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increase screen droplet splash dist
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@ -391,7 +391,7 @@ void
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ScreenDroplets::RegisterSplash(CParticleObject *pobj)
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{
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CVector dist = pobj->GetPosition() - ms_prevCamPos;
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if(dist.MagnitudeSqr() < 20.0f){
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if(dist.MagnitudeSqr() < 50.0f){ // 20 originally
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ms_splashDuration = 14;
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ms_splashObject = pobj;
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}
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