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https://git.rip/DMCA_FUCKER/re3.git
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PSP rendering and shader cleanup
This commit is contained in:
parent
c295981c5a
commit
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@ -65,7 +65,7 @@ const CRGBA SCROLLBAR_COLOR = LABEL_COLOR;
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#define MIN_BRIGHTNESS 180
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#define MAX_BRIGHTNESS 700
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#else
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// PS2
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// PS2, also PSP probably
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// 8 bars (32 step)
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#define DEFAULT_BRIGHTNESS 0x120
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#define MIN_BRIGHTNESS 0x80
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@ -87,19 +87,21 @@ CustomFrontendOptionsPopulate(void)
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// These work only if we have neo folder, so they're dynamically added
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#ifdef EXTENDED_PIPELINES
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const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
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const char *pipelineNames[] = { "FED_PSP", "FED_PS2","FED_MOB" };
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const char *off_on[] = { "FEM_OFF", "FEM_ON" };
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int fd = CFileMgr::OpenFile("neo/neo.txd","r");
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if (fd) {
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#ifdef GRAPHICS_MENU_OPTIONS
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FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false);
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FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "VehiclePipeline");
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FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "VehiclePipeline");
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FrontendOptionAddSelect("FED_WPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::WorldPipeSwitch, false, nil, "WorldPipeline");
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FrontendOptionAddSelect("FED_PRM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "NeoRimLight");
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FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "NeoLightMaps");
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FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "NeoRoadGloss");
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#else
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FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3, false);
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FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "VehiclePipeline");
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FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "VehiclePipeline");
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FrontendOptionAddSelect("FED_WPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::WorldPipeSwitch, false, nil, "WorldPipeline");
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FrontendOptionAddSelect("FED_PRM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "NeoRimLight");
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FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "NeoLightMaps");
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FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "NeoRoadGloss");
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@ -661,13 +663,13 @@ extern bool gbRenderWorld2;
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DebugMenuAddVarBool8("Render", "Occlusion debug", &bDispayOccDebugStuff, nil);
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#endif
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#ifdef EXTENDED_PIPELINES
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static const char *worldpipenames[] = { "PS2", "Mobile" };
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static const char *worldpipenames[] = { "PSP", "PS2", "Mobile" };
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e = DebugMenuAddVar("Render", "World Rendering", &CustomPipes::WorldPipeSwitch, nil,
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1, CustomPipes::WORLDPIPE_PS2, CustomPipes::WORLDPIPE_MOBILE, worldpipenames);
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1, CustomPipes::WORLDPIPE_PSP, CustomPipes::WORLDPIPE_MOBILE, worldpipenames);
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DebugMenuEntrySetWrap(e, true);
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static const char *vehpipenames[] = { "PS2", "Mobile", "Neo" };
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static const char *vehpipenames[] = { "PSP", "PS2", "Mobile" };
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e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
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1, CustomPipes::VEHICLEPIPE_PS2, CustomPipes::VEHICLEPIPE_MOBILE, vehpipenames);
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1, CustomPipes::VEHICLEPIPE_PSP, CustomPipes::VEHICLEPIPE_MOBILE, vehpipenames);
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DebugMenuEntrySetWrap(e, true);
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DebugMenuAddVarBool8("Render", "Glass Cars cheat", &CustomPipes::gGlassCarsCheat, nil);
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extern bool gbRenderDebugEnvMap;
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@ -86,6 +86,7 @@ extern int16 QuadIndices[6];
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void EnvMapRender(void);
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enum {
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VEHICLEPIPE_PSP,
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VEHICLEPIPE_PS2,
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VEHICLEPIPE_MOBILE,
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@ -106,6 +107,7 @@ void AttachVehiclePipe(rw::Atomic *atomic);
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void AttachVehiclePipe(rw::Clump *clump);
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enum {
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WORLDPIPE_PSP,
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WORLDPIPE_PS2,
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WORLDPIPE_MOBILE
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};
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@ -45,12 +45,11 @@ enum {
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VSLOC_ambient,
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VSLOC_viewMat, // only vehicle
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PSLOC_colorscale = 1,
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// Leeds vehicle PS2
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VSLOC_texMat = rw::d3d::VSLOC_afterLights,
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PSLOC_shininess = 1,
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PSLOC_colorscale = 1,
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PSLOC_shininess,
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PSLOC_skyTop,
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PSLOC_skyBot
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};
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@ -124,6 +123,9 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
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SetRenderState(SRCBLEND, BLENDONE);
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float colorscale[4];
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colorscale[3] = 1.0f;
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InstanceData *inst = header->inst;
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for(rw::uint32 i = 0; i < header->numMeshes; i++){
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Material *m = inst->material;
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@ -140,6 +142,13 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
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setMaterial(m->color, m->surfaceProps);
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float cs = 1.0f;
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// how does the PS2 handle this actually? probably scaled material color?
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if(VehiclePipeSwitch == VEHICLEPIPE_PSP && m->texture)
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cs = 2.0f;
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colorscale[0] = colorscale[1] = colorscale[2] = cs;
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d3ddevice->SetPixelShaderConstantF(PSLOC_colorscale, colorscale, 1);
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if(m->texture)
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d3d::setTexture(0, m->texture);
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else
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@ -154,6 +163,24 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
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SetRenderState(SRCBLEND, BLENDSRCALPHA);
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}
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void
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uploadWorldLights(void)
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{
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using namespace rw;
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using namespace rw::d3d;
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using namespace rw::d3d9;
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RGBAf amb, emiss;
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amb.red = CTimeCycle::GetAmbientRed();
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amb.green = CTimeCycle::GetAmbientGreen();
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amb.blue = CTimeCycle::GetAmbientBlue();
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amb.alpha = 1.0f;
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emiss = pAmbient->color;
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d3ddevice->SetVertexShaderConstantF(VSLOC_ambient, (float*)&amb, 1);
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d3ddevice->SetVertexShaderConstantF(VSLOC_emissive, (float*)&emiss, 1);
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}
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void
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leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
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{
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@ -172,15 +199,7 @@ leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *he
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setVertexShader(leedsVehicle_mobile_VS);
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setPixelShader(leedsVehicle_mobile_PS);
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RGBAf amb, emiss;
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amb.red = CTimeCycle::GetAmbientRed();
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amb.green = CTimeCycle::GetAmbientGreen();
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amb.blue = CTimeCycle::GetAmbientBlue();
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amb.alpha = 1.0f;
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emiss = pAmbient->color;
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d3ddevice->SetVertexShaderConstantF(VSLOC_ambient, (float*)&amb, 1);
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d3ddevice->SetVertexShaderConstantF(VSLOC_emissive, (float*)&emiss, 1);
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uploadWorldLights();
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RGBAf skyTop, skyBot;
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skyTop.red = CTimeCycle::GetSkyTopRed()/255.0f;
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@ -265,7 +284,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
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using namespace rw::d3d9;
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// TODO: make this less of a kludge
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if(VehiclePipeSwitch == VEHICLEPIPE_PS2){
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if(VehiclePipeSwitch == VEHICLEPIPE_PSP || VehiclePipeSwitch == VEHICLEPIPE_PS2){
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leedsVehicleRenderCB(atomic, header);
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// matFXGlobals.pipelines[rw::platform]->render(atomic);
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return;
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@ -337,31 +356,31 @@ CreateVehiclePipe(void)
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// fp = ReadTweakValueTable(fp, SpecColor);
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// }
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#include "shaders/neoVehicle_VS.inc"
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#include "shaders/obj/neoVehicle_VS.inc"
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neoVehicle_VS = rw::d3d::createVertexShader(neoVehicle_VS_cso);
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assert(neoVehicle_VS);
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#include "shaders/neoVehicle_PS.inc"
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#include "shaders/obj/neoVehicle_PS.inc"
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neoVehicle_PS = rw::d3d::createPixelShader(neoVehicle_PS_cso);
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assert(neoVehicle_PS);
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#include "shaders/leedsVehicle_VS.inc"
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leedsVehicle_VS = rw::d3d::createVertexShader(leedsVehicle_VS_cso);
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#include "shaders/obj/leedsDefault_ENV_VS.inc"
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leedsVehicle_VS = rw::d3d::createVertexShader(leedsDefault_ENV_VS_cso);
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assert(leedsVehicle_VS);
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#include "shaders/leedsVehicle_mobile_VS.inc"
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#include "shaders/obj/leedsVehicle_mobile_VS.inc"
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leedsVehicle_mobile_VS = rw::d3d::createVertexShader(leedsVehicle_mobile_VS_cso);
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assert(leedsVehicle_mobile_VS);
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#include "shaders/leedsVehicle_blend_PS.inc"
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leedsVehicle_blend_PS = rw::d3d::createPixelShader(leedsVehicle_blend_PS_cso);
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#include "shaders/obj/leedsDefault_BLEND_PS.inc"
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leedsVehicle_blend_PS = rw::d3d::createPixelShader(leedsDefault_BLEND_PS_cso);
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assert(leedsVehicle_blend_PS);
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#include "shaders/leedsVehicle_add_PS.inc"
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leedsVehicle_add_PS = rw::d3d::createPixelShader(leedsVehicle_add_PS_cso);
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#include "shaders/obj/leedsDefault_ADD_PS.inc"
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leedsVehicle_add_PS = rw::d3d::createPixelShader(leedsDefault_ADD_PS_cso);
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assert(leedsVehicle_add_PS);
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#include "shaders/leedsVehicle_mobile_PS.inc"
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#include "shaders/obj/leedsVehicle_mobile_PS.inc"
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leedsVehicle_mobile_PS = rw::d3d::createPixelShader(leedsVehicle_mobile_PS_cso);
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assert(leedsVehicle_mobile_PS);
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@ -424,15 +443,7 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
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uploadMatrices(atomic->getFrame()->getLTM());
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RGBAf amb, emiss;
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amb.red = CTimeCycle::GetAmbientRed();
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amb.green = CTimeCycle::GetAmbientGreen();
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amb.blue = CTimeCycle::GetAmbientBlue();
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amb.alpha = 1.0f;
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emiss = pAmbient->color;
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d3ddevice->SetVertexShaderConstantF(VSLOC_ambient, (float*)&amb, 1);
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d3ddevice->SetVertexShaderConstantF(VSLOC_emissive, (float*)&emiss, 1);
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uploadWorldLights();
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float colorscale[4];
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colorscale[3] = 1.0f;
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@ -442,7 +453,7 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
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Material *m = inst->material;
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float cs = 1.0f;
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if(WorldPipeSwitch == WORLDPIPE_PS2 && m->texture)
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if(WorldPipeSwitch != WORLDPIPE_MOBILE && m->texture)
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cs = 255/128.0f;
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colorscale[0] = colorscale[1] = colorscale[2] = cs;
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d3ddevice->SetPixelShaderConstantF(PSLOC_colorscale, colorscale, 1);
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@ -469,13 +480,13 @@ CreateWorldPipe(void)
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// else
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// ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
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#include "shaders/leedsBuilding_VS.inc"
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#include "shaders/obj/leedsBuilding_VS.inc"
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leedsBuilding_VS = rw::d3d::createVertexShader(leedsBuilding_VS_cso);
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assert(leedsBuilding_VS);
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#include "shaders/leedsBuilding_mobile_VS.inc"
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#include "shaders/obj/leedsBuilding_mobile_VS.inc"
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leedsBuilding_mobile_VS = rw::d3d::createVertexShader(leedsBuilding_mobile_VS_cso);
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assert(leedsBuilding_mobile_VS);
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#include "shaders/scale_PS.inc"
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#include "shaders/obj/scale_PS.inc"
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scale_PS = rw::d3d::createPixelShader(scale_PS_cso);
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assert(scale_PS);
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@ -559,11 +570,11 @@ glossRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
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void
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CreateGlossPipe(void)
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{
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#include "shaders/neoGloss_VS.inc"
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#include "shaders/obj/neoGloss_VS.inc"
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neoGloss_VS = rw::d3d::createVertexShader(neoGloss_VS_cso);
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assert(neoGloss_VS);
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#include "shaders/neoGloss_PS.inc"
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#include "shaders/obj/neoGloss_PS.inc"
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neoGloss_PS = rw::d3d::createPixelShader(neoGloss_PS_cso);
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assert(neoGloss_PS);
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@ -725,11 +736,11 @@ CreateRimLightPipes(void)
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}
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#include "shaders/neoRim_VS.inc"
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#include "shaders/obj/neoRim_VS.inc"
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neoRim_VS = rw::d3d::createVertexShader(neoRim_VS_cso);
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assert(neoRim_VS);
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#include "shaders/neoRimSkin_VS.inc"
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#include "shaders/obj/neoRimSkin_VS.inc"
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neoRimSkin_VS = rw::d3d::createVertexShader(neoRimSkin_VS_cso);
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assert(neoRimSkin_VS);
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@ -850,15 +861,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
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setPixelShader(CustomPipes::scale_PS);
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d3ddevice->SetVertexShaderConstantF(VSLOC_combined, (float*)&building->combinedMat, 4);
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RGBAf amb, emiss;
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amb.red = CTimeCycle::GetAmbientRed();
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amb.green = CTimeCycle::GetAmbientGreen();
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amb.blue = CTimeCycle::GetAmbientBlue();
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amb.alpha = 1.0f;
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emiss = pAmbient->color;
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d3ddevice->SetVertexShaderConstantF(CustomPipes::VSLOC_ambient, (float*)&amb, 1);
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d3ddevice->SetVertexShaderConstantF(CustomPipes::VSLOC_emissive, (float*)&emiss, 1);
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CustomPipes::uploadWorldLights();
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colorscale[3] = 1.0f;
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@ -866,14 +869,14 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
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}
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float cs = 1.0f;
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if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 && m->texture)
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if(CustomPipes::WorldPipeSwitch != CustomPipes::WORLDPIPE_MOBILE && m->texture)
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cs = 255/128.0f;
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colorscale[0] = colorscale[1] = colorscale[2] = cs;
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d3ddevice->SetPixelShaderConstantF(CustomPipes::PSLOC_colorscale, colorscale, 1);
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d3d::setTexture(0, m->texture);
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setMaterial(m->color, m->surfaceProps, 0.5f);
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setMaterial(m->color, m->surfaceProps, CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 ? 0.5f : 1.0f);
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drawInst(building->instHeader, inst);
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}
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@ -913,15 +916,7 @@ RenderBlendPass(int pass)
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setVertexShader(CustomPipes::leedsBuilding_VS);
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setPixelShader(CustomPipes::scale_PS);
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RGBAf amb, emiss;
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amb.red = CTimeCycle::GetAmbientRed();
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amb.green = CTimeCycle::GetAmbientGreen();
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amb.blue = CTimeCycle::GetAmbientBlue();
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amb.alpha = 1.0f;
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emiss = pAmbient->color;
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d3ddevice->SetVertexShaderConstantF(CustomPipes::VSLOC_ambient, (float*)&amb, 1);
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d3ddevice->SetVertexShaderConstantF(CustomPipes::VSLOC_emissive, (float*)&emiss, 1);
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CustomPipes::uploadWorldLights();
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float colorscale[4];
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colorscale[3] = 1.0f;
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@ -944,7 +939,7 @@ RenderBlendPass(int pass)
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continue; // already done this one
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float cs = 1.0f;
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if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 && m->texture)
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if(CustomPipes::WorldPipeSwitch != CustomPipes::WORLDPIPE_MOBILE && m->texture)
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cs = 255/128.0f;
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colorscale[0] = colorscale[1] = colorscale[2] = cs;
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d3ddevice->SetPixelShaderConstantF(CustomPipes::PSLOC_colorscale, colorscale, 1);
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@ -953,7 +948,7 @@ RenderBlendPass(int pass)
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rw::RGBA color = m->color;
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color.alpha = (color.alpha * building->fadeAlpha)/255;
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setMaterial(color, m->surfaceProps, 0.5f);
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setMaterial(color, m->surfaceProps, CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 ? 0.5f : 1.0f);
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drawInst(building->instHeader, inst);
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}
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@ -132,6 +132,9 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
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SetRenderState(SRCBLEND, BLENDONE);
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float colorscale[4];
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||||
colorscale[3] = 1.0f;
|
||||
|
||||
while(n--){
|
||||
m = inst->material;
|
||||
|
||||
|
@ -147,6 +150,13 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
|
||||
setMaterial(m->color, m->surfaceProps);
|
||||
|
||||
float cs = 1.0f;
|
||||
// how does the PS2 handle this actually? probably scaled material color?
|
||||
if(VehiclePipeSwitch == VEHICLEPIPE_PSP && m->texture)
|
||||
cs = 2.0f;
|
||||
colorscale[0] = colorscale[1] = colorscale[2] = cs;
|
||||
glUniform4fv(U(u_colorscale), 1, colorscale);
|
||||
|
||||
setTexture(0, m->texture);
|
||||
|
||||
drawInst(header, inst);
|
||||
|
@ -162,6 +172,23 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
uploadWorldLights(void)
|
||||
{
|
||||
using namespace rw;
|
||||
using namespace rw::gl3;
|
||||
|
||||
RGBAf amb, emiss;
|
||||
amb.red = CTimeCycle::GetAmbientRed();
|
||||
amb.green = CTimeCycle::GetAmbientGreen();
|
||||
amb.blue = CTimeCycle::GetAmbientBlue();
|
||||
amb.alpha = 1.0f;
|
||||
emiss = pAmbient->color;
|
||||
|
||||
glUniform4fv(U(CustomPipes::u_amb), 1, (float*)&amb);
|
||||
glUniform4fv(U(CustomPipes::u_emiss), 1, (float*)&emiss);
|
||||
}
|
||||
|
||||
static void
|
||||
leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
||||
{
|
||||
|
@ -186,15 +213,7 @@ leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *hea
|
|||
|
||||
leedsVehicleShader_mobile->use();
|
||||
|
||||
RGBAf amb, emiss;
|
||||
amb.red = CTimeCycle::GetAmbientRed();
|
||||
amb.green = CTimeCycle::GetAmbientGreen();
|
||||
amb.blue = CTimeCycle::GetAmbientBlue();
|
||||
amb.alpha = 1.0f;
|
||||
emiss = pAmbient->color;
|
||||
|
||||
glUniform4fv(U(u_amb), 1, (float*)&amb);
|
||||
glUniform4fv(U(u_emiss), 1, (float*)&emiss);
|
||||
uploadWorldLights();
|
||||
|
||||
RGBAf skyTop, skyBot;
|
||||
skyTop.red = CTimeCycle::GetSkyTopRed()/255.0f;
|
||||
|
@ -276,7 +295,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
using namespace rw::gl3;
|
||||
|
||||
// TODO: make this less of a kludge
|
||||
if(VehiclePipeSwitch == VEHICLEPIPE_PS2){
|
||||
if(VehiclePipeSwitch == VEHICLEPIPE_PSP || VehiclePipeSwitch == VEHICLEPIPE_PS2){
|
||||
leedsVehicleRenderCB(atomic, header);
|
||||
// matFXGlobals.pipelines[rw::platform]->render(atomic);
|
||||
return;
|
||||
|
@ -361,8 +380,8 @@ CreateVehiclePipe(void)
|
|||
|
||||
|
||||
{
|
||||
#include "shaders/neoVehicle_fs_gl.inc"
|
||||
#include "shaders/neoVehicle_vs_gl.inc"
|
||||
#include "shaders/obj/neoVehicle_frag.inc"
|
||||
#include "shaders/obj/neoVehicle_vert.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, neoVehicle_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, neoVehicle_frag_src, nil };
|
||||
neoVehicleShader = Shader::create(vs, fs);
|
||||
|
@ -370,12 +389,11 @@ CreateVehiclePipe(void)
|
|||
}
|
||||
|
||||
{
|
||||
#include "shaders/leedsVehicle_add_gl.inc"
|
||||
#include "shaders/leedsVehicle_blend_gl.inc"
|
||||
#include "shaders/leedsVehicle_vs_gl.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, leedsVehicle_vert_src, nil };
|
||||
const char *fs_add[] = { shaderDecl, header_frag_src, leedsVehicle_add_frag_src, nil };
|
||||
const char *fs_blend[] = { shaderDecl, header_frag_src, leedsVehicle_blend_frag_src, nil };
|
||||
#include "shaders/obj/leedsDefault_vert.inc"
|
||||
#include "shaders/obj/leedsDefault_frag.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, "#define ENVMAP\n", leedsDefault_vert_src, nil };
|
||||
const char *fs_add[] = { shaderDecl, header_frag_src, "#define PASS_ADD\n", leedsDefault_frag_src, nil };
|
||||
const char *fs_blend[] = { shaderDecl, header_frag_src, "#define PASS_BLEND\n", leedsDefault_frag_src, nil };
|
||||
leedsVehicleShader_add = Shader::create(vs, fs_add);
|
||||
assert(leedsVehicleShader_add);
|
||||
leedsVehicleShader_blend = Shader::create(vs, fs_blend);
|
||||
|
@ -383,8 +401,8 @@ CreateVehiclePipe(void)
|
|||
}
|
||||
|
||||
{
|
||||
#include "shaders/leedsVehicle_mobile_fs_gl.inc"
|
||||
#include "shaders/leedsVehicle_mobile_vs_gl.inc"
|
||||
#include "shaders/obj/leedsVehicle_mobile_frag.inc"
|
||||
#include "shaders/obj/leedsVehicle_mobile_vert.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, leedsVehicle_mobile_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, leedsVehicle_mobile_frag_src, nil };
|
||||
leedsVehicleShader_mobile = Shader::create(vs, fs);
|
||||
|
@ -453,15 +471,7 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
else
|
||||
CustomPipes::leedsWorldShader->use();
|
||||
|
||||
RGBAf amb, emiss;
|
||||
amb.red = CTimeCycle::GetAmbientRed();
|
||||
amb.green = CTimeCycle::GetAmbientGreen();
|
||||
amb.blue = CTimeCycle::GetAmbientBlue();
|
||||
amb.alpha = 1.0f;
|
||||
emiss = pAmbient->color;
|
||||
|
||||
glUniform4fv(U(u_amb), 1, (float*)&amb);
|
||||
glUniform4fv(U(u_emiss), 1, (float*)&emiss);
|
||||
uploadWorldLights();
|
||||
|
||||
float colorscale[4];
|
||||
colorscale[3] = 1.0f;
|
||||
|
@ -470,14 +480,14 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
|
|||
m = inst->material;
|
||||
|
||||
float cs = 1.0f;
|
||||
if(WorldPipeSwitch == WORLDPIPE_PS2 && m->texture)
|
||||
if(WorldPipeSwitch != WORLDPIPE_MOBILE && m->texture)
|
||||
cs = 255/128.0f;
|
||||
colorscale[0] = colorscale[1] = colorscale[2] = cs;
|
||||
glUniform4fv(U(u_colorscale), 1, colorscale);
|
||||
|
||||
setTexture(0, m->texture);
|
||||
|
||||
setMaterial(m->color, m->surfaceProps, 0.5f);
|
||||
setMaterial(m->color, m->surfaceProps, CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 ? 0.5f : 1.0f);
|
||||
|
||||
rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
|
||||
|
||||
|
@ -501,9 +511,9 @@ CreateWorldPipe(void)
|
|||
// ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
|
||||
|
||||
{
|
||||
#include "shaders/scale_fs_gl.inc"
|
||||
#include "shaders/leedsBuilding_vs_gl.inc"
|
||||
#include "shaders/leedsBuilding_mobile_vs_gl.inc"
|
||||
#include "shaders/obj/scale_frag.inc"
|
||||
#include "shaders/obj/leedsBuilding_vert.inc"
|
||||
#include "shaders/obj/leedsBuilding_mobile_vert.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, leedsBuilding_vert_src, nil };
|
||||
const char *vs_mobile[] = { shaderDecl, header_vert_src, leedsBuilding_mobile_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, scale_frag_src, nil };
|
||||
|
@ -610,8 +620,8 @@ CreateGlossPipe(void)
|
|||
using namespace rw::gl3;
|
||||
|
||||
{
|
||||
#include "shaders/neoGloss_fs_gl.inc"
|
||||
#include "shaders/neoGloss_vs_gl.inc"
|
||||
#include "shaders/obj/neoGloss_frag.inc"
|
||||
#include "shaders/obj/neoGloss_vert.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, neoGloss_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, neoGloss_frag_src, nil };
|
||||
neoGlossShader = Shader::create(vs, fs);
|
||||
|
@ -782,8 +792,8 @@ CreateRimLightPipes(void)
|
|||
}
|
||||
|
||||
{
|
||||
#include "shaders/simple_fs_gl.inc"
|
||||
#include "shaders/neoRimSkin_gl.inc"
|
||||
#include "shaders/obj/simple_frag.inc"
|
||||
#include "shaders/obj/neoRimSkin_vert.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, neoRimSkin_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
|
||||
neoRimSkinShader = Shader::create(vs, fs);
|
||||
|
@ -791,8 +801,8 @@ CreateRimLightPipes(void)
|
|||
}
|
||||
|
||||
{
|
||||
#include "shaders/simple_fs_gl.inc"
|
||||
#include "shaders/neoRim_gl.inc"
|
||||
#include "shaders/obj/simple_frag.inc"
|
||||
#include "shaders/obj/neoRim_vert.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, neoRim_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
|
||||
neoRimShader = Shader::create(vs, fs);
|
||||
|
@ -936,25 +946,17 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
|
|||
setAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
|
||||
#endif
|
||||
|
||||
RGBAf amb, emiss;
|
||||
amb.red = CTimeCycle::GetAmbientRed();
|
||||
amb.green = CTimeCycle::GetAmbientGreen();
|
||||
amb.blue = CTimeCycle::GetAmbientBlue();
|
||||
amb.alpha = 1.0f;
|
||||
emiss = pAmbient->color;
|
||||
|
||||
glUniform4fv(U(CustomPipes::u_amb), 1, (float*)&amb);
|
||||
glUniform4fv(U(CustomPipes::u_emiss), 1, (float*)&emiss);
|
||||
CustomPipes::uploadWorldLights();
|
||||
|
||||
colorscale[3] = 1.0f;
|
||||
|
||||
setupDone = true;
|
||||
}
|
||||
|
||||
setMaterial(m->color, m->surfaceProps, 0.5f);
|
||||
setMaterial(m->color, m->surfaceProps, CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 ? 0.5f : 1.0f);
|
||||
|
||||
float cs = 1.0f;
|
||||
if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 && m->texture)
|
||||
if(CustomPipes::WorldPipeSwitch != CustomPipes::WORLDPIPE_MOBILE && m->texture)
|
||||
cs = 255/128.0f;
|
||||
colorscale[0] = colorscale[1] = colorscale[2] = cs;
|
||||
glUniform4fv(U(CustomPipes::u_colorscale), 1, colorscale);
|
||||
|
@ -999,15 +1001,7 @@ RenderBlendPass(int pass)
|
|||
else
|
||||
CustomPipes::leedsWorldShader->use();
|
||||
|
||||
RGBAf amb, emiss;
|
||||
amb.red = CTimeCycle::GetAmbientRed();
|
||||
amb.green = CTimeCycle::GetAmbientGreen();
|
||||
amb.blue = CTimeCycle::GetAmbientBlue();
|
||||
amb.alpha = 1.0f;
|
||||
emiss = pAmbient->color;
|
||||
|
||||
glUniform4fv(U(CustomPipes::u_amb), 1, (float*)&amb);
|
||||
glUniform4fv(U(CustomPipes::u_emiss), 1, (float*)&emiss);
|
||||
CustomPipes::uploadWorldLights();
|
||||
|
||||
float colorscale[4];
|
||||
colorscale[3] = 1.0f;
|
||||
|
@ -1035,10 +1029,10 @@ RenderBlendPass(int pass)
|
|||
|
||||
rw::RGBA color = m->color;
|
||||
color.alpha = (color.alpha * building->fadeAlpha)/255;
|
||||
setMaterial(color, m->surfaceProps, 0.5f);
|
||||
setMaterial(color, m->surfaceProps, CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 ? 0.5f : 1.0f);
|
||||
|
||||
float cs = 1.0f;
|
||||
if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 && m->texture)
|
||||
if(CustomPipes::WorldPipeSwitch != CustomPipes::WORLDPIPE_MOBILE && m->texture)
|
||||
cs = 255/128.0f;
|
||||
colorscale[0] = colorscale[1] = colorscale[2] = cs;
|
||||
glUniform4fv(U(CustomPipes::u_colorscale), 1, colorscale);
|
||||
|
|
|
@ -143,17 +143,17 @@ CPostFX::Open(RwCamera *cam)
|
|||
|
||||
|
||||
#ifdef RW_D3D9
|
||||
#include "shaders/colourfilterLCS_PS.inc"
|
||||
#include "shaders/obj/colourfilterLCS_PS.inc"
|
||||
colourfilterLCS_PS = rw::d3d::createPixelShader(colourfilterLCS_PS_cso);
|
||||
#include "shaders/contrastPS.inc"
|
||||
#include "shaders/obj/contrastPS.inc"
|
||||
contrast_PS = rw::d3d::createPixelShader(contrastPS_cso);
|
||||
#endif
|
||||
#ifdef RW_OPENGL
|
||||
using namespace rw::gl3;
|
||||
|
||||
{
|
||||
#include "shaders/im2d_gl.inc"
|
||||
#include "shaders/colourfilterLCS_fs_gl.inc"
|
||||
#include "shaders/obj/im2d_vert.inc"
|
||||
#include "shaders/obj/colourfilterLCS_frag.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, colourfilterLCS_frag_src, nil };
|
||||
colourFilterLCS = Shader::create(vs, fs);
|
||||
|
@ -161,8 +161,8 @@ CPostFX::Open(RwCamera *cam)
|
|||
}
|
||||
|
||||
{
|
||||
#include "shaders/im2d_gl.inc"
|
||||
#include "shaders/contrast_fs_gl.inc"
|
||||
#include "shaders/obj/im2d_vert.inc"
|
||||
#include "shaders/obj/contrast_frag.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, contrast_frag_src, nil };
|
||||
contrast = Shader::create(vs, fs);
|
||||
|
|
|
@ -112,14 +112,14 @@ ScreenDroplets::InitDraw(void)
|
|||
|
||||
openim2d_uv2();
|
||||
#ifdef RW_D3D9
|
||||
#include "shaders/screenDroplet_PS.inc"
|
||||
#include "shaders/obj/screenDroplet_PS.inc"
|
||||
screenDroplet_PS = rw::d3d::createPixelShader(screenDroplet_PS_cso);
|
||||
#endif
|
||||
#ifdef RW_GL3
|
||||
using namespace rw::gl3;
|
||||
{
|
||||
#include "shaders/im2d_UV2_gl.inc"
|
||||
#include "shaders/screenDroplet_fs_gl.inc"
|
||||
#include "shaders/obj/im2d_UV2_vert.inc"
|
||||
#include "shaders/obj/screenDroplet_frag.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, im2d_UV2_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, screenDroplet_frag_src, nil };
|
||||
screenDroplet = Shader::create(vs, fs);
|
||||
|
|
|
@ -1,121 +0,0 @@
|
|||
all: im2d_gl.inc simple_fs_gl.inc default_UV2_gl.inc \
|
||||
colourfilterLCS_fs_gl.inc contrast_fs_gl.inc \
|
||||
neoRim_gl.inc neoRimSkin_gl.inc \
|
||||
neoWorldVC_fs_gl.inc neoGloss_vs_gl.inc neoGloss_fs_gl.inc \
|
||||
neoVehicle_vs_gl.inc neoVehicle_fs_gl.inc \
|
||||
im2d_UV2_gl.inc screenDroplet_fs_gl.inc \
|
||||
leedsBuilding_vs_gl.inc leedsBuilding_mobile_vs_gl.inc scale_fs_gl.inc \
|
||||
leedsVehicle_vs_gl.inc leedsVehicle_add_gl.inc leedsVehicle_blend_gl.inc \
|
||||
leedsVehicle_mobile_vs_gl.inc leedsVehicle_mobile_fs_gl.inc
|
||||
|
||||
im2d_gl.inc: im2d.vert
|
||||
(echo 'const char *im2d_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' im2d.vert;\
|
||||
echo ';') >im2d_gl.inc
|
||||
|
||||
colourfilterLCS_fs_gl.inc: colourfilterLCS.frag
|
||||
(echo 'const char *colourfilterLCS_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' colourfilterLCS.frag;\
|
||||
echo ';') >colourfilterLCS_fs_gl.inc
|
||||
simple_fs_gl.inc: simple.frag
|
||||
(echo 'const char *simple_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' simple.frag;\
|
||||
echo ';') >simple_fs_gl.inc
|
||||
|
||||
default_UV2_gl.inc: default_UV2.vert
|
||||
(echo 'const char *default_UV2_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' default_UV2.vert;\
|
||||
echo ';') >default_UV2_gl.inc
|
||||
|
||||
|
||||
|
||||
contrast_fs_gl.inc: contrast.frag
|
||||
(echo 'const char *contrast_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' contrast.frag;\
|
||||
echo ';') >contrast_fs_gl.inc
|
||||
|
||||
|
||||
neoRim_gl.inc: neoRim.vert
|
||||
(echo 'const char *neoRim_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' neoRim.vert;\
|
||||
echo ';') >neoRim_gl.inc
|
||||
|
||||
neoRimSkin_gl.inc: neoRimSkin.vert
|
||||
(echo 'const char *neoRimSkin_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' neoRimSkin.vert;\
|
||||
echo ';') >neoRimSkin_gl.inc
|
||||
|
||||
neoWorldVC_fs_gl.inc: neoWorldVC.frag
|
||||
(echo 'const char *neoWorldVC_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' neoWorldVC.frag;\
|
||||
echo ';') >neoWorldVC_fs_gl.inc
|
||||
|
||||
neoGloss_fs_gl.inc: neoGloss.frag
|
||||
(echo 'const char *neoGloss_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' neoGloss.frag;\
|
||||
echo ';') >neoGloss_fs_gl.inc
|
||||
|
||||
neoGloss_vs_gl.inc: neoGloss.vert
|
||||
(echo 'const char *neoGloss_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' neoGloss.vert;\
|
||||
echo ';') >neoGloss_vs_gl.inc
|
||||
|
||||
neoVehicle_vs_gl.inc: neoVehicle.vert
|
||||
(echo 'const char *neoVehicle_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' neoVehicle.vert;\
|
||||
echo ';') >neoVehicle_vs_gl.inc
|
||||
|
||||
neoVehicle_fs_gl.inc: neoVehicle.frag
|
||||
(echo 'const char *neoVehicle_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' neoVehicle.frag;\
|
||||
echo ';') >neoVehicle_fs_gl.inc
|
||||
|
||||
im2d_UV2_gl.inc: im2d_UV2.vert
|
||||
(echo 'const char *im2d_UV2_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' im2d_UV2.vert;\
|
||||
echo ';') >im2d_UV2_gl.inc
|
||||
|
||||
screenDroplet_fs_gl.inc: screenDroplet.frag
|
||||
(echo 'const char *screenDroplet_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' screenDroplet.frag;\
|
||||
echo ';') >screenDroplet_fs_gl.inc
|
||||
|
||||
leedsBuilding_vs_gl.inc: leedsBuilding.vert
|
||||
(echo 'const char *leedsBuilding_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' leedsBuilding.vert;\
|
||||
echo ';') >leedsBuilding_vs_gl.inc
|
||||
|
||||
leedsBuilding_mobile_vs_gl.inc: leedsBuilding_mobile.vert
|
||||
(echo 'const char *leedsBuilding_mobile_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' leedsBuilding_mobile.vert;\
|
||||
echo ';') >leedsBuilding_mobile_vs_gl.inc
|
||||
|
||||
scale_fs_gl.inc: scale.frag
|
||||
(echo 'const char *scale_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' scale.frag;\
|
||||
echo ';') >scale_fs_gl.inc
|
||||
|
||||
leedsVehicle_vs_gl.inc: leedsVehicle.vert
|
||||
(echo 'const char *leedsVehicle_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' leedsVehicle.vert;\
|
||||
echo ';') >leedsVehicle_vs_gl.inc
|
||||
|
||||
leedsVehicle_add_gl.inc: leedsVehicle_add.frag
|
||||
(echo 'const char *leedsVehicle_add_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' leedsVehicle_add.frag;\
|
||||
echo ';') >leedsVehicle_add_gl.inc
|
||||
|
||||
leedsVehicle_blend_gl.inc: leedsVehicle_blend.frag
|
||||
(echo 'const char *leedsVehicle_blend_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' leedsVehicle_blend.frag;\
|
||||
echo ';') >leedsVehicle_blend_gl.inc
|
||||
|
||||
leedsVehicle_mobile_vs_gl.inc: leedsVehicle_mobile.vert
|
||||
(echo 'const char *leedsVehicle_mobile_vert_src =';\
|
||||
sed 's/..*/"&\\n"/' leedsVehicle_mobile.vert;\
|
||||
echo ';') >leedsVehicle_mobile_vs_gl.inc
|
||||
|
||||
leedsVehicle_mobile_fs_gl.inc: leedsVehicle_mobile.frag
|
||||
(echo 'const char *leedsVehicle_mobile_frag_src =';\
|
||||
sed 's/..*/"&\\n"/' leedsVehicle_mobile.frag;\
|
||||
echo ';') >leedsVehicle_mobile_fs_gl.inc
|
|
@ -2,29 +2,45 @@ uniform sampler2D tex0;
|
|||
uniform sampler2D tex1;
|
||||
|
||||
uniform float u_fxparams;
|
||||
uniform vec4 u_colorscale;
|
||||
|
||||
#define shininess (u_fxparams)
|
||||
|
||||
FSIN vec4 v_color;
|
||||
FSIN vec2 v_tex0;
|
||||
#if defined(PASS_BLEND) || defined(PASS_ADD)
|
||||
FSIN vec2 v_tex1;
|
||||
#endif
|
||||
FSIN float v_fog;
|
||||
|
||||
void
|
||||
main(void)
|
||||
{
|
||||
vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
|
||||
vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y))*u_colorscale;
|
||||
pass1.rgb = clamp(pass1.rgb, 0.0, 1.0);
|
||||
pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);
|
||||
|
||||
vec4 color;
|
||||
#if defined(PASS_BLEND) || defined(PASS_ADD)
|
||||
vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));
|
||||
pass2.a *= shininess;
|
||||
|
||||
pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);
|
||||
pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);
|
||||
|
||||
// We simulate drawing this in two passes.
|
||||
#if defined(PASS_ADD)
|
||||
// First pass with standard blending, second with addition
|
||||
// We premultiply alpha so render state should be one.
|
||||
color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a;
|
||||
color.a = pass1.a;
|
||||
#elif defined(PASS_BLEND)
|
||||
// We premultiply alpha so render state should be one.
|
||||
vec4 color;
|
||||
color.rgb = pass1.rgb*pass1.a*(1.0-pass2.a) + pass2.rgb*pass2.a;
|
||||
color.a = pass1.a*(1.0-pass2.a) + pass2.a;
|
||||
#endif
|
||||
|
||||
#else
|
||||
color = pass1;
|
||||
#endif
|
||||
|
||||
DoAlphaTest(color.a);
|
||||
|
51
src/extras/shaders/leedsDefault.vert
Normal file
51
src/extras/shaders/leedsDefault.vert
Normal file
|
@ -0,0 +1,51 @@
|
|||
#ifdef ENVMAP
|
||||
uniform mat4 u_texMatrix;
|
||||
#endif
|
||||
#ifdef SKIN
|
||||
uniform mat4 u_boneMatrices[64];
|
||||
#endif
|
||||
|
||||
VSIN(ATTRIB_POS) vec3 in_pos;
|
||||
|
||||
VSOUT vec4 v_color;
|
||||
VSOUT vec2 v_tex0;
|
||||
#ifdef ENVMAP
|
||||
VSOUT vec2 v_tex1;
|
||||
#endif
|
||||
VSOUT float v_fog;
|
||||
|
||||
void
|
||||
main(void)
|
||||
{
|
||||
#ifdef SKIN
|
||||
vec3 SkinVertex = vec3(0.0, 0.0, 0.0);
|
||||
vec3 SkinNormal = vec3(0.0, 0.0, 0.0);
|
||||
for(int i = 0; i < 4; i++){
|
||||
SkinVertex += (u_boneMatrices[int(in_indices[i])] * vec4(in_pos, 1.0)).xyz * in_weights[i];
|
||||
SkinNormal += (mat3(u_boneMatrices[int(in_indices[i])]) * in_normal) * in_weights[i];
|
||||
}
|
||||
|
||||
vec4 Vertex = u_world * vec4(SkinVertex, 1.0);
|
||||
gl_Position = u_proj * u_view * Vertex;
|
||||
vec3 Normal = mat3(u_world) * SkinNormal;
|
||||
#else
|
||||
vec4 Vertex = u_world * vec4(in_pos, 1.0);
|
||||
gl_Position = u_proj * u_view * Vertex;
|
||||
vec3 Normal = mat3(u_world) * in_normal;
|
||||
#endif
|
||||
|
||||
v_tex0 = in_tex0;
|
||||
#ifdef ENVMAP
|
||||
v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy;
|
||||
#endif
|
||||
|
||||
v_color = in_color;
|
||||
v_color.rgb += u_ambLight.rgb*surfAmbient;
|
||||
v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;
|
||||
// PS2 clamps before material color
|
||||
// PSP clamps after...maybe another constant for this?
|
||||
v_color = clamp(v_color, 0.0, 1.0);
|
||||
v_color *= u_matColor;
|
||||
|
||||
v_fog = DoFog(gl_Position.w);
|
||||
}
|
|
@ -1,7 +1,9 @@
|
|||
struct VS_out {
|
||||
float4 Position : POSITION;
|
||||
float3 TexCoord0 : TEXCOORD0;
|
||||
#if defined(PASS_BLEND) || defined(PASS_ADD)
|
||||
float2 TexCoord1 : TEXCOORD1;
|
||||
#endif
|
||||
float4 Color : COLOR0;
|
||||
};
|
||||
|
||||
|
@ -10,25 +12,38 @@ sampler2D envTex : register(s1);
|
|||
|
||||
float4 fogColor : register(c0);
|
||||
|
||||
float4 fxparams : register(c1);
|
||||
float4 colorscale : register(c1);
|
||||
float4 fxparams : register(c2);
|
||||
|
||||
#define shininess (fxparams.x)
|
||||
|
||||
float4 main(VS_out input) : COLOR
|
||||
{
|
||||
float4 pass1 = input.Color*tex2D(diffTex, input.TexCoord0.xy);
|
||||
float4 pass1 = input.Color*tex2D(diffTex, input.TexCoord0.xy)*colorscale;
|
||||
pass1.rgb = clamp(pass1.rgb, 0.0, 1.0);
|
||||
pass1.rgb = lerp(fogColor.rgb, pass1.rgb, input.TexCoord0.z);
|
||||
|
||||
float4 color;
|
||||
#if defined(PASS_BLEND) || defined(PASS_ADD)
|
||||
float4 pass2 = tex2D(envTex, input.TexCoord1.xy);
|
||||
pass2.a *= shininess;
|
||||
|
||||
pass1.rgb = lerp(fogColor.rgb, pass1.rgb, input.TexCoord0.z);
|
||||
pass2.rgb = lerp(float3(0.0, 0.0, 0.0), pass2.rgb, input.TexCoord0.z);
|
||||
|
||||
// We simulate drawing this in two passes.
|
||||
#if defined(PASS_ADD)
|
||||
// First pass with standard blending, second with addition
|
||||
// We premultiply alpha so render state should be one.
|
||||
float4 color;
|
||||
color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a;
|
||||
color.a = pass1.a;
|
||||
#elif defined(PASS_BLEND)
|
||||
// We premultiply alpha so render state should be one.
|
||||
color.rgb = pass1.rgb*pass1.a*(1.0-pass2.a) + pass2.rgb*pass2.a;
|
||||
color.a = pass1.a*(1.0-pass2.a) + pass2.a;
|
||||
#endif
|
||||
|
||||
#else
|
||||
color = pass1;
|
||||
#endif
|
||||
|
||||
return color;
|
||||
}
|
|
@ -1,6 +1,11 @@
|
|||
#include "standardConstants.h"
|
||||
|
||||
#ifdef ENVMAP
|
||||
float4x4 texMat : register(c41);
|
||||
#endif
|
||||
#ifdef SKIN
|
||||
float4x3 boneMatrices[64] : register(c41);
|
||||
#endif
|
||||
|
||||
struct VS_in
|
||||
{
|
||||
|
@ -8,12 +13,18 @@ struct VS_in
|
|||
float3 Normal : NORMAL;
|
||||
float2 TexCoord : TEXCOORD0;
|
||||
float4 Prelight : COLOR0;
|
||||
#ifdef SKIN
|
||||
float4 Weights : BLENDWEIGHT;
|
||||
int4 Indices : BLENDINDICES;
|
||||
#endif
|
||||
};
|
||||
|
||||
struct VS_out {
|
||||
float4 Position : POSITION;
|
||||
float3 TexCoord0 : TEXCOORD0; // also fog
|
||||
#ifdef ENVMAP
|
||||
float2 TexCoord1 : TEXCOORD1;
|
||||
#endif
|
||||
float4 Color : COLOR0;
|
||||
};
|
||||
|
||||
|
@ -22,12 +33,27 @@ VS_out main(in VS_in input)
|
|||
{
|
||||
VS_out output;
|
||||
|
||||
#ifdef SKIN
|
||||
int j;
|
||||
float3 SkinVertex = float3(0.0, 0.0, 0.0);
|
||||
float3 SkinNormal = float3(0.0, 0.0, 0.0);
|
||||
for(j = 0; j < 4; j++){
|
||||
SkinVertex += mul(input.Position, boneMatrices[input.Indices[j]]).xyz * input.Weights[j];
|
||||
SkinNormal += mul(input.Normal, (float3x3)boneMatrices[input.Indices[j]]).xyz * input.Weights[j];
|
||||
}
|
||||
output.Position = mul(combinedMat, SkinVertex);
|
||||
// float3 V = mul(worldMat, SkinVertex).xyz;
|
||||
float3 N = mul(normalMat, SkinNormal);
|
||||
#else
|
||||
output.Position = mul(combinedMat, input.Position);
|
||||
float3 V = mul(worldMat, input.Position).xyz;
|
||||
// float3 V = mul(worldMat, input.Position).xyz;
|
||||
float3 N = mul(normalMat, input.Normal);
|
||||
#endif
|
||||
|
||||
output.TexCoord0.xy = input.TexCoord;
|
||||
#ifdef ENVMAP
|
||||
output.TexCoord1 = mul(texMat, float4(N, 1.0)).xy;
|
||||
#endif
|
||||
|
||||
output.Color = input.Prelight;
|
||||
output.Color.rgb += ambientLight.rgb * surfAmbient;
|
||||
|
@ -36,6 +62,7 @@ VS_out main(in VS_in input)
|
|||
for(i = 0; i < numDirLights; i++)
|
||||
output.Color.xyz += DoDirLight(lights[i+firstDirLight], N)*surfDiffuse;
|
||||
// PS2 clamps before material color
|
||||
// PSP clamps after...maybe another constant for this?
|
||||
output.Color = clamp(output.Color, 0.0, 1.0);
|
||||
output.Color *= matCol;
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
uniform mat4 u_texMatrix;
|
||||
|
||||
VSIN(ATTRIB_POS) vec3 in_pos;
|
||||
|
||||
VSOUT vec4 v_color;
|
||||
VSOUT vec2 v_tex0;
|
||||
VSOUT vec2 v_tex1;
|
||||
VSOUT float v_fog;
|
||||
|
||||
void
|
||||
main(void)
|
||||
{
|
||||
vec4 Vertex = u_world * vec4(in_pos, 1.0);
|
||||
gl_Position = u_proj * u_view * Vertex;
|
||||
vec3 Normal = mat3(u_world) * in_normal;
|
||||
|
||||
v_tex0 = in_tex0;
|
||||
v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy;
|
||||
|
||||
v_color = in_color;
|
||||
v_color.rgb += u_ambLight.rgb*surfAmbient;
|
||||
v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;
|
||||
v_color = clamp(v_color, 0.0, 1.0);
|
||||
v_color *= u_matColor;
|
||||
|
||||
v_fog = DoFog(gl_Position.w);
|
||||
}
|
|
@ -1,32 +0,0 @@
|
|||
uniform sampler2D tex0;
|
||||
uniform sampler2D tex1;
|
||||
|
||||
uniform float u_fxparams;
|
||||
|
||||
#define shininess (u_fxparams)
|
||||
|
||||
FSIN vec4 v_color;
|
||||
FSIN vec2 v_tex0;
|
||||
FSIN vec2 v_tex1;
|
||||
FSIN float v_fog;
|
||||
|
||||
void
|
||||
main(void)
|
||||
{
|
||||
vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
|
||||
vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));
|
||||
pass2.a *= shininess;
|
||||
|
||||
pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);
|
||||
pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);
|
||||
|
||||
// We simulate drawing this in two passes.
|
||||
// We premultiply alpha so render state should be one.
|
||||
vec4 color;
|
||||
color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a;
|
||||
color.a = pass1.a;
|
||||
|
||||
DoAlphaTest(color.a);
|
||||
|
||||
FRAGCOLOR(color);
|
||||
}
|
Binary file not shown.
|
@ -1,44 +0,0 @@
|
|||
static unsigned char leedsVehicle_add_PS_cso[] = {
|
||||
0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x40, 0x00, 0x43, 0x54, 0x41, 0x42,
|
||||
0x1c, 0x00, 0x00, 0x00, 0xc8, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
|
||||
0x04, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
|
||||
0xc1, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x02, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x84, 0x00, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00,
|
||||
0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0xa8, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
|
||||
0x01, 0x00, 0x06, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x64, 0x69, 0x66, 0x66, 0x54, 0x65, 0x78, 0x00, 0x04, 0x00, 0x0c, 0x00,
|
||||
0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x65, 0x6e, 0x76, 0x54, 0x65, 0x78, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00,
|
||||
0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0xab, 0xab,
|
||||
0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x66, 0x78, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73,
|
||||
0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72,
|
||||
0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c,
|
||||
0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f,
|
||||
0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e,
|
||||
0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab,
|
||||
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x07, 0xb0,
|
||||
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x03, 0xb0,
|
||||
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90,
|
||||
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0,
|
||||
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x01, 0x08, 0x0f, 0xa0,
|
||||
0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xb0,
|
||||
0x01, 0x08, 0xe4, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80,
|
||||
0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0x00, 0xa0,
|
||||
0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xaa, 0xb0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80,
|
||||
0x00, 0x00, 0xff, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04,
|
||||
0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xe4, 0xa1, 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x08, 0x80,
|
||||
0x01, 0x00, 0xff, 0x80, 0x00, 0x00, 0xff, 0x90, 0x04, 0x00, 0x00, 0x04,
|
||||
0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x01, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x07, 0x80,
|
||||
0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xff, 0x80, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0x80,
|
||||
0xff, 0xff, 0x00, 0x00
|
||||
};
|
|
@ -1,34 +0,0 @@
|
|||
const char *leedsVehicle_add_frag_src =
|
||||
"uniform sampler2D tex0;\n"
|
||||
"uniform sampler2D tex1;\n"
|
||||
|
||||
"uniform float u_fxparams;\n"
|
||||
|
||||
"#define shininess (u_fxparams)\n"
|
||||
|
||||
"FSIN vec4 v_color;\n"
|
||||
"FSIN vec2 v_tex0;\n"
|
||||
"FSIN vec2 v_tex1;\n"
|
||||
"FSIN float v_fog;\n"
|
||||
|
||||
"void\n"
|
||||
"main(void)\n"
|
||||
"{\n"
|
||||
" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
|
||||
" vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n"
|
||||
" pass2.a *= shininess;\n"
|
||||
|
||||
" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n"
|
||||
" pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);\n"
|
||||
|
||||
" // We simulate drawing this in two passes.\n"
|
||||
" // We premultiply alpha so render state should be one.\n"
|
||||
" vec4 color;\n"
|
||||
" color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a;\n"
|
||||
" color.a = pass1.a;\n"
|
||||
|
||||
" DoAlphaTest(color.a);\n"
|
||||
|
||||
" FRAGCOLOR(color);\n"
|
||||
"}\n"
|
||||
;
|
Binary file not shown.
|
@ -1,33 +0,0 @@
|
|||
struct VS_out {
|
||||
float4 Position : POSITION;
|
||||
float3 TexCoord0 : TEXCOORD0;
|
||||
float2 TexCoord1 : TEXCOORD1;
|
||||
float4 Color : COLOR0;
|
||||
};
|
||||
|
||||
sampler2D diffTex : register(s0);
|
||||
sampler2D envTex : register(s1);
|
||||
|
||||
float4 fogColor : register(c0);
|
||||
|
||||
float4 fxparams : register(c1);
|
||||
|
||||
#define shininess (fxparams.x)
|
||||
|
||||
float4 main(VS_out input) : COLOR
|
||||
{
|
||||
float4 pass1 = input.Color*tex2D(diffTex, input.TexCoord0.xy);
|
||||
float4 pass2 = tex2D(envTex, input.TexCoord1.xy);
|
||||
pass2.a *= shininess;
|
||||
|
||||
pass1.rgb = lerp(fogColor.rgb, pass1.rgb, input.TexCoord0.z);
|
||||
pass2.rgb = lerp(float3(0.0, 0.0, 0.0), pass2.rgb, input.TexCoord0.z);
|
||||
|
||||
// We simulate drawing this in two passes.
|
||||
// We premultiply alpha so render state should be one.
|
||||
float4 color;
|
||||
color.rgb = pass1.rgb*pass1.a*(1.0-pass2.a) + pass2.rgb*pass2.a;
|
||||
color.a = pass1.a*(1.0-pass2.a) + pass2.a;
|
||||
|
||||
return color;
|
||||
}
|
|
@ -1,50 +0,0 @@
|
|||
static unsigned char leedsVehicle_blend_PS_cso[] = {
|
||||
0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x40, 0x00, 0x43, 0x54, 0x41, 0x42,
|
||||
0x1c, 0x00, 0x00, 0x00, 0xc8, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
|
||||
0x04, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
|
||||
0xc1, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x02, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x84, 0x00, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00,
|
||||
0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0xa8, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
|
||||
0x01, 0x00, 0x06, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x64, 0x69, 0x66, 0x66, 0x54, 0x65, 0x78, 0x00, 0x04, 0x00, 0x0c, 0x00,
|
||||
0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x65, 0x6e, 0x76, 0x54, 0x65, 0x78, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00,
|
||||
0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0xab, 0xab,
|
||||
0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x66, 0x78, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73,
|
||||
0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72,
|
||||
0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c,
|
||||
0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f,
|
||||
0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e,
|
||||
0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab,
|
||||
0x51, 0x00, 0x00, 0x05, 0x02, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x07, 0xb0,
|
||||
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x03, 0xb0,
|
||||
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90,
|
||||
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0,
|
||||
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x01, 0x08, 0x0f, 0xa0,
|
||||
0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0,
|
||||
0x00, 0x08, 0xe4, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80,
|
||||
0x01, 0x00, 0xe4, 0xb0, 0x01, 0x08, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
|
||||
0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xe4, 0xa1, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x08, 0x80,
|
||||
0x00, 0x00, 0xff, 0x80, 0x00, 0x00, 0xff, 0x90, 0x04, 0x00, 0x00, 0x04,
|
||||
0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80,
|
||||
0x00, 0x00, 0xff, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
|
||||
0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xaa, 0xb0,
|
||||
0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x08, 0x80, 0x01, 0x00, 0xff, 0x80,
|
||||
0x01, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x01, 0x80,
|
||||
0x01, 0x00, 0x00, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x08, 0x80,
|
||||
0x01, 0x00, 0xff, 0x80, 0x02, 0x00, 0x00, 0x81, 0x02, 0x00, 0x00, 0xa0,
|
||||
0x04, 0x00, 0x00, 0x04, 0x03, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80,
|
||||
0x01, 0x00, 0xff, 0x80, 0x02, 0x00, 0xff, 0x80, 0x12, 0x00, 0x00, 0x04,
|
||||
0x03, 0x00, 0x07, 0x80, 0x02, 0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
|
||||
0x03, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
|
||||
};
|
Binary file not shown.
|
@ -14,9 +14,9 @@ sampler2D envTex : register(s1);
|
|||
|
||||
float4 fogColor : register(c0);
|
||||
|
||||
float4 fxparams : register(c1);
|
||||
float3 skyTop : register(c2);
|
||||
float3 skyBot : register(c3);
|
||||
float4 fxparams : register(c2);
|
||||
float3 skyTop : register(c3);
|
||||
float3 skyBot : register(c4);
|
||||
|
||||
#define shininess (fxparams.x)
|
||||
|
||||
|
|
|
@ -1,29 +0,0 @@
|
|||
const char *leedsVehicle_vert_src =
|
||||
"uniform mat4 u_texMatrix;\n"
|
||||
|
||||
"VSIN(ATTRIB_POS) vec3 in_pos;\n"
|
||||
|
||||
"VSOUT vec4 v_color;\n"
|
||||
"VSOUT vec2 v_tex0;\n"
|
||||
"VSOUT vec2 v_tex1;\n"
|
||||
"VSOUT float v_fog;\n"
|
||||
|
||||
"void\n"
|
||||
"main(void)\n"
|
||||
"{\n"
|
||||
" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
|
||||
" gl_Position = u_proj * u_view * Vertex;\n"
|
||||
" vec3 Normal = mat3(u_world) * in_normal;\n"
|
||||
|
||||
" v_tex0 = in_tex0;\n"
|
||||
" v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy;\n"
|
||||
|
||||
" v_color = in_color;\n"
|
||||
" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
|
||||
" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n"
|
||||
" v_color = clamp(v_color, 0.0, 1.0);\n"
|
||||
" v_color *= u_matColor;\n"
|
||||
|
||||
" v_fog = DoFog(gl_Position.w);\n"
|
||||
"}\n"
|
||||
;
|
|
@ -1,3 +0,0 @@
|
|||
@echo off
|
||||
for %%f in (*PS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /Fo %%~nf.cso %%f
|
||||
for %%f in (*VS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /Fo %%~nf.cso %%f
|
9
src/extras/shaders/make_glsl.sh
Normal file
9
src/extras/shaders/make_glsl.sh
Normal file
|
@ -0,0 +1,9 @@
|
|||
#!sh
|
||||
for i in *.vert; do
|
||||
echo $i
|
||||
./makeinc_glsl.sh $i
|
||||
done
|
||||
for i in *.frag; do
|
||||
echo $i
|
||||
./makeinc_glsl.sh $i
|
||||
done
|
7
src/extras/shaders/make_hlsl.cmd
Normal file
7
src/extras/shaders/make_hlsl.cmd
Normal file
|
@ -0,0 +1,7 @@
|
|||
@echo off
|
||||
for %%f in (*PS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /Fo obj\%%~nf.cso %%f
|
||||
for %%f in (*VS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /Fo obj\%%~nf.cso %%f
|
||||
|
||||
"%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /DENVMAP /Fo obj\leedsDefault_ENV_VS.cso leedsDefault_VS_x.hlsl
|
||||
"%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /DPASS_ADD /Fo obj\leedsDefault_ADD_PS.cso leedsDefault_PS_x.hlsl
|
||||
"%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /DPASS_BLEND /Fo obj\leedsDefault_BLEND_PS.cso leedsDefault_PS_x.hlsl
|
6
src/extras/shaders/makeinc_glsl.sh
Normal file
6
src/extras/shaders/makeinc_glsl.sh
Normal file
|
@ -0,0 +1,6 @@
|
|||
#!sh
|
||||
ext=${1##*.}
|
||||
name=${1%.*}
|
||||
(echo "const char *${name}_${ext}_src =";\
|
||||
sed 's/..*/"&\\n"/' $1;\
|
||||
echo ';') > obj/${name}_${ext}.inc
|
|
@ -1,4 +1,5 @@
|
|||
#!sh
|
||||
cd obj
|
||||
for i in *cso; do
|
||||
(echo -n 'static '
|
||||
xxd -i $i | grep -v '_len = ') > ${i%cso}inc
|
BIN
src/extras/shaders/obj/leedsDefault_ADD_PS.cso
Normal file
BIN
src/extras/shaders/obj/leedsDefault_ADD_PS.cso
Normal file
Binary file not shown.
47
src/extras/shaders/obj/leedsDefault_ADD_PS.inc
Normal file
47
src/extras/shaders/obj/leedsDefault_ADD_PS.inc
Normal file
|
@ -0,0 +1,47 @@
|
|||
static unsigned char leedsDefault_ADD_PS_cso[] = {
|
||||
0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x47, 0x00, 0x43, 0x54, 0x41, 0x42,
|
||||
0x1c, 0x00, 0x00, 0x00, 0xe5, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
|
||||
0x05, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
|
||||
0xde, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
|
||||
0x01, 0x00, 0x06, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x9c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
|
||||
0xa4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00,
|
||||
0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00, 0xbc, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x02, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0xd5, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02, 0x00, 0x01, 0x00, 0x0a, 0x00,
|
||||
0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6c, 0x6f,
|
||||
0x72, 0x73, 0x63, 0x61, 0x6c, 0x65, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00,
|
||||
0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x64, 0x69, 0x66, 0x66, 0x54, 0x65, 0x78, 0x00, 0x04, 0x00, 0x0c, 0x00,
|
||||
0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x65, 0x6e, 0x76, 0x54, 0x65, 0x78, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00,
|
||||
0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x66, 0x78, 0x70,
|
||||
0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30,
|
||||
0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28,
|
||||
0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64,
|
||||
0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20,
|
||||
0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31,
|
||||
0x31, 0x00, 0xab, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
|
||||
0x00, 0x00, 0x07, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
|
||||
0x01, 0x00, 0x03, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
|
||||
0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
|
||||
0x00, 0x08, 0x0f, 0xa0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
|
||||
0x01, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
|
||||
0x01, 0x00, 0xe4, 0xb0, 0x01, 0x08, 0xe4, 0xa0, 0x42, 0x00, 0x00, 0x03,
|
||||
0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0,
|
||||
0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80,
|
||||
0x02, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x05, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xff, 0x80, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x90, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80,
|
||||
0x01, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02,
|
||||
0x01, 0x00, 0x17, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x12, 0x00, 0x00, 0x04,
|
||||
0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x01, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80,
|
||||
0x02, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xff, 0x80, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x80,
|
||||
0xff, 0xff, 0x00, 0x00
|
||||
};
|
BIN
src/extras/shaders/obj/leedsDefault_BLEND_PS.cso
Normal file
BIN
src/extras/shaders/obj/leedsDefault_BLEND_PS.cso
Normal file
Binary file not shown.
53
src/extras/shaders/obj/leedsDefault_BLEND_PS.inc
Normal file
53
src/extras/shaders/obj/leedsDefault_BLEND_PS.inc
Normal file
|
@ -0,0 +1,53 @@
|
|||
static unsigned char leedsDefault_BLEND_PS_cso[] = {
|
||||
0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x47, 0x00, 0x43, 0x54, 0x41, 0x42,
|
||||
0x1c, 0x00, 0x00, 0x00, 0xe5, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
|
||||
0x05, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
|
||||
0xde, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
|
||||
0x01, 0x00, 0x06, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x9c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
|
||||
0xa4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00,
|
||||
0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00, 0xbc, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x02, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0xd5, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02, 0x00, 0x01, 0x00, 0x0a, 0x00,
|
||||
0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6c, 0x6f,
|
||||
0x72, 0x73, 0x63, 0x61, 0x6c, 0x65, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00,
|
||||
0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x64, 0x69, 0x66, 0x66, 0x54, 0x65, 0x78, 0x00, 0x04, 0x00, 0x0c, 0x00,
|
||||
0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x65, 0x6e, 0x76, 0x54, 0x65, 0x78, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00,
|
||||
0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x66, 0x6f, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x66, 0x78, 0x70,
|
||||
0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30,
|
||||
0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28,
|
||||
0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64,
|
||||
0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20,
|
||||
0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31,
|
||||
0x31, 0x00, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05, 0x03, 0x00, 0x0f, 0xa0,
|
||||
0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
|
||||
0x00, 0x00, 0x07, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
|
||||
0x01, 0x00, 0x03, 0xb0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
|
||||
0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
|
||||
0x00, 0x08, 0x0f, 0xa0, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90,
|
||||
0x01, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
|
||||
0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0, 0x42, 0x00, 0x00, 0x03,
|
||||
0x01, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xb0, 0x01, 0x08, 0xe4, 0xa0,
|
||||
0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x90, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02,
|
||||
0x00, 0x00, 0x17, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x12, 0x00, 0x00, 0x04,
|
||||
0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x07, 0x80,
|
||||
0x00, 0x00, 0xff, 0x80, 0x02, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
|
||||
0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xaa, 0xb0,
|
||||
0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x01, 0x80, 0x01, 0x00, 0xff, 0x80,
|
||||
0x02, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x03, 0x00, 0x08, 0x80,
|
||||
0x02, 0x00, 0x00, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x08, 0x80,
|
||||
0x01, 0x00, 0xff, 0x80, 0x03, 0x00, 0xff, 0x81, 0x03, 0x00, 0x00, 0xa0,
|
||||
0x04, 0x00, 0x00, 0x04, 0x03, 0x00, 0x08, 0x80, 0x00, 0x00, 0xff, 0x80,
|
||||
0x01, 0x00, 0xff, 0x80, 0x02, 0x00, 0x00, 0x80, 0x12, 0x00, 0x00, 0x04,
|
||||
0x03, 0x00, 0x07, 0x80, 0x02, 0x00, 0x00, 0x80, 0x01, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
|
||||
0x03, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
|
||||
};
|
|
@ -1,4 +1,4 @@
|
|||
static unsigned char leedsVehicle_VS_cso[] = {
|
||||
static unsigned char leedsDefault_ENV_VS_cso[] = {
|
||||
0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0x8d, 0x00, 0x43, 0x54, 0x41, 0x42,
|
||||
0x1c, 0x00, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
|
||||
0x0a, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
|
|
@ -1,31 +1,47 @@
|
|||
const char *leedsVehicle_blend_frag_src =
|
||||
const char *leedsDefault_frag_src =
|
||||
"uniform sampler2D tex0;\n"
|
||||
"uniform sampler2D tex1;\n"
|
||||
|
||||
"uniform float u_fxparams;\n"
|
||||
"uniform vec4 u_colorscale;\n"
|
||||
|
||||
"#define shininess (u_fxparams)\n"
|
||||
|
||||
"FSIN vec4 v_color;\n"
|
||||
"FSIN vec2 v_tex0;\n"
|
||||
"#if defined(PASS_BLEND) || defined(PASS_ADD)\n"
|
||||
"FSIN vec2 v_tex1;\n"
|
||||
"#endif\n"
|
||||
"FSIN float v_fog;\n"
|
||||
|
||||
"void\n"
|
||||
"main(void)\n"
|
||||
"{\n"
|
||||
" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
|
||||
" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y))*u_colorscale;\n"
|
||||
" pass1.rgb = clamp(pass1.rgb, 0.0, 1.0);\n"
|
||||
" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n"
|
||||
|
||||
" vec4 color;\n"
|
||||
"#if defined(PASS_BLEND) || defined(PASS_ADD)\n"
|
||||
" vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n"
|
||||
" pass2.a *= shininess;\n"
|
||||
|
||||
" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n"
|
||||
" pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);\n"
|
||||
|
||||
" // We simulate drawing this in two passes.\n"
|
||||
"#if defined(PASS_ADD)\n"
|
||||
" // First pass with standard blending, second with addition\n"
|
||||
" // We premultiply alpha so render state should be one.\n"
|
||||
" color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a;\n"
|
||||
" color.a = pass1.a;\n"
|
||||
"#elif defined(PASS_BLEND)\n"
|
||||
" // We premultiply alpha so render state should be one.\n"
|
||||
" vec4 color;\n"
|
||||
" color.rgb = pass1.rgb*pass1.a*(1.0-pass2.a) + pass2.rgb*pass2.a;\n"
|
||||
" color.a = pass1.a*(1.0-pass2.a) + pass2.a;\n"
|
||||
"#endif\n"
|
||||
|
||||
"#else\n"
|
||||
" color = pass1;\n"
|
||||
"#endif\n"
|
||||
|
||||
" DoAlphaTest(color.a);\n"
|
||||
|
53
src/extras/shaders/obj/leedsDefault_vert.inc
Normal file
53
src/extras/shaders/obj/leedsDefault_vert.inc
Normal file
|
@ -0,0 +1,53 @@
|
|||
const char *leedsDefault_vert_src =
|
||||
"#ifdef ENVMAP\n"
|
||||
"uniform mat4 u_texMatrix;\n"
|
||||
"#endif\n"
|
||||
"#ifdef SKIN\n"
|
||||
"uniform mat4 u_boneMatrices[64];\n"
|
||||
"#endif\n"
|
||||
|
||||
"VSIN(ATTRIB_POS) vec3 in_pos;\n"
|
||||
|
||||
"VSOUT vec4 v_color;\n"
|
||||
"VSOUT vec2 v_tex0;\n"
|
||||
"#ifdef ENVMAP\n"
|
||||
"VSOUT vec2 v_tex1;\n"
|
||||
"#endif\n"
|
||||
"VSOUT float v_fog;\n"
|
||||
|
||||
"void\n"
|
||||
"main(void)\n"
|
||||
"{\n"
|
||||
"#ifdef SKIN\n"
|
||||
" vec3 SkinVertex = vec3(0.0, 0.0, 0.0);\n"
|
||||
" vec3 SkinNormal = vec3(0.0, 0.0, 0.0);\n"
|
||||
" for(int i = 0; i < 4; i++){\n"
|
||||
" SkinVertex += (u_boneMatrices[int(in_indices[i])] * vec4(in_pos, 1.0)).xyz * in_weights[i];\n"
|
||||
" SkinNormal += (mat3(u_boneMatrices[int(in_indices[i])]) * in_normal) * in_weights[i];\n"
|
||||
" }\n"
|
||||
|
||||
" vec4 Vertex = u_world * vec4(SkinVertex, 1.0);\n"
|
||||
" gl_Position = u_proj * u_view * Vertex;\n"
|
||||
" vec3 Normal = mat3(u_world) * SkinNormal;\n"
|
||||
"#else\n"
|
||||
" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
|
||||
" gl_Position = u_proj * u_view * Vertex;\n"
|
||||
" vec3 Normal = mat3(u_world) * in_normal;\n"
|
||||
"#endif\n"
|
||||
|
||||
" v_tex0 = in_tex0;\n"
|
||||
"#ifdef ENVMAP\n"
|
||||
" v_tex1 = (u_texMatrix * vec4(Normal, 1.0)).xy;\n"
|
||||
"#endif\n"
|
||||
|
||||
" v_color = in_color;\n"
|
||||
" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
|
||||
" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n"
|
||||
" // PS2 clamps before material color\n"
|
||||
" // PSP clamps after...maybe another constant for this?\n"
|
||||
" v_color = clamp(v_color, 0.0, 1.0);\n"
|
||||
" v_color *= u_matColor;\n"
|
||||
|
||||
" v_fog = DoFog(gl_Position.w);\n"
|
||||
"}\n"
|
||||
;
|
BIN
src/extras/shaders/obj/leedsVehicle_mobile_PS.cso
Normal file
BIN
src/extras/shaders/obj/leedsVehicle_mobile_PS.cso
Normal file
Binary file not shown.
|
@ -7,11 +7,11 @@ static unsigned char leedsVehicle_mobile_PS_cso[] = {
|
|||
0xac, 0x00, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00, 0x06, 0x00,
|
||||
0xb4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0xd0, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
|
||||
0x01, 0x00, 0x06, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0xe9, 0x00, 0x00, 0x00, 0x02, 0x00, 0x03, 0x00, 0x01, 0x00, 0x0e, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02, 0x00,
|
||||
0x01, 0x00, 0x0a, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0xe9, 0x00, 0x00, 0x00, 0x02, 0x00, 0x04, 0x00, 0x01, 0x00, 0x12, 0x00,
|
||||
0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
|
||||
0x02, 0x00, 0x02, 0x00, 0x01, 0x00, 0x0a, 0x00, 0xf0, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x03, 0x00, 0x01, 0x00, 0x0e, 0x00, 0xf0, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x64, 0x69, 0x66, 0x66, 0x54, 0x65, 0x78, 0x00,
|
||||
0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x65, 0x6e, 0x76, 0x54, 0x65, 0x78, 0x00, 0xab,
|
||||
|
@ -27,7 +27,7 @@ static unsigned char leedsVehicle_mobile_PS_cso[] = {
|
|||
0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70,
|
||||
0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35,
|
||||
0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05,
|
||||
0x04, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0xbf,
|
||||
0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0xbf,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x05,
|
||||
0x05, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x30, 0x40, 0x00, 0x00, 0x80, 0x3e,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02,
|
||||
|
@ -38,13 +38,13 @@ static unsigned char leedsVehicle_mobile_PS_cso[] = {
|
|||
0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x1f, 0x00, 0x00, 0x02,
|
||||
0x00, 0x00, 0x00, 0x90, 0x01, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0, 0x00, 0x08, 0xe4, 0xa0,
|
||||
0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x03, 0x00, 0xe4, 0xa0,
|
||||
0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x04, 0x00, 0xe4, 0xa0,
|
||||
0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x81,
|
||||
0x02, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x03, 0x80,
|
||||
0x01, 0x00, 0xe4, 0xb0, 0x04, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0xd2, 0xa0,
|
||||
0x03, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x03, 0x80,
|
||||
0x01, 0x00, 0xe4, 0xb0, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xd2, 0xa0,
|
||||
0x42, 0x00, 0x00, 0x03, 0x02, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0x80,
|
||||
0x01, 0x08, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80,
|
||||
0x02, 0x00, 0x55, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0,
|
||||
0x02, 0x00, 0x55, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xe4, 0xa0,
|
||||
0x12, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80, 0x02, 0x00, 0xaa, 0x80,
|
||||
0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x03,
|
||||
0x03, 0x00, 0x08, 0x80, 0x02, 0x00, 0x00, 0xb0, 0x02, 0x00, 0x00, 0xb0,
|
||||
|
@ -53,7 +53,7 @@ static unsigned char leedsVehicle_mobile_PS_cso[] = {
|
|||
0x03, 0x00, 0xff, 0x80, 0x05, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x55, 0xa0,
|
||||
0x05, 0x00, 0x00, 0x03, 0x03, 0x00, 0x08, 0x80, 0x03, 0x00, 0xff, 0x80,
|
||||
0x02, 0x00, 0x55, 0xb0, 0x05, 0x00, 0x00, 0x03, 0x03, 0x00, 0x08, 0x80,
|
||||
0x03, 0x00, 0xff, 0x80, 0x01, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03,
|
||||
0x03, 0x00, 0xff, 0x80, 0x02, 0x00, 0x00, 0xa0, 0x05, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x90,
|
||||
0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x03, 0x00, 0xff, 0x80,
|
||||
0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x12, 0x00, 0x00, 0x04,
|
Binary file not shown.
|
@ -22,12 +22,10 @@ static unsigned char scale_PS_cso[] = {
|
|||
0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0,
|
||||
0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0,
|
||||
0x00, 0x08, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
|
||||
0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02,
|
||||
0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
|
||||
0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0xa0,
|
||||
0x01, 0x00, 0xe4, 0x81, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x08, 0x80,
|
||||
0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xff, 0xa0, 0x04, 0x00, 0x00, 0x04,
|
||||
0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
|
||||
0x01, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
|
||||
0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03,
|
||||
0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x90,
|
||||
0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x17, 0x80, 0x00, 0x00, 0xe4, 0x80,
|
||||
0x12, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0,
|
||||
0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02,
|
||||
0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
|
||||
};
|
|
@ -11,6 +11,7 @@ const char *scale_frag_src =
|
|||
"{\n"
|
||||
" vec4 color;\n"
|
||||
" color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y))*u_colorscale;\n"
|
||||
" color.rgb = clamp(color.rgb, 0.0, 1.0);\n"
|
||||
" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n"
|
||||
" DoAlphaTest(color.a);\n"
|
||||
|
|
@ -10,6 +10,7 @@ main(void)
|
|||
{
|
||||
vec4 color;
|
||||
color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y))*u_colorscale;
|
||||
color.rgb = clamp(color.rgb, 0.0, 1.0);
|
||||
color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);
|
||||
DoAlphaTest(color.a);
|
||||
|
||||
|
|
|
@ -12,8 +12,8 @@ float4 colorscale : register(c1);
|
|||
float4 main(VS_out input) : COLOR
|
||||
{
|
||||
float4 color = input.Color;
|
||||
color *= tex2D(tex0, input.TexCoord0.xy);
|
||||
color *= colorscale;
|
||||
color *= tex2D(tex0, input.TexCoord0.xy)*colorscale;
|
||||
color.rgb = clamp(color.rgb, 0.0, 1.0);
|
||||
color.rgb = lerp(fogColor.rgb, color.rgb, input.TexCoord0.z);
|
||||
return color;
|
||||
}
|
||||
|
|
2
vendor/librw
vendored
2
vendor/librw
vendored
|
@ -1 +1 @@
|
|||
Subproject commit 61b288a9fe72ae4073c0ac5fd2a5815ed510c8c8
|
||||
Subproject commit 78d540fce0ca090b07377cee40d73eadfb7a699d
|
Loading…
Reference in a new issue