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https://git.rip/DMCA_FUCKER/re3.git
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script revision
This commit is contained in:
parent
ff0e039599
commit
4c822e8375
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@ -57,6 +57,7 @@
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#include "RoadBlocks.h"
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#include "RpAnimBlend.h"
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#include "Rubbish.h"
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#include "SimpleModelInfo.h"
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#include "Shadows.h"
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#include "SpecialFX.h"
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#include "Sprite.h"
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@ -1899,6 +1900,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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ped->CharCreatedBy = MISSION_CHAR;
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ped->bRespondsToThreats = false;
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ped->bAllowMedicsToReviveMe = false;
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ped->bIsPlayerFriend = false;
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CVector pos = *(CVector*)&ScriptParams[2];
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if (pos.z <= MAP_Z_LOW_LIMIT)
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
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@ -1921,24 +1923,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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{
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CollectParameters(&m_nIp, 1);
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CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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if (ped) {
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if (ped->InVehicle()) {
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if (ped->m_pMyVehicle->pDriver == ped) {
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ped->m_pMyVehicle->RemoveDriver();
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ped->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
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if (ped->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
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ped->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
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if (ped->m_nPedType == PEDTYPE_COP && ped->m_pMyVehicle->IsLawEnforcementVehicle())
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ped->m_pMyVehicle->ChangeLawEnforcerState(0);
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}
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else {
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ped->m_pMyVehicle->RemovePassenger(ped);
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}
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}
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CWorld::RemoveReferencesToDeletedObject(ped);
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delete ped;
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--CPopulation::ms_nTotalMissionPeds;
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}
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CTheScripts::RemoveThisPed(ped);
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if (m_bIsMissionScript)
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CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
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return 0;
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@ -1955,19 +1940,26 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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ped->SetWanderPath(path);
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return 0;
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}
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/* Not implemented.
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case COMMAND_CHAR_WANDER_RANGE:
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*/
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//case COMMAND_CHAR_WANDER_RANGE:
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case COMMAND_CHAR_FOLLOW_PATH:
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{
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CollectParameters(&m_nIp, 4);
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CollectParameters(&m_nIp, 6);
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CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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assert(ped);
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if (ped->GetPedState() == PED_ATTACK || ped->GetPedState() == PED_FIGHT || !ped->IsPedInControl())
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return 0;
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CVector pos = *(CVector*)&ScriptParams[1];
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if (pos.z <= MAP_Z_LOW_LIMIT)
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
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float radius = *(float*)&ScriptParams[4];
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eMoveState state;
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switch (ScriptParams[5]) {
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case 0: state = PEDMOVE_WALK;
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case 1: state = PEDMOVE_SPRINT;
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default: assert(0);
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}
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ped->ClearAll();
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ped->SetFollowPath(pos);
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ped->SetFollowPath(pos, radius, state, nil, nil, 999999);
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return 0;
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}
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case COMMAND_CHAR_SET_IDLE:
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@ -2012,44 +2004,27 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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CVector pos = *(CVector*)&ScriptParams[1];
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if (pos.z <= MAP_Z_LOW_LIMIT)
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
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/* The following block was once again written
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* by someone not familiar with virtual functions.
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* It doesn't require any ifs at all.
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* To keep as close to original as possible, I'll keep it.
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* Maybe there was more commented out/debug
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* stuff, but I doubt it.
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*/
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// removed dumb stuff again
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if (!vehicle) {
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pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
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ped->Teleport(pos);
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CTheScripts::ClearSpaceForMissionEntity(pos, ped);
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}
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else if (vehicle->IsBoat()) {
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pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
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vehicle->Teleport(pos);
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CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
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for (int i = 0; i < ped->m_numNearPeds; i++) {
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CPed* pNearPed = ped->m_nearPeds[i];
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if (pNearPed->m_leader == ped) {
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pNearPed->Teleport(pos);
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pNearPed->PositionPedOutOfCollision(); // TODO(MIAMI): this is PositionAnyPedOutOfCollision!!!
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}
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}
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}
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else {
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pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
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vehicle->Teleport(pos);
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CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
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}
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/* Short version of this command.
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*
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* CollectParameters(&m_nIp, 4);
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* CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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* assert(ped);
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* CEntity* entityToMove = ped->bInVehicle ? ped->m_pMyVehicle : ped;
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* CVector pos = *(CVector*)&ScriptParams[1];
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* if (pos.z <= MAP_Z_LOW_LIMIT)
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* pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
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* pos.z += entityToMove->GetDistanceFromCentreOfMassToBaseOfModel();
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* entityToMove->Teleport(pos);
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* CTheScripts::ClearSpaceForMissionEntity(pos, entityToMove);
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*
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*/
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return 0;
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}
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/*
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case COMMAND_IS_CHAR_STILL_ALIVE:
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{
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CollectParameters(&m_nIp, 1);
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@ -2057,6 +2032,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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UpdateCompareFlag(ped && ped->GetPedState() != PED_DEAD && ped->GetPedState() != PED_DIE);
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return 0;
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}
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*/
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case COMMAND_IS_CHAR_IN_AREA_2D:
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{
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CollectParameters(&m_nIp, 6);
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@ -2124,7 +2100,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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boat->SetStatus(STATUS_ABANDONED);
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boat->bIsLocked = true;
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boat->AutoPilot.m_nCarMission = MISSION_NONE;
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boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
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boat->AutoPilot.m_nTempAction = TEMPACT_NONE;
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boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f;
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if (m_bIsMissionScript)
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boat->bIsStaticWaitingForCollision = true;
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@ -2147,7 +2123,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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car->bIsLocked = true;
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CCarCtrl::JoinCarWithRoadSystem(car);
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car->AutoPilot.m_nCarMission = MISSION_NONE;
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car->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
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car->AutoPilot.m_nTempAction = TEMPACT_NONE;
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car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
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car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
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car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
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@ -2277,6 +2253,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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}
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return 0;
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}
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/*
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case COMMAND_IS_CAR_STILL_ALIVE:
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{
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CollectParameters(&m_nIp, 1);
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@ -2284,6 +2261,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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UpdateCompareFlag(car && car->GetStatus() != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater));
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return 0;
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}
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*/
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case COMMAND_SET_CAR_CRUISE_SPEED:
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{
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CollectParameters(&m_nIp, 2);
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@ -2358,32 +2336,28 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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return 0;
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case COMMAND_PRINT_BIG:
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{
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wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
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m_nIp += KEY_LENGTH_IN_SCRIPT;
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wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
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CollectParameters(&m_nIp, 2);
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CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1);
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return 0;
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}
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case COMMAND_PRINT:
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{
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wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
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m_nIp += KEY_LENGTH_IN_SCRIPT;
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wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
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CollectParameters(&m_nIp, 2);
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CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]);
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return 0;
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}
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case COMMAND_PRINT_NOW:
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{
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wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
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m_nIp += KEY_LENGTH_IN_SCRIPT;
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wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
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CollectParameters(&m_nIp, 2);
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CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]);
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return 0;
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}
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case COMMAND_PRINT_SOON:
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{
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wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
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m_nIp += KEY_LENGTH_IN_SCRIPT;
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wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
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CollectParameters(&m_nIp, 2);
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CMessages::AddMessageSoon(key, ScriptParams[0], ScriptParams[1]);
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return 0;
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@ -2420,15 +2394,15 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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case COMMAND_DEBUG_OFF:
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CTheScripts::DbgFlag = false;
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return 0;
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/*
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case COMMAND_RETURN_TRUE:
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UpdateCompareFlag(true);
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return 0;
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case COMMAND_RETURN_FALSE:
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UpdateCompareFlag(false);
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return 0;
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/* Special command only used by compiler.
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case COMMAND_VAR_INT:
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*/
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//case COMMAND_VAR_INT:
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default:
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assert(0);
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break;
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@ -2481,8 +2455,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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{
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if (!m_bIsMissionScript)
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return 0;
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if (strcmp(m_abScriptName, "love3") == 0) /* A Drop in the Ocean */
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CPickups::RemoveAllFloatingPickups();
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CTheScripts::MissionCleanup.Process();
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return 0;
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}
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@ -2625,29 +2597,23 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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{
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CollectParameters(&m_nIp, 1);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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UpdateCompareFlag(pPed->bInVehicle);
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UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle);
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return 0;
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}
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case COMMAND_IS_PLAYER_IN_ANY_CAR:
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{
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CollectParameters(&m_nIp, 1);
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CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
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UpdateCompareFlag(pPed->bInVehicle);
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UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle);
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return 0;
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}
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case COMMAND_IS_BUTTON_PRESSED:
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{
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CollectParameters(&m_nIp, 2);
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bool value = GetPadState(ScriptParams[0], ScriptParams[1]) != 0;
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if (CGame::playingIntro && ScriptParams[0] == 0 && ScriptParams[1] == 12) {
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if (CPad::GetPad(0)->GetLeftMouseJustDown() ||
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CPad::GetPad(0)->GetEnterJustDown() ||
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CPad::GetPad(0)->GetCharJustDown(' '))
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value = true;
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}
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UpdateCompareFlag(value);
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UpdateCompareFlag(GetPadState(ScriptParams[0], ScriptParams[1]) != 0);
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return 0;
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}
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/*
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case COMMAND_GET_PAD_STATE:
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{
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CollectParameters(&m_nIp, 1);
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@ -2655,6 +2621,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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StoreParameters(&m_nIp, 1);
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return 0;
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}
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*/
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case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D:
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case COMMAND_LOCATE_PLAYER_ON_FOOT_2D:
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case COMMAND_LOCATE_PLAYER_IN_CAR_2D:
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@ -2721,6 +2688,9 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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pObj->SetOrientation(0.0f, 0.0f, 0.0f);
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pObj->GetMatrix().UpdateRW();
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pObj->UpdateRwFrame();
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CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(mi);
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if (pModelInfo->IsBuilding() && ((CSimpleModelInfo*)pModelInfo)->m_isBigBuilding)
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pObj->SetupBigBuilding();
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CTheScripts::ClearSpaceForMissionEntity(pos, pObj);
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CWorld::Add(pObj);
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ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj);
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@ -2745,6 +2715,8 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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case COMMAND_ADD_SCORE:
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CollectParameters(&m_nIp, 2);
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CWorld::Players[ScriptParams[0]].m_nMoney += ScriptParams[1];
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if (CWorld::Players[ScriptParams[0]].m_nMoney < 0)
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CWorld::Players[ScriptParams[0]].m_nMoney = 0;
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return 0;
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case COMMAND_IS_SCORE_GREATER:
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CollectParameters(&m_nIp, 2);
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@ -2787,12 +2759,14 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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case COMMAND_HAS_DEATHARREST_BEEN_EXECUTED:
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UpdateCompareFlag(m_bDeatharrestExecuted);
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return 0;
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/*
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case COMMAND_ADD_AMMO_TO_PLAYER:
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{
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CollectParameters(&m_nIp, 3);
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CWorld::Players[ScriptParams[0]].m_pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
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return 0;
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}
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*/
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case COMMAND_ADD_AMMO_TO_CHAR:
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{
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CollectParameters(&m_nIp, 3);
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@ -2801,10 +2775,8 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
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return 0;
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}
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/* Not implemented
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case COMMAND_ADD_AMMO_TO_CAR:
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case COMMAND_IS_PLAYER_STILL_ALIVE:
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*/
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//case COMMAND_ADD_AMMO_TO_CAR:
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//case COMMAND_IS_PLAYER_STILL_ALIVE:
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case COMMAND_IS_PLAYER_DEAD:
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CollectParameters(&m_nIp, 1);
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UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_WASTED);
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@ -2813,14 +2785,14 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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{
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CollectParameters(&m_nIp, 1);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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UpdateCompareFlag(!pPed || pPed->GetPedState() == PED_DIE || pPed->GetPedState() == PED_DEAD);
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UpdateCompareFlag(!pPed || pPed->DyingOrDead());
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return 0;
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}
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case COMMAND_IS_CAR_DEAD:
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{
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CollectParameters(&m_nIp, 1);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || !pVehicle->IsBoat() && pVehicle->bIsInWater);
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UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->bIsDrowning);
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return 0;
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}
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case COMMAND_SET_CHAR_THREAT_SEARCH:
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@ -2831,9 +2803,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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pPed->m_fearFlags |= ScriptParams[1];
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return 0;
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}
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/* Not implemented.
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case COMMAND_SET_CHAR_THREAT_REACTION:
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*/
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//case COMMAND_SET_CHAR_THREAT_REACTION:
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case COMMAND_SET_CHAR_OBJ_NO_OBJ:
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{
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CollectParameters(&m_nIp, 1);
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@ -2843,12 +2813,10 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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pPed->ClearObjective();
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return 0;
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}
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/* Not implemented.
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case COMMAND_ORDER_DRIVER_OUT_OF_CAR:
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case COMMAND_ORDER_CHAR_TO_DRIVE_CAR:
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case COMMAND_ADD_PATROL_POINT:
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case COMMAND_IS_PLAYER_IN_GANGZONE:
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*/
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//case COMMAND_ORDER_DRIVER_OUT_OF_CAR:
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//case COMMAND_ORDER_CHAR_TO_DRIVE_CAR:
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//case COMMAND_ADD_PATROL_POINT:
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//case COMMAND_IS_PLAYER_IN_GANGZONE:
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case COMMAND_IS_PLAYER_IN_ZONE:
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{
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CollectParameters(&m_nIp, 1);
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@ -2867,8 +2835,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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CollectParameters(&m_nIp, 1);
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UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->GetPedState() == PED_DRIVING &&
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CPad::GetPad(ScriptParams[0])->GetHorn());
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/* Is it correct that same parameter is used both as index of Players */
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/* and as ID of pad? Pratically this parameter is always 0 anyway of course. */
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return 0;
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case COMMAND_HAS_CHAR_SPOTTED_PLAYER:
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{
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@ -2878,10 +2844,8 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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UpdateCompareFlag(pPed->OurPedCanSeeThisOne(CWorld::Players[ScriptParams[1]].m_pPed));
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return 0;
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}
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/* Not implemented.
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case COMMAND_ORDER_CHAR_TO_BACKDOOR:
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case COMMAND_ADD_CHAR_TO_GANG:
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*/
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//case COMMAND_ORDER_CHAR_TO_BACKDOOR:
|
||||
//case COMMAND_ADD_CHAR_TO_GANG:
|
||||
case COMMAND_IS_CHAR_OBJECTIVE_PASSED:
|
||||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
|
@ -2937,6 +2901,9 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
|
|||
pPed->CharCreatedBy = MISSION_CHAR;
|
||||
pPed->bRespondsToThreats = false;
|
||||
pPed->bAllowMedicsToReviveMe = false;
|
||||
pPed->bIsPlayerFriend = false;
|
||||
if (pVehicle->bIsBus)
|
||||
pPed->bRenderPedInCar = false;
|
||||
pPed->SetPosition(pVehicle->GetPosition());
|
||||
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
|
||||
pPed->SetPedState(PED_DRIVING);
|
||||
|
@ -2986,7 +2953,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
|
|||
pPlayer->m_pPed->SetPedState(PED_IDLE);
|
||||
pPlayer->m_pPed->bUsesCollision = true;
|
||||
pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
pPlayer->m_pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPlayer->m_pPed->GetWeapon()->m_eWeaponType)->m_nModelId);
|
||||
pPlayer->m_pPed->ReplaceWeaponWhenExitingVehicle();
|
||||
pPlayer->m_pPed->RemoveInCarAnims();
|
||||
if (pPlayer->m_pPed->m_pVehicleAnim)
|
||||
pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f;
|
||||
|
@ -3000,9 +2967,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
|
|||
CTheScripts::ClearSpaceForMissionEntity(pos, pPlayer->m_pPed);
|
||||
return 0;
|
||||
}
|
||||
/* Not implemented.
|
||||
case COMMAND_MAKE_CHAR_DO_NOTHING:
|
||||
*/
|
||||
//case COMMAND_MAKE_CHAR_DO_NOTHING:
|
||||
default:
|
||||
assert(0);
|
||||
break;
|
||||
|
@ -7035,28 +7000,16 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
|
|||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
if (pPed && pPed->CharCreatedBy == MISSION_CHAR){
|
||||
CWorld::RemoveReferencesToDeletedObject(pPed);
|
||||
if (pPed->bInVehicle){
|
||||
if (pPed->m_pMyVehicle){
|
||||
if (pPed == pPed->m_pMyVehicle->pDriver){
|
||||
pPed->m_pMyVehicle->RemoveDriver();
|
||||
pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
|
||||
if (pPed->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
|
||||
pPed->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
|
||||
if (pPed->m_nPedType == PEDTYPE_COP && pPed->m_pMyVehicle->IsLawEnforcementVehicle())
|
||||
pPed->m_pMyVehicle->ChangeLawEnforcerState(0);
|
||||
}else{
|
||||
pPed->m_pMyVehicle->RemovePassenger(pPed);
|
||||
}
|
||||
}
|
||||
delete pPed;
|
||||
--CPopulation::ms_nTotalMissionPeds;
|
||||
}else{
|
||||
if (pPed->bInVehicle && pPed->m_pMyVehicle)
|
||||
CTheScripts::RemoveThisPed(pPed);
|
||||
else{
|
||||
pPed->CharCreatedBy = RANDOM_CHAR;
|
||||
pPed->bRespondsToThreats = true;
|
||||
pPed->bScriptObjectiveCompleted = false;
|
||||
pPed->ClearLeader();
|
||||
--CPopulation::ms_nTotalMissionPeds;
|
||||
pPed->bFadeOut = true;
|
||||
CWorld::RemoveReferencesToDeletedObject(pPed);
|
||||
}
|
||||
}
|
||||
if (m_bIsMissionScript)
|
||||
|
@ -7252,7 +7205,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
|
|||
pPed->m_nLastPedState = PED_NONE;
|
||||
pPed->bUsesCollision = true;
|
||||
pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId);
|
||||
pPed->ReplaceWeaponWhenExitingVehicle();
|
||||
pPed->RemoveInCarAnims();
|
||||
if (pPed->m_pVehicleAnim)
|
||||
pPed->m_pVehicleAnim->blendDelta = -1000.0f;
|
||||
|
@ -10543,7 +10496,9 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|||
pPed->CharCreatedBy = MISSION_CHAR;
|
||||
pPed->bRespondsToThreats = false;
|
||||
pPed->bAllowMedicsToReviveMe = false;
|
||||
// TODO(MIAMI): two more flags and more stuff
|
||||
pPed->bIsPlayerFriend = false;
|
||||
if (pVehicle->bIsBus)
|
||||
pPed->bRenderPedInCar = false;
|
||||
pPed->SetPosition(pVehicle->GetPosition());
|
||||
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
|
||||
pPed->SetPedState(PED_DRIVING);
|
||||
|
@ -10572,7 +10527,9 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|||
pPed->CharCreatedBy = MISSION_CHAR;
|
||||
pPed->bRespondsToThreats = false;
|
||||
pPed->bAllowMedicsToReviveMe = false;
|
||||
// TODO(MIAMI): two more flags and more stuff (ClearFollowPath)
|
||||
pPed->bIsPlayerFriend = false;
|
||||
if (pVehicle->bIsBus)
|
||||
pPed->bRenderPedInCar = false;
|
||||
pPed->SetPosition(pVehicle->GetPosition());
|
||||
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
|
||||
CPopulation::ms_nTotalMissionPeds++;
|
||||
|
@ -10585,9 +10542,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|||
pPed->m_pMyVehicle = pVehicle;
|
||||
pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
|
||||
pPed->bInVehicle = true;
|
||||
// TODO
|
||||
pPed->SetPedState(PED_DRIVING);
|
||||
|
||||
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
|
||||
StoreParameters(&m_nIp, 1);
|
||||
if (m_bIsMissionScript)
|
||||
|
@ -10799,6 +10754,30 @@ bool CRunningScript::ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool f
|
|||
}
|
||||
}
|
||||
|
||||
void CTheScripts::RemoveThisPed(CPed* pPed)
|
||||
{
|
||||
if (pPed) {
|
||||
bool bWasMissionPed = pPed->CharCreatedBy == MISSION_CHAR;
|
||||
if (pPed->InVehicle() && pPed->m_pMyVehicle) {
|
||||
if (pPed->m_pMyVehicle->pDriver == pPed) {
|
||||
pPed->m_pMyVehicle->RemoveDriver();
|
||||
pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
|
||||
if (pPed->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
|
||||
pPed->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
|
||||
if (pPed->m_nPedType == PEDTYPE_COP && pPed->m_pMyVehicle->IsLawEnforcementVehicle())
|
||||
pPed->m_pMyVehicle->ChangeLawEnforcerState(0);
|
||||
}
|
||||
else {
|
||||
pPed->m_pMyVehicle->RemovePassenger(pPed);
|
||||
}
|
||||
}
|
||||
CWorld::RemoveReferencesToDeletedObject(pPed);
|
||||
delete pPed;
|
||||
if (bWasMissionPed)
|
||||
--CPopulation::ms_nTotalMissionPeds;
|
||||
}
|
||||
}
|
||||
|
||||
int32 CTheScripts::GetNewUniqueScriptSphereIndex(int32 index)
|
||||
{
|
||||
if (ScriptSphereArray[index].m_Index >= UINT16_MAX - 1)
|
||||
|
|
|
@ -367,6 +367,7 @@ private:
|
|||
static int32 GetNewUniqueScriptSphereIndex(int32 index);
|
||||
static void RemoveScriptSphere(int32 index);
|
||||
static void RemoveScriptTextureDictionary();
|
||||
static void RemoveThisPed(CPed* pPed);
|
||||
|
||||
friend class CRunningScript;
|
||||
friend class CHud;
|
||||
|
|
|
@ -619,14 +619,15 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
|||
#ifdef KANGAROO_CHEAT
|
||||
m_ped_flagI80 = false;
|
||||
#endif
|
||||
#ifdef VC_PED_PORTS
|
||||
bSomeVCflag1 = false;
|
||||
#endif
|
||||
|
||||
bReachedAttractorHeadingTarget = false;
|
||||
bTurnedAroundOnAttractor = false;
|
||||
bCarPassenger = false;
|
||||
bMiamiViceCop = false;
|
||||
#ifdef VC_PED_PORTS
|
||||
bHeadStuckInCollision = false;
|
||||
#endif
|
||||
bIsPlayerFriend = true;
|
||||
bDeadPedInFrontOfCar = false;
|
||||
|
||||
if ((CGeneral::GetRandomNumber() & 3) == 0)
|
||||
|
@ -10662,7 +10663,7 @@ CPed::ProcessControl(void)
|
|||
flyDir = 1;
|
||||
}
|
||||
|
||||
if (flyDir != 0 && !bSomeVCflag1) {
|
||||
if (flyDir != 0 && !bHeadStuckInCollision) {
|
||||
SetPosition((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point));
|
||||
GetMatrix().GetPosition().z += FEET_OFFSET;
|
||||
GetMatrix().UpdateRW();
|
||||
|
@ -10769,11 +10770,11 @@ CPed::ProcessControl(void)
|
|||
|
||||
if (CWorld::ProcessVerticalLine(offsetToCheck, GetPosition().z - FEET_OFFSET, foundCol, foundEnt, true, true, false, true, false, false, nil)) {
|
||||
#ifdef VC_PED_PORTS
|
||||
if (!bSomeVCflag1 || FEET_OFFSET + foundCol.point.z < GetPosition().z) {
|
||||
if (!bHeadStuckInCollision || FEET_OFFSET + foundCol.point.z < GetPosition().z) {
|
||||
GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z;
|
||||
GetMatrix().UpdateRW();
|
||||
if (bSomeVCflag1)
|
||||
bSomeVCflag1 = false;
|
||||
if (bHeadStuckInCollision)
|
||||
bHeadStuckInCollision = false;
|
||||
}
|
||||
#else
|
||||
GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z;
|
||||
|
@ -10843,15 +10844,15 @@ CPed::ProcessControl(void)
|
|||
if (IsPedInControl() && !bIsStanding && !m_pDamageEntity && CheckIfInTheAir()) {
|
||||
SetInTheAir();
|
||||
#ifdef VC_PED_PORTS
|
||||
bSomeVCflag1 = false;
|
||||
bHeadStuckInCollision = false;
|
||||
#endif
|
||||
}
|
||||
#ifdef VC_PED_PORTS
|
||||
if (bSomeVCflag1) {
|
||||
if (bHeadStuckInCollision) {
|
||||
CVector posToCheck = GetPosition();
|
||||
posToCheck.z += 0.9f;
|
||||
if (!CWorld::TestSphereAgainstWorld(posToCheck, 0.2f, this, true, true, false, true, false, false))
|
||||
bSomeVCflag1 = false;
|
||||
bHeadStuckInCollision = false;
|
||||
}
|
||||
#endif
|
||||
ProcessObjective();
|
||||
|
@ -15339,10 +15340,10 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
|||
if (CCollision::IsStoredPolyStillValidVerticalLine(pos, potentialGroundZ, intersectionPoint, &m_collPoly)) {
|
||||
bStillOnValidPoly = true;
|
||||
#ifdef VC_PED_PORTS
|
||||
if(!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) {
|
||||
if(!bHeadStuckInCollision || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) {
|
||||
GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
|
||||
if (bSomeVCflag1)
|
||||
bSomeVCflag1 = false;
|
||||
if (bHeadStuckInCollision)
|
||||
bHeadStuckInCollision = false;
|
||||
}
|
||||
#else
|
||||
GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
|
||||
|
@ -15417,10 +15418,10 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
|||
}
|
||||
}
|
||||
#ifdef VC_PED_PORTS
|
||||
if (!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) {
|
||||
if (!bHeadStuckInCollision || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) {
|
||||
GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
|
||||
if (bSomeVCflag1)
|
||||
bSomeVCflag1 = false;
|
||||
if (bHeadStuckInCollision)
|
||||
bHeadStuckInCollision = false;
|
||||
}
|
||||
#else
|
||||
GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
|
||||
|
@ -15507,7 +15508,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
|||
sphereNormal.x = -m_vecMoveSpeed.x / Max(0.001f, speed);
|
||||
sphereNormal.y = -m_vecMoveSpeed.y / Max(0.001f, speed);
|
||||
GetMatrix().GetPosition().z -= 0.05f;
|
||||
bSomeVCflag1 = true;
|
||||
bHeadStuckInCollision = true;
|
||||
}
|
||||
#endif
|
||||
sphereNormal.Normalise();
|
||||
|
@ -16038,8 +16039,9 @@ CPed::SetSolicit(uint32 time)
|
|||
}
|
||||
|
||||
bool
|
||||
CPed::SetFollowPath(CVector dest)
|
||||
CPed::SetFollowPath(CVector dest, float radius, eMoveState state, CEntity* pFollowedPed, CEntity*, int time)
|
||||
{
|
||||
// TODO(MIAMI): new follow
|
||||
if (m_nPedState == PED_FOLLOW_PATH)
|
||||
return false;
|
||||
|
||||
|
|
|
@ -418,9 +418,6 @@ public:
|
|||
uint32 bVehExitWillBeInstant : 1;
|
||||
uint32 bHasAlreadyBeenRecorded : 1;
|
||||
uint32 bFallenDown : 1;
|
||||
#ifdef VC_PED_PORTS
|
||||
uint32 bSomeVCflag1 : 1;
|
||||
#endif
|
||||
#ifdef PED_SKIN
|
||||
uint32 bDontAcceptIKLookAts : 1; // TODO: find uses of this
|
||||
#endif
|
||||
|
@ -433,6 +430,10 @@ public:
|
|||
uint32 bHasAlreadyUsedAttractor : 1; // 0x155 0x1
|
||||
uint32 bCarPassenger : 1; // 0x155 0x4
|
||||
uint32 bMiamiViceCop : 1; // 0x155 0x20
|
||||
uint32 bIsPlayerFriend : 1; // 0x156 0x10
|
||||
#ifdef VC_PED_PORTS
|
||||
uint32 bHeadStuckInCollision : 1; // 0x156 0x20
|
||||
#endif
|
||||
uint32 bDeadPedInFrontOfCar : 1; // 0x156 0x40
|
||||
|
||||
uint8 CharCreatedBy;
|
||||
|
@ -666,7 +667,9 @@ public:
|
|||
void SetPointGunAt(CEntity*);
|
||||
bool Seek(void);
|
||||
bool SetWanderPath(int8);
|
||||
bool SetFollowPath(CVector);
|
||||
bool SetFollowPath(CVector dest, float radius, eMoveState state, CEntity*, CEntity*, int);
|
||||
bool SetFollowPathStatic(void);
|
||||
bool SetFollowPathDynamic(void);
|
||||
void ClearAttackByRemovingAnim(void);
|
||||
void SetStoredState(void);
|
||||
void StopNonPartialAnims(void);
|
||||
|
@ -873,7 +876,12 @@ public:
|
|||
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
|
||||
|
||||
PedState GetPedState(void) { return m_nPedState; }
|
||||
void SetPedState(PedState state) { m_nPedState = state; }
|
||||
void SetPedState(PedState state)
|
||||
{
|
||||
if (GetPedState() == PED_FOLLOW_PATH)
|
||||
ClearFollowPath();
|
||||
m_nPedState = state;
|
||||
}
|
||||
bool Dead(void) { return m_nPedState == PED_DEAD; }
|
||||
bool Dying(void) { return m_nPedState == PED_DIE; }
|
||||
bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
|
||||
|
|
|
@ -2853,6 +2853,7 @@ CAutomobile::ProcessBuoyancy(void)
|
|||
|
||||
if(impulseRatio > 0.5f){
|
||||
bIsInWater = true;
|
||||
bIsDrowning = true;
|
||||
if(m_vecMoveSpeed.z < -0.1f)
|
||||
m_vecMoveSpeed.z = -0.1f;
|
||||
|
||||
|
@ -2867,8 +2868,11 @@ CAutomobile::ProcessBuoyancy(void)
|
|||
if(pPassengers[i]->IsPlayer() || !bWaterTight)
|
||||
pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
|
||||
}
|
||||
}else
|
||||
}
|
||||
else {
|
||||
bIsInWater = false;
|
||||
bIsDrowning = false;
|
||||
}
|
||||
|
||||
static uint32 nGenerateRaindrops = 0;
|
||||
static uint32 nGenerateWaterCircles = 0;
|
||||
|
@ -2950,6 +2954,7 @@ CAutomobile::ProcessBuoyancy(void)
|
|||
}
|
||||
}else{
|
||||
bIsInWater = false;
|
||||
bIsDrowning = false;
|
||||
bTouchingWater = false;
|
||||
|
||||
static RwRGBA splashCol = {155, 155, 185, 196};
|
||||
|
|
|
@ -273,9 +273,17 @@ CBoat::ProcessControl(void)
|
|||
if(0.1f * m_fMass * GRAVITY*CTimer::GetTimeStep() < buoyanceImpulse.z){
|
||||
bBoatInWater = true;
|
||||
bIsInWater = true;
|
||||
if (GetUp().z < -0.6f && Abs(GetMoveSpeed().x) < 0.05 && Abs(GetMoveSpeed().y) < 0.05) {
|
||||
bIsDrowning = true;
|
||||
if (pDriver)
|
||||
pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
|
||||
}
|
||||
else
|
||||
bIsDrowning = false;
|
||||
}else{
|
||||
bBoatInWater = false;
|
||||
bIsInWater = false;
|
||||
bIsDrowning = false;
|
||||
}
|
||||
|
||||
m_fVolumeUnderWater = mod_Buoyancy.m_volumeUnderWater;
|
||||
|
@ -519,6 +527,7 @@ CBoat::ProcessControl(void)
|
|||
}else{
|
||||
bBoatInWater = false;
|
||||
bIsInWater = false;
|
||||
bIsDrowning = false;
|
||||
}
|
||||
|
||||
if(m_bIsAnchored){
|
||||
|
|
|
@ -104,6 +104,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
|
|||
m_nCarHornPattern = 0;
|
||||
m_nCarHornDelay = 0;
|
||||
bPartOfConvoy = false;
|
||||
bIsDrowning = false;
|
||||
bCreatedAsPoliceVehicle = false;
|
||||
bParking = false;
|
||||
m_nAlarmState = 0;
|
||||
|
|
|
@ -182,10 +182,16 @@ public:
|
|||
uint8 bVehicleColProcessed : 1;// Has ProcessEntityCollision been processed for this car?
|
||||
uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
|
||||
uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
|
||||
|
||||
uint8 bPartOfConvoy : 1;
|
||||
//uint8 bHeliMinimumTilt : 1; // This heli should have almost no tilt really
|
||||
//uint8 bAudioChangingGear : 1; // sounds like vehicle is changing gear
|
||||
|
||||
uint8 bIsDrowning : 1; // is vehicle occupants taking damage in water (i.e. vehicle is dead in water)
|
||||
//uint8 bTyresDontBurst : 1; // If this is set the tyres are invincible
|
||||
uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc)
|
||||
//uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
|
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uint8 bParking : 1;
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||||
//uint8 bCanPark : 1;
|
||||
|
||||
uint8 m_bombType : 3;
|
||||
|
||||
|
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Loading…
Reference in a new issue