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# pragma once
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# include "common.h"
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# include "Font.h"
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# include "Ped.h"
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# include "PedType.h"
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# include "Text.h"
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# include "Sprite2d.h"
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class CEntity ;
class CBuilding ;
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class CPhysical ;
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class CVehicle ;
class CPed ;
class CObject ;
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class CPlayerInfo ;
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class CRunningScript ;
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extern int32 ScriptParams [ 32 ] ;
void FlushLog ( ) ;
# define script_assert(_Expression) FlushLog(); assert(_Expression);
# define PICKUP_PLACEMENT_OFFSET 0.5f
# define PED_FIND_Z_OFFSET 5.0f
# define COP_PED_FIND_Z_OFFSET 10.0f
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# define SPHERE_MARKER_R 252
# define SPHERE_MARKER_G 138
# define SPHERE_MARKER_B 242
# define SPHERE_MARKER_A 228
# define SPHERE_MARKER_PULSE_PERIOD 2048
# define SPHERE_MARKER_PULSE_FRACTION 0.1f
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# ifdef USE_PRECISE_MEASUREMENT_CONVERTION
# define METERS_IN_FOOT 0.3048f
# define FEET_IN_METER 3.28084f
# else
# define METERS_IN_FOOT 0.3f
# define FEET_IN_METER 3.33f
# endif
# define KEY_LENGTH_IN_SCRIPT 8
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//#define GTA_SCRIPT_COLLECTIVE
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struct intro_script_rectangle
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{
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bool m_bIsUsed ;
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bool m_bBeforeFade ;
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int16 m_nTextureId ;
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CRect m_sRect ;
CRGBA m_sColor ;
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intro_script_rectangle ( ) { }
~ intro_script_rectangle ( ) { }
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} ;
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VALIDATE_SIZE ( intro_script_rectangle , 0x18 ) ;
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enum {
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SCRIPT_TEXT_MAX_LENGTH = 100
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} ;
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struct intro_text_line
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{
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float m_fScaleX ;
float m_fScaleY ;
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CRGBA m_sColor ;
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bool m_bJustify ;
bool m_bCentered ;
bool m_bBackground ;
bool m_bBackgroundOnly ;
float m_fWrapX ;
float m_fCenterSize ;
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CRGBA m_sBackgroundColor ;
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bool m_bTextProportional ;
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bool m_bTextBeforeFade ;
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bool m_bRightJustify ;
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int32 m_nFont ;
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float m_fAtX ;
float m_fAtY ;
wchar m_Text [ SCRIPT_TEXT_MAX_LENGTH ] ;
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intro_text_line ( ) { }
~ intro_text_line ( ) { }
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void Reset ( )
{
m_fScaleX = 0.48f ;
m_fScaleY = 1.12f ;
m_sColor = CRGBA ( 225 , 225 , 225 , 255 ) ;
m_bJustify = false ;
m_bRightJustify = false ;
m_bCentered = false ;
m_bBackground = false ;
m_bBackgroundOnly = false ;
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m_fWrapX = 182.0f ;
m_fCenterSize = 640.0f ;
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m_sBackgroundColor = CRGBA ( 128 , 128 , 128 , 128 ) ;
m_bTextProportional = true ;
m_bTextBeforeFade = false ;
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m_nFont = FONT_STANDARD ;
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m_fAtX = 0.0f ;
m_fAtY = 0.0f ;
memset ( & m_Text , 0 , sizeof ( m_Text ) ) ;
}
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} ;
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VALIDATE_SIZE ( intro_text_line , 0x414 ) ;
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struct script_sphere_struct
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{
bool m_bInUse ;
uint16 m_Index ;
uint32 m_Id ;
CVector m_vecCenter ;
float m_fRadius ;
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script_sphere_struct ( ) { }
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} ;
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struct CStoredLine
{
CVector vecInf ;
CVector vecSup ;
uint32 color1 ;
uint32 color2 ;
} ;
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enum {
CLEANUP_UNUSED = 0 ,
CLEANUP_CAR ,
CLEANUP_CHAR ,
CLEANUP_OBJECT
} ;
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struct cleanup_entity_struct
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{
uint8 type ;
int32 id ;
} ;
enum {
MAX_CLEANUP = 50 ,
MAX_UPSIDEDOWN_CAR_CHECKS = 6 ,
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MAX_STUCK_CAR_CHECKS = 16
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} ;
class CMissionCleanup
{
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cleanup_entity_struct m_sEntities [ MAX_CLEANUP ] ;
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uint8 m_nCount ;
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public :
CMissionCleanup ( ) ;
void Init ( ) ;
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cleanup_entity_struct * FindFree ( ) ;
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void AddEntityToList ( int32 , uint8 ) ;
void RemoveEntityFromList ( int32 , uint8 ) ;
void Process ( ) ;
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void CheckIfCollisionHasLoadedForMissionObjects ( ) ;
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CPhysical * DoesThisEntityWaitForCollision ( int i ) ;
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} ;
struct CUpsideDownCarCheckEntry
{
int32 m_nVehicleIndex ;
uint32 m_nUpsideDownTimer ;
} ;
class CUpsideDownCarCheck
{
CUpsideDownCarCheckEntry m_sCars [ MAX_UPSIDEDOWN_CAR_CHECKS ] ;
public :
void Init ( ) ;
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bool IsCarUpsideDown ( int32 ) ;
void UpdateTimers ( ) ;
bool AreAnyCarsUpsideDown ( ) ;
void AddCarToCheck ( int32 ) ;
void RemoveCarFromCheck ( int32 ) ;
bool HasCarBeenUpsideDownForAWhile ( int32 ) ;
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} ;
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struct stuck_car_data
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{
int32 m_nVehicleIndex ;
CVector m_vecPos ;
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int32 m_nLastCheck ;
float m_fRadius ;
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uint32 m_nStuckTime ;
bool m_bStuck ;
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stuck_car_data ( ) { }
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inline void Reset ( ) ;
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} ;
class CStuckCarCheck
{
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stuck_car_data m_sCars [ MAX_STUCK_CAR_CHECKS ] ;
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public :
void Init ( ) ;
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void Process ( ) ;
void AddCarToCheck ( int32 , float , uint32 ) ;
void RemoveCarFromCheck ( int32 ) ;
bool HasCarBeenStuckForAWhile ( int32 ) ;
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} ;
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enum {
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ARGUMENT_END = 0 ,
ARGUMENT_INT32 ,
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ARGUMENT_GLOBALVAR ,
ARGUMENT_LOCALVAR ,
ARGUMENT_INT8 ,
ARGUMENT_INT16 ,
ARGUMENT_FLOAT
} ;
struct tCollectiveData
{
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int32 colIndex ;
int32 pedIndex ;
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} ;
enum {
USED_OBJECT_NAME_LENGTH = 24
} ;
struct tUsedObject
{
char name [ USED_OBJECT_NAME_LENGTH ] ;
int32 index ;
} ;
struct tBuildingSwap
{
CBuilding * m_pBuilding ;
int32 m_nNewModel ;
int32 m_nOldModel ;
} ;
enum {
VAR_LOCAL = 1 ,
VAR_GLOBAL = 2 ,
} ;
enum {
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# ifdef PS2
SIZE_MAIN_SCRIPT = 205512 ,
# else
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SIZE_MAIN_SCRIPT = 225512 ,
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# endif
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SIZE_MISSION_SCRIPT = 35000 ,
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SIZE_SCRIPT_SPACE = SIZE_MAIN_SCRIPT + SIZE_MISSION_SCRIPT
} ;
enum {
MAX_NUM_SCRIPTS = 128 ,
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MAX_NUM_INTRO_TEXT_LINES = 48 ,
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MAX_NUM_INTRO_RECTANGLES = 16 ,
MAX_NUM_SCRIPT_SRPITES = 16 ,
MAX_NUM_SCRIPT_SPHERES = 16 ,
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MAX_NUM_USED_OBJECTS = 220 ,
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MAX_NUM_MISSION_SCRIPTS = 120 ,
MAX_NUM_BUILDING_SWAPS = 25 ,
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MAX_NUM_INVISIBILITY_SETTINGS = 20 ,
MAX_NUM_STORED_LINES = 1024
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} ;
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class CTheScripts
{
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static uint8 ScriptSpace [ SIZE_SCRIPT_SPACE ] ;
static CRunningScript ScriptsArray [ MAX_NUM_SCRIPTS ] ;
static intro_text_line IntroTextLines [ MAX_NUM_INTRO_TEXT_LINES ] ;
static intro_script_rectangle IntroRectangles [ MAX_NUM_INTRO_RECTANGLES ] ;
static CSprite2d ScriptSprites [ MAX_NUM_SCRIPT_SRPITES ] ;
static script_sphere_struct ScriptSphereArray [ MAX_NUM_SCRIPT_SPHERES ] ;
static tUsedObject UsedObjectArray [ MAX_NUM_USED_OBJECTS ] ;
static int32 MultiScriptArray [ MAX_NUM_MISSION_SCRIPTS ] ;
static tBuildingSwap BuildingSwapArray [ MAX_NUM_BUILDING_SWAPS ] ;
static CEntity * InvisibilitySettingArray [ MAX_NUM_INVISIBILITY_SETTINGS ] ;
static CStoredLine aStoredLines [ MAX_NUM_STORED_LINES ] ;
static bool DbgFlag ;
static uint32 OnAMissionFlag ;
static CMissionCleanup MissionCleanup ;
static CStuckCarCheck StuckCars ;
static CUpsideDownCarCheck UpsideDownCars ;
static int32 StoreVehicleIndex ;
static bool StoreVehicleWasRandom ;
static CRunningScript * pIdleScripts ;
static CRunningScript * pActiveScripts ;
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static int32 NextFreeCollectiveIndex ;
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static int32 LastRandomPedId ;
static uint16 NumberOfUsedObjects ;
static bool bAlreadyRunningAMissionScript ;
static bool bUsingAMultiScriptFile ;
static uint16 NumberOfMissionScripts ;
static uint32 LargestMissionScriptSize ;
static uint32 MainScriptSize ;
static uint8 FailCurrentMission ;
static uint16 NumScriptDebugLines ;
static uint16 NumberOfIntroRectanglesThisFrame ;
static uint16 NumberOfIntroTextLinesThisFrame ;
static uint8 UseTextCommands ;
static uint16 CommandsExecuted ;
static uint16 ScriptsUpdated ;
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static uint32 LastMissionPassedTime ;
static uint16 NumberOfExclusiveMissionScripts ;
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# if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
# define CARDS_IN_SUIT (13)
# define NUM_SUITS (4)
# define MAX_DECKS (6)
# define CARDS_IN_DECK (CARDS_IN_SUIT * NUM_SUITS)
# define CARDS_IN_STACK (CARDS_IN_DECK * MAX_DECKS)
static int16 CardStack [ CARDS_IN_STACK ] ;
static int16 CardStackPosition ;
# endif
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public :
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static bool bPlayerIsInTheStatium ;
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static uint8 RiotIntensity ;
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static bool bPlayerHasMetDebbieHarry ;
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public :
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static void Init ( ) ;
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static void Process ( ) ;
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static CRunningScript * StartTestScript ( ) ;
static bool IsPlayerOnAMission ( ) ;
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static void ClearSpaceForMissionEntity ( const CVector & , CEntity * ) ;
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static void UndoBuildingSwaps ( ) ;
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static void UndoEntityInvisibilitySettings ( ) ;
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static void ScriptDebugLine3D ( float x1 , float y1 , float z1 , float x2 , float y2 , float z2 , uint32 col , uint32 col2 ) ;
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static void RenderTheScriptDebugLines ( ) ;
static void SaveAllScripts ( uint8 * , uint32 * ) ;
static void LoadAllScripts ( uint8 * , uint32 ) ;
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static bool IsDebugOn ( ) { return DbgFlag ; } ;
static void InvertDebugFlag ( ) { DbgFlag = ! DbgFlag ; }
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static int32 * GetPointerToScriptVariable ( int32 offset ) { assert ( offset > = 8 & & offset < CTheScripts : : GetSizeOfVariableSpace ( ) ) ; return ( int32 * ) & ScriptSpace [ offset ] ; }
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static int32 Read4BytesFromScript ( uint32 * pIp ) {
int32 retval = ScriptSpace [ * pIp + 3 ] < < 24 | ScriptSpace [ * pIp + 2 ] < < 16 | ScriptSpace [ * pIp + 1 ] < < 8 | ScriptSpace [ * pIp ] ;
* pIp + = 4 ;
return retval ;
}
static int16 Read2BytesFromScript ( uint32 * pIp ) {
int16 retval = ScriptSpace [ * pIp + 1 ] < < 8 | ScriptSpace [ * pIp ] ;
* pIp + = 2 ;
return retval ;
}
static int8 Read1ByteFromScript ( uint32 * pIp ) {
int8 retval = ScriptSpace [ * pIp ] ;
* pIp + = 1 ;
return retval ;
}
static float ReadFloatFromScript ( uint32 * pIp ) {
return Read2BytesFromScript ( pIp ) / 16.0f ;
}
static void ReadTextLabelFromScript ( uint32 * pIp , char * buf ) {
strncpy ( buf , ( const char * ) & CTheScripts : : ScriptSpace [ * pIp ] , KEY_LENGTH_IN_SCRIPT ) ;
}
static wchar * GetTextByKeyFromScript ( uint32 * pIp ) {
wchar * text = TheText . Get ( ( const char * ) & CTheScripts : : ScriptSpace [ * pIp ] ) ;
* pIp + = KEY_LENGTH_IN_SCRIPT ;
return text ;
}
static int32 GetSizeOfVariableSpace ( )
{
uint32 tmp = 3 ;
return Read4BytesFromScript ( & tmp ) ;
}
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private :
static CRunningScript * StartNewScript ( uint32 ) ;
static void CleanUpThisVehicle ( CVehicle * ) ;
static void CleanUpThisPed ( CPed * ) ;
static void CleanUpThisObject ( CObject * ) ;
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static bool IsPedStopped ( CPed * ) ;
static bool IsPlayerStopped ( CPlayerInfo * ) ;
static bool IsVehicleStopped ( CVehicle * ) ;
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static void PrintListSizes ( ) ;
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static void ReadObjectNamesFromScript ( ) ;
static void UpdateObjectIndices ( ) ;
static void ReadMultiScriptFileOffsetsFromScript ( ) ;
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static void DrawScriptSpheres ( ) ;
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static void HighlightImportantArea ( uint32 , float , float , float , float , float ) ;
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static void HighlightImportantAngledArea ( uint32 , float , float , float , float , float , float , float , float , float ) ;
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static void DrawDebugSquare ( float , float , float , float ) ;
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static void DrawDebugAngledSquare ( float , float , float , float , float , float , float , float ) ;
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static void DrawDebugCube ( float , float , float , float , float , float ) ;
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static void DrawDebugAngledCube ( float , float , float , float , float , float , float , float , float , float ) ;
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static void AddToInvisibilitySwapArray ( CEntity * , bool ) ;
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static void AddToBuildingSwapArray ( CBuilding * , int32 , int32 ) ;
static int32 GetActualScriptSphereIndex ( int32 index ) ;
static int32 AddScriptSphere ( int32 id , CVector pos , float radius ) ;
static int32 GetNewUniqueScriptSphereIndex ( int32 index ) ;
static void RemoveScriptSphere ( int32 index ) ;
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static void RemoveScriptTextureDictionary ( ) ;
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public :
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static void RemoveThisPed ( CPed * pPed ) ;
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static uint32 & GetLastMissionPassedTime ( ) { return LastMissionPassedTime ; }
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# ifdef MISSION_SWITCHER
static void SwitchToMission ( int32 mission ) ;
# endif
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# ifdef GTA_SCRIPT_COLLECTIVE
static void AdvanceCollectiveIndex ( )
{
if ( NextFreeCollectiveIndex = = INT32_MAX )
NextFreeCollectiveIndex = 0 ;
else
NextFreeCollectiveIndex + + ;
}
static int AddPedsInVehicleToCollective ( int ) ;
static int AddPedsInAreaToCollective ( float , float , float , float ) ;
static int FindFreeSlotInCollectiveArray ( ) ;
static void SetObjectiveForAllPedsInCollective ( int , eObjective , int16 , int16 ) ;
static void SetObjectiveForAllPedsInCollective ( int , eObjective , CVector , float ) ;
static void SetObjectiveForAllPedsInCollective ( int , eObjective , CVector ) ;
static void SetObjectiveForAllPedsInCollective ( int , eObjective , void * ) ;
static void SetObjectiveForAllPedsInCollective ( int , eObjective ) ;
# endif
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friend class CRunningScript ;
friend class CHud ;
friend void CMissionCleanup : : Process ( ) ;
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friend class CColStore ;
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# ifdef FIX_BUGS
friend void RetryMission ( int , int ) ;
# endif
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} ;
enum {
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MAX_STACK_DEPTH = 6 , // 4 PS2
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NUM_LOCAL_VARS = 16 ,
NUM_TIMERS = 2
} ;
class CRunningScript
{
enum {
ANDOR_NONE = 0 ,
ANDS_1 = 1 ,
ANDS_2 ,
ANDS_3 ,
ANDS_4 ,
ANDS_5 ,
ANDS_6 ,
ANDS_7 ,
ANDS_8 ,
ORS_1 = 21 ,
ORS_2 ,
ORS_3 ,
ORS_4 ,
ORS_5 ,
ORS_6 ,
ORS_7 ,
ORS_8
} ;
CRunningScript * next ;
CRunningScript * prev ;
char m_abScriptName [ 8 ] ;
uint32 m_nIp ;
uint32 m_anStack [ MAX_STACK_DEPTH ] ;
uint16 m_nStackPointer ;
int32 m_anLocalVariables [ NUM_LOCAL_VARS + NUM_TIMERS ] ;
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bool m_bIsActive ;
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bool m_bCondResult ;
bool m_bIsMissionScript ;
bool m_bSkipWakeTime ;
uint32 m_nWakeTime ;
uint16 m_nAndOrState ;
bool m_bNotFlag ;
bool m_bDeatharrestEnabled ;
bool m_bDeatharrestExecuted ;
bool m_bMissionFlag ;
public :
void SetIP ( uint32 ip ) { m_nIp = ip ; }
CRunningScript * GetNext ( ) const { return next ; }
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void Save ( uint8 * & buf ) ;
void Load ( uint8 * & buf ) ;
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void UpdateTimers ( float timeStep ) {
m_anLocalVariables [ NUM_LOCAL_VARS ] + = timeStep ;
m_anLocalVariables [ NUM_LOCAL_VARS + 1 ] + = timeStep ;
}
void Init ( ) ;
void Process ( ) ;
void RemoveScriptFromList ( CRunningScript * * ) ;
void AddScriptToList ( CRunningScript * * ) ;
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static const uint32 nSaveStructSize ;
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private :
void CollectParameters ( uint32 * , int16 ) ;
int32 CollectNextParameterWithoutIncreasingPC ( uint32 ) ;
int32 * GetPointerToScriptVariable ( uint32 * , int16 ) ;
void StoreParameters ( uint32 * , int16 ) ;
int8 ProcessOneCommand ( ) ;
void DoDeatharrestCheck ( ) ;
void UpdateCompareFlag ( bool ) ;
int16 GetPadState ( uint16 , uint16 ) ;
int8 ProcessCommands0To99 ( int32 ) ;
int8 ProcessCommands100To199 ( int32 ) ;
int8 ProcessCommands200To299 ( int32 ) ;
int8 ProcessCommands300To399 ( int32 ) ;
int8 ProcessCommands400To499 ( int32 ) ;
int8 ProcessCommands500To599 ( int32 ) ;
int8 ProcessCommands600To699 ( int32 ) ;
int8 ProcessCommands700To799 ( int32 ) ;
int8 ProcessCommands800To899 ( int32 ) ;
int8 ProcessCommands900To999 ( int32 ) ;
int8 ProcessCommands1000To1099 ( int32 ) ;
int8 ProcessCommands1100To1199 ( int32 ) ;
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int8 ProcessCommands1200To1299 ( int32 ) ;
int8 ProcessCommands1300To1399 ( int32 ) ;
int8 ProcessCommands1400To1499 ( int32 ) ;
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void LocatePlayerCommand ( int32 , uint32 * ) ;
void LocatePlayerCharCommand ( int32 , uint32 * ) ;
void LocatePlayerCarCommand ( int32 , uint32 * ) ;
void LocateCharCommand ( int32 , uint32 * ) ;
void LocateCharCharCommand ( int32 , uint32 * ) ;
void LocateCharCarCommand ( int32 , uint32 * ) ;
void LocateCharObjectCommand ( int32 , uint32 * ) ;
void LocateCarCommand ( int32 , uint32 * ) ;
void LocateSniperBulletCommand ( int32 , uint32 * ) ;
void PlayerInAreaCheckCommand ( int32 , uint32 * ) ;
void PlayerInAngledAreaCheckCommand ( int32 , uint32 * ) ;
void CharInAreaCheckCommand ( int32 , uint32 * ) ;
void CarInAreaCheckCommand ( int32 , uint32 * ) ;
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void LocateObjectCommand ( int32 , uint32 * ) ;
void ObjectInAreaCheckCommand ( int32 , uint32 * ) ;
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# ifdef GTA_SCRIPT_COLLECTIVE
void LocateCollectiveCommand ( int32 , uint32 * ) ;
void LocateCollectiveCharCommand ( int32 , uint32 * ) ;
void LocateCollectiveCarCommand ( int32 , uint32 * ) ;
void LocateCollectivePlayerCommand ( int32 , uint32 * ) ;
void CollectiveInAreaCheckCommand ( int32 , uint32 * ) ;
# endif
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# ifdef MISSION_REPLAY
bool CanAllowMissionReplay ( ) ;
# endif
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# ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
int CollectParameterForDebug ( char * buf , bool & var ) ;
void GetStoredParameterForDebug ( char * buf ) ;
# endif
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float LimitAngleOnCircle ( float angle ) { return angle < 0.0f ? angle + 360.0f : angle ; }
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bool ThisIsAValidRandomPed ( uint32 pedtype , int civ , int gang , int criminal ) ;
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bool CheckDamagedWeaponType ( int32 actual , int32 type ) ;
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static bool ThisIsAValidRandomCop ( int32 mi , bool cop , bool swat , bool fbi , bool army , bool miami ) ;
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friend class CTheScripts ;
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} ;
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# ifdef USE_DEBUG_SCRIPT_LOADER
extern int scriptToLoad ;
# endif
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# ifdef MISSION_REPLAY
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static_assert ( false , " Mission replay is not supported " ) ;
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extern int AllowMissionReplay ;
extern uint32 WaitForMissionActivate ;
extern uint32 WaitForSave ;
extern uint32 MissionStartTime ;
extern int missionRetryScriptIndex ;
extern bool doingMissionRetry ;
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extern bool gbTryingPorn4Again ;
extern int IsInAmmunation ;
extern int MissionSkipLevel ;
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uint32 AddExtraDeathDelay ( ) ;
void RetryMission ( int , int ) ;
# endif
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# ifdef USE_DEBUG_SCRIPT_LOADER
extern int scriptToLoad ;
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# endif