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@ -1,11 +1,14 @@
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#include "common.h"
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#include "main.h"
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#include "RenderBuffer.h"
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#include "Entity.h"
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#include "Fluff.h"
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#include "Camera.h"
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#include "Sprite.h"
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#include "Coronas.h"
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#include "Rubbish.h"
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#include "Timecycle.h"
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#include "General.h"
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#include "Timer.h"
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#include "Clock.h"
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@ -18,17 +21,276 @@
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#include "Bones.h"
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#include "World.h"
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CPlaneTrail CPlaneTrails::aArray[6];
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RwImVertexIndex TrailIndices[32] = {
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0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9,
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10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16
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};
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void
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CPlaneTrail::Init(void)
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{
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int i;
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for(i = 0; i < ARRAY_SIZE(m_time); i++)
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m_time[i] = 0;
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}
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void
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CPlaneTrail::Render(float visibility)
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{
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int i;
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int numVerts = 0;
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if(!TheCamera.IsSphereVisible(m_pos[0], 1000.0f))
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return;
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int alpha = visibility*110.0f;
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if(alpha == 0)
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return;
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for(i = 0; i < ARRAY_SIZE(m_pos); i++){
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int32 time = CTimer::GetTimeInMilliseconds() - m_time[i];
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if(time > 30000)
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m_time[i] = 0;
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if(m_time[i] != 0){
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float fade = (30000.0f - time) / 10000.0f;
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fade = Min(fade, 1.0f);
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RwIm3DVertexSetRGBA(&TempBufferRenderVertices[numVerts], 255, 255, 255, (int)(alpha*fade));
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RwIm3DVertexSetPos(&TempBufferRenderVertices[numVerts], m_pos[i].x, m_pos[i].y, m_pos[i].z);
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numVerts++;
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}
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}
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if(numVerts > 1){
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
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if(RwIm3DTransform(TempBufferRenderVertices, numVerts, nil, rwIM3D_VERTEXXYZ|rwIM3D_VERTEXUV)){
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RwIm3DRenderIndexedPrimitive(rwPRIMTYPELINELIST, TrailIndices, (numVerts-1)*2);
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RwIm3DEnd();
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}
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}
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}
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void
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CPlaneTrail::RegisterPoint(CVector pos)
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{
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int i;
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bool bNewPoint = false;
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if(m_time[0] != 0 && CTimer::GetTimeInMilliseconds() - m_time[0] > 2000){
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bNewPoint = true;
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for(i = ARRAY_SIZE(m_pos)-1; i > 0; i--){
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m_pos[i] = m_pos[i-1];
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m_time[i] = m_time[i-1];
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}
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}
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m_pos[0] = pos;
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if(bNewPoint || m_time[0] == 0)
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m_time[0] = CTimer::GetTimeInMilliseconds();
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}
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void
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CPlaneTrails::Init(void)
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{
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int i;
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for(i = 0; i < ARRAY_SIZE(aArray); i++)
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aArray[i].Init();
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}
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void
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CPlaneTrails::Update(void)
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{
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CVector planePos;
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planePos.x = 1590.0f * Sin((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI);
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planePos.y = 1200.0f * Cos((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI);
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planePos.z = 550.0f;
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RegisterPoint(planePos, 3);
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if(CClock::GetHours() > 22 || CClock::GetHours() < 7){
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if(CTimer::GetTimeInMilliseconds() & 0x200)
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CCoronas::RegisterCorona(101, 255, 0, 0, 255, planePos, 5.0f, 2000.0f,
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CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF,
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CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
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else
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CCoronas::UpdateCoronaCoors(101, planePos, 2000.0f, 0.0f);
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}
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planePos.x = 1000.0f * Sin((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI);
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planePos.y = -1600.0f * Cos((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI);
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planePos.z = 500.0f;
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RegisterPoint(planePos, 4);
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if(CClock::GetHours() > 22 || CClock::GetHours() < 7){
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if(CTimer::GetTimeInMilliseconds() & 0x200)
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CCoronas::RegisterCorona(102, 255, 0, 0, 255, planePos, 5.0f, 2000.0f,
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CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF,
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CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
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else
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CCoronas::UpdateCoronaCoors(102, planePos, 2000.0f, 0.0f);
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}
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planePos.x = 1100.0f * Cos((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI);
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planePos.y = 700.0f * Sin((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI);
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planePos.z = 600.0f;
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RegisterPoint(planePos, 5);
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if(CClock::GetHours() > 22 || CClock::GetHours() < 7){
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if(CTimer::GetTimeInMilliseconds() & 0x200)
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CCoronas::RegisterCorona(103, 255, 0, 0, 255, planePos, 5.0f, 2000.0f,
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CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF,
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CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
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else
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CCoronas::UpdateCoronaCoors(103, planePos, 2000.0f, 0.0f);
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}
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}
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void
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CPlaneTrails::Render(void)
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{
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int i;
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float visibility = Min(1.0f-CWeather::Foggyness, 1.0f-CWeather::CloudCoverage);
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visibility = Min(visibility, 1.0f-CWeather::Rain);
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visibility = Min(Max(Max(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen()), CTimeCycle::GetSkyTopBlue())/256.0f, visibility);
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if(visibility > 0.0001f)
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for(i = 0; i < ARRAY_SIZE(aArray); i++)
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aArray[i].Render(visibility);
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}
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void
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CPlaneTrails::RegisterPoint(CVector pos, uint32 id)
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{
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// TODO
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aArray[id].RegisterPoint(pos);
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}
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CPlaneBanner CPlaneBanners::aArray[5];
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void
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CPlaneBanner::Init(void)
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{
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int i;
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for(i = 0; i < ARRAY_SIZE(m_pos); i++){
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m_pos[i].x = i;
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m_pos[i].y = 0.0f;
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m_pos[i].z = -60.0f;
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}
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}
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void
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CPlaneBanner::Update(void)
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{
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int i;
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if(m_pos[0].z > -50.0f){
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m_pos[0].z -= 0.05f*CTimer::GetTimeStep();
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m_pos[0].z = Max(m_pos[0].z, -100.0f);
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for(i = 1; i < ARRAY_SIZE(m_pos); i++){
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CVector dist = m_pos[i] - m_pos[i-1];
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float len = dist.Magnitude();
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if(len > 8.0f)
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m_pos[i] = m_pos[i-1] + dist/len*8.0f;
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}
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}
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}
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void
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CPlaneBanner::Render(void)
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{
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int i;
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if(m_pos[0].z > -50.0f){
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float camDist = (TheCamera.GetPosition() - m_pos[0]).Magnitude();
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if(TheCamera.IsSphereVisible(m_pos[4], 32.0f) && camDist < 300.0f){
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TempBufferVerticesStored = 0;
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TempBufferIndicesStored = 0;
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int alpha = camDist < 250.0f ? 160 : (300.0f-camDist)/(300.0f-250.0f)*160;
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TempBufferVerticesStored += 2;
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RwIm3DVertexSetRGBA(&TempBufferRenderVertices[0], 255, 255, 255, alpha);
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RwIm3DVertexSetRGBA(&TempBufferRenderVertices[1], 255, 255, 255, alpha);
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RwIm3DVertexSetPos(&TempBufferRenderVertices[0], m_pos[2].x, m_pos[2].y, m_pos[2].z);
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RwIm3DVertexSetPos(&TempBufferRenderVertices[1], m_pos[2].x, m_pos[2].y, m_pos[2].z - 4.0f);
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RwIm3DVertexSetU(&TempBufferRenderVertices[0], 0.0f);
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RwIm3DVertexSetV(&TempBufferRenderVertices[0], 0.0f);
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RwIm3DVertexSetU(&TempBufferRenderVertices[1], 0.0f);
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RwIm3DVertexSetV(&TempBufferRenderVertices[1], 1.0f);
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for(i = 2; i < 8; i++){
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RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+0], 255, 255, 255, alpha);
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RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+1], 255, 255, 255, alpha);
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RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+0], m_pos[i].x, m_pos[i].y, m_pos[i].z);
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RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+1], m_pos[i].x, m_pos[i].y, m_pos[i].z - 4.0f);
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RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored+0], (i-2)/5.0f);
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RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored+0], 0.0f);
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RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored+1], (i-2)/5.0f);
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RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored+1], 1.0f);
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TempBufferRenderIndexList[TempBufferIndicesStored+0] = TempBufferVerticesStored-2;
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TempBufferRenderIndexList[TempBufferIndicesStored+1] = TempBufferVerticesStored-1;
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TempBufferRenderIndexList[TempBufferIndicesStored+2] = TempBufferVerticesStored+1;
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TempBufferRenderIndexList[TempBufferIndicesStored+3] = TempBufferVerticesStored-2;
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TempBufferRenderIndexList[TempBufferIndicesStored+4] = TempBufferVerticesStored+1;
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TempBufferRenderIndexList[TempBufferIndicesStored+5] = TempBufferVerticesStored;
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TempBufferVerticesStored += 2;
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TempBufferIndicesStored += 6;
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}
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRubbishTexture[2]));
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#ifdef FIX_BUGS
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if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXXYZ|rwIM3D_VERTEXUV)){
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#else
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if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, 0)){
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#endif
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RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored);
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RwIm3DEnd();
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}
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
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TempBufferVerticesStored = 0;
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TempBufferIndicesStored = 0;
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}
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}
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}
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void
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CPlaneBanner::RegisterPoint(CVector pos)
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{
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m_pos[0] = pos;
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}
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void
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CPlaneBanners::Init(void)
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{
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int i;
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for(i = 0; i < ARRAY_SIZE(aArray); i++)
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aArray[i].Init();
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}
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void
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CPlaneBanners::Update(void)
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{
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int i;
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for(i = 0; i < ARRAY_SIZE(aArray); i++)
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aArray[i].Update();
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}
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void
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CPlaneBanners::Render(void)
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{
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int i;
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for(i = 0; i < ARRAY_SIZE(aArray); i++)
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aArray[i].Render();
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}
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void
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CPlaneBanners::RegisterPoint(CVector pos, uint32 id)
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{
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// TODO
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aArray[id].RegisterPoint(pos);
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}
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bool CSmokeTrails::CigOn = false;
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@ -125,7 +387,9 @@ CMovingThing CMovingThings::aMovingThings[NUMMOVINGTHINGS];
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void CMovingThings::Init()
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{
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CPlaneTrails::Init();
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CSmokeTrails::Init();
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CPlaneBanners::Init();
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StartCloseList.m_pNext = &CMovingThings::EndCloseList;
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StartCloseList.m_pPrev = nil;
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@ -174,14 +438,19 @@ void CMovingThings::Shutdown()
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int i;
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for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i)
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aScrollBars[i].SetVisibility(false);
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/*
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for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i)
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aTowerClocks[i].SetVisibility(false);
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for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i)
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aDigitalClocks[i].SetVisibility(false);
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*/
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}
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void CMovingThings::Update()
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{
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CPlaneBanners::Update();
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CPlaneTrails::Update();
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const int TIME_SPAN = 64; // frames to process all aMovingThings
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int16 i;
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@ -226,6 +495,7 @@ void CMovingThings::Render()
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if (aScrollBars[i].IsVisible())
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aScrollBars[i].Render();
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}
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/*
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for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i)
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{
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if (aTowerClocks[i].IsVisible())
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@ -236,8 +506,11 @@ void CMovingThings::Render()
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if (aDigitalClocks[i].IsVisible())
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aDigitalClocks[i].Render();
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}
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*/
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CPlaneTrails::Render();
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CSmokeTrails::Render();
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CPlaneBanners::Render();
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}
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// ---------- CMovingThing ----------
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@ -946,7 +1219,6 @@ CSmokeTrails::Render(void) {
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void
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CSmokeTrail::Render(void) {
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int numVerts = 0;
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RwIm3DVertex TempVertexBuffer[16];
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if (TheCamera.IsSphereVisible(m_pos[0], 10.0f)) {
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for (int32 i = 0; i < 16; i++) {
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@ -961,8 +1233,8 @@ CSmokeTrail::Render(void) {
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float posX = (m_pos[i].x + timeSinceSpawned * RandomSmoke[(i - m_seed) & 0xF] * 0.00001f) - offset;
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float posY = (m_pos[i].y + timeSinceSpawned * RandomSmoke[(i - m_seed + 5) & 0xF] * 0.00001f) - offset;
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float posZ = m_pos[i].z + timeSinceSpawned * 0.0004f;
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RwIm3DVertexSetRGBA(&TempVertexBuffer[i], 200, 200, 200, alpha);
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RwIm3DVertexSetPos(&TempVertexBuffer[i], posX, posY, posZ);
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RwIm3DVertexSetRGBA(&TempBufferRenderVertices[i], 200, 200, 200, alpha);
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RwIm3DVertexSetPos(&TempBufferRenderVertices[i], posX, posY, posZ);
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numVerts++;
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}
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}
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@ -974,7 +1246,7 @@ CSmokeTrail::Render(void) {
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|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
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if (RwIm3DTransform(TempVertexBuffer, numVerts, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) {
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|
if (RwIm3DTransform(TempBufferRenderVertices, numVerts, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) {
|
|
|
|
|
RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, SmokeTrailIndices, 2 * (numVerts - 1));
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|
RwIm3DEnd();
|
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|
|
}
|
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|
|
@ -1006,13 +1278,12 @@ CSmokeTrails::Update(void) {
|
|
|
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
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|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
|
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|
|
|
|
|
|
|
|
RwIm3DVertex TempVertexBuffer[2];
|
|
|
|
|
RwIm3DVertexSetRGBA(&TempVertexBuffer[0], 255, 255, 255, 255);
|
|
|
|
|
RwIm3DVertexSetPos(&TempVertexBuffer[0], startPos.x, startPos.y, startPos.z);
|
|
|
|
|
RwIm3DVertexSetRGBA(&TempVertexBuffer[1], 255, 255, 255, 255);
|
|
|
|
|
RwIm3DVertexSetPos(&TempVertexBuffer[1], endPos.x, endPos.y, endPos.z);
|
|
|
|
|
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[0], 255, 255, 255, 255);
|
|
|
|
|
RwIm3DVertexSetPos(&TempBufferRenderVertices[0], startPos.x, startPos.y, startPos.z);
|
|
|
|
|
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[1], 255, 255, 255, 255);
|
|
|
|
|
RwIm3DVertexSetPos(&TempBufferRenderVertices[1], endPos.x, endPos.y, endPos.z);
|
|
|
|
|
|
|
|
|
|
if (RwIm3DTransform(TempVertexBuffer, 2, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) {
|
|
|
|
|
if (RwIm3DTransform(TempBufferRenderVertices, 2, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) {
|
|
|
|
|
RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, SmokeTrailIndices, 2);
|
|
|
|
|
RwIm3DEnd();
|
|
|
|
|
}
|
|
|
|
|