.. |
2dEffect.h
|
GTA_VERSION define and some config.h cleanup
|
2020-11-29 21:29:48 +01:00 |
Antennas.cpp
|
rubbish done
|
2020-08-09 16:49:15 +02:00 |
Antennas.h
|
added CAntennas
|
2019-05-30 11:13:06 +02:00 |
Clouds.cpp
|
PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
|
2020-12-18 02:58:09 +02:00 |
Clouds.h
|
CClouds; disabled object clipping for SA cam
|
2020-05-12 16:27:39 +02:00 |
Console.cpp
|
Revert "FONT_BANK renamed to FONT_STANDARD"
|
2020-06-07 05:03:06 +03:00 |
Console.h
|
rem refs
|
2020-04-17 08:54:14 +03:00 |
Coronas.cpp
|
Reorder CEntity functions into their original order
|
2020-12-29 13:55:26 +02:00 |
Coronas.h
|
coronas done
|
2020-08-09 13:17:48 +02:00 |
Credits.cpp
|
merge master to miami
|
2021-01-01 14:53:20 +03:00 |
Credits.h
|
rem refs
|
2020-04-17 08:54:14 +03:00 |
CutsceneShadow.cpp
|
fixes
|
2020-08-04 16:24:59 +03:00 |
CutsceneShadow.h
|
Update CutsceneShadow.h
|
2020-08-05 17:13:21 +03:00 |
Draw.cpp
|
sync with re3
|
2021-01-09 01:01:41 +03:00 |
Draw.h
|
sync with re3
|
2021-01-09 01:01:41 +03:00 |
Fluff.cpp
|
escalator fix
|
2021-01-12 23:28:13 +01:00 |
Fluff.h
|
couple of fixes and cleanup
|
2020-10-31 14:33:49 +01:00 |
Font.cpp
|
Fix CFont::PrintStringFromBottom
|
2021-01-20 14:23:03 +02:00 |
Font.h
|
Use of sized bool types for CFont
|
2021-01-16 16:06:11 +02:00 |
Glass.cpp
|
merge attempt
|
2020-12-19 03:21:04 +03:00 |
Glass.h
|
Miami Glass
|
2020-10-15 00:33:57 +03:00 |
Hud.cpp
|
m_nWantedLevel -> GetWantedLevel()
|
2021-01-22 00:20:51 +01:00 |
Hud.h
|
ps2 hud, restore original code
|
2020-12-07 21:12:13 +03:00 |
Instance.cpp
|
Remove patches
|
2020-04-17 16:31:11 +03:00 |
Instance.h
|
More refs removed
|
2020-04-16 15:30:47 +03:00 |
Lines.cpp
|
reverting fuckup
|
2020-05-06 09:59:04 +02:00 |
Lines.h
|
implemented col line rendering
|
2019-07-19 13:58:19 +02:00 |
MBlur.cpp
|
some loose ends
|
2021-01-13 12:31:33 +01:00 |
MBlur.h
|
finished CMBlur
|
2020-12-16 21:53:47 +01:00 |
Occlusion.cpp
|
CVarConsole
|
2021-01-02 13:32:25 +02:00 |
Occlusion.h
|
CVarConsole
|
2021-01-02 13:32:25 +02:00 |
Particle.cpp
|
fix explosion jet
|
2021-01-11 21:10:24 +03:00 |
Particle.h
|
finished CMBlur
|
2020-12-16 21:53:47 +01:00 |
ParticleMgr.cpp
|
VC CParticle done
|
2020-05-27 02:16:31 +03:00 |
ParticleMgr.h
|
VC CParticle done
|
2020-05-27 02:16:31 +03:00 |
ParticleType.h
|
useless fix
|
2021-01-09 03:37:59 +03:00 |
PlayerSkin.cpp
|
some PS2 things
|
2020-12-20 14:27:48 +01:00 |
PlayerSkin.h
|
PlayerSkin small cleanup
|
2020-04-10 11:41:48 +03:00 |
PointLights.cpp
|
PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
|
2020-12-18 02:58:09 +02:00 |
PointLights.h
|
pointlights done
|
2020-08-09 15:45:38 +02:00 |
RenderBuffer.cpp
|
CPlaneTrails and CPlaneBanners done
|
2020-07-20 19:50:20 +02:00 |
RenderBuffer.h
|
CPlaneTrails and CPlaneBanners done
|
2020-07-20 19:50:20 +02:00 |
Renderer.cpp
|
moved new renderer
|
2021-01-09 18:22:09 +01:00 |
Renderer.h
|
removed renderer stuff
|
2020-12-19 14:52:32 +03:00 |
Rubbish.cpp
|
GTA_VERSION define and some config.h cleanup
|
2020-11-29 21:29:48 +01:00 |
Rubbish.h
|
Merge remote-tracking branch 'origin/master' into miami
|
2020-08-07 12:34:41 +03:00 |
ShadowCamera.cpp
|
update librw (shadows are working now)
|
2020-08-10 17:04:57 +02:00 |
ShadowCamera.h
|
miami shadows
|
2020-07-29 12:17:53 +03:00 |
Shadows.cpp
|
CVarConsole
|
2021-01-02 13:32:25 +02:00 |
Shadows.h
|
small stuff
|
2020-08-19 21:58:00 +02:00 |
Skidmarks.cpp
|
GTA_VERSION define and some config.h cleanup
|
2020-11-29 21:29:48 +01:00 |
Skidmarks.h
|
fixed to CAutomobile and friends
|
2020-05-31 17:45:26 +02:00 |
SpecialFX.cpp
|
Sync matrix with master
|
2021-01-20 19:20:11 +02:00 |
SpecialFX.h
|
typo fixes
|
2020-10-17 19:05:41 +03:00 |
Sprite.cpp
|
sync with re3
|
2021-01-09 01:01:41 +03:00 |
Sprite.h
|
VC CParticle done
|
2020-05-27 02:16:31 +03:00 |
Sprite2d.cpp
|
pc radar fix
|
2021-01-19 21:35:25 +01:00 |
Sprite2d.h
|
fixes to HUD and sprite2d
|
2020-08-13 18:47:39 +02:00 |
TexList.cpp
|
normalized line endings to LF
|
2020-04-09 20:50:24 +02:00 |
TexList.h
|
normalized line endings to LF
|
2020-04-09 20:50:24 +02:00 |
Timecycle.cpp
|
little fixes
|
2021-01-08 13:51:42 +01:00 |
Timecycle.h
|
Stats(except displaying), PlayerInfo, marker fix
|
2020-08-14 01:14:04 +03:00 |
VarConsole.cpp
|
CVarConsole
|
2021-01-02 13:32:25 +02:00 |
VarConsole.h
|
CVarConsole
|
2021-01-02 13:32:25 +02:00 |
WaterCannon.cpp
|
Fixes and style changes from miami
|
2020-10-18 19:16:37 +03:00 |
WaterCannon.h
|
Fixed typos and made all assert functions optional
|
2020-05-10 21:49:33 +06:00 |
WaterCreatures.cpp
|
couple of fixes and cleanup
|
2020-10-31 14:33:49 +01:00 |
WaterCreatures.h
|
couple of fixes and cleanup
|
2020-10-31 14:33:49 +01:00 |
WaterLevel.cpp
|
move stuff back into class; securom comments
|
2021-01-13 00:18:58 +01:00 |
WaterLevel.h
|
move stuff back into class; securom comments
|
2021-01-13 00:18:58 +01:00 |
Weather.cpp
|
add the bad crack "features" behind SECUROM define
|
2021-01-14 23:16:42 +01:00 |
Weather.h
|
add the bad crack "features" behind SECUROM define
|
2021-01-14 23:16:42 +01:00 |
WindModifiers.cpp
|
tiny cleanup
|
2020-11-01 10:29:28 +01:00 |
WindModifiers.h
|
CWindModifiers
|
2020-08-09 12:32:30 -07:00 |