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86 commits

Author SHA1 Message Date
Nikolay Korolev 0392145512 obsolete comment 2021-01-03 19:03:13 +03:00
Nikolay Korolev 06fd054eb3 fixed intro text line defaults 2021-01-03 18:56:05 +03:00
Nikolay Korolev 5e019ed9f8 fixed array size 2021-01-03 13:57:27 +03:00
Nikolay Korolev 9fd93e8e57 merge master to miami 2021-01-01 14:53:20 +03:00
Nikolay Korolev 2f05c64470 actual struct name 2021-01-01 13:35:23 +03:00
Nikolay Korolev dcb28bfd53 fix 2020-12-20 17:12:34 +03:00
Nikolay Korolev fc72ff24d0 implemented collectives in script 2020-12-20 17:07:58 +03:00
Sergeanur 84cc31fea3 Fix wrong define 2020-12-08 02:27:35 +02:00
Nikolay Korolev 0bd373cd56 script from other platforms and unused commands 2020-12-05 02:49:32 +03:00
Sergeanur a35b3b4602 Script commands split to original files 2020-11-24 14:06:48 +02:00
Sergeanur bd3d09fef5 Script commands split to original files 2020-11-24 12:58:11 +02:00
withmorten abcda2ce29 add mission switcher from miami 2020-11-16 00:41:03 +01:00
Roman Masanin 95bd5b073a pointers into referencies! 2020-11-08 20:31:24 +03:00
Roman Masanin 39b7075502 merge Upstream 2020-10-24 14:20:08 +03:00
Roman Masanin 0594ed5b46 peds 2020-10-18 23:03:03 +03:00
eray orçunus b98864d134 Radar, WaterCannon, win/glfw skels 2020-10-17 17:35:26 +03:00
Nikolay Korolev 084efb1f14 Merge remote-tracking branch 'upstream/miami' into miami 2020-09-13 12:06:44 +03:00
Sergeanur 4f4b1f9145 cMusicManager, cDMAudio, radio position save/load, a few commands implemented 2020-09-09 19:37:44 +03:00
Nikolay Korolev 3e4f7b7bdf fixes 2020-09-02 14:13:52 +03:00
Nikolay Korolev 647ddfa05e more fix 2020-08-31 17:18:37 +03:00
eray orçunus 3e549a7d44 CGame done, Peds, fixes 2020-08-30 12:40:30 +03:00
aap a6fe606ce6 CStreaming done, hopefully 2020-08-20 23:44:40 +02:00
Sergeanur b26eec5daf Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/soundlist.h
#	src/control/Script.cpp
#	src/control/ScriptCommands.h
#	src/core/Cam.cpp
#	src/core/Camera.cpp
#	src/core/Camera.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/Game.cpp
#	src/core/MenuScreens.cpp
#	src/core/Pad.cpp
#	src/core/Pad.h
#	src/core/config.h
#	src/entities/Entity.cpp
#	src/render/Credits.cpp
#	src/render/Fluff.cpp
#	src/render/Hud.cpp
#	src/render/MBlur.cpp
#	src/render/Timecycle.cpp
#	src/skel/glfw/glfw.cpp
#	src/skel/win/win.cpp
#	src/text/Text.cpp
2020-06-29 12:56:50 +03:00
Fire_Head 860f75d66c
Merge branch 'master' into ps2menu 2020-06-29 09:37:53 +03:00
Fire-Head 1c11a8081f mips overdose 2020-06-28 00:01:51 +03:00
Nikolay Korolev f5cba0ce89 script logging 2020-06-21 13:46:23 +03:00
eray orçunus 2d976827dd much better mission switcher 2020-06-15 00:26:19 +03:00
eray orçunus db6110e996 Peds, mission switcher & fixes 2020-06-14 22:57:26 +03:00
Sergeanur 509ca11d76 Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	src/control/GameLogic.cpp
#	src/control/PathFind.cpp
#	src/control/RoadBlocks.cpp
#	src/control/Script.cpp
#	src/control/Script.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/MenuScreens.cpp
#	src/core/TempColModels.cpp
#	src/core/config.h
#	src/core/re3.cpp
#	src/modelinfo/SimpleModelInfo.cpp
#	src/modelinfo/VehicleModelInfo.cpp
#	src/modelinfo/VehicleModelInfo.h
#	src/render/Skidmarks.h
#	src/render/WaterLevel.cpp
#	src/save/GenericGameStorage.h
#	src/vehicles/Automobile.cpp
#	src/vehicles/Automobile.h
#	src/vehicles/DamageManager.cpp
#	src/vehicles/Vehicle.cpp
#	src/vehicles/Vehicle.h
2020-06-03 01:24:08 +03:00
eray orçunus 529cec5653 R to freeroam, idle anims, weapon and cam enum fix 2020-05-29 22:05:33 +03:00
eray orçunus e6401bce18 Detect R and start game on menu 2020-05-28 12:46:51 +03:00
Nikolay Korolev ec1d14971c mission replay 2020-05-27 00:25:12 +03:00
eray orçunus 5357957fe1 Compatibility with VC weapon.dat + new shotguns 2020-05-23 16:53:20 +03:00
Nikolay Korolev 864847a6fe new script commands - mostly stubs 2020-05-22 02:42:04 +03:00
Nikolay Korolev 7e5342e9f0 script revision 2020-05-21 11:22:25 +03:00
Nikolay Korolev 510261cb05 Merge remote-tracking branch 'upstream/miami' into miami 2020-05-20 23:54:22 +03:00
Nikolay Korolev d84650fbe5 script revision 2020-05-20 20:40:04 +03:00
eray orçunus 2ab3fb5dd0 Fixes for melees and various things 2020-05-20 20:21:27 +03:00
Nikolay Korolev 4c822e8375 script revision 2020-05-19 20:54:05 +03:00
Nikolay Korolev 6510b15704 script revision 2020-05-19 01:49:09 +03:00
Nikolay Korolev a5b84eb9fe full script basic support 2020-05-17 21:43:11 +03:00
Sergeanur 0aa7f13c32 Merge branch 'master' into miami
# Conflicts:
#	src/animation/AnimBlendAssociation.h
#	src/animation/AnimBlendClumpData.h
#	src/animation/AnimManager.h
#	src/animation/FrameUpdate.cpp
#	src/control/AutoPilot.h
#	src/control/PathFind.h
#	src/core/PlayerInfo.h
#	src/entities/Building.h
#	src/entities/Dummy.h
#	src/entities/Entity.h
#	src/entities/Physical.h
#	src/entities/Treadable.h
#	src/modelinfo/BaseModelInfo.h
#	src/modelinfo/ClumpModelInfo.cpp
#	src/modelinfo/ClumpModelInfo.h
#	src/modelinfo/PedModelInfo.h
#	src/modelinfo/SimpleModelInfo.h
#	src/modelinfo/TimeModelInfo.h
#	src/modelinfo/VehicleModelInfo.h
#	src/objects/CutsceneHead.h
#	src/objects/CutsceneObject.h
#	src/objects/DummyObject.h
#	src/objects/Object.h
#	src/peds/DummyPed.h
#	src/peds/PedIK.cpp
#	src/rw/VisibilityPlugins.cpp
#	src/vehicles/Automobile.h
#	src/vehicles/Boat.h
#	src/vehicles/Heli.h
#	src/vehicles/Plane.h
#	src/vehicles/Train.h
#	src/vehicles/Vehicle.h
2020-05-11 21:07:12 +03:00
bigbossbro08 c798e1bacd Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
Nikolay Korolev 599b7301c8 script stubs + REQUEST_COLLISION 2020-05-06 21:15:58 +03:00
Nikolay Korolev 0b104a59fe script colstore stuff 2020-05-06 01:11:06 +03:00
Nikolay Korolev 1291dd534b script stuff 2020-05-05 21:45:43 +03:00
aap e81652c2fc cleaned up MIAMI ifdefs 2020-05-05 18:06:38 +02:00
Sergeanur c2b9ddc5b8 Revert "Remove Miami stuff"
This reverts commit 9960c41193.
2020-05-05 18:04:43 +03:00
Sergeanur 9960c41193 Remove Miami stuff 2020-05-05 18:04:18 +03:00
aap b44df26d3e implemented most of streamed collisions and big buildings 2020-05-05 13:02:42 +02:00