurTime[i] = 0;
|
||||
state->aSpeed[i] = 85;
|
||||
state->aFunctionCallbackID[i] = 0;
|
||||
|
@ -548,7 +548,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
|
|||
}
|
||||
}
|
||||
else {
|
||||
state->aAnimId2[i] = NUM_STD_ANIMS;
|
||||
state->aAnimId2[i] = ANIM_STD_NUM;
|
||||
state->aCurTime2[i] = 0;
|
||||
state->aSpeed2[i] = 85;
|
||||
state->aFunctionCallbackID2[i] = 0;
|
||||
|
@ -611,13 +611,13 @@ bool HasAnimGroupLoaded(uint8 group)
|
|||
void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
|
||||
{
|
||||
CAnimBlendAssociation* anim1;
|
||||
if (state->animId <= 3)
|
||||
if (state->animId <= ANIM_STD_IDLE)
|
||||
anim1 = CAnimManager::BlendAnimation(
|
||||
(RpClump*)ped->m_rwObject, ped->m_animGroup, (AnimationId)state->animId, 100.0f);
|
||||
else if (HasAnimGroupLoaded(state->groupId))
|
||||
anim1 = CAnimManager::BlendAnimation((RpClump*)ped->m_rwObject, (AssocGroupId)state->groupId, (AnimationId)state->animId, 100.0f);
|
||||
else
|
||||
anim1 = CAnimManager::BlendAnimation((RpClump*)ped->m_rwObject, ASSOCGRP_STD, ANIM_WALK, 100.0f);
|
||||
anim1 = CAnimManager::BlendAnimation((RpClump*)ped->m_rwObject, ASSOCGRP_STD, ANIM_STD_WALK, 100.0f);
|
||||
|
||||
anim1->SetCurrentTime(state->time * 4.0f / 255.0f);
|
||||
anim1->speed = state->speed * 3.0f / 255.0f;
|
||||
|
@ -629,7 +629,7 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
|
|||
float blend = state->blendAmount * 2.0f / 255.0f;
|
||||
CAnimBlendAssociation* anim2 = CAnimManager::BlendAnimation(
|
||||
(RpClump*)ped->m_rwObject,
|
||||
(state->secAnimId > 3) ? (AssocGroupId)state->secGroupId : ped->m_animGroup,
|
||||
(state->secAnimId > ANIM_STD_IDLE) ? (AssocGroupId)state->secGroupId : ped->m_animGroup,
|
||||
(AnimationId)state->secAnimId, 100.0f);
|
||||
anim2->SetCurrentTime(time);
|
||||
anim2->speed = speed;
|
||||
|
@ -641,7 +641,7 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
|
|||
float time = state->partAnimTime * 4.0f / 255.0f;
|
||||
float speed = state->partAnimSpeed * 3.0f / 255.0f;
|
||||
float blend = state->partBlendAmount * 2.0f / 255.0f;
|
||||
if (blend > 0.0f && state->partAnimId != ANIM_IDLE_STANCE && HasAnimGroupLoaded(state->partGroupId)){
|
||||
if (blend > 0.0f && state->partAnimId != ANIM_STD_IDLE && HasAnimGroupLoaded(state->partGroupId)){
|
||||
CAnimBlendAssociation* anim3 = CAnimManager::BlendAnimation(
|
||||
(RpClump*)ped->m_rwObject, (AssocGroupId)state->partGroupId, (AnimationId)state->partAnimId, 1000.0f);
|
||||
anim3->SetCurrentTime(time);
|
||||
|
@ -659,10 +659,10 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt
|
|||
for (int i = 0; ((assoc = RpAnimBlendClumpGetMainPartialAssociation_N(ped->GetClump(), i))); i++)
|
||||
assoc->SetBlend(0.0f, -1.0f);
|
||||
for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++) {
|
||||
if (state->aAnimId[i] == NUM_STD_ANIMS)
|
||||
if (state->aAnimId[i] == ANIM_STD_NUM)
|
||||
continue;
|
||||
CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(),
|
||||
state->aAnimId[i] > 3 ? (AssocGroupId)state->aGroupId[i] : ped->m_animGroup,
|
||||
state->aAnimId[i] > ANIM_STD_IDLE ? (AssocGroupId)state->aGroupId[i] : ped->m_animGroup,
|
||||
(AnimationId)state->aAnimId[i]);
|
||||
anim->SetCurrentTime(state->aCurTime[i] * 4.0f / 255.0f);
|
||||
anim->speed = state->aSpeed[i] * 3.0f / 255.0f;
|
||||
|
@ -677,10 +677,10 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt
|
|||
anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped);
|
||||
}
|
||||
for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) {
|
||||
if (state->aAnimId2[i] == NUM_STD_ANIMS)
|
||||
if (state->aAnimId2[i] == ANIM_STD_NUM)
|
||||
continue;
|
||||
CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(),
|
||||
state->aAnimId2[i] > 3 ? (AssocGroupId)state->aGroupId2[i] : ped->m_animGroup,
|
||||
state->aAnimId2[i] > ANIM_STD_IDLE ? (AssocGroupId)state->aGroupId2[i] : ped->m_animGroup,
|
||||
(AnimationId)state->aAnimId2[i]);
|
||||
anim->SetCurrentTime(state->aCurTime2[i] * 4.0f / 255.0f);
|
||||
anim->speed = state->aSpeed2[i] * 3.0f / 255.0f;
|
||||
|
|
|
@ -5165,7 +5165,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
|
|||
pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f;
|
||||
pPlayer->m_pPed->m_pVehicleAnim = nil;
|
||||
pPlayer->m_pPed->SetMoveState(PEDMOVE_NONE);
|
||||
CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_IDLE_STANCE, 1000.0f);
|
||||
CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_STD_IDLE, 1000.0f);
|
||||
pPlayer->m_pPed->RestartNonPartialAnims();
|
||||
AudioManager.PlayerJustLeftCar();
|
||||
pos.z += pPlayer->m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();
|
||||
|
|
|
@ -817,7 +817,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
|
|||
}
|
||||
}
|
||||
pPed->m_pMyVehicle->m_nGettingOutFlags &= ~flags;
|
||||
pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehDoor, NUM_STD_ANIMS, 0.0f);
|
||||
pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehDoor, ANIM_STD_NUM, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -834,7 +834,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
|
|||
pPed->m_pVehicleAnim = nil;
|
||||
pPed->RestartNonPartialAnims();
|
||||
pPed->SetMoveState(PEDMOVE_NONE);
|
||||
CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE, 1000.0f);
|
||||
CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_STD_IDLE, 1000.0f);
|
||||
pos.z += pPed->GetDistanceFromCentreOfMassToBaseOfModel();
|
||||
pPed->Teleport(pos);
|
||||
CTheScripts::ClearSpaceForMissionEntity(pos, pPed);
|
||||
|
|
|
@ -2674,10 +2674,10 @@ bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer)
|
|||
CPed* pPed = pPlayer->m_pPed;
|
||||
if (pPed->InVehicle())
|
||||
return IsVehicleStopped(pPed->m_pMyVehicle);
|
||||
if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP) ||
|
||||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP_R) ||
|
||||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) ||
|
||||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE))
|
||||
if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_RUNSTOP1) ||
|
||||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_RUNSTOP2) ||
|
||||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_JUMP_LAUNCH) ||
|
||||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_JUMP_GLIDE))
|
||||
return false;
|
||||
return (pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL) &&
|
||||
!pPed->bIsInTheAir && !pPed->bIsLanding && pPed->bIsStanding && pPed->m_vecAnimMoveDelta.x == 0.0f && pPed->m_vecAnimMoveDelta.y == 0.0f;
|
||||
|
|
|
@ -452,12 +452,12 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
|
||||
script_assert(pPed);
|
||||
if (GET_INTEGER_PARAM(1)) {
|
||||
pPed->bIsDucking = true;
|
||||
pPed->bCrouchWhenShooting = true;
|
||||
pPed->SetDuck(GET_INTEGER_PARAM(2), true);
|
||||
}
|
||||
else {
|
||||
pPed->ClearDuck(true);
|
||||
pPed->bIsDucking = false;
|
||||
pPed->bCrouchWhenShooting = false;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -771,7 +771,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
CHud::SetHelpMessage(text, false, true); // + true
|
||||
if (text != CHud::gLastPrintForeverString) {
|
||||
CHud::gLastPrintForeverString = text;
|
||||
DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_HUD, 0);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -53,7 +53,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
|||
((CPlayerPed*)pPed)->m_fMoveSpeed = 0.0f;
|
||||
else
|
||||
pPed->m_nStoredMoveState = PEDMOVE_STILL;
|
||||
CAnimManager::AddAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE);
|
||||
CAnimManager::AddAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_STD_IDLE);
|
||||
pPed->bIsPedDieAnimPlaying = false;
|
||||
}
|
||||
return 0;
|
||||
|
@ -346,7 +346,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
|||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
|
||||
script_assert(pPed);
|
||||
UpdateCompareFlag(RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_DUCK_DOWN) != nil);
|
||||
UpdateCompareFlag(RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_DUCK_DOWN) != nil);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI:
|
||||
|
|
|
@ -453,8 +453,8 @@ int8 CRunningScript::ProcessCommands1500To1599(int32 command)
|
|||
CollectParameters(&m_nIp, 1);
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
|
||||
assert(pVehicle);
|
||||
pVehicle->ProcessOpenDoor(CAR_DOOR_RR, ANIM_VAN_OPEN, 1.0f);
|
||||
pVehicle->ProcessOpenDoor(CAR_DOOR_LR, ANIM_VAN_OPEN_L, 1.0f);
|
||||
pVehicle->ProcessOpenDoor(CAR_DOOR_RR, ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, 1.0f);
|
||||
pVehicle->ProcessOpenDoor(CAR_DOOR_LR, ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, 1.0f);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_GET_CHAR_THREAT_CHAR:
|
||||
|
|
|
@ -260,8 +260,8 @@ void CSetPiece::Update(void)
|
|||
CCarAI::AddPoliceCarOccupants(pVehicle1);
|
||||
CVehicle* pVehicle2 = TryToGenerateCopCar(m_vSpawn2, m_vTarget2);
|
||||
if (!pVehicle2) {
|
||||
CWorld::Remove(pVehicle2);
|
||||
delete pVehicle2;
|
||||
CWorld::Remove(pVehicle1);
|
||||
delete pVehicle1;
|
||||
return;
|
||||
}
|
||||
pVehicle2->SetStatus(STATUS_PHYSICS);
|
||||
|
|
|
@ -245,7 +245,7 @@ CAnimViewer::Update(void)
|
|||
if (modelInfo->GetModelType() == MITYPE_PED) {
|
||||
int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup;
|
||||
|
||||
if (animId > ANIM_IDLE_STANCE)
|
||||
if (animId > ANIM_STD_IDLE)
|
||||
animGroup = ASSOCGRP_STD;
|
||||
|
||||
if (reloadIFP) {
|
||||
|
@ -334,14 +334,14 @@ CAnimViewer::Update(void)
|
|||
CMessages::AddMessage(gUString, 1000, 0);
|
||||
|
||||
} else if (pad->GetCircleJustDown()) {
|
||||
PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE);
|
||||
PlayAnimation(pTarget->GetClump(), animGroup, ANIM_STD_IDLE);
|
||||
AsciiToUnicode("Idle animation playing", gUString);
|
||||
CMessages::AddMessage(gUString, 1000, 0);
|
||||
|
||||
} else if (pad->GetDPadUpJustDown()) {
|
||||
animId--;
|
||||
if (animId < 0) {
|
||||
animId = NUM_STD_ANIMS - 1;
|
||||
animId = ANIM_STD_NUM - 1;
|
||||
}
|
||||
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
|
||||
|
||||
|
@ -350,7 +350,7 @@ CAnimViewer::Update(void)
|
|||
CMessages::AddMessage(gUString, 1000, 0);
|
||||
|
||||
} else if (pad->GetDPadDownJustDown()) {
|
||||
animId = (animId == (NUM_STD_ANIMS - 1) ? 0 : animId + 1);
|
||||
animId = (animId == (ANIM_STD_NUM - 1) ? 0 : animId + 1);
|
||||
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
|
||||
|
||||
sprintf(gString, "Current anim: %d", animId);
|
||||
|
|
|
@ -1769,7 +1769,7 @@ CCamera::CamControl(void)
|
|||
(m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) &&
|
||||
!m_WideScreenOn &&
|
||||
(WhoIsInControlOfTheCamera != CAMCONTROL_OBBE || bSwitchedToObbeCam))
|
||||
DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_HUD, 0);
|
||||
}
|
||||
|
||||
// What a mess!
|
||||
|
|
|
@ -43,6 +43,6 @@ char *CdStreamGetImageName(int32 cd);
|
|||
void CdStreamRemoveImages(void);
|
||||
int32 CdStreamGetNumImages(void);
|
||||
|
||||
#ifndef _WIN32
|
||||
#ifdef FLUSHABLE_STREAMING
|
||||
extern bool flushStream[MAX_CDCHANNELS];
|
||||
#endif
|
||||
|
|
|
@ -21,9 +21,9 @@
|
|||
#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
|
||||
#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
|
||||
|
||||
// #define ONE_THREAD_PER_CHANNEL // Don't use if you're not on SSD/Flash. (Also you may want to benefit from this via using all channels in Streaming.cpp)
|
||||
|
||||
#ifdef FLUSHABLE_STREAMING
|
||||
bool flushStream[MAX_CDCHANNELS];
|
||||
#endif
|
||||
|
||||
struct CdReadInfo
|
||||
{
|
||||
|
@ -76,7 +76,7 @@ CdStreamInitThread(void)
|
|||
gChannelRequestQ.tail = 0;
|
||||
gChannelRequestQ.size = gNumChannels + 1;
|
||||
ASSERT(gChannelRequestQ.items != nil );
|
||||
gCdStreamSema = sem_open("/semaphore_cd_stream", O_CREAT, 0644, 1);
|
||||
gCdStreamSema = sem_open("/semaphore_cd_stream", O_CREAT, 0644, 0);
|
||||
|
||||
|
||||
if (gCdStreamSema == SEM_FAILED) {
|
||||
|
@ -91,7 +91,7 @@ CdStreamInitThread(void)
|
|||
for ( int32 i = 0; i < gNumChannels; i++ )
|
||||
{
|
||||
sprintf(semName,"/semaphore_done%d",i);
|
||||
gpReadInfo[i].pDoneSemaphore = sem_open(semName, O_CREAT, 0644, 1);
|
||||
gpReadInfo[i].pDoneSemaphore = sem_open(semName, O_CREAT, 0644, 0);
|
||||
|
||||
if (gpReadInfo[i].pDoneSemaphore == SEM_FAILED)
|
||||
{
|
||||
|
@ -99,9 +99,10 @@ CdStreamInitThread(void)
|
|||
ASSERT(0);
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
sprintf(semName,"/semaphore_start%d",i);
|
||||
gpReadInfo[i].pStartSemaphore = sem_open(semName, O_CREAT, 0644, 1);
|
||||
gpReadInfo[i].pStartSemaphore = sem_open(semName, O_CREAT, 0644, 0);
|
||||
|
||||
if (gpReadInfo[i].pStartSemaphore == SEM_FAILED)
|
||||
{
|
||||
|
@ -170,6 +171,7 @@ CdStreamInit(int32 numChannels)
|
|||
gNumImages = 0;
|
||||
|
||||
gNumChannels = numChannels;
|
||||
ASSERT( gNumChannels != 0 );
|
||||
|
||||
gpReadInfo = (CdReadInfo *)calloc(numChannels, sizeof(CdReadInfo));
|
||||
ASSERT( gpReadInfo != nil );
|
||||
|
@ -245,10 +247,12 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
|
|||
if ( pChannel->nSectorsToRead != 0 || pChannel->bReading ) {
|
||||
if (pChannel->hFile == hImage - 1 && pChannel->nSectorOffset == _GET_OFFSET(offset) && pChannel->nSectorsToRead >= size)
|
||||
return STREAM_SUCCESS;
|
||||
|
||||
#ifdef FLUSHABLE_STREAMING
|
||||
flushStream[channel] = 1;
|
||||
CdStreamSync(channel);
|
||||
//return STREAM_NONE;
|
||||
#else
|
||||
return STREAM_NONE;
|
||||
#endif
|
||||
}
|
||||
|
||||
pChannel->hFile = hImage - 1;
|
||||
|
@ -316,34 +320,34 @@ CdStreamSync(int32 channel)
|
|||
CdReadInfo *pChannel = &gpReadInfo[channel];
|
||||
ASSERT( pChannel != nil );
|
||||
|
||||
#ifdef FLUSHABLE_STREAMING
|
||||
if (flushStream[channel]) {
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
pChannel->nSectorsToRead = 0;
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
pthread_kill(pChannel->pChannelThread, SIGUSR1);
|
||||
if (pChannel->bReading) {
|
||||
pChannel->bLocked = true;
|
||||
while (pChannel->bLocked)
|
||||
sem_wait(pChannel->pDoneSemaphore);
|
||||
}
|
||||
#else
|
||||
pChannel->nSectorsToRead = 0;
|
||||
if (pChannel->bReading) {
|
||||
pChannel->bLocked = true;
|
||||
pthread_kill(_gCdStreamThread, SIGUSR1);
|
||||
#endif
|
||||
while (pChannel->bLocked)
|
||||
sem_wait(pChannel->pDoneSemaphore);
|
||||
}
|
||||
#endif
|
||||
pChannel->bReading = false;
|
||||
flushStream[channel] = false;
|
||||
return STREAM_NONE;
|
||||
}
|
||||
#endif
|
||||
|
||||
if ( pChannel->nSectorsToRead != 0 )
|
||||
{
|
||||
pChannel->bLocked = true;
|
||||
while (pChannel->bLocked)
|
||||
while (pChannel->bLocked && pChannel->nSectorsToRead != 0){
|
||||
sem_wait(pChannel->pDoneSemaphore);
|
||||
}
|
||||
pChannel->bLocked = false;
|
||||
}
|
||||
|
||||
pChannel->bReading = false;
|
||||
|
@ -395,7 +399,12 @@ void *CdStreamThread(void *param)
|
|||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
while (gCdStreamThreadStatus != 2) {
|
||||
sem_wait(gCdStreamSema);
|
||||
|
||||
int32 channel = GetFirstInQueue(&gChannelRequestQ);
|
||||
|
||||
// spurious wakeup
|
||||
if (channel == -1)
|
||||
continue;
|
||||
#else
|
||||
int channel = *((int*)param);
|
||||
while (gpReadInfo[channel].nThreadStatus != 2){
|
||||
|
@ -447,7 +456,7 @@ void *CdStreamThread(void *param)
|
|||
if ( pChannel->bLocked )
|
||||
{
|
||||
pChannel->bLocked = 0;
|
||||
sem_post(pChannel->pDoneSemaphore);
|
||||
sem_post(pChannel->pDoneSemaphore);
|
||||
}
|
||||
pChannel->bReading = false;
|
||||
}
|
||||
|
@ -524,7 +533,9 @@ void
|
|||
CdStreamRemoveImages(void)
|
||||
{
|
||||
for ( int32 i = 0; i < gNumChannels; i++ ) {
|
||||
#ifdef FLUSHABLE_STREAMING
|
||||
flushStream[i] = 1;
|
||||
#endif
|
||||
CdStreamSync(i);
|
||||
}
|
||||
|
||||
|
|
|
@ -131,6 +131,9 @@ void CControllerConfigManager::LoadSettings(int32 file)
|
|||
{
|
||||
bool bValid = true;
|
||||
int nVersion = 0;
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
bool skipVehicleFireWeapon = false;
|
||||
#endif
|
||||
|
||||
if (file)
|
||||
{
|
||||
|
@ -148,11 +151,26 @@ void CControllerConfigManager::LoadSettings(int32 file)
|
|||
if (bValid && nVersion >= 3)
|
||||
{
|
||||
ControlsManager.MakeControllerActionsBlank();
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
skipVehicleFireWeapon = nVersion < 4;
|
||||
// Set the default settings of VEHICLE_FIREWEAPON
|
||||
if (skipVehicleFireWeapon) {
|
||||
SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, rsPADINS, KEYBOARD);
|
||||
SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA);
|
||||
if (m_bMouseAssociated)
|
||||
SetMouseButtonAssociatedWithAction(VEHICLE_FIREWEAPON, 1);
|
||||
}
|
||||
#endif
|
||||
|
||||
for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++)
|
||||
{
|
||||
for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++)
|
||||
{
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
// Skip file read
|
||||
if (skipVehicleFireWeapon && j == VEHICLE_FIREWEAPON)
|
||||
continue;
|
||||
#endif
|
||||
CFileMgr::Read(file, (char *)&ControlsManager.m_aSettings[j][i], sizeof(tControllerConfigBind));
|
||||
}
|
||||
}
|
||||
|
@ -326,6 +344,11 @@ uint32 CControllerConfigManager::ms_padButtonsInited = 0;
|
|||
|
||||
void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
|
||||
{
|
||||
#ifdef XINPUT
|
||||
// No manual bindings for you, honey.
|
||||
return;
|
||||
#endif
|
||||
|
||||
m_bFirstCapture = true;
|
||||
|
||||
uint32 btn = buttons;
|
||||
|
@ -1765,6 +1788,51 @@ void CControllerConfigManager::DeleteMatching1rstPersonControls(e_ControllerActi
|
|||
|
||||
#undef CLEAR_ACTION_IF_NEEDED
|
||||
|
||||
#ifdef RADIO_SCROLL_TO_PREV_STATION
|
||||
#define CHECK_ACTION(action) \
|
||||
if (key == GetControllerKeyAssociatedWithAction(action, type))\
|
||||
return true;
|
||||
|
||||
bool CControllerConfigManager::IsAnyVehicleActionAssignedToMouseKey(int32 key)
|
||||
{
|
||||
const eControllerType type = MOUSE;
|
||||
if (!GetIsKeyBlank(key, type))
|
||||
{
|
||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||
CHECK_ACTION(VEHICLE_FIREWEAPON);
|
||||
#endif
|
||||
CHECK_ACTION(VEHICLE_LOOKBEHIND);
|
||||
CHECK_ACTION(VEHICLE_LOOKLEFT);
|
||||
CHECK_ACTION(VEHICLE_LOOKRIGHT);
|
||||
CHECK_ACTION(VEHICLE_HORN);
|
||||
CHECK_ACTION(VEHICLE_HANDBRAKE);
|
||||
CHECK_ACTION(VEHICLE_ACCELERATE);
|
||||
CHECK_ACTION(VEHICLE_BRAKE);
|
||||
CHECK_ACTION(VEHICLE_CHANGE_RADIO_STATION);
|
||||
CHECK_ACTION(TOGGLE_SUBMISSIONS);
|
||||
CHECK_ACTION(VEHICLE_TURRETLEFT);
|
||||
CHECK_ACTION(VEHICLE_TURRETRIGHT);
|
||||
CHECK_ACTION(VEHICLE_TURRETUP);
|
||||
CHECK_ACTION(VEHICLE_TURRETDOWN);
|
||||
CHECK_ACTION(VEHICLE_ENTER_EXIT);
|
||||
CHECK_ACTION(CAMERA_CHANGE_VIEW_ALL_SITUATIONS);
|
||||
#ifndef BIND_VEHICLE_FIREWEAPON
|
||||
CHECK_ACTION(PED_FIREWEAPON);
|
||||
#endif
|
||||
CHECK_ACTION(GO_LEFT);
|
||||
CHECK_ACTION(GO_RIGHT);
|
||||
CHECK_ACTION(NETWORK_TALK);
|
||||
CHECK_ACTION(SWITCH_DEBUG_CAM_ON);
|
||||
CHECK_ACTION(TOGGLE_DPAD);
|
||||
CHECK_ACTION(TAKE_SCREEN_SHOT);
|
||||
CHECK_ACTION(SHOW_MOUSE_POINTER_TOGGLE);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#undef CHECK_ACTION
|
||||
#endif
|
||||
|
||||
void CControllerConfigManager::DeleteMatchingActionInitiators(e_ControllerAction action, int32 key, eControllerType type)
|
||||
{
|
||||
if (!GetIsKeyBlank(key, type))
|
||||
|
@ -2371,7 +2439,7 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
|
|||
#define VFB(b)
|
||||
#endif
|
||||
|
||||
#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT, RSL, RSR) \
|
||||
#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT, RSU, RSD, RSL, RSR) \
|
||||
{{ \
|
||||
O, /* PED_FIREWEAPON */ \
|
||||
R2, /* PED_CYCLE_WEAPON_RIGHT */ \
|
||||
|
@ -2482,7 +2550,7 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
|
|||
O, /* PED_SPRINT */ \
|
||||
R3, /* PED_LOOKBEHIND */ \
|
||||
L3, /* PED_DUCK */ \
|
||||
L1, /* PED_ANSWER_PHONE */ \
|
||||
T, /* PED_ANSWER_PHONE */ \
|
||||
VFB(O) /* VEHICLE_FIREWEAPON */ \
|
||||
X, /* VEHICLE_ACCELERATE */ \
|
||||
Q, /* VEHICLE_BRAKE */ \
|
||||
|
@ -2529,10 +2597,10 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
|
|||
X, /* PED_SPRINT */ \
|
||||
R3, /* PED_LOOKBEHIND */ \
|
||||
L3, /* PED_DUCK */ \
|
||||
L1, /* PED_ANSWER_PHONE */ \
|
||||
O, /* PED_ANSWER_PHONE */ \
|
||||
VFB(R1) /* VEHICLE_FIREWEAPON */ \
|
||||
nil, /* VEHICLE_ACCELERATE */ \
|
||||
nil, /* VEHICLE_BRAKE */ \
|
||||
RSU, /* VEHICLE_ACCELERATE */ \
|
||||
RSD, /* VEHICLE_BRAKE */ \
|
||||
O, /* VEHICLE_CHANGE_RADIO_STATION */ \
|
||||
L3, /* VEHICLE_HORN */ \
|
||||
Q, /* TOGGLE_SUBMISSIONS */ \
|
||||
|
@ -2573,10 +2641,10 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
|
|||
#define RIGHT "RIGHT"
|
||||
#endif
|
||||
|
||||
const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK", "right stick left", "right stick right");
|
||||
const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK", "right stick up", "right stick down", "right stick left", "right stick right");
|
||||
|
||||
#ifdef BUTTON_ICONS
|
||||
const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK", "~(~", "~)~");
|
||||
const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK", "~H~", "~L~", "~(~", "~)~");
|
||||
#endif
|
||||
|
||||
|
||||
|
@ -2585,11 +2653,6 @@ const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O
|
|||
#define PS2_CIRCLE "|"
|
||||
#define PS2_CROSS "/"
|
||||
#define PS2_SQUARE "^"
|
||||
#elif defined(BUTTON_ICONS)
|
||||
#define PS2_TRIANGLE "~T~"
|
||||
#define PS2_CIRCLE "~O~"
|
||||
#define PS2_CROSS "~X~"
|
||||
#define PS2_SQUARE "~Q~"
|
||||
#else
|
||||
#define PS2_TRIANGLE "TRIANGLE"
|
||||
#define PS2_CIRCLE "CIRCLE"
|
||||
|
@ -2598,11 +2661,11 @@ const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O
|
|||
#endif
|
||||
|
||||
const char *PlayStationButtons_noIcons[][MAX_CONTROLLERACTIONS] =
|
||||
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT", "right stick left", "right stick right");
|
||||
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT", "right stick up", "right stick down", "right stick left", "right stick right");
|
||||
|
||||
#ifdef BUTTON_ICONS
|
||||
const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
|
||||
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT", "~(~", "~)~");
|
||||
CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT", "~H~", "~L~", "~(~", "~)~");
|
||||
#endif
|
||||
|
||||
#undef PS2_TRIANGLE
|
||||
|
@ -2624,11 +2687,36 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *
|
|||
if (CPad::GetPad(0)->IsAffectedByController) {
|
||||
wchar wstr[16];
|
||||
|
||||
// TODO: INI and/or menu setting for Xbox/PS switch
|
||||
const char* (*Buttons)[MAX_CONTROLLERACTIONS];
|
||||
|
||||
#ifdef BUTTON_ICONS
|
||||
const char *(*Buttons)[MAX_CONTROLLERACTIONS] = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
|
||||
#ifdef GAMEPAD_MENU
|
||||
switch (FrontEndMenuManager.m_PrefsControllerType)
|
||||
{
|
||||
case CMenuManager::CONTROLLER_DUALSHOCK2:
|
||||
case CMenuManager::CONTROLLER_DUALSHOCK3:
|
||||
case CMenuManager::CONTROLLER_DUALSHOCK4:
|
||||
Buttons = CFont::ButtonsSlot != -1 ? PlayStationButtons : PlayStationButtons_noIcons;
|
||||
break;
|
||||
default:
|
||||
#endif
|
||||
Buttons = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
|
||||
#ifdef GAMEPAD_MENU
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons_noIcons;
|
||||
switch (FrontEndMenuManager.m_PrefsControllerType)
|
||||
{
|
||||
case CMenuManager::CONTROLLER_DUALSHOCK2:
|
||||
case CMenuManager::CONTROLLER_DUALSHOCK3:
|
||||
case CMenuManager::CONTROLLER_DUALSHOCK4:
|
||||
Buttons = PlayStationButtons_noIcons;
|
||||
break;
|
||||
default:
|
||||
Buttons = XboxButtons_noIcons;
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these
|
||||
|
|
|
@ -195,6 +195,10 @@ public:
|
|||
void DeleteMatching1rstPersonControls (e_ControllerAction action, int32 key, eControllerType type);
|
||||
void DeleteMatchingActionInitiators (e_ControllerAction action, int32 key, eControllerType type);
|
||||
|
||||
#ifdef RADIO_SCROLL_TO_PREV_STATION
|
||||
bool IsAnyVehicleActionAssignedToMouseKey(int32 key);
|
||||
#endif
|
||||
|
||||
bool GetIsKeyBlank(int32 key, eControllerType type);
|
||||
e_ControllerActionType GetActionType(e_ControllerAction action);
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -137,6 +137,13 @@ enum eMenuSprites
|
|||
MENUSPRITE_DOWNON,
|
||||
MENUSPRITE_UPOFF,
|
||||
MENUSPRITE_UPON,
|
||||
#ifdef GAMEPAD_MENU
|
||||
MENUSPRITE_CONTROLLER,
|
||||
MENUSPRITE_ARROWS1,
|
||||
MENUSPRITE_ARROWS2,
|
||||
MENUSPRITE_ARROWS3,
|
||||
MENUSPRITE_ARROWS4,
|
||||
#endif
|
||||
NUM_MENU_SPRITES
|
||||
};
|
||||
|
||||
|
@ -192,8 +199,10 @@ enum eMenuScreen
|
|||
MENUPAGE_MOUSE_CONTROLS = 31,
|
||||
MENUPAGE_PAUSE_MENU = 32,
|
||||
MENUPAGE_NONE = 33, // Then chooses main menu or pause menu
|
||||
#ifdef LEGACY_MENU_OPTIONS
|
||||
#ifdef GAMEPAD_MENU
|
||||
MENUPAGE_CONTROLLER_SETTINGS,
|
||||
#endif
|
||||
#ifdef LEGACY_MENU_OPTIONS
|
||||
MENUPAGE_DEBUG_MENU,
|
||||
MENUPAGE_CONTROLLER_PC_OLD1,
|
||||
MENUPAGE_CONTROLLER_PC_OLD2,
|
||||
|
@ -206,7 +215,7 @@ enum eMenuScreen
|
|||
#ifdef GRAPHICS_MENU_OPTIONS
|
||||
MENUPAGE_GRAPHICS_SETTINGS,
|
||||
#endif
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
#ifdef DETECT_JOYSTICK_MENU
|
||||
MENUPAGE_DETECT_JOYSTICK,
|
||||
#endif
|
||||
|
||||
|
@ -275,7 +284,7 @@ enum eMenuAction
|
|||
MENUACTION_DRAWDIST,
|
||||
MENUACTION_MOUSESENS,
|
||||
MENUACTION_MP3VOLUMEBOOST,
|
||||
#ifdef LEGACY_MENU_OPTIONS
|
||||
#ifdef GAMEPAD_MENU
|
||||
MENUACTION_CTRLVIBRATION,
|
||||
MENUACTION_CTRLCONFIG,
|
||||
#endif
|
||||
|
@ -668,6 +677,18 @@ public:
|
|||
int8 m_nDisplayMSAALevel;
|
||||
#endif
|
||||
|
||||
#ifdef GAMEPAD_MENU
|
||||
enum
|
||||
{
|
||||
CONTROLLER_DUALSHOCK2 = 0,
|
||||
CONTROLLER_DUALSHOCK3,
|
||||
CONTROLLER_DUALSHOCK4,
|
||||
CONTROLLER_XBOX360,
|
||||
CONTROLLER_XBOXONE,
|
||||
};
|
||||
|
||||
int8 m_PrefsControllerType;
|
||||
#endif
|
||||
enum LANGUAGE
|
||||
{
|
||||
LANGUAGE_AMERICAN,
|
||||
|
@ -788,6 +809,10 @@ public:
|
|||
int8 GetPreviousPageOption();
|
||||
|
||||
// uint8 GetNumberOfMenuOptions();
|
||||
#ifdef GAMEPAD_MENU
|
||||
void LoadController(int8 type);
|
||||
void PrintController(void);
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifndef IMPROVED_VIDEOMODE
|
||||
|
|
|
@ -384,6 +384,11 @@ bool CGame::Initialise(const char* datFile)
|
|||
CTxdStore::Create(gameTxdSlot);
|
||||
CTxdStore::AddRef(gameTxdSlot);
|
||||
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
// for generic fallback
|
||||
CustomPipes::SetTxdFindCallback();
|
||||
#endif
|
||||
|
||||
LoadingScreen("Loading the Game", "Loading particles", nil);
|
||||
int particleTxdSlot = CTxdStore::AddTxdSlot("particle");
|
||||
CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD");
|
||||
|
@ -443,10 +448,7 @@ bool CGame::Initialise(const char* datFile)
|
|||
|
||||
// CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
|
||||
CFileLoader::LoadLevel(datFile);
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
// for generic fallback
|
||||
CustomPipes::SetTxdFindCallback();
|
||||
#endif
|
||||
|
||||
LoadingScreen("Loading the Game", "Add Particles", nil);
|
||||
CWorld::AddParticles();
|
||||
CVehicleModelInfo::LoadVehicleColours();
|
||||
|
@ -594,7 +596,6 @@ bool CGame::ShutDown(void)
|
|||
gPhoneInfo.Shutdown();
|
||||
CWeapon::ShutdownWeapons();
|
||||
CPedType::Shutdown();
|
||||
CMBlur::MotionBlurClose();
|
||||
|
||||
for (int32 i = 0; i < NUMPLAYERS; i++)
|
||||
{
|
||||
|
@ -620,7 +621,7 @@ bool CGame::ShutDown(void)
|
|||
CStreaming::Shutdown();
|
||||
CTxdStore::GameShutdown();
|
||||
CCollision::Shutdown();
|
||||
CWaterLevel::DestroyWavyAtomic();
|
||||
CWaterLevel::Shutdown();
|
||||
CRubbish::Shutdown();
|
||||
CClouds::Shutdown();
|
||||
CShadows::Shutdown();
|
||||
|
@ -629,6 +630,7 @@ bool CGame::ShutDown(void)
|
|||
CWeaponEffects::Shutdown();
|
||||
CParticle::Shutdown();
|
||||
CPools::ShutDown();
|
||||
CHud::ReInitialise();
|
||||
CTxdStore::RemoveTxdSlot(gameTxdSlot);
|
||||
CMBlur::MotionBlurClose();
|
||||
CdStreamRemoveImages();
|
||||
|
|
|
@ -277,13 +277,6 @@ CMenuScreen aScreens[] = {
|
|||
{ "", 0, 0, },
|
||||
|
||||
#ifdef LEGACY_MENU_OPTIONS
|
||||
// MENUPAGE_CONTROLLER_SETTINGS
|
||||
{ "FET_CON", MENUPAGE_OPTIONS, 0,
|
||||
MENUACTION_CTRLCONFIG, "FEC_CCF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS, 0, 0, 0,
|
||||
MENUACTION_CTRLVIBRATION, "FEC_VIB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS, 0, 0, 0,
|
||||
MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
|
||||
},
|
||||
|
||||
// MENUPAGE_DEBUG_MENU
|
||||
{ "FED_DBG", MENUPAGE_NONE, 0,
|
||||
MENUACTION_RELOADIDE, "FED_RID", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
|
||||
|
|
|
@ -1,4 +1,13 @@
|
|||
#include "common.h"
|
||||
#if defined DETECT_JOYSTICK_MENU && defined XINPUT
|
||||
#include <windows.h>
|
||||
#include <xinput.h>
|
||||
#if !defined(PSAPI_VERSION) || (PSAPI_VERSION > 1)
|
||||
#pragma comment( lib, "Xinput9_1_0.lib" )
|
||||
#else
|
||||
#pragma comment( lib, "Xinput.lib" )
|
||||
#endif
|
||||
#endif
|
||||
#include "platform.h"
|
||||
#include "crossplatform.h"
|
||||
#include "Renderer.h"
|
||||
|
@ -69,11 +78,17 @@
|
|||
#endif
|
||||
|
||||
#ifdef INVERT_LOOK_FOR_PAD
|
||||
#define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_ILU", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "Controller", "InvertPad", off_on, 2, false) }, 150, 0, MENUALIGN_LEFT,
|
||||
#define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_ILU", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "Controller", "InvertPad", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
|
||||
#else
|
||||
#define INVERT_PAD_SELECTOR
|
||||
#endif
|
||||
|
||||
#ifdef GAMEPAD_MENU
|
||||
#define SELECT_CONTROLLER_TYPE MENUACTION_CFO_SELECT, "FEC_TYP", { new CCFOSelect((int8*)&FrontEndMenuManager.m_PrefsControllerType, "Controller", "Type", controllerTypes, ARRAY_SIZE(controllerTypes), false, ControllerTypeAfterChange) }, 0, 0, MENUALIGN_LEFT,
|
||||
#else
|
||||
#define SELECT_CONTROLLER_TYPE
|
||||
#endif
|
||||
|
||||
const char *filterNames[] = { "FEM_NON", "FEM_SIM", "FEM_NRM", "FEM_MOB" };
|
||||
const char *off_on[] = { "FEM_OFF", "FEM_ON" };
|
||||
|
||||
|
@ -277,11 +292,13 @@ void ScreenModeAfterChange(int8 before, int8 after)
|
|||
|
||||
#endif
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
#ifdef DETECT_JOYSTICK_MENU
|
||||
wchar selectedJoystickUnicode[128];
|
||||
int cachedButtonNum = -1;
|
||||
|
||||
wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
|
||||
|
||||
#if defined RW_GL3 && !defined LIBRW_SDL2
|
||||
int numButtons;
|
||||
int found = -1;
|
||||
const char *joyname;
|
||||
|
@ -312,6 +329,37 @@ wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
|
|||
}
|
||||
}
|
||||
if (PSGLOBAL(joy1id) == -1)
|
||||
#elif defined XINPUT
|
||||
int found = -1;
|
||||
XINPUT_STATE xstate;
|
||||
memset(&xstate, 0, sizeof(XINPUT_STATE));
|
||||
if (userHovering) {
|
||||
for (int i = 0; i <= 3; i++) {
|
||||
if (XInputGetState(i, &xstate) == ERROR_SUCCESS) {
|
||||
if (xstate.Gamepad.bLeftTrigger || xstate.Gamepad.bRightTrigger) {
|
||||
found = i;
|
||||
break;
|
||||
}
|
||||
for (int j = XINPUT_GAMEPAD_DPAD_UP; j != XINPUT_GAMEPAD_Y << 1; j = (j << 1)) {
|
||||
if (xstate.Gamepad.wButtons & j) {
|
||||
found = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (found != -1)
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (found != -1 && CPad::XInputJoy1 != found) {
|
||||
// We should never leave pads -1, so we can process them when they're connected and kinda support hotplug.
|
||||
CPad::XInputJoy2 = (CPad::XInputJoy1 == -1 ? (found + 1) % 4 : CPad::XInputJoy1);
|
||||
CPad::XInputJoy1 = found;
|
||||
cachedButtonNum = 0; // fake too, because xinput bypass CControllerConfig
|
||||
}
|
||||
}
|
||||
sprintf(gSelectedJoystickName, "%d", CPad::XInputJoy1); // fake, on xinput we only store gamepad ids(thanks MS) so this is a temp variable to be used below
|
||||
if (CPad::XInputJoy1 == -1)
|
||||
#endif
|
||||
AsciiToUnicode("Not found", selectedJoystickUnicode);
|
||||
else
|
||||
AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode);
|
||||
|
@ -332,6 +380,14 @@ void DetectJoystickGoBack() {
|
|||
}
|
||||
#endif
|
||||
|
||||
#ifdef GAMEPAD_MENU
|
||||
const char* controllerTypes[] = { "FEC_DS2", "FEC_DS3", "FEC_DS4", "FEC_360", "FEC_ONE" };
|
||||
void ControllerTypeAfterChange(int8 before, int8 after)
|
||||
{
|
||||
FrontEndMenuManager.LoadController(after);
|
||||
}
|
||||
#endif
|
||||
|
||||
CMenuScreenCustom aScreens[] = {
|
||||
// MENUPAGE_STATS = 0
|
||||
{ "FEH_STA", MENUPAGE_NONE, nil, nil,
|
||||
|
@ -567,11 +623,13 @@ CMenuScreenCustom aScreens[] = {
|
|||
#else
|
||||
MENUACTION_KEYBOARDCTRLS,"FEC_RED", {nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS}, 320, 150, MENUALIGN_CENTER,
|
||||
#endif
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
#ifdef GAMEPAD_MENU
|
||||
MENUACTION_CHANGEMENU, "FET_AGS", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS}, 0, 0, MENUALIGN_CENTER,
|
||||
#endif
|
||||
#ifdef DETECT_JOYSTICK_MENU
|
||||
MENUACTION_CHANGEMENU, "FEC_JOD", {nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK}, 0, 0, MENUALIGN_CENTER,
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FEC_MOU", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 0, 0, MENUALIGN_CENTER,
|
||||
INVERT_PAD_SELECTOR
|
||||
MENUACTION_RESTOREDEF, "FET_DEF", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC}, 320, 0, MENUALIGN_CENTER,
|
||||
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 0, MENUALIGN_CENTER,
|
||||
},
|
||||
|
@ -582,7 +640,7 @@ CMenuScreenCustom aScreens[] = {
|
|||
MENUACTION_LOADRADIO, "FEO_AUD", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_CENTER,
|
||||
MENUACTION_CHANGEMENU, "FEO_DIS", {nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS}, 0, 0, MENUALIGN_CENTER,
|
||||
#ifdef GRAPHICS_MENU_OPTIONS
|
||||
MENUACTION_CHANGEMENU, "FET_GRA", {nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS}, 0, 0, MENUALIGN_CENTER,
|
||||
MENUACTION_CHANGEMENU, "FET_GFX", {nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS}, 0, 0, MENUALIGN_CENTER,
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FEO_LAN", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
|
||||
MENUACTION_PLAYERSETUP, "FET_PS", {nil, SAVESLOT_NONE, MENUPAGE_SKIN_SELECT}, 0, 0, MENUALIGN_CENTER,
|
||||
|
@ -611,8 +669,12 @@ CMenuScreenCustom aScreens[] = {
|
|||
{ "FEC_MOU", MENUPAGE_CONTROLLER_PC, nil, nil,
|
||||
MENUACTION_MOUSESENS, "FEC_MSH", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 40, 170, MENUALIGN_LEFT,
|
||||
MENUACTION_INVVERT, "FEC_IVV", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 0, 0, MENUALIGN_LEFT,
|
||||
#ifndef GAMEPAD_MENU
|
||||
INVERT_PAD_SELECTOR
|
||||
#endif
|
||||
MENUACTION_MOUSESTEER, "FET_MST", {nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS}, 0, 0, MENUALIGN_LEFT,
|
||||
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 260, MENUALIGN_CENTER,
|
||||
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 0, MENUALIGN_CENTER,
|
||||
//MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, 0}, 320, 260, MENUALIGN_CENTER, // original y
|
||||
},
|
||||
|
||||
// MENUPAGE_PAUSE_MENU = 32
|
||||
|
@ -629,15 +691,17 @@ CMenuScreenCustom aScreens[] = {
|
|||
// MENUPAGE_NONE = 33
|
||||
{ "", 0, nil, nil, },
|
||||
|
||||
|
||||
#ifdef GAMEPAD_MENU
|
||||
{ "FET_AGS", MENUPAGE_CONTROLLER_PC, new CCustomScreenLayout({40, 78, 25, true, true}), nil,
|
||||
MENUACTION_CTRLCONFIG, "FEC_CCF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, 40, 76, MENUALIGN_LEFT,
|
||||
MENUACTION_CTRLDISPLAY, "FEC_CDP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, 0, 0, MENUALIGN_LEFT,
|
||||
INVERT_PAD_SELECTOR
|
||||
MENUACTION_CTRLVIBRATION, "FEC_VIB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, 0, 0, MENUALIGN_LEFT,
|
||||
SELECT_CONTROLLER_TYPE
|
||||
MENUACTION_GOBACK, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 0, 0, MENUALIGN_LEFT,
|
||||
},
|
||||
#endif
|
||||
#ifdef LEGACY_MENU_OPTIONS
|
||||
// MENUPAGE_CONTROLLER_SETTINGS = 4
|
||||
{ "FET_CON", MENUPAGE_OPTIONS, nil, nil,
|
||||
MENUACTION_CTRLCONFIG, "FEC_CCF", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS}, 0, 0, 0,
|
||||
MENUACTION_CTRLVIBRATION, "FEC_VIB", {nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS}, 0, 0, 0,
|
||||
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
|
||||
},
|
||||
|
||||
// MENUPAGE_DEBUG_MENU = 18
|
||||
{ "FED_DBG", MENUPAGE_NONE, nil, nil,
|
||||
MENUACTION_RELOADIDE, "FED_RID", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, 0,
|
||||
|
@ -692,7 +756,7 @@ CMenuScreenCustom aScreens[] = {
|
|||
|
||||
#ifdef GRAPHICS_MENU_OPTIONS
|
||||
// MENUPAGE_GRAPHICS_SETTINGS
|
||||
{ "FET_GRA", MENUPAGE_OPTIONS, new CCustomScreenLayout({40, 78, 25, true, true}), GraphicsGoBack,
|
||||
{ "FET_GFX", MENUPAGE_OPTIONS, new CCustomScreenLayout({40, 78, 25, true, true}), GraphicsGoBack,
|
||||
|
||||
MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, 0, 0, MENUALIGN_LEFT,
|
||||
MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, 0, 0, MENUALIGN_LEFT,
|
||||
|
@ -715,7 +779,7 @@ CMenuScreenCustom aScreens[] = {
|
|||
},
|
||||
#endif
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
#ifdef DETECT_JOYSTICK_MENU
|
||||
// MENUPAGE_DETECT_JOYSTICK
|
||||
{ "FEC_JOD", MENUPAGE_CONTROLLER_PC, new CCustomScreenLayout({0, 0, 0, false, false, 30}), DetectJoystickGoBack,
|
||||
MENUACTION_LABEL, "FEC_JPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 0, 0, 0,
|
||||
|
|
|
@ -1594,8 +1594,14 @@ void CPad::AddToPCCheatString(char c)
|
|||
}
|
||||
|
||||
#ifdef XINPUT
|
||||
int CPad::XInputJoy1 = 0;
|
||||
int CPad::XInputJoy2 = 1;
|
||||
void CPad::AffectFromXinput(uint32 pad)
|
||||
{
|
||||
pad = pad == 0 ? XInputJoy1 : XInputJoy2;
|
||||
if (pad == -1) // LoadINIControllerSettings can set it to -1
|
||||
return;
|
||||
|
||||
XINPUT_STATE xstate;
|
||||
memset(&xstate, 0, sizeof(XINPUT_STATE));
|
||||
if (XInputGetState(pad, &xstate) == ERROR_SUCCESS)
|
||||
|
|
|
@ -288,6 +288,8 @@ public:
|
|||
int16 GetSkipCutscene() { return GetCrossJustDown(); }
|
||||
|
||||
#ifdef XINPUT
|
||||
static int XInputJoy1;
|
||||
static int XInputJoy2;
|
||||
void AffectFromXinput(uint32 pad);
|
||||
#endif
|
||||
|
||||
|
|
|
@ -879,7 +879,7 @@ int32 CRadar::GetNewUniqueBlipIndex(int32 i)
|
|||
|
||||
uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
|
||||
{
|
||||
int32 c;
|
||||
uint32 c;
|
||||
switch (color) {
|
||||
case RADAR_TRACE_RED:
|
||||
if (bright)
|
||||
|
|
|
@ -167,7 +167,7 @@ CRopes::CreateRopeWithSwatComingDown(CVector pos)
|
|||
swat->bUsesCollision = false;
|
||||
swat->m_pRopeEntity = (CEntity*)1;
|
||||
swat->m_nRopeID = 100 + ropeId;
|
||||
CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_ABSEIL, 4.0f);
|
||||
CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_STD_ABSEIL, 4.0f);
|
||||
ropeId++;
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -214,11 +214,15 @@ CStreaming::Init2(void)
|
|||
|
||||
// allocate streaming buffers
|
||||
if(ms_streamingBufferSize & 1) ms_streamingBufferSize++;
|
||||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
|
||||
ms_streamingBufferSize /= 2;
|
||||
ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
ms_pStreamingBuffer[2] = (int8*)RwMallocAlign(ms_streamingBufferSize*2*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
|
||||
#else
|
||||
ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*2*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
|
||||
ms_streamingBufferSize /= 2;
|
||||
ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
|
||||
ms_pStreamingBuffer[2] = ms_pStreamingBuffer[1] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
|
||||
ms_pStreamingBuffer[3] = ms_pStreamingBuffer[2] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
|
||||
#endif
|
||||
debug("Streaming buffer size is %d sectors", ms_streamingBufferSize);
|
||||
|
@ -2344,9 +2348,10 @@ CStreaming::LoadRequestedModels(void)
|
|||
}
|
||||
|
||||
|
||||
// Let's load models first, then process it. Unfortunately processing models are still single-threaded.
|
||||
// Let's load models in 4 threads; when one of them becomes idle, process the file, and fill thread with another file. Unfortunately processing models are still single-threaded.
|
||||
// Currently only supported on POSIX streamer.
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
// WIP - some files are loaded swapped (CdStreamPosix problem?)
|
||||
#if 0 //def ONE_THREAD_PER_CHANNEL
|
||||
void
|
||||
CStreaming::LoadAllRequestedModels(bool priority)
|
||||
{
|
||||
|
@ -2365,14 +2370,18 @@ CStreaming::LoadAllRequestedModels(bool priority)
|
|||
int streamIds[ARRAY_SIZE(ms_pStreamingBuffer)];
|
||||
int streamSizes[ARRAY_SIZE(ms_pStreamingBuffer)];
|
||||
int streamPoses[ARRAY_SIZE(ms_pStreamingBuffer)];
|
||||
bool first = true;
|
||||
int readOrder[4] = {-1}; // Channel IDs ordered by read time
|
||||
int readI = 0;
|
||||
int processI = 0;
|
||||
bool first = true;
|
||||
|
||||
// All those "first" checks are because of variables aren't initialized in first pass.
|
||||
|
||||
while (true) {
|
||||
// Enumerate files and start reading
|
||||
for (int i=0; i<ARRAY_SIZE(ms_pStreamingBuffer); i++) {
|
||||
|
||||
// Channel has file to load
|
||||
if (!first && streamIds[i] != -1) {
|
||||
processI = i;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -2385,12 +2394,16 @@ CStreaming::LoadAllRequestedModels(bool priority)
|
|||
|
||||
if (ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)) {
|
||||
streamIds[i] = -1;
|
||||
|
||||
// Big file, needs 2 buffer
|
||||
if (size > (uint32)ms_streamingBufferSize) {
|
||||
if (i + 1 == ARRAY_SIZE(ms_pStreamingBuffer))
|
||||
continue;
|
||||
break;
|
||||
else if (!first && streamIds[i+1] != -1)
|
||||
continue;
|
||||
|
||||
} else {
|
||||
// Buffer of current channel is part of a "big file", pass
|
||||
if (i != 0 && streamIds[i-1] != -1 && streamSizes[i-1] > (uint32)ms_streamingBufferSize)
|
||||
continue;
|
||||
}
|
||||
|
@ -2400,8 +2413,18 @@ CStreaming::LoadAllRequestedModels(bool priority)
|
|||
streamIds[i] = streamId;
|
||||
streamSizes[i] = size;
|
||||
streamPoses[i] = posn;
|
||||
|
||||
if (!first)
|
||||
assert(readOrder[readI] == -1);
|
||||
|
||||
//printf("read: order %d, ch %d, id %d, size %d\n", readI, i, streamId, size);
|
||||
|
||||
CdStreamRead(i, ms_pStreamingBuffer[i], imgOffset+posn, size);
|
||||
processI = i;
|
||||
readOrder[readI] = i;
|
||||
if (first && readI+1 != ARRAY_SIZE(readOrder))
|
||||
readOrder[readI+1] = -1;
|
||||
|
||||
readI = (readI + 1) % ARRAY_SIZE(readOrder);
|
||||
} else {
|
||||
ms_aInfoForModel[streamId].RemoveFromList();
|
||||
DecrementRef(streamId);
|
||||
|
@ -2409,33 +2432,40 @@ CStreaming::LoadAllRequestedModels(bool priority)
|
|||
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
|
||||
streamIds[i] = -1;
|
||||
}
|
||||
} else
|
||||
} else {
|
||||
streamIds[i] = -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
first = false;
|
||||
int nextChannel = readOrder[processI];
|
||||
|
||||
// Now process
|
||||
if (streamIds[processI] == -1)
|
||||
// Now start processing
|
||||
if (nextChannel == -1 || streamIds[nextChannel] == -1)
|
||||
break;
|
||||
|
||||
// Try again on error
|
||||
while (CdStreamSync(processI) != STREAM_NONE) {
|
||||
CdStreamRead(processI, ms_pStreamingBuffer[processI], imgOffset+streamPoses[processI], streamSizes[processI]);
|
||||
}
|
||||
ms_aInfoForModel[streamIds[processI]].m_loadState = STREAMSTATE_READING;
|
||||
|
||||
MakeSpaceFor(streamSizes[processI] * CDSTREAM_SECTOR_SIZE);
|
||||
ConvertBufferToObject(ms_pStreamingBuffer[processI], streamIds[processI]);
|
||||
if(ms_aInfoForModel[streamIds[processI]].m_loadState == STREAMSTATE_STARTED)
|
||||
FinishLoadingLargeFile(ms_pStreamingBuffer[processI], streamIds[processI]);
|
||||
//printf("process: order %d, ch %d, id %d\n", processI, nextChannel, streamIds[nextChannel]);
|
||||
|
||||
if(streamIds[processI] < STREAM_OFFSET_TXD){
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamIds[processI]);
|
||||
// Try again on error
|
||||
while (CdStreamSync(nextChannel) != STREAM_NONE) {
|
||||
CdStreamRead(nextChannel, ms_pStreamingBuffer[nextChannel], imgOffset+streamPoses[nextChannel], streamSizes[nextChannel]);
|
||||
}
|
||||
ms_aInfoForModel[streamIds[nextChannel]].m_loadState = STREAMSTATE_READING;
|
||||
|
||||
MakeSpaceFor(streamSizes[nextChannel] * CDSTREAM_SECTOR_SIZE);
|
||||
ConvertBufferToObject(ms_pStreamingBuffer[nextChannel], streamIds[nextChannel]);
|
||||
if(ms_aInfoForModel[streamIds[nextChannel]].m_loadState == STREAMSTATE_STARTED)
|
||||
FinishLoadingLargeFile(ms_pStreamingBuffer[nextChannel], streamIds[nextChannel]);
|
||||
|
||||
if(streamIds[nextChannel] < STREAM_OFFSET_TXD){
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamIds[nextChannel]);
|
||||
if(mi->IsSimple())
|
||||
mi->m_alpha = 255;
|
||||
}
|
||||
streamIds[processI] = -1;
|
||||
streamIds[nextChannel] = -1;
|
||||
readOrder[processI] = -1;
|
||||
processI = (processI + 1) % ARRAY_SIZE(readOrder);
|
||||
}
|
||||
|
||||
ms_bLoadingBigModel = false;
|
||||
|
@ -2482,7 +2512,7 @@ CStreaming::LoadAllRequestedModels(bool priority)
|
|||
status = CdStreamRead(0, ms_pStreamingBuffer[0], imgOffset+posn, size);
|
||||
while(CdStreamSync(0) || status == STREAM_NONE);
|
||||
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_READING;
|
||||
|
||||
|
||||
MakeSpaceFor(size * CDSTREAM_SECTOR_SIZE);
|
||||
ConvertBufferToObject(ms_pStreamingBuffer[0], streamId);
|
||||
if(ms_aInfoForModel[streamId].m_loadState == STREAMSTATE_STARTED)
|
||||
|
@ -2539,7 +2569,7 @@ CStreaming::FlushRequestList(void)
|
|||
next = si->m_next;
|
||||
RemoveModel(si - ms_aInfoForModel);
|
||||
}
|
||||
#ifndef _WIN32
|
||||
#ifdef FLUSHABLE_STREAMING
|
||||
if(ms_channel[0].state == CHANNELSTATE_READING) {
|
||||
flushStream[0] = 1;
|
||||
}
|
||||
|
@ -3295,4 +3325,4 @@ CStreaming::PrintStreamingBufferState()
|
|||
DoRWStuffEndOfFrame();
|
||||
}
|
||||
CTimer::Update();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -91,7 +91,11 @@ public:
|
|||
static int32 ms_oldSectorX;
|
||||
static int32 ms_oldSectorY;
|
||||
static int32 ms_streamingBufferSize;
|
||||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
static int8 *ms_pStreamingBuffer[2];
|
||||
#else
|
||||
static int8 *ms_pStreamingBuffer[4];
|
||||
#endif
|
||||
static size_t ms_memoryUsed;
|
||||
static CStreamingChannel ms_channel[2];
|
||||
static int32 ms_channelError;
|
||||
|
|
|
@ -367,7 +367,7 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
|
|||
} else if(e->bUsesCollision)
|
||||
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
|
||||
|
||||
if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, dist,
|
||||
if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, mindist,
|
||||
ignoreSeeThrough, ignoreShootThrough))
|
||||
entity = e;
|
||||
if(carTyres && ((CVehicle*)e)->SetUpWheelColModel(&tyreCol) && CCollision::ProcessLineOfSight(line, e->GetMatrix(), tyreCol, tyreColPoint, tyreDist, false, ignoreShootThrough)){
|
||||
|
@ -466,7 +466,7 @@ CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CCol
|
|||
e->m_scanCode = GetCurrentScanCode();
|
||||
|
||||
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
|
||||
if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, dist,
|
||||
if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, mindist,
|
||||
ignoreSeeThrough, false, poly))
|
||||
entity = e;
|
||||
}
|
||||
|
@ -2192,7 +2192,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
|
|||
PEDPIECE_TORSO, direction);
|
||||
if(pPed->m_nPedState != PED_DIE)
|
||||
pPed->SetFall(2000,
|
||||
(AnimationId)(direction + ANIM_KO_SKID_FRONT), 0);
|
||||
(AnimationId)(direction + ANIM_STD_HIGHIMPACT_FRONT), 0);
|
||||
if(pCreator && pCreator->IsPed()) {
|
||||
eEventType eventType = EVENT_SHOOT_PED;
|
||||
if(pPed->m_nPedType == PEDTYPE_COP) eventType = EVENT_SHOOT_COP;
|
||||
|
|
|
@ -369,7 +369,7 @@ __inline__ void TRACE(char *f, ...) { } // this is re3 only, and so the function
|
|||
#ifndef MASTER
|
||||
#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
|
||||
#else
|
||||
#define assert(_Expression)
|
||||
#define assert(_Expression) (_Expression)
|
||||
#endif
|
||||
#define ASSERT assert
|
||||
|
||||
|
|
|
@ -194,6 +194,10 @@ enum Config {
|
|||
|
||||
// those infamous texts
|
||||
#define DRAW_GAME_VERSION_TEXT
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
// unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default.
|
||||
#define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development
|
||||
#endif
|
||||
|
||||
// Memory allocation and compression
|
||||
// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
|
||||
|
@ -254,6 +258,12 @@ enum Config {
|
|||
#define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build
|
||||
#endif
|
||||
|
||||
#define ASCII_STRCMP // use faster ascii str comparisons
|
||||
|
||||
#if !defined _WIN32 || defined __MWERKS__ || defined __MINGW32__ || defined VANILLA_DEFINES
|
||||
#undef ASCII_STRCMP
|
||||
#endif
|
||||
|
||||
// Just debug menu entries
|
||||
#ifdef DEBUGMENU
|
||||
#define RELOADABLES // some debug menu options to reload TXD files
|
||||
|
@ -296,8 +306,8 @@ enum Config {
|
|||
#if !defined(RW_GL3) && defined(_WIN32)
|
||||
#define XINPUT
|
||||
#endif
|
||||
#if !defined(_WIN32) && !defined(__SWITCH__)
|
||||
#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list.
|
||||
#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined __SWITCH__)
|
||||
#define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start.
|
||||
#endif
|
||||
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
|
||||
#define KANGAROO_CHEAT
|
||||
|
@ -305,19 +315,22 @@ enum Config {
|
|||
#define BETTER_ALLCARSAREDODO_CHEAT
|
||||
#define WALLCLIMB_CHEAT
|
||||
#define REGISTER_START_BUTTON
|
||||
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
|
||||
#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
|
||||
#define BUTTON_ICONS // use textures to show controller buttons
|
||||
|
||||
// Hud, frontend and radar
|
||||
#define PC_MENU
|
||||
|
||||
#define FIX_RADAR // use radar size from early version before R* broke it
|
||||
#define RADIO_OFF_TEXT // Won't work without FIX_BUGS
|
||||
|
||||
#ifndef PC_MENU
|
||||
# define PS2_MENU
|
||||
//# define PS2_MENU_USEALLPAGEICONS
|
||||
#else
|
||||
# define MAP_ENHANCEMENTS // Adding waypoint and better mouse support
|
||||
# ifdef XINPUT
|
||||
# define GAMEPAD_MENU // Add gamepad menu
|
||||
# endif
|
||||
# define TRIANGLE_BACK_BUTTON
|
||||
//# define CIRCLE_BACK_BUTTON
|
||||
#define LEGACY_MENU_OPTIONS // i.e. frame sync(vsync)
|
||||
|
@ -351,6 +364,10 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
|||
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||
#define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log
|
||||
|
||||
#if SCRIPT_LOG_FILE_LEVEL == 0
|
||||
#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||
#endif
|
||||
|
||||
#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||
#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
|
||||
#endif
|
||||
|
@ -380,6 +397,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
|||
#define FREE_CAM // Rotating cam
|
||||
|
||||
// Audio
|
||||
#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS
|
||||
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
|
||||
#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
|
||||
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
|
||||
|
@ -397,11 +415,12 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
|||
|
||||
#endif
|
||||
|
||||
#ifdef LIBRW
|
||||
// these are not supported with librw yet
|
||||
// Streaming
|
||||
#if !defined(_WIN32) && !defined(__SWITCH__)
|
||||
//#define ONE_THREAD_PER_CHANNEL // Don't use if you're not on SSD/Flash - also not utilized too much right now(see commented LoadAllRequestedModels in Streaming.cpp)
|
||||
#define FLUSHABLE_STREAMING // Make it possible to interrupt reading when processing file isn't needed anymore.
|
||||
#endif
|
||||
// IMG
|
||||
#define BIG_IMG // allows to read larger img files
|
||||
#define BIG_IMG // Not complete - allows to read larger img files
|
||||
|
||||
//#define SQUEEZE_PERFORMANCE
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
|
@ -409,6 +428,8 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
|||
#undef NO_ISLAND_LOADING
|
||||
#endif
|
||||
|
||||
// -------
|
||||
|
||||
#if defined __MWERKS__ || defined VANILLA_DEFINES
|
||||
#define FINAL
|
||||
#undef CHATTYSPLASH
|
||||
|
@ -463,8 +484,10 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
|||
#undef BUTTON_ICONS
|
||||
|
||||
#undef FIX_RADAR
|
||||
#undef RADIO_OFF_TEXT
|
||||
|
||||
#undef MAP_ENHANCEMENTS
|
||||
#undef GAMEPAD_MENU
|
||||
#undef MUCH_SHORTER_OUTRO_SCREEN
|
||||
#undef CUSTOM_FRONTEND_OPTIONS
|
||||
|
||||
|
@ -491,4 +514,6 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
|||
#undef IMPROVED_CAMERA
|
||||
#undef FREE_CAM
|
||||
#undef BIG_IMG
|
||||
|
||||
#undef RADIO_SCROLL_TO_PREV_STATION
|
||||
#endif
|
||||
|
|
|
@ -1,8 +1,10 @@
|
|||
#include "common.h"
|
||||
#include <time.h>
|
||||
#include "rpmatfx.h"
|
||||
#include "rphanim.h"
|
||||
#include "rpskin.h"
|
||||
#include "rtbmp.h"
|
||||
#include "rtpng.h"
|
||||
#ifdef ANISOTROPIC_FILTERING
|
||||
#include "rpanisot.h"
|
||||
#endif
|
||||
|
@ -73,6 +75,9 @@
|
|||
#include "custompipes.h"
|
||||
#include "screendroplets.h"
|
||||
#include "VarConsole.h"
|
||||
#ifdef USE_OUR_VERSIONING
|
||||
#include "GitSHA1.h"
|
||||
#endif
|
||||
|
||||
GlobalScene Scene;
|
||||
|
||||
|
@ -97,6 +102,9 @@ bool gbModelViewer;
|
|||
#ifdef TIMEBARS
|
||||
bool gbShowTimebars;
|
||||
#endif
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
bool gDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
|
||||
#endif
|
||||
|
||||
volatile int32 frameCount;
|
||||
|
||||
|
@ -339,7 +347,11 @@ RwGrabScreen(RwCamera *camera, RwChar *filename)
|
|||
strcpy(temp, CFileMgr::GetRootDirName());
|
||||
strcat(temp, filename);
|
||||
|
||||
#ifndef LIBRW
|
||||
if (RtBMPImageWrite(pImage, &temp[0]) == nil)
|
||||
#else
|
||||
if (RtPNGImageWrite(pImage, &temp[0]) == nil)
|
||||
#endif
|
||||
result = false;
|
||||
RwImageDestroy(pImage);
|
||||
return result;
|
||||
|
@ -358,6 +370,7 @@ DoRWStuffEndOfFrame(void)
|
|||
RsCameraShowRaster(Scene.camera);
|
||||
#ifndef MASTER
|
||||
char s[48];
|
||||
#ifdef THIS_IS_STUPID
|
||||
if (CPad::GetPad(1)->GetLeftShockJustDown()) {
|
||||
// try using both controllers for this thing... crazy bastards
|
||||
if (CPad::GetPad(0)->GetRightStickY() > 0) {
|
||||
|
@ -369,6 +382,12 @@ DoRWStuffEndOfFrame(void)
|
|||
RwGrabScreen(Scene.camera, s);
|
||||
}
|
||||
}
|
||||
#else
|
||||
if (CPad::GetPad(1)->GetLeftShockJustDown() || CPad::GetPad(0)->GetFJustDown(11)) {
|
||||
sprintf(s, "screen_%11lld.png", time(nil));
|
||||
RwGrabScreen(Scene.camera, s);
|
||||
}
|
||||
#endif
|
||||
#endif // !MASTER
|
||||
}
|
||||
|
||||
|
@ -1048,7 +1067,7 @@ DisplayGameDebugText()
|
|||
|
||||
#ifndef FINAL
|
||||
{
|
||||
SETTWEAKPATH("GameDebugText");
|
||||
SETTWEAKPATH("Debug");
|
||||
TWEAKBOOL(bDisplayPosn);
|
||||
TWEAKBOOL(bDisplayCheatStr);
|
||||
}
|
||||
|
@ -1062,13 +1081,56 @@ DisplayGameDebugText()
|
|||
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
wchar ver[200];
|
||||
|
||||
|
||||
if(gDrawVersionText) // This realtime switch is our thing
|
||||
{
|
||||
|
||||
#ifdef USE_OUR_VERSIONING
|
||||
char verA[200];
|
||||
sprintf(verA,
|
||||
#if defined _WIN32
|
||||
"Win "
|
||||
#elif defined __linux__
|
||||
"Linux "
|
||||
#elif defined __APPLE__
|
||||
"Mac OS X "
|
||||
#elif defined __FreeBSD__
|
||||
"FreeBSD "
|
||||
#else
|
||||
"Posix-compliant "
|
||||
#endif
|
||||
#if defined __LP64__ || defined _WIN64
|
||||
"64-bit "
|
||||
#else
|
||||
"32-bit "
|
||||
#endif
|
||||
#if defined RW_D3D9
|
||||
"D3D9 "
|
||||
#elif defined RWLIBS
|
||||
"D3D8 "
|
||||
#elif defined RW_GL3
|
||||
"OpenGL "
|
||||
#endif
|
||||
#if defined AUDIO_OAL
|
||||
"OAL "
|
||||
#elif defined AUDIO_MSS
|
||||
"MSS "
|
||||
#endif
|
||||
#if defined _DEBUG || defined DEBUG
|
||||
"DEBUG "
|
||||
#endif
|
||||
"%.8s",
|
||||
g_GIT_SHA1);
|
||||
AsciiToUnicode(verA, ver);
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.7f));
|
||||
#else
|
||||
AsciiToUnicode(version_name, ver);
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f));
|
||||
#endif
|
||||
|
||||
CFont::SetPropOn();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetFontStyle(FONT_STANDARD);
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f));
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetRightJustifyOff();
|
||||
CFont::SetWrapx(SCREEN_WIDTH);
|
||||
|
@ -1076,11 +1138,17 @@ DisplayGameDebugText()
|
|||
CFont::SetBackGroundOnlyTextOff();
|
||||
CFont::SetColor(CRGBA(255, 108, 0, 255));
|
||||
CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver);
|
||||
#endif
|
||||
}
|
||||
#endif // #ifdef DRAW_GAME_VERSION_TEXT
|
||||
|
||||
FrameSamples++;
|
||||
#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND
|
||||
FramesPerSecondCounter += frameTime / 1000.f; // convert to seconds
|
||||
FramesPerSecond = FrameSamples / FramesPerSecondCounter;
|
||||
#else
|
||||
FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
|
||||
FramesPerSecond = FramesPerSecondCounter / FrameSamples;
|
||||
#endif
|
||||
|
||||
if ( FrameSamples > 30 )
|
||||
{
|
||||
|
|
182
src/core/re3.cpp
182
src/core/re3.cpp
|
@ -1,6 +1,14 @@
|
|||
#include <csignal>
|
||||
#define WITHWINDOWS
|
||||
#include "common.h"
|
||||
#if defined DETECT_JOYSTICK_MENU && defined XINPUT
|
||||
#include <xinput.h>
|
||||
#if !defined(PSAPI_VERSION) || (PSAPI_VERSION > 1)
|
||||
#pragma comment( lib, "Xinput9_1_0.lib" )
|
||||
#else
|
||||
#pragma comment( lib, "Xinput.lib" )
|
||||
#endif
|
||||
#endif
|
||||
#include "Renderer.h"
|
||||
#include "Occlusion.h"
|
||||
#include "Credits.h"
|
||||
|
@ -37,7 +45,7 @@
|
|||
#include "MBlur.h"
|
||||
#include "ControllerConfig.h"
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
#ifdef DETECT_JOYSTICK_MENU
|
||||
#include "crossplatform.h"
|
||||
#endif
|
||||
|
||||
|
@ -249,8 +257,40 @@ const char *iniKeyboardButtons[] = {"ESC","F1","F2","F3","F4","F5","F6","F7","F8
|
|||
|
||||
void LoadINIControllerSettings()
|
||||
{
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
#ifdef DETECT_JOYSTICK_MENU
|
||||
#ifdef XINPUT
|
||||
int storedJoy1 = -1;
|
||||
if (ReadIniIfExists("Controller", "JoystickName", &storedJoy1)) {
|
||||
CPad::XInputJoy1 = -1;
|
||||
CPad::XInputJoy2 = -1;
|
||||
XINPUT_STATE xstate;
|
||||
memset(&xstate, 0, sizeof(XINPUT_STATE));
|
||||
|
||||
// Firstly confirm & set joy 1
|
||||
if (XInputGetState(storedJoy1, &xstate) == ERROR_SUCCESS) {
|
||||
CPad::XInputJoy1 = storedJoy1;
|
||||
}
|
||||
|
||||
for (int i = 0; i <= 3; i++) {
|
||||
if (XInputGetState(i, &xstate) == ERROR_SUCCESS) {
|
||||
if (CPad::XInputJoy1 == -1)
|
||||
CPad::XInputJoy1 = i;
|
||||
else if (CPad::XInputJoy2 == -1 && i != CPad::XInputJoy1)
|
||||
CPad::XInputJoy2 = i;
|
||||
}
|
||||
}
|
||||
|
||||
// There is no plug event on XInput, so let's leave XInputJoy1/2 as 0/1 respectively, and hotplug will be possible.
|
||||
if (CPad::XInputJoy1 == -1) {
|
||||
CPad::XInputJoy1 = 0;
|
||||
CPad::XInputJoy2 = 1;
|
||||
} else if (CPad::XInputJoy2 == -1) {
|
||||
CPad::XInputJoy2 = (CPad::XInputJoy1 + 1) % 4;
|
||||
}
|
||||
}
|
||||
#else
|
||||
ReadIniIfExists("Controller", "JoystickName", gSelectedJoystickName, 128);
|
||||
#endif
|
||||
#endif
|
||||
// force to default GTA behaviour (never overwrite bindings on joy change/initialization) if user init'ed/set bindings before we introduced that
|
||||
if (!ReadIniIfExists("Controller", "PadButtonsInited", &ControlsManager.ms_padButtonsInited)) {
|
||||
|
@ -348,8 +388,12 @@ void SaveINIControllerSettings()
|
|||
StoreIni("Bindings", iniControllerActions[i], value, 128);
|
||||
}
|
||||
|
||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||
#ifdef DETECT_JOYSTICK_MENU
|
||||
#ifdef XINPUT
|
||||
StoreIni("Controller", "JoystickName", CPad::XInputJoy1);
|
||||
#else
|
||||
StoreIni("Controller", "JoystickName", gSelectedJoystickName, 128);
|
||||
#endif
|
||||
#endif
|
||||
StoreIni("Controller", "PadButtonsInited", ControlsManager.ms_padButtonsInited);
|
||||
cfg.write_file("reLCS.ini");
|
||||
|
@ -373,6 +417,7 @@ bool LoadINISettings()
|
|||
ReadIniIfExists("Controller", "HorizantalMouseSens", &TheCamera.m_fMouseAccelHorzntl);
|
||||
ReadIniIfExists("Controller", "InvertMouseVertically", &MousePointerStateHelper.bInvertVertically);
|
||||
ReadIniIfExists("Controller", "DisableMouseSteering", &CVehicle::m_bDisableMouseSteering);
|
||||
ReadIniIfExists("Controller", "Vibration", &FrontEndMenuManager.m_PrefsUseVibration);
|
||||
ReadIniIfExists("Audio", "SfxVolume", &FrontEndMenuManager.m_PrefsSfxVolume);
|
||||
ReadIniIfExists("Audio", "MusicVolume", &FrontEndMenuManager.m_PrefsMusicVolume);
|
||||
ReadIniIfExists("Audio", "MP3BoostVolume", &FrontEndMenuManager.m_PrefsMP3BoostVolume);
|
||||
|
@ -406,6 +451,10 @@ bool LoadINISettings()
|
|||
ReadIniIfExists("CustomPipesValues", "LightmapMult", &CustomPipes::LightmapMult);
|
||||
ReadIniIfExists("CustomPipesValues", "GlossMult", &CustomPipes::GlossMult);
|
||||
#endif
|
||||
ReadIniIfExists("Rendering", "BackfaceCulling", &gBackfaceCulling);
|
||||
#ifdef NEW_RENDERER
|
||||
ReadIniIfExists("Rendering", "NewRenderer", &gbNewRenderer);
|
||||
#endif
|
||||
|
||||
#ifdef PROPER_SCALING
|
||||
ReadIniIfExists("Draw", "ProperScaling", &CDraw::ms_bProperScaling);
|
||||
|
@ -416,6 +465,10 @@ bool LoadINISettings()
|
|||
#ifdef FIX_SPRITES
|
||||
ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);
|
||||
#endif
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
extern bool gDrawVersionText;
|
||||
ReadIniIfExists("General", "DrawVersionText", &gDrawVersionText);
|
||||
#endif
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
bool migrate = cfg.category_size("FrontendOptions") != 0;
|
||||
|
@ -461,6 +514,7 @@ void SaveINISettings()
|
|||
StoreIni("Controller", "HorizantalMouseSens", TheCamera.m_fMouseAccelHorzntl);
|
||||
StoreIni("Controller", "InvertMouseVertically", MousePointerStateHelper.bInvertVertically);
|
||||
StoreIni("Controller", "DisableMouseSteering", CVehicle::m_bDisableMouseSteering);
|
||||
StoreIni("Controller", "Vibration", FrontEndMenuManager.m_PrefsUseVibration);
|
||||
StoreIni("Audio", "SfxVolume", FrontEndMenuManager.m_PrefsSfxVolume);
|
||||
StoreIni("Audio", "MusicVolume", FrontEndMenuManager.m_PrefsMusicVolume);
|
||||
StoreIni("Audio", "MP3BoostVolume", FrontEndMenuManager.m_PrefsMP3BoostVolume);
|
||||
|
@ -495,6 +549,9 @@ void SaveINISettings()
|
|||
StoreIni("CustomPipesValues", "GlossMult", CustomPipes::GlossMult);
|
||||
#endif
|
||||
StoreIni("Rendering", "BackfaceCulling", gBackfaceCulling);
|
||||
#ifdef NEW_RENDERER
|
||||
StoreIni("Rendering", "NewRenderer", gbNewRenderer);
|
||||
#endif
|
||||
|
||||
#ifdef PROPER_SCALING
|
||||
StoreIni("Draw", "ProperScaling", CDraw::ms_bProperScaling);
|
||||
|
@ -505,6 +562,10 @@ void SaveINISettings()
|
|||
#ifdef FIX_SPRITES
|
||||
StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);
|
||||
#endif
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
extern bool gDrawVersionText;
|
||||
StoreIni("General", "DrawVersionText", gDrawVersionText);
|
||||
#endif
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
for (int j = 0; j < NUM_MENUROWS; j++) {
|
||||
|
@ -632,18 +693,6 @@ SwitchCarCollision(void)
|
|||
FindPlayerVehicle()->bUsesCollision = !FindPlayerVehicle()->bUsesCollision;
|
||||
}
|
||||
|
||||
static int engineStatus;
|
||||
static void
|
||||
SetEngineStatus(void)
|
||||
{
|
||||
CVehicle *veh = FindPlayerVehicle();
|
||||
if(veh == nil)
|
||||
return;
|
||||
if(!veh->IsCar())
|
||||
return;
|
||||
((CAutomobile*)veh)->Damage.SetEngineStatus(engineStatus);
|
||||
}
|
||||
|
||||
static void
|
||||
ToggleComedy(void)
|
||||
{
|
||||
|
@ -859,13 +908,22 @@ DebugMenuPopulate(void)
|
|||
|
||||
DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
|
||||
DebugMenuAddVar("Render", "Brightness", &FrontEndMenuManager.m_PrefsBrightness, nil, 16, 0, 700, nil);
|
||||
#ifdef PROPER_SCALING
|
||||
DebugMenuAddVarBool8("Render", "Proper Scaling", &CDraw::ms_bProperScaling, nil);
|
||||
#endif
|
||||
#ifdef FIX_RADAR
|
||||
DebugMenuAddVarBool8("Render", "Fix Radar", &CDraw::ms_bFixRadar, nil);
|
||||
#endif
|
||||
#ifdef FIX_SPRITES
|
||||
DebugMenuAddVarBool8("Render", "Fix Sprites", &CDraw::ms_bFixSprites, nil);
|
||||
#endif
|
||||
DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil);
|
||||
DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil);
|
||||
DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
|
||||
DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
|
||||
DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
|
||||
#ifdef NEW_RENDERER
|
||||
DebugMenuAddVarBool8("Render", "new renderer", &gbNewRenderer, nil);
|
||||
DebugMenuAddVarBool8("Render", "New Renderer", &gbNewRenderer, nil);
|
||||
extern bool gbRenderRoads;
|
||||
extern bool gbRenderEverythingBarRoads;
|
||||
extern bool gbRenderFadingInUnderwaterEntities;
|
||||
|
@ -876,16 +934,16 @@ extern bool gbRenderVehicles;
|
|||
extern bool gbRenderWorld0;
|
||||
extern bool gbRenderWorld1;
|
||||
extern bool gbRenderWorld2;
|
||||
DebugMenuAddVarBool8("Render", "gbRenderRoads", &gbRenderRoads, nil);
|
||||
DebugMenuAddVarBool8("Render", "gbRenderEverythingBarRoads", &gbRenderEverythingBarRoads, nil);
|
||||
DebugMenuAddVarBool8("Render", "gbRenderFadingInUnderwaterEntities", &gbRenderFadingInUnderwaterEntities, nil);
|
||||
DebugMenuAddVarBool8("Render", "gbRenderFadingInEntities", &gbRenderFadingInEntities, nil);
|
||||
DebugMenuAddVarBool8("Render", "gbRenderWater", &gbRenderWater, nil);
|
||||
DebugMenuAddVarBool8("Render", "gbRenderBoats", &gbRenderBoats, nil);
|
||||
DebugMenuAddVarBool8("Render", "gbRenderVehicles", &gbRenderVehicles, nil);
|
||||
DebugMenuAddVarBool8("Render", "gbRenderWorld0", &gbRenderWorld0, nil);
|
||||
DebugMenuAddVarBool8("Render", "gbRenderWorld1", &gbRenderWorld1, nil);
|
||||
DebugMenuAddVarBool8("Render", "gbRenderWorld2", &gbRenderWorld2, nil);
|
||||
DebugMenuAddVarBool8("Debug Render", "gbRenderRoads", &gbRenderRoads, nil);
|
||||
DebugMenuAddVarBool8("Debug Render", "gbRenderEverythingBarRoads", &gbRenderEverythingBarRoads, nil);
|
||||
DebugMenuAddVarBool8("Debug Render", "gbRenderFadingInUnderwaterEntities", &gbRenderFadingInUnderwaterEntities, nil);
|
||||
DebugMenuAddVarBool8("Debug Render", "gbRenderFadingInEntities", &gbRenderFadingInEntities, nil);
|
||||
DebugMenuAddVarBool8("Debug Render", "gbRenderWater", &gbRenderWater, nil);
|
||||
DebugMenuAddVarBool8("Debug Render", "gbRenderBoats", &gbRenderBoats, nil);
|
||||
DebugMenuAddVarBool8("Debug Render", "gbRenderVehicles", &gbRenderVehicles, nil);
|
||||
DebugMenuAddVarBool8("Debug Render", "gbRenderWorld0", &gbRenderWorld0, nil);
|
||||
DebugMenuAddVarBool8("Debug Render", "gbRenderWorld1", &gbRenderWorld1, nil);
|
||||
DebugMenuAddVarBool8("Debug Render", "gbRenderWorld2", &gbRenderWorld2, nil);
|
||||
#endif
|
||||
|
||||
#ifdef EXTENDED_COLOURFILTER
|
||||
|
@ -921,28 +979,27 @@ extern bool gbRenderDebugEnvMap;
|
|||
// DebugMenuAddVarBool8("Render", "Neo Road Gloss enable", &CustomPipes::GlossEnable, nil);
|
||||
// DebugMenuAddVar("Render", "Mult", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
|
||||
#endif
|
||||
DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
|
||||
DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
|
||||
DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);
|
||||
DebugMenuAddVarBool8("Render", "Show Collision Lines", &gbShowCollisionLines, nil);
|
||||
DebugMenuAddVarBool8("Render", "Show Collision Polys", &gbShowCollisionPolys, nil);
|
||||
DebugMenuAddVarBool8("Render", "Don't render Buildings", &gbDontRenderBuildings, nil);
|
||||
DebugMenuAddVarBool8("Render", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil);
|
||||
DebugMenuAddVarBool8("Render", "Don't render Peds", &gbDontRenderPeds, nil);
|
||||
DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil);
|
||||
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
|
||||
DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
|
||||
DebugMenuAddVarBool8("Debug Render", "Show Ped Paths", &gbShowPedPaths, nil);
|
||||
DebugMenuAddVarBool8("Debug Render", "Show Car Paths", &gbShowCarPaths, nil);
|
||||
DebugMenuAddVarBool8("Debug Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);
|
||||
DebugMenuAddVarBool8("Debug Render", "Show Collision Lines", &gbShowCollisionLines, nil);
|
||||
DebugMenuAddVarBool8("Debug Render", "Show Collision Polys", &gbShowCollisionPolys, nil);
|
||||
DebugMenuAddVarBool8("Debug Render", "Don't render Buildings", &gbDontRenderBuildings, nil);
|
||||
DebugMenuAddVarBool8("Debug Render", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil);
|
||||
DebugMenuAddVarBool8("Debug Render", "Don't render Peds", &gbDontRenderPeds, nil);
|
||||
DebugMenuAddVarBool8("Debug Render", "Don't render Vehicles", &gbDontRenderVehicles, nil);
|
||||
DebugMenuAddVarBool8("Debug Render", "Don't render Objects", &gbDontRenderObjects, nil);
|
||||
DebugMenuAddVarBool8("Debug Render", "Don't Render Water", &gbDontRenderWater, nil);
|
||||
|
||||
#ifdef PROPER_SCALING
|
||||
DebugMenuAddVarBool8("Draw", "Proper Scaling", &CDraw::ms_bProperScaling, nil);
|
||||
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
extern bool gDrawVersionText;
|
||||
DebugMenuAddVarBool8("Debug", "Version Text", &gDrawVersionText, nil);
|
||||
#endif
|
||||
#ifdef FIX_RADAR
|
||||
DebugMenuAddVarBool8("Draw", "Fix Radar", &CDraw::ms_bFixRadar, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
|
||||
#ifdef TIMEBARS
|
||||
DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
|
||||
#endif
|
||||
#ifdef FIX_SPRITES
|
||||
DebugMenuAddVarBool8("Draw", "Fix Sprites", &CDraw::ms_bFixSprites, nil);
|
||||
#endif
|
||||
|
||||
#ifndef FINAL
|
||||
DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
|
@ -954,28 +1011,23 @@ extern bool gbRenderDebugEnvMap;
|
|||
#ifdef GTA_SCENE_EDIT
|
||||
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
|
||||
#endif
|
||||
#ifdef MAP_ENHANCEMENTS
|
||||
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
|
||||
#endif
|
||||
DebugMenuAddCmd("Debug", "Switch car collision", SwitchCarCollision);
|
||||
DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
|
||||
DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
|
||||
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
|
||||
DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
|
||||
DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad);
|
||||
|
||||
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
|
||||
|
||||
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
|
||||
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
|
||||
//DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
|
||||
//DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
|
||||
|
||||
#ifdef RELOADABLES
|
||||
DebugMenuAddCmd("Reload", "HUD.TXD", CHud::ReloadTXD);
|
||||
// maybe put it back if we have more to reload
|
||||
// DebugMenuAddCmd("Reload", "HUD.TXD", CHud::ReloadTXD);
|
||||
#endif
|
||||
DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
|
||||
#ifdef TIMEBARS
|
||||
DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
|
||||
|
||||
#ifdef MAP_ENHANCEMENTS
|
||||
DebugMenuAddCmd("Game", "Teleport to map waypoint", TeleportToWaypoint);
|
||||
#endif
|
||||
DebugMenuAddCmd("Game", "Fix Car", FixCar);
|
||||
DebugMenuAddCmd("Game", "Place Car on Road", PlaceOnRoad);
|
||||
DebugMenuAddCmd("Game", "Switch car collision", SwitchCarCollision);
|
||||
DebugMenuAddCmd("Game", "Toggle Comedy Controls", ToggleComedy);
|
||||
|
||||
|
||||
#ifdef MISSION_SWITCHER
|
||||
DebugMenuEntry *missionEntry;
|
||||
static const char* missions[] = {
|
||||
|
@ -1005,9 +1057,9 @@ extern bool gbRenderDebugEnvMap;
|
|||
"A Date with Death (Toshiko Kasen)", "Cash in Kazuki's Chips (Toshiko Kasen)"
|
||||
};
|
||||
|
||||
missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions);
|
||||
missionEntry = DebugMenuAddVar("Game", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions);
|
||||
DebugMenuEntrySetWrap(missionEntry, true);
|
||||
DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
|
||||
DebugMenuAddCmd("Game", "Start selected mission ", SwitchToMission);
|
||||
#endif
|
||||
extern bool PrintDebugCode;
|
||||
extern int16 DebugCamMode;
|
||||
|
|
2
src/extras/GitSHA1.cpp.in
Normal file
2
src/extras/GitSHA1.cpp.in
Normal file
|
@ -0,0 +1,2 @@
|
|||
#define GIT_SHA1 "@GIT_SHA1@"
|
||||
const char* g_GIT_SHA1 = GIT_SHA1;
|
1
src/extras/GitSHA1.h
Normal file
1
src/extras/GitSHA1.h
Normal file
|
@ -0,0 +1 @@
|
|||
extern const char* g_GIT_SHA1;
|
|
@ -1,7 +0,0 @@
|
|||
@echo off
|
||||
for %%f in (*PS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /Fo obj\%%~nf.cso %%f
|
||||
for %%f in (*VS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /Fo obj\%%~nf.cso %%f
|
||||
|
||||
"%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /DENVMAP /Fo obj\leedsDefault_ENV_VS.cso leedsDefault_VS_x.hlsl
|
||||
"%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /DPASS_ADD /Fo obj\leedsDefault_ADD_PS.cso leedsDefault_PS_x.hlsl
|
||||
"%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /DPASS_BLEND /Fo obj\leedsDefault_BLEND_PS.cso leedsDefault_PS_x.hlsl
|
|
@ -950,6 +950,43 @@ RtBMPImageRead(const RwChar *imageName)
|
|||
#endif
|
||||
}
|
||||
|
||||
|
||||
RwImage *
|
||||
RtPNGImageWrite(RwImage *image, const RwChar *imageName)
|
||||
{
|
||||
#ifndef _WIN32
|
||||
char *r = casepath(imageName);
|
||||
if (r) {
|
||||
rw::writePNG(image, r);
|
||||
free(r);
|
||||
} else {
|
||||
rw::writePNG(image, imageName);
|
||||
}
|
||||
|
||||
#else
|
||||
rw::writePNG(image, imageName);
|
||||
#endif
|
||||
return image;
|
||||
}
|
||||
RwImage *
|
||||
RtPNGImageRead(const RwChar *imageName)
|
||||
{
|
||||
#ifndef _WIN32
|
||||
RwImage *image;
|
||||
char *r = casepath(imageName);
|
||||
if (r) {
|
||||
image = rw::readPNG(r);
|
||||
free(r);
|
||||
} else {
|
||||
image = rw::readPNG(imageName);
|
||||
}
|
||||
return image;
|
||||
|
||||
#else
|
||||
return rw::readPNG(imageName);
|
||||
#endif
|
||||
}
|
||||
|
||||
#include "rtquat.h"
|
||||
|
||||
RtQuat *RtQuatRotate(RtQuat * quat, const RwV3d * axis, RwReal angle, RwOpCombineType combineOp) { return (RtQuat*)((rw::Quat*)quat)->rotate(axis, angle/180.0f*3.14159f, (CombineOp)combineOp); }
|
||||
|
|
4
src/fakerw/rtpng.h
Normal file
4
src/fakerw/rtpng.h
Normal file
|
@ -0,0 +1,4 @@
|
|||
#pragma once
|
||||
|
||||
RwImage *RtPNGImageWrite(RwImage * image, const RwChar * imageName);
|
||||
RwImage *RtPNGImageRead(const RwChar * imageName);
|
|
@ -87,10 +87,10 @@ void
|
|||
CStinger::Deploy(CPed *pPed)
|
||||
{
|
||||
if (NumOfStingerSegments < NUM_STINGER_SEGMENTS*2 && !pPed->bInVehicle && pPed->IsPedInControl()) {
|
||||
if (!bIsDeployed && RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_WEAPON_THROWU) == nil) {
|
||||
if (!bIsDeployed && RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_THROW_UNDER) == nil) {
|
||||
Init(pPed);
|
||||
pPed->SetPedState(PED_DEPLOY_STINGER);
|
||||
CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_THROWU);
|
||||
CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_THROW_UNDER);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -170,7 +170,7 @@ CStinger::Process()
|
|||
if (pOwner != nil
|
||||
&& !pOwner->bInVehicle
|
||||
&& pOwner->GetPedState() == PED_DEPLOY_STINGER
|
||||
&& RpAnimBlendClumpGetAssociation(pOwner->GetClump(), ANIM_WEAPON_THROWU)->currentTime > 0.39f)
|
||||
&& RpAnimBlendClumpGetAssociation(pOwner->GetClump(), ANIM_STD_THROW_UNDER)->currentTime > 0.39f)
|
||||
{
|
||||
m_nSpikeState = STINGERSTATE_DEPLOYING;
|
||||
for (int i = 0; i < NUM_STINGER_SEGMENTS; i++)
|
||||
|
|
|
@ -257,9 +257,9 @@ CCopPed::ArrestPlayer(void)
|
|||
|
||||
if (suspect && (suspect->m_nPedState == PED_ARRESTED || suspect->DyingOrDead() || suspect->EnteringCar())) {
|
||||
|
||||
CAnimBlendAssociation *arrestAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ARREST_GUN);
|
||||
CAnimBlendAssociation *arrestAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ARREST);
|
||||
if (!arrestAssoc || arrestAssoc->blendDelta < 0.0f)
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ARREST_GUN, 4.0f);
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ARREST, 4.0f);
|
||||
|
||||
CVector suspMidPos;
|
||||
suspect->m_pedIK.GetComponentPosition(suspMidPos, PED_MID);
|
||||
|
|
|
@ -310,7 +310,7 @@ CEmergencyPed::MedicAI(void)
|
|||
m_nEmergencyPedState = EMERGENCY_PED_STAND_STILL;
|
||||
} else {
|
||||
m_nEmergencyPedState = EMERGENCY_PED_FACE_TO_PATIENT;
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_MEDIC, ANIM_CPR, 4.0f);
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_MEDIC, ANIM_MEDIC_CPR, 4.0f);
|
||||
bIsDucking = true;
|
||||
}
|
||||
SetLookTimer(2000);
|
||||
|
|
419
src/peds/Ped.cpp
419
src/peds/Ped.cpp
File diff suppressed because it is too large
Load diff
|
@ -696,7 +696,7 @@ public:
|
|||
uint32 m_threatFlags;
|
||||
uint32 m_threatCheckTimer;
|
||||
uint32 m_threatCheckInterval;
|
||||
uint32 m_delayedSoundID;
|
||||
int32 m_delayedSoundID;
|
||||
uint32 m_delayedSoundTimer;
|
||||
uint32 m_lastSoundStart;
|
||||
uint32 m_soundStart;
|
||||
|
@ -737,7 +737,7 @@ public:
|
|||
void SetLookFlag(CEntity* target, bool keepTryingToLook, bool cancelPrevious = false);
|
||||
void SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious = false);
|
||||
void SetLookTimer(int time);
|
||||
void SetDie(AnimationId anim = ANIM_KO_SHOT_FRONT1, float arg1 = 4.0f, float arg2 = 0.0f);
|
||||
void SetDie(AnimationId anim = ANIM_STD_KO_FRONT, float arg1 = 4.0f, float arg2 = 0.0f);
|
||||
void SetDead(void);
|
||||
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
|
||||
void RemoveBodyPart(PedNode nodeId, int8 direction);
|
||||
|
@ -1092,39 +1092,39 @@ public:
|
|||
|
||||
static AnimationId GetFireAnimGround(CWeaponInfo* weapon, bool kickFloorIfNone = true) {
|
||||
if (weapon->IsFlagSet(WEAPONFLAG_GROUND_2ND))
|
||||
return ANIM_WEAPON_CROUCHFIRE;
|
||||
return ANIM_ATTACK_2;
|
||||
else if (weapon->IsFlagSet(WEAPONFLAG_GROUND_3RD))
|
||||
return ANIM_WEAPON_FIRE_3RD;
|
||||
else if (kickFloorIfNone)
|
||||
return ANIM_KICK_FLOOR;
|
||||
return ANIM_STD_KICKGROUND;
|
||||
else
|
||||
return (AnimationId)0;
|
||||
}
|
||||
|
||||
static AnimationId GetPrimaryFireAnim(CWeaponInfo* weapon) {
|
||||
if (weapon->IsFlagSet(WEAPONFLAG_ANIMDETONATE))
|
||||
return ANIM_BOMBER;
|
||||
return ANIM_STD_DETONATE;
|
||||
else
|
||||
return ANIM_WEAPON_FIRE;
|
||||
return ANIM_ATTACK_1;
|
||||
}
|
||||
|
||||
static AnimationId GetCrouchReloadAnim(CWeaponInfo* weapon) {
|
||||
if (weapon->IsFlagSet(WEAPONFLAG_RELOAD))
|
||||
return ANIM_WEAPON_CROUCHRELOAD;
|
||||
return ANIM_ATTACK_EXTRA2;
|
||||
else
|
||||
return (AnimationId)0;
|
||||
}
|
||||
|
||||
static AnimationId GetCrouchFireAnim(CWeaponInfo* weapon) {
|
||||
if (weapon->IsFlagSet(WEAPONFLAG_CROUCHFIRE))
|
||||
return ANIM_WEAPON_CROUCHFIRE;
|
||||
return ANIM_ATTACK_2;
|
||||
else
|
||||
return (AnimationId)0;
|
||||
}
|
||||
|
||||
static AnimationId GetReloadAnim(CWeaponInfo* weapon) {
|
||||
if (weapon->IsFlagSet(WEAPONFLAG_RELOAD))
|
||||
return ANIM_WEAPON_RELOAD;
|
||||
return ANIM_ATTACK_EXTRA1;
|
||||
else
|
||||
return (AnimationId)0;
|
||||
}
|
||||
|
@ -1145,7 +1145,7 @@ public:
|
|||
|
||||
static AnimationId GetSecondFireAnim(CWeaponInfo* weapon) {
|
||||
if (weapon->IsFlagSet(WEAPONFLAG_USE_2ND))
|
||||
return ANIM_WEAPON_FIRE_2ND; // or ANIM_MELEE_ATTACK_2ND
|
||||
return ANIM_WEAPON_FIRE_2ND;
|
||||
else
|
||||
return (AnimationId)0;
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -113,7 +113,11 @@ const C2dEffect* CPedAttractorManager::GetEffectForIceCreamVan(CVehicle* pVehicl
|
|||
CVehicleToEffect effect(pVehicle);
|
||||
vVehicleToEffect.push_back(effect);
|
||||
POP_MEMID();
|
||||
#ifdef FIX_BUGS
|
||||
return vVehicleToEffect.back().ChooseEffect(pos);
|
||||
#else
|
||||
return effect.ChooseEffect(pos);
|
||||
#endif
|
||||
}
|
||||
|
||||
CVehicle* CPedAttractorManager::GetIceCreamVanForEffect(C2dEffect* pEffect)
|
||||
|
@ -658,12 +662,12 @@ CPedAttractor* CPedAttractorManager::RegisterPed(CPed* pPed, C2dEffect* pEffect,
|
|||
}
|
||||
PUSH_MEMID(MEMID_PED_ATTR);
|
||||
switch (pEffect->pedattr.type) {
|
||||
case ATTRACTOR_ATM: vecAttractors.push_back(new CPedAtmAttractor(pEffect, matrix, gcMaxSizeOfAtmQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.15f, 0.1f, 0.1f)); break;
|
||||
case ATTRACTOR_SEAT: vecAttractors.push_back(new CPedSeatAttractor(pEffect, matrix, gcMaxSizeOfSeatQueue, 1.0f, 30000.0f, 3000.0f, 0.125f, 0.1f, 0.1f, 0.1f)); break;
|
||||
case ATTRACTOR_STOP: vecAttractors.push_back(new CPedStopAttractor(pEffect, matrix, gcMaxSizeOfStopQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.1f, 0.1f, 0.1f)); break;
|
||||
case ATTRACTOR_PIZZA: vecAttractors.push_back(new CPedPizzaAttractor(pEffect, matrix, gcMaxSizeOfPizzaQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.1f, 0.1f, 0.1f)); break;
|
||||
case ATTRACTOR_SHELTER: vecAttractors.push_back(new CPedShelterAttractor(pEffect, matrix, gcMaxSizeOfShelterQueue, 1.0f, 30000.0f, 3000.0f, 0.5f, 6.28f, 0.1f, 0.1f)); break;
|
||||
case ATTRACTOR_ICECREAM: vecAttractors.push_back(new CPedIceCreamAttractor(pEffect, matrix, gcMaxSizeOfIceCreamQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.3f, 0.1f, 0.1f)); break;
|
||||
case ATTRACTOR_ATM: pRegisteredAttractor = new CPedAtmAttractor(pEffect, matrix, gcMaxSizeOfAtmQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.15f, 0.1f, 0.1f); vecAttractors.push_back(pRegisteredAttractor); break;
|
||||
case ATTRACTOR_SEAT: pRegisteredAttractor = new CPedSeatAttractor(pEffect, matrix, gcMaxSizeOfSeatQueue, 1.0f, 30000.0f, 3000.0f, 0.125f, 0.1f, 0.1f, 0.1f); vecAttractors.push_back(pRegisteredAttractor); break;
|
||||
case ATTRACTOR_STOP: pRegisteredAttractor = new CPedStopAttractor(pEffect, matrix, gcMaxSizeOfStopQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.1f, 0.1f, 0.1f); vecAttractors.push_back(pRegisteredAttractor); break;
|
||||
case ATTRACTOR_PIZZA: pRegisteredAttractor = new CPedPizzaAttractor(pEffect, matrix, gcMaxSizeOfPizzaQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.1f, 0.1f, 0.1f); vecAttractors.push_back(pRegisteredAttractor); break;
|
||||
case ATTRACTOR_SHELTER: pRegisteredAttractor = new CPedShelterAttractor(pEffect, matrix, gcMaxSizeOfShelterQueue, 1.0f, 30000.0f, 3000.0f, 0.5f, 6.28f, 0.1f, 0.1f); vecAttractors.push_back(pRegisteredAttractor); break;
|
||||
case ATTRACTOR_ICECREAM: pRegisteredAttractor = new CPedIceCreamAttractor(pEffect, matrix, gcMaxSizeOfIceCreamQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.3f, 0.1f, 0.1f); vecAttractors.push_back(pRegisteredAttractor); break;
|
||||
}
|
||||
POP_MEMID();
|
||||
if (pRegisteredAttractor)
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -246,7 +246,7 @@ CPlayerPed::MakeChangesForNewWeapon(int32 slot)
|
|||
void
|
||||
CPlayerPed::ReApplyMoveAnims(void)
|
||||
{
|
||||
static AnimationId moveAnims[] = { ANIM_WALK, ANIM_RUN, ANIM_SPRINT, ANIM_IDLE_STANCE, ANIM_WALK_START };
|
||||
static AnimationId moveAnims[] = { ANIM_STD_WALK, ANIM_STD_RUN, ANIM_STD_RUNFAST, ANIM_STD_IDLE, ANIM_STD_STARTWALK };
|
||||
|
||||
for(int i = 0; i < ARRAY_SIZE(moveAnims); i++) {
|
||||
CAnimBlendAssociation *curMoveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), moveAnims[i]);
|
||||
|
@ -311,13 +311,13 @@ CPlayerPed::SetInitialState(void)
|
|||
void
|
||||
CPlayerPed::SetRealMoveAnim(void)
|
||||
{
|
||||
CAnimBlendAssociation *curWalkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK);
|
||||
CAnimBlendAssociation *curRunAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN);
|
||||
CAnimBlendAssociation *curSprintAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SPRINT);
|
||||
CAnimBlendAssociation *curWalkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START);
|
||||
CAnimBlendAssociation *curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
|
||||
CAnimBlendAssociation *curRunStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP);
|
||||
CAnimBlendAssociation *curRunStopRAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R);
|
||||
CAnimBlendAssociation *curWalkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_WALK);
|
||||
CAnimBlendAssociation *curRunAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUN);
|
||||
CAnimBlendAssociation *curSprintAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNFAST);
|
||||
CAnimBlendAssociation *curWalkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_STARTWALK);
|
||||
CAnimBlendAssociation *curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE);
|
||||
CAnimBlendAssociation *curRunStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP1);
|
||||
CAnimBlendAssociation *curRunStopRAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP2);
|
||||
if (bResetWalkAnims) {
|
||||
if (curWalkAssoc)
|
||||
curWalkAssoc->SetCurrentTime(0.0f);
|
||||
|
@ -329,9 +329,9 @@ CPlayerPed::SetRealMoveAnim(void)
|
|||
}
|
||||
|
||||
if (!curIdleAssoc)
|
||||
curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
|
||||
curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED);
|
||||
if (!curIdleAssoc)
|
||||
curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
|
||||
curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE);
|
||||
if (!curIdleAssoc)
|
||||
curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE);
|
||||
|
||||
|
@ -352,10 +352,10 @@ CPlayerPed::SetRealMoveAnim(void)
|
|||
if (!curIdleAssoc) {
|
||||
if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f,
|
||||
nil, true, false, false, false, false, false)) {
|
||||
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 8.0f);
|
||||
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 8.0f);
|
||||
|
||||
} else {
|
||||
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 8.0f);
|
||||
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 8.0f);
|
||||
}
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2500, 4000);
|
||||
}
|
||||
|
@ -366,25 +366,25 @@ CPlayerPed::SetRealMoveAnim(void)
|
|||
if (!curIdleAssoc) {
|
||||
if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f,
|
||||
nil, true, false, false, false, false, false)) {
|
||||
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
|
||||
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f);
|
||||
|
||||
} else {
|
||||
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
|
||||
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f);
|
||||
}
|
||||
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2500, 4000);
|
||||
}
|
||||
|
||||
if ((m_fCurrentStamina > 0.0f || bIsAimingGun) && curIdleAssoc->animId == ANIM_IDLE_TIRED) {
|
||||
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
|
||||
if ((m_fCurrentStamina > 0.0f || bIsAimingGun) && curIdleAssoc->animId == ANIM_STD_IDLE_TIRED) {
|
||||
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f);
|
||||
|
||||
} else if (m_nPedState != PED_FIGHT) {
|
||||
if (m_fCurrentStamina < 0.0f && !bIsAimingGun && curIdleAssoc->animId != ANIM_IDLE_TIRED
|
||||
if (m_fCurrentStamina < 0.0f && !bIsAimingGun && curIdleAssoc->animId != ANIM_STD_IDLE_TIRED
|
||||
&& !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, nil, true, false, false, false, false, false)) {
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f);
|
||||
|
||||
} else if (curIdleAssoc->animId != ANIM_IDLE_STANCE) {
|
||||
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
|
||||
} else if (curIdleAssoc->animId != ANIM_STD_IDLE) {
|
||||
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f);
|
||||
}
|
||||
}
|
||||
m_nMoveState = PEDMOVE_STILL;
|
||||
|
@ -395,7 +395,7 @@ CPlayerPed::SetRealMoveAnim(void)
|
|||
curWalkStartAssoc->blendAmount = 1.0f;
|
||||
curWalkStartAssoc->blendDelta = 0.0f;
|
||||
} else {
|
||||
curWalkStartAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_WALK_START);
|
||||
curWalkStartAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_STARTWALK);
|
||||
}
|
||||
if (curWalkAssoc)
|
||||
curWalkAssoc->SetCurrentTime(0.0f);
|
||||
|
@ -403,8 +403,8 @@ CPlayerPed::SetRealMoveAnim(void)
|
|||
curRunAssoc->SetCurrentTime(0.0f);
|
||||
|
||||
delete curIdleAssoc;
|
||||
delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
|
||||
CAnimBlendAssociation *fightIdleAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
|
||||
delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED);
|
||||
CAnimBlendAssociation *fightIdleAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE);
|
||||
if (!fightIdleAnim)
|
||||
fightIdleAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE);
|
||||
delete fightIdleAnim;
|
||||
|
@ -422,11 +422,11 @@ CPlayerPed::SetRealMoveAnim(void)
|
|||
RestoreHeadingRate();
|
||||
}
|
||||
if (!curWalkAssoc) {
|
||||
curWalkAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_WALK);
|
||||
curWalkAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_WALK);
|
||||
curWalkAssoc->blendAmount = 0.0f;
|
||||
}
|
||||
if (!curRunAssoc) {
|
||||
curRunAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_RUN);
|
||||
curRunAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_RUN);
|
||||
curRunAssoc->blendAmount = 0.0f;
|
||||
}
|
||||
if (curWalkStartAssoc && !(curWalkStartAssoc->IsRunning())) {
|
||||
|
@ -453,9 +453,9 @@ CPlayerPed::SetRealMoveAnim(void)
|
|||
if (m_fMoveSpeed < 0.4f) {
|
||||
AnimationId runStopAnim;
|
||||
if (curSprintAssoc->GetProgress() < 0.5) // double
|
||||
runStopAnim = ANIM_RUN_STOP;
|
||||
runStopAnim = ANIM_STD_RUNSTOP1;
|
||||
else
|
||||
runStopAnim = ANIM_RUN_STOP_R;
|
||||
runStopAnim = ANIM_STD_RUNSTOP2;
|
||||
CAnimBlendAssociation* newRunStopAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, runStopAnim);
|
||||
newRunStopAssoc->blendAmount = 1.0f;
|
||||
newRunStopAssoc->SetDeleteCallback(RestoreHeadingRateCB, this);
|
||||
|
@ -498,7 +498,7 @@ CPlayerPed::SetRealMoveAnim(void)
|
|||
// Transition between run-sprint
|
||||
curWalkAssoc->blendAmount = 0.0f;
|
||||
curRunAssoc->blendAmount = 1.0f;
|
||||
curSprintAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_SPRINT, 2.0f);
|
||||
curSprintAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_RUNFAST, 2.0f);
|
||||
}
|
||||
UseSprintEnergy();
|
||||
} else {
|
||||
|
@ -629,14 +629,14 @@ CPlayerPed::DoesTargetHaveToBeBroken(CVector target, CWeapon *weaponUsed)
|
|||
void
|
||||
CPlayerPed::RunningLand(CPad *padUsed)
|
||||
{
|
||||
CAnimBlendAssociation *landAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_LAND);
|
||||
CAnimBlendAssociation *landAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_LAND);
|
||||
if (landAssoc && landAssoc->currentTime == 0.0f && m_fMoveSpeed > 1.5f
|
||||
&& padUsed && (padUsed->GetPedWalkLeftRight() != 0.0f || padUsed->GetPedWalkUpDown() != 0.0f)) {
|
||||
|
||||
landAssoc->blendDelta = -1000.0f;
|
||||
landAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
|
||||
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAND)->SetFinishCallback(FinishJumpCB, this);
|
||||
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_JUMP_LAND)->SetFinishCallback(FinishJumpCB, this);
|
||||
|
||||
if (m_nPedState == PED_JUMP)
|
||||
RestorePreviousState();
|
||||
|
@ -1259,7 +1259,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
|
|||
TheCamera.SetNewPlayerWeaponMode(CCam::MODE_M16_1STPERSON, 0, 0);
|
||||
|
||||
m_fMoveSpeed = 0.0f;
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 1000.0f);
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE, 1000.0f);
|
||||
SetPedState(PED_SNIPER_MODE);
|
||||
return;
|
||||
}
|
||||
|
@ -1701,24 +1701,24 @@ CPlayerPed::ProcessControl(void)
|
|||
if (m_nPedState == PED_DRIVING && m_objective != OBJECTIVE_LEAVE_CAR) {
|
||||
if (!CReplay::IsPlayingBack() || m_pMyVehicle) {
|
||||
if (m_pMyVehicle->IsCar() && ((CAutomobile*)m_pMyVehicle)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) == DOOR_STATUS_SWINGING) {
|
||||
CAnimBlendAssociation *rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR);
|
||||
CAnimBlendAssociation *rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS);
|
||||
|
||||
if (m_pMyVehicle->m_nGettingOutFlags & CAR_DOOR_FLAG_LF || rollDoorAssoc || (rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR_LOW))) {
|
||||
if (m_pMyVehicle->m_nGettingOutFlags & CAR_DOOR_FLAG_LF || rollDoorAssoc || (rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS))) {
|
||||
if (rollDoorAssoc)
|
||||
m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, rollDoorAssoc->currentTime);
|
||||
m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, rollDoorAssoc->currentTime);
|
||||
|
||||
} else {
|
||||
// These comparisons are wrong, they return uint16
|
||||
if (padUsed && (padUsed->GetAccelerate() != 0.0f || padUsed->GetSteeringLeftRight() != 0.0f || padUsed->GetBrake() != 0.0f)) {
|
||||
if (rollDoorAssoc)
|
||||
m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, rollDoorAssoc->currentTime);
|
||||
m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, rollDoorAssoc->currentTime);
|
||||
|
||||
} else {
|
||||
m_pMyVehicle->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF;
|
||||
if (m_pMyVehicle->bLowVehicle)
|
||||
rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR_LOW);
|
||||
rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS);
|
||||
else
|
||||
rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR);
|
||||
rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS);
|
||||
|
||||
rollDoorAssoc->SetFinishCallback(PedAnimDoorCloseRollingCB, this);
|
||||
}
|
||||
|
@ -1948,11 +1948,11 @@ CPlayerPed::PlayIdleAnimations(CPad *padUsed)
|
|||
};
|
||||
|
||||
const animAndGroup idleAnims[] = {
|
||||
{ANIM_IDLE_STRETCH, ASSOCGRP_PLAYER_IDLE},
|
||||
{ANIM_IDLE_TIME, ASSOCGRP_PLAYER_IDLE},
|
||||
{ANIM_IDLE_SHOULDER, ASSOCGRP_PLAYER_IDLE},
|
||||
{ANIM_IDLE_STRETCH_LEG, ASSOCGRP_PLAYER_IDLE},
|
||||
{ANIM_XPRESS_SCRATCH, ASSOCGRP_STD},
|
||||
{ANIM_PLAYER_IDLE1, ASSOCGRP_PLAYER_IDLE},
|
||||
{ANIM_PLAYER_IDLE2, ASSOCGRP_PLAYER_IDLE},
|
||||
{ANIM_PLAYER_IDLE3, ASSOCGRP_PLAYER_IDLE},
|
||||
{ANIM_PLAYER_IDLE4, ASSOCGRP_PLAYER_IDLE},
|
||||
{ANIM_STD_XPRESS_SCRATCH, ASSOCGRP_STD},
|
||||
};
|
||||
|
||||
static int32 lastTime = 0;
|
||||
|
|
|
@ -798,6 +798,9 @@ CCredits::Render(void)
|
|||
PrintCreditSpace(1.5f, lineoffset);
|
||||
PrintCreditSpace(1.5f, lineoffset);
|
||||
CFont::DrawFonts();
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
if (CMenuManager::m_PrefsCutsceneBorders)
|
||||
#endif
|
||||
if(TheCamera.m_WideScreenOn)
|
||||
TheCamera.DrawBordersForWideScreen();
|
||||
|
||||
|
|
|
@ -30,28 +30,48 @@ bool CDraw::ms_bFixRadar = true;
|
|||
bool CDraw::ms_bFixSprites = true;
|
||||
#endif
|
||||
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
float
|
||||
FindAspectRatio(void)
|
||||
{
|
||||
switch (FrontEndMenuManager.m_PrefsUseWideScreen) {
|
||||
case AR_AUTO:
|
||||
return SCREEN_WIDTH / SCREEN_HEIGHT;
|
||||
default:
|
||||
case AR_4_3:
|
||||
return 4.0f / 3.0f;
|
||||
case AR_5_4:
|
||||
return 5.0f / 4.0f;
|
||||
case AR_16_10:
|
||||
return 16.0f / 10.0f;
|
||||
case AR_16_9:
|
||||
return 16.0f / 9.0f;
|
||||
case AR_21_9:
|
||||
return 21.0f / 9.0f;
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
||||
float
|
||||
CDraw::CalculateAspectRatio(void)
|
||||
{
|
||||
if (FrontEndMenuManager.m_PrefsUseWideScreen) {
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
if (TheCamera.m_WideScreenOn)
|
||||
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ?
|
||||
(5.f / 3.f) * (SCREEN_WIDTH / SCREEN_HEIGHT) / (16.f / 9.f) :
|
||||
5.f / 3.f; // It's used on theatrical showings according to Wiki
|
||||
else
|
||||
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f;
|
||||
if (TheCamera.m_WideScreenOn)
|
||||
CDraw::ms_fAspectRatio = (5.f / 3.f) * FindAspectRatio() / (16.f / 9.f); // It's used on theatrical showings according to Wiki
|
||||
else
|
||||
CDraw::ms_fAspectRatio = FindAspectRatio();
|
||||
#else
|
||||
if(FrontEndMenuManager.m_PrefsUseWideScreen) {
|
||||
if (TheCamera.m_WideScreenOn)
|
||||
CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki
|
||||
else
|
||||
CDraw::ms_fAspectRatio = 16.f / 9.f;
|
||||
#endif
|
||||
} else if (TheCamera.m_WideScreenOn) {
|
||||
CDraw::ms_fAspectRatio = 5.f/4.f;
|
||||
} else {
|
||||
CDraw::ms_fAspectRatio = 4.f/3.f;
|
||||
}
|
||||
#endif
|
||||
return CDraw::ms_fAspectRatio;
|
||||
}
|
||||
|
||||
|
|
|
@ -4,10 +4,14 @@ enum eAspectRatio
|
|||
{
|
||||
// Make sure these work the same as FrontEndMenuManager.m_PrefsUseWideScreen
|
||||
// without widescreen support
|
||||
AR_4_3,
|
||||
AR_16_9,
|
||||
|
||||
AR_AUTO,
|
||||
AR_4_3,
|
||||
AR_5_4,
|
||||
AR_16_10,
|
||||
AR_16_9,
|
||||
AR_21_9,
|
||||
|
||||
AR_MAX,
|
||||
};
|
||||
|
||||
class CDraw
|
||||
|
|
|
@ -176,11 +176,26 @@ CFont::Initialise(void)
|
|||
}
|
||||
*/
|
||||
|
||||
#if !defined(GAMEPAD_MENU) && defined(BUTTON_ICONS)
|
||||
// loaded in CMenuManager with GAMEPAD_MENU defined
|
||||
LoadButtons("MODELS/X360BTNS.TXD");
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef BUTTON_ICONS
|
||||
if (int file = CFileMgr::OpenFile("MODELS/X360BTNS.TXD")) {
|
||||
void
|
||||
CFont::LoadButtons(const char *txdPath)
|
||||
{
|
||||
if (int file = CFileMgr::OpenFile(txdPath)) {
|
||||
CFileMgr::CloseFile(file);
|
||||
ButtonsSlot = CTxdStore::AddTxdSlot("buttons");
|
||||
CTxdStore::LoadTxd(ButtonsSlot, "MODELS/X360BTNS.TXD");
|
||||
if (ButtonsSlot == -1)
|
||||
ButtonsSlot = CTxdStore::AddTxdSlot("buttons");
|
||||
else {
|
||||
for (int i = 0; i < MAX_BUTTON_ICONS; i++)
|
||||
ButtonSprite[i].Delete();
|
||||
CTxdStore::RemoveTxd(ButtonsSlot);
|
||||
}
|
||||
CTxdStore::LoadTxd(ButtonsSlot, txdPath);
|
||||
CTxdStore::AddRef(ButtonsSlot);
|
||||
CTxdStore::PushCurrentTxd();
|
||||
CTxdStore::SetCurrentTxd(ButtonsSlot);
|
||||
|
@ -198,12 +213,22 @@ CFont::Initialise(void)
|
|||
ButtonSprite[BUTTON_R1].SetTexture("r1");
|
||||
ButtonSprite[BUTTON_R2].SetTexture("r2");
|
||||
ButtonSprite[BUTTON_R3].SetTexture("r3");
|
||||
ButtonSprite[BUTTON_RSTICK_UP].SetTexture("thumbryu");
|
||||
ButtonSprite[BUTTON_RSTICK_DOWN].SetTexture("thumbryd");
|
||||
ButtonSprite[BUTTON_RSTICK_LEFT].SetTexture("thumbrxl");
|
||||
ButtonSprite[BUTTON_RSTICK_RIGHT].SetTexture("thumbrxr");
|
||||
CTxdStore::PopCurrentTxd();
|
||||
}
|
||||
#endif // BUTTON_ICONS
|
||||
else {
|
||||
if (ButtonsSlot != -1) {
|
||||
for (int i = 0; i < MAX_BUTTON_ICONS; i++)
|
||||
ButtonSprite[i].Delete();
|
||||
CTxdStore::RemoveTxdSlot(ButtonsSlot);
|
||||
ButtonsSlot = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // BUTTON_ICONS
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
void
|
||||
|
@ -257,6 +282,7 @@ CFont::Shutdown(void)
|
|||
for (int i = 0; i < MAX_BUTTON_ICONS; i++)
|
||||
ButtonSprite[i].Delete();
|
||||
CTxdStore::RemoveTxdSlot(ButtonsSlot);
|
||||
ButtonsSlot = -1;
|
||||
}
|
||||
#endif
|
||||
Sprite[0].Delete();
|
||||
|
@ -296,16 +322,19 @@ CFont::DrawButton(float x, float y)
|
|||
if (PS2Symbol != BUTTON_NONE) {
|
||||
CRect rect;
|
||||
rect.left = x;
|
||||
rect.top = Details.scaleY + Details.scaleY + y;
|
||||
rect.right = Details.scaleY * 17.0f + x;
|
||||
rect.bottom = Details.scaleY * 19.0f + y;
|
||||
rect.top = RenderState.scaleY + RenderState.scaleY + y;
|
||||
rect.right = RenderState.scaleY * 17.0f + x;
|
||||
rect.bottom = RenderState.scaleY * 19.0f + y;
|
||||
|
||||
int vertexAlphaState;
|
||||
void *raster;
|
||||
RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState);
|
||||
RwRenderStateGet(rwRENDERSTATETEXTURERASTER, &raster);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
|
||||
ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a));
|
||||
if (RenderState.bIsShadow)
|
||||
ButtonSprite[PS2Symbol].Draw(rect, RenderState.color);
|
||||
else
|
||||
ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, RenderState.color.a));
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, raster);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState);
|
||||
}
|
||||
|
@ -455,7 +484,7 @@ CFont::RenderFontBuffer()
|
|||
#ifdef BUTTON_ICONS
|
||||
if(PS2Symbol != BUTTON_NONE) {
|
||||
DrawButton(textPosX, textPosY);
|
||||
textPosX += Details.scaleY * 17.0f;
|
||||
textPosX += RenderState.scaleY * 17.0f;
|
||||
PS2Symbol = BUTTON_NONE;
|
||||
}
|
||||
#endif
|
||||
|
@ -1254,6 +1283,8 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
|
|||
case 'J': PS2Symbol = BUTTON_R1; break;
|
||||
case 'V': PS2Symbol = BUTTON_R2; break;
|
||||
case 'C': PS2Symbol = BUTTON_R3; break;
|
||||
case 'H': PS2Symbol = BUTTON_RSTICK_UP; break;
|
||||
case 'L': PS2Symbol = BUTTON_RSTICK_DOWN; break;
|
||||
case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
|
||||
case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
|
||||
#endif
|
||||
|
|
|
@ -114,6 +114,8 @@ enum
|
|||
BUTTON_R1,
|
||||
BUTTON_R2,
|
||||
BUTTON_R3,
|
||||
BUTTON_RSTICK_UP,
|
||||
BUTTON_RSTICK_DOWN,
|
||||
BUTTON_RSTICK_LEFT,
|
||||
BUTTON_RSTICK_RIGHT,
|
||||
MAX_BUTTON_ICONS
|
||||
|
@ -140,7 +142,8 @@ public:
|
|||
static int32 ButtonsSlot;
|
||||
static CSprite2d ButtonSprite[MAX_BUTTON_ICONS];
|
||||
static int PS2Symbol;
|
||||
|
||||
|
||||
static void LoadButtons(const char *txdPath);
|
||||
static void DrawButton(float x, float y);
|
||||
#endif // BUTTON_ICONS
|
||||
|
||||
|
|
|
@ -1107,18 +1107,18 @@ void CHud::Draw()
|
|||
if (IntroRect.m_nTextureId >= 0) {
|
||||
CRect rect (
|
||||
IntroRect.m_sRect.left,
|
||||
IntroRect.m_sRect.top,
|
||||
IntroRect.m_sRect.bottom,
|
||||
IntroRect.m_sRect.right,
|
||||
IntroRect.m_sRect.bottom );
|
||||
IntroRect.m_sRect.top );
|
||||
|
||||
CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor);
|
||||
}
|
||||
else {
|
||||
CRect rect (
|
||||
IntroRect.m_sRect.left,
|
||||
IntroRect.m_sRect.top,
|
||||
IntroRect.m_sRect.bottom,
|
||||
IntroRect.m_sRect.right,
|
||||
IntroRect.m_sRect.bottom );
|
||||
IntroRect.m_sRect.top );
|
||||
|
||||
CSprite2d::DrawRect(rect, IntroRect.m_sColor);
|
||||
}
|
||||
|
@ -1139,7 +1139,14 @@ void CHud::Draw()
|
|||
CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetDropShadowPosition(0);
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
if (!FrontEndMenuManager.m_PrefsCutsceneBorders) {
|
||||
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::SetDropShadowPosition(2);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
CFont::SetDropShadowPosition(0);
|
||||
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
|
||||
CFont::SetColor(CRGBA(225, 225, 225, 255));
|
||||
|
||||
|
@ -1149,10 +1156,6 @@ void CHud::Draw()
|
|||
onceItWasWidescreen = true;
|
||||
|
||||
if (FrontEndMenuManager.m_PrefsShowSubtitles || !CCutsceneMgr::IsRunning()) {
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
if (!FrontEndMenuManager.m_PrefsCutsceneBorders)
|
||||
CFont::SetDropShadowPosition(0);
|
||||
#endif
|
||||
CFont::SetCentreSize(SCREEN_WIDTH - SCREEN_SCALE_X(60.0f));
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.58f), SCREEN_SCALE_Y(1.2f));
|
||||
CFont::PrintString(SCREEN_WIDTH / 2.f, SCREEN_SCALE_FROM_BOTTOM(80.0f), m_Message);
|
||||
|
@ -1191,7 +1194,7 @@ void CHud::Draw()
|
|||
m_HelpMessageDisplayTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
|
||||
|
||||
if (TheCamera.m_ScreenReductionPercentage == 0.0f)
|
||||
DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_HUD, 0);
|
||||
break;
|
||||
case 1:
|
||||
case 2:
|
||||
|
|
|
@ -1398,6 +1398,10 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL
|
|||
void
|
||||
CRenderer::InsertEntityIntoList(CEntity *ent)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (!ent->m_rwObject) return;
|
||||
#endif
|
||||
|
||||
#ifdef NEW_RENDERER
|
||||
// TODO: there are more flags being checked here
|
||||
if(gbNewRenderer && (ent->IsVehicle() || ent->IsPed()))
|
||||
|
|
|
@ -28,8 +28,8 @@
|
|||
#include "VarConsole.h"
|
||||
|
||||
#ifdef DEBUGMENU
|
||||
SETTWEAKPATH("Shadows");
|
||||
TWEAKBOOL(gbPrintShite);
|
||||
//SETTWEAKPATH("Shadows");
|
||||
//TWEAKBOOL(gbPrintShite);
|
||||
#endif
|
||||
|
||||
RwImVertexIndex ShadowIndexList[24];
|
||||
|
|
|
@ -266,7 +266,7 @@ void CWaterCannon::PushPeds(void)
|
|||
ped->m_vecMoveSpeed.x *= (0.2f / pedSpeed2D);
|
||||
ped->m_vecMoveSpeed.y *= (0.2f / pedSpeed2D);
|
||||
}
|
||||
ped->SetFall(2000, (AnimationId)(localDir + ANIM_KO_SKID_FRONT), 0);
|
||||
ped->SetFall(2000, (AnimationId)(localDir + ANIM_STD_HIGHIMPACT_FRONT), 0);
|
||||
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, ped->GetPosition(), ped->m_vecMoveSpeed * 0.3f, 0, 0.5f);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, ped->GetPosition(), ped->m_vecMoveSpeed * -0.3f + CVector(0.f, 0.f, 0.5f), 0, 0.5f,
|
||||
CGeneral::GetRandomNumberInRange(0.f, 10.f), CGeneral::GetRandomNumberInRange(0.f, 90.f), 1);
|
||||
|
|
|
@ -73,7 +73,7 @@ RwRaster *gpWaterEnvBaseRaster;
|
|||
RwRaster *gpWaterWakeRaster;
|
||||
|
||||
bool _bSeaLife;
|
||||
float _fWaterZOffset = 0.5f;
|
||||
float _fWaterZOffset = WATER_Z_OFFSET;
|
||||
|
||||
#ifdef PC_WATER
|
||||
float fEnvScale = 0.25f;
|
||||
|
@ -318,6 +318,7 @@ CWaterLevel::Shutdown()
|
|||
|
||||
_DELETE_TEXTURE(gpWaterTex);
|
||||
_DELETE_TEXTURE(gpWaterEnvTex);
|
||||
_DELETE_TEXTURE(gpWaterWakeTex);
|
||||
_DELETE_TEXTURE(gpWaterEnvBaseTex);
|
||||
|
||||
#undef _DELETE_TEXTURE
|
||||
|
@ -714,9 +715,9 @@ CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool
|
|||
if ( y < 0 || y >= MAX_SMALL_SECTORS ) return false;
|
||||
#endif
|
||||
|
||||
uint8 nBlock = aWaterFineBlockList[x][y];
|
||||
int8 nBlock = aWaterFineBlockList[x][y];
|
||||
|
||||
if ( nBlock == 0x80 )
|
||||
if ( nBlock == NO_WATER )
|
||||
return false;
|
||||
|
||||
ASSERT( pfOutLevel != nil );
|
||||
|
@ -756,9 +757,9 @@ CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLeve
|
|||
if ( y < 0 || y >= MAX_SMALL_SECTORS ) return false;
|
||||
#endif
|
||||
|
||||
uint8 nBlock = aWaterFineBlockList[x][y];
|
||||
int8 nBlock = aWaterFineBlockList[x][y];
|
||||
|
||||
if ( nBlock == 0x80 )
|
||||
if ( nBlock == NO_WATER )
|
||||
return false;
|
||||
|
||||
ASSERT( pfOutLevel != nil );
|
||||
|
@ -1076,7 +1077,7 @@ CWaterLevel::RenderWater()
|
|||
{
|
||||
for ( int32 y = 0; y < 5; y++ )
|
||||
{
|
||||
float fX = WATER_SIGN_X(float(x) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f - 400.0f;
|
||||
float fX = WATER_SIGN_X(float(x) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f - WATER_X_OFFSET;
|
||||
float fY = WATER_SIGN_Y(float(y) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f;
|
||||
|
||||
if ( !bUseCamStartY )
|
||||
|
@ -1462,7 +1463,7 @@ CWaterLevel::RenderTransparentWater(void)
|
|||
|
||||
int32 nBlock;
|
||||
|
||||
int32 BlockX = WATER_TO_SMALL_SECTOR_X(fCamX + 400.0f) + 1;
|
||||
int32 BlockX = WATER_TO_SMALL_SECTOR_X(fCamX + WATER_X_OFFSET) + 1;
|
||||
int32 BlockY = WATER_TO_SMALL_SECTOR_Y(fCamY) + 1;
|
||||
|
||||
if (_IsColideWithBlock(BlockX, BlockY, nBlock))
|
||||
|
@ -1472,7 +1473,7 @@ CWaterLevel::RenderTransparentWater(void)
|
|||
float fMaskX = Floor(fCamX / 2.0f) * 2.0f;
|
||||
float fMaskY = Floor(fCamY / 2.0f) * 2.0f;
|
||||
float fWaterZ = CWaterLevel::ms_aWaterZs[nBlock];
|
||||
float fSectorX = WATER_FROM_SMALL_SECTOR_X(BlockX) - 400.0f;
|
||||
float fSectorX = WATER_FROM_SMALL_SECTOR_X(BlockX) - WATER_X_OFFSET;
|
||||
float fSectorY = WATER_FROM_SMALL_SECTOR_Y(BlockY);
|
||||
|
||||
RenderWavyMask(fMaskX, fMaskY, fWaterZ,
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#pragma warning( push )
|
||||
#pragma warning( disable : 4005)
|
||||
#pragma warning( pop )
|
||||
#define FORCE_PC_SCALING
|
||||
#ifndef LIBRW
|
||||
#define WITHD3D
|
||||
#endif
|
||||
|
@ -320,7 +321,11 @@ ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
|
|||
splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
|
||||
|
||||
CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), SCREEN_SCALE_FROM_RIGHT(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(64, 64, 64, 255));
|
||||
#ifdef FIX_BUGS
|
||||
CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), (SCREEN_SCALE_FROM_RIGHT(200.0f) - SCREEN_SCALE_X(200.0f)) * ((float)num / (float)count) + SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(255, 150, 225, 255));
|
||||
#else
|
||||
CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(240.0f), (SCREEN_SCALE_FROM_RIGHT(200.0f) - SCREEN_SCALE_X(200.0f)) * ((float)num / (float)count) + SCREEN_SCALE_X(200.0f), SCREEN_SCALE_Y(248.0f)), CRGBA(255, 217, 106, 255));
|
||||
#endif
|
||||
CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(120.0f), SCREEN_SCALE_Y(150.0f), SCREEN_SCALE_FROM_RIGHT(120.0f), SCREEN_HEIGHT - SCREEN_SCALE_Y(220.0f)), CRGBA(50, 50, 50, 210));
|
||||
|
||||
CFont::SetBackgroundOff();
|
||||
|
@ -329,7 +334,11 @@ ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
|
|||
CFont::SetCentreOff();
|
||||
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f));
|
||||
CFont::SetJustifyOff();
|
||||
#ifdef FIX_BUGS
|
||||
CFont::SetColor(CRGBA(255, 150, 225, 255));
|
||||
#else
|
||||
CFont::SetColor(CRGBA(255, 217, 106, 255));
|
||||
#endif
|
||||
CFont::SetBackGroundOnlyTextOff();
|
||||
CFont::SetFontStyle(FONT_STANDARD);
|
||||
CFont::PrintString(SCREEN_SCALE_X(170.0f), SCREEN_SCALE_Y(160.0f), TheText.Get(text));
|
||||
|
|
|
@ -96,6 +96,10 @@ CVisibilityPlugins::InitAlphaEntityList(void)
|
|||
bool
|
||||
CVisibilityPlugins::InsertEntityIntoSortedList(CEntity *e, float dist)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (!e->m_rwObject) return true;
|
||||
#endif
|
||||
|
||||
AlphaObjectInfo item;
|
||||
item.entity = e;
|
||||
item.sort = dist;
|
||||
|
|
|
@ -67,16 +67,16 @@ bool StillToFadeOut;
|
|||
uint32 TimeStartedCountingForFade;
|
||||
uint32 TimeToStayFadedBeforeFadeOut = 1750;
|
||||
|
||||
uint32 RadioStationPosition[NUM_RADIOS];
|
||||
int32 RadioStationPosition[NUM_RADIOS];
|
||||
|
||||
void
|
||||
InitRadioStationPositionList()
|
||||
{
|
||||
for (int i = 0; i < NUM_RADIOS; i++)
|
||||
RadioStationPosition[i] = 0;
|
||||
RadioStationPosition[i] = -1;
|
||||
}
|
||||
|
||||
uint32
|
||||
int32
|
||||
GetSavedRadioStationPosition(int32 station)
|
||||
{
|
||||
return RadioStationPosition[station];
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#define SLOT_COUNT (8)
|
||||
|
||||
void InitRadioStationPositionList();
|
||||
uint32 GetSavedRadioStationPosition(int32 station);
|
||||
int32 GetSavedRadioStationPosition(int32 station);
|
||||
void PopulateRadioStationPositionList();
|
||||
bool GenericSave(int file);
|
||||
bool GenericLoad();
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue