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ini fixes
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d6544933aa
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@ -400,6 +400,8 @@ bool LoadINISettings()
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ReadIniIfExists("CustomPipesValues", "PostFXIntensity", &CPostFX::Intensity);
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#endif
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#ifdef EXTENDED_PIPELINES
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ReadIniIfExists("CustomPipesValues", "VehiclePipeline", &CustomPipes::VehiclePipeSwitch);
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ReadIniIfExists("CustomPipesValues", "WorldPipeline", &CustomPipes::WorldPipeSwitch);
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ReadIniIfExists("CustomPipesValues", "NeoVehicleShininess", &CustomPipes::VehicleShininess);
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ReadIniIfExists("CustomPipesValues", "NeoVehicleSpecularity", &CustomPipes::VehicleSpecularity);
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ReadIniIfExists("CustomPipesValues", "RimlightMult", &CustomPipes::RimlightMult);
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@ -488,6 +490,8 @@ void SaveINISettings()
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StoreIni("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity);
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#endif
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#ifdef EXTENDED_PIPELINES
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StoreIni("CustomPipesValues", "VehiclePipeline", CustomPipes::VehiclePipeSwitch);
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StoreIni("CustomPipesValues", "WorldPipeline", CustomPipes::WorldPipeSwitch);
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StoreIni("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess);
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StoreIni("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity);
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StoreIni("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult);
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@ -370,7 +370,7 @@ AttachVehiclePipe(rw::Clump *clump)
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* Neo World pipe
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*/
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int32 WorldPipeSwitch = 0;
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int32 WorldPipeSwitch = WORLDPIPE_PS2;
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bool LightmapEnable;
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float LightmapMult = 1.0f;
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InterpolatedFloat WorldLightmapBlend(1.0f);
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