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re3/src/render
2020-12-29 13:55:26 +02:00
..
2dEffect.h GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
Antennas.cpp rubbish done 2020-08-09 16:49:15 +02:00
Antennas.h added CAntennas 2019-05-30 11:13:06 +02:00
Clouds.cpp PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:58:09 +02:00
Clouds.h CClouds; disabled object clipping for SA cam 2020-05-12 16:27:39 +02:00
Console.cpp Revert "FONT_BANK renamed to FONT_STANDARD" 2020-06-07 05:03:06 +03:00
Console.h rem refs 2020-04-17 08:54:14 +03:00
Coronas.cpp Reorder CEntity functions into their original order 2020-12-29 13:55:26 +02:00
Coronas.h coronas done 2020-08-09 13:17:48 +02:00
Credits.cpp Font: Hud: Use orig. text dimensions, fix right-align calculations 2020-11-10 01:50:34 +03:00
Credits.h rem refs 2020-04-17 08:54:14 +03:00
CutsceneShadow.cpp fixes 2020-08-04 16:24:59 +03:00
CutsceneShadow.h Update CutsceneShadow.h 2020-08-05 17:13:21 +03:00
Draw.cpp Cutscene aspect ratio fix 2020-10-12 12:16:24 +03:00
Draw.h FOV fix 2020-06-21 14:52:44 +02:00
Fluff.cpp merge attempt 2020-12-19 03:21:04 +03:00
Fluff.h couple of fixes and cleanup 2020-10-31 14:33:49 +01:00
Font.cpp Fix original wanted stars position 2020-12-28 15:29:21 +03:00
Font.h merge attempt 2020-12-19 03:21:04 +03:00
Glass.cpp merge attempt 2020-12-19 03:21:04 +03:00
Glass.h Miami Glass 2020-10-15 00:33:57 +03:00
Hud.cpp Add shadow to subtitles with cutscene borders off 2020-12-28 15:04:07 +02:00
Hud.h Fixes and style changes from miami 2020-10-18 19:16:37 +03:00
Instance.cpp Remove patches 2020-04-17 16:31:11 +03:00
Instance.h More refs removed 2020-04-16 15:30:47 +03:00
Lines.cpp reverting fuckup 2020-05-06 09:59:04 +02:00
Lines.h implemented col line rendering 2019-07-19 13:58:19 +02:00
MBlur.cpp fix mblur stencil 2020-12-26 13:02:30 +01:00
MBlur.h finished CMBlur 2020-12-16 21:53:47 +01:00
Occlusion.cpp Reorder CEntity functions into their original order 2020-12-29 13:55:26 +02:00
Occlusion.h CGame done, Peds, fixes 2020-08-30 12:40:30 +03:00
Particle.cpp Reorder CEntity functions into their original order 2020-12-29 13:55:26 +02:00
Particle.h finished CMBlur 2020-12-16 21:53:47 +01:00
ParticleMgr.cpp VC CParticle done 2020-05-27 02:16:31 +03:00
ParticleMgr.h VC CParticle done 2020-05-27 02:16:31 +03:00
ParticleType.h VC CParticle done 2020-05-27 02:16:31 +03:00
PlayerSkin.cpp some PS2 things 2020-12-20 14:27:48 +01:00
PlayerSkin.h PlayerSkin small cleanup 2020-04-10 11:41:48 +03:00
PointLights.cpp PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:58:09 +02:00
PointLights.h pointlights done 2020-08-09 15:45:38 +02:00
RenderBuffer.cpp CPlaneTrails and CPlaneBanners done 2020-07-20 19:50:20 +02:00
RenderBuffer.h CPlaneTrails and CPlaneBanners done 2020-07-20 19:50:20 +02:00
Renderer.cpp Reorder CEntity functions into their original order 2020-12-29 13:55:26 +02:00
Renderer.h removed renderer stuff 2020-12-19 14:52:32 +03:00
Rubbish.cpp GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
Rubbish.h Merge remote-tracking branch 'origin/master' into miami 2020-08-07 12:34:41 +03:00
ShadowCamera.cpp update librw (shadows are working now) 2020-08-10 17:04:57 +02:00
ShadowCamera.h miami shadows 2020-07-29 12:17:53 +03:00
Shadows.cpp PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:58:09 +02:00
Shadows.h small stuff 2020-08-19 21:58:00 +02:00
Skidmarks.cpp GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
Skidmarks.h fixed to CAutomobile and friends 2020-05-31 17:45:26 +02:00
SpecialFX.cpp urgh, merge and changes to RW layer in one commit. 2020-11-11 09:38:33 +01:00
SpecialFX.h typo fixes 2020-10-17 19:05:41 +03:00
Sprite.cpp finished sprites 2020-08-24 14:26:17 +02:00
Sprite.h VC CParticle done 2020-05-27 02:16:31 +03:00
Sprite2d.cpp finished sprites 2020-08-24 14:26:17 +02:00
Sprite2d.h fixes to HUD and sprite2d 2020-08-13 18:47:39 +02:00
TexList.cpp normalized line endings to LF 2020-04-09 20:50:24 +02:00
TexList.h normalized line endings to LF 2020-04-09 20:50:24 +02:00
Timecycle.cpp Stats(except displaying), PlayerInfo, marker fix 2020-08-14 01:14:04 +03:00
Timecycle.h Stats(except displaying), PlayerInfo, marker fix 2020-08-14 01:14:04 +03:00
WaterCannon.cpp Fixes and style changes from miami 2020-10-18 19:16:37 +03:00
WaterCannon.h Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
WaterCreatures.cpp couple of fixes and cleanup 2020-10-31 14:33:49 +01:00
WaterCreatures.h couple of fixes and cleanup 2020-10-31 14:33:49 +01:00
WaterLevel.cpp ;end of fucking waterlevel 2020-12-16 13:38:09 +01:00
WaterLevel.h sync WaterLevelInit with master, and other small fixes 2020-12-15 21:55:04 +01:00
Weather.cpp Small type use fixes 2020-12-25 09:03:13 +02:00
Weather.h CWeather done 2020-08-23 13:27:56 +02:00
WindModifiers.cpp tiny cleanup 2020-11-01 10:29:28 +01:00
WindModifiers.h CWindModifiers 2020-08-09 12:32:30 -07:00