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862 commits

Author SHA1 Message Date
aap 1d7bdce0ef fix sizeof 2020-12-21 13:33:54 +01:00
aap e696d770be botched last commit 2020-12-21 12:38:02 +01:00
aap 43b4c8dd33 some more little ps2 fixes 2020-12-20 19:13:58 +01:00
aap 84a9ca0524 Merge branch 'master' of github.com:GTAmodding/re3 2020-12-20 17:35:59 +01:00
aap bfb749d842 ps2 fixes 2020-12-20 17:35:37 +01:00
erorcun 9e1e5d200a disabled PS2_HUD by default 2020-12-20 18:16:56 +03:00
aap 30c8f870eb little ps2 fixes 2020-12-20 14:28:09 +01:00
erorcun ae7cb92437 fixes to last HUD commits 2020-12-20 05:49:55 +03:00
Fire-Head 0bea6d039b Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-19 22:33:17 +03:00
Fire-Head 4d4758bc1e scaling 2020-12-19 22:31:54 +03:00
Fire-Head 140fa2a21c restore original code, fixes, ps2 font 2020-12-19 21:25:45 +03:00
aap a080fbfbd4 little cleanup of templates 2020-12-18 13:58:59 +01:00
Sergeanur e9a5670348 PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:57:54 +02:00
aap cc5af26417 PreAllocateRwObjects 2020-12-17 12:47:00 +01:00
erorcun dd579c4080 Fix 2020-12-17 02:47:48 +03:00
erorcun 8e45439205 Use scrolling if GRAPHICS_MENU_OPTIONS not defined, like miami 2020-12-16 23:45:18 +03:00
erorcun 23b5e664dc Sync Frontend with miami 3/3 2020-12-16 00:38:26 +03:00
erorcun 64b509af52 Make free cam collision code readable by aap, fixes 2020-12-15 17:49:43 +03:00
Sergeanur f76dfaee82 Use SetPedState 2020-12-15 05:11:02 +02:00
Nikolay Korolev 01c95378e1 fixed some replay bugs 2020-12-12 23:05:12 +03:00
erorcun 3038fba9ca Sync Frontend, Peds with miami 2 2020-12-12 18:20:21 +03:00
erorcun fc3cdf3b3b Sync Frontend with miami 1 2020-12-09 21:43:58 +03:00
erorcun 1caf5d087a Sync Stats page style with miami - and a little veh. cam. fix 2020-12-09 15:39:14 +03:00
erorcun 33e1f28239 Vehicle cam fixes
- @ZLau92 's idea to remove 3rd person check on num 2/8.
  It was meaningless on III, probably not on VC tho.
- @Nick007J pointed out that camera wasn't checking objects,
  which was something done by someone to prevent camera to
  collide with traffic lights. Instead I enabled object check again,
  and comparing the result if it's a traffic light after the test.
2020-12-09 06:09:48 +03:00
erorcun e1044a7947 AnimViewer fixes, commentary from miami 2020-12-09 05:10:57 +03:00
erorcun 122c7aa40d Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default 2020-12-09 03:41:45 +03:00
erorcun 6b654094a5
Merge pull request #871 from withmorten/sized-enums
Get rid of sized enums
2020-12-09 03:15:20 +03:00
erorcun fc6f07345e Red delete menu background 2020-12-08 23:33:51 +03:00
Sergeanur 778d1381bb Add NUM_LEVELS 2020-12-08 07:50:29 +02:00
Fire-Head 87bca997a4 Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-07 21:50:18 +03:00
Fire-Head c5fbb594a5 ps2 hud, restore original code 2020-12-07 21:12:13 +03:00
withmorten 4696e3f9c8 uint8 enums fixed 2020-12-07 00:36:40 +01:00
aap 9714a37769 bit more GTA_VERSION and GTA_PS2 2020-12-04 01:12:58 +01:00
aap 5bed7afd79 forgot some junk 2020-12-03 16:56:32 +01:00
aap 13cefd3293 more PS2 stuff; memory movement done 2020-12-03 16:04:59 +01:00
aap 3c24505990 little fixes for animviewer 2020-12-03 09:34:09 +01:00
aap f576311814 Merge branch 'master' of github.com:GTAmodding/re3 2020-12-02 10:38:39 +01:00
aap fba657ff0c better cam lod dist fix 2020-12-02 10:38:27 +01:00
Nikolay Korolev 4b9f1680a3 fast fix 2020-12-02 02:41:05 +03:00
Nikolay Korolev fda58fb1df added GTA_SCENE_EDIT 2020-12-02 02:34:51 +03:00
Sergeanur 0b20fd7e77 Remove ifndef GTA_PS2 around replays 2020-12-01 22:35:53 +02:00
Sergeanur 9461998304 TexturePools 2020-12-01 22:12:46 +02:00
Sergeanur e33ab44b7d Add GTA_REPLAY 2020-12-01 22:08:05 +02:00
aap 83bbb631d1 some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet) 2020-12-01 17:42:18 +01:00
aap b8bc54640d fix cam-fix 2020-12-01 17:24:56 +01:00
aap 56c471d02e
Merge pull request #854 from Nick007J/master
small garages + templates revision
2020-12-01 11:25:02 +01:00
aap d6fab1bc53 cam stuff 2020-12-01 10:12:42 +01:00
Zach Charo 6eb0fd52d7
Update Camera.cpp
camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio
On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3
The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn.
This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
2020-11-30 19:08:15 -06:00
aap 2c59e1c894 some more GTA_VERSION 2020-12-01 00:22:57 +01:00
aap 4b9fb631fc added a few registered pointers and memory debug 2020-11-30 23:44:58 +01:00