mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-14 06:29:17 +00:00
87 lines
2.1 KiB
C++
87 lines
2.1 KiB
C++
#include "common.h"
|
|
|
|
#include "Draw.h"
|
|
#include "Frontend.h"
|
|
#include "Camera.h"
|
|
#include "CutsceneMgr.h"
|
|
|
|
#ifdef ASPECT_RATIO_SCALE
|
|
float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO;
|
|
float CDraw::ms_fScaledFOV = 45.0f;
|
|
#endif
|
|
|
|
float CDraw::ms_fNearClipZ;
|
|
float CDraw::ms_fFarClipZ;
|
|
float CDraw::ms_fFOV = 45.0f;
|
|
float CDraw::ms_fLODDistance;
|
|
|
|
uint8 CDraw::FadeValue;
|
|
uint8 CDraw::FadeRed;
|
|
uint8 CDraw::FadeGreen;
|
|
uint8 CDraw::FadeBlue;
|
|
|
|
float
|
|
CDraw::CalculateAspectRatio(void)
|
|
{
|
|
if (FrontEndMenuManager.m_PrefsUseWideScreen) {
|
|
#ifdef ASPECT_RATIO_SCALE
|
|
if (TheCamera.m_WideScreenOn)
|
|
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ?
|
|
(5.f / 3.f) * (SCREEN_WIDTH / SCREEN_HEIGHT) / (16.f / 9.f) :
|
|
5.f / 3.f; // It's used on theatrical showings according to Wiki
|
|
else
|
|
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f;
|
|
#else
|
|
if (TheCamera.m_WideScreenOn)
|
|
CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki
|
|
else
|
|
CDraw::ms_fAspectRatio = 16.f / 9.f;
|
|
#endif
|
|
} else if (TheCamera.m_WideScreenOn) {
|
|
CDraw::ms_fAspectRatio = 5.f/4.f;
|
|
} else {
|
|
CDraw::ms_fAspectRatio = 4.f/3.f;
|
|
}
|
|
return CDraw::ms_fAspectRatio;
|
|
}
|
|
|
|
#ifdef ASPECT_RATIO_SCALE
|
|
// convert a 4:3 hFOV to vFOV,
|
|
// then convert that vFOV to hFOV for our aspect ratio,
|
|
// i.e. HOR+
|
|
float
|
|
CDraw::ConvertFOV(float hfov)
|
|
{
|
|
// => tan(hFOV/2) = tan(vFOV/2)*aspectRatio
|
|
// => tan(vFOV/2) = tan(hFOV/2)/aspectRatio
|
|
float ar1 = DEFAULT_ASPECT_RATIO;
|
|
float ar2 = GetAspectRatio();
|
|
hfov = DEGTORAD(hfov);
|
|
float vfov = Atan(tan(hfov/2) / ar1) *2;
|
|
hfov = Atan(tan(vfov/2) * ar2) *2;
|
|
return RADTODEG(hfov);
|
|
}
|
|
#endif
|
|
|
|
void
|
|
CDraw::SetFOV(float fov)
|
|
{
|
|
#ifdef ASPECT_RATIO_SCALE
|
|
if (!CCutsceneMgr::IsRunning())
|
|
ms_fScaledFOV = ConvertFOV(fov);
|
|
else
|
|
ms_fScaledFOV = fov;
|
|
#endif
|
|
ms_fFOV = fov;
|
|
}
|
|
|
|
#ifdef ASPECT_RATIO_SCALE
|
|
float
|
|
ScaleAndCenterX(float x)
|
|
{
|
|
if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
|
|
return x;
|
|
else
|
|
return (SCREEN_WIDTH - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)) / 2 + SCREEN_SCALE_X(x);
|
|
}
|
|
#endif |