re3/src/extras
erorcun 122c7aa40d Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default 2020-12-09 03:41:45 +03:00
..
shaders neo screen droplets 2020-11-19 16:23:52 +01:00
arrow.inc implemented debugmenu 2020-04-24 14:08:06 +02:00
cursor.inc implemented debugmenu 2020-04-24 14:08:06 +02:00
custompipes.cpp neo screen droplets 2020-11-19 16:23:52 +01:00
custompipes.h neo screen droplets 2020-11-19 16:23:52 +01:00
custompipes_d3d9.cpp neo screen droplets 2020-11-19 16:23:52 +01:00
custompipes_gl.cpp changes to librw layer, GLES now runtime choice 2020-11-18 10:27:55 +01:00
debugmenu.cpp inttypes.h is part of the C++ standard, so prefix it 2020-12-06 20:46:11 +01:00
debugmenu.h Place debug menu under ifdef 2020-05-09 16:06:13 +03:00
frontendoption.cpp rewrite CFO + postfx/pipeline options 2020-10-28 15:05:04 +03:00
frontendoption.h rewrite CFO + postfx/pipeline options 2020-10-28 15:05:04 +03:00
gamecontrollerdb.txt Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default 2020-12-09 03:41:45 +03:00
ini_parser.hpp Fixes, mouse AUX buttons, joystick detect menu 2020-09-30 20:03:01 +03:00
postfx.cpp neo screen droplets 2020-11-19 16:23:52 +01:00
postfx.h neo screen droplets 2020-11-19 16:23:52 +01:00
re3_inttypes.h inttypes.h is part of the C++ standard, so prefix it 2020-12-06 20:46:11 +01:00
screendroplets.cpp neo screen droplets 2020-11-19 16:23:52 +01:00
screendroplets.h neo screen droplets 2020-11-19 16:23:52 +01:00