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the great reorganization

This commit is contained in:
aap 2019-07-07 13:09:11 +02:00
parent 219a65b81a
commit 53023eb65b
150 changed files with 45 additions and 37 deletions

View file

@ -3,30 +3,39 @@ workspace "re3"
location "build"
files { "src/*.*" }
files { "src/skel/*.*" }
files { "src/skel/win/*.*" }
files { "src/math/*.*" }
files { "src/modelinfo/*.*" }
files { "src/entities/*.*" }
files { "src/weapons/*.*" }
files { "src/render/*.*" }
files { "src/control/*.*" }
files { "src/animation/*.*" }
files { "src/audio/*.*" }
files { "src/control/*.*" }
files { "src/core/*.*" }
files { "src/entities/*.*" }
files { "src/math/*.*" }
files { "src/modelinfo/*.*" }
files { "src/objects/*.*" }
files { "src/peds/*.*" }
files { "src/render/*.*" }
files { "src/skel/*.*" }
files { "src/skel/win/*.*" }
files { "src/vehicles/*.*" }
files { "src/weapons/*.*" }
includedirs { "src" }
includedirs { "src/animation" }
includedirs { "src/audio" }
includedirs { "src/control" }
includedirs { "src/core" }
includedirs { "src/entities" }
includedirs { "src/modelinfo" }
includedirs { "src/objects" }
includedirs { "src/peds" }
includedirs { "src/render" }
includedirs { "src/skel/" }
includedirs { "src/skel/win" }
includedirs { "src/modelinfo" }
includedirs { "src/entities" }
includedirs { "src/vehicles" }
includedirs { "src/weapons" }
includedirs { "src/render" }
includedirs { "src/control" }
includedirs { "src/audio" }
includedirs { "src/animation" }
includedirs { "dxsdk/include" }
includedirs { "rwsdk/include/d3d8" }
libdirs { "dxsdk/lib" }
project "re3"

View file

@ -1,6 +1,6 @@
#include "common.h"
#include "patcher.h"
#include "PhoneInfo.h"
#include "Phones.h"
WRAPPER void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F570); }
WRAPPER void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F470); }
WRAPPER void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F470); }

View file

@ -16,7 +16,7 @@
#include "ModelInfo.h"
#include "Object.h"
#include "Pad.h"
#include "PhoneInfo.h"
#include "Phones.h"
#include "Pickups.h"
#include "Plane.h"
#include "Pools.h"
@ -638,7 +638,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
if (vehicle->IsCar()){
CAutomobile* car = (CAutomobile*)vehicle;
for (int i = 0; i < 4; i++){
vp->wheel_susp_dist[i] = 50.0f * car->m_aWheelDist[i];
vp->wheel_susp_dist[i] = 50.0f * car->m_aSuspensionSpringRatio[i];
vp->wheel_rotation[i] = 128.0f / M_PI * car->m_aWheelRotation[i];
}
vp->door_angles[0] = 127.0f / M_PI * car->Doors[2].m_fAngle;
@ -683,7 +683,7 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
if (vehicle->IsCar()) {
CAutomobile* car = (CAutomobile*)vehicle;
for (int i = 0; i < 4; i++) {
car->m_aWheelDist[i] = vp->wheel_susp_dist[i] / 50.0f;
car->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f;
car->m_aWheelRotation[i] = vp->wheel_rotation[i] * M_PI / 128.0f;
}
car->Doors[2].m_fAngle = car->Doors[2].m_fPreviousAngle = vp->door_angles[0] * M_PI / 127.0f;

View file

@ -8,7 +8,7 @@
#include "PlayerPed.h"
#include "Pad.h"
#include "General.h"
#include "CullZones.h"
#include "ZoneCull.h"
#include "SurfaceTable.h"
#include "MBlur.h"
#include "Camera.h"

View file

@ -5,7 +5,7 @@
#include "Game.h"
#include "Zones.h"
#include "General.h"
#include "CullZones.h"
#include "ZoneCull.h"
#include "World.h"
#include "Entity.h"
#include "Train.h"

View file

@ -21,7 +21,7 @@
#include "DummyObject.h"
#include "World.h"
#include "Zones.h"
#include "CullZones.h"
#include "ZoneCull.h"
#include "CdStream.h"
#include "FileLoader.h"

View file

@ -16,7 +16,7 @@
#include "FileMgr.h"
#include "FileLoader.h"
#include "Zones.h"
#include "CullZones.h"
#include "ZoneCull.h"
#include "Radar.h"
#include "Camera.h"
#include "Record.h"

View file

@ -8,7 +8,7 @@
#include "Camera.h"
#include "World.h"
#include "FileMgr.h"
#include "CullZones.h"
#include "ZoneCull.h"
int32 &CCullZones::NumCullZones = *(int*)0x8F2564;
CCullZone *CCullZones::aZones = (CCullZone*)0x864750; // [NUMCULLZONES];

View file

@ -40,7 +40,7 @@
#include "CutsceneMgr.h"
#include "Lights.h"
#include "Credits.h"
#include "CullZones.h"
#include "ZoneCull.h"
#include "Timecycle.h"
#include "TxdStore.h"
#include "FileMgr.h"

View file

@ -1897,10 +1897,10 @@ CPhysical::ProcessCollision(void)
CVehicle *veh = (CVehicle*)this;
if(veh->m_vehType == VEHICLE_TYPE_CAR){
CAutomobile *car = (CAutomobile*)this;
car->m_aWheelDist[0] = 1.0f;
car->m_aWheelDist[1] = 1.0f;
car->m_aWheelDist[2] = 1.0f;
car->m_aWheelDist[3] = 1.0f;
car->m_aSuspensionSpringRatio[0] = 1.0f;
car->m_aSuspensionSpringRatio[1] = 1.0f;
car->m_aSuspensionSpringRatio[2] = 1.0f;
car->m_aSuspensionSpringRatio[3] = 1.0f;
}else if(veh->m_vehType == VEHICLE_TYPE_BIKE){
assert(0 && "TODO - but unused");
}

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