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re3/src/render
Sergeanur 8d2aa61f9b Merge branch 'lcs' into lcsfont
# Conflicts:
#	src/render/Font.cpp
2021-01-18 15:01:17 +02:00
..
2dEffect.h GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
Antennas.cpp rubbish done 2020-08-09 16:49:15 +02:00
Antennas.h added CAntennas 2019-05-30 11:13:06 +02:00
Clouds.cpp PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:58:09 +02:00
Clouds.h CClouds; disabled object clipping for SA cam 2020-05-12 16:27:39 +02:00
Console.cpp Revert "FONT_BANK renamed to FONT_STANDARD" 2020-06-07 05:03:06 +03:00
Console.h rem refs 2020-04-17 08:54:14 +03:00
Coronas.cpp Reorder CEntity functions into their original order 2020-12-29 13:55:26 +02:00
Coronas.h coronas done 2020-08-09 13:17:48 +02:00
Credits.cpp merge master to miami 2021-01-01 14:53:20 +03:00
Credits.h rem refs 2020-04-17 08:54:14 +03:00
CutsceneShadow.cpp fixes 2020-08-04 16:24:59 +03:00
CutsceneShadow.h Update CutsceneShadow.h 2020-08-05 17:13:21 +03:00
Draw.cpp sync with re3 2021-01-09 01:01:41 +03:00
Draw.h sync with re3 2021-01-09 01:01:41 +03:00
Fluff.cpp escalator fix 2021-01-12 23:29:53 +01:00
Fluff.h couple of fixes and cleanup 2020-10-31 14:33:49 +01:00
Font.cpp Merge branch 'lcs' into lcsfont 2021-01-18 15:01:17 +02:00
Font.h Merge branch 'lcs' into lcsfont 2021-01-18 15:01:17 +02:00
Glass.cpp merge attempt 2020-12-19 03:21:04 +03:00
Glass.h Miami Glass 2020-10-15 00:33:57 +03:00
Hud.cpp Merge branch 'miami' into lcs 2021-01-15 17:57:35 +02:00
Hud.h CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit 2021-01-11 19:53:15 +02:00
Instance.cpp Remove patches 2020-04-17 16:31:11 +03:00
Instance.h More refs removed 2020-04-16 15:30:47 +03:00
Lines.cpp reverting fuckup 2020-05-06 09:59:04 +02:00
Lines.h implemented col line rendering 2019-07-19 13:58:19 +02:00
MBlur.cpp Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs 2021-01-13 20:18:26 +03:00
MBlur.h finished CMBlur 2020-12-16 21:53:47 +01:00
Occlusion.cpp CVarConsole 2021-01-02 13:32:25 +02:00
Occlusion.h CVarConsole 2021-01-02 13:32:25 +02:00
Particle.cpp fix ida's sweet little lies 2021-01-17 06:16:49 +03:00
Particle.h lcs particle 2021-01-13 00:07:24 +03:00
ParticleMgr.cpp rem null checks 2021-01-16 01:12:27 +03:00
ParticleMgr.h lcs particle 2021-01-13 00:07:24 +03:00
ParticleType.h lcs particle 2021-01-13 00:07:24 +03:00
PlayerSkin.cpp some PS2 things 2020-12-20 14:27:48 +01:00
PlayerSkin.h PlayerSkin small cleanup 2020-04-10 11:41:48 +03:00
PointLights.cpp PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:58:09 +02:00
PointLights.h pointlights done 2020-08-09 15:45:38 +02:00
RenderBuffer.cpp CPlaneTrails and CPlaneBanners done 2020-07-20 19:50:20 +02:00
RenderBuffer.h CPlaneTrails and CPlaneBanners done 2020-07-20 19:50:20 +02:00
Renderer.cpp mobile vehicle rendering 2021-01-12 13:41:29 +01:00
Renderer.h env map rendering 2021-01-10 11:59:57 +01:00
Rubbish.cpp GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
Rubbish.h Merge remote-tracking branch 'origin/master' into miami 2020-08-07 12:34:41 +03:00
ShadowCamera.cpp update librw (shadows are working now) 2020-08-10 17:04:57 +02:00
ShadowCamera.h miami shadows 2020-07-29 12:17:53 +03:00
Shadows.cpp assert, temp fixes 2021-01-13 01:06:22 +03:00
Shadows.h small stuff 2020-08-19 21:58:00 +02:00
Skidmarks.cpp GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
Skidmarks.h fixed to CAutomobile and friends 2020-05-31 17:45:26 +02:00
SpecialFX.cpp Fix font on green screen counter 2021-01-07 23:47:17 +02:00
SpecialFX.h typo fixes 2020-10-17 19:05:41 +03:00
Sprite.cpp Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs 2021-01-13 00:11:15 +03:00
Sprite.h lcs particle 2021-01-13 00:07:24 +03:00
Sprite2d.cpp finished sprites 2020-08-24 14:26:17 +02:00
Sprite2d.h fixes to HUD and sprite2d 2020-08-13 18:47:39 +02:00
TexList.cpp normalized line endings to LF 2020-04-09 20:50:24 +02:00
TexList.h normalized line endings to LF 2020-04-09 20:50:24 +02:00
Timecycle.cpp timecycle back to normal 2021-01-08 23:53:14 +01:00
Timecycle.h timecycle; some rendering 2021-01-08 13:34:49 +01:00
VarConsole.cpp CVarConsole 2021-01-02 13:32:25 +02:00
VarConsole.h CVarConsole 2021-01-02 13:32:25 +02:00
WaterCannon.cpp Fixes and style changes from miami 2020-10-18 19:16:37 +03:00
WaterCannon.h Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
WaterCreatures.cpp Disable water creatures 2021-01-08 18:26:35 +02:00
WaterCreatures.h Disable water creatures 2021-01-08 18:26:35 +02:00
WaterLevel.cpp Merge remote-tracking branch 'origin/miami' into lcs 2021-01-13 02:08:13 +02:00
WaterLevel.h Merge remote-tracking branch 'origin/miami' into lcs 2021-01-13 02:08:13 +02:00
Weather.cpp Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs 2021-01-13 00:11:15 +03:00
Weather.h 500-599 2021-01-11 17:14:56 +03:00
WindModifiers.cpp tiny cleanup 2020-11-01 10:29:28 +01:00
WindModifiers.h CWindModifiers 2020-08-09 12:32:30 -07:00