mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-07 15:34:54 +00:00
pointers into referencies!
This commit is contained in:
parent
a553ac8716
commit
95bd5b073a
File diff suppressed because it is too large
Load diff
|
@ -401,28 +401,27 @@ public:
|
|||
void PreTerminateGameSpecificShutdown(); // done
|
||||
/// processX - main logic of adding new sounds
|
||||
void ProcessActiveQueues(); // done
|
||||
bool ProcessAirBrakes(cVehicleParams *params); // done
|
||||
bool ProcessBoatEngine(cVehicleParams *params);
|
||||
bool ProcessBoatMovingOverWater(cVehicleParams *params);
|
||||
bool ProcessAirBrakes(cVehicleParams& params); // done
|
||||
bool ProcessBoatEngine(cVehicleParams& params);
|
||||
bool ProcessBoatMovingOverWater(cVehicleParams& params);
|
||||
#ifdef GTA_BRIDGE
|
||||
void ProcessBridge(); // done(bcs not exists in VC)
|
||||
void ProcessBridgeMotor(); // done(bcs not exists in VC)
|
||||
void ProcessBridgeOneShots(); // done(bcs not exists in VC)
|
||||
void ProcessBridgeWarning(); // done(bcs not exists in VC)
|
||||
#endif
|
||||
bool ProcessCarBombTick(cVehicleParams *params); // done
|
||||
void ProcessCesna(cVehicleParams *params); //
|
||||
bool ProcessCarBombTick(cVehicleParams& params); // done
|
||||
void ProcessCarHeli(cVehicleParams& params); // done
|
||||
void ProcessCesna(cVehicleParams& params); //
|
||||
//void ProcessCrane(); // done(bcs not exists in VC)
|
||||
bool ProcessEngineDamage(cVehicleParams *params); // done
|
||||
bool ProcessEngineDamage(cVehicleParams& params); // done
|
||||
void ProcessEntity(int32 sound); // done
|
||||
void ProcessExplosions(int32 explosion); // done
|
||||
void ProcessFireHydrant(); // done
|
||||
void ProcessFires(int32 entity); // done
|
||||
void ProcessFrontEnd(); // done
|
||||
void ProcessGarages(); //
|
||||
void ProcessCarHeli(cVehicleParams* params); // done
|
||||
void ProcessVehicleFlatTyre(cVehicleParams* params); // done
|
||||
void ProcessJumbo(cVehicleParams *); // done
|
||||
void ProcessJumbo(cVehicleParams& params); // done
|
||||
void ProcessJumboAccel(CPlane *plane); // done
|
||||
void ProcessJumboDecel(CPlane *plane); // done
|
||||
void ProcessJumboFlying(); // done
|
||||
|
@ -432,37 +431,37 @@ public:
|
|||
void ProcessLoopingScriptObject(uint8 sound); //
|
||||
void ProcessMissionAudio(); //
|
||||
void ProcessMissionAudioSlot(uint8 slot); //
|
||||
void ProcessModelHeliVehicle(cVehicleParams* params); // done
|
||||
void ProcessModelVehicle(cVehicleParams *params); // done
|
||||
void ProcessModelHeliVehicle(cVehicleParams& params); // done
|
||||
void ProcessModelVehicle(cVehicleParams& params); // done
|
||||
void ProcessOneShotScriptObject(uint8 sound); //
|
||||
void ProcessPed(CPhysical *ped); // done
|
||||
void ProcessPedOneShots(cPedParams *params); //
|
||||
void ProcessPhysical(int32 id); // done
|
||||
void ProcessPlane(cVehicleParams *params); // done
|
||||
void ProcessPlane(cVehicleParams& params); // done
|
||||
void ProcessPlayerMood(); // done
|
||||
void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); // done
|
||||
void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh); // done
|
||||
void ProcessProjectiles(); // done
|
||||
void ProcessRainOnVehicle(cVehicleParams *params); // done
|
||||
void ProcessRainOnVehicle(cVehicleParams& params); // done
|
||||
void ProcessReverb() const; // done
|
||||
bool ProcessReverseGear(cVehicleParams *params); // done
|
||||
bool ProcessReverseGear(cVehicleParams& params); // done
|
||||
void ProcessScriptObject(int32 id); // done
|
||||
void ProcessSpecial(); // done
|
||||
#ifdef GTA_TRAIN
|
||||
bool ProcessTrainNoise(cVehicleParams *params); //done(bcs not exists in VC)
|
||||
#endif
|
||||
void ProcessVehicle(CVehicle *vehicle); // done
|
||||
bool ProcessVehicleDoors(cVehicleParams *params); // done
|
||||
void ProcessVehicleEngine(cVehicleParams *params); // done
|
||||
void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done
|
||||
bool ProcessVehicleHorn(cVehicleParams *params); // done
|
||||
void ProcessVehicleOneShots(cVehicleParams *params); // done
|
||||
bool ProcessVehicleReverseWarning(cVehicleParams *params); // done
|
||||
bool ProcessVehicleRoadNoise(cVehicleParams *params); // done
|
||||
bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); // done
|
||||
bool ProcessVehicleSkidding(cVehicleParams *params); // done
|
||||
bool ProcessVehicleDoors(cVehicleParams& params); // done
|
||||
void ProcessVehicleEngine(cVehicleParams& params); // done
|
||||
void ProcessVehicleFlatTyre(cVehicleParams& params); // done
|
||||
bool ProcessVehicleHorn(cVehicleParams& params); // done
|
||||
void ProcessVehicleOneShots(cVehicleParams& params); // done
|
||||
bool ProcessVehicleReverseWarning(cVehicleParams& params); // done
|
||||
bool ProcessVehicleRoadNoise(cVehicleParams& params); // done
|
||||
bool ProcessVehicleSirenOrAlarm(cVehicleParams& params); // done
|
||||
bool ProcessVehicleSkidding(cVehicleParams& params); // done
|
||||
void ProcessWaterCannon(int32); // done
|
||||
void ProcessWeather(int32 id); // done
|
||||
bool ProcessWetRoadNoise(cVehicleParams *params); // done
|
||||
bool ProcessWetRoadNoise(cVehicleParams& params); // done
|
||||
void ProcessEscalators(); // done
|
||||
void ProcessExtraSounds(); // done
|
||||
|
||||
|
@ -507,10 +506,11 @@ public:
|
|||
void Terminate(); //done
|
||||
void TranslateEntity(Const CVector *v1, CVector *v2) const; //done
|
||||
|
||||
void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done
|
||||
void UpdateReflections(); //done
|
||||
bool UsesReverseWarning(int32 model) const; //done
|
||||
bool UsesSiren(cVehicleParams *params) const; //done
|
||||
bool UsesSirenSwitching(cVehicleParams* params) const; //done
|
||||
bool UsesSiren(cVehicleParams& params) const; //done
|
||||
bool UsesSirenSwitching(cVehicleParams& params) const; //done
|
||||
|
||||
CVehicle *FindVehicleOfPlayer(); //done
|
||||
void SetPedTalkingStatus(CPed *ped, uint8 status);
|
||||
|
|
|
@ -381,7 +381,7 @@ private:
|
|||
public:
|
||||
static void RemoveThisPed(CPed* pPed);
|
||||
|
||||
static uint32* GetLastMissionPassedTime() { return &LastMissionPassedTime; }
|
||||
static uint32& GetLastMissionPassedTime() { return LastMissionPassedTime; }
|
||||
#ifdef MISSION_SWITCHER
|
||||
static void SwitchToMission(int32 mission);
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue