Sergeanur
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655eaa36ce
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Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# src/control/Script.cpp
# src/core/Cam.cpp
# src/core/Camera.cpp
# src/core/Camera.h
# src/render/Fluff.cpp
# src/render/Hud.cpp
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2020-06-15 17:44:47 +03:00 |
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Sergeanur
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beb6f3bf80
|
small fixes
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2020-06-13 13:57:25 +03:00 |
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aap
|
5711159e68
|
CBike done
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2020-06-07 00:01:59 +02:00 |
|
eray orçunus
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4e4a3489ef
|
Use KnockOffRider
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2020-06-06 17:19:36 +03:00 |
|
eray orçunus
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5dc410a999
|
Peds, eSound and PedState enum, fixes
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2020-06-03 17:01:11 +03:00 |
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aap
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2ca3c50463
|
some CBike code; vehicle cleanup
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2020-06-02 23:35:20 +02:00 |
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aap
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04a91761df
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some vehicle cleanup
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2020-06-02 23:34:53 +02:00 |
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aap
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21ce0a4b28
|
CAutomobile done
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2020-05-31 17:05:59 +02:00 |
|
eray orçunus
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529cec5653
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R to freeroam, idle anims, weapon and cam enum fix
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2020-05-29 22:05:33 +03:00 |
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Fire-Head
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6a32981ba5
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VC CParticle done
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2020-05-27 02:16:31 +03:00 |
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aap
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800d706935
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Merge pull request #588 from blingu/miami
fixed compiler errors
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2020-05-26 11:39:16 +02:00 |
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aap
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d8528ebbbe
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eSurfaceType
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2020-05-26 11:34:20 +02:00 |
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aap
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7bf8337854
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CVehicle
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2020-05-25 18:33:34 +02:00 |
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nrb
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d59862eb5e
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fixed compiler errors
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2020-05-24 17:27:12 +02:00 |
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eray orçunus
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14755a4ff4
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all my fixes live in exes
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2020-05-24 16:41:29 +03:00 |
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eray orçunus
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c3b41d79a2
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Cleanup and one needed function
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2020-05-23 18:04:33 +03:00 |
|
eray orçunus
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5357957fe1
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Compatibility with VC weapon.dat + new shotguns
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2020-05-23 16:53:20 +03:00 |
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Nikolay Korolev
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d84650fbe5
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script revision
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2020-05-20 20:40:04 +03:00 |
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eray orçunus
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a6972714b7
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Melee weapons(half-working), Ped and Hud bits
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2020-05-19 17:43:16 +03:00 |
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eray orçunus
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84f8312b86
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Weapon fixes and thingies
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2020-05-17 21:01:52 +03:00 |
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eray orçunus
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40ee29fb99
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Weapon fixes
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2020-05-16 15:07:09 +03:00 |
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eray orçunus
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acd1ea9909
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Weapon layer in Peds
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2020-05-15 21:21:25 +03:00 |
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Sergeanur
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24875f34d0
|
Merge branch 'master' into miami
# Conflicts:
# src/modelinfo/ClumpModelInfo.cpp
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2020-05-14 17:05:42 +03:00 |
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Sergeanur
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3f1001b86b
|
More save/load alignment fixes
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2020-05-13 16:24:00 +03:00 |
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Sergeanur
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7c2b9478d5
|
Merge branch 'master' into miami
# Conflicts:
# src/control/Garages.cpp
# src/core/FileLoader.cpp
# src/core/Streaming.cpp
# src/core/Zones.cpp
# src/core/Zones.h
# src/render/Renderer.cpp
# src/rw/VisibilityPlugins.cpp
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2020-05-13 00:55:52 +03:00 |
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Sergeanur
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33dfaf7da1
|
Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# premake5.lua
# src/core/ZoneCull.cpp
# src/core/Zones.cpp
# src/objects/CutsceneHead.cpp
# src/render/Clouds.cpp
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2020-05-13 00:27:15 +03:00 |
|
Filip Gawin
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c2ac6b3759
|
Fix linux warnings
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2020-05-12 23:18:54 +02:00 |
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Nikolay Korolev
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c40fcdf39a
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fix shotgun
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2020-05-12 22:48:28 +03:00 |
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aap
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40829b5242
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CClouds; disabled object clipping for SA cam
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2020-05-12 16:27:39 +02:00 |
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Sergeanur
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8f1a2825d4
|
Remove odd calculations for bullet hit smoke
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2020-05-12 04:31:11 +03:00 |
|
bigbossbro08
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c798e1bacd
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Fixed typos and made all assert functions optional
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2020-05-10 21:49:33 +06:00 |
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aap
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3f09ec0744
|
named anim assoc flags
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2020-05-09 09:50:00 +02:00 |
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Nikolay Korolev
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a24b65cbde
|
IsStatic
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2020-05-06 19:17:47 +03:00 |
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Nikolay Korolev
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7d067684ff
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Merge remote-tracking branch 'upstream/master'
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2020-05-02 18:02:45 +03:00 |
|
Nikolay Korolev
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f372ce156d
|
changed saving compatibility
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2020-05-02 18:02:17 +03:00 |
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Sergeanur
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d23b2c423e
|
SetPosition, part 1
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2020-05-02 15:13:09 +03:00 |
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Sergeanur
|
7d758f3a9f
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Adding getters and setters for type and status
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2020-04-30 16:45:45 +03:00 |
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Sergeanur
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299bbc47ec
|
Changing prefixes for some audio fields
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2020-04-28 14:00:38 +03:00 |
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Nikolay Korolev
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7ddfc40675
|
Merge remote-tracking branch 'upstream/master'
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2020-04-25 16:48:03 +03:00 |
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aap
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8289b42c9e
|
fixed shooting target
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2020-04-25 14:37:58 +02:00 |
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Nikolay Korolev
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34ef766c67
|
Merge remote-tracking branch 'upstream/master'
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2020-04-25 12:15:29 +03:00 |
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aap
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f03b4eec4c
|
implemented skinned peds, no cutscene hands yet
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2020-04-24 11:42:38 +02:00 |
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Nikolay Korolev
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7cc3410846
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Merge remote-tracking branch 'upstream/master'
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2020-04-21 11:55:39 +03:00 |
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Filip Gawin
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370c4e48cd
|
Try to build with mingw
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2020-04-20 18:18:46 +02:00 |
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Nikolay Korolev
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df376a13ea
|
sync with master
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2020-04-19 17:38:48 +03:00 |
|
Nikolay Korolev
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9e65eb34ec
|
1.1 patch stuff
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2020-04-19 17:38:10 +03:00 |
|
eray orçunus
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1ffc37735e
|
Struct cleanup, various fixes, enable PS2 rand
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2020-04-19 16:44:35 +03:00 |
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Filip Gawin
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d6314f9564
|
Revert "Part one"
This reverts commit 63951d9b95 .
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2020-04-18 12:29:28 +02:00 |
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Filip Gawin
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2b1570de70
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Merge branch 'master' of https://github.com/GTAmodding/re3
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2020-04-18 12:08:38 +02:00 |
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Sergeanur
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555f933780
|
Remove padding fields
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2020-04-18 11:31:53 +03:00 |
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Filip Gawin
|
63951d9b95
|
Part one
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2020-04-17 19:30:57 +02:00 |
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Sergeanur
|
599164006a
|
Remove patches
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2020-04-17 16:31:11 +03:00 |
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Fire-Head
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a4922d5cb7
|
rem refs
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2020-04-17 08:54:14 +03:00 |
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Sergeanur
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552f8c864f
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Merge pull request #448 from Nick007J/master
CBulletInfo
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2020-04-16 12:57:58 +03:00 |
|
eray orçunus
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c22e59abab
|
Various fixes
|
2020-04-16 05:07:32 +03:00 |
|
Nikolay Korolev
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22c84356b1
|
Merge remote-tracking branch 'upstream/master'
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2020-04-16 02:00:38 +03:00 |
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Sergeanur
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f435455bde
|
Removed refs from weapons/, WeaponEffects moved
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2020-04-16 01:56:15 +03:00 |
|
Nikolay Korolev
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e0394a1558
|
vs botch
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2020-04-16 00:00:04 +03:00 |
|
Nikolay Korolev
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480573452e
|
definition fix
|
2020-04-15 23:49:23 +03:00 |
|
Nikolay Korolev
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2a96846eac
|
anim fix
|
2020-04-15 23:48:08 +03:00 |
|
Nikolay Korolev
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1795f3d479
|
sync with master
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2020-04-15 23:31:52 +03:00 |
|
Fire-Head
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190bc696d8
|
fixed crash
|
2020-04-15 21:29:00 +03:00 |
|
Fire-Head
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a9713125dc
|
fixed uzi/ak47/m16 trace
|
2020-04-15 20:58:28 +03:00 |
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Fire-Head
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708d247c98
|
'fix' fix
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2020-04-15 19:53:08 +03:00 |
|
Fire-Head
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85fe445fef
|
weapon cosmetic fix
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2020-04-15 19:43:16 +03:00 |
|
Nikolay Korolev
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1d8484ed7d
|
fix
|
2020-04-15 17:36:38 +03:00 |
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Fire_Head
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7c13d72edc
|
Update Weapon.cpp
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2020-04-15 08:13:46 +03:00 |
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Fire-Head
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daed13485e
|
CWeapon done, ps2 cheats fix
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2020-04-15 08:03:53 +03:00 |
|
Nikolay Korolev
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b657a8e17c
|
bullet info
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2020-04-15 01:06:32 +03:00 |
|
aap
|
34349c4df2
|
normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
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Sergeanur
|
a5c7151656
|
AddExplosion shadow fix
|
2020-04-09 16:15:30 +03:00 |
|
Sergeanur
|
cb262c791e
|
Finished CExplosion
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2020-04-09 13:28:17 +03:00 |
|
Nikolay Korolev
|
347f0a0e9c
|
vehicles missing functions + fixes
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2020-04-01 01:58:40 +03:00 |
|
erorcun
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6704a62b32
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Merge pull request #369 from erorcun/erorcun
CShotInfo, CWanted done, Frontend fix
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2020-03-29 19:03:59 +03:00 |
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eray orçunus
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a3b519ea64
|
CShotInfo, CWanted done, Frontend fix
|
2020-03-29 19:02:26 +03:00 |
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Fire_Head
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a0b077574e
|
Merge branch 'master' into master
|
2020-03-29 18:39:47 +03:00 |
|
Sergeanur
|
97ffa1a658
|
Wrappers cleanup
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2020-03-29 08:58:08 +03:00 |
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Fire-Head
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194ddc5f40
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CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
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2020-03-28 23:55:23 +03:00 |
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eray orçunus
|
112685ebac
|
CCopPed done and #include cleanup
|
2020-03-28 18:52:25 +03:00 |
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Sergeanur
|
e57ad65d05
|
Finished CRadar, a bit of CExplosion
|
2020-03-17 00:22:43 +02:00 |
|
Sergeanur
|
d482f097fe
|
Fix molotov
|
2020-01-13 16:56:47 +02:00 |
|
Sergeanur
|
8b57634c78
|
Fix projectile crash
|
2020-01-13 16:36:42 +02:00 |
|
Sergeanur
|
d409f64980
|
Fixes
|
2020-01-12 13:31:04 +02:00 |
|
Sergeanur
|
895062a09d
|
ProjectileInfo
|
2020-01-11 13:31:48 +02:00 |
|
Sergeanur
|
f7e962beaa
|
Fixing Projectile code
|
2020-01-07 17:26:40 +02:00 |
|
erorcun
|
f9316d9cc3
|
CPlayerPed & CMenuManager (#286)
Make Frontend great again!
|
2020-01-07 17:23:09 +03:00 |
|
Nikolay Korolev
|
0723dade76
|
script 800-899
|
2020-01-03 19:48:13 +03:00 |
|
Nikolay Korolev
|
5b0cf80a76
|
merge with upstream
|
2020-01-01 02:42:00 +03:00 |
|
Nikolay Korolev
|
80453d3f4d
|
some not fully tested stuff
|
2020-01-01 02:35:54 +03:00 |
|
eray orçunus
|
dad7782ff0
|
CPhone, CPlayerInfo, CFire, CWorld
|
2019-12-06 00:55:23 +03:00 |
|
Filip Gawin
|
d2941b0368
|
More audio (to hook and test)
|
2019-10-26 13:05:00 +02:00 |
|
Sergeanur
|
4844b3a3f8
|
Merge pull request #246 from Sergeanur/Pools
Some CPool and CPools funcs, restoring original logic of pool lookup loops
|
2019-10-21 16:09:44 +03:00 |
|
nmzik
|
f56684d04e
|
CGame::Process() && CGame::ReloadIPLs
|
2019-10-19 01:23:40 +03:00 |
|
Sergeanur
|
5b1ffb0912
|
Some CPool and CPools funcs, restoring original logic of pool lookup loops
|
2019-10-17 00:53:25 +03:00 |
|
eray orçunus
|
5bea16c7cc
|
AnimViewer!
|
2019-08-15 17:51:39 +03:00 |
|
eray orçunus
|
8fd63e5ca6
|
Ped & fixes, including peds dive into danger fix
|
2019-07-25 23:37:50 +03:00 |
|
aap
|
3bb607f9cb
|
implemented CAutomobile::TankControl
|
2019-07-25 16:33:37 +02:00 |
|
aap
|
e9cafe340a
|
bit more CAutomobile
|
2019-07-23 16:39:30 +02:00 |
|
eray orçunus
|
2c138b2b77
|
Phone, World, Ped
|
2019-07-15 15:11:40 +03:00 |
|
_AG
|
0ac6d0515e
|
Merge branch 'master' into master
|
2019-07-07 09:21:44 +02:00 |
|