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Fix MASTER build with glfw

This commit is contained in:
Sergeanur 2020-09-26 05:10:22 +03:00
parent c3d7a73c0b
commit dd93a90ab2

View file

@ -1,5 +1,15 @@
#if defined RW_GL3 && !defined LIBRW_SDL2
#ifdef _WIN32
#include <windows.h>
#include <mmsystem.h>
#include <shellapi.h>
#include <windowsx.h>
#include <basetsd.h>
#include <regstr.h>
#include <shlobj.h>
#endif
#define WITHWINDOWS
#include "common.h"
@ -1195,7 +1205,11 @@ void resizeCB(GLFWwindow* window, int width, int height) {
* memory things don't work.
*/
/* redraw window */
if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
if (RwInitialised && (gGameState == GS_PLAYING_GAME
#ifndef MASTER
|| gGameState == GS_ANIMVIEWER
#endif
))
{
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void*)TRUE);
}
@ -1625,6 +1639,72 @@ main(int argc, char *argv[])
break;
}
case GS_INIT_LOGO_MPEG:
{
//if (!startupDeactivate)
// PlayMovieInWindow(cmdShow, "movies\\Logo.mpg");
gGameState = GS_LOGO_MPEG;
TRACE("gGameState = GS_LOGO_MPEG;");
break;
}
case GS_LOGO_MPEG:
{
// CPad::UpdatePads();
// if (startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0)
++gGameState;
// else if (CPad::GetPad(0)->GetLeftMouseJustDown())
// ++gGameState;
// else if (CPad::GetPad(0)->GetEnterJustDown())
// ++gGameState;
// else if (CPad::GetPad(0)->GetCharJustDown(' '))
// ++gGameState;
// else if (CPad::GetPad(0)->GetAltJustDown())
// ++gGameState;
// else if (CPad::GetPad(0)->GetTabJustDown())
// ++gGameState;
break;
}
case GS_INIT_INTRO_MPEG:
{
//#ifndef NO_MOVIES
// CloseClip();
// CoUninitialize();
//#endif
//
// if (CMenuManager::OS_Language == LANG_FRENCH || CMenuManager::OS_Language == LANG_GERMAN)
// PlayMovieInWindow(cmdShow, "movies\\GTAtitlesGER.mpg");
// else
// PlayMovieInWindow(cmdShow, "movies\\GTAtitles.mpg");
gGameState = GS_INTRO_MPEG;
TRACE("gGameState = GS_INTRO_MPEG;");
break;
}
case GS_INTRO_MPEG:
{
// CPad::UpdatePads();
//
// if (startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0)
++gGameState;
// else if (CPad::GetPad(0)->GetLeftMouseJustDown())
// ++gGameState;
// else if (CPad::GetPad(0)->GetEnterJustDown())
// ++gGameState;
// else if (CPad::GetPad(0)->GetCharJustDown(' '))
// ++gGameState;
// else if (CPad::GetPad(0)->GetAltJustDown())
// ++gGameState;
// else if (CPad::GetPad(0)->GetTabJustDown())
// ++gGameState;
break;
}
case GS_INIT_ONCE:
{
//CoUninitialize();
@ -1833,8 +1913,10 @@ main(int argc, char *argv[])
{
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
#ifndef MASTER
else if ( gGameState == GS_ANIMVIEWER )
CAnimViewer::Shutdown();
#endif
CTimer::Stop();
@ -1858,8 +1940,10 @@ main(int argc, char *argv[])
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
#ifndef MASTER
else if ( gGameState == GS_ANIMVIEWER )
CAnimViewer::Shutdown();
#endif
DMAudio.Terminate();