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scuffed InitAfterFocusLoss implementation

This commit is contained in:
Xinerki 2020-05-21 14:23:12 +03:00
parent b4060a4789
commit 1cb7b9876f
3 changed files with 25 additions and 0 deletions

View file

@ -664,6 +664,22 @@ void CGame::Process(void)
}
}
void
CGame::InitAfterFocusLoss()
{
/*
byte_869656 = byte_86969D;
result = cDMAudio::SetCurrent3DProvider(byte_86969D);
if ( !bGameStarted && !bMenuVisible )
byte_869642 = 1;
*/
//cDMAudio::SetCurrent3DProvider( ? ? ? );
if (!FrontEndMenuManager.m_bGameNotLoaded && !FrontEndMenuManager.m_bMenuActive)
CMenuManager::m_bStartUpFrontEndRequested = true;
}
bool
CGame::CanSeeOutSideFromCurrArea(void)
{

View file

@ -59,6 +59,8 @@ public:
static void InitialiseWhenRestarting(void);
static void Process(void);
static void InitAfterFocusLoss(void);
static bool IsInInterior(void) { return currArea != AREA_MAIN_MAP; }
static bool CanSeeOutSideFromCurrArea(void);

View file

@ -1222,6 +1222,13 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
break;
}
case 7:
{
debug("ALT TABBED! CGame::InitAfterFocusLoss() \n");
CGame::InitAfterFocusLoss();
break;
}
}
/*