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pc radar fix

This commit is contained in:
aap 2021-01-19 21:33:09 +01:00
parent 03cf1e7535
commit 2c1c5debca
2 changed files with 6 additions and 2 deletions

View file

@ -679,7 +679,7 @@ void CRadar::DrawRadarMask()
CVector2D(-1.0, -1.0f)
};
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)nil);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);

View file

@ -277,7 +277,11 @@ CSprite2d::SetMaskVertices(int n, float *positions)
RwIm2DVertexSetScreenZ(&maVertices[i], NearScreenZ);
RwIm2DVertexSetCameraZ(&maVertices[i], NearCamZ);
RwIm2DVertexSetRecipCameraZ(&maVertices[i], RecipNearClip);
RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); // 0, 0, 0, 0 on PC
#if !defined(GTA_PS2_STUFF) && defined(RWLIBS)
RwIm2DVertexSetIntRGBA(&maVertices[i], 0, 0, 0, 0);
#else
RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255);
#endif
}
}