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fix some little UB

This commit is contained in:
aap 2021-01-28 15:35:35 +01:00
parent e1e4be9017
commit 9e3c192376

View file

@ -333,7 +333,12 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
V3d eyePos = rw::engine->currentCamera->getFrame()->getLTM()->pos;
glUniform3fv(U(u_eye), 1, (float*)&eyePos);
glUniform4fv(U(u_reflProps), 1, (float*)&GlossMult);
float reflProps[4];
reflProps[0] = GlossMult;
reflProps[1] = 0.0f;
reflProps[2] = 0.0f;
reflProps[3] = 0.0f;
glUniform4fv(U(u_reflProps), 1, reflProps);
SetRenderState(VERTEXALPHA, TRUE);
SetRenderState(SRCBLEND, BLENDONE);