.. |
2dEffect.h
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GTA_VERSION define and some config.h cleanup
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2020-11-29 21:29:48 +01:00 |
Antennas.cpp
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rubbish done
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2020-08-09 16:49:15 +02:00 |
Antennas.h
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added CAntennas
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2019-05-30 11:13:06 +02:00 |
Clouds.cpp
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PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
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2020-12-18 02:58:09 +02:00 |
Clouds.h
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CClouds; disabled object clipping for SA cam
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2020-05-12 16:27:39 +02:00 |
Console.cpp
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Revert "FONT_BANK renamed to FONT_STANDARD"
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2020-06-07 05:03:06 +03:00 |
Console.h
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rem refs
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2020-04-17 08:54:14 +03:00 |
Coronas.cpp
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Reorder CEntity functions into their original order
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2020-12-29 13:55:26 +02:00 |
Coronas.h
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coronas done
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2020-08-09 13:17:48 +02:00 |
Credits.cpp
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Font: Hud: Use orig. text dimensions, fix right-align calculations
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2020-11-10 01:50:34 +03:00 |
Credits.h
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rem refs
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2020-04-17 08:54:14 +03:00 |
CutsceneShadow.cpp
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fixes
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2020-08-04 16:24:59 +03:00 |
CutsceneShadow.h
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Update CutsceneShadow.h
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2020-08-05 17:13:21 +03:00 |
Draw.cpp
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Cutscene aspect ratio fix
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2020-10-12 12:16:24 +03:00 |
Draw.h
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FOV fix
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2020-06-21 14:52:44 +02:00 |
Fluff.cpp
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merge attempt
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2020-12-19 03:21:04 +03:00 |
Fluff.h
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couple of fixes and cleanup
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2020-10-31 14:33:49 +01:00 |
Font.cpp
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Fix original wanted stars position
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2020-12-28 15:29:21 +03:00 |
Font.h
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merge attempt
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2020-12-19 03:21:04 +03:00 |
Glass.cpp
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merge attempt
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2020-12-19 03:21:04 +03:00 |
Glass.h
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Miami Glass
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2020-10-15 00:33:57 +03:00 |
Hud.cpp
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Add shadow to subtitles with cutscene borders off
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2020-12-28 15:04:07 +02:00 |
Hud.h
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Fixes and style changes from miami
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2020-10-18 19:16:37 +03:00 |
Instance.cpp
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Remove patches
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2020-04-17 16:31:11 +03:00 |
Instance.h
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More refs removed
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2020-04-16 15:30:47 +03:00 |
Lines.cpp
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reverting fuckup
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2020-05-06 09:59:04 +02:00 |
Lines.h
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implemented col line rendering
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2019-07-19 13:58:19 +02:00 |
MBlur.cpp
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fix mblur stencil
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2020-12-26 13:02:30 +01:00 |
MBlur.h
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finished CMBlur
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2020-12-16 21:53:47 +01:00 |
Occlusion.cpp
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Reorder CEntity functions into their original order
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2020-12-29 13:55:26 +02:00 |
Occlusion.h
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CGame done, Peds, fixes
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2020-08-30 12:40:30 +03:00 |
Particle.cpp
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Reorder CEntity functions into their original order
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2020-12-29 13:55:26 +02:00 |
Particle.h
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finished CMBlur
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2020-12-16 21:53:47 +01:00 |
ParticleMgr.cpp
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VC CParticle done
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2020-05-27 02:16:31 +03:00 |
ParticleMgr.h
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VC CParticle done
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2020-05-27 02:16:31 +03:00 |
ParticleType.h
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VC CParticle done
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2020-05-27 02:16:31 +03:00 |
PlayerSkin.cpp
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some PS2 things
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2020-12-20 14:27:48 +01:00 |
PlayerSkin.h
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PlayerSkin small cleanup
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2020-04-10 11:41:48 +03:00 |
PointLights.cpp
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PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
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2020-12-18 02:58:09 +02:00 |
PointLights.h
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pointlights done
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2020-08-09 15:45:38 +02:00 |
RenderBuffer.cpp
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CPlaneTrails and CPlaneBanners done
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2020-07-20 19:50:20 +02:00 |
RenderBuffer.h
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CPlaneTrails and CPlaneBanners done
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2020-07-20 19:50:20 +02:00 |
Renderer.cpp
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Reorder CEntity functions into their original order
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2020-12-29 13:55:26 +02:00 |
Renderer.h
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removed renderer stuff
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2020-12-19 14:52:32 +03:00 |
Rubbish.cpp
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GTA_VERSION define and some config.h cleanup
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2020-11-29 21:29:48 +01:00 |
Rubbish.h
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Merge remote-tracking branch 'origin/master' into miami
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2020-08-07 12:34:41 +03:00 |
ShadowCamera.cpp
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update librw (shadows are working now)
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2020-08-10 17:04:57 +02:00 |
ShadowCamera.h
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miami shadows
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2020-07-29 12:17:53 +03:00 |
Shadows.cpp
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PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
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2020-12-18 02:58:09 +02:00 |
Shadows.h
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small stuff
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2020-08-19 21:58:00 +02:00 |
Skidmarks.cpp
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GTA_VERSION define and some config.h cleanup
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2020-11-29 21:29:48 +01:00 |
Skidmarks.h
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fixed to CAutomobile and friends
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2020-05-31 17:45:26 +02:00 |
SpecialFX.cpp
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urgh, merge and changes to RW layer in one commit.
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2020-11-11 09:38:33 +01:00 |
SpecialFX.h
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typo fixes
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2020-10-17 19:05:41 +03:00 |
Sprite.cpp
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finished sprites
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2020-08-24 14:26:17 +02:00 |
Sprite.h
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VC CParticle done
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2020-05-27 02:16:31 +03:00 |
Sprite2d.cpp
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finished sprites
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2020-08-24 14:26:17 +02:00 |
Sprite2d.h
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fixes to HUD and sprite2d
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2020-08-13 18:47:39 +02:00 |
TexList.cpp
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normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
TexList.h
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normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
Timecycle.cpp
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Stats(except displaying), PlayerInfo, marker fix
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2020-08-14 01:14:04 +03:00 |
Timecycle.h
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Stats(except displaying), PlayerInfo, marker fix
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2020-08-14 01:14:04 +03:00 |
WaterCannon.cpp
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Fixes and style changes from miami
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2020-10-18 19:16:37 +03:00 |
WaterCannon.h
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Fixed typos and made all assert functions optional
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2020-05-10 21:49:33 +06:00 |
WaterCreatures.cpp
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couple of fixes and cleanup
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2020-10-31 14:33:49 +01:00 |
WaterCreatures.h
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couple of fixes and cleanup
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2020-10-31 14:33:49 +01:00 |
WaterLevel.cpp
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;end of fucking waterlevel
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2020-12-16 13:38:09 +01:00 |
WaterLevel.h
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sync WaterLevelInit with master, and other small fixes
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2020-12-15 21:55:04 +01:00 |
Weather.cpp
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Small type use fixes
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2020-12-25 09:03:13 +02:00 |
Weather.h
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CWeather done
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2020-08-23 13:27:56 +02:00 |
WindModifiers.cpp
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tiny cleanup
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2020-11-01 10:29:28 +01:00 |
WindModifiers.h
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CWindModifiers
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2020-08-09 12:32:30 -07:00 |