mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-05 11:25:54 +00:00
new zone stuff
This commit is contained in:
parent
aa8968ecf2
commit
e0568a19d5
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@ -306,7 +306,7 @@ cAudioManager::SetupCrimeReport()
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if (i == ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) return false;
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audioZoneId = CTheZones::FindAudioZone(&m_sPoliceRadioQueue.crimes[i].position);
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if (audioZoneId >= 0 && audioZoneId < NUMAUDIOZONES) {
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zone = &CTheZones::ZoneArray[CTheZones::AudioZoneArray[audioZoneId]];
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zone = CTheZones::GetAudioZone(audioZoneId);
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for (int j = 0; j < NUMAUDIOZONES; j++) {
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if (strcmp(zone->name, ZoneSfx[j].m_aName) == 0) {
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sampleIndex = ZoneSfx[j].m_nSampleIndex;
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@ -722,7 +722,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
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if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && 60 - m_sPoliceRadioQueue.policeChannelTimer > 9) {
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audioZone = CTheZones::FindAudioZone(&vec);
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if (audioZone >= 0 && audioZone < NUMAUDIOZONES) {
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zone = &CTheZones::ZoneArray[CTheZones::AudioZoneArray[audioZone]];
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zone = CTheZones::GetAudioZone(audioZone);
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for (int i = 0; i < NUMAUDIOZONES; i++) {
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if (strcmp(zone->name, ZoneSfx[i].m_aName) == 0) {
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sample = ZoneSfx[i].m_nSampleIndex;
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@ -987,7 +987,7 @@ void CReplay::FinishPlayback(void)
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Mode = MODE_RECORD;
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if (bDoLoadSceneWhenDone){
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CVector v_ls(LoadSceneX, LoadSceneY, LoadSceneZ);
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CGame::currLevel = CTheZones::GetLevelFromPosition(v_ls);
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CGame::currLevel = CTheZones::GetLevelFromPosition(&v_ls);
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CCollision::SortOutCollisionAfterLoad();
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CStreaming::LoadScene(v_ls);
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}
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@ -1101,7 +1101,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
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LoadSceneZ = TheCamera.GetPosition().z;
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CVector ff_coord;
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FindFirstFocusCoordinate(&ff_coord);
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CGame::currLevel = CTheZones::GetLevelFromPosition(ff_coord);
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CGame::currLevel = CTheZones::GetLevelFromPosition(&ff_coord);
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CCollision::SortOutCollisionAfterLoad();
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CStreaming::LoadScene(ff_coord);
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}
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@ -80,13 +80,13 @@ CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, f
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return;
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}
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eLevelName curlevel = CTheZones::GetLevelFromPosition(pos);
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eLevelName curlevel = CTheZones::GetLevelFromPosition(&pos);
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float fMinDist = 16000000.0f;
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int closestPoint = NUM_RESTART_POINTS;
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// find closest point on this level
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for (int i = 0; i < NumberOfHospitalRestarts; i++) {
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if (CTheZones::GetLevelFromPosition(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) {
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if (CTheZones::GetLevelFromPosition(&HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) {
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float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
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if (fMinDist >= dist) {
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fMinDist = dist;
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@ -127,13 +127,13 @@ CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, flo
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return;
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}
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eLevelName curlevel = CTheZones::GetLevelFromPosition(pos);
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eLevelName curlevel = CTheZones::GetLevelFromPosition(&pos);
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float fMinDist = 16000000.0f;
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int closestPoint = NUM_RESTART_POINTS;
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// find closest point on this level
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for (int i = 0; i < NumberOfPoliceRestarts; i++) {
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if (CTheZones::GetLevelFromPosition(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) {
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if (CTheZones::GetLevelFromPosition(&PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) {
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float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
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if (fMinDist >= dist) {
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fMinDist = dist;
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@ -1729,7 +1729,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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ped->SetOrientation(0.0f, 0.0f, 0.0f);
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CTheScripts::ClearSpaceForMissionEntity(pos, ped);
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CWorld::Add(ped);
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ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
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ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
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CPopulation::ms_nTotalMissionPeds++;
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ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
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StoreParameters(&m_nIp, 1);
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@ -1968,7 +1968,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
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car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
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car->bEngineOn = false;
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car->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
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car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
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car->bHasBeenOwnedByPlayer = true;
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CWorld::Add(car);
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handle = CPools::GetVehiclePool()->GetIndex(car);
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@ -2669,12 +2669,12 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
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char label[12];
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CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
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int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label);
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int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT);
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if (zoneToCheck != -1)
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m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != 1? */
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CVector pos = pPlayer->GetPos();
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CZone* pZone = CTheZones::GetZone(zoneToCheck);
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UpdateCompareFlag(CTheZones::PointLiesWithinZone(pos, pZone));
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CZone* pZone = CTheZones::GetNavigationZone(zoneToCheck);
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UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, pZone));
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return 0;
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}
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case COMMAND_IS_PLAYER_PRESSING_HORN:
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@ -2773,7 +2773,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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#endif
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pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
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pPed->StopNonPartialAnims();
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pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
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pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
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CWorld::Add(pPed);
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ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
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StoreParameters(&m_nIp, 1);
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@ -3001,7 +3001,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
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CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
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m_nIp += KEY_LENGTH_IN_SCRIPT;
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CollectParameters(&m_nIp, 16);
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int zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
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int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO);
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if (zone < 0) {
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debug("Couldn't find zone - %s\n", label);
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return 0;
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@ -3022,41 +3022,17 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
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assert(pPed);
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char label[12];
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CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
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int zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
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int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT);
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if (zone != -1)
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m_nIp += KEY_LENGTH_IN_SCRIPT;
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CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
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UpdateCompareFlag(CTheZones::PointLiesWithinZone(pos, CTheZones::GetZone(zone)));
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UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, CTheZones::GetNavigationZone(zone)));
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return 0;
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}
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/* Not implemented.
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case COMMAND_SET_CAR_DENSITY:
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{
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char label[12];
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CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
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int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
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m_nIp += 8;
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CollectParameters(&m_nIp, 2);
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if (zone < 0) {
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debug("Couldn't find zone - %s\n", label);
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return 0;
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}
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CTheZones::SetCarDensity(zone, ScriptParams[0], ScriptParams[1]);
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return 0;
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}
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case COMMAND_SET_PED_DENSITY:
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{
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char label[12];
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CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
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int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
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m_nIp += KEY_LENGTH_IN_SCRIPT;
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CollectParameters(&m_nIp, 2);
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if (zone < 0) {
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debug("Couldn't find zone - %s\n", label);
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return 0;
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}
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CTheZones::SetPedDensity(zone, ScriptParams[0], ScriptParams[1]);
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return 0;
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}
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*/
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case COMMAND_POINT_CAMERA_AT_PLAYER:
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{
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CollectParameters(&m_nIp, 3);
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@ -3092,7 +3068,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
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CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
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m_nIp += KEY_LENGTH_IN_SCRIPT;
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CollectParameters(&m_nIp, 10);
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int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
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int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO);
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if (zone < 0) {
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debug("Couldn't find zone - %s\n", label);
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return 0;
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@ -3964,7 +3940,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
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#endif
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pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
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pPed->StopNonPartialAnims();
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pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
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pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
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CWorld::Add(pPed);
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ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
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StoreParameters(&m_nIp, 1);
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@ -5853,10 +5829,10 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
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{
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char zone[KEY_LENGTH_IN_SCRIPT];
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strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
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int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone);
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int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
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if (nZone != -1)
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m_nIp += KEY_LENGTH_IN_SCRIPT;
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CZone* pZone = CTheZones::GetZone(nZone);
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CZone* pZone = CTheZones::GetNavigationZone(nZone);
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int ped_handle = -1;
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CVector pos = FindPlayerCoors();
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int i = CPools::GetPedPool()->GetSize();
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@ -5880,7 +5856,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
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continue;
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if (pPed->bIsLeader || pPed->m_leader)
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continue;
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if (!CTheZones::PointLiesWithinZone(pPed->GetPosition(), pZone))
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if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone))
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continue;
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if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
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continue;
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@ -6461,7 +6437,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
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m_nIp += KEY_LENGTH_IN_SCRIPT;
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CollectParameters(&m_nIp, 2);
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int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone);
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int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_INFO);
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if (zone_id < 0) {
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printf("Couldn't find zone - %s\n", zone);
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return 0;
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@ -6521,10 +6497,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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{
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char zone[KEY_LENGTH_IN_SCRIPT];
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CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
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int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone);
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// TODO(MIAMI): just getting this to compile with new argument
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int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
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if (zone_id != -1)
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m_nIp += KEY_LENGTH_IN_SCRIPT;
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CZone* pZone = CTheZones::GetZone(zone_id);
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CZone* pZone = CTheZones::GetNavigationZone(zone_id);
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CollectParameters(&m_nIp, 1);
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int handle = -1;
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uint32 i = CPools::GetVehiclePool()->GetSize();
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@ -6536,7 +6513,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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continue;
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if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
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continue;
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if (!CTheZones::PointLiesWithinZone(pVehicle->GetPosition(), pZone))
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if (!CTheZones::PointLiesWithinZone(&pVehicle->GetPosition(), pZone))
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continue;
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handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
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pVehicle->VehicleCreatedBy = MISSION_VEHICLE;
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@ -7027,10 +7004,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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CollectParameters(&m_nIp, 1);
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char zone[KEY_LENGTH_IN_SCRIPT];
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CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
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int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone);
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// TODO(MIAMI): just getting this to compile with new argument
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int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
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if (zone_id != -1)
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m_nIp += KEY_LENGTH_IN_SCRIPT;
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CZone* pZone = CTheZones::GetZone(zone_id);
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CZone* pZone = CTheZones::GetNavigationZone(zone_id);
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UpdateCompareFlag(CExplosion::TestForExplosionInArea((eExplosionType)ScriptParams[0],
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pZone->minx, pZone->maxx, pZone->miny, pZone->maxy, pZone->minz, pZone->maxz));
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return 0;
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@ -7162,7 +7140,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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if (total == 0)
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CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_NONE), pos, range, true, &total, 16, apEntities);
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if (total == 0)
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CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(pos)), pos, range, true, &total, 16, apEntities);
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CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, range, true, &total, 16, apEntities);
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CEntity* pClosestEntity = nil;
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float min_dist = 2.0f * range;
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for (int i = 0; i < total; i++) {
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@ -7347,7 +7325,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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ped->SetOrientation(0.0f, 0.0f, 0.0f);
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CTheScripts::ClearSpaceForMissionEntity(pos, ped);
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CWorld::Add(ped);
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ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
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ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
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CPopulation::ms_nTotalMissionPeds++;
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ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
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StoreParameters(&m_nIp, 1);
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@ -7914,7 +7892,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
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if (total == 0)
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CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_NONE), pos, radius, true, &total, 16, apEntities);
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if (total == 0)
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CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(pos)), pos, radius, true, &total, 16, apEntities);
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CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, radius, true, &total, 16, apEntities);
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CEntity* pClosestEntity = nil;
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float min_dist = 2.0f * radius;
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for (int i = 0; i < total; i++) {
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@ -8178,7 +8156,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
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car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
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car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
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car->bEngineOn = false;
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car->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
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car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
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CWorld::Add(car);
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return 0;
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}
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@ -8504,7 +8482,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(pVehicle);
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if (ScriptParams[1])
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pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(pVehicle->GetPosition());
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pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
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else
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pVehicle->m_nZoneLevel = LEVEL_NONE;
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return 0;
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@ -8515,7 +8493,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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assert(pPed);
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if (ScriptParams[1])
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pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
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pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
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else
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pPed->m_nZoneLevel = LEVEL_NONE;
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return 0;
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@ -8920,7 +8898,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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if (ScriptParams[1])
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pPed->m_nZoneLevel = LEVEL_IGNORE;
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else
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pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
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pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
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return 0;
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}
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case COMMAND_GET_CHASE_CAR:
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@ -9119,7 +9097,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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if (ScriptParams[1])
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pVehicle->m_nZoneLevel = LEVEL_IGNORE;
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else
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pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(pVehicle->GetPosition());
|
||||
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_MAKE_CRAIGS_CAR_A_BIT_STRONGER:
|
||||
|
@ -9440,10 +9418,11 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
|
|||
{
|
||||
char zone[KEY_LENGTH_IN_SCRIPT];
|
||||
strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
|
||||
int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone);
|
||||
// TODO(MIAMI): just getting this to compile with new argument
|
||||
int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
|
||||
if (nZone != -1)
|
||||
m_nIp += KEY_LENGTH_IN_SCRIPT;
|
||||
CZone* pZone = CTheZones::GetZone(nZone);
|
||||
CZone* pZone = CTheZones::GetNavigationZone(nZone);
|
||||
int ped_handle = -1;
|
||||
CVector pos = FindPlayerCoors();
|
||||
int i = CPools::GetPedPool()->GetSize();
|
||||
|
@ -9465,7 +9444,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
|
|||
continue;
|
||||
if (pPed->bIsLeader || pPed->m_leader)
|
||||
continue;
|
||||
if (!CTheZones::PointLiesWithinZone(pPed->GetPosition(), pZone))
|
||||
if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone))
|
||||
continue;
|
||||
if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
|
||||
continue;
|
||||
|
|
|
@ -1139,7 +1139,7 @@ CFileLoader::LoadObjectInstance(const char *line)
|
|||
entity = new CBuilding;
|
||||
entity->SetModelIndexNoCreate(id);
|
||||
entity->GetMatrix() = CMatrix(xform);
|
||||
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
|
||||
entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition());
|
||||
entity->m_area = area;
|
||||
if(mi->IsSimple()){
|
||||
if(mi->m_isBigBuilding)
|
||||
|
@ -1165,7 +1165,7 @@ CFileLoader::LoadObjectInstance(const char *line)
|
|||
CWorld::Add(entity);
|
||||
if(IsGlass(entity->GetModelIndex()) && !mi->m_isArtistGlass)
|
||||
entity->bIsVisible = false;
|
||||
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
|
||||
entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition());
|
||||
entity->m_area = area;
|
||||
}
|
||||
|
||||
|
|
|
@ -483,9 +483,6 @@ void CGame::ReInitGameObjectVariables(void)
|
|||
CSpecialFX::Init();
|
||||
CWaterCannons::Init();
|
||||
CParticle::ReloadConfig();
|
||||
#ifdef GTA_ZONECULL
|
||||
CCullZones::ResolveVisibilities();
|
||||
#endif
|
||||
|
||||
if ( !FrontEndMenuManager.m_bWantToLoad )
|
||||
{
|
||||
|
|
|
@ -2405,7 +2405,7 @@ CStreaming::LoadScene(const CVector &pos)
|
|||
CStreamingInfo *si, *prev;
|
||||
eLevelName level;
|
||||
|
||||
level = CTheZones::GetLevelFromPosition(pos);
|
||||
level = CTheZones::GetLevelFromPosition(&pos);
|
||||
debug("Start load scene\n");
|
||||
for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
|
||||
prev = si->m_prev;
|
||||
|
|
|
@ -32,15 +32,15 @@ void
|
|||
CPlaceName::Process()
|
||||
{
|
||||
CVector pos = CWorld::Players[CWorld::PlayerInFocus].GetPos();
|
||||
CZone *navigZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_TYPE1);
|
||||
CZone *audioZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_AUDIO);
|
||||
CZone *navigZone = CTheZones::FindSmallestNavigationZoneForPosition(&pos, false, true);
|
||||
CZone *defaultZone = CTheZones::FindSmallestNavigationZoneForPosition(&pos, true, false);
|
||||
|
||||
if (navigZone == nil) m_pZone = nil;
|
||||
if (audioZone == nil) m_pZone2 = nil;
|
||||
if (defaultZone == nil) m_pZone2 = nil;
|
||||
|
||||
if (navigZone == m_pZone) {
|
||||
if (audioZone == m_pZone2 || m_pZone != nil) {
|
||||
if (navigZone != nil || audioZone != nil) {
|
||||
if (defaultZone == m_pZone2 || m_pZone != nil) {
|
||||
if (navigZone != nil || defaultZone != nil) {
|
||||
if (m_nAdditionalTimer != 0)
|
||||
m_nAdditionalTimer--;
|
||||
} else {
|
||||
|
@ -49,7 +49,7 @@ CPlaceName::Process()
|
|||
m_pZone2 = nil;
|
||||
}
|
||||
} else {
|
||||
m_pZone2 = audioZone;
|
||||
m_pZone2 = defaultZone;
|
||||
m_nAdditionalTimer = 250;
|
||||
}
|
||||
} else {
|
||||
|
|
|
@ -11,228 +11,32 @@
|
|||
#include "ZoneCull.h"
|
||||
#include "Zones.h"
|
||||
|
||||
int32 CCullZones::NumCullZones;
|
||||
CCullZone CCullZones::aZones[NUMCULLZONES];
|
||||
int32 CCullZones::NumAttributeZones;
|
||||
CAttributeZone CCullZones::aAttributeZones[NUMATTRIBZONES];
|
||||
uint16 CCullZones::aIndices[NUMZONEINDICES];
|
||||
int16 CCullZones::aPointersToBigBuildingsForBuildings[NUMBUILDINGS];
|
||||
int16 CCullZones::aPointersToBigBuildingsForTreadables[NUMTREADABLES];
|
||||
|
||||
int32 CCullZones::CurrentWantedLevelDrop_Player;
|
||||
int32 CCullZones::CurrentFlags_Camera;
|
||||
int32 CCullZones::CurrentFlags_Player;
|
||||
int32 CCullZones::OldCullZone;
|
||||
int32 CCullZones::EntityIndicesUsed;
|
||||
bool CCullZones::bCurrentSubwayIsInvisible;
|
||||
bool CCullZones::bCullZonesDisabled;
|
||||
|
||||
|
||||
void
|
||||
CCullZones::Init(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
NumAttributeZones = 0;
|
||||
CurrentWantedLevelDrop_Player = 0;
|
||||
CurrentFlags_Camera = 0;
|
||||
CurrentFlags_Player = 0;
|
||||
bCurrentSubwayIsInvisible = false;
|
||||
#ifdef GTA_ZONECULL
|
||||
NumCullZones = 0;
|
||||
OldCullZone = -1;
|
||||
EntityIndicesUsed = 0;
|
||||
|
||||
for(i = 0; i < NUMBUILDINGS; i++)
|
||||
aPointersToBigBuildingsForBuildings[i] = -1;
|
||||
for(i = 0; i < NUMTREADABLES; i++)
|
||||
aPointersToBigBuildingsForTreadables[i] = -1;
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef GTA_ZONECULL
|
||||
bool CCullZone::TestLine(CVector vec1, CVector vec2)
|
||||
{
|
||||
CColPoint colPoint;
|
||||
CEntity *entity;
|
||||
|
||||
if (CWorld::ProcessLineOfSight(vec1, vec2, colPoint, entity, true, false, false, false, false, true, false))
|
||||
return true;
|
||||
if (CWorld::ProcessLineOfSight(CVector(vec1.x + 0.05f, vec1.y, vec1.z), CVector(vec2.x + 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
|
||||
return true;
|
||||
if (CWorld::ProcessLineOfSight(CVector(vec1.x - 0.05f, vec1.y, vec1.z), CVector(vec2.x - 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
|
||||
return true;
|
||||
if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y + 0.05f, vec1.z), CVector(vec2.x, vec2.y + 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
|
||||
return true;
|
||||
if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y - 0.05f, vec1.z), CVector(vec2.x, vec2.y - 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
|
||||
return true;
|
||||
if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z + 0.05f), CVector(vec2.x, vec2.y, vec2.z + 0.05f), colPoint, entity, true, false, false, false, false, true, false))
|
||||
return true;
|
||||
return CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z - 0.05f), CVector(vec2.x, vec2.y, vec2.z - 0.05f), colPoint, entity, true, false, false, false, false, true, false);
|
||||
}
|
||||
|
||||
|
||||
uint16* pTempArrayIndices;
|
||||
int TempEntityIndicesUsed;
|
||||
|
||||
void
|
||||
CCullZones::ResolveVisibilities(void)
|
||||
{
|
||||
int fd;
|
||||
|
||||
CFileMgr::SetDir("");
|
||||
fd = CFileMgr::OpenFile("DATA\\cullzone.dat", "rb");
|
||||
if(fd > 0){
|
||||
CFileMgr::Read(fd, (char*)&NumCullZones, sizeof(NumCullZones));
|
||||
CFileMgr::Read(fd, (char*)aZones, sizeof(aZones));
|
||||
CFileMgr::Read(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones));
|
||||
CFileMgr::Read(fd, (char*)aAttributeZones, sizeof(aAttributeZones));
|
||||
CFileMgr::Read(fd, (char*)aIndices, sizeof(aIndices));
|
||||
CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings));
|
||||
CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables));
|
||||
CFileMgr::CloseFile(fd);
|
||||
}else{
|
||||
#if 0
|
||||
// TODO: implement code from mobile to generate data here
|
||||
EntityIndicesUsed = 0;
|
||||
BuildListForBigBuildings();
|
||||
pTempArrayIndices = new uint16[140000];
|
||||
TempEntityIndicesUsed = 0;
|
||||
|
||||
for (int i = 0; i < NumCullZones; i++) {
|
||||
DoVisibilityTestCullZone(i, true);
|
||||
}
|
||||
|
||||
CompressIndicesArray();
|
||||
delete[] pTempArrayIndices;
|
||||
|
||||
fd = CFileMgr::OpenFileForWriting("data\\cullzone.dat");
|
||||
if (fd != 0) {
|
||||
CFileMgr::Write(fd, (char*)&NumCullZones, sizeof(NumCullZones));
|
||||
CFileMgr::Write(fd, (char*)aZones, sizeof(aZones));
|
||||
CFileMgr::Write(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones));
|
||||
CFileMgr::Write(fd, (char*)&aAttributeZones, sizeof(aAttributeZones));
|
||||
CFileMgr::Write(fd, (char*)&aIndices, sizeof(aIndices));
|
||||
CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings));
|
||||
CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables));
|
||||
CFileMgr::CloseFile(fd);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CCullZones::BuildListForBigBuildings()
|
||||
{
|
||||
for (int i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--) {
|
||||
CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
|
||||
if (building == nil || !building->bIsBIGBuilding) continue;
|
||||
CSimpleModelInfo *nonlod = (CSimpleModelInfo*)((CSimpleModelInfo *)CModelInfo::GetModelInfo(building->GetModelIndex()))->m_atomics[2];
|
||||
if (nonlod == nil) continue;
|
||||
|
||||
for (int j = i; j >= 0; j--) {
|
||||
CBuilding *building2 = CPools::GetBuildingPool()->GetSlot(j);
|
||||
if (building2 == nil || building2->bIsBIGBuilding) continue;
|
||||
if (CModelInfo::GetModelInfo(building2->GetModelIndex()) == nonlod) {
|
||||
if ((building2->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) {
|
||||
aPointersToBigBuildingsForBuildings[j] = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int j = CPools::GetTreadablePool()->GetSize()-1; j >= 0; j--) {
|
||||
CTreadable *treadable = CPools::GetTreadablePool()->GetSlot(j);
|
||||
if (treadable == nil || treadable->bIsBIGBuilding) continue;
|
||||
if (CModelInfo::GetModelInfo(treadable->GetModelIndex()) == nonlod) {
|
||||
if ((treadable->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) {
|
||||
aPointersToBigBuildingsForTreadables[j] = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CCullZones::DoVisibilityTestCullZone(int zoneId, bool doIt)
|
||||
{
|
||||
aZones[zoneId].m_groupIndexCount[0] = 0;
|
||||
aZones[zoneId].m_groupIndexCount[1] = 0;
|
||||
aZones[zoneId].m_groupIndexCount[2] = 0;
|
||||
aZones[zoneId].m_indexStart = TempEntityIndicesUsed;
|
||||
aZones[zoneId].FindTestPoints();
|
||||
|
||||
if (!doIt) return;
|
||||
|
||||
for (int i = CPools::GetBuildingPool()->GetSize() - 1; i >= 0; i--) {
|
||||
CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
|
||||
if (building != nil && !building->bIsBIGBuilding && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForBuildings[i] != -1)) {
|
||||
CBuilding *building2 = nil;
|
||||
if (aPointersToBigBuildingsForBuildings[i] != -1)
|
||||
building2 = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForBuildings[i]);
|
||||
|
||||
if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, building2)) {
|
||||
pTempArrayIndices[TempEntityIndicesUsed++] = i;
|
||||
aZones[zoneId].m_groupIndexCount[0]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) {
|
||||
CTreadable* building = CPools::GetTreadablePool()->GetSlot(i);
|
||||
if (building != nil && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForTreadables[i] != -1)) {
|
||||
CTreadable* building2 = nil;
|
||||
if (aPointersToBigBuildingsForTreadables[i] != -1)
|
||||
building2 = CPools::GetTreadablePool()->GetSlot(aPointersToBigBuildingsForTreadables[i]);
|
||||
|
||||
if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 10.0f, building2)) {
|
||||
pTempArrayIndices[TempEntityIndicesUsed++] = i;
|
||||
aZones[zoneId].m_groupIndexCount[1]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) {
|
||||
CTreadable *building = CPools::GetTreadablePool()->GetSlot(i);
|
||||
if (building != nil && aZones[zoneId].CalcDistToCullZoneSquared(building->GetPosition().x, building->GetPosition().y) < 40000.0f) {
|
||||
int start = aZones[zoneId].m_groupIndexCount[0] + aZones[zoneId].m_indexStart;
|
||||
int end = aZones[zoneId].m_groupIndexCount[1] + start;
|
||||
|
||||
bool alreadyAdded = false;
|
||||
|
||||
for (int k = start; k < end; k++) {
|
||||
if (aIndices[k] == i)
|
||||
alreadyAdded = true;
|
||||
}
|
||||
|
||||
if (!alreadyAdded) {
|
||||
CBuilding *building2 = nil;
|
||||
if (aPointersToBigBuildingsForTreadables[i] != -1)
|
||||
building2 = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForTreadables[i]);
|
||||
if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, building2)) {
|
||||
pTempArrayIndices[TempEntityIndicesUsed++] = i;
|
||||
aZones[zoneId].m_groupIndexCount[2]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CCullZones::Update(void)
|
||||
{
|
||||
bool invisible;
|
||||
|
||||
if(bCullZonesDisabled)
|
||||
return;
|
||||
|
||||
switch(CTimer::GetFrameCounter() & 7){
|
||||
case 0:
|
||||
case 4:
|
||||
#ifdef GTA_ZONECULL
|
||||
/* Update Cull zone */
|
||||
ForceCullZoneCoors(TheCamera.GetGameCamPosition());
|
||||
#endif
|
||||
break;
|
||||
|
||||
case 2:
|
||||
|
@ -256,34 +60,8 @@ CCullZones::Update(void)
|
|||
void
|
||||
CCullZones::ForceCullZoneCoors(CVector coors)
|
||||
{
|
||||
#ifdef GTA_ZONECULL
|
||||
int32 z;
|
||||
z = FindCullZoneForCoors(coors);
|
||||
if(z != OldCullZone){
|
||||
if(OldCullZone >= 0)
|
||||
aZones[OldCullZone].DoStuffLeavingZone();
|
||||
if(z >= 0)
|
||||
aZones[z].DoStuffEnteringZone();
|
||||
OldCullZone = z;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef GTA_ZONECULL
|
||||
int32
|
||||
CCullZones::FindCullZoneForCoors(CVector coors)
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < NumCullZones; i++)
|
||||
if(coors.x >= aZones[i].minx && coors.x <= aZones[i].maxx &&
|
||||
coors.y >= aZones[i].miny && coors.y <= aZones[i].maxy &&
|
||||
coors.z >= aZones[i].minz && coors.z <= aZones[i].maxz)
|
||||
return i;
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
int32
|
||||
CCullZones::FindAttributesForCoors(CVector coors, int32 *wantedLevel)
|
||||
{
|
||||
|
@ -356,222 +134,16 @@ CCullZones::AddCullZone(CVector const &position,
|
|||
float minz, float maxz,
|
||||
uint16 flag, int16 wantedLevel)
|
||||
{
|
||||
CCullZone *cull;
|
||||
CAttributeZone *attrib;
|
||||
|
||||
CVector v;
|
||||
#ifdef GTA_ZONECULL
|
||||
if((flag & ATTRZONE_NOTCULLZONE) == 0){
|
||||
cull = &aZones[NumCullZones++];
|
||||
v = position;
|
||||
// WTF is this?
|
||||
if((v-CVector(1032.14f, -624.255f, 24.93f)).Magnitude() < 1.0f)
|
||||
v = CVector(1061.7f, -613.0f, 19.0f);
|
||||
if((v-CVector(1029.48f, -495.757f, 21.98f)).Magnitude() < 1.0f)
|
||||
v = CVector(1061.4f, -506.0f, 18.5f);
|
||||
cull->position.x = clamp(v.x, minx, maxx);
|
||||
cull->position.y = clamp(v.y, miny, maxy);
|
||||
cull->position.z = clamp(v.z, minz, maxz);
|
||||
cull->minx = minx;
|
||||
cull->maxx = maxx;
|
||||
cull->miny = miny;
|
||||
cull->maxy = maxy;
|
||||
cull->minz = minz;
|
||||
cull->maxz = maxz;
|
||||
cull->m_groupIndexCount[0] = 0;
|
||||
cull->m_groupIndexCount[1] = 0;
|
||||
cull->m_groupIndexCount[2] = 0;
|
||||
cull->m_indexStart = 0;
|
||||
}
|
||||
#endif
|
||||
if(flag & ~ATTRZONE_NOTCULLZONE){
|
||||
attrib = &aAttributeZones[NumAttributeZones++];
|
||||
attrib->minx = minx;
|
||||
attrib->maxx = maxx;
|
||||
attrib->miny = miny;
|
||||
attrib->maxy = maxy;
|
||||
attrib->minz = minz;
|
||||
attrib->maxz = maxz;
|
||||
attrib->attributes = flag;
|
||||
attrib->wantedLevel = wantedLevel;
|
||||
}
|
||||
assert(NumAttributeZones < NUMATTRIBZONES);
|
||||
attrib = &aAttributeZones[NumAttributeZones++];
|
||||
attrib->minx = minx;
|
||||
attrib->maxx = maxx;
|
||||
attrib->miny = miny;
|
||||
attrib->maxy = maxy;
|
||||
attrib->minz = minz;
|
||||
attrib->maxz = maxz;
|
||||
attrib->attributes = flag;
|
||||
attrib->wantedLevel = wantedLevel;
|
||||
}
|
||||
|
||||
|
||||
#ifdef GTA_ZONECULL
|
||||
void
|
||||
CCullZone::DoStuffLeavingZone(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < m_numBuildings; i++)
|
||||
DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]);
|
||||
for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables ; i++)
|
||||
DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[m_indexStart + i]);
|
||||
}
|
||||
|
||||
void
|
||||
CCullZone::DoStuffLeavingZone_OneBuilding(uint16 i)
|
||||
{
|
||||
int16 bb;
|
||||
int j;
|
||||
|
||||
if(i < 6000){
|
||||
CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = false;
|
||||
bb = CCullZones::aPointersToBigBuildingsForBuildings[i];
|
||||
if(bb != -1)
|
||||
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false;
|
||||
}else{
|
||||
i -= 6000;
|
||||
for(j = 0; j < 3; j++)
|
||||
DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[i+j]);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CCullZone::DoStuffLeavingZone_OneTreadableBoth(uint16 i)
|
||||
{
|
||||
int16 bb;
|
||||
int j;
|
||||
|
||||
if(i < 6000){
|
||||
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = false;
|
||||
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = false;
|
||||
bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
|
||||
if(bb != -1)
|
||||
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false;
|
||||
}else{
|
||||
i -= 6000;
|
||||
for(j = 0; j < 3; j++)
|
||||
DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[i+j]);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CCullZone::DoStuffEnteringZone(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < m_numBuildings; i++)
|
||||
DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]);
|
||||
for(; i < m_numBuildings + m_numTreadablesPlus10m; i++)
|
||||
DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[m_indexStart + i]);
|
||||
for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables; i++)
|
||||
DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[m_indexStart + i]);
|
||||
}
|
||||
|
||||
void
|
||||
CCullZone::DoStuffEnteringZone_OneBuilding(uint16 i)
|
||||
{
|
||||
int16 bb;
|
||||
int j;
|
||||
|
||||
if(i < 6000){
|
||||
CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = true;
|
||||
bb = CCullZones::aPointersToBigBuildingsForBuildings[i];
|
||||
if(bb != -1)
|
||||
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
|
||||
}else{
|
||||
i -= 6000;
|
||||
for(j = 0; j < 3; j++)
|
||||
DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[i+j]);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CCullZone::DoStuffEnteringZone_OneTreadablePlus10m(uint16 i)
|
||||
{
|
||||
int16 bb;
|
||||
int j;
|
||||
|
||||
if(i < 6000){
|
||||
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true;
|
||||
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = true;
|
||||
bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
|
||||
if(bb != -1)
|
||||
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
|
||||
}else{
|
||||
i -= 6000;
|
||||
for(j = 0; j < 3; j++)
|
||||
DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[i+j]);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CCullZone::DoStuffEnteringZone_OneTreadable(uint16 i)
|
||||
{
|
||||
int16 bb;
|
||||
int j;
|
||||
|
||||
if(i < 6000){
|
||||
CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true;
|
||||
bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
|
||||
if(bb != -1)
|
||||
CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
|
||||
}else{
|
||||
i -= 6000;
|
||||
for(j = 0; j < 3; j++)
|
||||
DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[i+j]);
|
||||
}
|
||||
}
|
||||
|
||||
float
|
||||
CCullZone::CalcDistToCullZoneSquared(float x, float y)
|
||||
{
|
||||
float rx, ry;
|
||||
|
||||
if (x < minx) rx = sq(x - minx);
|
||||
else if (x > maxx) rx = sq(x - maxx);
|
||||
else rx = 0.0f;
|
||||
|
||||
if (y < miny) ry = sq(y - miny);
|
||||
else if (y > maxy) ry = sq(y - maxy);
|
||||
else ry = 0.0f;
|
||||
|
||||
return rx + ry;
|
||||
}
|
||||
|
||||
bool
|
||||
CCullZone::IsEntityCloseEnoughToZone(CEntity *entity, bool checkLevel)
|
||||
{
|
||||
const CVector &pos = entity->GetPosition();
|
||||
|
||||
CSimpleModelInfo *minfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex());
|
||||
float distToZone = CalcDistToCullZone(pos.x, pos.y);
|
||||
float lodDist;
|
||||
if (minfo->m_isSubway)
|
||||
lodDist = minfo->GetLargestLodDistance() + 30.0f;
|
||||
else
|
||||
lodDist = minfo->GetLargestLodDistance() + 50.0f;
|
||||
|
||||
if (lodDist > distToZone) return true;
|
||||
if (!checkLevel) return false;
|
||||
return CTheZones::GetLevelFromPosition(pos) == CTheZones::GetLevelFromPosition(CVector(minx, miny, minz));
|
||||
}
|
||||
|
||||
bool
|
||||
CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set)
|
||||
{
|
||||
int32 curCount;
|
||||
int32 start;
|
||||
int32 size;
|
||||
|
||||
for (int i = 0; i < NumCullZones; i++) {
|
||||
curCount = 0;
|
||||
for (int group = 0; group < 3; group++) {
|
||||
aZones[i].GetGroupStartAndSize(group, start, size);
|
||||
|
||||
int unk = 0; // TODO: figure out
|
||||
for (int j = 0; j < size; j++) {
|
||||
for (int k = 0; k < 3; k++) {
|
||||
if (set[k] == pTempArrayIndices[start+j])
|
||||
unk++;
|
||||
}
|
||||
}
|
||||
if (unk == 3 && ++curCount >= count)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
#endif
|
|
@ -1,57 +1,5 @@
|
|||
class CEntity;
|
||||
|
||||
class CCullZone
|
||||
{
|
||||
public:
|
||||
CVector position;
|
||||
float minx;
|
||||
float maxx;
|
||||
float miny;
|
||||
float maxy;
|
||||
float minz;
|
||||
float maxz;
|
||||
|
||||
int32 m_indexStart;
|
||||
int16 m_groupIndexCount[3];
|
||||
int16 m_numBuildings;
|
||||
int16 m_numTreadablesPlus10m;
|
||||
int16 m_numTreadables;
|
||||
|
||||
void DoStuffLeavingZone(void);
|
||||
static void DoStuffLeavingZone_OneBuilding(uint16 i);
|
||||
static void DoStuffLeavingZone_OneTreadableBoth(uint16 i);
|
||||
void DoStuffEnteringZone(void);
|
||||
static void DoStuffEnteringZone_OneBuilding(uint16 i);
|
||||
static void DoStuffEnteringZone_OneTreadablePlus10m(uint16 i);
|
||||
static void DoStuffEnteringZone_OneTreadable(uint16 i);
|
||||
|
||||
|
||||
static bool TestLine(CVector a1, CVector a2);
|
||||
float CalcDistToCullZoneSquared(float x, float y);
|
||||
float CalcDistToCullZone(float x, float y) { return Sqrt(CalcDistToCullZoneSquared(x, y)); };
|
||||
bool IsEntityCloseEnoughToZone(CEntity* entity, bool checkLevel);
|
||||
|
||||
void GetGroupStartAndSize(int32 groupid, int32 &start, int32 &size) {
|
||||
switch (groupid) {
|
||||
case 1:
|
||||
start = m_groupIndexCount[0] + m_indexStart;
|
||||
size = m_groupIndexCount[1];
|
||||
break;
|
||||
case 2:
|
||||
start = m_groupIndexCount[0] + m_groupIndexCount[1] + m_indexStart;
|
||||
size = m_groupIndexCount[2];
|
||||
break;
|
||||
default:
|
||||
start = m_indexStart;
|
||||
size = m_groupIndexCount[0];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void FindTestPoints() {}; // todo
|
||||
bool TestEntityVisibilityFromCullZone(CEntity*, float, CEntity*) { return false; }; // todo
|
||||
};
|
||||
|
||||
enum eZoneAttribs
|
||||
{
|
||||
ATTRZONE_CAMCLOSEIN = 1,
|
||||
|
@ -79,27 +27,17 @@ struct CAttributeZone
|
|||
class CCullZones
|
||||
{
|
||||
public:
|
||||
static int32 NumCullZones;
|
||||
static CCullZone aZones[NUMCULLZONES];
|
||||
static int32 NumAttributeZones;
|
||||
static CAttributeZone aAttributeZones[NUMATTRIBZONES];
|
||||
static uint16 aIndices[NUMZONEINDICES];
|
||||
static int16 aPointersToBigBuildingsForBuildings[NUMBUILDINGS];
|
||||
static int16 aPointersToBigBuildingsForTreadables[NUMTREADABLES];
|
||||
|
||||
static int32 CurrentWantedLevelDrop_Player;
|
||||
static int32 CurrentFlags_Camera;
|
||||
static int32 CurrentFlags_Player;
|
||||
static int32 OldCullZone;
|
||||
static int32 EntityIndicesUsed;
|
||||
static bool bCurrentSubwayIsInvisible;
|
||||
static bool bCullZonesDisabled;
|
||||
|
||||
static void Init(void);
|
||||
static void ResolveVisibilities(void);
|
||||
static void Update(void);
|
||||
static void ForceCullZoneCoors(CVector coors);
|
||||
static int32 FindCullZoneForCoors(CVector coors);
|
||||
static int32 FindAttributesForCoors(CVector coors, int32 *wantedLevel);
|
||||
static CAttributeZone *FindZoneWithStairsAttributeForPlayer(void);
|
||||
static void MarkSubwayAsInvisible(bool visible);
|
||||
|
@ -117,12 +55,6 @@ public:
|
|||
static bool CamNoRain(void) { return (CurrentFlags_Camera & ATTRZONE_NORAIN) != 0; }
|
||||
static int32 GetWantedLevelDrop(void) { return CurrentWantedLevelDrop_Player; }
|
||||
|
||||
static void BuildListForBigBuildings();
|
||||
static void DoVisibilityTestCullZone(int zoneId, bool doIt);
|
||||
static bool DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set);
|
||||
|
||||
static void CompressIndicesArray() {};// todo
|
||||
|
||||
//--MIAMI: TODO
|
||||
static bool PoliceAbandonCars(void) { return false; }
|
||||
};
|
||||
|
|
|
@ -9,17 +9,19 @@
|
|||
#include "World.h"
|
||||
|
||||
eLevelName CTheZones::m_CurrLevel;
|
||||
CZone *CTheZones::m_pPlayersZone;
|
||||
int16 CTheZones::FindIndex;
|
||||
|
||||
uint16 CTheZones::NumberOfAudioZones;
|
||||
int16 CTheZones::AudioZoneArray[NUMAUDIOZONES];
|
||||
uint16 CTheZones::TotalNumberOfMapZones;
|
||||
uint16 CTheZones::TotalNumberOfZones;
|
||||
CZone CTheZones::ZoneArray[NUMZONES];
|
||||
uint16 CTheZones::TotalNumberOfInfoZones;
|
||||
uint16 CTheZones::TotalNumberOfNavigationZones;
|
||||
CZone CTheZones::InfoZoneArray[NUMINFOZONES];
|
||||
CZone CTheZones::MapZoneArray[NUMMAPZONES];
|
||||
CZone CTheZones::NavigationZoneArray[NUMNAVIGZONES];
|
||||
uint16 CTheZones::TotalNumberOfZoneInfos;
|
||||
CZoneInfo CTheZones::ZoneInfoArray[2*NUMZONES];
|
||||
CZoneInfo CTheZones::ZoneInfoArray[2*NUMINFOZONES];
|
||||
|
||||
|
||||
#define SWAPF(a, b) { float t; t = a; a = b; b = t; }
|
||||
|
||||
|
@ -44,12 +46,14 @@ CheckZoneInfo(CZoneInfo *info)
|
|||
assert(info->gangThreshold[7] <= info->gangThreshold[8]);
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
wchar*
|
||||
CZone::GetTranslatedName(void)
|
||||
{
|
||||
return TheText.Get(name);
|
||||
}
|
||||
|
||||
//--MIAMI: check out zoneinfo
|
||||
void
|
||||
CTheZones::Init(void)
|
||||
{
|
||||
|
@ -58,9 +62,15 @@ CTheZones::Init(void)
|
|||
AudioZoneArray[i] = -1;
|
||||
NumberOfAudioZones = 0;
|
||||
|
||||
for(i = 0; i < NUMNAVIGZONES; i++)
|
||||
memset(&NavigationZoneArray[i], 0, sizeof(CZone));
|
||||
|
||||
for(i = 0; i < NUMINFOZONES; i++)
|
||||
memset(&InfoZoneArray[i], 0, sizeof(CZone));
|
||||
|
||||
CZoneInfo *zonei;
|
||||
int x = 1000/6;
|
||||
for(i = 0; i < 2*NUMZONES; i++){
|
||||
for(i = 0; i < 2*NUMINFOZONES; i++){
|
||||
zonei = &ZoneInfoArray[i];
|
||||
zonei->carDensity = 10;
|
||||
zonei->carThreshold[0] = x;
|
||||
|
@ -81,54 +91,64 @@ CTheZones::Init(void)
|
|||
zonei->gangThreshold[8] = zonei->gangThreshold[7];
|
||||
CheckZoneInfo(zonei);
|
||||
}
|
||||
TotalNumberOfZoneInfos = 1; // why 1?
|
||||
|
||||
for(i = 0; i < NUMZONES; i++)
|
||||
memset(&ZoneArray[i], 0, sizeof(CZone));
|
||||
strcpy(ZoneArray[0].name, "CITYZON");
|
||||
ZoneArray[0].minx = -4000.0f;
|
||||
ZoneArray[0].miny = -4000.0f;
|
||||
ZoneArray[0].minz = -500.0f;
|
||||
ZoneArray[0].maxx = 4000.0f;
|
||||
ZoneArray[0].maxy = 4000.0f;
|
||||
ZoneArray[0].maxz = 500.0f;
|
||||
ZoneArray[0].level = LEVEL_NONE;
|
||||
TotalNumberOfZones = 1;
|
||||
TotalNumberOfZoneInfos = 1; // why 1?
|
||||
TotalNumberOfNavigationZones = 1;
|
||||
TotalNumberOfInfoZones = 1;
|
||||
|
||||
strcpy(InfoZoneArray[0].name, "CITYINF");
|
||||
InfoZoneArray[0].minx = -2400.0f;
|
||||
InfoZoneArray[0].miny = -2000.0f;
|
||||
InfoZoneArray[0].minz = -500.0f;
|
||||
InfoZoneArray[0].maxx = 1600.0f;
|
||||
InfoZoneArray[0].maxy = 2000.0f;
|
||||
InfoZoneArray[0].maxz = 500.0f;
|
||||
InfoZoneArray[0].level = LEVEL_NONE;
|
||||
InfoZoneArray[0].type = ZONE_INFO;
|
||||
|
||||
strcpy(NavigationZoneArray[0].name, "VICE_C");
|
||||
NavigationZoneArray[0].minx = -2400.0f;
|
||||
NavigationZoneArray[0].miny = -2000.0f;
|
||||
NavigationZoneArray[0].minz = -500.0f;
|
||||
NavigationZoneArray[0].maxx = 1600.0f;
|
||||
NavigationZoneArray[0].maxy = 2000.0f;
|
||||
NavigationZoneArray[0].maxz = 500.0f;
|
||||
NavigationZoneArray[0].level = LEVEL_NONE;
|
||||
NavigationZoneArray[0].type = ZONE_NAVIG;
|
||||
|
||||
m_CurrLevel = LEVEL_NONE;
|
||||
m_pPlayersZone = &ZoneArray[0];
|
||||
|
||||
for(i = 0; i < NUMMAPZONES; i++){
|
||||
memset(&MapZoneArray[i], 0, sizeof(CZone));
|
||||
MapZoneArray[i].type = ZONE_MAPZONE;
|
||||
}
|
||||
strcpy(MapZoneArray[0].name, "THEMAP");
|
||||
MapZoneArray[0].minx = -4000.0f;
|
||||
MapZoneArray[0].miny = -4000.0f;
|
||||
MapZoneArray[0].minx = -2400.0f;
|
||||
MapZoneArray[0].miny = -2000.0f;
|
||||
MapZoneArray[0].minz = -500.0f;
|
||||
MapZoneArray[0].maxx = 4000.0f;
|
||||
MapZoneArray[0].maxy = 4000.0f;
|
||||
MapZoneArray[0].maxx = 1600.0f;
|
||||
MapZoneArray[0].maxy = 2000.0f;
|
||||
MapZoneArray[0].maxz = 500.0f;
|
||||
MapZoneArray[0].level = LEVEL_NONE;
|
||||
TotalNumberOfMapZones = 1;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CTheZones::Update(void)
|
||||
{
|
||||
CVector pos;
|
||||
pos = FindPlayerCoors();
|
||||
m_pPlayersZone = FindSmallestZonePosition(&pos);
|
||||
m_CurrLevel = GetLevelFromPosition(pos);
|
||||
m_CurrLevel = GetLevelFromPosition(&pos);
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CTheZones::CreateZone(char *name, eZoneType type,
|
||||
float minx, float miny, float minz,
|
||||
float maxx, float maxy, float maxz,
|
||||
eLevelName level)
|
||||
{
|
||||
CZone *zone;
|
||||
char tmpname[24];
|
||||
char *p;
|
||||
|
||||
if(minx > maxx) SWAPF(minx, maxx);
|
||||
|
@ -138,46 +158,94 @@ CTheZones::CreateZone(char *name, eZoneType type,
|
|||
// make upper case
|
||||
for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p);
|
||||
|
||||
strncpy(tmpname, name, 7);
|
||||
tmpname[7] = '\0';
|
||||
|
||||
// add zone
|
||||
// TODO(MIAMI): do this properly, also navig zones
|
||||
if(type == ZONE_MAPZONE)
|
||||
zone = &MapZoneArray[TotalNumberOfMapZones++];
|
||||
else
|
||||
zone = &ZoneArray[TotalNumberOfZones++];
|
||||
strncpy(zone->name, name, 7);
|
||||
zone->name[7] = '\0';
|
||||
zone->type = type;
|
||||
zone->minx = minx;
|
||||
zone->miny = miny;
|
||||
zone->minz = minz;
|
||||
zone->maxx = maxx;
|
||||
zone->maxy = maxy;
|
||||
zone->maxz = maxz;
|
||||
zone->level = level;
|
||||
if(type == ZONE_AUDIO || type == ZONE_TYPE1 || type == ZONE_TYPE2){
|
||||
zone->zoneinfoDay = TotalNumberOfZoneInfos++;
|
||||
zone->zoneinfoNight = TotalNumberOfZoneInfos++;
|
||||
switch(type){
|
||||
case ZONE_DEFAULT:
|
||||
case ZONE_NAVIG:
|
||||
assert(TotalNumberOfNavigationZones < NUMNAVIGZONES);
|
||||
strcpy(NavigationZoneArray[TotalNumberOfNavigationZones].name, tmpname);
|
||||
NavigationZoneArray[TotalNumberOfNavigationZones].type = type;
|
||||
NavigationZoneArray[TotalNumberOfNavigationZones].minx = minx;
|
||||
NavigationZoneArray[TotalNumberOfNavigationZones].miny = miny;
|
||||
NavigationZoneArray[TotalNumberOfNavigationZones].minz = minz;
|
||||
NavigationZoneArray[TotalNumberOfNavigationZones].maxx = maxx;
|
||||
NavigationZoneArray[TotalNumberOfNavigationZones].maxy = maxy;
|
||||
NavigationZoneArray[TotalNumberOfNavigationZones].maxz = maxz;
|
||||
NavigationZoneArray[TotalNumberOfNavigationZones].level = level;
|
||||
TotalNumberOfNavigationZones++;
|
||||
break;
|
||||
case ZONE_INFO:
|
||||
assert(TotalNumberOfInfoZones < NUMINFOZONES);
|
||||
strcpy(InfoZoneArray[TotalNumberOfInfoZones].name, tmpname);
|
||||
InfoZoneArray[TotalNumberOfInfoZones].type = type;
|
||||
InfoZoneArray[TotalNumberOfInfoZones].minx = minx;
|
||||
InfoZoneArray[TotalNumberOfInfoZones].miny = miny;
|
||||
InfoZoneArray[TotalNumberOfInfoZones].minz = minz;
|
||||
InfoZoneArray[TotalNumberOfInfoZones].maxx = maxx;
|
||||
InfoZoneArray[TotalNumberOfInfoZones].maxy = maxy;
|
||||
InfoZoneArray[TotalNumberOfInfoZones].maxz = maxz;
|
||||
InfoZoneArray[TotalNumberOfInfoZones].level = level;
|
||||
InfoZoneArray[TotalNumberOfInfoZones].zoneinfoDay = TotalNumberOfZoneInfos++;
|
||||
InfoZoneArray[TotalNumberOfInfoZones].zoneinfoNight = TotalNumberOfZoneInfos++;
|
||||
TotalNumberOfInfoZones++;
|
||||
break;
|
||||
case ZONE_MAPZONE:
|
||||
assert(TotalNumberOfMapZones < NUMMAPZONES);
|
||||
strcpy(MapZoneArray[TotalNumberOfMapZones].name, tmpname);
|
||||
MapZoneArray[TotalNumberOfMapZones].type = type;
|
||||
MapZoneArray[TotalNumberOfMapZones].minx = minx;
|
||||
MapZoneArray[TotalNumberOfMapZones].miny = miny;
|
||||
MapZoneArray[TotalNumberOfMapZones].minz = minz;
|
||||
MapZoneArray[TotalNumberOfMapZones].maxx = maxx;
|
||||
MapZoneArray[TotalNumberOfMapZones].maxy = maxy;
|
||||
MapZoneArray[TotalNumberOfMapZones].maxz = maxz;
|
||||
MapZoneArray[TotalNumberOfMapZones].level = level;
|
||||
TotalNumberOfMapZones++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CTheZones::PostZoneCreation(void)
|
||||
{
|
||||
int i;
|
||||
for(i = 1; i < TotalNumberOfZones; i++)
|
||||
InsertZoneIntoZoneHierarchy(&ZoneArray[i]);
|
||||
for(i = 1; i < TotalNumberOfNavigationZones; i++)
|
||||
InsertZoneIntoZoneHierarchy(&NavigationZoneArray[i]);
|
||||
InitialiseAudioZoneArray();
|
||||
}
|
||||
|
||||
//--MIAMI: done, but does nothing
|
||||
void
|
||||
CTheZones::CheckZonesForOverlap(void)
|
||||
{
|
||||
int i, j;
|
||||
char str[116];
|
||||
|
||||
for(i = 1; i < TotalNumberOfInfoZones; i++){
|
||||
ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[0]);
|
||||
|
||||
for(j = 1; j < TotalNumberOfInfoZones; j++)
|
||||
if(i != j && ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[j]))
|
||||
sprintf(str, "Info zone %s contains %s\n",
|
||||
&InfoZoneArray[j].name, &InfoZoneArray[i].name);
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone)
|
||||
{
|
||||
zone->child = nil;
|
||||
zone->parent = nil;
|
||||
zone->next = nil;
|
||||
InsertZoneIntoZoneHierRecursive(zone, &ZoneArray[0]);
|
||||
InsertZoneIntoZoneHierRecursive(zone, &NavigationZoneArray[0]);
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
bool
|
||||
CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer)
|
||||
{
|
||||
|
@ -221,6 +289,7 @@ CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer)
|
|||
return true;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
bool
|
||||
CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
|
||||
{
|
||||
|
@ -233,11 +302,11 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
|
|||
inner->minz < outer->minz ||
|
||||
inner->maxz > outer->maxz){
|
||||
CVector vmin(inner->minx, inner->miny, inner->minz);
|
||||
if(PointLiesWithinZone(vmin, outer))
|
||||
if(PointLiesWithinZone(&vmin, outer))
|
||||
sprintf(tmp, "Overlapping zones %s and %s\n",
|
||||
inner->name, outer->name);
|
||||
CVector vmax(inner->maxx, inner->maxy, inner->maxz);
|
||||
if(PointLiesWithinZone(vmax, outer))
|
||||
if(PointLiesWithinZone(&vmax, outer))
|
||||
sprintf(tmp, "Overlapping zones %s and %s\n",
|
||||
inner->name, outer->name);
|
||||
return false;
|
||||
|
@ -245,16 +314,18 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
|
|||
return true;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
bool
|
||||
CTheZones::PointLiesWithinZone(const CVector &v, CZone *zone)
|
||||
CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone)
|
||||
{
|
||||
return zone->minx <= v.x && v.x <= zone->maxx &&
|
||||
zone->miny <= v.y && v.y <= zone->maxy &&
|
||||
zone->minz <= v.z && v.z <= zone->maxz;
|
||||
return zone->minx <= v->x && v->x <= zone->maxx &&
|
||||
zone->miny <= v->y && v->y <= zone->maxy &&
|
||||
zone->minz <= v->z && v->z <= zone->maxz;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
eLevelName
|
||||
CTheZones::GetLevelFromPosition(CVector const &v)
|
||||
CTheZones::GetLevelFromPosition(const CVector *v)
|
||||
{
|
||||
int i;
|
||||
// char tmp[116];
|
||||
|
@ -266,59 +337,35 @@ CTheZones::GetLevelFromPosition(CVector const &v)
|
|||
return MapZoneArray[0].level;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
CZone*
|
||||
CTheZones::FindSmallestZonePosition(const CVector *v)
|
||||
CTheZones::FindInformationZoneForPosition(const CVector *v)
|
||||
{
|
||||
CZone *best = &ZoneArray[0];
|
||||
// zone to test next
|
||||
CZone *zone = ZoneArray[0].child;
|
||||
while(zone)
|
||||
// if in zone, descent into children
|
||||
if(PointLiesWithinZone(*v, zone)){
|
||||
best = zone;
|
||||
zone = zone->child;
|
||||
// otherwise try next zone
|
||||
}else
|
||||
zone = zone->next;
|
||||
return best;
|
||||
int i;
|
||||
// char tmp[116];
|
||||
// if(!PointLiesWithinZone(v, &InfoZoneArray[0]))
|
||||
// sprintf(tmp, "x = %.3f y= %.3f z = %.3f\n", v.x, v.y, v.z);
|
||||
for(i = 1; i < TotalNumberOfInfoZones; i++)
|
||||
if(PointLiesWithinZone(v, &InfoZoneArray[i]))
|
||||
return &InfoZoneArray[i];
|
||||
return &InfoZoneArray[0];
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
CZone*
|
||||
CTheZones::FindSmallestZonePositionType(const CVector *v, eZoneType type)
|
||||
CTheZones::FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig)
|
||||
{
|
||||
CZone *best = nil;
|
||||
if(ZoneArray[0].type == type)
|
||||
best = &ZoneArray[0];
|
||||
if(findDefault && NavigationZoneArray[0].type == ZONE_DEFAULT ||
|
||||
findNavig && NavigationZoneArray[0].type == ZONE_NAVIG)
|
||||
best = &NavigationZoneArray[0];
|
||||
// zone to test next
|
||||
CZone *zone = ZoneArray[0].child;
|
||||
CZone *zone = NavigationZoneArray[0].child;
|
||||
while(zone)
|
||||
// if in zone, descent into children
|
||||
if(PointLiesWithinZone(*v, zone)){
|
||||
if(zone->type == type)
|
||||
best = zone;
|
||||
zone = zone->child;
|
||||
// otherwise try next zone
|
||||
}else
|
||||
zone = zone->next;
|
||||
return best;
|
||||
}
|
||||
|
||||
CZone*
|
||||
CTheZones::FindSmallestZonePositionILN(const CVector *v)
|
||||
{
|
||||
CZone *best = nil;
|
||||
if(ZoneArray[0].type == ZONE_AUDIO ||
|
||||
ZoneArray[0].type == ZONE_TYPE1 ||
|
||||
ZoneArray[0].type == ZONE_TYPE2)
|
||||
best = &ZoneArray[0];
|
||||
// zone to test next
|
||||
CZone *zone = ZoneArray[0].child;
|
||||
while(zone)
|
||||
// if in zone, descent into children
|
||||
if(PointLiesWithinZone(*v, zone)){
|
||||
if(zone->type == ZONE_AUDIO ||
|
||||
zone->type == ZONE_TYPE1 ||
|
||||
zone->type == ZONE_TYPE2)
|
||||
if(PointLiesWithinZone(v, zone)){
|
||||
if(findDefault && zone->type == ZONE_DEFAULT ||
|
||||
findNavig && zone->type == ZONE_NAVIG)
|
||||
best = zone;
|
||||
zone = zone->child;
|
||||
// otherwise try next zone
|
||||
|
@ -327,23 +374,72 @@ CTheZones::FindSmallestZonePositionILN(const CVector *v)
|
|||
return best;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
int16
|
||||
CTheZones::FindZoneByLabelAndReturnIndex(char *name)
|
||||
CTheZones::FindZoneByLabelAndReturnIndex(char *name, eZoneType type)
|
||||
{
|
||||
char str[8];
|
||||
memset(str, 0, 8);
|
||||
strncpy(str, name, 8);
|
||||
for(FindIndex = 0; FindIndex < TotalNumberOfZones; FindIndex++)
|
||||
if(strcmp(GetZone(FindIndex)->name, name) == 0)
|
||||
return FindIndex;
|
||||
switch(type){
|
||||
case ZONE_DEFAULT:
|
||||
case ZONE_NAVIG:
|
||||
for(FindIndex = 0; FindIndex < TotalNumberOfNavigationZones; FindIndex++)
|
||||
if(strcmp(GetNavigationZone(FindIndex)->name, name) == 0)
|
||||
return FindIndex;
|
||||
break;
|
||||
|
||||
case ZONE_INFO:
|
||||
for(FindIndex = 0; FindIndex < TotalNumberOfInfoZones; FindIndex++)
|
||||
if(strcmp(GetInfoZone(FindIndex)->name, name) == 0)
|
||||
return FindIndex;
|
||||
break;
|
||||
|
||||
case ZONE_MAPZONE:
|
||||
for(FindIndex = 0; FindIndex < TotalNumberOfMapZones; FindIndex++)
|
||||
if(strcmp(GetMapZone(FindIndex)->name, name) == 0)
|
||||
return FindIndex;
|
||||
break;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
int16
|
||||
CTheZones::FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type)
|
||||
{
|
||||
char str[8];
|
||||
memset(str, 0, 8);
|
||||
strncpy(str, name, 8);
|
||||
switch(type){
|
||||
case ZONE_DEFAULT:
|
||||
case ZONE_NAVIG:
|
||||
for(; FindIndex < TotalNumberOfNavigationZones; FindIndex++)
|
||||
if(strcmp(GetNavigationZone(FindIndex)->name, name) == 0)
|
||||
return FindIndex;
|
||||
break;
|
||||
|
||||
case ZONE_INFO:
|
||||
for(; FindIndex < TotalNumberOfInfoZones; FindIndex++)
|
||||
if(strcmp(GetInfoZone(FindIndex)->name, name) == 0)
|
||||
return FindIndex;
|
||||
break;
|
||||
|
||||
case ZONE_MAPZONE:
|
||||
for(; FindIndex < TotalNumberOfMapZones; FindIndex++)
|
||||
if(strcmp(GetMapZone(FindIndex)->name, name) == 0)
|
||||
return FindIndex;
|
||||
break;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
CZoneInfo*
|
||||
CTheZones::GetZoneInfo(const CVector *v, uint8 day)
|
||||
{
|
||||
CZone *zone;
|
||||
zone = FindSmallestZonePositionILN(v);
|
||||
zone = FindInformationZoneForPosition(v);
|
||||
if(zone == nil)
|
||||
return &ZoneInfoArray[0];
|
||||
return &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
|
||||
|
@ -421,7 +517,7 @@ CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
|
|||
{
|
||||
CZone *zone;
|
||||
CZoneInfo *info;
|
||||
zone = GetZone(zoneid);
|
||||
zone = GetInfoZone(zoneid);
|
||||
info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
|
||||
|
||||
CheckZoneInfo(info);
|
||||
|
@ -486,7 +582,7 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
|
|||
{
|
||||
CZone *zone;
|
||||
CZoneInfo *info;
|
||||
zone = GetZone(zoneid);
|
||||
zone = GetInfoZone(zoneid);
|
||||
info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
|
||||
if(pedDensity != -1) info->pedDensity = pedDensity;
|
||||
if(copDensity != -1) info->copDensity = copDensity;
|
||||
|
@ -501,60 +597,64 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
|
|||
if(gang8Density != -1) info->gangDensity[8] = gang8Density;
|
||||
}
|
||||
|
||||
//--MIAMI: done, unused
|
||||
void
|
||||
CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
|
||||
{
|
||||
CZone *zone;
|
||||
zone = GetZone(zoneid);
|
||||
if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
|
||||
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
|
||||
zone = GetInfoZone(zoneid);
|
||||
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
|
||||
}
|
||||
|
||||
//--MIAMI: done, unused
|
||||
void
|
||||
CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity)
|
||||
{
|
||||
CZone *zone;
|
||||
zone = GetZone(zoneid);
|
||||
if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
|
||||
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity;
|
||||
zone = GetInfoZone(zoneid);
|
||||
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup)
|
||||
{
|
||||
CZone *zone;
|
||||
zone = GetZone(zoneid);
|
||||
if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
|
||||
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup;
|
||||
zone = GetInfoZone(zoneid);
|
||||
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
int16
|
||||
CTheZones::FindAudioZone(CVector *pos)
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < NumberOfAudioZones; i++)
|
||||
if(PointLiesWithinZone(*pos, GetZone(AudioZoneArray[i])))
|
||||
if(PointLiesWithinZone(pos, GetAudioZone(i)))
|
||||
return i;
|
||||
return -1;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CTheZones::AddZoneToAudioZoneArray(CZone *zone)
|
||||
{
|
||||
int i, z;
|
||||
|
||||
if(zone->type != ZONE_AUDIO)
|
||||
if(zone->type != ZONE_DEFAULT)
|
||||
return;
|
||||
|
||||
/* This is a bit stupid */
|
||||
z = -1;
|
||||
for(i = 0; i < NUMZONES; i++)
|
||||
if(&ZoneArray[i] == zone)
|
||||
for(i = 0; i < NUMNAVIGZONES; i++)
|
||||
if(&NavigationZoneArray[i] == zone)
|
||||
z = i;
|
||||
assert(NumberOfAudioZones < NUMAUDIOZONES);
|
||||
AudioZoneArray[NumberOfAudioZones++] = z;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CTheZones::InitialiseAudioZoneArray(void)
|
||||
{
|
||||
|
@ -562,7 +662,7 @@ CTheZones::InitialiseAudioZoneArray(void)
|
|||
CZone *zone;
|
||||
|
||||
gonext = false;
|
||||
zone = &ZoneArray[0];
|
||||
zone = &NavigationZoneArray[0];
|
||||
// Go deep first,
|
||||
// set gonext when backing up a level to visit the next child
|
||||
while(zone)
|
||||
|
@ -586,6 +686,7 @@ CTheZones::InitialiseAudioZoneArray(void)
|
|||
}
|
||||
}
|
||||
|
||||
//--MIAMI: TODO
|
||||
void
|
||||
CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
|
||||
{
|
||||
|
@ -593,32 +694,39 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
|
|||
int i;
|
||||
|
||||
*size = SAVE_HEADER_SIZE
|
||||
+ sizeof(int32) // GetIndexForZonePointer
|
||||
+ sizeof(m_CurrLevel) + sizeof(FindIndex)
|
||||
+ sizeof(int16) // padding
|
||||
+ sizeof(ZoneArray) + sizeof(ZoneInfoArray)
|
||||
+ sizeof(TotalNumberOfZones) + sizeof(TotalNumberOfZoneInfos)
|
||||
+ sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray)
|
||||
+ sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos)
|
||||
+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
|
||||
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
|
||||
|
||||
WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
|
||||
|
||||
WriteSaveBuf(buffer, GetIndexForZonePointer(m_pPlayersZone));
|
||||
WriteSaveBuf(buffer, m_CurrLevel);
|
||||
WriteSaveBuf(buffer, FindIndex);
|
||||
WriteSaveBuf(buffer, (int16)0); // padding
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
|
||||
CZone *zone = WriteSaveBuf(buffer, ZoneArray[i]);
|
||||
zone->child = (CZone*)GetIndexForZonePointer(ZoneArray[i].child);
|
||||
zone->parent = (CZone*)GetIndexForZonePointer(ZoneArray[i].parent);
|
||||
zone->next = (CZone*)GetIndexForZonePointer(ZoneArray[i].next);
|
||||
// TODO(MIAMI): implement SaveOneZone
|
||||
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
|
||||
CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]);
|
||||
zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child);
|
||||
zone->parent = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].parent);
|
||||
zone->next = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].next);
|
||||
}
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
|
||||
CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]);
|
||||
zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child);
|
||||
zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent);
|
||||
zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next);
|
||||
}
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
||||
WriteSaveBuf(buffer, ZoneInfoArray[i]);
|
||||
|
||||
WriteSaveBuf(buffer, TotalNumberOfZones);
|
||||
WriteSaveBuf(buffer, TotalNumberOfNavigationZones);
|
||||
WriteSaveBuf(buffer, TotalNumberOfInfoZones);
|
||||
WriteSaveBuf(buffer, TotalNumberOfZoneInfos);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
|
||||
|
@ -646,6 +754,7 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
|
|||
VALIDATESAVEBUF(*size)
|
||||
}
|
||||
|
||||
//--MIAMI: TODO
|
||||
void
|
||||
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
|
||||
{
|
||||
|
@ -654,23 +763,32 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
|
|||
|
||||
CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
|
||||
|
||||
m_pPlayersZone = GetPointerForZoneIndex(ReadSaveBuf<int32>(buffer));
|
||||
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
|
||||
FindIndex = ReadSaveBuf<int16>(buffer);
|
||||
ReadSaveBuf<int16>(buffer);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
|
||||
ZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
||||
// TODO(MIAMI): implement LoadOneZone
|
||||
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
|
||||
NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
||||
|
||||
ZoneArray[i].child = GetPointerForZoneIndex((int32)ZoneArray[i].child);
|
||||
ZoneArray[i].parent = GetPointerForZoneIndex((int32)ZoneArray[i].parent);
|
||||
ZoneArray[i].next = GetPointerForZoneIndex((int32)ZoneArray[i].next);
|
||||
NavigationZoneArray[i].child = GetPointerForZoneIndex((int32)NavigationZoneArray[i].child);
|
||||
NavigationZoneArray[i].parent = GetPointerForZoneIndex((int32)NavigationZoneArray[i].parent);
|
||||
NavigationZoneArray[i].next = GetPointerForZoneIndex((int32)NavigationZoneArray[i].next);
|
||||
}
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
|
||||
InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
||||
|
||||
InfoZoneArray[i].child = GetPointerForZoneIndex((int32)InfoZoneArray[i].child);
|
||||
InfoZoneArray[i].parent = GetPointerForZoneIndex((int32)InfoZoneArray[i].parent);
|
||||
InfoZoneArray[i].next = GetPointerForZoneIndex((int32)InfoZoneArray[i].next);
|
||||
}
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
||||
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
|
||||
|
||||
TotalNumberOfZones = ReadSaveBuf<int16>(buffer);
|
||||
TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer);
|
||||
TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer);
|
||||
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
|
||||
|
|
|
@ -5,9 +5,9 @@
|
|||
|
||||
enum eZoneType
|
||||
{
|
||||
ZONE_AUDIO,
|
||||
ZONE_TYPE1, // this should be NAVIG
|
||||
ZONE_TYPE2, // this should be INFO...but all except MAPINFO get zoneinfo??
|
||||
ZONE_DEFAULT,
|
||||
ZONE_NAVIG,
|
||||
ZONE_INFO,
|
||||
ZONE_MAPZONE,
|
||||
};
|
||||
|
||||
|
@ -51,19 +51,20 @@ public:
|
|||
|
||||
class CTheZones
|
||||
{
|
||||
public:
|
||||
static eLevelName m_CurrLevel;
|
||||
static CZone *m_pPlayersZone;
|
||||
static int16 FindIndex;
|
||||
|
||||
static uint16 NumberOfAudioZones;
|
||||
static int16 AudioZoneArray[NUMAUDIOZONES];
|
||||
static uint16 TotalNumberOfMapZones;
|
||||
static uint16 TotalNumberOfZones;
|
||||
static CZone ZoneArray[NUMZONES];
|
||||
static uint16 TotalNumberOfInfoZones;
|
||||
static uint16 TotalNumberOfNavigationZones;
|
||||
static CZone InfoZoneArray[NUMINFOZONES];
|
||||
static CZone MapZoneArray[NUMMAPZONES];
|
||||
static CZone NavigationZoneArray[NUMNAVIGZONES];
|
||||
static uint16 TotalNumberOfZoneInfos;
|
||||
static CZoneInfo ZoneInfoArray[2*NUMZONES];
|
||||
static CZoneInfo ZoneInfoArray[2*NUMINFOZONES];
|
||||
public:
|
||||
static eLevelName m_CurrLevel;
|
||||
|
||||
static void Init(void);
|
||||
static void Update(void);
|
||||
|
@ -71,17 +72,21 @@ public:
|
|||
float minx, float miny, float minz,
|
||||
float maxx, float maxy, float maxz,
|
||||
eLevelName level);
|
||||
static CZone *GetZone(uint16 i) { return &ZoneArray[i]; }
|
||||
static CZone *GetInfoZone(uint16 i) { return &InfoZoneArray[i]; }
|
||||
static CZone *GetNavigationZone(uint16 i) { return &NavigationZoneArray[i]; }
|
||||
static CZone *GetMapZone(uint16 i) { return &MapZoneArray[i]; }
|
||||
static CZone *GetAudioZone(uint16 i) { return &InfoZoneArray[AudioZoneArray[i]]; }
|
||||
static void PostZoneCreation(void);
|
||||
static void CheckZonesForOverlap(void);
|
||||
static void InsertZoneIntoZoneHierarchy(CZone *zone);
|
||||
static bool InsertZoneIntoZoneHierRecursive(CZone *z1, CZone *z2);
|
||||
static bool ZoneIsEntirelyContainedWithinOtherZone(CZone *z1, CZone *z2);
|
||||
static bool PointLiesWithinZone(const CVector &v, CZone *zone);
|
||||
static eLevelName GetLevelFromPosition(CVector const &v);
|
||||
static CZone *FindSmallestZonePosition(const CVector *v);
|
||||
static CZone *FindSmallestZonePositionType(const CVector *v, eZoneType type);
|
||||
static CZone *FindSmallestZonePositionILN(const CVector *v);
|
||||
static int16 FindZoneByLabelAndReturnIndex(char *name);
|
||||
static bool PointLiesWithinZone(const CVector *v, CZone *zone);
|
||||
static eLevelName GetLevelFromPosition(const CVector *v);
|
||||
static CZone *FindInformationZoneForPosition(const CVector *v);
|
||||
static CZone *FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig);
|
||||
static int16 FindZoneByLabelAndReturnIndex(char *name, eZoneType type);
|
||||
static int16 FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type);
|
||||
static CZoneInfo *GetZoneInfo(const CVector *v, uint8 day);
|
||||
static void GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info);
|
||||
static void SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
|
||||
|
@ -99,8 +104,8 @@ public:
|
|||
static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity);
|
||||
static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup);
|
||||
static int16 FindAudioZone(CVector *pos);
|
||||
static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &ZoneArray[i]; }
|
||||
static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - ZoneArray; }
|
||||
static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &InfoZoneArray[i]; }
|
||||
static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - InfoZoneArray; }
|
||||
static void AddZoneToAudioZoneArray(CZone *zone);
|
||||
static void InitialiseAudioZoneArray(void);
|
||||
static void SaveAllZones(uint8 *buffer, uint32 *length);
|
||||
|
|
|
@ -53,14 +53,13 @@ enum Config {
|
|||
NUMREFERENCES = 800,
|
||||
|
||||
// Zones
|
||||
NUMAUDIOZONES = 36,
|
||||
NUMZONES = 50,
|
||||
NUMMAPZONES = 25,
|
||||
NUMAUDIOZONES = 14,
|
||||
NUMINFOZONES = 169,
|
||||
NUMMAPZONES = 39,
|
||||
NUMNAVIGZONES = 20,
|
||||
|
||||
// Cull zones
|
||||
NUMCULLZONES = 512,
|
||||
NUMATTRIBZONES = 288,
|
||||
NUMZONEINDICES = 55000,
|
||||
NUMATTRIBZONES = 704,
|
||||
|
||||
NUMHANDLINGS = 57,
|
||||
|
||||
|
|
|
@ -331,7 +331,7 @@ CEntity::SetupBigBuilding(void)
|
|||
bIsBIGBuilding = true;
|
||||
bStreamingDontDelete = true;
|
||||
bUsesCollision = false;
|
||||
m_level = CTheZones::GetLevelFromPosition(GetPosition());
|
||||
m_level = CTheZones::GetLevelFromPosition(&GetPosition());
|
||||
if(mi->m_lodDistances[0] <= 2000.0f)
|
||||
bStreamBIGBuilding = true;
|
||||
if(mi->m_lodDistances[0] > 2500.0f || mi->m_ignoreDrawDist)
|
||||
|
|
|
@ -361,7 +361,7 @@ CPopulation::FindCollisionZoneForCoors(CVector *coors, int *safeZoneOut, eLevelN
|
|||
if (*safeZoneOut >= 0)
|
||||
*levelOut = LEVEL_NONE;
|
||||
else
|
||||
*levelOut = CTheZones::GetLevelFromPosition(*coors);
|
||||
*levelOut = CTheZones::GetLevelFromPosition(coors);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -1003,39 +1003,28 @@ CRenderer::ScanSectorList(CPtrList *lists)
|
|||
continue; // already seen
|
||||
ent->m_scanCode = CWorld::GetCurrentScanCode();
|
||||
|
||||
#ifdef GTA_ZONECULL
|
||||
if(IsEntityCullZoneVisible(ent))
|
||||
#endif
|
||||
switch(SetupEntityVisibility(ent)){
|
||||
case VIS_VISIBLE:
|
||||
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
|
||||
switch(SetupEntityVisibility(ent)){
|
||||
case VIS_VISIBLE:
|
||||
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
|
||||
break;
|
||||
case VIS_INVISIBLE:
|
||||
if(!IsGlass(ent->GetModelIndex()))
|
||||
break;
|
||||
case VIS_INVISIBLE:
|
||||
if(!IsGlass(ent->GetModelIndex()))
|
||||
break;
|
||||
// fall through
|
||||
case VIS_OFFSCREEN:
|
||||
dx = ms_vecCameraPosition.x - ent->GetPosition().x;
|
||||
dy = ms_vecCameraPosition.y - ent->GetPosition().y;
|
||||
if(dx > -65.0f && dx < 65.0f &&
|
||||
dy > -65.0f && dy < 65.0f &&
|
||||
ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
|
||||
ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
|
||||
break;
|
||||
case VIS_STREAMME:
|
||||
if(!CStreaming::ms_disableStreaming)
|
||||
if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10)
|
||||
CStreaming::RequestModel(ent->GetModelIndex(), 0);
|
||||
break;
|
||||
}
|
||||
#ifdef GTA_ZONECULL
|
||||
else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){
|
||||
// fall through
|
||||
case VIS_OFFSCREEN:
|
||||
dx = ms_vecCameraPosition.x - ent->GetPosition().x;
|
||||
dy = ms_vecCameraPosition.y - ent->GetPosition().y;
|
||||
if(dx > -65.0f && dx < 65.0f &&
|
||||
dy > -65.0f && dy < 65.0f &&
|
||||
ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
|
||||
ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
|
||||
break;
|
||||
case VIS_STREAMME:
|
||||
if(!CStreaming::ms_disableStreaming)
|
||||
if(SetupEntityVisibility(ent) == VIS_STREAMME)
|
||||
if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10)
|
||||
CStreaming::RequestModel(ent->GetModelIndex(), 0);
|
||||
if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10)
|
||||
CStreaming::RequestModel(ent->GetModelIndex(), 0);
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1057,40 +1046,30 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
|
|||
continue; // already seen
|
||||
ent->m_scanCode = CWorld::GetCurrentScanCode();
|
||||
|
||||
#ifdef GTA_ZONECULL
|
||||
if(IsEntityCullZoneVisible(ent))
|
||||
#endif
|
||||
switch(SetupEntityVisibility(ent)){
|
||||
case VIS_VISIBLE:
|
||||
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
|
||||
break;
|
||||
case VIS_INVISIBLE:
|
||||
if(!IsGlass(ent->GetModelIndex()))
|
||||
break;
|
||||
// fall through
|
||||
case VIS_OFFSCREEN:
|
||||
dx = ms_vecCameraPosition.x - ent->GetPosition().x;
|
||||
dy = ms_vecCameraPosition.y - ent->GetPosition().y;
|
||||
if(dx > -65.0f && dx < 65.0f &&
|
||||
dy > -65.0f && dy < 65.0f &&
|
||||
ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
|
||||
ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
|
||||
break;
|
||||
case VIS_STREAMME:
|
||||
if(!CStreaming::ms_disableStreaming){
|
||||
CStreaming::RequestModel(ent->GetModelIndex(), 0);
|
||||
if(CStreaming::ms_aInfoForModel[ent->GetModelIndex()].m_loadState != STREAMSTATE_LOADED)
|
||||
m_loadingPriority = true;
|
||||
}
|
||||
switch(SetupEntityVisibility(ent)){
|
||||
case VIS_VISIBLE:
|
||||
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
|
||||
break;
|
||||
case VIS_INVISIBLE:
|
||||
if(!IsGlass(ent->GetModelIndex()))
|
||||
break;
|
||||
// fall through
|
||||
case VIS_OFFSCREEN:
|
||||
dx = ms_vecCameraPosition.x - ent->GetPosition().x;
|
||||
dy = ms_vecCameraPosition.y - ent->GetPosition().y;
|
||||
if(dx > -65.0f && dx < 65.0f &&
|
||||
dy > -65.0f && dy < 65.0f &&
|
||||
ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
|
||||
ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
|
||||
break;
|
||||
case VIS_STREAMME:
|
||||
if(!CStreaming::ms_disableStreaming){
|
||||
CStreaming::RequestModel(ent->GetModelIndex(), 0);
|
||||
if(CStreaming::ms_aInfoForModel[ent->GetModelIndex()].m_loadState != STREAMSTATE_LOADED)
|
||||
m_loadingPriority = true;
|
||||
}
|
||||
#ifdef GTA_ZONECULL
|
||||
else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){
|
||||
if(!CStreaming::ms_disableStreaming)
|
||||
if(SetupEntityVisibility(ent) == VIS_STREAMME)
|
||||
CStreaming::RequestModel(ent->GetModelIndex(), 0);
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1143,9 +1122,6 @@ CRenderer::ScanSectorList_RequestModels(CPtrList *lists)
|
|||
if(ent->m_scanCode == CWorld::GetCurrentScanCode())
|
||||
continue; // already seen
|
||||
ent->m_scanCode = CWorld::GetCurrentScanCode();
|
||||
#ifdef GTA_ZONECULL
|
||||
if(IsEntityCullZoneVisible(ent))
|
||||
#endif
|
||||
if(ShouldModelBeStreamed(ent))
|
||||
CStreaming::RequestModel(ent->GetModelIndex(), 0);
|
||||
}
|
||||
|
@ -1191,51 +1167,6 @@ CRenderer::ShouldModelBeStreamed(CEntity *ent)
|
|||
return dist - FADE_DISTANCE - STREAM_DISTANCE < mi->GetLargestLodDistance();
|
||||
}
|
||||
|
||||
#ifdef GTA_ZONECULL
|
||||
bool
|
||||
CRenderer::IsEntityCullZoneVisible(CEntity *ent)
|
||||
{
|
||||
CPed *ped;
|
||||
CObject *obj;
|
||||
|
||||
if(ent->bZoneCulled)
|
||||
return false;
|
||||
|
||||
switch(ent->GetType()){
|
||||
case ENTITY_TYPE_VEHICLE:
|
||||
return IsVehicleCullZoneVisible(ent);
|
||||
case ENTITY_TYPE_PED:
|
||||
ped = (CPed*)ent;
|
||||
if (ped->bInVehicle) {
|
||||
if (ped->m_pMyVehicle)
|
||||
return IsVehicleCullZoneVisible(ped->m_pMyVehicle);
|
||||
else
|
||||
return true;
|
||||
}
|
||||
return !(ped->m_pCurSurface && ped->m_pCurSurface->bZoneCulled2);
|
||||
case ENTITY_TYPE_OBJECT:
|
||||
obj = (CObject*)ent;
|
||||
if(!obj->bIsStatic)
|
||||
return true;
|
||||
return !(obj->m_pCurSurface && obj->m_pCurSurface->bZoneCulled2);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
CRenderer::IsVehicleCullZoneVisible(CEntity *ent)
|
||||
{
|
||||
CVehicle *v = (CVehicle*)ent;
|
||||
switch(v->GetStatus())
|
||||
case STATUS_SIMPLE:
|
||||
case STATUS_PHYSICS:
|
||||
case STATUS_ABANDONED:
|
||||
case STATUS_WRECKED:
|
||||
return !(v->m_pCurGroundEntity && v->m_pCurGroundEntity->bZoneCulled2);
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset)
|
||||
{
|
||||
|
|
|
@ -62,10 +62,6 @@ public:
|
|||
static void SortBIGBuildingsForSectorList(CPtrList *list);
|
||||
|
||||
static bool ShouldModelBeStreamed(CEntity *ent);
|
||||
#ifdef GTA_ZONECULL
|
||||
static bool IsEntityCullZoneVisible(CEntity *ent);
|
||||
static bool IsVehicleCullZoneVisible(CEntity *ent);
|
||||
#endif
|
||||
|
||||
static void RemoveVehiclePedLights(CEntity *ent, bool reset);
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue