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157 commits

Author SHA1 Message Date
erorcun cf4aedd97c Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default 2020-12-09 06:36:28 +03:00
erorcun ab3e810a95 AnimViewer done, comment cleanup 2020-12-03 05:22:58 +03:00
Sergeanur 16abbad6b2 Add multisampling to librw
# Conflicts:
#	src/core/config.h
#	vendor/librw
2020-12-01 03:42:40 +02:00
withmorten b8d3d8f5e4 add -console cmdline arg instead of #if 0/1
# Conflicts:
#	src/skel/glfw/glfw.cpp
#	src/skel/win/win.cpp
2020-12-01 03:41:09 +02:00
erorcun 54214dd2c4 Fix mouse lock/high-dpi 2020-11-18 17:42:21 +03:00
Greg V 2ce9e540da Use CLOCK_MONOTONIC_FAST when available (FreeBSD)
CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW.
2020-11-18 17:13:03 +03:00
Greg V 1544acff05 Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)
On Wayland, clients cannot move the mouse pointer.
Mouse constraints, as required for 3D camera movement, are an explicit specific thing,
and glfw supports it with GLFW_CURSOR_DISABLED.
Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
2020-11-18 17:10:56 +03:00
Greg V 7c1497a058 glfw: scale cursor position by the ratio of framebuffer to screen size
This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups.
2020-11-18 17:10:49 +03:00
Greg V d05c50ea74 Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback
Framebuffer size is scaled by the display scale.
This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups.

Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize.
2020-11-18 17:09:10 +03:00
erorcun c6f53d25b0 Frontend: Stats, Map, Audio inputs, Radio selector 2020-11-18 00:33:45 +03:00
erorcun 1587815fca satisfy mr.casepath 2020-10-23 04:25:55 +03:00
erorcun 0265804003 Cross-platform fix and a little style change 2020-10-21 03:55:35 +03:00
eray orçunus f60e3d667a Minor things 2020-10-18 13:53:17 +03:00
erorcun 4e4e0e8e04
Merge pull request #765 from erorcun/miami
Radar, WaterCannon, win/glfw skels
2020-10-17 18:39:56 +03:00
eray orçunus dc80884ab5 Fix management issue 2020-10-17 18:07:20 +03:00
eray orçunus b98864d134 Radar, WaterCannon, win/glfw skels 2020-10-17 17:35:26 +03:00
eray orçunus 342da2430b Merge branch 'miami' of https://github.com/GTAmodding/re3 into new 2020-10-12 20:47:34 +03:00
eray orçunus be6b97b5d8 Streaming and cross-platform fixes 2020-10-12 20:30:49 +03:00
eray orçunus d18a55f429 SampleManager 2020-10-12 20:22:39 +03:00
Sergeanur f1bb09826d Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	gamefiles/TEXT/american.gxt
#	premake5.lua
#	src/audio/MusicManager.cpp
#	src/control/Darkel.cpp
#	src/control/Script.cpp
#	src/core/FileLoader.cpp
#	src/core/Frontend.cpp
#	src/core/Game.cpp
#	src/core/Streaming.cpp
#	src/core/config.h
#	src/core/re3.cpp
#	src/extras/frontendoption.cpp
#	src/extras/frontendoption.h
#	src/render/Hud.cpp
#	src/skel/glfw/glfw.cpp
#	src/vehicles/CarGen.cpp
#	src/vehicles/Vehicle.cpp
#	src/weapons/WeaponInfo.cpp
#	utils/gxt/american.txt
2020-10-11 01:18:08 +03:00
eray orçunus 22c9e8b581 Fix POSIX streaming 2020-10-09 02:22:02 +03:00
eray orçunus ed82c55475 Fix POSIX streaming 2020-10-09 02:19:49 +03:00
eray orçunus 570ccb7db1 Merge branch 'miami' of https://github.com/GTAmodding/re3 into new 2020-10-08 22:45:37 +03:00
Andrew Udvare d590fdddf6 macOS support; thanks to @MrYadro
This should support ARM64 and x86-64.
-target flag based on information from
https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377.
2020-10-08 17:51:43 +03:00
eray orçunus da39624f1c Pad, BulletInfo, ProjectileInfo, fixes 2020-10-08 00:26:24 +03:00
erorcun fae97f29c4
Merge branch 'master' into master 2020-10-04 22:12:57 +03:00
eray orçunus 3bd3330227 Load and write our settings in re3.ini & fixes 2020-10-02 21:18:34 +03:00
Andrew Udvare 01ea7801fd
macOS support; thanks to @MrYadro
This should support ARM64 and x86-64.
-target flag based on information from
https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377.
2020-09-30 15:40:28 -04:00
eray orçunus 595421da39 Fixes, mouse AUX buttons, joystick detect menu 2020-09-30 20:03:01 +03:00
eray orçunus f740588780 Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami 2020-09-30 02:44:02 +03:00
eray orçunus f71953077d Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixes 2020-09-30 02:41:42 +03:00
Sergeanur fae4c73ad3 Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	premake5.lua
#	src/audio/AudioLogic.cpp
#	src/audio/AudioManager.h
#	src/audio/MusicManager.cpp
#	src/audio/sampman.h
#	src/audio/sampman_oal.cpp
#	src/control/CarCtrl.cpp
#	src/control/Replay.cpp
#	src/control/Script.cpp
#	src/core/Camera.cpp
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/Game.cpp
#	src/core/MenuScreens.cpp
#	src/core/config.h
#	src/core/main.cpp
#	src/core/re3.cpp
#	src/math/Matrix.cpp
#	src/math/Matrix.h
#	src/math/Vector2D.h
#	src/peds/Ped.cpp
#	src/render/Credits.cpp
#	src/render/Hud.cpp
#	src/render/Skidmarks.cpp
#	src/weapons/Weapon.cpp
2020-09-30 02:25:30 +03:00
shfil 35d7591def some SilentPatch fixes
# Conflicts:
#	src/core/Camera.cpp
#	src/weapons/Weapon.cpp
2020-09-30 02:14:10 +03:00
eray orçunus 70aac0f460 Fixes: PS2/PS2-like menu, Hud, new sliding text found 2020-09-27 19:22:21 +03:00
eray orçunus 9b76424540 Fixes 2020-09-27 04:39:25 +03:00
eray orçunus a5d6c952a7 Credits & fixes 2020-09-27 02:36:49 +03:00
Nikolay Korolev b42d9e3e7c silentpatch fixes 2020-09-26 13:30:22 +03:00
Sergeanur dd93a90ab2 Fix MASTER build with glfw 2020-09-26 05:14:24 +03:00
Sergeanur 3f0a80f7c7 Fix MASTER build with glfw 2020-09-26 05:10:22 +03:00
Sergeanur 827b240078 Merge branch 'master' into miami
# Conflicts:
#	gamefiles/TEXT/american.gxt
#	src/control/Garages.cpp
#	src/control/Record.cpp
#	src/control/Script.cpp
#	src/core/Collision.cpp
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/Game.cpp
#	src/core/MenuScreens.cpp
#	src/core/Streaming.cpp
#	src/core/config.h
#	src/core/re3.cpp
#	src/modelinfo/ModelInfo.cpp
#	src/render/Renderer.cpp
#	src/save/GenericGameStorage.cpp
#	utils/gxt/american.txt
2020-08-19 23:34:33 +03:00
Sergeanur a728a542be Graphics menu + MSAA 2020-08-16 01:37:09 +03:00
Sergeanur 9956b27767 Merge branch 'master' into miami
# Conflicts:
#	src/control/Darkel.cpp
#	src/core/main.cpp
2020-08-15 15:13:46 +03:00
Sergeanur e7945625b5 Original screen grabber 2020-08-14 18:57:23 +03:00
eray orçunus b54bb62c94 Stats(except displaying), PlayerInfo, marker fix 2020-08-14 01:14:04 +03:00
Sergeanur 1c1fa25e6c Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	premake5.lua
#	src/render/Coronas.cpp
#	src/render/Timecycle.cpp
#	src/render/Timecycle.h
2020-08-10 19:15:51 +03:00
aap bad2b4b3c2
Merge pull request #681 from withmorten/master
remove CoUninitialize calls for FIX_BUGS (fixes PIX crash) and don't …
2020-08-08 17:40:17 +02:00
withmorten 24a1644b2a don't CoUninitialize for NO_MOVIES 2020-08-08 17:12:23 +02:00
withmorten ce0633a0c2 remove CoUninitialize calls for FIX_BUGS (fixes PIX crash) and don't check return value for CoInitialize 2020-08-07 18:52:33 +02:00
blingu 8392b9ad2f
Update glfw.cpp 2020-08-07 17:51:43 +02:00
blingu c4f9bfdc44
added FreeBSD support 2020-08-05 14:33:50 +02:00