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132 commits

Author SHA1 Message Date
Sergeanur 86cc86ac12 Merge remote-tracking branch 'origin/master' into miami 2020-07-29 15:35:25 +03:00
Sergeanur acdc52116e Merge branch 'master' into miami
# Conflicts:
#	src/animation/RpAnimBlend.cpp
#	src/audio/oal/stream.cpp
#	src/audio/sampman.h
#	src/control/Pickups.cpp
#	src/core/Collision.cpp
#	src/core/Collision.h
#	src/core/FileLoader.cpp
#	src/core/FileMgr.cpp
#	src/core/FileMgr.h
#	src/core/Streaming.cpp
#	src/core/Streaming.h
#	src/core/SurfaceTable.h
#	src/modelinfo/VehicleModelInfo.h
#	src/peds/Ped.cpp
#	src/rw/RwHelper.cpp
#	src/rw/RwHelper.h
#	src/skel/glfw/glfw.cpp
#	src/skel/platform.h
#	src/text/Text.cpp
#	src/text/Text.h
#	src/vehicles/CarGen.cpp
#	src/vehicles/Heli.cpp
2020-07-29 15:34:57 +03:00
aap e13d80a4eb rename shit 2020-07-29 14:31:34 +02:00
Sergeanur 6b92e9e12b Dual pass rendering for RW 3.3 2020-07-29 15:24:42 +03:00
eray orçunus 429f6b03c4 CCopPed, except spike traps 2020-07-28 17:04:34 +03:00
eray orçunus 199d57b16c Fix/change some Windows define 2020-07-25 15:18:15 +03:00
eray orçunus 732b760829 64-bit on Windows 2020-07-24 20:26:33 +03:00
Sergeanur f882586eb8 Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	README.md
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/peds/Ped.cpp
#	src/peds/Ped.h
#	src/render/Renderer.cpp
#	src/vehicles/Plane.cpp
2020-07-22 18:29:17 +03:00
Sergeanur 7d51995640 Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcher 2020-07-22 03:32:46 +03:00
Sergeanur d0f5464200 Merge branch 'master' into miami
# Conflicts:
#	src/control/CarAI.cpp
#	src/control/Phones.cpp
#	src/control/Phones.h
#	src/control/Record.cpp
#	src/control/Restart.cpp
#	src/control/Script.cpp
#	src/core/Collision.cpp
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/Game.h
#	src/core/Streaming.cpp
#	src/core/TempColModels.cpp
#	src/core/Wanted.cpp
#	src/core/Zones.cpp
#	src/core/config.h
#	src/core/main.cpp
#	src/core/re3.cpp
#	src/entities/Entity.cpp
#	src/entities/Physical.cpp
#	src/extras/frontendoption.cpp
#	src/modelinfo/ModelInfo.cpp
#	src/modelinfo/PedModelInfo.cpp
#	src/peds/CivilianPed.cpp
#	src/peds/CopPed.cpp
#	src/peds/EmergencyPed.cpp
#	src/peds/Ped.cpp
#	src/peds/Ped.h
#	src/peds/Population.cpp
#	src/render/Renderer.cpp
#	src/save/GenericGameStorage.cpp
#	src/skel/win/win.cpp
#	src/vehicles/Automobile.cpp
#	src/vehicles/Boat.cpp
#	src/vehicles/Boat.h
#	src/vehicles/Vehicle.cpp
2020-07-13 18:10:17 +03:00
Sergeanur 841fa5155c Rename LEVEL_NONE to LEVEL_GENERIC 2020-07-13 17:43:09 +03:00
eray orçunus c483a044b5 Noskillx's PR + fix .set loading 2020-07-06 19:26:41 +03:00
aap 0acade08ca
Merge pull request #647 from Fire-Head/miami
miami CParticleObject
2020-07-04 21:24:17 +02:00
Fire-Head d4004805f5 miami pobj 2020-07-03 02:18:06 +03:00
Sergeanur 87fa69385c remove TheText.Load() from CGame::Initialise 2020-06-30 07:48:09 +03:00
Sergeanur b26eec5daf Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/soundlist.h
#	src/control/Script.cpp
#	src/control/ScriptCommands.h
#	src/core/Cam.cpp
#	src/core/Camera.cpp
#	src/core/Camera.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/Game.cpp
#	src/core/MenuScreens.cpp
#	src/core/Pad.cpp
#	src/core/Pad.h
#	src/core/config.h
#	src/entities/Entity.cpp
#	src/render/Credits.cpp
#	src/render/Fluff.cpp
#	src/render/Hud.cpp
#	src/render/MBlur.cpp
#	src/render/Timecycle.cpp
#	src/skel/glfw/glfw.cpp
#	src/skel/win/win.cpp
#	src/text/Text.cpp
2020-06-29 12:56:50 +03:00
Fire_Head 860f75d66c
Merge branch 'master' into ps2menu 2020-06-29 09:37:53 +03:00
Fire-Head 1c11a8081f mips overdose 2020-06-28 00:01:51 +03:00
Sergeanur 509ca11d76 Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	src/control/GameLogic.cpp
#	src/control/PathFind.cpp
#	src/control/RoadBlocks.cpp
#	src/control/Script.cpp
#	src/control/Script.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/MenuScreens.cpp
#	src/core/TempColModels.cpp
#	src/core/config.h
#	src/core/re3.cpp
#	src/modelinfo/SimpleModelInfo.cpp
#	src/modelinfo/VehicleModelInfo.cpp
#	src/modelinfo/VehicleModelInfo.h
#	src/render/Skidmarks.h
#	src/render/WaterLevel.cpp
#	src/save/GenericGameStorage.h
#	src/vehicles/Automobile.cpp
#	src/vehicles/Automobile.h
#	src/vehicles/DamageManager.cpp
#	src/vehicles/Vehicle.cpp
#	src/vehicles/Vehicle.h
2020-06-03 01:24:08 +03:00
eray orçunus d930a25d94 DrawStandardMenus, VC menu array and minor fixes 2020-06-01 18:32:34 +03:00
Nikolay Korolev c1c163d78c game logic 2020-05-31 20:59:01 +03:00
eray orçunus 329a387fdf Frontend customization functions, freecam toggle, minor things 2020-05-28 11:34:12 +03:00
Fire-Head 63d0bdc863 VC Water 2020-05-27 21:50:01 +03:00
aap 19a0c8b462
Merge pull request #583 from erorcun/miami
Menu borders and weapon fixes
2020-05-24 10:47:17 +02:00
eray orçunus 4870d9a31b Menu borders and weapon fixes 2020-05-24 03:05:48 +03:00
Nikolay Korolev 607175f02a set pieces 2020-05-23 20:06:52 +03:00
erorcun 4b99d7127f
Merge pull request #579 from Xinerki/miami
InitAfterFocusLoss compile fix
2020-05-22 16:10:35 +03:00
Xin a878e09f0f
InitAfterFocusLoss compile fix 2020-05-22 16:04:52 +03:00
erorcun 8b82e9c40f
Merge pull request #574 from Xinerki/miami
many additions
2020-05-22 15:49:37 +03:00
eray orçunus a5f23a0342 VC CMenuManager struct, ctor etc. 2020-05-22 03:48:12 +03:00
Xinerki 1cb7b9876f scuffed InitAfterFocusLoss implementation 2020-05-21 14:23:12 +03:00
aap 62db8cd9b0 finished CFileLoader; some COcclusion stubs 2020-05-19 10:23:08 +02:00
eray orçunus acd1ea9909 Weapon layer in Peds 2020-05-15 21:21:25 +03:00
Sergeanur 33dfaf7da1 Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	premake5.lua
#	src/core/ZoneCull.cpp
#	src/core/Zones.cpp
#	src/objects/CutsceneHead.cpp
#	src/render/Clouds.cpp
2020-05-13 00:27:15 +03:00
aap 40829b5242 CClouds; disabled object clipping for SA cam 2020-05-12 16:27:39 +02:00
Sergeanur 0aa7f13c32 Merge branch 'master' into miami
# Conflicts:
#	src/animation/AnimBlendAssociation.h
#	src/animation/AnimBlendClumpData.h
#	src/animation/AnimManager.h
#	src/animation/FrameUpdate.cpp
#	src/control/AutoPilot.h
#	src/control/PathFind.h
#	src/core/PlayerInfo.h
#	src/entities/Building.h
#	src/entities/Dummy.h
#	src/entities/Entity.h
#	src/entities/Physical.h
#	src/entities/Treadable.h
#	src/modelinfo/BaseModelInfo.h
#	src/modelinfo/ClumpModelInfo.cpp
#	src/modelinfo/ClumpModelInfo.h
#	src/modelinfo/PedModelInfo.h
#	src/modelinfo/SimpleModelInfo.h
#	src/modelinfo/TimeModelInfo.h
#	src/modelinfo/VehicleModelInfo.h
#	src/objects/CutsceneHead.h
#	src/objects/CutsceneObject.h
#	src/objects/DummyObject.h
#	src/objects/Object.h
#	src/peds/DummyPed.h
#	src/peds/PedIK.cpp
#	src/rw/VisibilityPlugins.cpp
#	src/vehicles/Automobile.h
#	src/vehicles/Boat.h
#	src/vehicles/Heli.h
#	src/vehicles/Plane.h
#	src/vehicles/Train.h
#	src/vehicles/Vehicle.h
2020-05-11 21:07:12 +03:00
eray orçunus 8a4fa58cd4 Linux build support 2020-05-11 21:00:55 +03:00
erorcun c66c45f4c8
Merge pull request #509 from Fire-Head/master
OpenAL update
2020-05-11 03:23:36 +03:00
Sergeanur 35c41208f5 Merge branch 'master' into miami
# Conflicts:
#	src/animation/AnimManager.cpp
#	src/control/CarCtrl.cpp
#	src/control/Curves.cpp
#	src/core/templates.h
2020-05-10 01:26:12 +03:00
Sergeanur 28103775ba Place debug menu under ifdef 2020-05-09 16:06:13 +03:00
aap e0568a19d5 new zone stuff 2020-05-06 12:23:57 +02:00
aap 68d3ea9c42 getting the vice city map to work 2020-05-05 23:27:43 +02:00
aap e81652c2fc cleaned up MIAMI ifdefs 2020-05-05 18:06:38 +02:00
Sergeanur 1eb817de77 Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL 2020-05-05 18:32:46 +03:00
Sergeanur c2b9ddc5b8 Revert "Remove Miami stuff"
This reverts commit 9960c41193.
2020-05-05 18:04:43 +03:00
Sergeanur 9960c41193 Remove Miami stuff 2020-05-05 18:04:18 +03:00
aap b44df26d3e implemented most of streamed collisions and big buildings 2020-05-05 13:02:42 +02:00
Fire-Head 8aac6060d3 oal upd 2020-05-04 20:33:48 +03:00
aap a073dda5ec GTA_ZONECULL define 2020-05-03 17:44:10 +02:00
Sergeanur fe353a7cc9 Fixes 2020-04-27 22:41:09 +03:00
eray orçunus 6c1a1f7cd2 Initial GLFW support 2020-04-26 13:29:50 +03:00
aap 5bb4e99926 implemented debugmenu 2020-04-24 14:08:06 +02:00
eray orçunus c80403a2e0 Crossplatform work continues 2020-04-22 05:24:02 +03:00
shfil 7794cca429
Merge pull request #477 from ShFil119/mingw
Try to make code working on more platforms
2020-04-20 19:50:12 +02:00
Filip Gawin 370c4e48cd Try to build with mingw 2020-04-20 18:18:46 +02:00
aap 98fc8ecef0 update librw (matfx) 2020-04-20 16:05:39 +02:00
Fire-Head 2308321805 Add polish lang support 2020-04-19 22:32:59 +03:00
Filip Gawin d6314f9564 Revert "Part one"
This reverts commit 63951d9b95.
2020-04-18 12:29:28 +02:00
Filip Gawin 63951d9b95 Part one 2020-04-17 19:30:57 +02:00
Sergeanur 599164006a Remove patches 2020-04-17 16:31:11 +03:00
Fire-Head a4922d5cb7 rem refs 2020-04-17 08:54:14 +03:00
aap 4b602940eb first fake RW implementation working 2020-04-16 10:26:16 +02:00
Nikolay Korolev 04c9affe2e scene init 2020-04-12 12:06:33 +03:00
Fire-Head 590ff32469 PS2 Cheats, restored R*names 2020-04-09 06:20:44 +03:00
Fire-Head 3769170113 (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowMode 2020-04-09 02:52:38 +03:00
Sergeanur 2607a91d87 Merge remote-tracking branch 'origin/master' into MoreLanguages 2020-03-30 20:10:12 +03:00
Sergeanur bb8868eba7 Add russian lang support 2020-03-30 14:50:14 +03:00
Nikolay Korolev 3a4e2275de fixed PS2 build 2020-03-29 18:53:58 +03:00
Fire-Head 7b95dcc219 style & cosmetic fixes 2020-03-29 16:35:50 +03:00
Fire-Head d53c151ffc style & cosmetic fixes 2020-03-29 16:32:11 +03:00
Fire-Head 194ddc5f40 CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names 2020-03-28 23:55:23 +03:00
eray orçunus 112685ebac CCopPed done and #include cleanup 2020-03-28 18:52:25 +03:00
Nikolay Korolev 34b1881528 CGame::Initialise 2020-03-22 17:23:40 +03:00
Sergeanur bbc68ffb1c AccidentManager 2020-01-11 15:14:02 +02:00
eray orçunus 2d998b2416 Fixes&Peds 2019-10-25 22:17:55 +03:00
Sergeanur 8baf410669 CGame::FinalShutdown 2019-10-21 16:47:08 +03:00
nmzik 86284ee7f9 typo fix 2019-10-19 14:20:51 +03:00
nmzik 49ce64d6ac getter and enum fix 2019-10-19 14:12:18 +03:00
nmzik f56684d04e CGame::Process() && CGame::ReloadIPLs 2019-10-19 01:23:40 +03:00
Filip Gawin af5bd951ae More audio ped 2019-08-27 21:13:17 +02:00
Fire-Head b4ecb3e3da shadows done 2019-07-24 19:55:43 +03:00
aap 53023eb65b the great reorganization 2019-07-07 13:09:11 +02:00
Renamed from src/Game.cpp (Browse further)