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re3/src/render
Sergeanur 0e2af13656 Merge branch 'miami' into lcs
* miami:
  wtf
  fix
  small cleanup
  Fix gOneShotCol
  Fix garage messages position
  Fix font on green screen counter
  Add MPG123_QUIET to mp3 files
  Make opus available alongside other formats
  Fix pickup text
  Fix char in stats
  Add missing GXT line
  fail
  minor refactoring
  Fix 16KHz track
  GET_WHEELIE_STATS fix
  Cleanup and fixes for new decoders
  Fixes for CVbFile
  Small fixes for new wav decoder
  Remove fastmath from premake's config
  Implementing our own WAV decoder to replace SndFile
2021-01-08 14:47:37 +02:00
..
2dEffect.h GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
Antennas.cpp rubbish done 2020-08-09 16:49:15 +02:00
Antennas.h added CAntennas 2019-05-30 11:13:06 +02:00
Clouds.cpp PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:58:09 +02:00
Clouds.h CClouds; disabled object clipping for SA cam 2020-05-12 16:27:39 +02:00
Console.cpp Revert "FONT_BANK renamed to FONT_STANDARD" 2020-06-07 05:03:06 +03:00
Console.h rem refs 2020-04-17 08:54:14 +03:00
Coronas.cpp Reorder CEntity functions into their original order 2020-12-29 13:55:26 +02:00
Coronas.h coronas done 2020-08-09 13:17:48 +02:00
Credits.cpp merge master to miami 2021-01-01 14:53:20 +03:00
Credits.h rem refs 2020-04-17 08:54:14 +03:00
CutsceneShadow.cpp fixes 2020-08-04 16:24:59 +03:00
CutsceneShadow.h Update CutsceneShadow.h 2020-08-05 17:13:21 +03:00
Draw.cpp Cutscene aspect ratio fix 2020-10-12 12:16:24 +03:00
Draw.h FOV fix 2020-06-21 14:52:44 +02:00
Fluff.cpp first commit for LCS 2021-01-08 01:41:40 +01:00
Fluff.h couple of fixes and cleanup 2020-10-31 14:33:49 +01:00
Font.cpp Partial controller buttons support 2021-01-02 12:51:09 +02:00
Font.h Partial controller buttons support 2021-01-02 12:51:09 +02:00
Glass.cpp merge attempt 2020-12-19 03:21:04 +03:00
Glass.h Miami Glass 2020-10-15 00:33:57 +03:00
Hud.cpp hud fix 2021-01-03 20:06:29 +03:00
Hud.h ps2 hud, restore original code 2020-12-07 21:12:13 +03:00
Instance.cpp Remove patches 2020-04-17 16:31:11 +03:00
Instance.h More refs removed 2020-04-16 15:30:47 +03:00
Lines.cpp reverting fuckup 2020-05-06 09:59:04 +02:00
Lines.h implemented col line rendering 2019-07-19 13:58:19 +02:00
MBlur.cpp fix mblur stencil 2020-12-26 13:02:30 +01:00
MBlur.h finished CMBlur 2020-12-16 21:53:47 +01:00
Occlusion.cpp CVarConsole 2021-01-02 13:32:25 +02:00
Occlusion.h CVarConsole 2021-01-02 13:32:25 +02:00
Particle.cpp Reorder CEntity functions into their original order 2020-12-29 13:55:26 +02:00
Particle.h finished CMBlur 2020-12-16 21:53:47 +01:00
ParticleMgr.cpp VC CParticle done 2020-05-27 02:16:31 +03:00
ParticleMgr.h VC CParticle done 2020-05-27 02:16:31 +03:00
ParticleType.h VC CParticle done 2020-05-27 02:16:31 +03:00
PlayerSkin.cpp some PS2 things 2020-12-20 14:27:48 +01:00
PlayerSkin.h PlayerSkin small cleanup 2020-04-10 11:41:48 +03:00
PointLights.cpp PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:58:09 +02:00
PointLights.h pointlights done 2020-08-09 15:45:38 +02:00
RenderBuffer.cpp CPlaneTrails and CPlaneBanners done 2020-07-20 19:50:20 +02:00
RenderBuffer.h CPlaneTrails and CPlaneBanners done 2020-07-20 19:50:20 +02:00
Renderer.cpp Reorder CEntity functions into their original order 2020-12-29 13:55:26 +02:00
Renderer.h removed renderer stuff 2020-12-19 14:52:32 +03:00
Rubbish.cpp GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
Rubbish.h Merge remote-tracking branch 'origin/master' into miami 2020-08-07 12:34:41 +03:00
ShadowCamera.cpp update librw (shadows are working now) 2020-08-10 17:04:57 +02:00
ShadowCamera.h miami shadows 2020-07-29 12:17:53 +03:00
Shadows.cpp CVarConsole 2021-01-02 13:32:25 +02:00
Shadows.h small stuff 2020-08-19 21:58:00 +02:00
Skidmarks.cpp GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
Skidmarks.h fixed to CAutomobile and friends 2020-05-31 17:45:26 +02:00
SpecialFX.cpp Fix font on green screen counter 2021-01-07 23:47:17 +02:00
SpecialFX.h typo fixes 2020-10-17 19:05:41 +03:00
Sprite.cpp finished sprites 2020-08-24 14:26:17 +02:00
Sprite.h VC CParticle done 2020-05-27 02:16:31 +03:00
Sprite2d.cpp finished sprites 2020-08-24 14:26:17 +02:00
Sprite2d.h fixes to HUD and sprite2d 2020-08-13 18:47:39 +02:00
TexList.cpp normalized line endings to LF 2020-04-09 20:50:24 +02:00
TexList.h normalized line endings to LF 2020-04-09 20:50:24 +02:00
Timecycle.cpp timecycle; some rendering 2021-01-08 13:34:49 +01:00
Timecycle.h timecycle; some rendering 2021-01-08 13:34:49 +01:00
VarConsole.cpp CVarConsole 2021-01-02 13:32:25 +02:00
VarConsole.h CVarConsole 2021-01-02 13:32:25 +02:00
WaterCannon.cpp Fixes and style changes from miami 2020-10-18 19:16:37 +03:00
WaterCannon.h Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
WaterCreatures.cpp couple of fixes and cleanup 2020-10-31 14:33:49 +01:00
WaterCreatures.h couple of fixes and cleanup 2020-10-31 14:33:49 +01:00
WaterLevel.cpp Encode files to UTF-8 2021-01-01 21:07:39 +01:00
WaterLevel.h first commit for LCS 2021-01-08 01:41:40 +01:00
Weather.cpp rain fix 2021-01-01 18:37:17 +01:00
Weather.h CWeather done 2020-08-23 13:27:56 +02:00
WindModifiers.cpp tiny cleanup 2020-11-01 10:29:28 +01:00
WindModifiers.h CWindModifiers 2020-08-09 12:32:30 -07:00