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Merge branch 'miami' of https://github.com/GTAmodding/re3 into new

This commit is contained in:
eray orçunus 2020-10-12 20:47:34 +03:00
commit 342da2430b
31 changed files with 1323 additions and 689 deletions

View file

@ -5,6 +5,7 @@
#include "AudioManager.h"
#include "AudioScriptObject.h"
#include "sampman.h"
#include "Font.h"
#include "Text.h"
#include "crossplatform.h"

View file

@ -7,29 +7,38 @@
#include "Timer.h"
#include "Script.h"
#include "OnscreenTimer.h"
#include "Camera.h"
// --MIAMI: file done
void COnscreenTimer::Init() {
m_bDisabled = false;
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
m_sEntries[i].m_nTimerOffset = 0;
m_sEntries[i].m_nCounterOffset = 0;
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
m_sCounters[i].m_nCounterOffset = 0;
for(uint32 j = 0; j < 10; j++) {
m_sEntries[i].m_aTimerText[j] = 0;
m_sEntries[i].m_aCounterText[j] = 0;
for(uint32 j = 0; j < ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText); j++) {
m_sCounters[i].m_aCounterText[j] = 0;
}
m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
m_sEntries[i].m_bTimerProcessed = false;
m_sEntries[i].m_bCounterProcessed = false;
m_sEntries[i].m_bTimerGoingDown = true;
m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
m_sCounters[i].m_bCounterProcessed = false;
}
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
m_sClocks[i].m_nClockOffset = 0;
for(uint32 j = 0; j < ARRAY_SIZE(COnscreenTimerEntry::m_aClockText); j++) {
m_sClocks[i].m_aClockText[j] = 0;
}
m_sClocks[i].m_bClockProcessed = false;
m_sClocks[i].m_bClockGoingDown = true;
}
}
void COnscreenTimer::Process() {
if(!CReplay::IsPlayingBack() && !m_bDisabled) {
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
m_sEntries[i].Process();
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
m_sClocks[i].Process();
}
}
}
@ -37,8 +46,19 @@ void COnscreenTimer::Process() {
void COnscreenTimer::ProcessForDisplay() {
if(CHud::m_Wants_To_Draw_Hud) {
m_bProcessed = false;
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
if(m_sEntries[i].ProcessForDisplay()) {
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
m_sClocks[i].m_bClockProcessed = false;
if (m_sClocks[i].m_nClockOffset != 0) {
m_sClocks[i].ProcessForDisplayClock();
m_sClocks[i].m_bClockProcessed = true;
m_bProcessed = true;
}
}
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
m_sCounters[i].m_bCounterProcessed = false;
if (m_sCounters[i].m_nCounterOffset != 0) {
m_sCounters[i].ProcessForDisplayCounter();
m_sCounters[i].m_bCounterProcessed = true;
m_bProcessed = true;
}
}
@ -46,77 +66,81 @@ void COnscreenTimer::ProcessForDisplay() {
}
void COnscreenTimer::ClearCounter(uint32 offset) {
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
if(offset == m_sEntries[i].m_nCounterOffset) {
m_sEntries[i].m_nCounterOffset = 0;
m_sEntries[i].m_aCounterText[0] = 0;
m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
m_sEntries[i].m_bCounterProcessed = 0;
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
if(offset == m_sCounters[i].m_nCounterOffset) {
m_sCounters[i].m_nCounterOffset = 0;
m_sCounters[i].m_aCounterText[0] = 0;
m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
m_sCounters[i].m_bCounterProcessed = 0;
}
}
}
void COnscreenTimer::ClearClock(uint32 offset) {
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
if(offset == m_sEntries[i].m_nTimerOffset) {
m_sEntries[i].m_nTimerOffset = 0;
m_sEntries[i].m_aTimerText[0] = 0;
m_sEntries[i].m_bTimerProcessed = 0;
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
if(offset == m_sClocks[i].m_nClockOffset) {
m_sClocks[i].m_nClockOffset = 0;
m_sClocks[i].m_aClockText[0] = 0;
m_sClocks[i].m_bClockProcessed = 0;
m_sClocks[i].m_bClockGoingDown = true;
}
}
}
void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) {
m_sEntries[pos].m_nCounterOffset = offset;
if (m_sEntries[pos].m_aCounterText[0] != '\0')
if (m_sCounters[pos].m_aCounterText[0] != '\0')
return;
m_sCounters[pos].m_nCounterOffset = offset;
if(text) {
strncpy(m_sEntries[pos].m_aCounterText, text, 10);
strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText));
} else {
m_sEntries[pos].m_aCounterText[0] = 0;
m_sCounters[pos].m_aCounterText[0] = 0;
}
m_sEntries[pos].m_nType = type;
m_sCounters[pos].m_nType = type;
}
void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {
uint32 i = 0;
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
if(m_sEntries[i].m_nTimerOffset == 0) {
// dead code in here
uint32 i;
for(i = 0; i < NUMONSCREENCLOCKS; i++) {
if(m_sClocks[i].m_nClockOffset == 0) {
break;
}
return;
}
m_sEntries[i].m_nTimerOffset = offset;
m_sEntries[i].m_bTimerGoingDown = bGoingDown;
m_sClocks[i].m_nClockOffset = offset;
m_sClocks[i].m_bClockGoingDown = bGoingDown;
if(text) {
strncpy(m_sEntries[i].m_aTimerText, text, 10);
strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(COnscreenTimerEntry::m_aClockText));
} else {
m_sEntries[i].m_aTimerText[0] = 0;
m_sClocks[i].m_aClockText[0] = 0;
}
}
void COnscreenTimerEntry::Process() {
if(m_nTimerOffset == 0) {
if(m_nClockOffset == 0) {
return;
}
int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
int32 oldTime = *timerPtr;
if (m_bTimerGoingDown) {
if (m_bClockGoingDown) {
int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds());
*timerPtr = newTime;
if (newTime < 0) {
*timerPtr = 0;
m_bTimerProcessed = 0;
m_nTimerOffset = 0;
m_aTimerText[0] = 0;
m_bClockProcessed = 0;
m_nClockOffset = 0;
m_aClockText[0] = 0;
}
else {
*timerPtr = newTime;
int32 oldTimeSeconds = oldTime / 1000;
if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) {
if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds && !TheCamera.m_WideScreenOn) {
DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
}
}
@ -125,33 +149,13 @@ void COnscreenTimerEntry::Process() {
*timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds());
}
bool COnscreenTimerEntry::ProcessForDisplay() {
m_bTimerProcessed = false;
m_bCounterProcessed = false;
if(m_nTimerOffset == 0 && m_nCounterOffset == 0) {
return false;
}
if(m_nTimerOffset != 0) {
m_bTimerProcessed = true;
ProcessForDisplayClock();
}
if(m_nCounterOffset != 0) {
m_bCounterProcessed = true;
ProcessForDisplayCounter();
}
return true;
}
void COnscreenTimerEntry::ProcessForDisplayClock() {
uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
sprintf(m_bTimerBuffer, "%02d:%02d", time / 1000 / 60,
uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
sprintf(m_aClockBuffer, "%02d:%02d", time / 1000 / 60 % 100,
time / 1000 % 60);
}
void COnscreenTimerEntry::ProcessForDisplayCounter() {
void COnscreenCounterEntry::ProcessForDisplayCounter() {
uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset);
sprintf(m_bCounterBuffer, "%d", counter);
sprintf(m_aCounterBuffer, "%d", counter);
}

View file

@ -9,30 +9,37 @@ enum
class COnscreenTimerEntry
{
public:
uint32 m_nTimerOffset;
uint32 m_nCounterOffset;
char m_aTimerText[10];
char m_aCounterText[10];
uint16 m_nType;
char m_bCounterBuffer[42];
char m_bTimerBuffer[42];
bool m_bTimerProcessed;
bool m_bTimerGoingDown;
bool m_bCounterProcessed;
uint32 m_nClockOffset;
char m_aClockText[10];
char m_aClockBuffer[40];
bool m_bClockProcessed;
bool m_bClockGoingDown;
void Process();
bool ProcessForDisplay();
void ProcessForDisplayClock();
};
VALIDATE_SIZE(COnscreenTimerEntry, 0x3C);
class COnscreenCounterEntry
{
public:
uint32 m_nCounterOffset;
char m_aCounterText[10];
uint16 m_nType;
char m_aCounterBuffer[40];
bool m_bCounterProcessed;
void ProcessForDisplayCounter();
};
VALIDATE_SIZE(COnscreenTimerEntry, 0x74);
VALIDATE_SIZE(COnscreenCounterEntry, 0x3C);
class COnscreenTimer
{
public:
COnscreenTimerEntry m_sEntries[NUMONSCREENTIMERENTRIES];
COnscreenTimerEntry m_sClocks[NUMONSCREENCLOCKS];
COnscreenCounterEntry m_sCounters[NUMONSCREENCOUNTERS];
bool m_bProcessed;
bool m_bDisabled;
@ -47,4 +54,4 @@ public:
void AddClock(uint32 offset, char* text, bool bGoingDown);
};
VALIDATE_SIZE(COnscreenTimer, 0x78);
VALIDATE_SIZE(COnscreenTimer, 0xF4);

View file

@ -51,6 +51,7 @@
#include "Camera.h"
#include "Radar.h"
#include "Fluff.h"
#include "WaterCreatures.h"
uint8 CReplay::Mode;
CAddressInReplayBuffer CReplay::Record;
@ -1300,7 +1301,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
DMAudio.SetEffectsFadeVol(0);
DMAudio.SetMusicFadeVol(0);
CEscalators::Shutdown();
// TODO(MIAMI): CWaterCreatures::RemoveAll();
CWaterCreatures::RemoveAll();
int current;
for (current = 0; current < NUM_REPLAYBUFFERS; current++)
if (BufferStatus[current] == REPLAYBUFFER_RECORD)

View file

@ -240,9 +240,8 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
CdReadInfo *pChannel = &gpReadInfo[channel];
ASSERT( pChannel != nil );
if ( pChannel->nSectorsToRead != 0 || pChannel->bReading ) {
if (pChannel->nSectorOffset == _GET_OFFSET(offset) && pChannel->nSectorsToRead >= size)
if (pChannel->hFile == hImage - 1 && pChannel->nSectorOffset == _GET_OFFSET(offset) && pChannel->nSectorsToRead >= size)
return STREAM_SUCCESS;
flushStream[channel] = 1;
@ -293,7 +292,6 @@ CdStreamGetStatus(int32 channel)
if ( pChannel->nStatus != STREAM_NONE )
{
int32 status = pChannel->nStatus;
pChannel->nStatus = STREAM_NONE;
return status;
@ -322,15 +320,16 @@ CdStreamSync(int32 channel)
pthread_kill(pChannel->pChannelThread, SIGUSR1);
if (pChannel->bReading) {
pChannel->bLocked = true;
sem_wait(pChannel->pDoneSemaphore);
while (pChannel->bLocked)
sem_wait(pChannel->pDoneSemaphore);
}
#else
pChannel->nSectorsToRead = 0;
if (pChannel->bReading) {
pChannel->bLocked = true;
pthread_kill(_gCdStreamThread, SIGUSR1);
sem_wait(pChannel->pDoneSemaphore);
while (pChannel->bLocked)
sem_wait(pChannel->pDoneSemaphore);
}
#endif
pChannel->bReading = false;
@ -341,8 +340,8 @@ CdStreamSync(int32 channel)
if ( pChannel->nSectorsToRead != 0 )
{
pChannel->bLocked = true;
sem_wait(pChannel->pDoneSemaphore);
while (pChannel->bLocked)
sem_wait(pChannel->pDoneSemaphore);
}
pChannel->bReading = false;
@ -443,9 +442,9 @@ void *CdStreamThread(void *param)
#endif
pChannel->nSectorsToRead = 0;
if ( pChannel->bLocked )
{
pChannel->bLocked = 0;
sem_post(pChannel->pDoneSemaphore);
}
pChannel->bReading = false;

View file

@ -16,6 +16,9 @@
#include "Ped.h"
#include "Fire.h"
#include "GameLogic.h"
#include "CarAI.h"
// --MIAMI: file done
CFireManager gFireManager;
@ -26,14 +29,13 @@ CFire::CFire()
m_bPropagationFlag = true;
m_bAudioSet = true;
m_vecPos = CVector(0.0f, 0.0f, 0.0f);
m_pEntity = nil;
m_pSource = nil;
m_nFiremenPuttingOut = 0;
m_nExtinguishTime = 0;
m_nStartTime = 0;
field_20 = 1;
m_nNextTimeToAddFlames = 0;
m_pEntity = nil;
m_pSource = nil;
m_fStrength = 0.8f;
m_fWaterExtinguishCountdown = 1.0f;
m_bExtinguishedWithWater = false;
}
CFire::~CFire() {}
@ -52,6 +54,8 @@ CFire::ProcessFire(void)
CPed *ped = (CPed *)m_pEntity;
CVehicle *veh = (CVehicle*)m_pEntity;
m_fWaterExtinguishCountdown = Min(1.0f, 0.002f * CTimer::GetTimeStep() + m_fWaterExtinguishCountdown);
if (m_pEntity) {
m_vecPos = m_pEntity->GetPosition();
@ -109,7 +113,7 @@ CFire::ProcessFire(void)
gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
}
if (CTimer::GetTimeInMilliseconds() > m_nNextTimeToAddFlames) {
m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + 80;
m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + (m_fWaterExtinguishCountdown < 0.3f ? 400 : (m_fWaterExtinguishCountdown < 0.7f ? 200 : 80));
firePos = m_vecPos;
if (veh && veh->IsVehicle() && veh->IsCar()) {
@ -170,11 +174,23 @@ CFire::Extinguish(void)
m_nExtinguishTime = 0;
m_bIsOngoing = false;
m_bExtinguishedWithWater = false;
if (m_pEntity) {
if (m_pEntity->IsPed()) {
((CPed *)m_pEntity)->RestorePreviousState();
((CPed *)m_pEntity)->m_pFire = nil;
CPed *ped = (CPed*)m_pEntity;
if (ped->CanSetPedState()) {
if (ped->m_nPedState != PED_DRIVING && ped->m_nPedState != PED_FALL) {
if (ped->IsPlayer()) {
ped->SetIdle();
} else {
ped->m_nLastPedState = PED_NONE;
ped->SetWanderPath(0);
ped->SetWaitState(WAITSTATE_FINISH_FLEE, 0);
}
}
}
ped->m_pFire = nil;
} else if (m_pEntity->IsVehicle()) {
((CVehicle *)m_pEntity)->m_pCarFire = nil;
}
@ -184,7 +200,7 @@ CFire::Extinguish(void)
}
void
CFireManager::StartFire(CVector pos, float size, bool propagation)
CFireManager::StartFire(CVector pos, float size, uint8 propagation)
{
CFire *fire = GetNextFreeFire();
@ -201,11 +217,12 @@ CFireManager::StartFire(CVector pos, float size, bool propagation)
fire->m_nNextTimeToAddFlames = 0;
fire->ReportThisFire();
fire->m_fStrength = size;
fire->m_bExtinguishedWithWater = false;
}
}
CFire *
CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation)
CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation)
{
CPed *ped = (CPed *)entityOnFire;
CVehicle *veh = (CVehicle *)entityOnFire;
@ -234,10 +251,11 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
ped->SetFlee(pos, 10000);
ped->m_fleeFrom = nil;
}
ped->m_fleeTimer = CTimer::GetTimeInMilliseconds() + 10000;
ped->bDrawLast = false;
ped->SetMoveState(PEDMOVE_SPRINT);
ped->SetMoveAnim();
ped->m_nPedState = PED_ON_FIRE;
ped->SetPedState(PED_ON_FIRE);
}
if (fleeFrom) {
if (ped->m_nPedType == PEDTYPE_COP) {
@ -251,6 +269,9 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
} else {
if (entityOnFire->IsVehicle()) {
veh->m_pCarFire = fire;
if (CModelInfo::IsBikeModel(veh->GetModelIndex()) || CModelInfo::IsCarModel(veh->GetModelIndex()))
CCarAI::TellOccupantsToFleeCar(veh);
if (fleeFrom) {
CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE,
entityOnFire, (CPed *)fleeFrom, 10000);
@ -259,6 +280,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
}
fire->m_bIsOngoing = true;
fire->m_bExtinguishedWithWater = false;
fire->m_bIsScriptFire = false;
fire->m_vecPos = entityOnFire->GetPosition();
@ -297,26 +319,23 @@ CFireManager::Update(void)
CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
{
for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
int fireId = -1;
float minDistance = 999999;
for (int j = 0; j < NUM_FIRES; j++) {
if (!m_aFires[j].m_bIsOngoing)
continue;
if (m_aFires[j].m_bIsScriptFire)
continue;
if (m_aFires[j].m_nFiremenPuttingOut != i)
continue;
float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
if (distance < minDistance) {
minDistance = distance;
fireId = j;
}
int fireId = -1;
float minDistance = 999999;
for (int j = 0; j < NUM_FIRES; j++) {
if (!m_aFires[j].m_bIsOngoing)
continue;
if (m_aFires[j].m_bIsScriptFire)
continue;
float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
if (distance < minDistance) {
minDistance = distance;
fireId = j;
}
*pDistance = minDistance;
if (fireId != -1)
return &m_aFires[fireId];
}
*pDistance = minDistance;
if (fireId != -1)
return &m_aFires[fireId];
return nil;
}
@ -369,8 +388,39 @@ CFireManager::ExtinguishPoint(CVector point, float range)
}
}
bool
CFireManager::ExtinguishPointWithWater(CVector point, float range)
{
int fireI = 0;
for (int i = 0; i < NUM_FIRES; i++) {
if (m_aFires[i].m_bIsOngoing) {
if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range)) {
fireI = i;
break;
}
}
}
if (fireI == NUM_FIRES)
return false;
CFire *fireToExtinguish = &m_aFires[fireI];
fireToExtinguish->m_fWaterExtinguishCountdown -= 0.012f * CTimer::GetTimeStep();
CVector steamPos = fireToExtinguish->m_vecPos +
CVector((CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
(CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
CGeneral::GetRandomNumber() / 200.f);
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.2f), nil, 0.5f);
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.1f), nil, 0.8f);
fireToExtinguish->m_bExtinguishedWithWater = true;
if (fireToExtinguish->m_fWaterExtinguishCountdown < 0.0f )
fireToExtinguish->Extinguish();
return true;
}
int32
CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation)
CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation)
{
CFire *fire;
CPed *ped = (CPed *)target;
@ -397,12 +447,15 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
fire->m_vecPos = pos;
fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
fire->m_pEntity = target;
fire->m_bExtinguishedWithWater = false;
if (target)
target->RegisterReference(&fire->m_pEntity);
fire->m_pSource = nil;
fire->m_nNextTimeToAddFlames = 0;
fire->m_fStrength = strength;
fire->m_fWaterExtinguishCountdown = 1.0f;
if (target) {
if (target->IsPed()) {
ped->m_pFire = fire;
@ -410,7 +463,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
CVector2D pos = target->GetPosition();
ped->SetFlee(pos, 10000);
ped->SetMoveAnim();
ped->m_nPedState = PED_ON_FIRE;
ped->SetPedState(PED_ON_FIRE);
}
} else if (target->IsVehicle()) {
veh->m_pCarFire = fire;
@ -430,8 +483,7 @@ CFireManager::RemoveAllScriptFires(void)
{
for (int i = 0; i < NUM_FIRES; i++) {
if (m_aFires[i].m_bIsScriptFire) {
m_aFires[i].Extinguish();
m_aFires[i].m_bIsScriptFire = false;
RemoveScriptFire(i);
}
}
}

View file

@ -14,10 +14,10 @@ public:
CEntity *m_pSource;
uint32 m_nExtinguishTime;
uint32 m_nStartTime;
int32 field_20;
uint32 m_nNextTimeToAddFlames;
uint32 m_nFiremenPuttingOut;
float m_fStrength;
float m_fWaterExtinguishCountdown;
bool m_bExtinguishedWithWater;
CFire();
~CFire();
@ -34,15 +34,17 @@ class CFireManager
public:
uint32 m_nTotalFires;
CFire m_aFires[NUM_FIRES];
void StartFire(CVector pos, float size, bool propagation);
CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation);
void StartFire(CVector pos, float size, uint8 propagation);
CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation);
void Update(void);
CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange);
CFire *FindNearestFire(CVector vecPos, float *pDistance);
CFire *GetNextFreeFire(void);
uint32 GetTotalActiveFires() const;
void ExtinguishPoint(CVector point, float range);
int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation);
bool ExtinguishPointWithWater(CVector point, float range);
int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation);
bool IsScriptFireExtinguish(int16 index);
void RemoveAllScriptFires(void);
void RemoveScriptFire(int16 index);

View file

@ -90,6 +90,7 @@
#include "debugmenu.h"
#include "Ropes.h"
#include "WindModifiers.h"
#include "WaterCreatures.h"
#include "postfx.h"
#include "custompipes.h"
@ -478,8 +479,7 @@ bool CGame::ShutDown(void)
CPlane::Shutdown();
CTrain::Shutdown();
CScriptPaths::Shutdown();
// TODO(Miami)
// CWaterCreatures::RemoveAll();
CWaterCreatures::RemoveAll();
CSpecialFX::Shutdown();
#ifndef PS2
CGarages::Shutdown();
@ -650,7 +650,7 @@ void CGame::ShutDownForRestart(void)
CRadar::RemoveRadarSections();
FrontEndMenuManager.UnloadTextures();
CParticleObject::RemoveAllExpireableParticleObjects();
//CWaterCreatures::RemoveAll(); //TODO(Miami)
CWaterCreatures::RemoveAll();
CSetPieces::Init();
CPedType::Shutdown();
CSpecialFX::Shutdown();

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@ -10,6 +10,8 @@
#include "World.h"
#include "Zones.h"
// --MIAMI: file done
CPlaceName CUserDisplay::PlaceName;
COnscreenTimer CUserDisplay::OnscnTimer;
CPager CUserDisplay::Pager;

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@ -9,7 +9,7 @@
#include "World.h"
#include "Timer.h"
//--MIAMI: file almost done (loading/saving will perhaps stay different)
//--MIAMI: file done
eLevelName CTheZones::m_CurrLevel;
int16 CTheZones::FindIndex;
@ -638,127 +638,132 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
+ sizeof(int16) // padding
+ sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray)
+ sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos)
+ sizeof(int16) // padding
+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
uint32 length = 0;
WriteSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
WriteSaveBuf(buffer, m_CurrLevel);
WriteSaveBuf(buffer, FindIndex);
WriteSaveBuf(buffer, (int16)0); // padding
WriteSaveBuf(buffer, length, m_CurrLevel);
WriteSaveBuf(buffer, length, FindIndex);
WriteSaveBuf(buffer, length, (int16)0); // padding
// TODO(MIAMI) ? implement SaveOneZone
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]);
zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child);
zone->parent = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].parent);
zone->next = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
SaveOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]);
/*
The call of GetIndexForZonePointer is wrong, as it is
meant for a different array, but the game doesn't brake
if those fields are nil. Let's make sure they are.
*/
assert(InfoZoneArray[i].child == nil);
assert(InfoZoneArray[i].parent == nil);
assert(InfoZoneArray[i].next == nil);
zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child);
zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent);
zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++)
SaveOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
WriteSaveBuf(buffer, ZoneInfoArray[i]);
WriteSaveBuf(buffer, length, ZoneInfoArray[i]);
WriteSaveBuf(buffer, TotalNumberOfNavigationZones);
WriteSaveBuf(buffer, TotalNumberOfInfoZones);
WriteSaveBuf(buffer, TotalNumberOfZoneInfos);
WriteSaveBuf(buffer, length, TotalNumberOfNavigationZones);
WriteSaveBuf(buffer, length, TotalNumberOfInfoZones);
WriteSaveBuf(buffer, length, TotalNumberOfZoneInfos);
WriteSaveBuf(buffer, length, (int16)0); // padding
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]);
// see above
assert(MapZoneArray[i].child == nil);
assert(MapZoneArray[i].parent == nil);
assert(MapZoneArray[i].next == nil);
zone->child = (CZone*)GetIndexForZonePointer(MapZoneArray[i].child);
zone->parent = (CZone*)GetIndexForZonePointer(MapZoneArray[i].parent);
zone->next = (CZone*)GetIndexForZonePointer(MapZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
SaveOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
WriteSaveBuf(buffer, AudioZoneArray[i]);
WriteSaveBuf(buffer, length, AudioZoneArray[i]);
WriteSaveBuf(buffer, TotalNumberOfMapZones);
WriteSaveBuf(buffer, NumberOfAudioZones);
WriteSaveBuf(buffer, length, TotalNumberOfMapZones);
WriteSaveBuf(buffer, length, NumberOfAudioZones);
VALIDATESAVEBUF(*size)
}
void
CTheZones::SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
{
WriteSaveBuf(*buffer, *length, *(uint32*)&zone->name[0]);
WriteSaveBuf(*buffer, *length, *(uint32*)&zone->name[4]);
WriteSaveBuf(*buffer, *length, zone->minx);
WriteSaveBuf(*buffer, *length, zone->miny);
WriteSaveBuf(*buffer, *length, zone->minz);
WriteSaveBuf(*buffer, *length, zone->maxx);
WriteSaveBuf(*buffer, *length, zone->maxy);
WriteSaveBuf(*buffer, *length, zone->maxz);
WriteSaveBuf(*buffer, *length, zone->type);
WriteSaveBuf(*buffer, *length, zone->level);
WriteSaveBuf(*buffer, *length, zone->zoneinfoDay);
WriteSaveBuf(*buffer, *length, zone->zoneinfoNight);
int32 zoneId;
zoneId = GetIndexForZonePointer(zone->child);
WriteSaveBuf(*buffer, *length, zoneId);
zoneId = GetIndexForZonePointer(zone->parent);
WriteSaveBuf(*buffer, *length, zoneId);
zoneId = GetIndexForZonePointer(zone->next);
WriteSaveBuf(*buffer, *length, zoneId);
}
void
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
{
INITSAVEBUF
int i;
CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
uint32 length = 0;
CheckSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
FindIndex = ReadSaveBuf<int16>(buffer);
ReadSaveBuf<int16>(buffer);
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer, length);
FindIndex = ReadSaveBuf<int16>(buffer, length);
ReadSaveBuf<int16>(buffer, length);
// TODO(MIAMI) ? implement LoadOneZone
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer);
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
LoadOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
NavigationZoneArray[i].child = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].child);
NavigationZoneArray[i].parent = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].parent);
NavigationZoneArray[i].next = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer);
/*
The call of GetPointerForZoneIndex is wrong, as it is
meant for a different array, but the game doesn't brake
if save data stored is -1.
*/
InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child);
InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent);
InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next);
assert(InfoZoneArray[i].child == nil);
assert(InfoZoneArray[i].parent == nil);
assert(InfoZoneArray[i].next == nil);
}
for (i = 0; i < ARRAY_SIZE(InfoZoneArray); i++)
LoadOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer, length);
TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer);
TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer);
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer, length);
TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer, length);
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer, length);
ReadSaveBuf<int16>(buffer, length);
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
MapZoneArray[i] = ReadSaveBuf<CZone>(buffer);
// see above
MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child);
MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent);
MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next);
assert(MapZoneArray[i].child == nil);
assert(MapZoneArray[i].parent == nil);
assert(MapZoneArray[i].next == nil);
}
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
LoadOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
AudioZoneArray[i] = ReadSaveBuf<int16>(buffer);
AudioZoneArray[i] = ReadSaveBuf<int16>(buffer, length);
TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer);
NumberOfAudioZones = ReadSaveBuf<uint16>(buffer);
TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer, length);
NumberOfAudioZones = ReadSaveBuf<uint16>(buffer, length);
VALIDATESAVEBUF(size)
}
void
CTheZones::LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
{
*(uint32*)&zone->name[0] = ReadSaveBuf<uint32>(*buffer, *length);
*(uint32*)&zone->name[4] = ReadSaveBuf<uint32>(*buffer, *length);
zone->minx = ReadSaveBuf<float>(*buffer, *length);
zone->miny = ReadSaveBuf<float>(*buffer, *length);
zone->minz = ReadSaveBuf<float>(*buffer, *length);
zone->maxx = ReadSaveBuf<float>(*buffer, *length);
zone->maxy = ReadSaveBuf<float>(*buffer, *length);
zone->maxz = ReadSaveBuf<float>(*buffer, *length);
zone->type = ReadSaveBuf<eZoneType>(*buffer, *length);
zone->level = ReadSaveBuf<eLevelName>(*buffer, *length);
zone->zoneinfoDay = ReadSaveBuf<int16>(*buffer, *length);
zone->zoneinfoNight = ReadSaveBuf<int16>(*buffer, *length);
int32 zoneId;
zoneId = ReadSaveBuf<int32>(*buffer, *length);
zone->child = GetPointerForZoneIndex(zoneId);
zoneId = ReadSaveBuf<int32>(*buffer, *length);
zone->parent = GetPointerForZoneIndex(zoneId);
zoneId = ReadSaveBuf<int32>(*buffer, *length);
zone->next = GetPointerForZoneIndex(zoneId);
}

View file

@ -108,5 +108,7 @@ public:
static void AddZoneToAudioZoneArray(CZone *zone);
static void InitialiseAudioZoneArray(void);
static void SaveAllZones(uint8 *buffer, uint32 *length);
static void SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType);
static void LoadAllZones(uint8 *buffer, uint32 length);
static void LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType);
};

View file

@ -412,6 +412,15 @@ inline void SkipSaveBuf(uint8 *&buf, int32 skip)
#endif
}
inline void SkipSaveBuf(uint8*& buf, uint32 &length, int32 skip)
{
buf += skip;
length += skip;
#ifdef VALIDATE_SAVE_SIZE
_saveBufCount += skip;
#endif
}
template<typename T>
inline const T ReadSaveBuf(uint8 *&buf)
{
@ -420,6 +429,14 @@ inline const T ReadSaveBuf(uint8 *&buf)
return value;
}
template<typename T>
inline const T ReadSaveBuf(uint8 *&buf, uint32 &length)
{
T &value = *(T*)buf;
SkipSaveBuf(buf, length, sizeof(T));
return value;
}
template<typename T>
inline T *WriteSaveBuf(uint8 *&buf, const T &value)
{
@ -429,6 +446,15 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
return p;
}
template<typename T>
inline T *WriteSaveBuf(uint8 *&buf, uint32 &length, const T &value)
{
T *p = (T*)buf;
*p = value;
SkipSaveBuf(buf, length, sizeof(T));
return p;
}
#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
@ -439,6 +465,13 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
WriteSaveBuf(buf, d);\
WriteSaveBuf<uint32>(buf, size);
#define WriteSaveHeaderWithLength(buf,len,a,b,c,d,size) \
WriteSaveBuf(buf, len, a);\
WriteSaveBuf(buf, len, b);\
WriteSaveBuf(buf, len, c);\
WriteSaveBuf(buf, len, d);\
WriteSaveBuf<uint32>(buf, len, size);
#define CheckSaveHeader(buf,a,b,c,d,size)\
assert(ReadSaveBuf<char>(buf) == a);\
assert(ReadSaveBuf<char>(buf) == b);\
@ -446,5 +479,12 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
assert(ReadSaveBuf<char>(buf) == d);\
assert(ReadSaveBuf<uint32>(buf) == size);
#define CheckSaveHeaderWithLength(buf,len,a,b,c,d,size)\
assert(ReadSaveBuf<char>(buf,len) == a);\
assert(ReadSaveBuf<char>(buf,len) == b);\
assert(ReadSaveBuf<char>(buf,len) == c);\
assert(ReadSaveBuf<char>(buf,len) == d);\
assert(ReadSaveBuf<uint32>(buf,len) == size);
void cprintf(char*, ...);

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@ -87,7 +87,8 @@ enum Config {
NUMMBLURSTREAKS = 4,
NUMSKIDMARKS = 32,
NUMONSCREENTIMERENTRIES = 1,
NUMONSCREENCLOCKS = 1,
NUMONSCREENCOUNTERS = 3,
NUMRADARBLIPS = 75,
NUMGENERALPICKUPS = 320,
NUMSCRIPTEDPICKUPS = 16,
@ -137,6 +138,7 @@ enum Config {
NUM_CRANES = 8,
NUM_ESCALATORS = 22,
NUM_WATER_CREATURES = 8,
NUM_EXPLOSIONS = 48,
@ -260,7 +262,6 @@ enum Config {
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
// Hud, frontend and radar
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
//#define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
#define PC_MENU

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@ -1207,4 +1207,37 @@ bool CEntity::IsEntityOccluded(void) {
}
return false;
}
/*
0x487A10 - SetAtomicAlphaCB
0x4879E0 - SetClumpAlphaCB
*/
RpMaterial* SetAtomicAlphaCB(RpMaterial *material, void *data) {
((RwRGBA*)RpMaterialGetColor(material))->alpha = (uint8)(uintptr)data;
return material;
}
RpAtomic* SetClumpAlphaCB(RpAtomic *atomic, void *data) {
RpGeometry *geometry = RpAtomicGetGeometry(atomic);
RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
RpGeometryForAllMaterials(geometry, SetAtomicAlphaCB, (void*)data);
return atomic;
}
void CEntity::SetRwObjectAlpha(int32 alpha) {
if (m_rwObject != nil) {
switch (RwObjectGetType(m_rwObject)) {
case rpATOMIC: {
RpGeometry *geometry = RpAtomicGetGeometry((RpAtomic*)m_rwObject);
RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
RpGeometryForAllMaterials(geometry, SetAtomicAlphaCB, (void*)alpha);
break;
}
case rpCLUMP:
RpClumpForAllAtomics((RpClump*)m_rwObject, SetClumpAlphaCB, (void*)alpha);
break;
}
}
}

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@ -179,6 +179,7 @@ public:
void ModifyMatrixForTreeInWind(void);
void ModifyMatrixForBannerInWind(void);
void ProcessLightsForEntity(void);
void SetRwObjectAlpha(int32 alpha);
static void AddSteamsFromGround(CPtrList& list);
};

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@ -104,7 +104,6 @@ CEmergencyPed::FiremanAI(void)
m_pAttendedFire = nearestFire;
#ifdef FIX_BUGS
bIsRunning = true;
++nearestFire->m_nFiremenPuttingOut;
#endif
}
break;
@ -116,10 +115,6 @@ CEmergencyPed::FiremanAI(void)
SetMoveState(PEDMOVE_RUN);
#ifdef FIX_BUGS
bIsRunning = true;
if (m_pAttendedFire) {
--m_pAttendedFire->m_nFiremenPuttingOut;
}
++nearestFire->m_nFiremenPuttingOut;
m_pAttendedFire = nearestFire;
} else if (!nearestFire) {
#else
@ -153,10 +148,7 @@ CEmergencyPed::FiremanAI(void)
case EMERGENCY_PED_STOP:
#ifdef FIX_BUGS
bIsRunning = false;
if (m_pAttendedFire)
#endif
--m_pAttendedFire->m_nFiremenPuttingOut;
m_nPedState = PED_NONE;
SetWanderPath(CGeneral::GetRandomNumber() & 7);
m_pAttendedFire = nil;

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@ -24,12 +24,17 @@ float
CDraw::CalculateAspectRatio(void)
{
if (FrontEndMenuManager.m_PrefsUseWideScreen) {
#ifdef ASPECT_RATIO_SCALE
if (TheCamera.m_WideScreenOn)
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ?
(5.f / 3.f) * (SCREEN_WIDTH / SCREEN_HEIGHT) / (16.f / 9.f) :
5.f / 3.f; // It's used on theatrical showings according to Wiki
else
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f;
#else
if (TheCamera.m_WideScreenOn)
CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki
else
#ifdef ASPECT_RATIO_SCALE
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f;
#else
CDraw::ms_fAspectRatio = 16.f / 9.f;
#endif
} else if (TheCamera.m_WideScreenOn) {

View file

@ -5,6 +5,46 @@
#include "Font.h"
#include "Timer.h"
void
AsciiToUnicode(const char *src, wchar *dst)
{
while((*dst++ = (unsigned char)*src++) != '\0');
}
void
UnicodeStrcat(wchar *dst, wchar *append)
{
UnicodeStrcpy(&dst[UnicodeStrlen(dst)], append);
}
void
UnicodeStrcpy(wchar *dst, const wchar *src)
{
while((*dst++ = *src++) != '\0');
}
int
UnicodeStrlen(const wchar *str)
{
int len;
for(len = 0; *str != '\0'; len++, str++);
return len;
}
void
UnicodeMakeUpperCase(wchar *dst, const wchar *src) //idk what to do with it, seems to be incorrect implementation by R*
{
while (*src != '\0') {
if (*src < 'a' || *src > 'z')
*dst = *src;
else
*dst = *src - 32;
dst++;
src++;
}
*dst = '\0';
}
CFontDetails CFont::Details;
int16 CFont::NewLine;
CSprite2d CFont::Sprite[MAX_FONTS];
@ -1102,6 +1142,7 @@ CFont::ParseToken(wchar *s)
switch(*s){
case 'B':
Details.bBold = !Details.bBold;
break;
case 'N':
case 'n':
NewLine = 1;
@ -1109,7 +1150,7 @@ CFont::ParseToken(wchar *s)
case 'b': SetColor(CRGBA(27, 89, 130, 255)); Details.anonymous_23 = true; break;
case 'f':
Details.bFlash = !Details.bFlash;
if (Details.bFlash)
if (!Details.bFlash)
Details.color.a = 255;
break;
case 'g': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break;

View file

@ -1,5 +1,11 @@
#pragma once
void AsciiToUnicode(const char *src, wchar *dst);
void UnicodeStrcpy(wchar *dst, const wchar *src);
void UnicodeStrcat(wchar *dst, wchar *append);
int UnicodeStrlen(const wchar *str);
void UnicodeMakeUpperCase(wchar *dst, const wchar *src);
struct CFontDetails
{
CRGBA color;

File diff suppressed because it is too large Load diff

View file

@ -1,6 +1,11 @@
#pragma once
#include "Sprite2d.h"
#define HELP_MSG_LENGTH 256
#define HUD_TEXT_SCALE_X 0.7f
#define HUD_TEXT_SCALE_Y 1.25f
enum eItems
{
ITEM_NONE = -1,
@ -31,41 +36,29 @@ enum eFadeOperation
enum eSprites
{
HUD_FIST,
HUD_BAT,
HUD_PISTOL,
HUD_UZI,
HUD_SHOTGUN,
HUD_AK47,
HUD_M16,
HUD_SNIPER,
HUD_ROCKET,
HUD_FLAME,
HUD_MOLOTOV,
HUD_GRENADE,
HUD_DETONATOR,
HUD_RADARDISC = 15,
HUD_PAGER = 16,
HUD_SITESNIPER = 20,
HUD_SITEROCKET = 41,
HUD_RADARDISC = 50,
HUD_SITESNIPER = 63,
HUD_SITEM16,
HUD_SITEROCKET,
NUM_HUD_SPRITES,
HUD_SITELASER,
HUD_LASERDOT,
HUD_VIEWFINDER,
HUD_BLEEDER,
NUM_HUD_SPRITES = 69,
};
#define HUD_TEXT_SCALE_X 0.7f
#define HUD_TEXT_SCALE_Y 1.25f
class CHud
{
public:
static CSprite2d Sprites[NUM_HUD_SPRITES];
static wchar m_HelpMessage[256];
static wchar m_LastHelpMessage[256];
static wchar m_HelpMessage[HELP_MSG_LENGTH];
static wchar m_LastHelpMessage[HELP_MSG_LENGTH];
static uint32 m_HelpMessageState;
static uint32 m_HelpMessageTimer;
static int32 m_HelpMessageFadeTimer;
static wchar m_HelpMessageToPrint[256];
static float &m_HelpMessageDisplayTime;
static float m_fHelpMessageTime;
static wchar m_HelpMessageToPrint[HELP_MSG_LENGTH];
static float m_HelpMessageDisplayTime;
static bool m_HelpMessageDisplayForever;
static bool m_HelpMessageQuick;
static uint32 m_ZoneState;
static int32 m_ZoneFadeTimer;
@ -86,16 +79,16 @@ public:
static wchar m_BigMessage[6][128];
static int16 m_ItemToFlash;
static bool m_HideRadar;
static int32 m_DrawClock;
static int32 m_ClockState;
// These aren't really in CHud
static float BigMessageInUse[6];
static float BigMessageAlpha[6];
static float BigMessageX[6];
static float OddJob2OffTimer;
static bool CounterOnLastFrame;
static bool CounterOnLastFrame[NUMONSCREENCOUNTERS];
static float OddJob2XOffset;
static uint16 CounterFlashTimer;
static uint16 CounterFlashTimer[NUMONSCREENCOUNTERS];
static uint16 OddJob2Timer;
static bool TimerOnLastFrame;
static int16 OddJob2On;
@ -121,6 +114,8 @@ public:
static uint32 m_LastDisplayScore;
static uint32 m_LastWanted;
static uint32 m_LastWeapon;
static uint32 m_LastTimeEnergyLost;
public:
static void Draw();
@ -131,8 +126,8 @@ public:
#endif
static void Initialise();
static void ReInitialise();
static void SetBigMessage(wchar *message, int16 style);
static void SetHelpMessage(wchar *message, bool quick);
static void SetBigMessage(wchar *message, uint16 style);
static void SetHelpMessage(wchar *message, bool quick, bool displayForever = false);
static bool IsHelpMessageBeingDisplayed(void);
static void SetMessage(wchar *message);
static void SetPagerMessage(wchar *message);

View file

@ -77,9 +77,13 @@ void CWaterCannon::Update_OncePerFrame(int16 index)
}
}
int32 extinguishingPoint = CGeneral::GetRandomNumber() & (NUM_SEGMENTPOINTS - 1);
if ( m_abUsed[extinguishingPoint] )
gFireManager.ExtinguishPoint(m_avecPos[extinguishingPoint], 3.0f);
for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ )
{
if ( m_abUsed[i] && gFireManager.ExtinguishPointWithWater(m_avecPos[i], 4.0f) )
{
break;
}
}
if ( ((index + CTimer::GetFrameCounter()) & 3) == 0 )
PushPeds();

View file

@ -0,0 +1,267 @@
#include "WaterCreatures.h"
#include "ModelIndices.h"
#include "World.h"
#include "WaterLevel.h"
#include "Camera.h"
#include "PlayerPed.h"
#include "config.h"
#include "General.h"
int CWaterCreatures::nNumActiveSeaLifeForms;
CWaterCreature CWaterCreatures::aWaterCreatures[NUM_WATER_CREATURES];
struct WaterCreatureProperties aProperties[65] = {
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_JELLYFISH, 0.01f, 2.2f, 0.0005f, 3.5f },
{ &MI_JELLYFISH01, 0.01f, 2.2f, 0.0005f, 3.5f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_TURTLE, 0.01f, 2.0f, 0.0005f, 4.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_DOLPHIN, 0.03f, 1.5f, 0.0005f, 4.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_SHARK, 0.03f, 0.4f, 0.0005f, 4.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
};
CWaterCreature::CWaterCreature() {
Free();
}
CWaterCreature::~CWaterCreature() {
//looks like unused
}
void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
this->m_pObj = pObj;
this->m_fRightMult = fRightMult;
this->m_fZTurnSpeed = fZTurnSpeed;
this->m_fWaterDepth = fWaterDepth;
this->m_alpha = alpha;
this->m_state = state;
}
void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, state);
}
void CWaterCreature::Free() {
CWaterCreature::Initialise(nil, 0.0f, 0.0f, 0.0f, 0, WATER_CREATURE_DISABLED);
}
CWaterCreature *CWaterCreatures::GetFishStructSlot() {
for (int i = 0; i < NUM_WATER_CREATURES; i++)
if (aWaterCreatures[i].m_state == WATER_CREATURE_DISABLED)
return &aWaterCreatures[i];
return nil;
}
CObject *CWaterCreatures::CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle) {
if (CObject::nNoTempObjects >= 40)
return nil;
CObject *pObj = new CObject(modelID, true);
if (!pObj) return nil;
pObj->GetMatrix().GetPosition() = pos;
pObj->GetMatrix().UpdateRW();
pObj->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
pObj->GetMatrix().SetRotateZOnly(DEGTORAD(zRotAngle));
pObj->GetMatrix().UpdateRW();
pObj->ObjectCreatedBy = CONTROLLED_SUB_OBJECT;
pObj->bIsStatic = false;
if (pObj->ObjectCreatedBy == TEMP_OBJECT) {
CObject::nNoTempObjects++;
pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 60000;
}
pObj->bTouchingWater = true;
pObj->bUnderwater = true;
CWorld::Add(pObj);
return pObj;
}
bool CWaterCreatures::IsSpaceForMoreWaterCreatures() {
return nNumActiveSeaLifeForms < NUM_WATER_CREATURES;
}
float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const& pos2) {
CVector delta = pos1 - pos2;
delta.Normalise();
return Atan2(-delta.x, delta.y);
}
void CWaterCreatures::CreateOne(CVector const& pos, int32 modelID) {
if (!IsSpaceForMoreWaterCreatures())
return;
CVector storedPos = pos;
float fDepth, fLevelNoWaves;
if (!TheCamera.IsSphereVisible(storedPos, 3.0f)
&& CWaterLevel::GetWaterDepth(storedPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
if (modelID == -1 || modelID < 0 || modelID > 64)
modelID = CGeneral::GetRandomNumberInRange(0, 64);
WaterCreatureProperties *creature = &aProperties[modelID];
storedPos.z = fLevelNoWaves - creature->fLevel;
float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, creature->fRightMult) + 0.01f;
float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), storedPos);
CObject *fish = CreateSeaLifeForm(storedPos, *(int16*)creature->modelID, angle);
if (!fish) return;
fish->SetRwObjectAlpha(255);
CWaterCreature *wc = GetFishStructSlot();
wc->Allocate(fish, fRightMult, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_ALLOCATED);
nNumActiveSeaLifeForms++;
}
}
void CWaterCreatures::FreeFishStructSlot(CWaterCreature *wc) {
wc->Free();
}
void CWaterCreatures::UpdateAll() {
if (nNumActiveSeaLifeForms == 0)
return;
CVector playerPos = FindPlayerPed()->GetPosition();
for (int i = 0; i < NUM_WATER_CREATURES; i++) {
switch (aWaterCreatures[i].m_state) {
case WATER_CREATURE_ACTIVE:
aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) {
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(0);
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
break;
}
case WATER_CREATURE_ALLOCATED: {
if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) {
if (aWaterCreatures[i].m_alpha < 255)
aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255);
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
newRight.Normalise();
aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult;
aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed);
aWaterCreatures[i].m_pObj->bIsStatic = false;
float fDepth = 0.0;
CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil);
if (aWaterCreatures[i].m_fWaterDepth < fDepth) {
if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime - 40000 <= CTimer::GetTimeInMilliseconds())
aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE;
}
else {
aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE;
}
}
else {
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
}
break;
}
case WATER_CREATURE_UPDATE: {
aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
if (aWaterCreatures[i].m_alpha <= 0) {
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
}
else {
aWaterCreatures[i].m_alpha = Max(aWaterCreatures[i].m_alpha - 6, 0);
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
newRight.Normalise();
newRight.x *= aWaterCreatures[i].m_fRightMult;
newRight.y *= aWaterCreatures[i].m_fRightMult;
newRight.z -= 0.015f;
aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight;
if (!aWaterCreatures[i].m_pObj->GetIsOnScreen())
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
}
break;
}
case WATER_CREATURE_TO_REMOVE:
if (aWaterCreatures[i].m_pObj)
CWorld::Remove(aWaterCreatures[i].m_pObj);
FreeFishStructSlot(&aWaterCreatures[i]);
nNumActiveSeaLifeForms--;
aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
break;
default:
break;
}
}
}
void CWaterCreatures::RemoveAll() {
for (int i = 0; i < NUM_WATER_CREATURES; i++) {
if (aWaterCreatures[i].m_state != WATER_CREATURE_DISABLED) {
CWorld::Remove(aWaterCreatures[i].m_pObj);
FreeFishStructSlot(&aWaterCreatures[i]);
aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
nNumActiveSeaLifeForms--;
}
}
}

View file

@ -0,0 +1,49 @@
#pragma once
#include "Object.h"
enum eFishSlotState {
WATER_CREATURE_ALLOCATED = 0,
WATER_CREATURE_ACTIVE,
WATER_CREATURE_UPDATE,
WATER_CREATURE_TO_REMOVE,
WATER_CREATURE_DISABLED
};
class CWaterCreature {
public:
CObject *m_pObj;
float m_fRightMult;
float m_fZTurnSpeed;
int32 m_alpha;
float m_fWaterDepth;
int32 m_state;
CWaterCreature();
~CWaterCreature();
void Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
void Free();
void Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
};
class CWaterCreatures {
public:
static CWaterCreature aWaterCreatures[NUM_WATER_CREATURES];
static int32 nNumActiveSeaLifeForms;
static CObject *CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle);
static void CreateOne(CVector const& pos, int32 modelID);
static void UpdateAll();
static void FreeFishStructSlot(CWaterCreature *wc);
static bool IsSpaceForMoreWaterCreatures();
static float CalculateFishHeading(CVector const& pos1, CVector const& pos2);
static void RemoveAll();
static CWaterCreature* GetFishStructSlot();
};
struct WaterCreatureProperties {
int16 *modelID;
float fRightMult;
float fLevel;
float fUnknown; //unused
float fWaterDepth;
};

View file

@ -27,6 +27,7 @@
#include "Replay.h"
#include "WaterLevel.h"
#include "SurfaceTable.h"
#include "WaterCreatures.h"
#define RwIm3DVertexSet_RGBA(vert, rgba) RwIm3DVertexSetRGBA(vert, rgba.red, rgba.green, rgba.blue, rgba.alpha) // (RwRGBAAssign(&(_dst)->color, &_src))
@ -2821,8 +2822,7 @@ CWaterLevel::HandleSeaLifeForms()
}
else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 )
{
//TODO(MIAMI)
// if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() )
if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() )
{
for ( int32 i = 0; i < 3; i++ )
{
@ -2838,14 +2838,12 @@ CWaterLevel::HandleSeaLifeForms()
vecPos.x += (fCos - fSin) * fAngle;
vecPos.y += (fSin + fCos) * fAngle;
//TODO(MIAMI)
//CWaterCreatures::CreateOne(vecPos, 0xFFFFFFFF);
CWaterCreatures::CreateOne(vecPos, -1);
}
}
}
//TODO(MIAMI)
//CWaterCreatures::UpdateAll();
CWaterCreatures::UpdateAll();
}
void

View file

@ -11,6 +11,7 @@
#include "Clock.h"
#include "Date.h"
#include "FileMgr.h"
#include "Font.h"
#include "Frontend.h"
#include "GameLogic.h"
#include "Gangs.h"

View file

@ -3,6 +3,7 @@
#include "crossplatform.h"
#include "FileMgr.h"
#include "Font.h"
#ifdef MORE_LANGUAGES
#include "Game.h"
#endif

View file

@ -27,13 +27,28 @@ void GetLocalTime_CP(SYSTEMTIME *out) {
#ifndef _WIN32
HANDLE FindFirstFile(const char* pathname, WIN32_FIND_DATA* firstfile) {
char newpathname[32];
strncpy(newpathname, pathname, 32);
char* path = strtok(newpathname, "\\*");
char* path = strtok(newpathname, "*");
// Case-sensitivity and backslashes...
char *real = casepath(path);
if (real) {
real[strlen(real)] = '*';
char *extension = strtok(NULL, "*");
if (extension)
strcat(real, extension);
strncpy(newpathname, real, 32);
free(real);
path = strtok(newpathname, "*");
}
strncpy(firstfile->folder, path, sizeof(firstfile->folder));
// Both w/ extension and w/o extension is ok
if (strlen(path) + 2 != strlen(pathname))
strncpy(firstfile->extension, strtok(NULL, "\\*"), sizeof(firstfile->extension));
if (strlen(path) + 1 != strlen(pathname))
strncpy(firstfile->extension, strtok(NULL, "*"), sizeof(firstfile->extension));
else
strncpy(firstfile->extension, "", sizeof(firstfile->extension));
@ -53,7 +68,7 @@ bool FindNextFile(HANDLE d, WIN32_FIND_DATA* finddata) {
// We only want "DT_REG"ular Files, but reportedly some FS and OSes gives DT_UNKNOWN as type.
if ((file->d_type == DT_UNKNOWN || file->d_type == DT_REG || file->d_type == DT_LNK) &&
(extensionLen == 0 || strncmp(&file->d_name[strlen(file->d_name) - extensionLen], finddata->extension, extensionLen) == 0)) {
(extensionLen == 0 || strncasecmp(&file->d_name[strlen(file->d_name) - extensionLen], finddata->extension, extensionLen) == 0)) {
sprintf(relativepath, "%s/%s", finddata->folder, file->d_name);
realpath(relativepath, path);

View file

@ -9,11 +9,12 @@
#include "Text.h"
#include "Timer.h"
//--MIAMI: file done
static wchar WideErrorString[25];
CText TheText;
//--MIAMI: DONE
CText::CText(void)
{
encoding = 'e';
@ -23,7 +24,6 @@ CText::CText(void)
memset(WideErrorString, 0, sizeof(WideErrorString));
}
//--MIAMI: DONE
void
CText::Load(void)
{
@ -95,7 +95,6 @@ CText::Load(void)
CFileMgr::SetDir("");
}
//--MIAMI: DONE
void
CText::Unload(void)
{
@ -108,7 +107,6 @@ CText::Unload(void)
memset(szMissionTableName, 0, sizeof(szMissionTableName));
}
//--MIAMI: DONE
wchar*
CText::Get(const char *key)
{
@ -158,7 +156,6 @@ wchar FrenchUpperCaseTable[128] = {
253, 254, 255
};
//--MIAMI: TODO (check tables)
wchar
CText::GetUpperCase(wchar c)
{
@ -190,7 +187,6 @@ CText::GetUpperCase(wchar c)
return c;
}
//--MIAMI: DONE
void
CText::UpperCase(wchar *s)
{
@ -200,23 +196,28 @@ CText::UpperCase(wchar *s)
}
}
//--MIAMI: DONE
void
CText::GetNameOfLoadedMissionText(char *outName)
{
strcpy(outName, szMissionTableName);
}
//--MIAMI: DONE
void
CText::ReadChunkHeader(ChunkHeader *buf, int32 file, size_t *offset)
{
#if DUMB
char *_buf = (char*)buf;
for (int i = 0; i < sizeof(ChunkHeader); i++) {
CFileMgr::Read(file, &_buf[i], 1);
(*offset)++;
}
#else
// original code loops 8 times to read 1 byte with CFileMgr::Read, that's retarded
CFileMgr::Read(file, (char*)buf, sizeof(ChunkHeader));
*offset += sizeof(ChunkHeader);
#endif
}
//--MIAMI: DONE
void
CText::LoadMissionText(char *MissionTableName)
{
@ -307,7 +308,6 @@ CText::LoadMissionText(char *MissionTableName)
}
//--MIAMI: DONE
void
CKeyArray::Load(size_t length, int file, size_t* offset)
{
@ -319,14 +319,16 @@ CKeyArray::Load(size_t length, int file, size_t* offset)
rawbytes = (char*)entries;
#if DUMB
for (uint32 i = 0; i < length; i++)
for (uint32 i = 0; i < length; i++) {
CFileMgr::Read(file, &rawbytes[i], 1);
(*offset)++;
}
#else
CFileMgr::Read(file, rawbytes, length);
*offset += length;
#endif
}
//--MIAMI: DONE
void
CKeyArray::Unload(void)
{
@ -335,7 +337,6 @@ CKeyArray::Unload(void)
numEntries = 0;
}
//--MIAMI: DONE
void
CKeyArray::Update(wchar *chars)
{
@ -346,7 +347,6 @@ CKeyArray::Update(wchar *chars)
#endif
}
//--MIAMI: DONE
CKeyEntry*
CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high)
{
@ -367,7 +367,6 @@ CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 hi
return nil;
}
//--MIAMI: DONE
wchar*
#ifdef FIX_BUGS
CKeyArray::Search(const char *key, wchar *data, uint8 *result)
@ -403,7 +402,6 @@ CKeyArray::Search(const char *key, uint8 *result)
return WideErrorString;
}
//--MIAMI: DONE
void
CData::Load(size_t length, int file, size_t * offset)
{
@ -415,14 +413,16 @@ CData::Load(size_t length, int file, size_t * offset)
rawbytes = (char*)chars;
#if DUMB
for(uint32 i = 0; i < length; i++)
for(uint32 i = 0; i < length; i++){
CFileMgr::Read(file, &rawbytes[i], 1);
(*offset)++;
}
#else
CFileMgr::Read(file, rawbytes, length);
*offset += length;
#endif
}
//--MIAMI: DONE
void
CData::Unload(void)
{
@ -431,22 +431,31 @@ CData::Unload(void)
numChars = 0;
}
//--MIAMI: DONE
void
CMissionTextOffsets::Load(size_t table_size, int file, size_t *offset, int)
{
#if DUMB
size_t num_of_entries = table_size / sizeof(CMissionTextOffsets::Entry);
for (size_t mi = 0; mi < num_of_entries; mi++) {
for (uint32 i = 0; i < sizeof(data[mi].szMissionName); i++) {
CFileMgr::Read(file, &data[i].szMissionName[i], 1);
(*offset)++;
}
char* _buf = (char*)&data[mi].offset;
for (uint32 i = 0; i < sizeof(data[mi].offset); i++) {
CFileMgr::Read(file, &_buf[i], 1);
(*offset)++;
}
}
size = (uint16)num_of_entries;
#else
// not exact VC code but smaller and better :P
// You can make this size_t if you want to exceed 32-bit boundaries, everything else should be ready.
size = (uint16) (table_size / sizeof(CMissionTextOffsets::Entry));
CFileMgr::Read(file, (char*)data, sizeof(CMissionTextOffsets::Entry) * size);
*offset += sizeof(CMissionTextOffsets::Entry) * size;
}
void
AsciiToUnicode(const char *src, wchar *dst)
{
while((*dst++ = (unsigned char)*src++) != '\0');
#endif
}
char*
@ -461,8 +470,29 @@ UnicodeToAscii(wchar *src)
if(*src < 128)
#endif
aStr[len] = *src;
else
aStr[len] = '#';
// convert to CP1252
else if(*src <= 131)
aStr[len] = *src + 64;
else if (*src <= 141)
aStr[len] = *src + 66;
else if (*src <= 145)
aStr[len] = *src + 68;
else if (*src <= 149)
aStr[len] = *src + 71;
else if (*src <= 154)
aStr[len] = *src + 73;
else if (*src <= 164)
aStr[len] = *src + 75;
else if (*src <= 168)
aStr[len] = *src + 77;
else if (*src <= 204)
aStr[len] = *src + 80;
else switch (*src) {
case 205: aStr[len] = 209; break;
case 206: aStr[len] = 241; break;
case 207: aStr[len] = 191; break;
default: aStr[len] = '#'; break;
}
aStr[len] = '\0';
return aStr;
}
@ -472,7 +502,7 @@ UnicodeToAsciiForSaveLoad(wchar *src)
{
static char aStr[256];
int len;
for(len = 0; *src != '\0' && len < 256-1; len++, src++)
for(len = 0; *src != '\0' && len < 256; len++, src++)
if(*src < 256)
aStr[len] = *src;
else
@ -486,7 +516,7 @@ UnicodeToAsciiForMemoryCard(wchar *src)
{
static char aStr[256];
int len;
for(len = 0; *src != '\0' && len < 256-1; len++, src++)
for(len = 0; *src != '\0' && len < 256; len++, src++)
if(*src < 256)
aStr[len] = *src;
else
@ -495,40 +525,6 @@ UnicodeToAsciiForMemoryCard(wchar *src)
return aStr;
}
void
UnicodeMakeUpperCase(wchar *dst, wchar *src) //idk what to do with it, seems to be incorrect implementation by R*
{
while (*src != '\0') {
if (*src < 'a' || *src > 'z')
*dst = *src;
else
*dst = *src - 32;
dst++;
src++;
}
*dst = '\0';
}
void
UnicodeStrcpy(wchar *dst, const wchar *src)
{
while((*dst++ = *src++) != '\0');
}
void
UnicodeStrcat(wchar *dst, wchar *append)
{
UnicodeStrcpy(&dst[UnicodeStrlen(dst)], append);
}
int
UnicodeStrlen(const wchar *str)
{
int len;
for(len = 0; *str != '\0'; len++, str++);
return len;
}
void
TextCopy(wchar *dst, const wchar *src)
{

View file

@ -1,14 +1,9 @@
#pragma once
void AsciiToUnicode(const char *src, wchar *dst);
char *UnicodeToAscii(wchar *src);
char *UnicodeToAsciiForSaveLoad(wchar *src);
char *UnicodeToAsciiForMemoryCard(wchar *src);
void UnicodeStrcpy(wchar *dst, const wchar *src);
void UnicodeStrcat(wchar *dst, wchar *append);
int UnicodeStrlen(const wchar *str);
void TextCopy(wchar *dst, const wchar *src);
void UnicodeMakeUpperCase(wchar *dst, wchar *src);
struct CKeyEntry
{

2
vendor/librw vendored

@ -1 +1 @@
Subproject commit edc77742c512b85ad35544b2cfbe3f359dc75805
Subproject commit 30b77b0b32b4113b5dce2b67813ce9b85d1e1e57