mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-22 23:30:01 +00:00
couple of fixes and cleanup
This commit is contained in:
parent
0e1257cf17
commit
ea5b86774d
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@ -227,7 +227,7 @@ enum Config {
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//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
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//#define USE_TEXTURE_POOL
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//#define CUTSCENE_BORDERS_SWITCH
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//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
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#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
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//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
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//#define MULTISAMPLING // adds MSAA option TODO
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@ -2524,7 +2524,7 @@ CPed::PlayFootSteps(void)
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CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPos,
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top.x, top.y,
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right.x, right.y,
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255, 255, 0, 0, 4.0f, 3000.0f, 1.0f);
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255, 255, 0, 0, 4.0f, 3000, 1.0f);
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if (m_bloodyFootprintCountOrDeathTime <= 20) {
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m_bloodyFootprintCountOrDeathTime = 0;
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@ -2537,10 +2537,10 @@ CPed::PlayFootSteps(void)
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CVector2D top(forward * -0.26f);
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CVector2D right(GetRight() * (stepPart == 1 ? 0.1f : 0.14f));
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CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPos,
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CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPos,
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top.x, top.y,
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right.x, right.y,
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120, 250, 250, 50, 4.0f, 5000.0f, 1.0f);
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120, 250, 250, 50, 4.0f, 5000, 1.0f);
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}
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if (CWeather::Rain <= 0.1f || CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) {
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if (IsPlayer())
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@ -2569,7 +2569,7 @@ CPed::PlayFootSteps(void)
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CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosL,
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top.x, top.y,
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right.x, right.y,
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255, 255, 0, 0, 4.0f, 3000.0f, 1.0f);
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255, 255, 0, 0, 4.0f, 3000, 1.0f);
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if (m_bloodyFootprintCountOrDeathTime <= 20) {
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m_bloodyFootprintCountOrDeathTime = 0;
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@ -2584,10 +2584,10 @@ CPed::PlayFootSteps(void)
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CVector2D top(forward * -0.26f);
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CVector2D right(GetRight() * 0.14f);
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CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosL,
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CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPosL,
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top.x, top.y,
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right.x, right.y,
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120, 250, 250, 50, 4.0f, 5000.0f, 1.0f);
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120, 250, 250, 50, 4.0f, 5000, 1.0f);
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}
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}
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if(!footPosRok)
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@ -2604,7 +2604,7 @@ CPed::PlayFootSteps(void)
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CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosR,
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top.x, top.y,
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right.x, right.y,
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255, 255, 0, 0, 4.0f, 3000.0f, 1.0f);
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255, 255, 0, 0, 4.0f, 3000, 1.0f);
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if (m_bloodyFootprintCountOrDeathTime <= 20) {
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m_bloodyFootprintCountOrDeathTime = 0;
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@ -2618,10 +2618,10 @@ CPed::PlayFootSteps(void)
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CVector2D top(forward * -0.26f);
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CVector2D right(GetRight() * 0.14f);
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CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosR,
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CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPosR,
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top.x, top.y,
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right.x, right.y,
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120, 250, 250, 50, 4.0f, 5000.0f, 1.0f);
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120, 250, 250, 50, 4.0f, 5000, 1.0f);
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}
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}
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}
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@ -398,7 +398,7 @@ void CMovingThings::Init()
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for (int32 i = 0; i < NUMMOVINGTHINGS; i++) {
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aMovingThings[i].m_nType = 0;
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aMovingThings[i].m_nHidden = 0;
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aMovingThings[i].m_farAway = 0;
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}
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for (int i = 0; i < NUMSECTORS_X; i++) {
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@ -434,19 +434,19 @@ void CMovingThings::Update()
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CPlaneTrails::Update();
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CEscalators::Update();
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const int TIME_SPAN = 64; // frames to process all aMovingThings
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const int TIME_SPAN = 8; // frames to process all aMovingThings
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int16 i;
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int block = CTimer::GetFrameCounter() % TIME_SPAN;
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for (i = (block * NUMMOVINGTHINGS) / TIME_SPAN; i < ((block + 1) * NUMMOVINGTHINGS) / TIME_SPAN; i++) {
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if (aMovingThings[i].m_nHidden == 1)
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if (aMovingThings[i].m_farAway == 1)
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aMovingThings[i].Update();
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}
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for (i = 0; i < CMovingThings::Num; i++) {
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if (aMovingThings[i].m_nHidden == 0)
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if (aMovingThings[i].m_farAway == 0)
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aMovingThings[i].Update();
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}
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@ -473,27 +473,57 @@ void CMovingThings::Render()
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CPlaneBanners::Render();
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}
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void CMovingThings::RegisterOne(CEntity *pEnt, uint16 nType) {
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if (Num >= NUMMOVINGTHINGS)
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return;
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aMovingThings[Num].m_pEntity = pEnt;
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aMovingThings[Num].m_nType = nType;
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aMovingThings[Num].m_farAway = 0;
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aMovingThings[Num].m_vecPosn = pEnt->GetPosition();
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aMovingThings[Num].AddToList(&CMovingThings::StartCloseList);
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Num++;
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}
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void CMovingThings::PossiblyAddThisEntity(CEntity *pEnt) {
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if (pEnt->GetModelIndex() == MI_LIGHTBEAM) {
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RegisterOne(pEnt, 1);
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}
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else if (pEnt->GetModelIndex() == MI_AIRPORTRADAR) {
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RegisterOne(pEnt, 2);
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}
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else if (pEnt->GetModelIndex() == MI_MALLFAN || pEnt->GetModelIndex() == MI_HOTELFAN_NIGHT
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|| pEnt->GetModelIndex() == MI_HOTELFAN_DAY || pEnt->GetModelIndex() == MI_HOTROOMFAN) {
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RegisterOne(pEnt, 3);
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}
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else if (pEnt->GetModelIndex() == MI_BLIMP_NIGHT || pEnt->GetModelIndex() == MI_BLIMP_DAY) {
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RegisterOne(pEnt, 4);
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}
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}
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// ---------- CMovingThing ----------
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float lengths[5] = { 100.0f, 1500.0f, 400.0f, 100.0f, 2000.0f };
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static float maxUpdateDists[5] = { 100.0f, 1500.0f, 400.0f, 100.0f, 2000.0f };
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void CMovingThing::Update()
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{
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switch (m_nType) {
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case 1: {
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float angle = (CTimer::GetTimeInMilliseconds() % 0x3FFF) * TWOPI / 0x3FFF;
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m_pEntity->GetRight() = CVector(-Sin(angle), Cos(angle), 0.0f);
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float s = Sin(angle);
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float c = Cos(angle);
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m_pEntity->GetRight() = CVector(-s, c, 0.0f);
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m_pEntity->GetForward() = CVector(0.0f, 0.0f, 1.0f);
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m_pEntity->GetUp() = CVector(Cos(angle), Sin(angle), 0.0f);
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m_pEntity->GetUp() = CVector(c, s, 0.0f);
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if (CClock::GetHours() >= 20 || CClock::GetHours() < 5) {
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if (Abs(TheCamera.GetPosition().x - m_pEntity->GetPosition().x) < 600.0f &&
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Abs(TheCamera.GetPosition().y - m_pEntity->GetPosition().y) < 600.0f) {
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CVector delta = m_pEntity->GetPosition() - TheCamera.GetPosition();
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delta.Normalise();
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delta /= delta.Magnitude();
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if (delta.x * Cos(angle) + delta.y * Sin(angle) < -0.92f) {
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if (DotProduct(delta, CVector(c, s, 0.0f)) < -0.92f) {
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CVector coors = m_pEntity->GetPosition() - 10.0f * delta;
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CCoronas::RegisterCorona(43, 128, 128, 100, 255, coors, 70.0f, 600.0f, 0.0f, CCoronas::TYPE_STAR, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f, false, 1.5f);
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CCoronas::RegisterCorona(43, 128, 128, 100, 255, coors, 70.0f, 600.0f, 0.0f, CCoronas::TYPE_STAR, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
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}
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}
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}
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@ -501,24 +531,30 @@ void CMovingThing::Update()
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break;
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case 2: {
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float angle = (CTimer::GetTimeInMilliseconds() % 0x7FF) * TWOPI / 0x7FF;
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m_pEntity->GetRight() = CVector(Cos(angle), Sin(angle), 0.0f);
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m_pEntity->GetForward() = CVector(-Sin(angle), Cos(angle), 0.0f);
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float s = Sin(angle);
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float c = Cos(angle);
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m_pEntity->GetRight() = CVector(c, s, 0.0f);
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m_pEntity->GetForward() = CVector(-s, c, 0.0f);
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m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f);
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}
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break;
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case 3: {
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float angle = (CTimer::GetTimeInMilliseconds() % 0x3FF) * TWOPI / 0x3FF;
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m_pEntity->GetRight() = CVector(Cos(angle), Sin(angle), 0.0f);
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m_pEntity->GetForward() = CVector(-Sin(angle), Cos(angle), 0.0f);
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float s = Sin(angle);
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float c = Cos(angle);
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m_pEntity->GetRight() = CVector(c, s, 0.0f);
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m_pEntity->GetForward() = CVector(-s, c, 0.0f);
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m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f);
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}
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break;
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case 4: {
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float angle = (CTimer::GetTimeInMilliseconds() % 0x3FFFF) * TWOPI / 0x3FFFF;
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m_pEntity->GetRight() = CVector(-Cos(angle), -Sin(angle), 0.0f);
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m_pEntity->GetForward() = CVector(Sin(angle), -Cos(angle), 0.0f);
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float s = Sin(angle);
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float c = Cos(angle);
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m_pEntity->GetRight() = CVector(-c, -s, 0.0f);
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m_pEntity->GetForward() = CVector(s, -c, 0.0f);
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m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f);
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m_pEntity->SetPosition(CVector(350.0f * Cos(angle) - 465.0f, 350.0f * Sin(angle) + 1163.0f, 260.0f));
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m_pEntity->SetPosition(CVector(350.0f * c - 465.0f, 350.0f * s + 1163.0f, 260.0f));
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}
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break;
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default:
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@ -528,16 +564,16 @@ void CMovingThing::Update()
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m_pEntity->GetMatrix().UpdateRW();
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m_pEntity->UpdateRwFrame();
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if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) >= SQR(lengths[m_nType])) {
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if (m_nHidden == 0) {
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RemoveFromList();
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m_nHidden = 1;
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if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) < SQR(maxUpdateDists[m_nType])) {
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if (m_farAway == 1) {
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AddToList(&CMovingThings::StartCloseList);
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m_farAway = 0;
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}
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}
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else {
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if (m_nHidden == 1) {
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AddToList(&CMovingThings::StartCloseList);
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m_nHidden = 0;
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if (m_farAway == 0) {
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RemoveFromList();
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m_farAway = 1;
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}
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}
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}
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@ -569,34 +605,6 @@ int16 CMovingThing::SizeList()
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return count;
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}
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void CMovingThings::RegisterOne(CEntity *pEnt, uint16 nType) {
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if (Num >= NUMMOVINGTHINGS)
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return;
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aMovingThings[Num].m_pEntity = pEnt;
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aMovingThings[Num].m_nType = nType;
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aMovingThings[Num].m_nHidden = 0;
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aMovingThings[Num].m_vecPosn = pEnt->GetPosition();
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aMovingThings[Num].AddToList(&CMovingThings::StartCloseList);
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Num++;
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}
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void CMovingThings::PossiblyAddThisEntity(CEntity *pEnt) {
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if (pEnt->GetModelIndex() == MI_LIGHTBEAM) {
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RegisterOne(pEnt, 1);
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}
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else if (pEnt->GetModelIndex() == MI_AIRPORTRADAR) {
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RegisterOne(pEnt, 2);
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}
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else if (pEnt->GetModelIndex() == MI_MALLFAN || pEnt->GetModelIndex() == MI_HOTELFAN_NIGHT
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|| pEnt->GetModelIndex() == MI_HOTELFAN_DAY || pEnt->GetModelIndex() == MI_HOTROOMFAN) {
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RegisterOne(pEnt, 3);
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}
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else if (pEnt->GetModelIndex() == MI_BLIMP_NIGHT || pEnt->GetModelIndex() == MI_BLIMP_DAY) {
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RegisterOne(pEnt, 4);
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}
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}
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char String_Time[] = "THE TIME IS 12:34 ";
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const char* FindTimeMessage()
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{
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@ -125,7 +125,7 @@ public:
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CMovingThing *m_pNext;
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CMovingThing *m_pPrev;
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int16 m_nType;
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int16 m_nHidden;
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int16 m_farAway;
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CVector m_vecPosn;
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CEntity* m_pEntity;
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@ -11,70 +11,70 @@ int CWaterCreatures::nNumActiveSeaLifeForms;
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CWaterCreature CWaterCreatures::aWaterCreatures[NUM_WATER_CREATURES];
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struct WaterCreatureProperties aProperties[65] = {
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{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_JELLYFISH, 0.01f, 2.2f, 0.0005f, 3.5f },
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{ &MI_JELLYFISH01, 0.01f, 2.2f, 0.0005f, 3.5f },
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{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_TURTLE, 0.01f, 2.0f, 0.0005f, 4.0f },
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{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
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{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
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{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
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{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_DOLPHIN, 0.03f, 1.5f, 0.0005f, 4.0f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_SHARK, 0.03f, 0.4f, 0.0005f, 4.0f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
};
|
||||
|
||||
|
@ -82,21 +82,17 @@ CWaterCreature::CWaterCreature() {
|
|||
Free();
|
||||
}
|
||||
|
||||
CWaterCreature::~CWaterCreature() {
|
||||
//looks like unused
|
||||
}
|
||||
|
||||
void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
|
||||
void CWaterCreature::Initialise(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
|
||||
this->m_pObj = pObj;
|
||||
this->m_fRightMult = fRightMult;
|
||||
this->m_fFwdSpeed = fFwdSpeed;
|
||||
this->m_fZTurnSpeed = fZTurnSpeed;
|
||||
this->m_fWaterDepth = fWaterDepth;
|
||||
this->m_alpha = alpha;
|
||||
this->m_state = state;
|
||||
}
|
||||
|
||||
void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
|
||||
CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, state);
|
||||
void CWaterCreature::Allocate(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
|
||||
CWaterCreature::Initialise(pObj, fFwdSpeed, fZTurnSpeed, fWaterDepth, alpha, state);
|
||||
}
|
||||
|
||||
void CWaterCreature::Free() {
|
||||
|
@ -112,14 +108,14 @@ CWaterCreature *CWaterCreatures::GetFishStructSlot() {
|
|||
}
|
||||
|
||||
CObject *CWaterCreatures::CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle) {
|
||||
if (CObject::nNoTempObjects >= 40)
|
||||
if (CObject::nNoTempObjects >= NUMTEMPOBJECTS)
|
||||
return nil;
|
||||
|
||||
CObject *pObj = new CObject(modelID, true);
|
||||
|
||||
if (!pObj) return nil;
|
||||
|
||||
pObj->GetMatrix().GetPosition() = pos;
|
||||
pObj->SetPosition(pos);
|
||||
pObj->GetMatrix().UpdateRW();
|
||||
pObj->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
|
@ -148,32 +144,34 @@ float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const&
|
|||
CVector delta = pos1 - pos2;
|
||||
delta.Normalise();
|
||||
|
||||
return Atan2(-delta.x, delta.y);
|
||||
return CGeneral::GetRandomNumberInRange(-90, 90) +
|
||||
RADTODEG(delta.Heading() + HALFPI + PI);
|
||||
}
|
||||
|
||||
void CWaterCreatures::CreateOne(CVector const& pos, int32 modelID) {
|
||||
if (!IsSpaceForMoreWaterCreatures())
|
||||
return;
|
||||
|
||||
CVector storedPos = pos;
|
||||
CVector playerPos = FindPlayerPed()->GetPosition();
|
||||
CVector fishPos = pos;
|
||||
float fDepth, fLevelNoWaves;
|
||||
if (!TheCamera.IsSphereVisible(storedPos, 3.0f)
|
||||
&& CWaterLevel::GetWaterDepth(storedPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
|
||||
if (!TheCamera.IsSphereVisible(fishPos, 3.0f)
|
||||
&& CWaterLevel::GetWaterDepth(fishPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
|
||||
|
||||
if (modelID == -1 || modelID < 0 || modelID > 64)
|
||||
modelID = CGeneral::GetRandomNumberInRange(0, 64);
|
||||
|
||||
WaterCreatureProperties *creature = &aProperties[modelID];
|
||||
storedPos.z = fLevelNoWaves - creature->fLevel;
|
||||
float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, creature->fRightMult) + 0.01f;
|
||||
float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), storedPos);
|
||||
fishPos.z = fLevelNoWaves - creature->fLevel;
|
||||
float fFwdSpeed = CGeneral::GetRandomNumberInRange(0.0f, creature->fFwdSpeed) + 0.01f;
|
||||
float angle = CWaterCreatures::CalculateFishHeading(playerPos, fishPos);
|
||||
|
||||
CObject *fish = CreateSeaLifeForm(storedPos, *(int16*)creature->modelID, angle);
|
||||
CObject *fish = CreateSeaLifeForm(fishPos, *creature->modelID, angle);
|
||||
if (!fish) return;
|
||||
|
||||
fish->SetRwObjectAlpha(255);
|
||||
CWaterCreature *wc = GetFishStructSlot();
|
||||
wc->Allocate(fish, fRightMult, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_ALLOCATED);
|
||||
wc->Allocate(fish, fFwdSpeed, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_INIT);
|
||||
nNumActiveSeaLifeForms++;
|
||||
}
|
||||
}
|
||||
|
@ -189,62 +187,68 @@ void CWaterCreatures::UpdateAll() {
|
|||
CVector playerPos = FindPlayerPed()->GetPosition();
|
||||
for (int i = 0; i < NUM_WATER_CREATURES; i++) {
|
||||
switch (aWaterCreatures[i].m_state) {
|
||||
case WATER_CREATURE_ACTIVE:
|
||||
case WATER_CREATURE_ACTIVE:
|
||||
// is this even reachable?
|
||||
aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
|
||||
if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) {
|
||||
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(0);
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE;
|
||||
break;
|
||||
}
|
||||
case WATER_CREATURE_ALLOCATED: {
|
||||
if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) {
|
||||
// fall through
|
||||
case WATER_CREATURE_INIT: {
|
||||
if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).MagnitudeSqr() < SQR(75.0f)) {
|
||||
if (aWaterCreatures[i].m_alpha < 255)
|
||||
aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255);
|
||||
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
|
||||
CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
|
||||
newRight.Normalise();
|
||||
aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult;
|
||||
CVector fwd = aWaterCreatures[i].m_pObj->GetRight(); // for some reason they used x for forward
|
||||
fwd.Normalise();
|
||||
aWaterCreatures[i].m_pObj->m_vecMoveSpeed = fwd * aWaterCreatures[i].m_fFwdSpeed;
|
||||
aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed);
|
||||
aWaterCreatures[i].m_pObj->bIsStatic = false;
|
||||
float fDepth = 0.0;
|
||||
CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil);
|
||||
if (aWaterCreatures[i].m_fWaterDepth < fDepth) {
|
||||
// it looks like this can never be true initially, looks like a BUG
|
||||
if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime - 40000 <= CTimer::GetTimeInMilliseconds())
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE;
|
||||
}
|
||||
else {
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE;
|
||||
// creature is deeper than water
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_FADE_OUT;
|
||||
}
|
||||
|
||||
}
|
||||
else {
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WATER_CREATURE_UPDATE: {
|
||||
case WATER_CREATURE_FADE_OUT: {
|
||||
aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
|
||||
if (aWaterCreatures[i].m_alpha <= 0) {
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE;
|
||||
}
|
||||
else {
|
||||
aWaterCreatures[i].m_alpha = Max(aWaterCreatures[i].m_alpha - 6, 0);
|
||||
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
|
||||
CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
|
||||
newRight.Normalise();
|
||||
newRight.x *= aWaterCreatures[i].m_fRightMult;
|
||||
newRight.y *= aWaterCreatures[i].m_fRightMult;
|
||||
newRight.z -= 0.015f;
|
||||
aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight;
|
||||
CVector speed = aWaterCreatures[i].m_pObj->GetRight();
|
||||
speed.Normalise();
|
||||
speed.x *= aWaterCreatures[i].m_fFwdSpeed;
|
||||
speed.y *= aWaterCreatures[i].m_fFwdSpeed;
|
||||
speed.z = -0.015f;
|
||||
aWaterCreatures[i].m_pObj->m_vecMoveSpeed = speed;
|
||||
|
||||
if (!aWaterCreatures[i].m_pObj->GetIsOnScreen())
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WATER_CREATURE_TO_REMOVE:
|
||||
if (aWaterCreatures[i].m_pObj)
|
||||
case WATER_CREATURE_REMOVE:
|
||||
if (aWaterCreatures[i].m_pObj){
|
||||
CWorld::Remove(aWaterCreatures[i].m_pObj);
|
||||
delete aWaterCreatures[i].m_pObj;
|
||||
}
|
||||
FreeFishStructSlot(&aWaterCreatures[i]);
|
||||
nNumActiveSeaLifeForms--;
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
|
||||
|
@ -258,7 +262,10 @@ void CWaterCreatures::UpdateAll() {
|
|||
void CWaterCreatures::RemoveAll() {
|
||||
for (int i = 0; i < NUM_WATER_CREATURES; i++) {
|
||||
if (aWaterCreatures[i].m_state != WATER_CREATURE_DISABLED) {
|
||||
CWorld::Remove(aWaterCreatures[i].m_pObj);
|
||||
if (aWaterCreatures[i].m_pObj){
|
||||
CWorld::Remove(aWaterCreatures[i].m_pObj);
|
||||
delete aWaterCreatures[i].m_pObj;
|
||||
}
|
||||
FreeFishStructSlot(&aWaterCreatures[i]);
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
|
||||
nNumActiveSeaLifeForms--;
|
||||
|
|
|
@ -2,27 +2,26 @@
|
|||
#include "Object.h"
|
||||
|
||||
enum eFishSlotState {
|
||||
WATER_CREATURE_ALLOCATED = 0,
|
||||
WATER_CREATURE_INIT = 0,
|
||||
WATER_CREATURE_ACTIVE,
|
||||
WATER_CREATURE_UPDATE,
|
||||
WATER_CREATURE_TO_REMOVE,
|
||||
WATER_CREATURE_FADE_OUT,
|
||||
WATER_CREATURE_REMOVE,
|
||||
WATER_CREATURE_DISABLED
|
||||
};
|
||||
|
||||
class CWaterCreature {
|
||||
public:
|
||||
CObject *m_pObj;
|
||||
float m_fRightMult;
|
||||
float m_fFwdSpeed;
|
||||
float m_fZTurnSpeed;
|
||||
int32 m_alpha;
|
||||
float m_fWaterDepth;
|
||||
int32 m_state;
|
||||
|
||||
CWaterCreature();
|
||||
~CWaterCreature();
|
||||
void Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
|
||||
void Allocate(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
|
||||
void Free();
|
||||
void Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
|
||||
void Initialise(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
|
||||
};
|
||||
|
||||
class CWaterCreatures {
|
||||
|
@ -42,7 +41,7 @@ public:
|
|||
|
||||
struct WaterCreatureProperties {
|
||||
int16 *modelID;
|
||||
float fRightMult;
|
||||
float fFwdSpeed;
|
||||
float fLevel;
|
||||
float fUnknown; //unused
|
||||
float fWaterDepth;
|
||||
|
|
|
@ -2963,7 +2963,7 @@ CWaterLevel::HandleBeachToysStuff(void)
|
|||
CEntity *
|
||||
CWaterLevel::CreateBeachToy(CVector const &vec, eBeachToy beachtoy)
|
||||
{
|
||||
if (CObject::nNoTempObjects >= 40)
|
||||
if (CObject::nNoTempObjects >= NUMTEMPOBJECTS)
|
||||
return nil;
|
||||
|
||||
int finalToy = beachtoy;
|
||||
|
|
2
vendor/opus
vendored
2
vendor/opus
vendored
|
@ -1 +1 @@
|
|||
Subproject commit 034c1b61a250457649d788bbf983b3f0fb63f02e
|
||||
Subproject commit 6bae366f9fef25191fc812c430e8abd40a13a233
|
2
vendor/opusfile
vendored
2
vendor/opusfile
vendored
|
@ -1 +1 @@
|
|||
Subproject commit 4174c26e0aaab19d01afdea0a46f7f95fdc6b3e6
|
||||
Subproject commit 6452e838e68e8f4fc0b3599523c760ac6276ce89
|
Loading…
Reference in a new issue