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https://git.rip/DMCA_FUCKER/re3.git
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Peds, mission switcher & fixes
This commit is contained in:
parent
f78f707935
commit
db6110e996
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@ -166,6 +166,9 @@ bool doingMissionRetry;
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#endif
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#ifdef MISSION_SWITCHER
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int switchMissionTo = -1;
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#endif
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const uint32 CRunningScript::nSaveStructSize =
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#ifdef COMPATIBLE_SAVES
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@ -886,10 +889,18 @@ void CRunningScript::Process()
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int8 CRunningScript::ProcessOneCommand()
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{
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++CTheScripts::CommandsExecuted;
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int32 command = CTheScripts::Read2BytesFromScript(&m_nIp);
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m_bNotFlag = (command & 0x8000);
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command &= 0x7FFF;
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int32 command;
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#ifdef MISSION_SWITCHER
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if (switchMissionTo != -1)
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command = COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL;
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else
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#endif
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{
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++CTheScripts::CommandsExecuted;
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command = CTheScripts::Read2BytesFromScript(&m_nIp);
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m_bNotFlag = (command & 0x8000);
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command &= 0x7FFF;
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}
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if (command < 100)
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return ProcessCommands0To99(command);
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if (command < 200)
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@ -2032,7 +2043,13 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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ped->ClearAll();
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int8 path = ScriptParams[1];
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if (ScriptParams[1] < 0 || ScriptParams[1] > 7)
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// Max number GetRandomNumberInRange returns is max-1
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#ifdef FIX_BUGS
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path = CGeneral::GetRandomNumberInRange(0, 8);
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#else
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path = CGeneral::GetRandomNumberInRange(0, 7);
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#endif
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ped->SetWanderPath(path);
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return 0;
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}
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@ -2051,10 +2068,11 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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eMoveState state;
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switch (ScriptParams[5]) {
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case 0: state = PEDMOVE_WALK; break;
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case 1: state = PEDMOVE_SPRINT; break;
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case 1: state = PEDMOVE_RUN; break;
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default: assert(0);
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}
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ped->ClearAll();
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ped->m_pathNodeTimer = 0;
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ped->SetFollowPath(pos, radius, state, nil, nil, 999999);
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return 0;
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}
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@ -9125,7 +9143,14 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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return 0;
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case COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL:
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{
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#ifdef MISSION_SWITCHER
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if (switchMissionTo != -1) {
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ScriptParams[0] = switchMissionTo;
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switchMissionTo = -1;
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} else
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#endif
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CollectParameters(&m_nIp, 1);
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if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && ScriptParams[0] <= UINT16_MAX - 2)
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return 0;
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#ifdef MISSION_REPLAY
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@ -10676,7 +10701,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
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CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
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assert(pTargetPed);
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pPed->bScriptObjectiveCompleted = false;
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pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING, pPed);
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pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING, pTargetPed);
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return 0;
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}
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//case COMMAND_IS_PICKUP_IN_ZONE:
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@ -14220,7 +14245,7 @@ void CTheScripts::CleanUpThisPed(CPed* pPed)
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pPed->CharCreatedBy = RANDOM_CHAR;
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if (pPed->m_nPedType == PEDTYPE_PROSTITUTE)
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pPed->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 30000;
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if (pPed->bInVehicle) {
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if (pPed->InVehicle()) {
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if (pPed->m_pMyVehicle->pDriver == pPed) {
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if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) {
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CCarCtrl::JoinCarWithRoadSystem(pPed->m_pMyVehicle);
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@ -14245,10 +14270,14 @@ void CTheScripts::CleanUpThisPed(CPed* pPed)
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pPed->ClearObjective();
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pPed->bRespondsToThreats = true;
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pPed->bScriptObjectiveCompleted = false;
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pPed->bKindaStayInSamePlace = false;
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pPed->ClearLeader();
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if (pPed->IsPedInControl())
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pPed->SetWanderPath(CGeneral::GetRandomNumber() & 7);
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if (flees) {
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if (pPed->m_nPedState == PED_FOLLOW_PATH && state != PED_FOLLOW_PATH)
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pPed->ClearFollowPath();
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pPed->m_nPedState = state;
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pPed->SetMoveState(ms);
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}
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@ -545,4 +545,8 @@ void RetryMission(int, int);
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#ifdef USE_DEBUG_SCRIPT_LOADER
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extern int scriptToLoad;
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#endif
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#ifdef MISSION_SWITCHER
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extern int switchMissionTo;
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#endif
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@ -1801,6 +1801,21 @@ CColSphere::Set(float radius, const CVector ¢er, uint8 surf, uint8 piece)
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this->piece = piece;
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}
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bool
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CColSphere::IntersectRay(CVector const& from, CVector const& dir, CVector &entry, CVector &exit)
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{
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CVector distToCenter = from - center;
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float distToTouchSqr = distToCenter.MagnitudeSqr() - sq(radius);
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float root1, root2;
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if (!CGeneral::SolveQuadratic(1.0f, DotProduct(distToCenter, dir) * 2.f, distToTouchSqr, root1, root2))
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return false;
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entry = from + dir * root1;
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exit = from + dir * root2;
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return true;
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}
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void
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CColBox::Set(const CVector &min, const CVector &max, uint8 surf, uint8 piece)
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{
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@ -31,6 +31,7 @@ struct CColSphere : public CSphere
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uint8 piece;
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void Set(float radius, const CVector ¢er, uint8 surf, uint8 piece);
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bool IntersectRay(CVector const &from, CVector const &dir, CVector &entry, CVector &exit);
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using CSphere::Set;
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};
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@ -134,6 +134,18 @@ public:
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return *str2 != '\0';
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}
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static bool SolveQuadratic(float a, float b, float c, float &root1, float &root2)
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{
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float discriminant = b * b - 4.f * a * c;
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if (discriminant < 0.f)
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return false;
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float discriminantSqrt = Sqrt(discriminant);
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root2 = (-b + discriminantSqrt) / (2.f * a);
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root1 = (-b - discriminantSqrt) / (2.f * a);
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return true;
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}
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// not too sure about all these...
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static uint16 GetRandomNumber(void)
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{ return myrand() & MYRAND_MAX; }
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@ -202,12 +202,11 @@ enum Config {
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#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
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#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
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// Rendering/display
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#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
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// Just debug menu entries
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#ifdef DEBUGMENU
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#define TOGGLEABLE_BETA_FEATURES // not too many things
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#define RELOADABLES // some debug menu options to reload TXD files
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#define MISSION_SWITCHER // from debug menu
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#endif
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// Rendering/display
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@ -31,6 +31,7 @@
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#include "Text.h"
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#include "WaterLevel.h"
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#include "main.h"
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#include "Script.h"
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#ifndef _WIN32
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#include "assert.h"
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@ -309,6 +310,15 @@ ResetCamStatics(void)
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TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true;
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}
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#ifdef MISSION_SWITCHER
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int8 nextMissionToSwitch = 0;
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static void
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SwitchToMission(void)
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{
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switchMissionTo = nextMissionToSwitch;
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}
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#endif
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static const char *carnames[] = {
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"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "rio", "firetruk", "trash", "stretch", "manana",
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"infernus", "voodoo", "pony", "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "washing",
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@ -512,7 +522,10 @@ DebugMenuPopulate(void)
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#ifdef TIMEBARS
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DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
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#endif
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#ifdef MISSION_SWITCHER
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DebugMenuAddInt8("Debug", "Select mission no", &nextMissionToSwitch, nil, 1, 0, 96, nil);
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DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
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#endif
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extern bool PrintDebugCode;
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extern int16 DebugCamMode;
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DebugMenuAddVarBool8("Cam", "Use mouse Cam", &CCamera::m_bUseMouse3rdPerson, nil);
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800
src/peds/Ped.cpp
800
src/peds/Ped.cpp
File diff suppressed because it is too large
Load diff
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@ -10,11 +10,11 @@
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#include "Weapon.h"
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#include "WeaponInfo.h"
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#include "AnimationId.h"
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#include "PathFind.h"
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#define FEET_OFFSET 1.04f
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#define CHECK_NEARBY_THINGS_MAX_DIST 15.0f
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struct CPathNode;
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class CAccident;
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class CObject;
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class CFire;
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@ -346,6 +346,9 @@ enum eMoveState {
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PEDMOVE_NONE,
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PEDMOVE_STILL,
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PEDMOVE_WALK,
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PEDMOVE_UNK,
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PEDMOVE_RUN,
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PEDMOVE_SPRINT,
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};
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@ -521,13 +524,20 @@ public:
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int32 m_nPrevMoveState;
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eWaitState m_nWaitState;
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uint32 m_nWaitTimer;
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void *m_pPathNodesStates[8]; // unused, probably leftover from VC
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CVector2D m_stPathNodeStates[10];
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uint16 m_nPathNodes;
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int16 m_nCurPathNode;
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int8 m_nPathDir;
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CPathNode *m_pLastPathNode;
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CPathNode *m_pNextPathNode;
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CPathNode* m_pathNodesToGo[8];
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int16 m_nNumPathNodes;
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int16 m_nCurPathNodeId;
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CEntity* m_followPathWalkAroundEnt;
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CEntity* m_followPathTargetEnt;
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uint32 m_pathNodeTimer;
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CPathNode m_pathNodeObjPool[8];
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CPathNode* m_pCurPathNode;
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char m_nPathDir;
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CPathNode* m_pLastPathNode;
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CPathNode* m_pNextPathNode;
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CVector m_followPathDestPos;
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float m_followPathAbortDist;
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eMoveState m_followPathMoveState;
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float m_fHealth;
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float m_fArmour;
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uint32 m_nExtendedRangeTimer;
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@ -756,6 +766,7 @@ public:
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void RemoveInCarAnims(void);
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void CollideWithPed(CPed*);
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void SetDirectionToWalkAroundObject(CEntity*);
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bool SetDirectionToWalkAroundVehicle(CVehicle*);
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void RemoveWeaponAnims(int, float);
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void CreateDeadPedMoney(void);
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void CreateDeadPedWeaponPickups(void);
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@ -778,7 +789,7 @@ public:
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bool FindBestCoordsFromNodes(CVector, CVector*);
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void Wait(void);
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void ProcessObjective(void);
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bool SeekFollowingPath(CVector*);
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CVector *SeekFollowingPath(void);
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void Flee(void);
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void FollowPath(void);
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CVector GetFormationPosition(void);
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@ -4,47 +4,65 @@
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#include "General.h"
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#include "Ped.h"
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// --MIAMI: Done
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// Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL)
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PedAudioData CommentWaitTime[39] = {
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{500, 800, 500, 2},
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{500, 800, 500, 2},
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{500, 800, 500, 2},
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{500, 800, 500, 2},
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{100, 2, 100, 2},
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{700, 500, 1000, 500},
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{700, 500, 1000, 500},
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{5000, 2000, 15000, 3000},
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{5000, 2000, 15000, 3000},
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{5000, 2000, 15000, 3000},
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{6000, 6000, 6000, 6000},
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{1000, 1000, 2000, 2000},
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{1000, 500, 2000, 1500},
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{1000, 500, 2000, 1500},
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{800, 200, 1000, 500},
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{800, 200, 1000, 500},
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{800, 400, 2000, 1000},
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{800, 400, 2000, 1000},
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{400, 300, 2000, 1000},
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{2000, 1000, 2500, 1500},
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{200, 200, 200, 200},
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{6000, 3000, 5000, 6000},
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{6000, 3000, 9000, 5000},
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{6000, 3000, 9000, 5000},
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{6000, 3000, 9000, 5000},
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{400, 300, 4000, 1000},
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{400, 300, 4000, 1000},
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{400, 300, 4000, 1000},
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{1000, 500, 3000, 1000},
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{1000, 500, 1000, 1000},
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{3000, 2000, 3000, 2000},
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{1000, 500, 3000, 6000},
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{1000, 500, 2000, 4000},
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{1000, 500, 2000, 5000},
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{1000, 500, 3000, 2000},
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{1600, 1000, 2000, 2000},
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{3000, 2000, 5000, 3000},
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{1000, 1000, 1000, 1000},
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{1000, 1000, 5000, 5000},
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PedAudioData CommentWaitTime[56] = {
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{ 500, 800, 500, 2 },
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{ 500, 800, 500, 2 },
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{ 500, 800, 500, 2 },
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{ 500, 800, 500, 2 },
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{ 100, 2, 100, 2 },
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{ 500, 500, 2000, 1000 },
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{ 2000, 50, 2050, 1000 },
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{ 5000, 2000, 7000, 3000 },
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{ 5000, 2000, 7000, 3000 },
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{ 300, 200, 500, 200 },
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{ 3000, 1000, 4000, 1000 },
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{ 6000, 6000, 6000, 6000 },
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{ 4000, 1000, 5000, 1000 },
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{ 3000, 1000, 4000, 1000 },
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{ 1000, 1000, 2000, 2000 },
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{ 1000, 500, 2000, 1500 },
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{ 1700, 1000, 3000, 1000 },
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{ 800, 200, 1000, 500 },
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{ 800, 200, 1000, 500 },
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{ 800, 400, 2000, 1000 },
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{ 800, 400, 2000, 1000 },
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{ 2000, 2000, 4000, 4000 },
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{ 2000, 2000, 4000, 1000 },
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{ 4000, 1000, 5000, 1000 },
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{ 800, 400, 1200, 500 },
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{ 5000, 1000, 6000, 2000 },
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{ 5000, 1000, 6000, 2000 },
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{ 5000, 1000, 6000, 2000 },
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{ 5000, 1000, 6000, 2000 },
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{ 5000, 1000, 6000, 2000 },
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{ 5000, 1000, 6000, 2000 },
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{ 5000, 1000, 6000, 2000 },
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{ 4000, 2000, 7000, 2000 },
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{ 1000, 300, 2000, 1000 },
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{ 1500, 1000, 2500, 1000 },
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{ 200, 200, 200, 200 },
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{ 2000, 1000, 4000, 1000 },
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{ 2000, 1000, 4000, 1000 },
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{ 1000, 500, 3000, 1000 },
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{ 1000, 500, 1000, 1000 },
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{ 3000, 2000, 5000, 1000 },
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{ 3000, 2000, 5000, 1000 },
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{ 3000, 2000, 3000, 2000 },
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{ 2000, 1000, 3000, 1000 },
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{ 2500, 1000, 5000, 5000 },
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{ 2000, 1000, 3000, 2000 },
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{ 4000, 1000, 5000, 1000 },
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{ 1000, 500, 2000, 4000 },
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{ 1000, 500, 2000, 5000 },
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{ 2000, 500, 2500, 500 },
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{ 1000, 500, 3000, 2000 },
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{ 1600, 1000, 2000, 2000 },
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{ 2000, 1000, 4000, 2000 },
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{ 1500, 1000, 2500, 1000 },
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{ 1000, 1000, 5000, 5000 },
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{ 0, 0, 0, 0 }
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};
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// --MIAMI: Done
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@ -54,7 +72,7 @@ CPed::ServiceTalkingWhenDead(void)
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return m_queuedSound == SOUND_PED_DEATH;
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}
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// --MIAMI: Done except ifdef
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// --MIAMI: Done
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void
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CPed::ServiceTalking(void)
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{
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@ -84,7 +102,7 @@ CPed::ServiceTalking(void)
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}
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}
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// --MIAMI: Done except ifdef
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// --MIAMI: Done
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void
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CPed::Say(uint16 audio)
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{
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