mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 13:10:01 +00:00
Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami
This commit is contained in:
commit
f740588780
|
@ -14,7 +14,7 @@ such that we have a working game at all times.
|
|||
|
||||
## How can I try it?
|
||||
|
||||
- re3 requires game assets to work, so you **must** own a copy of GTA III.
|
||||
- re3 requires game assets to work, so you **must** own [a copy of GTA III](https://store.steampowered.com/app/12100/Grand_Theft_Auto_III/).
|
||||
- Build re3 or download it from one of the above links (Debug or Release).
|
||||
- (Optional) If you want to use optional features like Russian language or menu map, copy the files in /gamefiles folder to your game root folder.
|
||||
- Move re3.exe to GTA 3 directory and run it.
|
||||
|
|
|
@ -47,6 +47,8 @@ function getarch(a)
|
|||
return 'amd64'
|
||||
elseif a == 'ARM' then
|
||||
return 'arm'
|
||||
elseif a == 'ARM64' then
|
||||
return 'arm64'
|
||||
end
|
||||
return a
|
||||
end
|
||||
|
@ -75,6 +77,7 @@ workspace "reVC"
|
|||
"linux-x86-librw_gl3_glfw-oal",
|
||||
"linux-amd64-librw_gl3_glfw-oal",
|
||||
"linux-arm-librw_gl3_glfw-oal",
|
||||
"linux-arm64-librw_gl3_glfw-oal",
|
||||
}
|
||||
|
||||
filter { "system:bsd" }
|
||||
|
|
|
@ -139,4 +139,5 @@ public:
|
|||
static void LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32] = nil);
|
||||
static void CreateAnimAssocGroups(void);
|
||||
static void RemoveLastAnimFile(void);
|
||||
static CAnimBlendAssocGroup* GetAnimAssocGroups(void) { return ms_aAnimAssocGroups; }
|
||||
};
|
||||
|
|
|
@ -3646,7 +3646,7 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol)
|
|||
}
|
||||
|
||||
bool
|
||||
cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
|
||||
cAudioManager::SetupJumboWhineSound(uint8 emittingVol, uint32 freq)
|
||||
{
|
||||
const float SOUND_INTENSITY = 170.0f;
|
||||
|
||||
|
@ -3678,7 +3678,7 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
|
|||
}
|
||||
|
||||
bool
|
||||
cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq)
|
||||
cAudioManager::SetupJumboEngineSound(uint8 vol, uint32 freq)
|
||||
{
|
||||
const float SOUND_INTENSITY = 180.0f;
|
||||
if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY)
|
||||
|
|
|
@ -811,7 +811,11 @@ cAudioManager::ProcessActiveQueues()
|
|||
if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
|
||||
int32 freq;
|
||||
if (sample.m_nFrequency <= m_asActiveSamples[j].m_nFrequency) {
|
||||
freq = Max(sample.m_nFrequency, m_asActiveSamples[j].m_nFrequency - 6000);
|
||||
#ifdef FIX_BUGS
|
||||
freq = Max((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency - 6000);
|
||||
#else
|
||||
freq = Max((int32)sample.m_nFrequency, int32(m_asActiveSamples[j].m_nFrequency - 6000));
|
||||
#endif
|
||||
} else {
|
||||
freq = Min(sample.m_nFrequency, m_asActiveSamples[j].m_nFrequency + 6000);
|
||||
}
|
||||
|
|
|
@ -405,11 +405,11 @@ public:
|
|||
void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
|
||||
void SetUpOneShotCollisionSound(const cAudioCollision &col);
|
||||
bool SetupCrimeReport();
|
||||
bool SetupJumboEngineSound(uint8 vol, int32 freq);
|
||||
bool SetupJumboEngineSound(uint8 vol, uint32 freq);
|
||||
bool SetupJumboFlySound(uint8 emittingVol);
|
||||
bool SetupJumboRumbleSound(uint8 emittingVol);
|
||||
bool SetupJumboTaxiSound(uint8 vol);
|
||||
bool SetupJumboWhineSound(uint8 emittingVol, int32 freq);
|
||||
bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
|
||||
void SetupPedComments(cPedParams *params, uint32 sound);
|
||||
void SetupSuspectLastSeenReport();
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
cSampleManager SampleManager;
|
||||
bool _bSampmanInitialised = false;
|
||||
|
||||
uint32 BankStartOffset[MAX_SAMPLEBANKS];
|
||||
uint32 BankStartOffset[MAX_SFX_BANKS];
|
||||
uint32 nNumMP3s;
|
||||
|
||||
cSampleManager::cSampleManager(void)
|
||||
|
@ -136,20 +136,20 @@ cSampleManager::SetMonoMode(uint8 nMode)
|
|||
bool
|
||||
cSampleManager::LoadSampleBank(uint8 nBank)
|
||||
{
|
||||
ASSERT( nBank < MAX_SAMPLEBANKS );
|
||||
ASSERT( nBank < MAX_SFX_BANKS );
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::UnloadSampleBank(uint8 nBank)
|
||||
{
|
||||
ASSERT( nBank < MAX_SAMPLEBANKS );
|
||||
ASSERT( nBank < MAX_SFX_BANKS );
|
||||
}
|
||||
|
||||
bool
|
||||
cSampleManager::IsSampleBankLoaded(uint8 nBank)
|
||||
{
|
||||
ASSERT( nBank < MAX_SAMPLEBANKS );
|
||||
ASSERT( nBank < MAX_SFX_BANKS );
|
||||
|
||||
return false;
|
||||
}
|
||||
|
@ -179,7 +179,7 @@ cSampleManager::LoadPedComment(uint32 nComment)
|
|||
int32
|
||||
cSampleManager::GetBankContainingSound(uint32 offset)
|
||||
{
|
||||
return SAMPLEBANK_INVALID;
|
||||
return INVALID_SFX_BANK;
|
||||
}
|
||||
|
||||
int32
|
||||
|
|
|
@ -1819,7 +1819,13 @@ CVehicle* CStoredCar::RestoreCar()
|
|||
#ifdef FIX_BUGS
|
||||
if (pVehicle->IsCar())
|
||||
#endif
|
||||
{
|
||||
((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType;
|
||||
#ifdef FIX_BUGS
|
||||
if (m_nCarBombType != CARBOMB_NONE)
|
||||
((CAutomobile*)pVehicle)->m_pBombRigger = FindPlayerPed();
|
||||
#endif
|
||||
}
|
||||
pVehicle->bHasBeenOwnedByPlayer = true;
|
||||
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
|
||||
pVehicle->bBulletProof = m_bBulletproof;
|
||||
|
|
|
@ -300,5 +300,6 @@ private:
|
|||
static bool IsThisGarageTypeSafehouse(eGarageType type) { return FindSafeHouseIndexForGarageType(type) >= 0; }
|
||||
|
||||
friend class cAudioManager;
|
||||
friend class CReplay;
|
||||
friend class CGarage;
|
||||
};
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -2,6 +2,7 @@
|
|||
|
||||
#include "Pools.h"
|
||||
#include "World.h"
|
||||
#include "WeaponEffects.h"
|
||||
#include "ParticleType.h"
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
|
@ -25,14 +26,17 @@ struct CStoredAnimationState
|
|||
uint8 animId;
|
||||
uint8 time;
|
||||
uint8 speed;
|
||||
uint8 groupId;
|
||||
uint8 secAnimId;
|
||||
uint8 secTime;
|
||||
uint8 secSpeed;
|
||||
uint8 secGroupId;
|
||||
uint8 blendAmount;
|
||||
uint8 partAnimId;
|
||||
uint8 partAnimTime;
|
||||
uint8 partAnimSpeed;
|
||||
uint8 partBlendAmount;
|
||||
uint8 partGroupId;
|
||||
};
|
||||
|
||||
enum {
|
||||
|
@ -46,20 +50,18 @@ struct CStoredDetailedAnimationState
|
|||
uint8 aCurTime[NUM_MAIN_ANIMS_IN_REPLAY];
|
||||
uint8 aSpeed[NUM_MAIN_ANIMS_IN_REPLAY];
|
||||
uint8 aBlendAmount[NUM_MAIN_ANIMS_IN_REPLAY];
|
||||
#ifdef FIX_REPLAY_BUGS
|
||||
int8 aBlendDelta[NUM_MAIN_ANIMS_IN_REPLAY];
|
||||
#endif
|
||||
uint8 aFunctionCallbackID[NUM_MAIN_ANIMS_IN_REPLAY];
|
||||
uint16 aFlags[NUM_MAIN_ANIMS_IN_REPLAY];
|
||||
uint8 aGroupId[NUM_MAIN_ANIMS_IN_REPLAY];
|
||||
uint8 aAnimId2[NUM_PARTIAL_ANIMS_IN_REPLAY];
|
||||
uint8 aCurTime2[NUM_PARTIAL_ANIMS_IN_REPLAY];
|
||||
uint8 aSpeed2[NUM_PARTIAL_ANIMS_IN_REPLAY];
|
||||
uint8 aBlendAmount2[NUM_PARTIAL_ANIMS_IN_REPLAY];
|
||||
#ifdef FIX_REPLAY_BUGS
|
||||
int8 aBlendDelta2[NUM_PARTIAL_ANIMS_IN_REPLAY];
|
||||
#endif
|
||||
uint8 aFunctionCallbackID2[NUM_PARTIAL_ANIMS_IN_REPLAY];
|
||||
uint16 aFlags2[NUM_PARTIAL_ANIMS_IN_REPLAY];
|
||||
uint8 aGroupId2[NUM_PARTIAL_ANIMS_IN_REPLAY];
|
||||
};
|
||||
|
||||
void PlayReplayFromHD(void);
|
||||
|
@ -73,21 +75,24 @@ class CReplay
|
|||
|
||||
enum {
|
||||
REPLAYCAMMODE_ASSTORED = 0,
|
||||
REPLAYCAMMODE_TOPDOWN = 1,
|
||||
REPLAYCAMMODE_FIXED = 2
|
||||
REPLAYCAMMODE_TOPDOWN,
|
||||
REPLAYCAMMODE_FIXED
|
||||
};
|
||||
|
||||
enum {
|
||||
REPLAYPACKET_END = 0,
|
||||
REPLAYPACKET_VEHICLE = 1,
|
||||
REPLAYPACKET_PED_HEADER = 2,
|
||||
REPLAYPACKET_PED_UPDATE = 3,
|
||||
REPLAYPACKET_GENERAL = 4,
|
||||
REPLAYPACKET_CLOCK = 5,
|
||||
REPLAYPACKET_WEATHER = 6,
|
||||
REPLAYPACKET_ENDOFFRAME = 7,
|
||||
REPLAYPACKET_TIMER = 8,
|
||||
REPLAYPACKET_BULLET_TRACES = 9
|
||||
REPLAYPACKET_VEHICLE,
|
||||
REPLAYPACKET_BIKE,
|
||||
REPLAYPACKET_PED_HEADER,
|
||||
REPLAYPACKET_PED_UPDATE,
|
||||
REPLAYPACKET_GENERAL,
|
||||
REPLAYPACKET_CLOCK,
|
||||
REPLAYPACKET_WEATHER,
|
||||
REPLAYPACKET_ENDOFFRAME,
|
||||
REPLAYPACKET_TIMER,
|
||||
REPLAYPACKET_BULLET_TRACES,
|
||||
REPLAYPACKET_PARTICLE,
|
||||
REPLAYPACKET_MISC
|
||||
};
|
||||
|
||||
enum {
|
||||
|
@ -176,8 +181,9 @@ class CReplay
|
|||
int8 vehicle_index;
|
||||
CStoredAnimationState anim_state;
|
||||
CCompressedMatrixNotAligned matrix;
|
||||
int8 assoc_group_id;
|
||||
uint16 weapon_model;
|
||||
int8 assoc_group_id;
|
||||
bool is_visible;
|
||||
};
|
||||
VALIDATE_SIZE(tPedUpdatePacket, 40);
|
||||
|
||||
|
@ -203,8 +209,64 @@ class CReplay
|
|||
uint8 door_status;
|
||||
uint8 primary_color;
|
||||
uint8 secondary_color;
|
||||
bool render_scorched;
|
||||
int8 skimmer_speed;
|
||||
int8 vehicle_type;
|
||||
|
||||
};
|
||||
VALIDATE_SIZE(tVehicleUpdatePacket, 48);
|
||||
VALIDATE_SIZE(tVehicleUpdatePacket, 52);
|
||||
|
||||
struct tBikeUpdatePacket
|
||||
{
|
||||
uint8 type;
|
||||
uint8 index;
|
||||
uint8 health;
|
||||
uint8 acceleration;
|
||||
CCompressedMatrixNotAligned matrix;
|
||||
int8 door_angles[2];
|
||||
uint16 mi;
|
||||
int8 velocityX;
|
||||
int8 velocityY;
|
||||
int8 velocityZ;
|
||||
int8 wheel_state;
|
||||
uint8 wheel_susp_dist[4];
|
||||
uint8 wheel_rotation[4];
|
||||
uint8 primary_color;
|
||||
uint8 secondary_color;
|
||||
int8 lean_angle;
|
||||
int8 wheel_angle;
|
||||
|
||||
};
|
||||
VALIDATE_SIZE(tBikeUpdatePacket, 44);
|
||||
|
||||
struct tParticlePacket
|
||||
{
|
||||
uint8 type;
|
||||
uint8 particle_type;
|
||||
int8 dir_x;
|
||||
int8 dir_y;
|
||||
int8 dir_z;
|
||||
uint8 r;
|
||||
uint8 g;
|
||||
uint8 b;
|
||||
uint8 a;
|
||||
int16 pos_x;
|
||||
int16 pos_y;
|
||||
int16 pos_z;
|
||||
float size;
|
||||
};
|
||||
VALIDATE_SIZE(tParticlePacket, 20);
|
||||
|
||||
struct tMiscPacket
|
||||
{
|
||||
uint8 type;
|
||||
uint32 cam_shake_start;
|
||||
float cam_shake_strength;
|
||||
uint8 cur_area;
|
||||
uint8 special_fx_flags;
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(tMiscPacket, 16);
|
||||
|
||||
private:
|
||||
static uint8 Mode;
|
||||
|
@ -269,6 +331,31 @@ private:
|
|||
static float fDistanceLookAroundCam;
|
||||
static float fAlphaAngleLookAroundCam;
|
||||
static float fBetaAngleLookAroundCam;
|
||||
static int ms_nNumCivMale_Stored;
|
||||
static int ms_nNumCivFemale_Stored;
|
||||
static int ms_nNumCop_Stored;
|
||||
static int ms_nNumEmergency_Stored;
|
||||
static int ms_nNumGang1_Stored;
|
||||
static int ms_nNumGang2_Stored;
|
||||
static int ms_nNumGang3_Stored;
|
||||
static int ms_nNumGang4_Stored;
|
||||
static int ms_nNumGang5_Stored;
|
||||
static int ms_nNumGang6_Stored;
|
||||
static int ms_nNumGang7_Stored;
|
||||
static int ms_nNumGang8_Stored;
|
||||
static int ms_nNumGang9_Stored;
|
||||
static int ms_nNumDummy_Stored;
|
||||
static int ms_nTotalCarPassengerPeds_Stored;
|
||||
static int ms_nTotalCivPeds_Stored;
|
||||
static int ms_nTotalGangPeds_Stored;
|
||||
static int ms_nTotalPeds_Stored;
|
||||
static int ms_nTotalMissionPeds_Stored;
|
||||
static uint8* pGarages;
|
||||
static CFire* FireArray;
|
||||
static uint32 NumOfFires;
|
||||
static uint8* paProjectileInfo;
|
||||
static uint8* paProjectiles;
|
||||
static uint8 CurrArea;
|
||||
#ifdef FIX_BUGS
|
||||
static int nHandleOfPlayerPed[NUMPLAYERS];
|
||||
#endif
|
||||
|
@ -288,8 +375,7 @@ public:
|
|||
static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
|
||||
static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
|
||||
|
||||
static void RecordParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, float fSize, RwRGBA const&color)
|
||||
{ } //TODO
|
||||
static void RecordParticle(tParticleType type, CVector const& vecPos, CVector const& vecDir, float fSize, RwRGBA const& color);
|
||||
private:
|
||||
static void RecordThisFrame(void);
|
||||
static void StorePedUpdate(CPed *ped, int id);
|
||||
|
@ -302,7 +388,9 @@ private:
|
|||
static void TriggerPlaybackLastCoupleOfSeconds(uint32, uint8, float, float, float, uint32);
|
||||
static bool FastForwardToTime(uint32);
|
||||
static void StoreCarUpdate(CVehicle *vehicle, int id);
|
||||
static void StoreBikeUpdate(CVehicle* vehicle, int id);
|
||||
static void ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer);
|
||||
static void ProcessBikeUpdate(CVehicle* vehicle, float interpolation, CAddressInReplayBuffer* buffer);
|
||||
static bool PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer);
|
||||
static void ProcessReplayCamera(void);
|
||||
static void StoreStuffInMem(void);
|
||||
|
@ -314,6 +402,7 @@ private:
|
|||
static void FindFirstFocusCoordinate(CVector *coord);
|
||||
static void ProcessLookAroundCam(void);
|
||||
static size_t FindSizeOfPacket(uint8);
|
||||
static void GoToNextBlock(void);
|
||||
|
||||
/* Absolute nonsense, but how could this function end up being outside of class? */
|
||||
friend void PlayReplayFromHD(void);
|
||||
|
|
|
@ -10098,11 +10098,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
|
|||
model = CStreaming::ms_vehiclesLoaded[index];
|
||||
if (model == -1)
|
||||
continue;
|
||||
// desperatly want to believe this was inlined :|
|
||||
CBaseModelInfo* pInfo = CModelInfo::GetModelInfo(model);
|
||||
script_assert(pInfo->GetModelType() == MITYPE_VEHICLE);
|
||||
CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)pInfo;
|
||||
if (pVehicleInfo->m_vehicleType != VEHICLE_TYPE_CAR) {
|
||||
if (CModelInfo::IsCarModel(model) || CModelInfo::IsBikeModel(model)) {
|
||||
switch (model) {
|
||||
case MI_LANDSTAL:
|
||||
case MI_LINERUN:
|
||||
|
|
|
@ -106,12 +106,14 @@ CdStreamInit(int32 numChannels)
|
|||
GetDiskFreeSpace(nil, &SectorsPerCluster, &BytesPerSector, &NumberOfFreeClusters, &TotalNumberOfClusters);
|
||||
|
||||
_gdwCdStreamFlags = 0;
|
||||
|
||||
|
||||
#ifndef FIX_BUGS // this just slows down streaming
|
||||
if ( BytesPerSector <= CDSTREAM_SECTOR_SIZE )
|
||||
{
|
||||
_gdwCdStreamFlags |= FILE_FLAG_NO_BUFFERING;
|
||||
debug("Using no buffered loading for streaming\n");
|
||||
}
|
||||
#endif
|
||||
|
||||
_gbCdStreamOverlapped = TRUE;
|
||||
|
||||
|
|
|
@ -230,7 +230,11 @@ CEventList::ReportCrimeForEvent(eEventType type, size_t crimeId, bool copsDontCa
|
|||
if(crime == CRIME_NONE)
|
||||
return;
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
CVector playerPedCoors = FindPlayerCoors();
|
||||
#else
|
||||
CVector playerPedCoors = FindPlayerPed()->GetPosition();
|
||||
#endif
|
||||
CVector playerCoors = FindPlayerCoors();
|
||||
|
||||
if(CWanted::WorkOutPolicePresence(playerCoors, 14.0f) != 0 ||
|
||||
|
|
|
@ -1151,6 +1151,10 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay
|
|||
if (!ms_RadarTrace[nextBlip].m_bInUse)
|
||||
break;
|
||||
}
|
||||
#ifdef FIX_BUGS
|
||||
if (nextBlip == NUMRADARBLIPS)
|
||||
return -1;
|
||||
#endif
|
||||
ms_RadarTrace[nextBlip].m_eBlipType = type;
|
||||
ms_RadarTrace[nextBlip].m_nColor = color;
|
||||
ms_RadarTrace[nextBlip].m_bDim = true;
|
||||
|
@ -1182,6 +1186,10 @@ int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDispla
|
|||
if (!ms_RadarTrace[nextBlip].m_bInUse)
|
||||
break;
|
||||
}
|
||||
#ifdef FIX_BUGS
|
||||
if (nextBlip == NUMRADARBLIPS)
|
||||
return -1;
|
||||
#endif
|
||||
ms_RadarTrace[nextBlip].m_eBlipType = type;
|
||||
ms_RadarTrace[nextBlip].m_nColor = color;
|
||||
ms_RadarTrace[nextBlip].m_bDim = true;
|
||||
|
@ -1526,6 +1534,10 @@ CRadar::ToggleTargetMarker(float x, float y)
|
|||
if (!ms_RadarTrace[nextBlip].m_bInUse)
|
||||
break;
|
||||
}
|
||||
#ifdef FIX_BUGS
|
||||
if (nextBlip == NUMRADARBLIPS)
|
||||
return;
|
||||
#endif
|
||||
ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD;
|
||||
ms_RadarTrace[nextBlip].m_nColor = 0x333333FF;
|
||||
ms_RadarTrace[nextBlip].m_bDim = 1;
|
||||
|
|
|
@ -50,7 +50,7 @@ void tbInit()
|
|||
#endif
|
||||
}
|
||||
|
||||
void tbStartTimer(int32 unk, char *name)
|
||||
void tbStartTimer(int32 unk, Const char *name)
|
||||
{
|
||||
strcpy(TimerBar.Timers[TimerBar.count].name, name);
|
||||
TimerBar.Timers[TimerBar.count].unk = unk;
|
||||
|
@ -58,7 +58,7 @@ void tbStartTimer(int32 unk, char *name)
|
|||
TimerBar.count++;
|
||||
}
|
||||
|
||||
void tbEndTimer(char* name)
|
||||
void tbEndTimer(Const char* name)
|
||||
{
|
||||
uint32 n = 1500;
|
||||
for (uint32 i = 0; i < TimerBar.count; i++) {
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
void tbInit();
|
||||
void tbStartTimer(int32, char*);
|
||||
void tbEndTimer(char*);
|
||||
void tbStartTimer(int32, Const char*);
|
||||
void tbEndTimer(Const char*);
|
||||
void tbDisplay();
|
|
@ -1261,7 +1261,11 @@ void CParticle::Update()
|
|||
{
|
||||
if ( CTimer::GetFrameCounter() & 10 )
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if ( FindPlayerPed() && FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN )
|
||||
#else
|
||||
if ( FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN )
|
||||
#endif
|
||||
{
|
||||
AddParticle(PARTICLE_HEATHAZE, particle->m_vecPosition, CVector(0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
|
|
|
@ -2745,7 +2745,11 @@ CWaterLevel::RenderSeaBirds()
|
|||
void
|
||||
CWaterLevel::RenderShipsOnHorizon()
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
CVector cur_pos = FindPlayerCoors();
|
||||
#else
|
||||
CVector cur_pos = FindPlayerPed()->GetPosition();
|
||||
#endif
|
||||
|
||||
static CVector prev_pos(0.0f, 0.0f, 0.0f);
|
||||
static CVector prev_front(0.0f, 0.0f, 0.0f);
|
||||
|
@ -2847,7 +2851,11 @@ CWaterLevel::HandleSeaLifeForms()
|
|||
void
|
||||
CWaterLevel::HandleBeachToysStuff(void)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
CVector cur_pos = FindPlayerCoors();
|
||||
#else
|
||||
CVector cur_pos = FindPlayerPed()->GetPosition();
|
||||
#endif
|
||||
|
||||
static bool bBeachBallInit = true;
|
||||
static CVector FirstBeachBallPos = cur_pos;
|
||||
|
|
|
@ -1099,8 +1099,11 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
|
|||
|
||||
if ( wParam == VK_SHIFT )
|
||||
_InputTranslateShiftKeyUpDown(&ks);
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
break;
|
||||
#else
|
||||
return 0L;
|
||||
#endif
|
||||
}
|
||||
|
||||
case WM_KEYUP:
|
||||
|
@ -1113,7 +1116,11 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
|
|||
if ( wParam == VK_SHIFT )
|
||||
_InputTranslateShiftKeyUpDown(&ks);
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
break;
|
||||
#else
|
||||
return 0L;
|
||||
#endif
|
||||
}
|
||||
|
||||
case WM_SYSKEYDOWN:
|
||||
|
@ -1126,7 +1133,11 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
|
|||
if ( wParam == VK_SHIFT )
|
||||
_InputTranslateShiftKeyUpDown(&ks);
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
break;
|
||||
#else
|
||||
return 0L;
|
||||
#endif
|
||||
}
|
||||
|
||||
case WM_SYSKEYUP:
|
||||
|
@ -1139,7 +1150,11 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
|
|||
if ( wParam == VK_SHIFT )
|
||||
_InputTranslateShiftKeyUpDown(&ks);
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
break;
|
||||
#else
|
||||
return 0L;
|
||||
#endif
|
||||
}
|
||||
|
||||
case WM_ACTIVATEAPP:
|
||||
|
|
|
@ -132,7 +132,11 @@ CBoat::ProcessControl(void)
|
|||
if(bRenderScorched)
|
||||
m_fBuoyancy *= 0.99f;
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
if(FindPlayerPed() && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && GetModelIndex() == MI_PREDATOR){
|
||||
#else
|
||||
if(FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && GetModelIndex() == MI_PREDATOR){
|
||||
#endif
|
||||
CVehicle *playerVeh = FindPlayerVehicle();
|
||||
if(playerVeh && playerVeh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT &&
|
||||
(AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
|
||||
|
|
|
@ -34,7 +34,7 @@ void CCarGenerator::SwitchOff()
|
|||
|
||||
void CCarGenerator::SwitchOn()
|
||||
{
|
||||
m_nUsesRemaining = 255;
|
||||
m_nUsesRemaining = UINT16_MAX;
|
||||
m_nTimer = CalcNextGen();
|
||||
++CTheCarGenerators::CurrentActiveCount;
|
||||
}
|
||||
|
@ -141,10 +141,10 @@ void CCarGenerator::DoInternalProcessing()
|
|||
m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pVehicle);
|
||||
/* I don't think this is a correct comparasion */
|
||||
#ifdef FIX_BUGS
|
||||
if (m_nUsesRemaining != 0)
|
||||
if (m_nUsesRemaining < UINT16_MAX)
|
||||
--m_nUsesRemaining;
|
||||
#else
|
||||
if (m_nUsesRemaining < -1)
|
||||
if (m_nUsesRemaining < ~0)
|
||||
--m_nUsesRemaining;
|
||||
#endif
|
||||
m_nTimer = CalcNextGen();
|
||||
|
|
|
@ -48,8 +48,10 @@ CDamageManager::FuckCarCompletely(void)
|
|||
#endif
|
||||
}
|
||||
// Why set to no damage?
|
||||
#ifndef FIX_BUGS
|
||||
m_lightStatus = 0;
|
||||
m_panelStatus = 0;
|
||||
#endif
|
||||
SetEngineStatus(250);
|
||||
}
|
||||
|
||||
|
|
|
@ -31,6 +31,16 @@ void
|
|||
CExplosion::Initialise()
|
||||
{
|
||||
debug("Initialising CExplosion...\n");
|
||||
ClearAllExplosions();
|
||||
AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1);
|
||||
if (AudioHandle >= 0)
|
||||
DMAudio.SetEntityStatus(AudioHandle, true);
|
||||
debug("CExplosion ready\n");
|
||||
}
|
||||
|
||||
void
|
||||
CExplosion::ClearAllExplosions()
|
||||
{
|
||||
for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
|
||||
gaExplosion[i].m_ExplosionType = EXPLOSION_GRENADE;
|
||||
gaExplosion[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
|
||||
|
@ -44,10 +54,6 @@ CExplosion::Initialise()
|
|||
gaExplosion[i].m_fStartTime = 0.0f;
|
||||
gaExplosion[i].m_bIsBoat = false;
|
||||
}
|
||||
AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1);
|
||||
if (AudioHandle >= 0)
|
||||
DMAudio.SetEntityStatus(AudioHandle, true);
|
||||
debug("CExplosion ready\n");
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -37,6 +37,7 @@ class CExplosion
|
|||
float m_fZshift;
|
||||
public:
|
||||
static void Initialise();
|
||||
static void ClearAllExplosions();
|
||||
static void Shutdown();
|
||||
static int8 GetExplosionActiveCounter(uint8 id);
|
||||
static void ResetExplosionActiveCounter(uint8 id);
|
||||
|
|
2
vendor/opusfile
vendored
2
vendor/opusfile
vendored
|
@ -1 +1 @@
|
|||
Subproject commit 6452e838e68e8f4fc0b3599523c760ac6276ce89
|
||||
Subproject commit f94a1764b0dcdd84ee8c13c040de9f4c1a67e4df
|
Loading…
Reference in a new issue