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Detect R and start game on menu

This commit is contained in:
eray orçunus 2020-05-28 12:46:51 +03:00
parent 98a97a32fa
commit e6401bce18
3 changed files with 28 additions and 11 deletions

View file

@ -538,22 +538,14 @@ void CRunningScript::Init()
}
#ifdef USE_DEBUG_SCRIPT_LOADER
int scriptToLoad = 0;
#ifdef _WIN32
#include <Windows.h>
#endif
int open_script()
{
static int scriptToLoad = 0;
// Doesn't work because of CGame::Initialise is blocking
/*
if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_G) == GLFW_PRESS)
scriptToLoad = 0;
if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS)
scriptToLoad = 1;
if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_D) == GLFW_PRESS)
scriptToLoad = 2;
*/
// glfwGetKey doesn't work because of CGame::Initialise is blocking
#ifdef _WIN32
if (GetAsyncKeyState('G') & 0x8000)
scriptToLoad = 0;

View file

@ -521,3 +521,7 @@ extern bool doingMissionRetry;
uint32 AddExtraDeathDelay();
void RetryMission(int, int);
#endif
#ifdef USE_DEBUG_SCRIPT_LOADER
extern int scriptToLoad;
#endif

View file

@ -3568,6 +3568,9 @@ CMenuManager::Process(void)
}
#endif
if (CheckSlotDataValid(m_nCurrSaveSlot)) {
#ifdef USE_DEBUG_SCRIPT_LOADER
scriptToLoad = 0;
#endif
TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
if (m_PrefsVsyncDisp != m_PrefsVsync)
m_PrefsVsync = m_PrefsVsyncDisp;
@ -3688,6 +3691,24 @@ CMenuManager::ProcessButtonPresses(void)
bool assumeIncrease = false;
#endif
#ifdef USE_DEBUG_SCRIPT_LOADER
if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) {
#ifdef RW_GL3
if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) {
scriptToLoad = 1;
DoSettingsBeforeStartingAGame();
return;
}
#elif defined _WIN32
if (GetAsyncKeyState('R') & 0x8000) {
scriptToLoad = 1;
DoSettingsBeforeStartingAGame();
return;
}
#endif
}
#endif
if (!m_bShowMouse && (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY)) {
m_bShowMouse = true;
}