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https://git.rip/DMCA_FUCKER/re3.git
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some useless code
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4422a3df23
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@ -20,6 +20,7 @@ uint16 CClock::ms_Stored_nGameClockSeconds;
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uint32 CClock::ms_nMillisecondsPerGameMinute;
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uint32 CClock::ms_nLastClockTick;
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bool CClock::ms_bClockHasBeenStored;
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float CClock::ms_EnvMapTimeMultiplicator;
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#ifndef MASTER
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bool gbFreezeTime;
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@ -35,6 +36,7 @@ CClock::Initialise(uint32 scale)
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ms_nMillisecondsPerGameMinute = scale;
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ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
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ms_bClockHasBeenStored = false;
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ms_EnvMapTimeMultiplicator = 1.0f;
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debug("CClock ready\n");
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#ifndef MASTER
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VarConsole.Add("Time (hour of day)", &ms_nGameClockHours, 1, 0, 23, true);
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@ -136,3 +138,10 @@ CClock::RestoreClock(void)
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ms_nGameClockMinutes = ms_Stored_nGameClockMinutes;
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ms_nGameClockSeconds = ms_Stored_nGameClockSeconds;
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}
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void
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CClock::CalcEnvMapTimeMultiplicator(void)
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{
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float nightness = Abs(ms_nGameClockHours/24.0f - 0.5f);
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ms_EnvMapTimeMultiplicator = SQR(1.0f - nightness);;
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}
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@ -12,6 +12,7 @@ public:
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static uint32 ms_nMillisecondsPerGameMinute;
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static uint32 ms_nLastClockTick;
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static bool ms_bClockHasBeenStored;
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static float ms_EnvMapTimeMultiplicator;
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static void Initialise(uint32 scale);
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static void Update(void);
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@ -21,6 +22,8 @@ public:
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static void StoreClock(void);
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static void RestoreClock(void);
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static void CalcEnvMapTimeMultiplicator(void);
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static uint8 GetHours(void) { return ms_nGameClockHours; }
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static uint8 GetMinutes(void) { return ms_nGameClockMinutes; }
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static int16 GetSeconds(void) { return ms_nGameClockSeconds; }
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@ -1143,10 +1143,10 @@ MattRenderScene(void)
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/// CWorld::AdvanceCurrentScanCode();
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// CMattRenderer::ResetRenderStates
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/// CRenderer::ClearForFrame(); // before ConstructRenderList
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// CClock::CalcEnvMapTimeMultiplicator
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CClock::CalcEnvMapTimeMultiplicator();
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
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CWaterLevel::RenderWater(); // actually CMattRenderer::RenderWater
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// CClock::ms_EnvMapTimeMultiplicator = 1.0f;
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CClock::ms_EnvMapTimeMultiplicator = 1.0f;
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// cWorldStream::ClearDynamics
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/// CRenderer::ConstructRenderList(); // before PreRender
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if(gbRenderWorld0)
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@ -128,8 +128,7 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
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float coef = 0.0f;
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if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP)
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coef = RpMatFXMaterialGetEnvMapCoefficient(m);
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coef *= 0.5f;
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coef = CClock::ms_EnvMapTimeMultiplicator * RpMatFXMaterialGetEnvMapCoefficient(m)*0.5f;
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if(bChromeCheat && coef > 0.0f)
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coef = 1.0f;
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d3ddevice->SetPixelShaderConstantF(PSLOC_shininess, (float*)&coef, 1);
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@ -135,8 +135,7 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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float coef = 0.0f;
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if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP)
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coef = RpMatFXMaterialGetEnvMapCoefficient(m);
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coef *= 0.5f;
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coef = CClock::ms_EnvMapTimeMultiplicator * RpMatFXMaterialGetEnvMapCoefficient(m)*0.5f;
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if(bChromeCheat && coef > 0.0f)
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coef = 1.0f;
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glUniform1f(U(u_fxparams), coef);
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